ReactOS 0.4.16-dev-297-gc569aee
viewport.c File Reference
#include "config.h"
#include "wine/port.h"
#include "ddraw_private.h"
Include dependency graph for viewport.c:

Go to the source code of this file.

Classes

struct  transform_vertices_vertex
 

Functions

 WINE_DEFAULT_DEBUG_CHANNEL (ddraw)
 
static void update_clip_space (struct d3d_device *device, struct wined3d_vec3 *scale, struct wined3d_vec3 *offset)
 
void viewport_activate (struct d3d_viewport *This, BOOL ignore_lights)
 
static void _dump_D3DVIEWPORT (const D3DVIEWPORT *lpvp)
 
static void _dump_D3DVIEWPORT2 (const D3DVIEWPORT2 *lpvp)
 
static struct d3d_viewportimpl_from_IDirect3DViewport3 (IDirect3DViewport3 *iface)
 
static HRESULT WINAPI d3d_viewport_QueryInterface (IDirect3DViewport3 *iface, REFIID riid, void **object)
 
static ULONG WINAPI d3d_viewport_AddRef (IDirect3DViewport3 *iface)
 
static ULONG WINAPI d3d_viewport_Release (IDirect3DViewport3 *iface)
 
static HRESULT WINAPI d3d_viewport_Initialize (IDirect3DViewport3 *iface, IDirect3D *d3d)
 
static HRESULT WINAPI d3d_viewport_GetViewport (IDirect3DViewport3 *iface, D3DVIEWPORT *lpData)
 
static HRESULT WINAPI d3d_viewport_SetViewport (IDirect3DViewport3 *iface, D3DVIEWPORT *lpData)
 
static HRESULT WINAPI d3d_viewport_TransformVertices (IDirect3DViewport3 *iface, DWORD dwVertexCount, D3DTRANSFORMDATA *data, DWORD dwFlags, DWORD *offscreen)
 
static HRESULT WINAPI d3d_viewport_LightElements (IDirect3DViewport3 *iface, DWORD element_count, D3DLIGHTDATA *data)
 
static HRESULT WINAPI d3d_viewport_SetBackground (IDirect3DViewport3 *iface, D3DMATERIALHANDLE material)
 
static HRESULT WINAPI d3d_viewport_GetBackground (IDirect3DViewport3 *iface, D3DMATERIALHANDLE *material, BOOL *valid)
 
static HRESULT WINAPI d3d_viewport_SetBackgroundDepth (IDirect3DViewport3 *iface, IDirectDrawSurface *surface)
 
static HRESULT WINAPI d3d_viewport_GetBackgroundDepth (IDirect3DViewport3 *iface, IDirectDrawSurface **surface, BOOL *valid)
 
static HRESULT WINAPI d3d_viewport_Clear (IDirect3DViewport3 *iface, DWORD rect_count, D3DRECT *rects, DWORD flags)
 
static HRESULT WINAPI d3d_viewport_AddLight (IDirect3DViewport3 *iface, IDirect3DLight *lpDirect3DLight)
 
static HRESULT WINAPI d3d_viewport_DeleteLight (IDirect3DViewport3 *iface, IDirect3DLight *lpDirect3DLight)
 
static HRESULT WINAPI d3d_viewport_NextLight (IDirect3DViewport3 *iface, IDirect3DLight *lpDirect3DLight, IDirect3DLight **lplpDirect3DLight, DWORD flags)
 
static HRESULT WINAPI d3d_viewport_GetViewport2 (IDirect3DViewport3 *iface, D3DVIEWPORT2 *lpData)
 
static HRESULT WINAPI d3d_viewport_SetViewport2 (IDirect3DViewport3 *iface, D3DVIEWPORT2 *lpData)
 
static HRESULT WINAPI d3d_viewport_SetBackgroundDepth2 (IDirect3DViewport3 *iface, IDirectDrawSurface4 *surface)
 
static HRESULT WINAPI d3d_viewport_GetBackgroundDepth2 (IDirect3DViewport3 *iface, IDirectDrawSurface4 **surface, BOOL *valid)
 
static HRESULT WINAPI d3d_viewport_Clear2 (IDirect3DViewport3 *iface, DWORD rect_count, D3DRECT *rects, DWORD flags, DWORD color, D3DVALUE depth, DWORD stencil)
 
struct d3d_viewportunsafe_impl_from_IDirect3DViewport3 (IDirect3DViewport3 *iface)
 
struct d3d_viewportunsafe_impl_from_IDirect3DViewport2 (IDirect3DViewport2 *iface)
 
struct d3d_viewportunsafe_impl_from_IDirect3DViewport (IDirect3DViewport *iface)
 
void d3d_viewport_init (struct d3d_viewport *viewport, struct ddraw *ddraw)
 

Variables

static const struct IDirect3DViewport3Vtbl d3d_viewport_vtbl
 

Function Documentation

◆ _dump_D3DVIEWPORT()

static void _dump_D3DVIEWPORT ( const D3DVIEWPORT lpvp)
static

Definition at line 115 of file viewport.c.

