ReactOS 0.4.16-dev-91-g764881a
meshbuilder.c File Reference
#include "d3drm_private.h"
Include dependency graph for meshbuilder.c:

Go to the source code of this file.

Classes

struct  coords_2d
 
struct  mesh_material
 

Functions

 WINE_DEFAULT_DEBUG_CHANNEL (d3drm)
 
BOOL d3drm_array_reserve (void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size)
 
static struct d3drm_meshimpl_from_IDirect3DRMMesh (IDirect3DRMMesh *iface)
 
static struct d3drm_mesh_builderimpl_from_IDirect3DRMMeshBuilder2 (IDirect3DRMMeshBuilder2 *iface)
 
static struct d3drm_mesh_builderimpl_from_IDirect3DRMMeshBuilder3 (IDirect3DRMMeshBuilder3 *iface)
 
static struct d3drm_wrapimpl_from_IDirect3DRMWrap (IDirect3DRMWrap *iface)
 
static void clean_mesh_builder_data (struct d3drm_mesh_builder *mesh_builder)
 
static HRESULT WINAPI d3drm_mesh_builder2_QueryInterface (IDirect3DRMMeshBuilder2 *iface, REFIID riid, void **out)
 
static ULONG WINAPI d3drm_mesh_builder2_AddRef (IDirect3DRMMeshBuilder2 *iface)
 
static ULONG WINAPI d3drm_mesh_builder2_Release (IDirect3DRMMeshBuilder2 *iface)
 
static HRESULT WINAPI d3drm_mesh_builder2_Clone (IDirect3DRMMeshBuilder2 *iface, IUnknown *outer, REFIID iid, void **out)
 
static HRESULT WINAPI d3drm_mesh_builder2_AddDestroyCallback (IDirect3DRMMeshBuilder2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
 
static HRESULT WINAPI d3drm_mesh_builder2_DeleteDestroyCallback (IDirect3DRMMeshBuilder2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
 
static HRESULT WINAPI d3drm_mesh_builder3_SetAppData (IDirect3DRMMeshBuilder3 *iface, DWORD data)
 
static HRESULT WINAPI d3drm_mesh_builder2_SetAppData (IDirect3DRMMeshBuilder2 *iface, DWORD data)
 
static DWORD WINAPI d3drm_mesh_builder3_GetAppData (IDirect3DRMMeshBuilder3 *iface)
 
static DWORD WINAPI d3drm_mesh_builder2_GetAppData (IDirect3DRMMeshBuilder2 *iface)
 
static HRESULT WINAPI d3drm_mesh_builder2_SetName (IDirect3DRMMeshBuilder2 *iface, const char *name)
 
static HRESULT WINAPI d3drm_mesh_builder2_GetName (IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name)
 
static HRESULT WINAPI d3drm_mesh_builder2_GetClassName (IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name)
 
static HRESULT WINAPI d3drm_mesh_builder2_Load (IDirect3DRMMeshBuilder2 *iface, void *filename, void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx)
 
static HRESULT WINAPI d3drm_mesh_builder2_Save (IDirect3DRMMeshBuilder2 *iface, const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
 
static HRESULT WINAPI d3drm_mesh_builder2_Scale (IDirect3DRMMeshBuilder2 *iface, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
 
static HRESULT WINAPI d3drm_mesh_builder2_Translate (IDirect3DRMMeshBuilder2 *iface, D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
 
static HRESULT WINAPI d3drm_mesh_builder2_SetColorSource (IDirect3DRMMeshBuilder2 *iface, D3DRMCOLORSOURCE source)
 
static HRESULT WINAPI d3drm_mesh_builder2_GetBox (IDirect3DRMMeshBuilder2 *iface, D3DRMBOX *box)
 
static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals (IDirect3DRMMeshBuilder2 *iface)
 
static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder2_GetColorSource (IDirect3DRMMeshBuilder2 *iface)
 
static HRESULT WINAPI d3drm_mesh_builder2_AddMesh (IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh *mesh)
 
static HRESULT WINAPI d3drm_mesh_builder2_AddMeshBuilder (IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMeshBuilder *mesh_builder)
 
static HRESULT WINAPI d3drm_mesh_builder2_AddFrame (IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFrame *frame)
 
static HRESULT WINAPI d3drm_mesh_builder2_AddFace (IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace *face)
 
static HRESULT WINAPI d3drm_mesh_builder2_AddFaces (IDirect3DRMMeshBuilder2 *iface, DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals, DWORD *face_data, IDirect3DRMFaceArray **array)
 
static HRESULT WINAPI d3drm_mesh_builder2_ReserveSpace (IDirect3DRMMeshBuilder2 *iface, DWORD vertex_count, DWORD normal_count, DWORD face_count)
 
static HRESULT WINAPI d3drm_mesh_builder2_SetColorRGB (IDirect3DRMMeshBuilder2 *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
 
static HRESULT WINAPI d3drm_mesh_builder2_SetColor (IDirect3DRMMeshBuilder2 *iface, D3DCOLOR color)
 
static HRESULT WINAPI d3drm_mesh_builder2_SetTexture (IDirect3DRMMeshBuilder2 *iface, IDirect3DRMTexture *texture)
 
static HRESULT WINAPI d3drm_mesh_builder2_SetMaterial (IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMaterial *material)
 
static HRESULT WINAPI d3drm_mesh_builder2_SetTextureTopology (IDirect3DRMMeshBuilder2 *iface, BOOL wrap_u, BOOL wrap_v)
 
static HRESULT WINAPI d3drm_mesh_builder2_SetQuality (IDirect3DRMMeshBuilder2 *iface, D3DRMRENDERQUALITY quality)
 
static HRESULT WINAPI d3drm_mesh_builder2_SetPerspective (IDirect3DRMMeshBuilder2 *iface, BOOL enable)
 
static HRESULT WINAPI d3drm_mesh_builder2_SetVertex (IDirect3DRMMeshBuilder2 *iface, DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
 
static HRESULT WINAPI d3drm_mesh_builder2_SetNormal (IDirect3DRMMeshBuilder2 *iface, DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
 
static HRESULT WINAPI d3drm_mesh_builder2_SetTextureCoordinates (IDirect3DRMMeshBuilder2 *iface, DWORD index, D3DVALUE u, D3DVALUE v)
 
static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColor (IDirect3DRMMeshBuilder2 *iface, DWORD index, D3DCOLOR color)
 
static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColorRGB (IDirect3DRMMeshBuilder2 *iface, DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
 
static HRESULT WINAPI d3drm_mesh_builder2_GetFaces (IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFaceArray **array)
 
static HRESULT WINAPI d3drm_mesh_builder2_GetVertices (IDirect3DRMMeshBuilder2 *iface, DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data)
 
static HRESULT WINAPI d3drm_mesh_builder2_GetTextureCoordinates (IDirect3DRMMeshBuilder2 *iface, DWORD index, D3DVALUE *u, D3DVALUE *v)
 
static int WINAPI d3drm_mesh_builder2_AddVertex (IDirect3DRMMeshBuilder2 *iface, D3DVALUE x, D3DVALUE y, D3DVALUE z)
 
static int WINAPI d3drm_mesh_builder2_AddNormal (IDirect3DRMMeshBuilder2 *iface, D3DVALUE x, D3DVALUE y, D3DVALUE z)
 
static HRESULT WINAPI d3drm_mesh_builder2_CreateFace (IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace **face)
 
static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder2_GetQuality (IDirect3DRMMeshBuilder2 *iface)
 
static BOOL WINAPI d3drm_mesh_builder2_GetPerspective (IDirect3DRMMeshBuilder2 *iface)
 
static int WINAPI d3drm_mesh_builder2_GetFaceCount (IDirect3DRMMeshBuilder2 *iface)
 
static int WINAPI d3drm_mesh_builder2_GetVertexCount (IDirect3DRMMeshBuilder2 *iface)
 
static D3DCOLOR WINAPI d3drm_mesh_builder2_GetVertexColor (IDirect3DRMMeshBuilder2 *iface, DWORD index)
 
static HRESULT WINAPI d3drm_mesh_builder2_CreateMesh (IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh **mesh)
 
static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals2 (IDirect3DRMMeshBuilder2 *iface, D3DVALUE crease, DWORD flags)
 
static HRESULT WINAPI d3drm_mesh_builder2_GetFace (IDirect3DRMMeshBuilder2 *iface, DWORD index, IDirect3DRMFace **face)
 
static HRESULT WINAPI d3drm_mesh_builder3_QueryInterface (IDirect3DRMMeshBuilder3 *iface, REFIID riid, void **out)
 
static ULONG WINAPI d3drm_mesh_builder3_AddRef (IDirect3DRMMeshBuilder3 *iface)
 
static ULONG WINAPI d3drm_mesh_builder3_Release (IDirect3DRMMeshBuilder3 *iface)
 
static HRESULT WINAPI d3drm_mesh_builder3_Clone (IDirect3DRMMeshBuilder3 *iface, IUnknown *outer, REFIID iid, void **out)
 
static HRESULT WINAPI d3drm_mesh_builder3_AddDestroyCallback (IDirect3DRMMeshBuilder3 *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
 
static HRESULT WINAPI d3drm_mesh_builder3_DeleteDestroyCallback (IDirect3DRMMeshBuilder3 *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
 
static HRESULT WINAPI d3drm_mesh_builder3_SetName (IDirect3DRMMeshBuilder3 *iface, const char *name)
 
static HRESULT WINAPI d3drm_mesh_builder3_GetName (IDirect3DRMMeshBuilder3 *iface, DWORD *size, char *name)
 
static HRESULT WINAPI d3drm_mesh_builder3_GetClassName (IDirect3DRMMeshBuilder3 *iface, DWORD *size, char *name)
 
HRESULT load_mesh_data (IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData, D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg)
 
static HRESULT WINAPI d3drm_mesh_builder3_Load (IDirect3DRMMeshBuilder3 *iface, void *filename, void *name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURE3CALLBACK cb, void *arg)
 
static HRESULT WINAPI d3drm_mesh_builder3_Save (IDirect3DRMMeshBuilder3 *iface, const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
 
static HRESULT WINAPI d3drm_mesh_builder3_Scale (IDirect3DRMMeshBuilder3 *iface, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
 
static HRESULT WINAPI d3drm_mesh_builder3_Translate (IDirect3DRMMeshBuilder3 *iface, D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
 
static HRESULT WINAPI d3drm_mesh_builder3_SetColorSource (IDirect3DRMMeshBuilder3 *iface, D3DRMCOLORSOURCE source)
 
static HRESULT WINAPI d3drm_mesh_builder3_GetBox (IDirect3DRMMeshBuilder3 *iface, D3DRMBOX *box)
 
static HRESULT WINAPI d3drm_mesh_builder3_GenerateNormals (IDirect3DRMMeshBuilder3 *iface, D3DVALUE crease, DWORD flags)
 
static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder3_GetColorSource (IDirect3DRMMeshBuilder3 *iface)
 
static HRESULT WINAPI d3drm_mesh_builder3_AddMesh (IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh *mesh)
 
static HRESULT WINAPI d3drm_mesh_builder3_AddMeshBuilder (IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMeshBuilder3 *mesh_builder, DWORD flags)
 
static HRESULT WINAPI d3drm_mesh_builder3_AddFrame (IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFrame3 *frame)
 
static HRESULT WINAPI d3drm_mesh_builder3_AddFace (IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face)
 
static HRESULT WINAPI d3drm_mesh_builder3_AddFaces (IDirect3DRMMeshBuilder3 *iface, DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals, DWORD *face_data, IDirect3DRMFaceArray **array)
 
static HRESULT WINAPI d3drm_mesh_builder3_ReserveSpace (IDirect3DRMMeshBuilder3 *iface, DWORD vertex_count, DWORD normal_count, DWORD face_count)
 
static HRESULT WINAPI d3drm_mesh_builder3_SetColorRGB (IDirect3DRMMeshBuilder3 *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
 
static HRESULT WINAPI d3drm_mesh_builder3_SetColor (IDirect3DRMMeshBuilder3 *iface, D3DCOLOR color)
 
static HRESULT WINAPI d3drm_mesh_builder3_SetTexture (IDirect3DRMMeshBuilder3 *iface, IDirect3DRMTexture3 *texture)
 
static HRESULT WINAPI d3drm_mesh_builder3_SetMaterial (IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMaterial2 *material)
 
static HRESULT WINAPI d3drm_mesh_builder3_SetTextureTopology (IDirect3DRMMeshBuilder3 *iface, BOOL wrap_u, BOOL wrap_v)
 
static HRESULT WINAPI d3drm_mesh_builder3_SetQuality (IDirect3DRMMeshBuilder3 *iface, D3DRMRENDERQUALITY quality)
 
static HRESULT WINAPI d3drm_mesh_builder3_SetPerspective (IDirect3DRMMeshBuilder3 *iface, BOOL enable)
 
static HRESULT WINAPI d3drm_mesh_builder3_SetVertex (IDirect3DRMMeshBuilder3 *iface, DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
 
static HRESULT WINAPI d3drm_mesh_builder3_SetNormal (IDirect3DRMMeshBuilder3 *iface, DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
 
static HRESULT WINAPI d3drm_mesh_builder3_SetTextureCoordinates (IDirect3DRMMeshBuilder3 *iface, DWORD index, D3DVALUE u, D3DVALUE v)
 
static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColor (IDirect3DRMMeshBuilder3 *iface, DWORD index, D3DCOLOR color)
 
static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColorRGB (IDirect3DRMMeshBuilder3 *iface, DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
 
static HRESULT WINAPI d3drm_mesh_builder3_GetFaces (IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFaceArray **array)
 
static HRESULT WINAPI d3drm_mesh_builder3_GetGeometry (IDirect3DRMMeshBuilder3 *iface, DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data)
 
static HRESULT WINAPI d3drm_mesh_builder3_GetTextureCoordinates (IDirect3DRMMeshBuilder3 *iface, DWORD index, D3DVALUE *u, D3DVALUE *v)
 
static int WINAPI d3drm_mesh_builder3_AddVertex (IDirect3DRMMeshBuilder3 *iface, D3DVALUE x, D3DVALUE y, D3DVALUE z)
 
static int WINAPI d3drm_mesh_builder3_AddNormal (IDirect3DRMMeshBuilder3 *iface, D3DVALUE x, D3DVALUE y, D3DVALUE z)
 
static HRESULT WINAPI d3drm_mesh_builder3_CreateFace (IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 **face)
 
static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder3_GetQuality (IDirect3DRMMeshBuilder3 *iface)
 
static BOOL WINAPI d3drm_mesh_builder3_GetPerspective (IDirect3DRMMeshBuilder3 *iface)
 
static int WINAPI d3drm_mesh_builder3_GetFaceCount (IDirect3DRMMeshBuilder3 *iface)
 
static int WINAPI d3drm_mesh_builder3_GetVertexCount (IDirect3DRMMeshBuilder3 *iface)
 
static D3DCOLOR WINAPI d3drm_mesh_builder3_GetVertexColor (IDirect3DRMMeshBuilder3 *iface, DWORD index)
 
static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh (IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh **mesh)
 
static HRESULT WINAPI d3drm_mesh_builder3_GetFace (IDirect3DRMMeshBuilder3 *iface, DWORD index, IDirect3DRMFace2 **face)
 
static HRESULT WINAPI d3drm_mesh_builder3_GetVertex (IDirect3DRMMeshBuilder3 *iface, DWORD index, D3DVECTOR *vector)
 
static HRESULT WINAPI d3drm_mesh_builder3_GetNormal (IDirect3DRMMeshBuilder3 *iface, DWORD index, D3DVECTOR *vector)
 
static HRESULT WINAPI d3drm_mesh_builder3_DeleteVertices (IDirect3DRMMeshBuilder3 *iface, DWORD start_idx, DWORD count)
 
static HRESULT WINAPI d3drm_mesh_builder3_DeleteNormals (IDirect3DRMMeshBuilder3 *iface, DWORD start_idx, DWORD count)
 
static HRESULT WINAPI d3drm_mesh_builder3_DeleteFace (IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face)
 
static HRESULT WINAPI d3drm_mesh_builder3_Empty (IDirect3DRMMeshBuilder3 *iface, DWORD flags)
 
static HRESULT WINAPI d3drm_mesh_builder3_Optimize (IDirect3DRMMeshBuilder3 *iface, DWORD flags)
 
static HRESULT WINAPI d3drm_mesh_builder3_AddFacesIndexed (IDirect3DRMMeshBuilder3 *iface, DWORD flags, DWORD *indices, DWORD *start_idx, DWORD *count)
 
static HRESULT WINAPI d3drm_mesh_builder3_CreateSubMesh (IDirect3DRMMeshBuilder3 *iface, IUnknown **mesh)
 
static HRESULT WINAPI d3drm_mesh_builder3_GetParentMesh (IDirect3DRMMeshBuilder3 *iface, DWORD flags, IUnknown **parent)
 
static HRESULT WINAPI d3drm_mesh_builder3_GetSubMeshes (IDirect3DRMMeshBuilder3 *iface, DWORD *count, IUnknown **meshes)
 
static HRESULT WINAPI d3drm_mesh_builder3_DeleteSubMesh (IDirect3DRMMeshBuilder3 *iface, IUnknown *mesh)
 
static HRESULT WINAPI d3drm_mesh_builder3_Enable (IDirect3DRMMeshBuilder3 *iface, DWORD index)
 
static HRESULT WINAPI d3drm_mesh_builder3_GetEnable (IDirect3DRMMeshBuilder3 *iface, DWORD *indices)
 
static HRESULT WINAPI d3drm_mesh_builder3_AddTriangles (IDirect3DRMMeshBuilder3 *iface, DWORD flags, DWORD format, DWORD vertex_count, void *data)
 
static HRESULT WINAPI d3drm_mesh_builder3_SetVertices (IDirect3DRMMeshBuilder3 *iface, DWORD start_idx, DWORD count, D3DVECTOR *vector)
 
static HRESULT WINAPI d3drm_mesh_builder3_GetVertices (IDirect3DRMMeshBuilder3 *iface, DWORD start_idx, DWORD *vertex_count, D3DVECTOR *vertices)
 
static HRESULT WINAPI d3drm_mesh_builder3_SetNormals (IDirect3DRMMeshBuilder3 *iface, DWORD start_idx, DWORD count, D3DVECTOR *vector)
 
static HRESULT WINAPI d3drm_mesh_builder3_GetNormals (IDirect3DRMMeshBuilder3 *iface, DWORD start_idx, DWORD *normal_count, D3DVECTOR *normals)
 
static int WINAPI d3drm_mesh_builder3_GetNormalCount (IDirect3DRMMeshBuilder3 *iface)
 
