=
{
}
static HRESULT WINAPI d3d_viewport_Initialize(IDirect3DViewport3 *iface, IDirect3D *d3d)
static HRESULT WINAPI d3d_viewport_GetBackground(IDirect3DViewport3 *iface, D3DMATERIALHANDLE *material, BOOL *valid)
static HRESULT WINAPI d3d_viewport_SetBackground(IDirect3DViewport3 *iface, D3DMATERIALHANDLE material)
static HRESULT WINAPI d3d_viewport_Clear2(IDirect3DViewport3 *iface, DWORD rect_count, D3DRECT *rects, DWORD flags, DWORD color, D3DVALUE depth, DWORD stencil)
static ULONG WINAPI d3d_viewport_Release(IDirect3DViewport3 *iface)
static HRESULT WINAPI d3d_viewport_GetBackgroundDepth2(IDirect3DViewport3 *iface, IDirectDrawSurface4 **surface, BOOL *valid)
static ULONG WINAPI d3d_viewport_AddRef(IDirect3DViewport3 *iface)
static HRESULT WINAPI d3d_viewport_SetViewport(IDirect3DViewport3 *iface, D3DVIEWPORT *lpData)
static HRESULT WINAPI d3d_viewport_NextLight(IDirect3DViewport3 *iface, IDirect3DLight *lpDirect3DLight, IDirect3DLight **lplpDirect3DLight, DWORD flags)
static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface, DWORD dwVertexCount, D3DTRANSFORMDATA *data, DWORD dwFlags, DWORD *offscreen)
static HRESULT WINAPI d3d_viewport_Clear(IDirect3DViewport3 *iface, DWORD rect_count, D3DRECT *rects, DWORD flags)
static HRESULT WINAPI d3d_viewport_QueryInterface(IDirect3DViewport3 *iface, REFIID riid, void **object)
static HRESULT WINAPI d3d_viewport_SetBackgroundDepth2(IDirect3DViewport3 *iface, IDirectDrawSurface4 *surface)
static HRESULT WINAPI d3d_viewport_AddLight(IDirect3DViewport3 *iface, IDirect3DLight *lpDirect3DLight)
static HRESULT WINAPI d3d_viewport_LightElements(IDirect3DViewport3 *iface, DWORD element_count, D3DLIGHTDATA *data)
static HRESULT WINAPI d3d_viewport_GetBackgroundDepth(IDirect3DViewport3 *iface, IDirectDrawSurface **surface, BOOL *valid)
static HRESULT WINAPI d3d_viewport_GetViewport2(IDirect3DViewport3 *iface, D3DVIEWPORT2 *lpData)
static HRESULT WINAPI d3d_viewport_GetViewport(IDirect3DViewport3 *iface, D3DVIEWPORT *lpData)
static HRESULT WINAPI d3d_viewport_SetBackgroundDepth(IDirect3DViewport3 *iface, IDirectDrawSurface *surface)
static HRESULT WINAPI d3d_viewport_DeleteLight(IDirect3DViewport3 *iface, IDirect3DLight *lpDirect3DLight)
static HRESULT WINAPI d3d_viewport_SetViewport2(IDirect3DViewport3 *iface, D3DVIEWPORT2 *lpData)