116{
117 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
118 lpvp->dwSize, lpvp->dwX, lpvp->dwY);
119 TRACE(" - dwWidth = %d dwHeight = %d\n",
120 lpvp->dwWidth, lpvp->dwHeight);
121 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
122 lpvp->dvScaleX, lpvp->dvScaleY);
123 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
124 lpvp->dvMaxX, lpvp->dvMaxY);
125 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
126 lpvp->dvMinZ, lpvp->dvMaxZ);
127}
#define TRACE(s)
Definition: solgame.cpp:4
DWORD dwHeight
Definition: d3dtypes.h:367
D3DVALUE dvMaxX
Definition: d3dtypes.h:370
D3DVALUE dvMaxZ
Definition: d3dtypes.h:373
D3DVALUE dvScaleY
Definition: d3dtypes.h:369
DWORD dwSize
Definition: d3dtypes.h:363
DWORD dwWidth
Definition: d3dtypes.h:366
DWORD dwX
Definition: d3dtypes.h:364
D3DVALUE dvMaxY
Definition: d3dtypes.h:371
DWORD dwY
Definition: d3dtypes.h:365
D3DVALUE dvScaleX
Definition: d3dtypes.h:368
D3DVALUE dvMinZ
Definition: d3dtypes.h:372

Referenced by d3d_viewport_GetViewport(), and d3d_viewport_SetViewport().

◆ _dump_D3DVIEWPORT2()

static void _dump_D3DVIEWPORT2 ( const D3DVIEWPORT2 lpvp)
static

Definition at line 129 of file viewport.c.

130{
131 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
132 lpvp->dwSize, lpvp->dwX, lpvp->dwY);
133 TRACE(" - dwWidth = %d dwHeight = %d\n",
134 lpvp->dwWidth, lpvp->dwHeight);
135 TRACE(" - dvClipX = %f dvClipY = %f\n",
136 lpvp->dvClipX, lpvp->dvClipY);
137 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
138 lpvp->dvClipWidth, lpvp->dvClipHeight);
139 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
140 lpvp->dvMinZ, lpvp->dvMaxZ);
141}
D3DVALUE dvMaxZ
Definition: d3dtypes.h:387
DWORD dwSize
Definition: d3dtypes.h:377
D3DVALUE dvClipHeight
Definition: d3dtypes.h:385
D3DVALUE dvClipY
Definition: d3dtypes.h:383
D3DVALUE dvMinZ
Definition: d3dtypes.h:386
D3DVALUE dvClipX
Definition: d3dtypes.h:382
DWORD dwHeight
Definition: d3dtypes.h:381
DWORD dwWidth
Definition: d3dtypes.h:380
D3DVALUE dvClipWidth
Definition: d3dtypes.h:384

Referenced by d3d_viewport_GetViewport2(), and d3d_viewport_SetViewport2().

◆ d3d_viewport_AddLight()

static HRESULT WINAPI d3d_viewport_AddLight ( IDirect3DViewport3 *  iface,
IDirect3DLight *  lpDirect3DLight 
)
static

Definition at line 720 of file viewport.c.