HRESULT d3drm_mesh_builder_create (struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm)
 
static HRESULT WINAPI d3drm_mesh_QueryInterface (IDirect3DRMMesh *iface, REFIID riid, void **out)
 
static ULONG WINAPI d3drm_mesh_AddRef (IDirect3DRMMesh *iface)
 
static ULONG WINAPI d3drm_mesh_Release (IDirect3DRMMesh *iface)
 
static HRESULT WINAPI d3drm_mesh_Clone (IDirect3DRMMesh *iface, IUnknown *outer, REFIID iid, void **out)
 
static HRESULT WINAPI d3drm_mesh_AddDestroyCallback (IDirect3DRMMesh *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
 
static HRESULT WINAPI d3drm_mesh_DeleteDestroyCallback (IDirect3DRMMesh *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
 
static HRESULT WINAPI d3drm_mesh_SetAppData (IDirect3DRMMesh *iface, DWORD data)
 
static DWORD WINAPI d3drm_mesh_GetAppData (IDirect3DRMMesh *iface)
 
static HRESULT WINAPI d3drm_mesh_SetName (IDirect3DRMMesh *iface, const char *name)
 
static HRESULT WINAPI d3drm_mesh_GetName (IDirect3DRMMesh *iface, DWORD *size, char *name)
 
static HRESULT WINAPI d3drm_mesh_GetClassName (IDirect3DRMMesh *iface, DWORD *size, char *name)
 
static HRESULT WINAPI d3drm_mesh_Scale (IDirect3DRMMesh *iface, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
 
static HRESULT WINAPI d3drm_mesh_Translate (IDirect3DRMMesh *iface, D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
 
static HRESULT WINAPI d3drm_mesh_GetBox (IDirect3DRMMesh *iface, D3DRMBOX *box)
 
static HRESULT WINAPI d3drm_mesh_AddGroup (IDirect3DRMMesh *iface, unsigned vertex_count, unsigned face_count, unsigned vertex_per_face, unsigned *face_data, D3DRMGROUPINDEX *id)
 
static HRESULT WINAPI d3drm_mesh_SetVertices (IDirect3DRMMesh *iface, D3DRMGROUPINDEX group_id, unsigned int start_idx, unsigned int count, D3DRMVERTEX *values)
 
static HRESULT WINAPI d3drm_mesh_SetGroupColor (IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DCOLOR color)
 
static HRESULT WINAPI d3drm_mesh_SetGroupColorRGB (IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
 
static HRESULT WINAPI d3drm_mesh_SetGroupMapping (IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMMAPPING value)
 
static HRESULT WINAPI d3drm_mesh_SetGroupQuality (IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value)
 
static HRESULT WINAPI d3drm_mesh_SetGroupMaterial (IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, IDirect3DRMMaterial *material)
 
static HRESULT WINAPI d3drm_mesh_SetGroupTexture (IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, IDirect3DRMTexture *texture)
 
static DWORD WINAPI d3drm_mesh_GetGroupCount (IDirect3DRMMesh *iface)
 
static HRESULT WINAPI d3drm_mesh_GetGroup (IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, unsigned *vertex_count, unsigned *face_count, unsigned *vertex_per_face, DWORD *face_data_size, unsigned *face_data)
 
static HRESULT WINAPI d3drm_mesh_GetVertices (IDirect3DRMMesh *iface, D3DRMGROUPINDEX group_id, DWORD start_idx, DWORD count, D3DRMVERTEX *vertices)
 
static D3DCOLOR WINAPI d3drm_mesh_GetGroupColor (IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
 
static D3DRMMAPPING WINAPI d3drm_mesh_GetGroupMapping (IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
 
static D3DRMRENDERQUALITY WINAPI d3drm_mesh_GetGroupQuality (IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
 
static HRESULT WINAPI d3drm_mesh_GetGroupMaterial (IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, IDirect3DRMMaterial **material)
 
static HRESULT WINAPI d3drm_mesh_GetGroupTexture (IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, IDirect3DRMTexture **texture)
 
HRESULT d3drm_mesh_create (struct d3drm_mesh **mesh, IDirect3DRM *d3drm)
 
static HRESULT WINAPI d3drm_wrap_QueryInterface (IDirect3DRMWrap *iface, REFIID riid, void **out)
 
static ULONG WINAPI d3drm_wrap_AddRef (IDirect3DRMWrap *iface)
 
static ULONG WINAPI d3drm_wrap_Release (IDirect3DRMWrap *iface)
 
static HRESULT WINAPI d3drm_wrap_Clone (IDirect3DRMWrap *iface, IUnknown *outer, REFIID iid, void **out)
 
static HRESULT WINAPI d3drm_wrap_AddDestroyCallback (IDirect3DRMWrap *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
 
static HRESULT WINAPI d3drm_wrap_DeleteDestroyCallback (IDirect3DRMWrap *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
 
static HRESULT WINAPI d3drm_wrap_SetAppData (IDirect3DRMWrap *iface, DWORD data)
 
static DWORD WINAPI d3drm_wrap_GetAppData (IDirect3DRMWrap *iface)
 
static HRESULT WINAPI d3drm_wrap_SetName (IDirect3DRMWrap *iface, const char *name)
 
static HRESULT WINAPI d3drm_wrap_GetName (IDirect3DRMWrap *iface, DWORD *size, char *name)
 
static HRESULT WINAPI d3drm_wrap_GetClassName (IDirect3DRMWrap *iface, DWORD *size, char *name)
 
static HRESULT WINAPI d3drm_wrap_Init (IDirect3DRMWrap *iface, D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv)
 
static HRESULT WINAPI d3drm_wrap_Apply (IDirect3DRMWrap *iface, IDirect3DRMObject *object)
 
static HRESULT WINAPI d3drm_wrap_ApplyRelative (IDirect3DRMWrap *iface, IDirect3DRMFrame *frame, IDirect3DRMObject *object)
 
HRESULT d3drm_wrap_create (struct d3drm_wrap **wrap, IDirect3DRM *d3drm)
 

Variables

char templates []
 
static const struct IDirect3DRMMeshBuilder2Vtbl d3drm_mesh_builder2_vtbl
 
static const struct IDirect3DRMMeshBuilder3Vtbl d3drm_mesh_builder3_vtbl
 
static const struct IDirect3DRMMeshVtbl d3drm_mesh_vtbl
 
static const struct IDirect3DRMWrapVtbl d3drm_wrap_vtbl
 

Function Documentation

◆ clean_mesh_builder_data()

static void clean_mesh_builder_data ( struct d3drm_mesh_builder mesh_builder)
static

Definition at line 307 of file meshbuilder.c.

308{
309 DWORD i;
310
311 IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, NULL);
312 heap_free(mesh_builder->vertices);
313 mesh_builder->vertices = NULL;
314 mesh_builder->nb_vertices = 0;
315 mesh_builder->vertices_size = 0;
316 heap_free(mesh_builder->normals);
317 mesh_builder->normals = NULL;
318 mesh_builder->nb_normals = 0;
319 mesh_builder->normals_size = 0;
320 heap_free(mesh_builder->pFaceData);
321 mesh_builder->pFaceData = NULL;
322 mesh_builder->face_data_size = 0;
323 mesh_builder->nb_faces = 0;
324 heap_free(mesh_builder->pCoords2d);
325 mesh_builder->pCoords2d = NULL;
326 mesh_builder->nb_coords2d = 0;
327 for (i = 0; i < mesh_builder->nb_materials; i++)
328 {
329 if (mesh_builder->materials[i].material)
330 IDirect3DRMMaterial2_Release(mesh_builder->materials[i].material);
331 if (mesh_builder->materials[i].texture)
332 IDirect3DRMTexture3_Release(mesh_builder->materials[i].texture);
333 }
334 mesh_builder->nb_materials = 0;
335 heap_free(mesh_builder->materials);
336 mesh_builder->materials = NULL;
337 heap_free(mesh_builder->material_indices);
338 mesh_builder->material_indices = NULL;
339}
static BOOL heap_free(void *mem)
Definition: appwiz.h:76
#define IDirect3DRMMeshBuilder3_SetName(p, a)
Definition: d3drmobj.h:2933
#define IDirect3DRMTexture3_Release(p)
Definition: d3drmobj.h:3476
#define IDirect3DRMMaterial2_Release(p)
Definition: d3drmobj.h:3732
#define NULL
Definition: types.h:112
unsigned long DWORD
Definition: ntddk_ex.h:95
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
IDirect3DRMMeshBuilder * mesh_builder
Definition: d3drm.c:3330

Referenced by d3drm_mesh_builder2_Release(), and d3drm_mesh_builder3_Load().

◆ d3drm_array_reserve()

BOOL d3drm_array_reserve ( void **  elements,
SIZE_T capacity,
SIZE_T  element_count,
SIZE_T  element_size 
)

Definition at line 260 of file meshbuilder.c.

261{
262 SIZE_T new_capacity, max_capacity;
263 void *new_elements;
264
265 if (element_count <= *capacity)
266 return TRUE;
267
268 max_capacity = ~(SIZE_T)0 / element_size;
269 if (max_capacity < element_count)
270 return FALSE;
271
272 new_capacity = max(*capacity, 4);
273 while (new_capacity < element_count && new_capacity <= max_capacity / 2)
274 new_capacity *= 2;
275
276 if (new_capacity < element_count)
277 new_capacity = max_capacity;
278
279 if (!(new_elements = heap_realloc(*elements, new_capacity * element_size)))
280 return FALSE;
281
282 *elements = new_elements;
283 *capacity = new_capacity;
284 return TRUE;
285}
static void * heap_realloc(void *mem, size_t len)
Definition: appwiz.h:71
#define TRUE
Definition: types.h:120
#define FALSE
Definition: types.h:117
#define max(a, b)
Definition: svc.c:63
ULONG_PTR SIZE_T
Definition: typedefs.h:80

Referenced by d3drm_animation2_AddKey(), d3drm_frame3_AddChild(), d3drm_frame3_AddLight(), d3drm_frame3_AddVisual(), d3drm_mesh_AddGroup(), d3drm_mesh_builder3_AddNormal(), d3drm_mesh_builder3_AddVertex(), and load_mesh_data().

◆ d3drm_mesh_AddDestroyCallback()

static HRESULT WINAPI d3drm_mesh_AddDestroyCallback ( IDirect3DRMMesh *  iface,
D3DRMOBJECTCALLBACK  cb,
void ctx 
)
static

Definition at line 2424 of file meshbuilder.c.

2426{
2427 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2428
2429 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
2430
2432}
HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx)
Definition: d3drm_main.c:55
static struct d3drm_mesh * impl_from_IDirect3DRMMesh(IDirect3DRMMesh *iface)
Definition: meshbuilder.c:287
static HMODULE MODULEINFO DWORD cb
Definition: module.c:33
#define TRACE(s)
Definition: solgame.cpp:4
Definition: mesh.c:198

◆ d3drm_mesh_AddGroup()

static HRESULT WINAPI d3drm_mesh_AddGroup ( IDirect3DRMMesh *  iface,
unsigned  vertex_count,
unsigned  face_count,
unsigned  vertex_per_face,
unsigned face_data,
D3DRMGROUPINDEX id 
)
static

Definition at line 2514 of file meshbuilder.c.

2516{
2517 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2518 struct mesh_group *group;
2519
2520 TRACE("iface %p, vertex_count %u, face_count %u, vertex_per_face %u, face_data %p, id %p.\n",
2522
2523 if (!face_data || !id)
2524 return E_POINTER;
2525
2526 if (!d3drm_array_reserve((void **)&mesh->groups, &mesh->groups_size, mesh->nb_groups + 1, sizeof(*mesh->groups)))
2527 return E_OUTOFMEMORY;
2528
2529 group = mesh->groups + mesh->nb_groups;
2530
2531 if (!(group->vertices = heap_calloc(vertex_count, sizeof(*group->vertices))))
2532 return E_OUTOFMEMORY;
2533 group->nb_vertices = vertex_count;
2534 group->nb_faces = face_count;
2535 group->vertex_per_face = vertex_per_face;
2536
2537 if (vertex_per_face)
2538 {
2539 group->face_data_size = face_count * vertex_per_face;
2540 }
2541 else
2542 {
2543 unsigned i;
2544 unsigned nb_indices;
2545 unsigned* face_data_ptr = face_data;
2546 group->face_data_size = 0;
2547
2548 for (i = 0; i < face_count; i++)
2549 {
2550 nb_indices = *face_data_ptr;
2551 group->face_data_size += nb_indices + 1;
2552 face_data_ptr += nb_indices;
2553 }
2554 }
2555
2556 if (!(group->face_data = heap_calloc(group->face_data_size, sizeof(*group->face_data))))
2557 {
2558 heap_free(group->vertices);
2559 return E_OUTOFMEMORY;
2560 }
2561 memcpy(group->face_data, face_data, group->face_data_size * sizeof(*face_data));
2562
2563 group->material = NULL;
2564 group->texture = NULL;
2565
2566 *id = mesh->nb_groups++;
2567
2568 return D3DRM_OK;
2569}
#define D3DRM_OK
Definition: d3drm.h:486
#define E_OUTOFMEMORY
Definition: ddrawi.h:100
GLboolean GLuint group
Definition: glext.h:11120
BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size)
Definition: meshbuilder.c:260
#define memcpy(s1, s2, n)
Definition: mkisofs.h:878
int face_count
Definition: d3drm.c:3368
int vertex_per_face
Definition: d3drm.c:3369
int vertex_count
Definition: d3drm.c:3367
static void * heap_calloc(SIZE_T count, SIZE_T size)
Definition: heap.h:49
unsigned * face_data
#define E_POINTER
Definition: winerror.h:2365

◆ d3drm_mesh_AddRef()

static ULONG WINAPI d3drm_mesh_AddRef ( IDirect3DRMMesh *  iface)
static

Definition at line 2377 of file meshbuilder.c.

2378{
2379 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2380 ULONG refcount = InterlockedIncrement(&mesh->ref);
2381
2382 TRACE("%p increasing refcount to %u.\n", iface, refcount);
2383
2384 return refcount;
2385}
#define InterlockedIncrement
Definition: armddk.h:53
uint32_t ULONG
Definition: typedefs.h:59

◆ d3drm_mesh_builder2_AddDestroyCallback()

static HRESULT WINAPI d3drm_mesh_builder2_AddDestroyCallback ( IDirect3DRMMeshBuilder2 *  iface,
D3DRMOBJECTCALLBACK  cb,
void ctx 
)
static

Definition at line 410 of file meshbuilder.c.

412{
414
415 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
416
417 return IDirect3DRMMeshBuilder3_AddDestroyCallback(&mesh_builder->IDirect3DRMMeshBuilder3_iface, cb, ctx);
418}
#define IDirect3DRMMeshBuilder3_AddDestroyCallback(p, a, b)
Definition: d3drmobj.h:2929
static struct d3drm_mesh_builder * impl_from_IDirect3DRMMeshBuilder2(IDirect3DRMMeshBuilder2 *iface)
Definition: meshbuilder.c:292

◆ d3drm_mesh_builder2_AddFace()

static HRESULT WINAPI d3drm_mesh_builder2_AddFace ( IDirect3DRMMeshBuilder2 *  iface,
IDirect3DRMFace *  face 
)
static

Definition at line 587 of file meshbuilder.c.

588{
589 FIXME("iface %p, face %p stub!\n", iface, face);
590
591 return E_NOTIMPL;
592}
#define FIXME(fmt,...)
Definition: precomp.h:53
#define E_NOTIMPL
Definition: ddrawi.h:99
GLenum GLuint GLint GLenum face
Definition: glext.h:7025

◆ d3drm_mesh_builder2_AddFaces()

static HRESULT WINAPI d3drm_mesh_builder2_AddFaces ( IDirect3DRMMeshBuilder2 *  iface,
DWORD  vertex_count,
D3DVECTOR vertices,
DWORD  normal_count,
D3DVECTOR normals,
DWORD face_data,
IDirect3DRMFaceArray **  array 
)
static

Definition at line 594 of file meshbuilder.c.

597{
598 FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p, array %p stub!\n",
599 iface, vertex_count, vertices, normal_count, normals, face_data, array);
600
601 return E_NOTIMPL;
602}

◆ d3drm_mesh_builder2_AddFrame()

static HRESULT WINAPI d3drm_mesh_builder2_AddFrame ( IDirect3DRMMeshBuilder2 *  iface,
IDirect3DRMFrame *  frame 
)
static

Definition at line 580 of file meshbuilder.c.

581{
582 FIXME("iface %p, frame %p stub!\n", iface, frame);
583
584 return E_NOTIMPL;
585}

◆ d3drm_mesh_builder2_AddMesh()

static HRESULT WINAPI d3drm_mesh_builder2_AddMesh ( IDirect3DRMMeshBuilder2 *  iface,
IDirect3DRMMesh *  mesh 
)
static

Definition at line 565 of file meshbuilder.c.

566{
567 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
568
569 return E_NOTIMPL;
570}

◆ d3drm_mesh_builder2_AddMeshBuilder()

static HRESULT WINAPI d3drm_mesh_builder2_AddMeshBuilder ( IDirect3DRMMeshBuilder2 *  iface,
IDirect3DRMMeshBuilder *  mesh_builder 
)
static

Definition at line 572 of file meshbuilder.c.

574{
575 FIXME("iface %p, mesh_builder %p stub!\n", iface, mesh_builder);
576
577 return E_NOTIMPL;
578}

◆ d3drm_mesh_builder2_AddNormal()

static int WINAPI d3drm_mesh_builder2_AddNormal ( IDirect3DRMMeshBuilder2 *  iface,
D3DVALUE  x,
D3DVALUE  y,
D3DVALUE  z 
)
static

Definition at line 791 of file meshbuilder.c.

