241 TRACE(
"iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n",
244 if (!
string ||
count == 0)
269 calc_rect.
left = (
rect->right +
rect->left - new_width) / 2;
270 calc_rect.
right = calc_rect.
left + new_width;
277 UINT text_width, text_height;
284 position.
x = calc_rect.
left;
285 position.
y = calc_rect.
top;
287 text_width = calc_rect.
right - calc_rect.
left;
288 text_height = calc_rect.
bottom - calc_rect.
top;
299 if ((text_width >
This->tex_width) || (text_height >
This->tex_height))
303 if (text_width >
This->tex_width)
305 if (text_height >
This->tex_height)
329 header.biXPelsPerMeter = 0;
330 header.biYPelsPerMeter = 0;
332 header.biClrImportant = 0;
350 for (
i = 0;
i < text_height;
i++)
352 text_width *
sizeof(
DWORD));
358 for (
i = 0;
i < text_height;
i++)
362 for (
j = 0;
j < text_width;
j++)
364 *
dst++ = (*
src++ << 24) | 0xFFFFFF;
#define IDirect3DTexture9_UnlockRect(p, a)
HRESULT WINAPI D3DXCreateTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture)
GLuint GLuint GLsizei count
#define IDirect3DTexture9_Release(p)
HGDIOBJ WINAPI SelectObject(_In_ HDC, _In_ HGDIOBJ)
BOOL WINAPI DeleteObject(_In_ HGDIOBJ)
static struct d3dx_font * impl_from_ID3DXFont(ID3DXFont *iface)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
INT WINAPI DrawTextW(HDC hdc, LPCWSTR str, INT count, LPRECT rect, UINT flags)
static LPTEXTMETRICW LONG * height
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
#define ID3DXSprite_Flush(p)
const char * wine_dbgstr_rect(const RECT *rect)
#define ID3DXSprite_End(p)
#define ID3DXSprite_Release(p)
#define ID3DXSprite_Begin(p, a)
GLint GLint GLsizei GLsizei height
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
HBITMAP WINAPI CreateDIBSection(HDC hDC, CONST BITMAPINFO *BitmapInfo, UINT Usage, VOID **Bits, HANDLE hSection, DWORD dwOffset)
HRESULT WINAPI D3DXCreateSprite(struct IDirect3DDevice9 *device, struct ID3DXSprite **sprite)
#define IDirect3DTexture9_LockRect(p, a, b, c, d)
static UINT make_pow2(UINT num)