721{
723 struct d3d_light *light_impl = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
724 DWORD i = 0;
725 DWORD map = This->map_lights;
726
727 TRACE("iface %p, light %p.\n", iface, lpDirect3DLight);
728
730
731 if (This->num_lights >= 8)
732 {
734 return DDERR_INVALIDPARAMS;
735 }
736
737 /* Find a light number and update both light and viewports objects accordingly */
738 while (map & 1)
739 {
740 map >>= 1;
741 ++i;
742 }
743 light_impl->dwLightIndex = i;
744 This->num_lights++;
745 This->map_lights |= 1<<i;
746
747 /* Add the light in the 'linked' chain */
748 list_add_head(&This->light_list, &light_impl->entry);
749 IDirect3DLight_AddRef(lpDirect3DLight);
750
751 /* Attach the light to the viewport */
752 light_impl->active_viewport = This;
753
754 /* If active, activate the light */
755 if (This->active_device && light_impl->light.dwFlags & D3DLIGHT_ACTIVE)
756 {
757 /* Disable the flag so that light_activate actually does its job. */
758 light_impl->light.dwFlags &= ~D3DLIGHT_ACTIVE;
759 light_activate(light_impl);
760 }
761
763
764 return D3D_OK;
765}
static void list_add_head(struct list_entry *head, struct list_entry *entry)
Definition: list.h:76
Definition: _map.h:48
#define IDirect3DLight_AddRef(p)
Definition: d3d.h:422
#define D3D_OK
Definition: d3d.h:106
#define D3DLIGHT_ACTIVE
Definition: d3dtypes.h:596
static struct d3d_viewport * impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface)
Definition: viewport.c:143
struct d3d_light * unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN
Definition: light.c:254
void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN
Definition: light.c:51
unsigned long DWORD
Definition: ntddk_ex.h:95
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
#define DDERR_INVALIDPARAMS
Definition: ddraw.h:79
DWORD dwFlags
Definition: d3dtypes.h:615
struct list entry
D3DLIGHT2 light
struct d3d_viewport * active_viewport
DWORD dwLightIndex
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368

◆ d3d_viewport_AddRef()

static ULONG WINAPI d3d_viewport_AddRef ( IDirect3DViewport3 *  iface)
static

Definition at line 197 of file viewport.c.

198{
199 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
200 ULONG ref = InterlockedIncrement(&viewport->ref);
201
202 TRACE("%p increasing refcount to %u.\n", viewport, ref);
203
204 return ref;
205}
#define InterlockedIncrement
Definition: armddk.h:53
Definition: send.c:48
uint32_t ULONG
Definition: typedefs.h:59

◆ d3d_viewport_Clear()

static HRESULT WINAPI d3d_viewport_Clear ( IDirect3DViewport3 *  iface,
DWORD  rect_count,
D3DRECT rects,
DWORD  flags 
)
static

Definition at line 651 of file viewport.c.

653{
655 DWORD color = 0x00000000;
656 HRESULT hr;
657 IDirect3DViewport3 *current_viewport;
658 IDirect3DDevice3 *d3d_device3;
659
660 TRACE("iface %p, rect_count %u, rects %p, flags %#x.\n", iface, rect_count, rects, flags);
661
662 if (!rects || !rect_count)
663 {
664 WARN("rect_count = %u, rects = %p, ignoring clear\n", rect_count, rects);
665 return D3D_OK;
666 }
667
668 if (This->active_device == NULL) {
669 ERR(" Trying to clear a viewport not attached to a device!\n");
671 }
672 d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
673
675
677 {
678 if (!This->background)
679 WARN("No background material set.\n");
680 else
681 color = D3DRGBA(This->background->mat.u.diffuse.u1.r,
682 This->background->mat.u.diffuse.u2.g,
683 This->background->mat.u.diffuse.u3.b,
684 This->background->mat.u.diffuse.u4.a);
685 }
686
687 /* Need to temporarily activate the viewport to clear it. The previously
688 * active one will be restored afterwards. */
690
691 hr = IDirect3DDevice7_Clear(&This->active_device->IDirect3DDevice7_iface, rect_count, rects,
692 flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET), color, 1.0, 0x00000000);
693
694 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport)))
695 {
696 struct d3d_viewport *vp = impl_from_IDirect3DViewport3(current_viewport);
698 IDirect3DViewport3_Release(current_viewport);
699 }
700
702
703 return hr;
704}
#define WARN(fmt,...)
Definition: precomp.h:61
#define ERR(fmt,...)
Definition: precomp.h:57
#define D3DCLEAR_ZBUFFER
Definition: d3d8types.h:31
#define D3DCLEAR_TARGET
Definition: d3d8types.h:30
#define D3DERR_VIEWPORTHASNODEVICE
Definition: d3d.h:159
#define IDirect3DViewport3_Release(p)
Definition: d3d.h:827
#define IDirect3DDevice7_Clear(p, a, b, c, d, e, f)
Definition: d3d.h:1353
#define IDirect3DDevice3_GetCurrentViewport(p, a)
Definition: d3d.h:1204
void viewport_activate(struct d3d_viewport *This, BOOL ignore_lights)
Definition: viewport.c:55
#define NULL
Definition: types.h:112
#define TRUE
Definition: types.h:120
#define D3DRGBA
Definition: dx7todx8.h:8
GLuint color
Definition: glext.h:6243
GLbitfield flags
Definition: glext.h:7161
#define SUCCEEDED(hr)
Definition: intsafe.h:50
HRESULT hr
Definition: shlfolder.c:183

◆ d3d_viewport_Clear2()

static HRESULT WINAPI d3d_viewport_Clear2 ( IDirect3DViewport3 *  iface,
DWORD  rect_count,
D3DRECT rects,
DWORD  flags,
DWORD  color,
D3DVALUE  depth,
DWORD  stencil 
)
static

Definition at line 1046 of file viewport.c.