793{
795
796 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
797
798 return IDirect3DRMMeshBuilder3_AddNormal(&mesh_builder->IDirect3DRMMeshBuilder3_iface, x, y, z);
799}
#define IDirect3DRMMeshBuilder3_AddNormal(p, a, b, c)
Definition: d3drmobj.h:2968
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
GLint GLint GLint GLint GLint GLint y
Definition: gl.h:1548
GLdouble GLdouble z
Definition: glext.h:5874

◆ d3drm_mesh_builder2_AddRef()

static ULONG WINAPI d3drm_mesh_builder2_AddRef ( IDirect3DRMMeshBuilder2 *  iface)
static

Definition at line 370 of file meshbuilder.c.

371{
373 ULONG refcount = InterlockedIncrement(&mesh_builder->ref);
374
375 TRACE("%p increasing refcount to %u.\n", mesh_builder, refcount);
376
377 return refcount;
378}

Referenced by d3drm_mesh_builder3_AddRef().

◆ d3drm_mesh_builder2_AddVertex()

static int WINAPI d3drm_mesh_builder2_AddVertex ( IDirect3DRMMeshBuilder2 *  iface,
D3DVALUE  x,
D3DVALUE  y,
D3DVALUE  z 
)
static

Definition at line 781 of file meshbuilder.c.

783{
785
786 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
787
788 return IDirect3DRMMeshBuilder3_AddVertex(&mesh_builder->IDirect3DRMMeshBuilder3_iface, x, y, z);
789}
#define IDirect3DRMMeshBuilder3_AddVertex(p, a, b, c)
Definition: d3drmobj.h:2967

◆ d3drm_mesh_builder2_Clone()

static HRESULT WINAPI d3drm_mesh_builder2_Clone ( IDirect3DRMMeshBuilder2 *  iface,
IUnknown outer,
REFIID  iid,
void **  out 
)
static

Definition at line 402 of file meshbuilder.c.

404{
405 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
406
407 return E_NOTIMPL;
408}
#define debugstr_guid
Definition: kernel32.h:35
static FILE * out
Definition: regtests2xml.c:44

◆ d3drm_mesh_builder2_CreateFace()

static HRESULT WINAPI d3drm_mesh_builder2_CreateFace ( IDirect3DRMMeshBuilder2 *  iface,
IDirect3DRMFace **  face 
)
static

Definition at line 801 of file meshbuilder.c.

802{
803 struct d3drm_face *object;
804 HRESULT hr;
805
806 TRACE("iface %p, face %p.\n", iface, face);
807
808 if (FAILED(hr = d3drm_face_create(&object)))
809 return hr;
810
811 *face = &object->IDirect3DRMFace_iface;
812
813 return S_OK;
814}
HRESULT d3drm_face_create(struct d3drm_face **face) DECLSPEC_HIDDEN
Definition: face.c:620
#define S_OK
Definition: intsafe.h:52
#define FAILED(hr)
Definition: intsafe.h:51
HRESULT hr
Definition: shlfolder.c:183

◆ d3drm_mesh_builder2_CreateMesh()

static HRESULT WINAPI d3drm_mesh_builder2_CreateMesh ( IDirect3DRMMeshBuilder2 *  iface,
IDirect3DRMMesh **  mesh 
)
static

Definition at line 855 of file meshbuilder.c.

856{
858
859 TRACE("iface %p, mesh %p.\n", iface, mesh);
860
861 return IDirect3DRMMeshBuilder3_CreateMesh(&mesh_builder->IDirect3DRMMeshBuilder3_iface, mesh);
862}
#define IDirect3DRMMeshBuilder3_CreateMesh(p, a)
Definition: d3drmobj.h:2977

◆ d3drm_mesh_builder2_DeleteDestroyCallback()

static HRESULT WINAPI d3drm_mesh_builder2_DeleteDestroyCallback ( IDirect3DRMMeshBuilder2 *  iface,
D3DRMOBJECTCALLBACK  cb,
void ctx 
)
static

Definition at line 420 of file meshbuilder.c.

422{
424
425 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
426
427 return IDirect3DRMMeshBuilder3_DeleteDestroyCallback(&mesh_builder->IDirect3DRMMeshBuilder3_iface, cb, ctx);
428}
#define IDirect3DRMMeshBuilder3_DeleteDestroyCallback(p, a, b)
Definition: d3drmobj.h:2930

◆ d3drm_mesh_builder2_GenerateNormals()

static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals ( IDirect3DRMMeshBuilder2 *  iface)
static

Definition at line 551 of file meshbuilder.c.

552{
553 FIXME("iface %p stub!\n", iface);
554
555 return E_NOTIMPL;
556}

◆ d3drm_mesh_builder2_GenerateNormals2()

static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals2 ( IDirect3DRMMeshBuilder2 *  iface,
D3DVALUE  crease,
DWORD  flags 
)
static

Definition at line 864 of file meshbuilder.c.

866{
867 FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags);
868
869 return E_NOTIMPL;
870}
GLbitfield flags
Definition: glext.h:7161

◆ d3drm_mesh_builder2_GetAppData()

static DWORD WINAPI d3drm_mesh_builder2_GetAppData ( IDirect3DRMMeshBuilder2 *  iface)
static

Definition at line 459 of file meshbuilder.c.

460{
462
463 TRACE("iface %p.\n", iface);
464
465 return d3drm_mesh_builder3_GetAppData(&mesh_builder->IDirect3DRMMeshBuilder3_iface);
466}
static DWORD WINAPI d3drm_mesh_builder3_GetAppData(IDirect3DRMMeshBuilder3 *iface)
Definition: meshbuilder.c:450

◆ d3drm_mesh_builder2_GetBox()

static HRESULT WINAPI d3drm_mesh_builder2_GetBox ( IDirect3DRMMeshBuilder2 *  iface,
D3DRMBOX box 
)
static

Definition at line 544 of file meshbuilder.c.

545{
546 FIXME("iface %p, box %p stub!\n", iface, box);
547
548 return E_NOTIMPL;
549}
Definition: palette.c:468

◆ d3drm_mesh_builder2_GetClassName()

static HRESULT WINAPI d3drm_mesh_builder2_GetClassName ( IDirect3DRMMeshBuilder2 *  iface,
DWORD size,
char name 
)
static

Definition at line 486 of file meshbuilder.c.

487{
489
490 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
491
492 return IDirect3DRMMeshBuilder3_GetClassName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name);
493}
#define IDirect3DRMMeshBuilder3_GetClassName(p, a, b)
Definition: d3drmobj.h:2935
GLsizeiptr size
Definition: glext.h:5919
Definition: name.c:39

◆ d3drm_mesh_builder2_GetColorSource()

static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder2_GetColorSource ( IDirect3DRMMeshBuilder2 *  iface)
static

Definition at line 558 of file meshbuilder.c.

559{
560 FIXME("iface %p stub!\n", iface);
561
562 return E_NOTIMPL;
563}

◆ d3drm_mesh_builder2_GetFace()

static HRESULT WINAPI d3drm_mesh_builder2_GetFace ( IDirect3DRMMeshBuilder2 *  iface,
DWORD  index,
IDirect3DRMFace **  face 
)
static

Definition at line 872 of file meshbuilder.c.

874{
875 FIXME("iface %p, index %u, face %p stub!\n", iface, index, face);
876
877 return E_NOTIMPL;
878}
GLuint index
Definition: glext.h:6031

◆ d3drm_mesh_builder2_GetFaceCount()

static int WINAPI d3drm_mesh_builder2_GetFaceCount ( IDirect3DRMMeshBuilder2 *  iface)
static

Definition at line 830 of file meshbuilder.c.

831{
833
834 TRACE("iface %p.\n", iface);
835
836 return mesh_builder->nb_faces;
837}

◆ d3drm_mesh_builder2_GetFaces()

static HRESULT WINAPI d3drm_mesh_builder2_GetFaces ( IDirect3DRMMeshBuilder2 *  iface,
IDirect3DRMFaceArray **  array 
)
static

Definition at line 729 of file meshbuilder.c.

731{
732 FIXME("iface %p, array %p stub!\n", iface, array);
733
734 return E_NOTIMPL;
735}

◆ d3drm_mesh_builder2_GetName()

static HRESULT WINAPI d3drm_mesh_builder2_GetName ( IDirect3DRMMeshBuilder2 *  iface,
DWORD size,
char name 
)
static

Definition at line 477 of file meshbuilder.c.

478{
480
481 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
482
483 return IDirect3DRMMeshBuilder3_GetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name);
484}
#define IDirect3DRMMeshBuilder3_GetName(p, a, b)
Definition: d3drmobj.h:2934

◆ d3drm_mesh_builder2_GetPerspective()

static BOOL WINAPI d3drm_mesh_builder2_GetPerspective ( IDirect3DRMMeshBuilder2 *  iface)
static

Definition at line 823 of file meshbuilder.c.

824{
825 FIXME("iface %p stub!\n", iface);
826
827 return FALSE;
828}

◆ d3drm_mesh_builder2_GetQuality()

static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder2_GetQuality ( IDirect3DRMMeshBuilder2 *  iface)
static

Definition at line 816 of file meshbuilder.c.

817{
818 FIXME("iface %p stub!\n", iface);
819
820 return 0;
821}

◆ d3drm_mesh_builder2_GetTextureCoordinates()

static HRESULT WINAPI d3drm_mesh_builder2_GetTextureCoordinates ( IDirect3DRMMeshBuilder2 *  iface,
DWORD  index,
D3DVALUE u,
D3DVALUE v 
)
static

Definition at line 770 of file meshbuilder.c.

772{
774
775 TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v);
776
777 return IDirect3DRMMeshBuilder3_GetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
778 index, u, v);
779}
#define IDirect3DRMMeshBuilder3_GetTextureCoordinates(p, a, b, c)
Definition: d3drmobj.h:2966
const GLdouble * v
Definition: gl.h:2040
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble * u
Definition: glfuncs.h:240

◆ d3drm_mesh_builder2_GetVertexColor()

static D3DCOLOR WINAPI d3drm_mesh_builder2_GetVertexColor ( IDirect3DRMMeshBuilder2 *  iface,
DWORD  index 
)
static

Definition at line 848 of file meshbuilder.c.

849{
850 FIXME("iface %p, index %u stub!\n", iface, index);
851
852 return 0;
853}

◆ d3drm_mesh_builder2_GetVertexCount()

static int WINAPI d3drm_mesh_builder2_GetVertexCount ( IDirect3DRMMeshBuilder2 *  iface)
static

Definition at line 839 of file meshbuilder.c.

840{
842
843 TRACE("iface %p.\n", iface);
844
845 return mesh_builder->nb_vertices;
846}

◆ d3drm_mesh_builder2_GetVertices()

static HRESULT WINAPI d3drm_mesh_builder2_GetVertices ( IDirect3DRMMeshBuilder2 *  iface,
DWORD vertex_count,
D3DVECTOR vertices,
DWORD normal_count,
D3DVECTOR normals,
DWORD face_data_size,
DWORD face_data 
)
static

Definition at line 737 of file meshbuilder.c.

740{
742
743 TRACE("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, face_data_size %p, face_data %p.\n",
744 iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data);
745
746 if (vertices && (!vertex_count || (*vertex_count < mesh_builder->nb_vertices)))
747 return D3DRMERR_BADVALUE;
748 if (vertex_count)
749 *vertex_count = mesh_builder->nb_vertices;
750 if (vertices && mesh_builder->nb_vertices)
751 memcpy(vertices, mesh_builder->vertices, mesh_builder->nb_vertices * sizeof(*vertices));
752
753 if (normals && (!normal_count || (*normal_count < mesh_builder->nb_normals)))
754 return D3DRMERR_BADVALUE;
755 if (normal_count)
756 *normal_count = mesh_builder->nb_normals;
757 if (normals && mesh_builder->nb_normals)
758 memcpy(normals, mesh_builder->normals, mesh_builder->nb_normals * sizeof(*normals));
759
760 if (face_data && (!face_data_size || (*face_data_size < mesh_builder->face_data_size)))
761 return D3DRMERR_BADVALUE;
762 if (face_data_size)
763 *face_data_size = mesh_builder->face_data_size;
764 if (face_data && mesh_builder->face_data_size)
765 memcpy(face_data, mesh_builder->pFaceData, mesh_builder->face_data_size * sizeof(*face_data));
766
767 return D3DRM_OK;
768}
#define D3DRMERR_BADVALUE
Definition: d3drm.h:496
int face_data_size
Definition: d3drm.c:3370
D3DVECTOR * vertices
D3DVECTOR * normals

◆ d3drm_mesh_builder2_Load()

static HRESULT WINAPI d3drm_mesh_builder2_Load ( IDirect3DRMMeshBuilder2 *  iface,
void filename,
void name,
D3DRMLOADOPTIONS  flags,
D3DRMLOADTEXTURECALLBACK  cb,
void ctx 
)
static

Definition at line 495 of file meshbuilder.c.

497{
499
500 TRACE("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p.\n",
501 iface, filename, name, flags, cb, ctx);
502
503 if (cb)
504 FIXME("Texture callback is not yet supported\n");
505
506 return IDirect3DRMMeshBuilder3_Load(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
508}
#define IDirect3DRMMeshBuilder3_Load(p, a, b, c, d, e)
Definition: d3drmobj.h:2938
const char * filename
Definition: ioapi.h:137

◆ d3drm_mesh_builder2_QueryInterface()

static HRESULT WINAPI d3drm_mesh_builder2_QueryInterface ( IDirect3DRMMeshBuilder2 *  iface,
REFIID  riid,
void **  out 
)
static

Definition at line 341 of file meshbuilder.c.

342{
344
345 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
346
347 if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder2)
348 || IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder)
349 || IsEqualGUID(riid, &IID_IDirect3DRMVisual)
350 || IsEqualGUID(riid, &IID_IDirect3DRMObject)
352 {
353 *out = &mesh_builder->IDirect3DRMMeshBuilder2_iface;
354 }
355 else if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder3))
356 {
357 *out = &mesh_builder->IDirect3DRMMeshBuilder3_iface;
358 }
359 else
360 {
361 *out = NULL;
362 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
363 return E_NOINTERFACE;
364 }
365
366 IUnknown_AddRef((IUnknown *)*out);
367 return S_OK;
368}
#define WARN(fmt,...)
Definition: precomp.h:61
const GUID IID_IUnknown
REFIID riid
Definition: atlbase.h:39
#define IsEqualGUID(rguid1, rguid2)
Definition: guiddef.h:147
#define E_NOINTERFACE
Definition: winerror.h:2364

Referenced by d3drm_mesh_builder3_QueryInterface().

◆ d3drm_mesh_builder2_Release()

static ULONG WINAPI d3drm_mesh_builder2_Release ( IDirect3DRMMeshBuilder2 *  iface)
static

Definition at line 380 of file meshbuilder.c.

381{
383 ULONG refcount = InterlockedDecrement(&mesh_builder->ref);
384
385 TRACE("%p decreasing refcount to %u.\n", mesh_builder, refcount);
386
387 if (!refcount)
388 {
389 d3drm_object_cleanup((IDirect3DRMObject *)iface, &mesh_builder->obj);
391 if (mesh_builder->material)
393 if (mesh_builder->texture)
397 }
398
399 return refcount;
400}
#define InterlockedDecrement
Definition: armddk.h:52
#define IDirect3DRM_Release(p)
Definition: d3drm.h:111
void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object)
Definition: d3drm_main.c:153
static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder)
Definition: meshbuilder.c:307

Referenced by d3drm_mesh_builder3_Release().

◆ d3drm_mesh_builder2_ReserveSpace()

static HRESULT WINAPI d3drm_mesh_builder2_ReserveSpace ( IDirect3DRMMeshBuilder2 *  iface,
DWORD  vertex_count,
DWORD  normal_count,
DWORD  face_count 
)
static

Definition at line 604 of file meshbuilder.c.

606{
607 FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
608 iface, vertex_count, normal_count, face_count);
609
610 return E_NOTIMPL;
611}

◆ d3drm_mesh_builder2_Save()

static HRESULT WINAPI d3drm_mesh_builder2_Save ( IDirect3DRMMeshBuilder2 *  iface,
const char filename,
D3DRMXOFFORMAT  format,
D3DRMSAVEOPTIONS  flags 
)
static

Definition at line 510 of file meshbuilder.c.

512{
513 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
514 iface, debugstr_a(filename), format, flags);
515
516 return E_NOTIMPL;
517}
#define debugstr_a
Definition: kernel32.h:31
Definition: format.c:58

◆ d3drm_mesh_builder2_Scale()

static HRESULT WINAPI d3drm_mesh_builder2_Scale ( IDirect3DRMMeshBuilder2 *  iface,
D3DVALUE  sx,
D3DVALUE  sy,
D3DVALUE  sz 
)
static

Definition at line 519 of file meshbuilder.c.

521{
523
524 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz);
525
526 return IDirect3DRMMeshBuilder3_Scale(&mesh_builder->IDirect3DRMMeshBuilder3_iface, sx, sy, sz);
527}
#define IDirect3DRMMeshBuilder3_Scale(p, a, b, c)
Definition: d3drmobj.h:2940

◆ d3drm_mesh_builder2_SetAppData()

static HRESULT WINAPI d3drm_mesh_builder2_SetAppData ( IDirect3DRMMeshBuilder2 *  iface,
DWORD  data 
)
static

Definition at line 441 of file meshbuilder.c.

442{
444
445 TRACE("iface %p, data %#x.\n", iface, data);
446
447 return d3drm_mesh_builder3_SetAppData(&mesh_builder->IDirect3DRMMeshBuilder3_iface, data);
448}
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
static HRESULT WINAPI d3drm_mesh_builder3_SetAppData(IDirect3DRMMeshBuilder3 *iface, DWORD data)
Definition: meshbuilder.c:430

◆ d3drm_mesh_builder2_SetColor()

static HRESULT WINAPI d3drm_mesh_builder2_SetColor ( IDirect3DRMMeshBuilder2 *  iface,
D3DCOLOR  color 
)
static

Definition at line 623 of file meshbuilder.c.

624{
626
627 TRACE("iface %p, color 0x%08x.\n", iface, color);
628
629 return IDirect3DRMMeshBuilder3_SetColor(&mesh_builder->IDirect3DRMMeshBuilder3_iface, color);
630}
#define IDirect3DRMMeshBuilder3_SetColor(p, a)
Definition: d3drmobj.h:2953
GLuint color
Definition: glext.h:6243

◆ d3drm_mesh_builder2_SetColorRGB()

static HRESULT WINAPI d3drm_mesh_builder2_SetColorRGB ( IDirect3DRMMeshBuilder2 *  iface,
D3DVALUE  red,
D3DVALUE  green,
D3DVALUE  blue 
)
static

Definition at line 613 of file meshbuilder.c.