1048{
1049 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
1050 HRESULT hr;
1051 IDirect3DViewport3 *current_viewport;
1052 IDirect3DDevice3 *d3d_device3;
1053
1054 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.\n",
1055 iface, rect_count, rects, flags, color, depth, stencil);
1056
1057 if (!rects || !rect_count)
1058 {
1059 WARN("rect_count = %u, rects = %p, ignoring clear\n", rect_count, rects);
1060 return D3D_OK;
1061 }
1062
1064
1065 if (!viewport->active_device)
1066 {
1067 WARN("Trying to clear a viewport not attached to a device.\n");
1070 }
1071 d3d_device3 = &viewport->active_device->IDirect3DDevice3_iface;
1072 /* Need to temporarily activate viewport to clear it. Previously active
1073 * one will be restored afterwards. */
1074 viewport_activate(viewport, TRUE);
1075
1076 hr = IDirect3DDevice7_Clear(&viewport->active_device->IDirect3DDevice7_iface,
1077 rect_count, rects, flags, color, depth, stencil);
1078 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport)))
1079 {
1080 struct d3d_viewport *vp = impl_from_IDirect3DViewport3(current_viewport);
1082 IDirect3DViewport3_Release(current_viewport);
1083 }
1084
1086
1087 return hr;
1088}
GLint GLint GLsizei GLsizei GLsizei depth
Definition: gl.h:1546
GLint GLfloat GLint stencil
Definition: glext.h:6260
struct d3d_device * active_device

◆ d3d_viewport_DeleteLight()

static HRESULT WINAPI d3d_viewport_DeleteLight ( IDirect3DViewport3 *  iface,
IDirect3DLight *  lpDirect3DLight 
)
static

Definition at line 780 of file viewport.c.

781{
782 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
783 struct d3d_light *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
784
785 TRACE("iface %p, light %p.\n", iface, lpDirect3DLight);
786
788
789 if (l->active_viewport != viewport)
790 {
791 WARN("Light %p active viewport is %p.\n", l, l->active_viewport);
793 return DDERR_INVALIDPARAMS;
794 }
795
797 list_remove(&l->entry);
798 l->active_viewport = NULL;
799 IDirect3DLight_Release(lpDirect3DLight);
800 --viewport->num_lights;
801 viewport->map_lights &= ~(1 << l->dwLightIndex);
802
804
805 return D3D_OK;
806}
static void list_remove(struct list_entry *entry)
Definition: list.h:90
r l[0]
Definition: byte_order.h:168
#define IDirect3DLight_Release(p)
Definition: d3d.h:423
void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN
Definition: light.c:75

◆ d3d_viewport_GetBackground()

static HRESULT WINAPI d3d_viewport_GetBackground ( IDirect3DViewport3 *  iface,
D3DMATERIALHANDLE material,
BOOL valid 
)
static

Definition at line 576 of file viewport.c.

578{
579 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
580
581 TRACE("iface %p, material %p, valid %p.\n", iface, material, valid);
582
584 if (valid)
585 *valid = !!viewport->background;
586 if (material)
587 *material = viewport->background ? viewport->background->Handle : 0;
589
590 return D3D_OK;
591}
BOOLEAN valid
struct d3d_material * background

◆ d3d_viewport_GetBackgroundDepth()

static HRESULT WINAPI d3d_viewport_GetBackgroundDepth ( IDirect3DViewport3 *  iface,
IDirectDrawSurface **  surface,
BOOL valid 
)
static

Definition at line 626 of file viewport.c.

628{
629 FIXME("iface %p, surface %p, valid %p stub!\n", iface, surface, valid);
630
631 return DD_OK;
632}
#define FIXME(fmt,...)
Definition: precomp.h:53
#define DD_OK
Definition: ddraw.h:186

◆ d3d_viewport_GetBackgroundDepth2()

static HRESULT WINAPI d3d_viewport_GetBackgroundDepth2 ( IDirect3DViewport3 *  iface,
IDirectDrawSurface4 **  surface,
BOOL valid 
)
static

Definition at line 1022 of file viewport.c.