615{
617
618 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
619
620 return IDirect3DRMMeshBuilder3_SetColorRGB(&mesh_builder->IDirect3DRMMeshBuilder3_iface, red, green, blue);
621}
#define IDirect3DRMMeshBuilder3_SetColorRGB(p, a, b, c)
Definition: d3drmobj.h:2952
GLclampf green
Definition: gl.h:1740
GLclampf GLclampf blue
Definition: gl.h:1740
#define red
Definition: linetest.c:67

◆ d3drm_mesh_builder2_SetColorSource()

static HRESULT WINAPI d3drm_mesh_builder2_SetColorSource ( IDirect3DRMMeshBuilder2 *  iface,
D3DRMCOLORSOURCE  source 
)
static

Definition at line 537 of file meshbuilder.c.

538{
539 FIXME("iface %p, source %#x stub!\n", iface, source);
540
541 return E_NOTIMPL;
542}

◆ d3drm_mesh_builder2_SetMaterial()

static HRESULT WINAPI d3drm_mesh_builder2_SetMaterial ( IDirect3DRMMeshBuilder2 *  iface,
IDirect3DRMMaterial *  material 
)
static

Definition at line 651 of file meshbuilder.c.

653{
655
656 TRACE("iface %p, material %p.\n", iface, material);
657
658 return IDirect3DRMMeshBuilder3_SetMaterial(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
659 (IDirect3DRMMaterial2 *)material);
660}
#define IDirect3DRMMeshBuilder3_SetMaterial(p, a)
Definition: d3drmobj.h:2955
IDirect3DRMMaterial2 * material

◆ d3drm_mesh_builder2_SetName()

static HRESULT WINAPI d3drm_mesh_builder2_SetName ( IDirect3DRMMeshBuilder2 *  iface,
const char name 
)
static

Definition at line 468 of file meshbuilder.c.

469{
471
472 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
473
474 return IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, name);
475}

◆ d3drm_mesh_builder2_SetNormal()

static HRESULT WINAPI d3drm_mesh_builder2_SetNormal ( IDirect3DRMMeshBuilder2 *  iface,
DWORD  index,
D3DVALUE  x,
D3DVALUE  y,
D3DVALUE  z 
)
static

Definition at line 693 of file meshbuilder.c.

695{
696 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
697
698 return E_NOTIMPL;
699}

◆ d3drm_mesh_builder2_SetPerspective()

static HRESULT WINAPI d3drm_mesh_builder2_SetPerspective ( IDirect3DRMMeshBuilder2 *  iface,
BOOL  enable 
)
static

Definition at line 678 of file meshbuilder.c.

679{
680 FIXME("iface %p, enable %#x stub!\n", iface, enable);
681
682 return E_NOTIMPL;
683}
GLboolean enable
Definition: glext.h:11120

◆ d3drm_mesh_builder2_SetQuality()

static HRESULT WINAPI d3drm_mesh_builder2_SetQuality ( IDirect3DRMMeshBuilder2 *  iface,
D3DRMRENDERQUALITY  quality 
)
static

Definition at line 670 of file meshbuilder.c.

672{
673 FIXME("iface %p, quality %#x stub!\n", iface, quality);
674
675 return E_NOTIMPL;
676}
int quality
Definition: jpeglib.h:992

◆ d3drm_mesh_builder2_SetTexture()

static HRESULT WINAPI d3drm_mesh_builder2_SetTexture ( IDirect3DRMMeshBuilder2 *  iface,
IDirect3DRMTexture *  texture 
)
static

Definition at line 632 of file meshbuilder.c.

634{
636 IDirect3DRMTexture3 *texture3 = NULL;
638
639 TRACE("iface %p, texture %p.\n", iface, texture);
640
641 if (texture)
642 hr = IDirect3DRMTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3, (void **)&texture3);
643 if (SUCCEEDED(hr))
644 hr = IDirect3DRMMeshBuilder3_SetTexture(&mesh_builder->IDirect3DRMMeshBuilder3_iface, texture3);
645 if (texture3)
647
648 return hr;
649}
#define IDirect3DRMTexture_QueryInterface(p, a, b)
Definition: d3drmobj.h:3230
#define IDirect3DRMMeshBuilder3_SetTexture(p, a)
Definition: d3drmobj.h:2954
GLenum GLuint texture
Definition: glext.h:6295
#define SUCCEEDED(hr)
Definition: intsafe.h:50

◆ d3drm_mesh_builder2_SetTextureCoordinates()

static HRESULT WINAPI d3drm_mesh_builder2_SetTextureCoordinates ( IDirect3DRMMeshBuilder2 *  iface,
DWORD  index,
D3DVALUE  u,
D3DVALUE  v 
)
static

Definition at line 701 of file meshbuilder.c.

703{
705
706 TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v);
707
708 return IDirect3DRMMeshBuilder3_SetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
709 index, u, v);
710}
#define IDirect3DRMMeshBuilder3_SetTextureCoordinates(p, a, b, c)
Definition: d3drmobj.h:2961

◆ d3drm_mesh_builder2_SetTextureTopology()

static HRESULT WINAPI d3drm_mesh_builder2_SetTextureTopology ( IDirect3DRMMeshBuilder2 *  iface,
BOOL  wrap_u,
BOOL  wrap_v 
)
static

Definition at line 662 of file meshbuilder.c.

664{
665 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
666
667 return E_NOTIMPL;
668}

◆ d3drm_mesh_builder2_SetVertex()

static HRESULT WINAPI d3drm_mesh_builder2_SetVertex ( IDirect3DRMMeshBuilder2 *  iface,
DWORD  index,
D3DVALUE  x,
D3DVALUE  y,
D3DVALUE  z 
)
static

Definition at line 685 of file meshbuilder.c.

687{
688 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
689
690 return E_NOTIMPL;
691}

◆ d3drm_mesh_builder2_SetVertexColor()

static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColor ( IDirect3DRMMeshBuilder2 *  iface,
DWORD  index,
D3DCOLOR  color 
)
static

Definition at line 712 of file meshbuilder.c.

714{
715 FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color);
716
717 return E_NOTIMPL;
718}

◆ d3drm_mesh_builder2_SetVertexColorRGB()

static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColorRGB ( IDirect3DRMMeshBuilder2 *  iface,
DWORD  index,
D3DVALUE  red,
D3DVALUE  green,
D3DVALUE  blue 
)
static

Definition at line 720 of file meshbuilder.c.

722{
723 FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
724 iface, index, red, green, blue);
725
726 return E_NOTIMPL;
727}

◆ d3drm_mesh_builder2_Translate()

static HRESULT WINAPI d3drm_mesh_builder2_Translate ( IDirect3DRMMeshBuilder2 *  iface,
D3DVALUE  tx,
D3DVALUE  ty,
D3DVALUE  tz 
)
static

Definition at line 529 of file meshbuilder.c.

531{
532 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
533
534 return E_NOTIMPL;
535}
GLbyte GLbyte tz
Definition: glext.h:8756
GLbyte ty
Definition: glext.h:8756

◆ d3drm_mesh_builder3_AddDestroyCallback()

static HRESULT WINAPI d3drm_mesh_builder3_AddDestroyCallback ( IDirect3DRMMeshBuilder3 *  iface,
D3DRMOBJECTCALLBACK  cb,
void ctx 
)
static

Definition at line 970 of file meshbuilder.c.

972{
974
975 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
976
978}
static struct d3drm_mesh_builder * impl_from_IDirect3DRMMeshBuilder3(IDirect3DRMMeshBuilder3 *iface)
Definition: meshbuilder.c:297

◆ d3drm_mesh_builder3_AddFace()

static HRESULT WINAPI d3drm_mesh_builder3_AddFace ( IDirect3DRMMeshBuilder3 *  iface,
IDirect3DRMFace2 *  face 
)
static

Definition at line 1665 of file meshbuilder.c.

1666{
1667 FIXME("iface %p, face %p stub!\n", iface, face);
1668
1669 return E_NOTIMPL;
1670}

◆ d3drm_mesh_builder3_AddFaces()

static HRESULT WINAPI d3drm_mesh_builder3_AddFaces ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  vertex_count,
D3DVECTOR vertices,
DWORD  normal_count,
D3DVECTOR normals,
DWORD face_data,
IDirect3DRMFaceArray **  array 
)
static

Definition at line 1672 of file meshbuilder.c.

1675{
1676 FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p array %p stub!\n",
1677 iface, vertex_count, vertices, normal_count, normals, face_data, array);
1678
1679 return E_NOTIMPL;
1680}

◆ d3drm_mesh_builder3_AddFacesIndexed()

static HRESULT WINAPI d3drm_mesh_builder3_AddFacesIndexed ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  flags,
DWORD indices,
DWORD start_idx,
DWORD count 
)
static

Definition at line 2138 of file meshbuilder.c.

2140{
2141 FIXME("iface %p, flags %#x, indices %p, start_idx %p, count %p stub!\n",
2142 iface, flags, indices, start_idx, count);
2143
2144 return E_NOTIMPL;
2145}
GLuint GLuint GLsizei count
Definition: gl.h:1545
GLuint GLuint GLsizei GLenum const GLvoid * indices
Definition: gl.h:1545

◆ d3drm_mesh_builder3_AddFrame()

static HRESULT WINAPI d3drm_mesh_builder3_AddFrame ( IDirect3DRMMeshBuilder3 *  iface,
IDirect3DRMFrame3 *  frame 
)
static

Definition at line 1658 of file meshbuilder.c.

1659{
1660 FIXME("iface %p, frame %p stub!\n", iface, frame);
1661
1662 return E_NOTIMPL;
1663}

◆ d3drm_mesh_builder3_AddMesh()

static HRESULT WINAPI d3drm_mesh_builder3_AddMesh ( IDirect3DRMMeshBuilder3 *  iface,
IDirect3DRMMesh *  mesh 
)
static

Definition at line 1643 of file meshbuilder.c.

1644{
1645 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
1646
1647 return E_NOTIMPL;
1648}

◆ d3drm_mesh_builder3_AddMeshBuilder()

static HRESULT WINAPI d3drm_mesh_builder3_AddMeshBuilder ( IDirect3DRMMeshBuilder3 *  iface,
IDirect3DRMMeshBuilder3 *  mesh_builder,
DWORD  flags 
)
static

Definition at line 1650 of file meshbuilder.c.

1652{
1653 FIXME("iface %p, mesh_builder %p, flags %#x stub!\n", iface, mesh_builder, flags);
1654
1655 return E_NOTIMPL;
1656}

◆ d3drm_mesh_builder3_AddNormal()

static int WINAPI d3drm_mesh_builder3_AddNormal ( IDirect3DRMMeshBuilder3 *  iface,
D3DVALUE  x,
D3DVALUE  y,
D3DVALUE  z 
)
static

Definition at line 1872 of file meshbuilder.c.

1874{
1876
1877 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
1878
1879 if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size,
1880 mesh_builder->nb_normals + 1, sizeof(*mesh_builder->normals)))
1881 return 0;
1882
1883 mesh_builder->normals[mesh_builder->nb_normals].u1.x = x;
1884 mesh_builder->normals[mesh_builder->nb_normals].u2.y = y;
1885 mesh_builder->normals[mesh_builder->nb_normals].u3.z = z;
1886
1887 return mesh_builder->nb_normals++;
1888}

◆ d3drm_mesh_builder3_AddRef()

static ULONG WINAPI d3drm_mesh_builder3_AddRef ( IDirect3DRMMeshBuilder3 *  iface)
static

Definition at line 944 of file meshbuilder.c.

945{
947
948 TRACE("iface %p.\n", iface);
949
950 return d3drm_mesh_builder2_AddRef(&mesh_builder->IDirect3DRMMeshBuilder2_iface);
951}
static ULONG WINAPI d3drm_mesh_builder2_AddRef(IDirect3DRMMeshBuilder2 *iface)
Definition: meshbuilder.c:370

◆ d3drm_mesh_builder3_AddTriangles()

static HRESULT WINAPI d3drm_mesh_builder3_AddTriangles ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  flags,
DWORD  format,
DWORD  vertex_count,
void data 
)
static

Definition at line 2191 of file meshbuilder.c.

2193{
2194 FIXME("iface %p, flags %#x, format %#x, vertex_count %u, data %p stub!\n",
2195 iface, flags, format, vertex_count, data);
2196
2197 return E_NOTIMPL;
2198}

◆ d3drm_mesh_builder3_AddVertex()

static int WINAPI d3drm_mesh_builder3_AddVertex ( IDirect3DRMMeshBuilder3 *  iface,
D3DVALUE  x,
D3DVALUE  y,
D3DVALUE  z 
)
static

Definition at line 1854 of file meshbuilder.c.

1856{
1858
1859 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
1860
1861 if (!d3drm_array_reserve((void **)&mesh_builder->vertices, &mesh_builder->vertices_size,
1862 mesh_builder->nb_vertices + 1, sizeof(*mesh_builder->vertices)))
1863 return 0;
1864
1865 mesh_builder->vertices[mesh_builder->nb_vertices].u1.x = x;
1866 mesh_builder->vertices[mesh_builder->nb_vertices].u2.y = y;
1867 mesh_builder->vertices[mesh_builder->nb_vertices].u3.z = z;
1868
1869 return mesh_builder->nb_vertices++;
1870}

◆ d3drm_mesh_builder3_Clone()

static HRESULT WINAPI d3drm_mesh_builder3_Clone ( IDirect3DRMMeshBuilder3 *  iface,
IUnknown outer,
REFIID  iid,
void **  out 
)
static

Definition at line 962 of file meshbuilder.c.

964{
965 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
966
967 return E_NOTIMPL;
968}

◆ d3drm_mesh_builder3_CreateFace()

static HRESULT WINAPI d3drm_mesh_builder3_CreateFace ( IDirect3DRMMeshBuilder3 *  iface,
IDirect3DRMFace2 **  face 
)
static

Definition at line 1890 of file meshbuilder.c.

1891{
1892 struct d3drm_face *object;
1893 HRESULT hr;
1894
1895 TRACE("iface %p, face %p.\n", iface, face);
1896
1897 if (FAILED(hr = d3drm_face_create(&object)))
1898 return hr;
1899
1900 *face = &object->IDirect3DRMFace2_iface;
1901
1902 return S_OK;
1903}

◆ d3drm_mesh_builder3_CreateMesh()

static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh ( IDirect3DRMMeshBuilder3 *  iface,
IDirect3DRMMesh **  mesh 
)
static

Definition at line 1945 of file meshbuilder.c.

1946{
1948 HRESULT hr;
1950
1951 TRACE("iface %p, mesh %p.\n", iface, mesh);
1952
1953 if (!mesh)
1954 return E_POINTER;
1955
1957 if (FAILED(hr))
1958 return hr;
1959
1960 /* If there is mesh data, create a group and put data inside */
1961 if (mesh_builder->nb_vertices)
1962 {
1963 DWORD i, j;
1964 int k;
1966
1967 if (!(vertices = heap_calloc(mesh_builder->nb_vertices, sizeof(*vertices))))
1968 {
1970 return E_OUTOFMEMORY;
1971 }
1972 for (i = 0; i < mesh_builder->nb_vertices; i++)
1973 vertices[i].position = mesh_builder->vertices[i];
1974 hr = IDirect3DRMMesh_SetVertices(*mesh, 0, 0, mesh_builder->nb_vertices, vertices);
1976
1977 /* Groups are in reverse order compared to materials list in X file */
1978 for (k = mesh_builder->nb_materials - 1; k >= 0; k--)
1979 {
1980 unsigned* face_data;
1981 unsigned* out_ptr;
1982 DWORD* in_ptr = mesh_builder->pFaceData;
1984 BOOL* used_vertices;
1985 unsigned nb_vertices = 0;
1986 unsigned nb_faces = 0;
1987
1988 if (!(used_vertices = heap_calloc(mesh_builder->face_data_size, sizeof(*used_vertices))))
1989 {
1991 return E_OUTOFMEMORY;
1992 }
1993
1994 if (!(face_data = heap_calloc(mesh_builder->face_data_size, sizeof(*face_data))))
1995 {
1996 heap_free(used_vertices);
1998 return E_OUTOFMEMORY;
1999 }
2000 out_ptr = face_data;
2001
2002 /* If all faces have the same number of vertex, set vertex_per_face */
2003 for (i = 0; i < mesh_builder->nb_faces; i++)
2004 {
2005 /* Process only faces belonging to the group */
2006 if (mesh_builder->material_indices[i] == k)
2007 {
2008 if (vertex_per_face && (vertex_per_face != *in_ptr))
2009 break;
2010 vertex_per_face = *in_ptr;
2011 }
2012 in_ptr += 1 + *in_ptr * 2;
2013 }
2014 if (i != mesh_builder->nb_faces)
2015 vertex_per_face = 0;
2016
2017 /* Put only vertex indices */
2018 in_ptr = mesh_builder->pFaceData;
2019 for (i = 0; i < mesh_builder->nb_faces; i++)
2020 {
2021 DWORD nb_indices = *in_ptr++;
2022
2023 /* Skip faces not belonging to the group */
2024 if (mesh_builder->material_indices[i] != k)
2025 {
2026 in_ptr += 2 * nb_indices;
2027 continue;
2028 }
2029
2030 /* Don't put nb indices when vertex_per_face is set */
2031 if (vertex_per_face)
2032 *out_ptr++ = nb_indices;
2033
2034 for (j = 0; j < nb_indices; j++)
2035 {
2036 *out_ptr = *in_ptr++;
2037 used_vertices[*out_ptr++] = TRUE;
2038 /* Skip normal index */
2039 in_ptr++;
2040 }
2041
2042 nb_faces++;
2043 }
2044
2045 for (i = 0; i < mesh_builder->nb_vertices; i++)
2046 if (used_vertices[i])
2047 nb_vertices++;
2048
2050 heap_free(used_vertices);
2051 heap_free(face_data);
2052 if (SUCCEEDED(hr))
2053 hr = IDirect3DRMMesh_SetGroupColor(*mesh, group, mesh_builder->materials[k].color);
2054 if (SUCCEEDED(hr))
2056 (IDirect3DRMMaterial *)mesh_builder->materials[k].material);
2057 if (SUCCEEDED(hr) && mesh_builder->materials[k].texture)
2058 {
2059 IDirect3DRMTexture *texture;
2060
2062 &IID_IDirect3DRMTexture, (void **)&texture);
2065 }
2066 if (FAILED(hr))
2067 {
2069 return hr;
2070 }
2071 }
2072 }
2073
2074 return D3DRM_OK;
2075}
#define IDirect3DRM_CreateMesh(p, a)
Definition: d3drm.h:115
LONG D3DRMGROUPINDEX
Definition: d3drmdef.h:431
#define IDirect3DRMTexture3_QueryInterface(p, a, b)
Definition: d3drmobj.h:3474
#define IDirect3DRMMesh_AddGroup(p, a, b, c, d, e)
Definition: d3drmobj.h:1955
#define IDirect3DRMTexture_Release(p)
Definition: d3drmobj.h:3232
#define IDirect3DRMMesh_SetGroupMaterial(p, a, b)
Definition: d3drmobj.h:1961
#define IDirect3DRMMesh_SetGroupTexture(p, a, b)
Definition: d3drmobj.h:1962
#define IDirect3DRMMesh_Release(p)
Definition: d3drmobj.h:1941
#define IDirect3DRMMesh_SetGroupColor(p, a, b)
Definition: d3drmobj.h:1957
#define IDirect3DRMMesh_SetVertices(p, a, b, c, d)
Definition: d3drmobj.h:1956
unsigned int BOOL
Definition: ntddk_ex.h:94
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
Definition: glfuncs.h:250
int k
Definition: mpi.c:3369

◆ d3drm_mesh_builder3_CreateSubMesh()

static HRESULT WINAPI d3drm_mesh_builder3_CreateSubMesh ( IDirect3DRMMeshBuilder3 *  iface,
IUnknown **  mesh 
)
static

Definition at line 2147 of file meshbuilder.c.

2148{
2149 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
2150
2151 return E_NOTIMPL;
2152}

◆ d3drm_mesh_builder3_DeleteDestroyCallback()

static HRESULT WINAPI d3drm_mesh_builder3_DeleteDestroyCallback ( IDirect3DRMMeshBuilder3 *  iface,
D3DRMOBJECTCALLBACK  cb,
void ctx 
)
static

Definition at line 980 of file meshbuilder.c.

982{
984
985 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
986
988}
HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx)
Definition: d3drm_main.c:72

◆ d3drm_mesh_builder3_DeleteFace()

static HRESULT WINAPI d3drm_mesh_builder3_DeleteFace ( IDirect3DRMMeshBuilder3 *  iface,
IDirect3DRMFace2 *  face 
)
static

Definition at line 2117 of file meshbuilder.c.

2118{
2119 FIXME("iface %p, face %p stub!\n", iface, face);
2120
2121 return E_NOTIMPL;
2122}

◆ d3drm_mesh_builder3_DeleteNormals()

static HRESULT WINAPI d3drm_mesh_builder3_DeleteNormals ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  start_idx,
DWORD  count 
)
static

Definition at line 2109 of file meshbuilder.c.

2111{
2112 FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count);
2113
2114 return E_NOTIMPL;
2115}

◆ d3drm_mesh_builder3_DeleteSubMesh()

static HRESULT WINAPI d3drm_mesh_builder3_DeleteSubMesh ( IDirect3DRMMeshBuilder3 *  iface,
IUnknown mesh 
)
static

Definition at line 2170 of file meshbuilder.c.

2171{
2172 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
2173
2174 return E_NOTIMPL;
2175}

◆ d3drm_mesh_builder3_DeleteVertices()

static HRESULT WINAPI d3drm_mesh_builder3_DeleteVertices ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  start_idx,
DWORD  count 
)
static

Definition at line 2101 of file meshbuilder.c.

2103{
2104 FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count);
2105
2106 return E_NOTIMPL;
2107}

◆ d3drm_mesh_builder3_Empty()

static HRESULT WINAPI d3drm_mesh_builder3_Empty ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  flags 
)
static

Definition at line 2124 of file meshbuilder.c.

2125{
2126 FIXME("iface %p, flags %#x stub!\n", iface, flags);
2127
2128 return E_NOTIMPL;
2129}

◆ d3drm_mesh_builder3_Enable()

static HRESULT WINAPI d3drm_mesh_builder3_Enable ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  index 
)
static

Definition at line 2177 of file meshbuilder.c.

2178{
2179 FIXME("iface %p, index %u stub!\n", iface, index);
2180
2181 return E_NOTIMPL;
2182}

◆ d3drm_mesh_builder3_GenerateNormals()

static HRESULT WINAPI d3drm_mesh_builder3_GenerateNormals ( IDirect3DRMMeshBuilder3 *  iface,
D3DVALUE  crease,
DWORD  flags 
)
static

Definition at line 1628 of file meshbuilder.c.

1630{
1631 FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags);
1632
1633 return E_NOTIMPL;
1634}

◆ d3drm_mesh_builder3_GetAppData()

static DWORD WINAPI d3drm_mesh_builder3_GetAppData ( IDirect3DRMMeshBuilder3 *  iface)
static

Definition at line 450 of file meshbuilder.c.

451{
453
454 TRACE("iface %p.\n", iface);
455
456 return mesh_builder->obj.appdata;
457}

Referenced by d3drm_mesh_builder2_GetAppData().

◆ d3drm_mesh_builder3_GetBox()

static HRESULT WINAPI d3drm_mesh_builder3_GetBox ( IDirect3DRMMeshBuilder3 *  iface,
D3DRMBOX box 
)
static

Definition at line 1621 of file meshbuilder.c.

1622{
1623 FIXME("iface %p, box %p stub!\n", iface, box);
1624
1625 return E_NOTIMPL;
1626}

◆ d3drm_mesh_builder3_GetClassName()

static HRESULT WINAPI d3drm_mesh_builder3_GetClassName ( IDirect3DRMMeshBuilder3 *  iface,
DWORD size,
char name 
)
static

Definition at line 1009 of file meshbuilder.c.

1011{
1012 struct d3drm_mesh_builder *meshbuilder = impl_from_IDirect3DRMMeshBuilder3(iface);
1013
1014 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
1015
1016 return d3drm_object_get_class_name(&meshbuilder->obj, size, name);
1017}
HRESULT d3drm_object_get_class_name(struct d3drm_object *object, DWORD *size, char *name)
Definition: d3drm_main.c:92
struct d3drm_object obj

◆ d3drm_mesh_builder3_GetColorSource()

static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder3_GetColorSource ( IDirect3DRMMeshBuilder3 *  iface)
static

Definition at line 1636 of file meshbuilder.c.

1637{
1638 FIXME("iface %p stub!\n", iface);
1639
1640 return E_NOTIMPL;
1641}

◆ d3drm_mesh_builder3_GetEnable()

static HRESULT WINAPI d3drm_mesh_builder3_GetEnable ( IDirect3DRMMeshBuilder3 *  iface,
DWORD indices 
)
static

Definition at line 2184 of file meshbuilder.c.

2185{
2186 FIXME("iface %p, indices %p stub!\n", iface, indices);
2187
2188 return E_NOTIMPL;
2189}

◆ d3drm_mesh_builder3_GetFace()

static HRESULT WINAPI d3drm_mesh_builder3_GetFace ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  index,
IDirect3DRMFace2 **  face 
)
static

Definition at line 2077 of file meshbuilder.c.

2079{
2080 FIXME("iface %p, index %u, face %p stub!\n", iface, index, face);
2081
2082 return E_NOTIMPL;
2083}

◆ d3drm_mesh_builder3_GetFaceCount()

static int WINAPI d3drm_mesh_builder3_GetFaceCount ( IDirect3DRMMeshBuilder3 *  iface)
static

Definition at line 1919 of file meshbuilder.c.

1920{
1922
1923 TRACE("iface %p.\n", iface);
1924
1925 return mesh_builder->nb_faces;
1926}

◆ d3drm_mesh_builder3_GetFaces()

static HRESULT WINAPI d3drm_mesh_builder3_GetFaces ( IDirect3DRMMeshBuilder3 *  iface,
IDirect3DRMFaceArray **  array 
)
static

Definition at line 1819 of file meshbuilder.c.

1821{
1822 FIXME("iface %p, array %p stub!\n", iface, array);
1823
1824 return E_NOTIMPL;
1825}

◆ d3drm_mesh_builder3_GetGeometry()

static HRESULT WINAPI d3drm_mesh_builder3_GetGeometry ( IDirect3DRMMeshBuilder3 *  iface,
DWORD vertex_count,
D3DVECTOR vertices,
DWORD normal_count,
D3DVECTOR normals,
DWORD face_data_size,
DWORD face_data 
)
static

Definition at line 1827 of file meshbuilder.c.

1830{
1831 FIXME("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, "
1832 "face_data_size %p, face_data %p stub!\n",
1833 iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data);
1834
1835 return E_NOTIMPL;
1836}

◆ d3drm_mesh_builder3_GetName()

static HRESULT WINAPI d3drm_mesh_builder3_GetName ( IDirect3DRMMeshBuilder3 *  iface,
DWORD size,
char name 
)
static

Definition at line 999 of file meshbuilder.c.

1001{
1003
1004 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
1005
1007}
HRESULT d3drm_object_get_name(struct d3drm_object *object, DWORD *size, char *name)
Definition: d3drm_main.c:111

◆ d3drm_mesh_builder3_GetNormal()

static HRESULT WINAPI d3drm_mesh_builder3_GetNormal ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  index,
D3DVECTOR vector 
)
static

Definition at line 2093 of file meshbuilder.c.

2095{
2096 FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector);
2097
2098 return E_NOTIMPL;
2099}

◆ d3drm_mesh_builder3_GetNormalCount()

static int WINAPI d3drm_mesh_builder3_GetNormalCount ( IDirect3DRMMeshBuilder3 *  iface)
static

Definition at line 2251 of file meshbuilder.c.

2252{
2254
2255 TRACE("iface %p.\n", iface);
2256
2257 return mesh_builder->nb_normals;
2258}

◆ d3drm_mesh_builder3_GetNormals()

static HRESULT WINAPI d3drm_mesh_builder3_GetNormals ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  start_idx,
DWORD normal_count,
D3DVECTOR normals 
)
static

Definition at line 2234 of file meshbuilder.c.

2236{
2238 DWORD count = mesh_builder->nb_normals - start_idx;
2239
2240 TRACE("iface %p, start_idx %u, normal_count %p, normals %p.\n",
2241 iface, start_idx, normal_count, normals);
2242
2243 if (normal_count)
2244 *normal_count = count;
2245 if (normals && mesh_builder->nb_normals)
2246 memcpy(normals, &mesh_builder->normals[start_idx], count * sizeof(*normals));
2247
2248 return D3DRM_OK;
2249}

◆ d3drm_mesh_builder3_GetParentMesh()

static HRESULT WINAPI d3drm_mesh_builder3_GetParentMesh ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  flags,
IUnknown **  parent 
)
static

Definition at line 2154 of file meshbuilder.c.

2156{
2157 FIXME("iface %p, flags %#x, parent %p stub!\n", iface, flags, parent);
2158
2159 return E_NOTIMPL;
2160}
r parent
Definition: btrfs.c:3010

◆ d3drm_mesh_builder3_GetPerspective()

static BOOL WINAPI d3drm_mesh_builder3_GetPerspective ( IDirect3DRMMeshBuilder3 *  iface)
static

Definition at line 1912 of file meshbuilder.c.

1913{
1914 FIXME("iface %p stub!\n", iface);
1915
1916 return FALSE;
1917}

◆ d3drm_mesh_builder3_GetQuality()

static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder3_GetQuality ( IDirect3DRMMeshBuilder3 *  iface)
static

Definition at line 1905 of file meshbuilder.c.

1906{
1907 FIXME("iface %p stub!\n", iface);
1908
1909 return 0;
1910}

◆ d3drm_mesh_builder3_GetSubMeshes()

static HRESULT WINAPI d3drm_mesh_builder3_GetSubMeshes ( IDirect3DRMMeshBuilder3 *  iface,
DWORD count,
IUnknown **  meshes 
)
static

Definition at line 2162 of file meshbuilder.c.

2164{
2165 FIXME("iface %p, count %p, meshes %p stub!\n", iface, count, meshes);
2166
2167 return E_NOTIMPL;
2168}

◆ d3drm_mesh_builder3_GetTextureCoordinates()

static HRESULT WINAPI d3drm_mesh_builder3_GetTextureCoordinates ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  index,
D3DVALUE u,
D3DVALUE v 
)
static

Definition at line 1838 of file meshbuilder.c.

1840{
1842
1843 TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v);
1844
1845 if (index >= mesh_builder->nb_coords2d)
1846 return D3DRMERR_BADVALUE;
1847
1848 *u = mesh_builder->pCoords2d[index].u;
1849 *v = mesh_builder->pCoords2d[index].v;
1850
1851 return D3DRM_OK;
1852}
#define index(s, c)
Definition: various.h:29

◆ d3drm_mesh_builder3_GetVertex()

static HRESULT WINAPI d3drm_mesh_builder3_GetVertex ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  index,
D3DVECTOR vector 
)
static

Definition at line 2085 of file meshbuilder.c.

2087{
2088 FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector);
2089
2090 return E_NOTIMPL;
2091}

◆ d3drm_mesh_builder3_GetVertexColor()

static D3DCOLOR WINAPI d3drm_mesh_builder3_GetVertexColor ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  index 
)
static

Definition at line 1937 of file meshbuilder.c.

1939{
1940 FIXME("iface %p, index %u stub!\n", iface, index);
1941
1942 return 0;
1943}

◆ d3drm_mesh_builder3_GetVertexCount()

static int WINAPI d3drm_mesh_builder3_GetVertexCount ( IDirect3DRMMeshBuilder3 *  iface)
static

Definition at line 1928 of file meshbuilder.c.

1929{
1931
1932 TRACE("iface %p.\n", iface);
1933
1934 return mesh_builder->nb_vertices;
1935}

◆ d3drm_mesh_builder3_GetVertices()

static HRESULT WINAPI d3drm_mesh_builder3_GetVertices ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  start_idx,
DWORD vertex_count,
D3DVECTOR vertices 
)
static

Definition at line 2208 of file meshbuilder.c.

2210{
2212 DWORD count = mesh_builder->nb_vertices - start_idx;
2213
2214 TRACE("iface %p, start_idx %u, vertex_count %p, vertices %p.\n",
2215 iface, start_idx, vertex_count, vertices);
2216
2217 if (vertex_count)
2219 if (vertices && mesh_builder->nb_vertices)
2220 memcpy(vertices, mesh_builder->vertices + start_idx, count * sizeof(*vertices));
2221
2222 return D3DRM_OK;
2223}

◆ d3drm_mesh_builder3_Load()

static HRESULT WINAPI d3drm_mesh_builder3_Load ( IDirect3DRMMeshBuilder3 *  iface,
void filename,
void name,
D3DRMLOADOPTIONS  loadflags,
D3DRMLOADTEXTURE3CALLBACK  cb,
void arg 
)
static

Definition at line 1459 of file meshbuilder.c.

1461{
1463 DXFILELOADOPTIONS load_options;
1464 IDirectXFile *dxfile = NULL;
1465 IDirectXFileEnumObject *enum_object = NULL;
1466 IDirectXFileData *data = NULL;
1467 const GUID* guid;
1468 DWORD size;
1469 struct d3drm_file_header *header;
1470 HRESULT hr;
1472
1473 TRACE("iface %p, filename %p, name %p, loadflags %#x, cb %p, arg %p.\n",
1474 iface, filename, name, loadflags, cb, arg);
1475
1477
1478 if (loadflags == D3DRMLOAD_FROMMEMORY)
1479 {
1480 load_options = DXFILELOAD_FROMMEMORY;
1481 }
1482 else if (loadflags == D3DRMLOAD_FROMFILE)
1483 {
1484 load_options = DXFILELOAD_FROMFILE;
1485 TRACE("Loading from file %s\n", debugstr_a(filename));
1486 }
1487 else
1488 {
1489 FIXME("Load options %d not supported yet\n", loadflags);
1490 return E_NOTIMPL;
1491 }
1492
1493 hr = DirectXFileCreate(&dxfile);
1494 if (hr != DXFILE_OK)
1495 goto end;
1496
1498 if (hr != DXFILE_OK)
1499 goto end;
1500
1501 hr = IDirectXFile_CreateEnumObject(dxfile, filename, load_options, &enum_object);
1502 if (hr != DXFILE_OK)
1503 goto end;
1504
1506 if (hr != DXFILE_OK)
1507 goto end;
1508
1510 if (hr != DXFILE_OK)
1511 goto end;
1512
1513 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1514
1515 if (!IsEqualGUID(guid, &TID_DXFILEHeader))
1516 {
1518 goto end;
1519 }
1520
1522 if ((hr != DXFILE_OK) || (size != sizeof(*header)))
1523 goto end;
1524
1525 TRACE("Version is %u.%u, flags %#x.\n", header->major, header->minor, header->flags);
1526
1527 /* Version must be 1.0.x */
1528 if ((header->major != 1) || (header->minor != 0))
1529 {
1531 goto end;
1532 }
1533
1535 data = NULL;
1536
1538 if (hr != DXFILE_OK)
1539 {
1541 goto end;
1542 }
1543
1545 if (hr != DXFILE_OK)
1546 goto end;
1547
1548 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1549
1550 if (!IsEqualGUID(guid, &TID_D3DRMMesh))
1551 {
1553 goto end;
1554 }
1555
1556 /* We don't care about the texture interface version since we rely on QueryInterface */
1558 if (hr == S_OK)
1559 ret = D3DRM_OK;
1560
1561end:
1562
1563 if (data)
1565 if (enum_object)
1566 IDirectXFileEnumObject_Release(enum_object);
1567 if (dxfile)
1568 IDirectXFile_Release(dxfile);
1569
1570 if (ret != D3DRM_OK)
1572
1573 return ret;
1574}
ACPI_SIZE strlen(const char *String)
Definition: utclib.c:269
#define D3DRMERR_NOTFOUND
Definition: d3drm.h:491
#define D3DRMERR_BADFILE
Definition: d3drm.h:494
#define D3DRMERR_BADOBJECT
Definition: d3drm.h:487
#define D3DRMLOAD_FROMFILE
Definition: d3drmdef.h:341
#define D3DRMLOAD_FROMMEMORY
Definition: d3drmdef.h:343
HRESULT(__cdecl * D3DRMLOADTEXTURECALLBACK)(char *tex_name, void *arg, struct IDirect3DRMTexture **texture)
Definition: d3drmobj.h:165
HRESULT WINAPI DirectXFileCreate(LPDIRECTXFILE *lplpDirectXFile)
Definition: main.c:153
#define IDirectXFile_RegisterTemplates(p, a, b)
Definition: dxfile.h:86
DWORD DXFILELOADOPTIONS
Definition: dxfile.h:35
#define IDirectXFile_Release(p)
Definition: dxfile.h:82
#define IDirectXFileEnumObject_GetNextDataObject(p, a)
Definition: dxfile.h:109
#define IDirectXFileEnumObject_Release(p)
Definition: dxfile.h:107
#define DXFILELOAD_FROMFILE
Definition: dxfile.h:37
#define IDirectXFile_CreateEnumObject(p, a, b, c)
Definition: dxfile.h:84
#define IDirectXFileData_GetType(p, a)
Definition: dxfile.h:191
#define DXFILE_OK
Definition: dxfile.h:268
#define IDirectXFileData_GetData(p, a, b, c)
Definition: dxfile.h:190
#define DXFILELOAD_FROMMEMORY
Definition: dxfile.h:39
#define IDirectXFileData_Release(p)
Definition: dxfile.h:185
GLuint GLuint end
Definition: gl.h:1545
char templates[]
Definition: meshbuilder.c:39
HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData, D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg)
Definition: meshbuilder.c:1019
const GUID * guid
int ret

◆ d3drm_mesh_builder3_Optimize()

static HRESULT WINAPI d3drm_mesh_builder3_Optimize ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  flags 
)
static

Definition at line 2131 of file meshbuilder.c.