1024{
1025 FIXME("iface %p, surface %p, valid %p stub!\n", iface, surface, valid);
1026
1027 return D3D_OK;
1028}

◆ d3d_viewport_GetViewport()

static HRESULT WINAPI d3d_viewport_GetViewport ( IDirect3DViewport3 *  iface,
D3DVIEWPORT lpData 
)
static

Definition at line 265 of file viewport.c.

266{
269
270 TRACE("iface %p, data %p.\n", iface, lpData);
271
273
274 dwSize = lpData->dwSize;
275 if (!This->use_vp2)
276 memcpy(lpData, &(This->viewports.vp1), dwSize);
277 else {
279 vp1.dwSize = sizeof(vp1);
280 vp1.dwX = This->viewports.vp2.dwX;
281 vp1.dwY = This->viewports.vp2.dwY;
282 vp1.dwWidth = This->viewports.vp2.dwWidth;
283 vp1.dwHeight = This->viewports.vp2.dwHeight;
284 vp1.dvMaxX = 0.0;
285 vp1.dvMaxY = 0.0;
286 vp1.dvScaleX = 0.0;
287 vp1.dvScaleY = 0.0;
288 vp1.dvMinZ = This->viewports.vp2.dvMinZ;
289 vp1.dvMaxZ = This->viewports.vp2.dvMaxZ;
290 memcpy(lpData, &vp1, dwSize);
291 }
292
293 if (TRACE_ON(ddraw))
294 {
295 TRACE(" returning D3DVIEWPORT :\n");
296 _dump_D3DVIEWPORT(lpData);
297 }
298
300
301 return DD_OK;
302}
static void _dump_D3DVIEWPORT(const D3DVIEWPORT *lpvp)
Definition: viewport.c:115
#define TRACE_ON(x)
Definition: compat.h:75
#define memcpy(s1, s2, n)
Definition: mkisofs.h:878
PSDBQUERYRESULT_VISTA PVOID DWORD * dwSize
Definition: env.c:56
D3DVIEWPORT vp1

◆ d3d_viewport_GetViewport2()

static HRESULT WINAPI d3d_viewport_GetViewport2 ( IDirect3DViewport3 *  iface,
D3DVIEWPORT2 lpData 
)
static

Definition at line 901 of file viewport.c.

902{
905
906 TRACE("iface %p, data %p.\n", iface, lpData);
907
909 dwSize = lpData->dwSize;
910 if (This->use_vp2)
911 memcpy(lpData, &(This->viewports.vp2), dwSize);
912 else {
914 vp2.dwSize = sizeof(vp2);
915 vp2.dwX = This->viewports.vp1.dwX;
916 vp2.dwY = This->viewports.vp1.dwY;
917 vp2.dwWidth = This->viewports.vp1.dwWidth;
918 vp2.dwHeight = This->viewports.vp1.dwHeight;
919 vp2.dvClipX = 0.0;
920 vp2.dvClipY = 0.0;
921 vp2.dvClipWidth = 0.0;
922 vp2.dvClipHeight = 0.0;
923 vp2.dvMinZ = This->viewports.vp1.dvMinZ;
924 vp2.dvMaxZ = This->viewports.vp1.dvMaxZ;
925 memcpy(lpData, &vp2, dwSize);
926 }
927
928 if (TRACE_ON(ddraw))
929 {
930 TRACE(" returning D3DVIEWPORT2 :\n");
931 _dump_D3DVIEWPORT2(lpData);
932 }
933
935
936 return D3D_OK;
937}
static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2 *lpvp)
Definition: viewport.c:129
D3DVIEWPORT2 vp2

◆ d3d_viewport_init()

void d3d_viewport_init ( struct d3d_viewport viewport,
struct ddraw ddraw 
)

Definition at line 1146 of file viewport.c.

1147{
1148 viewport->IDirect3DViewport3_iface.lpVtbl = &d3d_viewport_vtbl;
1149 viewport->ref = 1;
1150 viewport->ddraw = ddraw;
1151 viewport->use_vp2 = 0xff;
1152 list_init(&viewport->light_list);
1153}
static void list_init(struct list_entry *head)
Definition: list.h:51
static const struct IDirect3DViewport3Vtbl d3d_viewport_vtbl
Definition: viewport.c:1094
struct list light_list
struct ddraw * ddraw
IDirect3DViewport3 IDirect3DViewport3_iface

Referenced by d3d3_CreateViewport().

◆ d3d_viewport_Initialize()

static HRESULT WINAPI d3d_viewport_Initialize ( IDirect3DViewport3 *  iface,
IDirect3D *  d3d 
)
static

Definition at line 245 of file viewport.c.

246{
247 TRACE("iface %p, d3d %p.\n", iface, d3d);
248
250}
#define DDERR_ALREADYINITIALIZED
Definition: ddraw.h:67

◆ d3d_viewport_LightElements()

static HRESULT WINAPI d3d_viewport_LightElements ( IDirect3DViewport3 *  iface,
DWORD  element_count,
D3DLIGHTDATA data 
)
static

Definition at line 529 of file viewport.c.

531{
532 TRACE("iface %p, element_count %u, data %p.\n", iface, element_count, data);
533
534 return DDERR_UNSUPPORTED;
535}
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
#define DDERR_UNSUPPORTED
Definition: ddraw.h:127

◆ d3d_viewport_NextLight()

static HRESULT WINAPI d3d_viewport_NextLight ( IDirect3DViewport3 *  iface,
IDirect3DLight *  lpDirect3DLight,
IDirect3DLight **  lplpDirect3DLight,
DWORD  flags 
)
static

Definition at line 821 of file viewport.c.

823{
824 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
825 struct d3d_light *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
826 struct list *entry;
827 HRESULT hr;
828
829 TRACE("iface %p, light %p, next_light %p, flags %#x.\n",
830 iface, lpDirect3DLight, lplpDirect3DLight, flags);
831
832 if (!lplpDirect3DLight)
833 return DDERR_INVALIDPARAMS;
834
836
837 switch (flags)
838 {
839 case D3DNEXT_NEXT:
840 if (!l || l->active_viewport != viewport)
841 {
842 if (l)
843 WARN("Light %p active viewport is %p.\n", l, l->active_viewport);
844 entry = NULL;
845 }
846 else
847 entry = list_next(&viewport->light_list, &l->entry);
848 break;
849
850 case D3DNEXT_HEAD:
851 entry = list_head(&viewport->light_list);
852 break;
853
854 case D3DNEXT_TAIL:
855 entry = list_tail(&viewport->light_list);
856 break;
857
858 default:
859 entry = NULL;
860 WARN("Invalid flags %#x.\n", flags);
861 break;
862 }
863
864 if (entry)
865 {
866 *lplpDirect3DLight = (IDirect3DLight *)LIST_ENTRY(entry, struct d3d_light, entry);
867 IDirect3DLight_AddRef(*lplpDirect3DLight);
868 hr = D3D_OK;
869 }
870 else
871 {
872 *lplpDirect3DLight = NULL;
874 }
875
877
878 return hr;
879}
Definition: list.h:37
#define D3DNEXT_NEXT
Definition: d3d.h:192
#define D3DNEXT_TAIL
Definition: d3d.h:194
#define D3DNEXT_HEAD
Definition: d3d.h:193
uint32_t entry
Definition: isohybrid.c:63
__WINE_SERVER_LIST_INLINE struct list * list_next(const struct list *list, const struct list *elem)
Definition: list.h:115
__WINE_SERVER_LIST_INLINE struct list * list_tail(const struct list *list)
Definition: list.h:137
Definition: list.h:15
#define LIST_ENTRY(type)
Definition: queue.h:175

◆ d3d_viewport_QueryInterface()

static HRESULT WINAPI d3d_viewport_QueryInterface ( IDirect3DViewport3 *  iface,
REFIID  riid,
void **  object 
)
static

Definition at line 168 of file viewport.c.

169{
170 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
171
172 if (IsEqualGUID(&IID_IDirect3DViewport3, riid)
173 || IsEqualGUID(&IID_IDirect3DViewport2, riid)
174 || IsEqualGUID(&IID_IDirect3DViewport, riid)
176 {
178 *object = iface;
179 return S_OK;
180 }
181
182 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
183
184 *object = NULL;
185 return E_NOINTERFACE;
186}
const GUID IID_IUnknown
#define IDirect3DViewport3_AddRef(p)
Definition: d3d.h:826
REFIID riid
Definition: atlbase.h:39
#define S_OK
Definition: intsafe.h:52
#define debugstr_guid
Definition: kernel32.h:35
#define IsEqualGUID(rguid1, rguid2)
Definition: guiddef.h:147
#define E_NOINTERFACE
Definition: winerror.h:2364

◆ d3d_viewport_Release()

static ULONG WINAPI d3d_viewport_Release ( IDirect3DViewport3 *  iface)
static

Definition at line 216 of file viewport.c.