2132{
2133 FIXME("iface %p, flags %#x stub!\n", iface, flags);
2134
2135 return E_NOTIMPL;
2136}

◆ d3drm_mesh_builder3_QueryInterface()

static HRESULT WINAPI d3drm_mesh_builder3_QueryInterface ( IDirect3DRMMeshBuilder3 *  iface,
REFIID  riid,
void **  out 
)
static

Definition at line 935 of file meshbuilder.c.

936{
938
939 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
940
941 return d3drm_mesh_builder2_QueryInterface(&mesh_builder->IDirect3DRMMeshBuilder2_iface, riid, out);
942}
static HRESULT WINAPI d3drm_mesh_builder2_QueryInterface(IDirect3DRMMeshBuilder2 *iface, REFIID riid, void **out)
Definition: meshbuilder.c:341

◆ d3drm_mesh_builder3_Release()

static ULONG WINAPI d3drm_mesh_builder3_Release ( IDirect3DRMMeshBuilder3 *  iface)
static

Definition at line 953 of file meshbuilder.c.

954{
956
957 TRACE("iface %p.\n", iface);
958
959 return d3drm_mesh_builder2_Release(&mesh_builder->IDirect3DRMMeshBuilder2_iface);
960}
static ULONG WINAPI d3drm_mesh_builder2_Release(IDirect3DRMMeshBuilder2 *iface)
Definition: meshbuilder.c:380

◆ d3drm_mesh_builder3_ReserveSpace()

static HRESULT WINAPI d3drm_mesh_builder3_ReserveSpace ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  vertex_count,
DWORD  normal_count,
DWORD  face_count 
)
static

Definition at line 1682 of file meshbuilder.c.

1684{
1685 FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
1686 iface, vertex_count, normal_count, face_count);
1687
1688 return E_NOTIMPL;
1689}

◆ d3drm_mesh_builder3_Save()

static HRESULT WINAPI d3drm_mesh_builder3_Save ( IDirect3DRMMeshBuilder3 *  iface,
const char filename,
D3DRMXOFFORMAT  format,
D3DRMSAVEOPTIONS  flags 
)
static

Definition at line 1576 of file meshbuilder.c.

1578{
1579 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
1580 iface, debugstr_a(filename), format, flags);
1581
1582 return E_NOTIMPL;
1583}

◆ d3drm_mesh_builder3_Scale()

static HRESULT WINAPI d3drm_mesh_builder3_Scale ( IDirect3DRMMeshBuilder3 *  iface,
D3DVALUE  sx,
D3DVALUE  sy,
D3DVALUE  sz 
)
static

Definition at line 1585 of file meshbuilder.c.

1587{
1589 DWORD i;
1590
1591 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz);
1592
1593 for (i = 0; i < mesh_builder->nb_vertices; ++i)
1594 {
1595 mesh_builder->vertices[i].u1.x *= sx;
1596 mesh_builder->vertices[i].u2.y *= sy;
1597 mesh_builder->vertices[i].u3.z *= sz;
1598 }
1599
1600 /* Normals are not affected by Scale */
1601
1602 return D3DRM_OK;
1603}

◆ d3drm_mesh_builder3_SetAppData()

static HRESULT WINAPI d3drm_mesh_builder3_SetAppData ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  data 
)
static

Definition at line 430 of file meshbuilder.c.

431{
433
434 TRACE("iface %p, data %#x.\n", iface, data);
435
436 mesh_builder->obj.appdata = data;
437
438 return D3DRM_OK;
439}

Referenced by d3drm_mesh_builder2_SetAppData().

◆ d3drm_mesh_builder3_SetColor()

static HRESULT WINAPI d3drm_mesh_builder3_SetColor ( IDirect3DRMMeshBuilder3 *  iface,
D3DCOLOR  color 
)
static

Definition at line 1703 of file meshbuilder.c.

1704{
1706
1707 TRACE("iface %p, color 0x%08x.\n", iface, color);
1708
1709 mesh_builder->color = color;
1710
1711 return D3DRM_OK;
1712}

◆ d3drm_mesh_builder3_SetColorRGB()

static HRESULT WINAPI d3drm_mesh_builder3_SetColorRGB ( IDirect3DRMMeshBuilder3 *  iface,
D3DVALUE  red,
D3DVALUE  green,
D3DVALUE  blue 
)
static

Definition at line 1691 of file meshbuilder.c.

1693{
1695
1696 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
1697
1698 d3drm_set_color(&mesh_builder->color, red, green, blue, 1.0f);
1699
1700 return D3DRM_OK;
1701}
static void d3drm_set_color(D3DCOLOR *color, float r, float g, float b, float a)

◆ d3drm_mesh_builder3_SetColorSource()

static HRESULT WINAPI d3drm_mesh_builder3_SetColorSource ( IDirect3DRMMeshBuilder3 *  iface,
D3DRMCOLORSOURCE  source 
)
static

Definition at line 1613 of file meshbuilder.c.

1615{
1616 FIXME("iface %p, source %#x stub!\n", iface, source);
1617
1618 return E_NOTIMPL;
1619}

◆ d3drm_mesh_builder3_SetMaterial()

static HRESULT WINAPI d3drm_mesh_builder3_SetMaterial ( IDirect3DRMMeshBuilder3 *  iface,
IDirect3DRMMaterial2 *  material 
)
static

Definition at line 1730 of file meshbuilder.c.

1732{
1734
1735 TRACE("iface %p, material %p.\n", iface, material);
1736
1737 if (material)
1739 if (mesh_builder->material)
1741 mesh_builder->material = material;
1742
1743 return D3DRM_OK;
1744}
#define IDirect3DRMTexture2_Release(p)
Definition: d3drmobj.h:3348
#define IDirect3DRMTexture2_AddRef(p)
Definition: d3drmobj.h:3347

◆ d3drm_mesh_builder3_SetName()

static HRESULT WINAPI d3drm_mesh_builder3_SetName ( IDirect3DRMMeshBuilder3 *  iface,
const char name 
)
static

Definition at line 990 of file meshbuilder.c.

991{
993
994 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
995
997}
HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name)
Definition: d3drm_main.c:135

◆ d3drm_mesh_builder3_SetNormal()

static HRESULT WINAPI d3drm_mesh_builder3_SetNormal ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  index,
D3DVALUE  x,
D3DVALUE  y,
D3DVALUE  z 
)
static

Definition at line 1778 of file meshbuilder.c.

1780{
1781 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
1782
1783 return E_NOTIMPL;
1784}

◆ d3drm_mesh_builder3_SetNormals()

static HRESULT WINAPI d3drm_mesh_builder3_SetNormals ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  start_idx,
DWORD  count,
D3DVECTOR vector 
)
static

Definition at line 2225 of file meshbuilder.c.

2227{
2228 FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n",
2229 iface, start_idx, count, vector);
2230
2231 return E_NOTIMPL;
2232}

◆ d3drm_mesh_builder3_SetPerspective()

static HRESULT WINAPI d3drm_mesh_builder3_SetPerspective ( IDirect3DRMMeshBuilder3 *  iface,
BOOL  enable 
)
static

Definition at line 1762 of file meshbuilder.c.

1764{
1765 FIXME("iface %p, enable %#x stub!\n", iface, enable);
1766
1767 return E_NOTIMPL;
1768}

◆ d3drm_mesh_builder3_SetQuality()

static HRESULT WINAPI d3drm_mesh_builder3_SetQuality ( IDirect3DRMMeshBuilder3 *  iface,
D3DRMRENDERQUALITY  quality 
)
static

Definition at line 1754 of file meshbuilder.c.

1756{
1757 FIXME("iface %p, quality %#x stub!\n", iface, quality);
1758
1759 return E_NOTIMPL;
1760}

◆ d3drm_mesh_builder3_SetTexture()

static HRESULT WINAPI d3drm_mesh_builder3_SetTexture ( IDirect3DRMMeshBuilder3 *  iface,
IDirect3DRMTexture3 *  texture 
)
static

Definition at line 1714 of file meshbuilder.c.

1716{
1718
1719 TRACE("iface %p, texture %p.\n", iface, texture);
1720
1721 if (texture)
1723 if (mesh_builder->texture)
1725 mesh_builder->texture = texture;
1726
1727 return D3DRM_OK;
1728}
#define IDirect3DRMTexture3_AddRef(p)
Definition: d3drmobj.h:3475

◆ d3drm_mesh_builder3_SetTextureCoordinates()

static HRESULT WINAPI d3drm_mesh_builder3_SetTextureCoordinates ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  index,
D3DVALUE  u,
D3DVALUE  v 
)
static

Definition at line 1786 of file meshbuilder.c.

1788{
1790
1791 TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v);
1792
1793 if (index >= mesh_builder->nb_coords2d)
1794 return D3DRMERR_BADVALUE;
1795
1796 mesh_builder->pCoords2d[index].u = u;
1797 mesh_builder->pCoords2d[index].v = v;
1798
1799 return D3DRM_OK;
1800}

◆ d3drm_mesh_builder3_SetTextureTopology()

static HRESULT WINAPI d3drm_mesh_builder3_SetTextureTopology ( IDirect3DRMMeshBuilder3 *  iface,
BOOL  wrap_u,
BOOL  wrap_v 
)
static

Definition at line 1746 of file meshbuilder.c.

1748{
1749 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
1750
1751 return E_NOTIMPL;
1752}

◆ d3drm_mesh_builder3_SetVertex()

static HRESULT WINAPI d3drm_mesh_builder3_SetVertex ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  index,
D3DVALUE  x,
D3DVALUE  y,
D3DVALUE  z 
)
static

Definition at line 1770 of file meshbuilder.c.

1772{
1773 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
1774
1775 return E_NOTIMPL;
1776}

◆ d3drm_mesh_builder3_SetVertexColor()

static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColor ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  index,
D3DCOLOR  color 
)
static

Definition at line 1802 of file meshbuilder.c.

1804{
1805 FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color);
1806
1807 return E_NOTIMPL;
1808}

◆ d3drm_mesh_builder3_SetVertexColorRGB()

static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColorRGB ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  index,
D3DVALUE  red,
D3DVALUE  green,
D3DVALUE  blue 
)
static

Definition at line 1810 of file meshbuilder.c.

1812{
1813 FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
1814 iface, index, red, green, blue);
1815
1816 return E_NOTIMPL;
1817}

◆ d3drm_mesh_builder3_SetVertices()

static HRESULT WINAPI d3drm_mesh_builder3_SetVertices ( IDirect3DRMMeshBuilder3 *  iface,
DWORD  start_idx,
DWORD  count,
D3DVECTOR vector 
)
static

Definition at line 2200 of file meshbuilder.c.

2202{
2203 FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n", iface, start_idx, count, vector);
2204
2205 return E_NOTIMPL;
2206}

◆ d3drm_mesh_builder3_Translate()

static HRESULT WINAPI d3drm_mesh_builder3_Translate ( IDirect3DRMMeshBuilder3 *  iface,
D3DVALUE  tx,
D3DVALUE  ty,
D3DVALUE  tz 
)
static

Definition at line 1605 of file meshbuilder.c.

1607{
1608 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
1609
1610 return E_NOTIMPL;
1611}

◆ d3drm_mesh_builder_create()

HRESULT d3drm_mesh_builder_create ( struct d3drm_mesh_builder **  mesh_builder,
IDirect3DRM *  d3drm 
)

Definition at line 2334 of file meshbuilder.c.

2335{
2336 static const char classname[] = "Builder";
2337 struct d3drm_mesh_builder *object;
2338
2339 TRACE("mesh_builder %p.\n", mesh_builder);
2340
2341 if (!(object = heap_alloc_zero(sizeof(*object))))
2342 return E_OUTOFMEMORY;
2343
2344 object->IDirect3DRMMeshBuilder2_iface.lpVtbl = &d3drm_mesh_builder2_vtbl;
2345 object->IDirect3DRMMeshBuilder3_iface.lpVtbl = &d3drm_mesh_builder3_vtbl;
2346 object->ref = 1;
2347 object->d3drm = d3drm;
2348 IDirect3DRM_AddRef(object->d3drm);
2349
2351
2353
2354 return S_OK;
2355}
#define IDirect3DRM_AddRef(p)
Definition: d3drm.h:110
void d3drm_object_init(struct d3drm_object *object, const char *classname)
Definition: d3drm_main.c:39
static const struct IDirect3DRMMeshBuilder3Vtbl d3drm_mesh_builder3_vtbl
Definition: meshbuilder.c:2260
static const struct IDirect3DRMMeshBuilder2Vtbl d3drm_mesh_builder2_vtbl
Definition: meshbuilder.c:880
WCHAR classname[128]
Definition: startup.c:15
IDirect3DRM * d3drm

Referenced by d3drm2_CreateMeshBuilder(), d3drm3_CreateMeshBuilder(), and d3drm_create_mesh_builder_object().

◆ d3drm_mesh_Clone()

static HRESULT WINAPI d3drm_mesh_Clone ( IDirect3DRMMesh *  iface,
IUnknown outer,
REFIID  iid,
void **  out 
)
static

Definition at line 2416 of file meshbuilder.c.

2418{
2419 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
2420
2421 return E_NOTIMPL;
2422}

◆ d3drm_mesh_create()

HRESULT d3drm_mesh_create ( struct d3drm_mesh **  mesh,
IDirect3DRM *  d3drm 
)

Definition at line 2833 of file meshbuilder.c.

2834{
2835 static const char classname[] = "Mesh";
2836 struct d3drm_mesh *object;
2837
2838 TRACE("mesh %p, d3drm %p.\n", mesh, d3drm);
2839
2840 if (!(object = heap_alloc_zero(sizeof(*object))))
2841 return E_OUTOFMEMORY;
2842
2843 object->IDirect3DRMMesh_iface.lpVtbl = &d3drm_mesh_vtbl;
2844 object->ref = 1;
2845 object->d3drm = d3drm;
2846 IDirect3DRM_AddRef(object->d3drm);
2847
2849
2850 *mesh = object;
2851
2852 return S_OK;
2853}
static const struct IDirect3DRMMeshVtbl d3drm_mesh_vtbl
Definition: meshbuilder.c:2799
IDirect3DRM * d3drm
Definition: d3drm.c:189

Referenced by d3drm3_CreateMesh(), and d3drm_create_mesh_object().

◆ d3drm_mesh_DeleteDestroyCallback()

static HRESULT WINAPI d3drm_mesh_DeleteDestroyCallback ( IDirect3DRMMesh *  iface,
D3DRMOBJECTCALLBACK  cb,
void ctx 
)
static

Definition at line 2434 of file meshbuilder.c.

2436{
2437 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2438
2439 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
2440
2442}

◆ d3drm_mesh_GetAppData()

static DWORD WINAPI d3drm_mesh_GetAppData ( IDirect3DRMMesh *  iface)
static

Definition at line 2455 of file meshbuilder.c.

2456{
2457 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2458
2459 TRACE("iface %p.\n", iface);
2460
2461 return mesh->obj.appdata;
2462}

◆ d3drm_mesh_GetBox()

static HRESULT WINAPI d3drm_mesh_GetBox ( IDirect3DRMMesh *  iface,
D3DRMBOX box 
)
static

Definition at line 2507 of file meshbuilder.c.

2508{
2509 FIXME("iface %p, box %p stub!\n", iface, box);
2510
2511 return E_NOTIMPL;
2512}

◆ d3drm_mesh_GetClassName()

static HRESULT WINAPI d3drm_mesh_GetClassName ( IDirect3DRMMesh *  iface,
DWORD size,
char name 
)
static

Definition at line 2482 of file meshbuilder.c.

2483{
2484 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2485
2486 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
2487
2488 return d3drm_object_get_class_name(&mesh->obj, size, name);
2489}

◆ d3drm_mesh_GetGroup()

static HRESULT WINAPI d3drm_mesh_GetGroup ( IDirect3DRMMesh *  iface,
D3DRMGROUPINDEX  id,
unsigned vertex_count,
unsigned face_count,
unsigned vertex_per_face,
DWORD face_data_size,
unsigned face_data 
)
static

Definition at line 2688 of file meshbuilder.c.