217{
218 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
219 ULONG ref = InterlockedDecrement(&viewport->ref);
220
221 TRACE("%p decreasing refcount to %u.\n", viewport, ref);
222
223 if (!ref)
224 heap_free(viewport);
225
226 return ref;
227}
static BOOL heap_free(void *mem)
Definition: appwiz.h:76
#define InterlockedDecrement
Definition: armddk.h:52

◆ d3d_viewport_SetBackground()

static HRESULT WINAPI d3d_viewport_SetBackground ( IDirect3DViewport3 *  iface,
D3DMATERIALHANDLE  material 
)
static

Definition at line 537 of file viewport.c.

538{
539 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
540 struct d3d_material *m;
541
542 TRACE("iface %p, material %#x.\n", iface, material);
543
545
546 if (!(m = ddraw_get_object(&viewport->ddraw->d3ddevice->handle_table, material - 1, DDRAW_HANDLE_MATERIAL)))
547 {
548 WARN("Invalid material handle %#x.\n", material);
550 return DDERR_INVALIDPARAMS;
551 }
552
553 TRACE("Setting background color : %.8e %.8e %.8e %.8e.\n",
554 m->mat.u.diffuse.u1.r, m->mat.u.diffuse.u2.g,
555 m->mat.u.diffuse.u3.b, m->mat.u.diffuse.u4.a);
556 viewport->background = m;
557
559
560 return D3D_OK;
561}
@ DDRAW_HANDLE_MATERIAL
void * ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN
Definition: main.c:182
const GLfloat * m
Definition: glext.h:10848

◆ d3d_viewport_SetBackgroundDepth()

static HRESULT WINAPI d3d_viewport_SetBackgroundDepth ( IDirect3DViewport3 *  iface,
IDirectDrawSurface *  surface 
)
static

Definition at line 605 of file viewport.c.

606{
607 FIXME("iface %p, surface %p stub!\n", iface, surface);
608
609 return D3D_OK;
610}

◆ d3d_viewport_SetBackgroundDepth2()

static HRESULT WINAPI d3d_viewport_SetBackgroundDepth2 ( IDirect3DViewport3 *  iface,
IDirectDrawSurface4 *  surface 
)
static

Definition at line 1001 of file viewport.c.

1003{
1004 FIXME("iface %p, surface %p stub!\n", iface, surface);
1005
1006 return D3D_OK;
1007}

◆ d3d_viewport_SetViewport()

static HRESULT WINAPI d3d_viewport_SetViewport ( IDirect3DViewport3 *  iface,
D3DVIEWPORT lpData 
)
static

Definition at line 317 of file viewport.c.

318{
320 IDirect3DViewport3 *current_viewport;
321
322 TRACE("iface %p, data %p.\n", iface, lpData);
323
324 if (TRACE_ON(ddraw))
325 {
326 TRACE(" getting D3DVIEWPORT :\n");
327 _dump_D3DVIEWPORT(lpData);
328 }
329
331
332 This->use_vp2 = 0;
333 memset(&(This->viewports.vp1), 0, sizeof(This->viewports.vp1));
334 memcpy(&(This->viewports.vp1), lpData, lpData->dwSize);
335
336 /* Tests on two games show that these values are never used properly so override
337 them with proper ones :-)
338 */
339 This->viewports.vp1.dvMinZ = 0.0;
340 This->viewports.vp1.dvMaxZ = 1.0;
341
342 if (This->active_device)
343 {
344 IDirect3DDevice3 *d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
345 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport)))
346 {
347 if (current_viewport == iface) viewport_activate(This, FALSE);
348 IDirect3DViewport3_Release(current_viewport);
349 }
350 }
351
353
354 return DD_OK;
355}
#define FALSE
Definition: types.h:117
#define memset(x, y, z)
Definition: compat.h:39

◆ d3d_viewport_SetViewport2()

static HRESULT WINAPI d3d_viewport_SetViewport2 ( IDirect3DViewport3 *  iface,
D3DVIEWPORT2 lpData 
)
static

Definition at line 951 of file viewport.c.

952{
954 IDirect3DViewport3 *current_viewport;
955
956 TRACE("iface %p, data %p.\n", iface, lpData);
957
958 if (TRACE_ON(ddraw))
959 {
960 TRACE(" getting D3DVIEWPORT2 :\n");
961 _dump_D3DVIEWPORT2(lpData);
962 }
963
965
966 This->use_vp2 = 1;
967 memset(&(This->viewports.vp2), 0, sizeof(This->viewports.vp2));
968 memcpy(&(This->viewports.vp2), lpData, lpData->dwSize);
969
970 if (This->active_device)
971 {
972 IDirect3DDevice3 *d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
973 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport)))
974 {
975 if (current_viewport == iface) viewport_activate(This, FALSE);
976 IDirect3DViewport3_Release(current_viewport);
977 }
978 }
979
981
982 return D3D_OK;
983}

◆ d3d_viewport_TransformVertices()

static HRESULT WINAPI d3d_viewport_TransformVertices ( IDirect3DViewport3 *  iface,
DWORD  dwVertexCount,
D3DTRANSFORMDATA data,
DWORD  dwFlags,
DWORD offscreen 
)
static

Definition at line 393 of file viewport.c.