2690{
2691 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2692
2693 TRACE("iface %p, id %#x, vertex_count %p, face_count %p, vertex_per_face %p, face_data_size %p, face_data %p.\n",
2694 iface, id, vertex_count, face_count, vertex_per_face, face_data_size,face_data);
2695
2696 if (id >= mesh->nb_groups)
2697 return D3DRMERR_BADVALUE;
2698
2699 if (vertex_count)
2700 *vertex_count = mesh->groups[id].nb_vertices;
2701 if (face_count)
2702 *face_count = mesh->groups[id].nb_faces;
2703 if (vertex_per_face)
2704 *vertex_per_face = mesh->groups[id].vertex_per_face;
2705 if (face_data_size)
2706 *face_data_size = mesh->groups[id].face_data_size;
2707 if (face_data)
2708 memcpy(face_data, mesh->groups[id].face_data, mesh->groups[id].face_data_size * sizeof(*face_data));
2709
2710 return D3DRM_OK;
2711}
GLuint id
Definition: glext.h:5910

◆ d3drm_mesh_GetGroupColor()

static D3DCOLOR WINAPI d3drm_mesh_GetGroupColor ( IDirect3DRMMesh *  iface,
D3DRMGROUPINDEX  id 
)
static

Definition at line 2735 of file meshbuilder.c.

2736{
2737 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2738
2739 TRACE("iface %p, id %#x.\n", iface, id);
2740
2741 return mesh->groups[id].color;
2742}

◆ d3drm_mesh_GetGroupCount()

static DWORD WINAPI d3drm_mesh_GetGroupCount ( IDirect3DRMMesh *  iface)
static

Definition at line 2679 of file meshbuilder.c.

2680{
2681 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2682
2683 TRACE("iface %p.\n", iface);
2684
2685 return mesh->nb_groups;
2686}

◆ d3drm_mesh_GetGroupMapping()

static D3DRMMAPPING WINAPI d3drm_mesh_GetGroupMapping ( IDirect3DRMMesh *  iface,
D3DRMGROUPINDEX  id 
)
static

Definition at line 2744 of file meshbuilder.c.

2745{
2746 FIXME("iface %p, id %#x stub!\n", iface, id);
2747
2748 return 0;
2749}

◆ d3drm_mesh_GetGroupMaterial()

static HRESULT WINAPI d3drm_mesh_GetGroupMaterial ( IDirect3DRMMesh *  iface,
D3DRMGROUPINDEX  id,
IDirect3DRMMaterial **  material 
)
static

Definition at line 2757 of file meshbuilder.c.

2759{
2760 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2761
2762 TRACE("iface %p, id %#x, material %p.\n", iface, id, material);
2763
2764 if (id >= mesh->nb_groups)
2765 return D3DRMERR_BADVALUE;
2766
2767 if (!material)
2768 return E_POINTER;
2769
2770 if (mesh->groups[id].material)
2771 IDirect3DRMTexture_QueryInterface(mesh->groups[id].material, &IID_IDirect3DRMMaterial, (void **)material);
2772 else
2773 *material = NULL;
2774
2775 return D3DRM_OK;
2776}

◆ d3drm_mesh_GetGroupQuality()

static D3DRMRENDERQUALITY WINAPI d3drm_mesh_GetGroupQuality ( IDirect3DRMMesh *  iface,
D3DRMGROUPINDEX  id 
)
static

Definition at line 2750 of file meshbuilder.c.

2751{
2752 FIXME("iface %p, id %#x stub!\n", iface, id);
2753
2754 return 0;
2755}

◆ d3drm_mesh_GetGroupTexture()

static HRESULT WINAPI d3drm_mesh_GetGroupTexture ( IDirect3DRMMesh *  iface,
D3DRMGROUPINDEX  id,
IDirect3DRMTexture **  texture 
)
static

Definition at line 2778 of file meshbuilder.c.

2780{
2781 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2782
2783 TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture);
2784
2785 if (id >= mesh->nb_groups)
2786 return D3DRMERR_BADVALUE;
2787
2788 if (!texture)
2789 return E_POINTER;
2790
2791 if (mesh->groups[id].texture)
2792 IDirect3DRMTexture_QueryInterface(mesh->groups[id].texture, &IID_IDirect3DRMTexture, (void **)texture);
2793 else
2794 *texture = NULL;
2795
2796 return D3DRM_OK;
2797}

◆ d3drm_mesh_GetName()

static HRESULT WINAPI d3drm_mesh_GetName ( IDirect3DRMMesh *  iface,
DWORD size,
char name 
)
static

Definition at line 2473 of file meshbuilder.c.

2474{
2475 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2476
2477 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
2478
2479 return d3drm_object_get_name(&mesh->obj, size, name);
2480}

◆ d3drm_mesh_GetVertices()

static HRESULT WINAPI d3drm_mesh_GetVertices ( IDirect3DRMMesh *  iface,
D3DRMGROUPINDEX  group_id,
DWORD  start_idx,
DWORD  count,
D3DRMVERTEX vertices 
)
static

Definition at line 2713 of file meshbuilder.c.

2715{
2716 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2717
2718 TRACE("iface %p, group_id %#x, start_idx %u, count %u, vertices %p.\n",
2719 iface, group_id, start_idx, count, vertices);
2720
2721 if (group_id >= mesh->nb_groups)
2722 return D3DRMERR_BADVALUE;
2723
2724 if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices)
2725 return D3DRMERR_BADVALUE;
2726
2727 if (!vertices)
2728 return E_POINTER;
2729
2730 memcpy(vertices, mesh->groups[group_id].vertices + start_idx, count * sizeof(*vertices));
2731
2732 return D3DRM_OK;
2733}
struct vertex * vertices
Definition: mesh.c:200

◆ d3drm_mesh_QueryInterface()

static HRESULT WINAPI d3drm_mesh_QueryInterface ( IDirect3DRMMesh *  iface,
REFIID  riid,
void **  out 
)
static

Definition at line 2357 of file meshbuilder.c.

2358{
2359 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
2360
2361 if (IsEqualGUID(riid, &IID_IDirect3DRMMesh)
2362 || IsEqualGUID(riid, &IID_IDirect3DRMVisual)
2363 || IsEqualGUID(riid, &IID_IDirect3DRMObject)
2365 {
2367 *out = iface;
2368 return S_OK;
2369 }
2370
2371 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
2372
2373 *out = NULL;
2374 return E_NOINTERFACE;
2375}
#define IDirect3DRMMesh_AddRef(p)
Definition: d3drmobj.h:1940

◆ d3drm_mesh_Release()

static ULONG WINAPI d3drm_mesh_Release ( IDirect3DRMMesh *  iface)
static

Definition at line 2387 of file meshbuilder.c.

2388{
2389 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2390 ULONG refcount = InterlockedDecrement(&mesh->ref);
2391
2392 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
2393
2394 if (!refcount)
2395 {
2396 DWORD i;
2397
2398 d3drm_object_cleanup((IDirect3DRMObject *)iface, &mesh->obj);
2399 IDirect3DRM_Release(mesh->d3drm);
2400 for (i = 0; i < mesh->nb_groups; ++i)
2401 {
2402 heap_free(mesh->groups[i].vertices);
2403 heap_free(mesh->groups[i].face_data);
2404 if (mesh->groups[i].material)
2405 IDirect3DRMMaterial2_Release(mesh->groups[i].material);
2406 if (mesh->groups[i].texture)
2407 IDirect3DRMTexture3_Release(mesh->groups[i].texture);
2408 }
2409 heap_free(mesh->groups);
2410 heap_free(mesh);
2411 }
2412
2413 return refcount;
2414}

◆ d3drm_mesh_Scale()

static HRESULT WINAPI d3drm_mesh_Scale ( IDirect3DRMMesh *  iface,
D3DVALUE  sx,
D3DVALUE  sy,
D3DVALUE  sz 
)
static

Definition at line 2491 of file meshbuilder.c.

2493{
2494 FIXME("iface %p, sx %.8e, sy %.8e, sz %.8e stub!\n", iface, sx, sy, sz);
2495
2496 return E_NOTIMPL;
2497}

◆ d3drm_mesh_SetAppData()

static HRESULT WINAPI d3drm_mesh_SetAppData ( IDirect3DRMMesh *  iface,
DWORD  data 
)
static

Definition at line 2444 of file meshbuilder.c.

2445{
2446 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2447
2448 TRACE("iface %p, data %#x.\n", iface, data);
2449
2450 mesh->obj.appdata = data;
2451
2452 return D3DRM_OK;
2453}

◆ d3drm_mesh_SetGroupColor()

static HRESULT WINAPI d3drm_mesh_SetGroupColor ( IDirect3DRMMesh *  iface,
D3DRMGROUPINDEX  id,
D3DCOLOR  color 
)
static

Definition at line 2593 of file meshbuilder.c.

2594{
2595 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2596
2597 TRACE("iface %p, id %#x, color 0x%08x.\n", iface, id, color);
2598
2599 if (id >= mesh->nb_groups)
2600 return D3DRMERR_BADVALUE;
2601
2602 mesh->groups[id].color = color;
2603
2604 return D3DRM_OK;
2605}

◆ d3drm_mesh_SetGroupColorRGB()

static HRESULT WINAPI d3drm_mesh_SetGroupColorRGB ( IDirect3DRMMesh *  iface,
D3DRMGROUPINDEX  id,
D3DVALUE  red,
D3DVALUE  green,
D3DVALUE  blue 
)
static

Definition at line 2607 of file meshbuilder.c.

2609{
2610 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2611
2612 TRACE("iface %p, id %#x, red %.8e, green %.8e, blue %.8e.\n", iface, id, red, green, blue);
2613
2614 if (id >= mesh->nb_groups)
2615 return D3DRMERR_BADVALUE;
2616
2617 d3drm_set_color(&mesh->groups[id].color, red, green, blue, 1.0f);
2618
2619 return D3DRM_OK;
2620}

◆ d3drm_mesh_SetGroupMapping()

static HRESULT WINAPI d3drm_mesh_SetGroupMapping ( IDirect3DRMMesh *  iface,
D3DRMGROUPINDEX  id,
D3DRMMAPPING  value 
)
static

Definition at line 2622 of file meshbuilder.c.

2623{
2624 FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value);
2625
2626 return E_NOTIMPL;
2627}
Definition: pdh_main.c:94

◆ d3drm_mesh_SetGroupMaterial()

static HRESULT WINAPI d3drm_mesh_SetGroupMaterial ( IDirect3DRMMesh *  iface,
D3DRMGROUPINDEX  id,
IDirect3DRMMaterial *  material 
)
static

Definition at line 2636 of file meshbuilder.c.

2638{
2639 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2640
2641 TRACE("iface %p, id %#x, material %p.\n", iface, id, material);
2642
2643 if (id >= mesh->nb_groups)
2644 return D3DRMERR_BADVALUE;
2645
2646 if (mesh->groups[id].material)
2647 IDirect3DRMMaterial2_Release(mesh->groups[id].material);
2648
2649 mesh->groups[id].material = (IDirect3DRMMaterial2 *)material;
2650
2651 if (material)
2652 IDirect3DRMMaterial2_AddRef(mesh->groups[id].material);
2653
2654 return D3DRM_OK;
2655}
#define IDirect3DRMMaterial2_AddRef(p)
Definition: d3drmobj.h:3731

◆ d3drm_mesh_SetGroupQuality()

static HRESULT WINAPI d3drm_mesh_SetGroupQuality ( IDirect3DRMMesh *  iface,
D3DRMGROUPINDEX  id,
D3DRMRENDERQUALITY  value 
)
static

Definition at line 2629 of file meshbuilder.c.

2630{
2631 FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value);
2632
2633 return E_NOTIMPL;
2634}

◆ d3drm_mesh_SetGroupTexture()

static HRESULT WINAPI d3drm_mesh_SetGroupTexture ( IDirect3DRMMesh *  iface,
D3DRMGROUPINDEX  id,
IDirect3DRMTexture *  texture 
)
static

Definition at line 2657 of file meshbuilder.c.

2659{
2660 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2661
2662 TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture);
2663
2664 if (id >= mesh->nb_groups)
2665 return D3DRMERR_BADVALUE;
2666
2667 if (mesh->groups[id].texture)
2668 IDirect3DRMTexture3_Release(mesh->groups[id].texture);
2669
2670 if (!texture)
2671 {
2672 mesh->groups[id].texture = NULL;
2673 return D3DRM_OK;
2674 }
2675
2676 return IDirect3DRMTexture3_QueryInterface(texture, &IID_IDirect3DRMTexture, (void **)&mesh->groups[id].texture);
2677}

◆ d3drm_mesh_SetName()

static HRESULT WINAPI d3drm_mesh_SetName ( IDirect3DRMMesh *  iface,
const char name 
)
static

Definition at line 2464 of file meshbuilder.c.

2465{
2466 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2467
2468 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2469
2470 return d3drm_object_set_name(&mesh->obj, name);
2471}

◆ d3drm_mesh_SetVertices()

static HRESULT WINAPI d3drm_mesh_SetVertices ( IDirect3DRMMesh *  iface,
D3DRMGROUPINDEX  group_id,
unsigned int  start_idx,
unsigned int  count,
D3DRMVERTEX values 
)
static

Definition at line 2571 of file meshbuilder.c.

2573{
2574 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2575
2576 TRACE("iface %p, group_id %#x, start_idx %u, count %u, values %p.\n",
2577 iface, group_id, start_idx, count, values);
2578
2579 if (group_id >= mesh->nb_groups)
2580 return D3DRMERR_BADVALUE;
2581
2582 if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices)
2583 return D3DRMERR_BADVALUE;
2584
2585 if (!values)
2586 return E_POINTER;
2587
2588 memcpy(mesh->groups[group_id].vertices + start_idx, values, count * sizeof(*values));
2589
2590 return D3DRM_OK;
2591}
GLboolean GLenum GLenum GLvoid * values
Definition: glext.h:5666

◆ d3drm_mesh_Translate()

static HRESULT WINAPI d3drm_mesh_Translate ( IDirect3DRMMesh *  iface,
D3DVALUE  tx,
D3DVALUE  ty,
D3DVALUE  tz 
)
static

Definition at line 2499 of file meshbuilder.c.

2501{
2502 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
2503
2504 return E_NOTIMPL;
2505}

◆ d3drm_wrap_AddDestroyCallback()

static HRESULT WINAPI d3drm_wrap_AddDestroyCallback ( IDirect3DRMWrap *  iface,
D3DRMOBJECTCALLBACK  cb,
void ctx 
)
static

Definition at line 2908 of file meshbuilder.c.

2910{
2911 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2912
2913 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
2914
2916}
#define wrap(journal, var)
Definition: recovery.c:207
static struct d3drm_wrap * impl_from_IDirect3DRMWrap(IDirect3DRMWrap *iface)
Definition: meshbuilder.c:302

◆ d3drm_wrap_AddRef()

static ULONG WINAPI d3drm_wrap_AddRef ( IDirect3DRMWrap *  iface)
static

Definition at line 2874 of file meshbuilder.c.

2875{
2876 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2877 ULONG refcount = InterlockedIncrement(&wrap->ref);
2878
2879 TRACE("%p increasing refcount to %u.\n", iface, refcount);
2880
2881 return refcount;
2882}

◆ d3drm_wrap_Apply()

static HRESULT WINAPI d3drm_wrap_Apply ( IDirect3DRMWrap *  iface,
IDirect3DRMObject *  object 
)
static

Definition at line 2986 of file meshbuilder.c.

2987{
2988 FIXME("iface %p, object %p.\n", iface, object);
2989
2990 return E_NOTIMPL;
2991}

◆ d3drm_wrap_ApplyRelative()

static HRESULT WINAPI d3drm_wrap_ApplyRelative ( IDirect3DRMWrap *  iface,
IDirect3DRMFrame *  frame,
IDirect3DRMObject *  object 
)
static

Definition at line 2993 of file meshbuilder.c.

2995{
2996 FIXME("iface %p, frame %p, object %p.\n", iface, frame, object);
2997
2998 return E_NOTIMPL;
2999}

◆ d3drm_wrap_Clone()

static HRESULT WINAPI d3drm_wrap_Clone ( IDirect3DRMWrap *  iface,
IUnknown outer,
REFIID  iid,
void **  out 
)
static

Definition at line 2900 of file meshbuilder.c.

2902{
2903 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
2904
2905 return E_NOTIMPL;
2906}

◆ d3drm_wrap_create()

HRESULT d3drm_wrap_create ( struct d3drm_wrap **  wrap,
IDirect3DRM *  d3drm 
)

Definition at line 3019 of file meshbuilder.c.

3020{
3021 static const char classname[] = "";
3022 struct d3drm_wrap *object;
3023
3024 TRACE("wrap %p, d3drm %p.\n", wrap, d3drm);
3025
3026 if (!(object = heap_alloc_zero(sizeof(*object))))
3027 return E_OUTOFMEMORY;
3028
3029 object->IDirect3DRMWrap_iface.lpVtbl = &d3drm_wrap_vtbl;
3030 object->ref = 1;
3031
3033
3034 *wrap = object;
3035
3036 return S_OK;
3037}
static const struct IDirect3DRMWrapVtbl d3drm_wrap_vtbl
Definition: meshbuilder.c:3001

Referenced by d3drm1_CreateWrap(), d3drm3_CreateWrap(), and d3drm_create_wrap_object().

◆ d3drm_wrap_DeleteDestroyCallback()

static HRESULT WINAPI d3drm_wrap_DeleteDestroyCallback ( IDirect3DRMWrap *  iface,
D3DRMOBJECTCALLBACK  cb,
void ctx 
)
static

Definition at line 2918 of file meshbuilder.c.

2920{
2921 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2922
2923 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
2924
2926}

◆ d3drm_wrap_GetAppData()

static DWORD WINAPI d3drm_wrap_GetAppData ( IDirect3DRMWrap *  iface)
static

Definition at line 2939 of file meshbuilder.c.

2940{
2941 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2942
2943 TRACE("iface %p.\n", iface);
2944
2945 return wrap->obj.appdata;
2946}

◆ d3drm_wrap_GetClassName()

static HRESULT WINAPI d3drm_wrap_GetClassName ( IDirect3DRMWrap *  iface,
DWORD size,
char name 
)
static

Definition at line 2966 of file meshbuilder.c.

2967{
2968 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2969
2970 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
2971
2972 return d3drm_object_get_class_name(&wrap->obj, size, name);
2973}

◆ d3drm_wrap_GetName()

static HRESULT WINAPI d3drm_wrap_GetName ( IDirect3DRMWrap *  iface,
DWORD size,
char name 
)
static

Definition at line 2957 of file meshbuilder.c.

2958{
2959 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2960
2961 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
2962
2963 return d3drm_object_get_name(&wrap->obj, size, name);
2964}

◆ d3drm_wrap_Init()

static HRESULT WINAPI d3drm_wrap_Init ( IDirect3DRMWrap *  iface,
D3DRMWRAPTYPE  type,
IDirect3DRMFrame *  reference,
D3DVALUE  ox,
D3DVALUE  oy,
D3DVALUE  oz,
D3DVALUE  dx,
D3DVALUE  dy,
D3DVALUE  dz,
D3DVALUE  ux,
D3DVALUE  uy,
D3DVALUE  uz,
D3DVALUE  ou,
D3DVALUE  ov,
D3DVALUE  su,
D3DVALUE  sv 
)
static

Definition at line 2975 of file meshbuilder.c.

2978{
2979 FIXME("iface %p, type %d, reference frame %p, ox %.8e, oy %.8e, oz %.8e, dx %.8e, dy %.8e, dz %.8e, ux %.8e, "
2980 "uy %.8e, uz %.8e, ou %.8e, ov %.8e, su %.8e, sv %.8e.\n", iface, type, reference, ox, oy, oz, dx, dy, dz,
2981 ux, uy, uz, ou, ov, su, sv);
2982
2983 return E_NOTIMPL;
2984}
GLuint GLuint GLsizei GLenum type
Definition: gl.h:1545
GLint reference
Definition: glext.h:11729
GLint dy
Definition: linetemp.h:97
GLint dx
Definition: linetemp.h:97

◆ d3drm_wrap_QueryInterface()

static HRESULT WINAPI d3drm_wrap_QueryInterface ( IDirect3DRMWrap *  iface,
REFIID  riid,
void **  out 
)
static

Definition at line 2855 of file meshbuilder.c.

2856{
2857 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
2858
2859 if (IsEqualGUID(riid, &IID_IDirect3DRMWrap)
2860 || IsEqualGUID(riid, &IID_IDirect3DRMObject)
2862 {
2864 *out = iface;
2865 return S_OK;
2866 }
2867
2868 WARN("%s not implemented.\n", debugstr_guid(riid));
2869
2870 *out = NULL;
2872}
#define IDirect3DRMWrap_AddRef(p)
Definition: d3drmobj.h:3589
#define CLASS_E_CLASSNOTAVAILABLE
Definition: winerror.h:2663

◆ d3drm_wrap_Release()

static ULONG WINAPI d3drm_wrap_Release ( IDirect3DRMWrap *  iface)
static

Definition at line 2884 of file meshbuilder.c.

2885{
2886 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2887 ULONG refcount = InterlockedDecrement(&wrap->ref);
2888
2889 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
2890
2891 if (!refcount)
2892 {
2893 d3drm_object_cleanup((IDirect3DRMObject *)iface, &wrap->obj);
2894 heap_free(wrap);
2895 }
2896
2897 return refcount;
2898}

◆ d3drm_wrap_SetAppData()

static HRESULT WINAPI d3drm_wrap_SetAppData ( IDirect3DRMWrap *  iface,
DWORD  data 
)
static

Definition at line 2928 of file meshbuilder.c.

2929{
2930 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2931
2932 TRACE("iface %p, data %#x.\n", iface, data);
2933
2934 wrap->obj.appdata = data;
2935
2936 return D3DRM_OK;
2937}

◆ d3drm_wrap_SetName()

static HRESULT WINAPI d3drm_wrap_SetName ( IDirect3DRMWrap *  iface,
const char name 
)
static

Definition at line 2948 of file meshbuilder.c.

2949{
2950 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2951
2952 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2953
2954 return d3drm_object_set_name(&wrap->obj, name);
2955}

◆ impl_from_IDirect3DRMMesh()

◆ impl_from_IDirect3DRMMeshBuilder2()

◆ impl_from_IDirect3DRMMeshBuilder3()

◆ impl_from_IDirect3DRMWrap()

static struct d3drm_wrap * impl_from_IDirect3DRMWrap ( IDirect3DRMWrap *  iface)
inlinestatic

◆ load_mesh_data()

HRESULT load_mesh_data ( IDirect3DRMMeshBuilder3 *  iface,
IDirectXFileData *  pData,
D3DRMLOADTEXTURECALLBACK  load_texture_proc,
void arg 
)

Definition at line 1019 of file meshbuilder.c.

1021{
1023 IDirectXFileData *pData2 = NULL;
1024 const GUID* guid;
1025 DWORD size;
1026 BYTE *ptr;
1027 HRESULT hr;
1029 DWORD* faces_vertex_idx_data = NULL;
1030 DWORD* faces_vertex_idx_ptr;
1031 DWORD faces_vertex_idx_size;
1032 DWORD* faces_normal_idx_data = NULL;
1033 DWORD* faces_normal_idx_ptr = NULL;
1034 DWORD* faces_data_ptr;
1035 DWORD faces_data_size = 0;
1036 DWORD i;
1037
1038 TRACE("(%p)->(%p)\n", mesh_builder, pData);
1039
1041 if (hr != DXFILE_OK)
1042 return hr;
1043 if (size)
1044 {
1045 char *name;
1046
1047 if (!(name = heap_alloc(size)))
1048 return E_OUTOFMEMORY;
1049
1052 heap_free(name);
1053 if (hr != DXFILE_OK)
1054 return hr;
1055 }
1056
1057 TRACE("Mesh name is %s\n", debugstr_a(mesh_builder->obj.name));
1058
1059 mesh_builder->nb_normals = 0;
1060
1061 hr = IDirectXFileData_GetData(pData, NULL, &size, (void**)&ptr);
1062 if (hr != DXFILE_OK)
1063 goto end;
1064
1065 mesh_builder->nb_vertices = *(DWORD*)ptr;
1066 mesh_builder->nb_faces = *(DWORD*)(ptr + sizeof(DWORD) + mesh_builder->nb_vertices * sizeof(D3DVECTOR));
1067 faces_vertex_idx_size = size - sizeof(DWORD) - mesh_builder->nb_vertices * sizeof(D3DVECTOR) - sizeof(DWORD);
1068
1069 TRACE("Mesh: nb_vertices = %lu, nb_faces = %d, faces_vertex_idx_size = %d\n", mesh_builder->nb_vertices,
1070 mesh_builder->nb_faces, faces_vertex_idx_size);
1071
1072 if (!d3drm_array_reserve((void **)&mesh_builder->vertices, &mesh_builder->vertices_size, mesh_builder->nb_vertices,
1073 sizeof(*mesh_builder->vertices)))
1074 {
1075 hr = E_OUTOFMEMORY;
1076 goto end;
1077 }
1078 memcpy(mesh_builder->vertices, ptr + sizeof(DWORD), mesh_builder->nb_vertices * sizeof(D3DVECTOR));
1079
1080 faces_vertex_idx_ptr = faces_vertex_idx_data = heap_alloc(faces_vertex_idx_size);
1081 memcpy(faces_vertex_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD),
1082 faces_vertex_idx_size);
1083
1084 /* Each vertex index will have its normal index counterpart so just allocate twice the size */
1085 mesh_builder->pFaceData = heap_alloc(faces_vertex_idx_size * 2);
1086 faces_data_ptr = (DWORD*)mesh_builder->pFaceData;
1087
1088 while (1)
1089 {
1090 IDirectXFileObject *object;
1091
1094 {
1095 TRACE("No more object\n");
1096 break;
1097 }
1098 if (hr != DXFILE_OK)
1099 goto end;
1100
1101 hr = IDirectXFileObject_QueryInterface(object, &IID_IDirectXFileData, (void**)&pData2);
1103 if (hr != DXFILE_OK)
1104 goto end;
1105
1106 hr = IDirectXFileData_GetType(pData2, &guid);
1107 if (hr != DXFILE_OK)
1108 goto end;
1109
1110 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1111
1112 if (IsEqualGUID(guid, &TID_D3DRMMeshNormals))
1113 {
1114 DWORD nb_faces_normals;
1115 DWORD faces_normal_idx_size;
1116
1117 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1118 if (hr != DXFILE_OK)
1119 goto end;
1120
1121 mesh_builder->nb_normals = *(DWORD*)ptr;
1122 nb_faces_normals = *(DWORD*)(ptr + sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR));
1123
1124 TRACE("MeshNormals: nb_normals = %lu, nb_faces_normals = %d\n", mesh_builder->nb_normals, nb_faces_normals);
1125 if (nb_faces_normals != mesh_builder->nb_faces)
1126 WARN("nb_face_normals (%d) != nb_faces (%d)\n", nb_faces_normals, mesh_builder->nb_faces);
1127
1128 if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size,
1129 mesh_builder->nb_normals, sizeof(*mesh_builder->normals)))
1130 {
1131 hr = E_OUTOFMEMORY;
1132 goto end;
1133 }
1134 memcpy(mesh_builder->normals, ptr + sizeof(DWORD), mesh_builder->nb_normals * sizeof(D3DVECTOR));
1135
1136 faces_normal_idx_size = size - (2 * sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR));
1137 faces_normal_idx_ptr = faces_normal_idx_data = heap_alloc(faces_normal_idx_size);
1138 memcpy(faces_normal_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR)
1139 + sizeof(DWORD), faces_normal_idx_size);
1140 }
1141 else if (IsEqualGUID(guid, &TID_D3DRMMeshTextureCoords))
1142 {
1143 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1144 if (hr != DXFILE_OK)
1145 goto end;
1146
1147 mesh_builder->nb_coords2d = *(DWORD*)ptr;
1148
1149 TRACE("MeshTextureCoords: nb_coords2d = %d\n", mesh_builder->nb_coords2d);
1150
1151 mesh_builder->pCoords2d = heap_calloc(mesh_builder->nb_coords2d, sizeof(*mesh_builder->pCoords2d));
1152 memcpy(mesh_builder->pCoords2d, ptr + sizeof(DWORD), mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d));
1153 }
1154 else if (IsEqualGUID(guid, &TID_D3DRMMeshMaterialList))
1155 {
1157 DWORD nb_face_indices;
1158 DWORD data_size;
1159 IDirectXFileObject *child;
1160 DWORD i = 0;
1161 float* values;
1162 struct d3drm_texture *texture_object;
1163
1164 TRACE("Process MeshMaterialList\n");
1165
1166 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1167 if (hr != DXFILE_OK)
1168 goto end;
1169
1170 nb_materials = *(DWORD*)ptr;
1171 nb_face_indices = *(DWORD*)(ptr + sizeof(DWORD));
1172 data_size = 2 * sizeof(DWORD) + nb_face_indices * sizeof(DWORD);
1173
1174 TRACE("nMaterials = %u, nFaceIndexes = %u\n", nb_materials, nb_face_indices);
1175
1176 if (size != data_size)
1177 WARN("Returned size %u does not match expected one %u\n", size, data_size);
1178
1179 if (!(mesh_builder->material_indices = heap_calloc(nb_face_indices,
1180 sizeof(*mesh_builder->material_indices))))
1181 goto end;
1182 memcpy(mesh_builder->material_indices, ptr + 2 * sizeof(DWORD),
1183 nb_face_indices * sizeof(*mesh_builder->material_indices));
1184
1185 if (!(mesh_builder->materials = heap_calloc(nb_materials, sizeof(*mesh_builder->materials))))
1186 {
1187 heap_free(mesh_builder->material_indices);
1188 goto end;
1189 }
1190 mesh_builder->nb_materials = nb_materials;
1191
1192 while (SUCCEEDED(hr = IDirectXFileData_GetNextObject(pData2, &child)) && (i < nb_materials))
1193 {
1194 IDirectXFileData *data;
1195 IDirectXFileDataReference *reference;
1196 IDirectXFileObject *material_child;
1197 struct d3drm_material *object;
1198
1199 hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileData, (void **)&data);
1200 if (FAILED(hr))
1201 {
1202 hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileDataReference, (void **)&reference);
1204 if (FAILED(hr))
1205 goto end;
1206
1209 if (FAILED(hr))
1210 goto end;
1211 }
1212 else
1213 {
1215 }
1216
1217 hr = d3drm_material_create(&object, mesh_builder->d3drm);
1218 if (FAILED(hr))
1219 {
1221 goto end;
1222 }
1223 mesh_builder->materials[i].material = &object->IDirect3DRMMaterial2_iface;
1224
1225 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&ptr);
1226 if (hr != DXFILE_OK)
1227 {
1229 goto end;
1230 }
1231
1232 if (size != 44)
1233 WARN("Material size %u does not match expected one %u\n", size, 44);
1234
1235 values = (float*)ptr;
1236
1237 d3drm_set_color(&mesh_builder->materials[i].color, values[0], values[1], values[2], values[3]);
1238
1239 IDirect3DRMMaterial2_SetAmbient(mesh_builder->materials[i].material, values[0], values [1], values[2]); /* Alpha ignored */
1240 IDirect3DRMMaterial2_SetPower(mesh_builder->materials[i].material, values[4]);
1241 IDirect3DRMMaterial2_SetSpecular(mesh_builder->materials[i].material, values[5], values[6], values[7]);
1242 IDirect3DRMMaterial2_SetEmissive(mesh_builder->materials[i].material, values[8], values[9], values[10]);
1243
1244 mesh_builder->materials[i].texture = NULL;
1245
1246 hr = IDirectXFileData_GetNextObject(data, &material_child);
1247 if (hr == S_OK)
1248 {
1249 IDirectXFileData *data;
1250 char **filename;
1251
1252 if (FAILED(hr = IDirectXFileObject_QueryInterface(material_child,
1253 &IID_IDirectXFileData, (void **)&data)))
1254 {
1255 IDirectXFileDataReference *reference;
1256
1258 &IID_IDirectXFileDataReference, (void **)&reference)))
1259 {
1262 }
1263 }
1264 IDirectXFileObject_Release(material_child);
1265 if (FAILED(hr))
1266 goto end;
1267
1269 if (hr != DXFILE_OK)
1270 goto end;
1271 if (!IsEqualGUID(guid, &TID_D3DRMTextureFilename))
1272 {
1273 WARN("Not a texture filename\n");
1274 goto end;
1275 }
1276
1277 size = 4;
1279 if (SUCCEEDED(hr))
1280 {
1281 if (load_texture_proc)
1282 {
1283 IDirect3DRMTexture *texture;
1284
1285 hr = load_texture_proc(*filename, arg, &texture);
1286 if (SUCCEEDED(hr))
1287 {
1288 hr = IDirect3DTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3,
1289 (void **)&mesh_builder->materials[i].texture);
1291 }
1292 }
1293 else
1294 {
1295 HANDLE file;
1296
1297 /* If the texture file is not found, no texture is associated with the material */
1300 {
1302 if (FAILED(hr = d3drm_texture_create(&texture_object, NULL)))
1303 {
1305 goto end;
1306 }
1307 mesh_builder->materials[i].texture = &texture_object->IDirect3DRMTexture3_iface;
1308 }
1309 }
1310 }
1312 }
1313 else if (hr != DXFILEERR_NOMOREOBJECTS)
1314 {
1315 goto end;
1316 }
1317 hr = S_OK;
1318
1320 i++;
1321 }
1322 if (hr == S_OK)
1323 {
1325 WARN("Found more sub-objects than expected\n");
1326 }
1327 else if (hr != DXFILEERR_NOMOREOBJECTS)
1328 {
1329 goto end;
1330 }
1331 hr = S_OK;
1332 }
1333 else
1334 {
1335 FIXME("Unknown GUID %s, ignoring...\n", debugstr_guid(guid));
1336 }
1337
1339 pData2 = NULL;
1340 }
1341
1342 if (!mesh_builder->nb_normals)
1343 {
1344 /* Allocate normals, one per vertex */
1345 if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size,
1346 mesh_builder->nb_vertices, sizeof(*mesh_builder->normals)))
1347 goto end;
1348 memset(mesh_builder->normals, 0, mesh_builder->nb_vertices * sizeof(*mesh_builder->normals));
1349 }
1350
1351 for (i = 0; i < mesh_builder->nb_faces; i++)
1352 {
1353 DWORD j;
1354 DWORD nb_face_indexes;
1355 D3DVECTOR face_normal;
1356
1357 if (faces_vertex_idx_size < sizeof(DWORD))
1358 WARN("Not enough data to read number of indices of face %d\n", i);
1359
1360 nb_face_indexes = *(faces_data_ptr + faces_data_size++) = *(faces_vertex_idx_ptr++);
1361 faces_vertex_idx_size--;
1362 if (faces_normal_idx_data && (*(faces_normal_idx_ptr++) != nb_face_indexes))
1363 WARN("Faces indices number mismatch\n");
1364
1365 if (faces_vertex_idx_size < (nb_face_indexes * sizeof(DWORD)))
1366 WARN("Not enough data to read all indices of face %d\n", i);
1367
1368 if (!mesh_builder->nb_normals)
1369 {
1370 /* Compute face normal */
1371 if (nb_face_indexes > 2
1372 && faces_vertex_idx_ptr[0] < mesh_builder->nb_vertices
1373 && faces_vertex_idx_ptr[1] < mesh_builder->nb_vertices
1374 && faces_vertex_idx_ptr[2] < mesh_builder->nb_vertices)
1375 {
1376 D3DVECTOR a, b;
1377
1378 D3DRMVectorSubtract(&a, &mesh_builder->vertices[faces_vertex_idx_ptr[2]], &mesh_builder->vertices[faces_vertex_idx_ptr[1]]);
1379 D3DRMVectorSubtract(&b, &mesh_builder->vertices[faces_vertex_idx_ptr[0]], &mesh_builder->vertices[faces_vertex_idx_ptr[1]]);
1380 D3DRMVectorCrossProduct(&face_normal, &a, &b);
1381 D3DRMVectorNormalize(&face_normal);
1382 }
1383 else
1384 {
1385 face_normal.u1.x = 0.0f;
1386 face_normal.u2.y = 0.0f;
1387 face_normal.u3.z = 0.0f;
1388 }
1389 }
1390
1391 for (j = 0; j < nb_face_indexes; j++)
1392 {
1393 /* Copy vertex index */
1394 *(faces_data_ptr + faces_data_size++) = *faces_vertex_idx_ptr;
1395 /* Copy normal index */
1396 if (