395{
396 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
397 D3DVIEWPORT vp = viewport->viewports.vp1;
398 D3DMATRIX view_mat, world_mat, proj_mat, mat;
400 float x, y, z, w;
401 unsigned int i;
402 D3DHVERTEX *outH;
403 struct d3d_device *device = viewport->active_device;
404 BOOL activate = device->current_viewport != viewport;
405
406 TRACE("iface %p, vertex_count %u, data %p, flags %#x, offscreen %p.\n",
407 iface, dwVertexCount, data, dwFlags, offscreen);
408
409 /* Tests on windows show that Windows crashes when this occurs,
410 * so don't return the (intuitive) return value
411 if (!device)
412 {
413 WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
414 return D3DERR_VIEWPORTHASNODEVICE;
415 }
416 */
417
418 if (!data || data->dwSize != sizeof(*data))
419 {
420 WARN("Transform data is NULL or size is incorrect, returning DDERR_INVALIDPARAMS\n");
421 return DDERR_INVALIDPARAMS;
422 }
424 {
425 WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n");
426 return DDERR_INVALIDPARAMS;
427 }
428
430 if (activate)
431 viewport_activate(viewport, TRUE);
432
433 wined3d_device_get_transform(device->wined3d_device,
434 D3DTRANSFORMSTATE_VIEW, (struct wined3d_matrix *)&view_mat);
435 wined3d_device_get_transform(device->wined3d_device,
436 WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)&world_mat);
437 wined3d_device_get_transform(device->wined3d_device,
438 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&proj_mat);
439 multiply_matrix(&mat, &view_mat, &world_mat);
440 multiply_matrix(&mat, &proj_mat, &mat);
441
442 /* The pointer is not tested against NULL on Windows. */
444 *offscreen = ~0U;
445 else
446 *offscreen = 0;
447
448 outH = data->lpHOut;
449 for(i = 0; i < dwVertexCount; i++)
450 {
451 in = (struct transform_vertices_vertex *)((char *)data->lpIn + data->dwInSize * i);
452 out = (struct transform_vertices_vertex *)((char *)data->lpOut + data->dwOutSize * i);
453
454 x = (in->x * mat._11) + (in->y * mat._21) + (in->z * mat._31) + mat._41;
455 y = (in->x * mat._12) + (in->y * mat._22) + (in->z * mat._32) + mat._42;
456 z = (in->x * mat._13) + (in->y * mat._23) + (in->z * mat._33) + mat._43;
457 w = (in->x * mat._14) + (in->y * mat._24) + (in->z * mat._34) + mat._44;
458
460 {
461 /* If clipping is enabled, Windows assumes that outH is
462 * a valid pointer. */
463 outH[i].u1.hx = (x - device->legacy_clipspace._41 * w) / device->legacy_clipspace._11;
464 outH[i].u2.hy = (y - device->legacy_clipspace._42 * w) / device->legacy_clipspace._22;
465 outH[i].u3.hz = (z - device->legacy_clipspace._43 * w) / device->legacy_clipspace._33;
466
467 outH[i].dwFlags = 0;
468 if (x > w)
469 outH[i].dwFlags |= D3DCLIP_RIGHT;
470 if (x < -w)
471 outH[i].dwFlags |= D3DCLIP_LEFT;
472 if (y > w)
473 outH[i].dwFlags |= D3DCLIP_TOP;
474 if (y < -w)
475 outH[i].dwFlags |= D3DCLIP_BOTTOM;
476 if (z < 0.0f)
477 outH[i].dwFlags |= D3DCLIP_FRONT;
478 if (z > w)
479 outH[i].dwFlags |= D3DCLIP_BACK;
480
481 *offscreen &= outH[i].dwFlags;
482
483 if(outH[i].dwFlags)
484 {
485 /* Looks like native just drops the vertex, leaves whatever data
486 * it has in the output buffer and goes on with the next vertex.
487 * The exact scheme hasn't been figured out yet, but windows
488 * definitely writes something there.
489 */
490 out->x = x;
491 out->y = y;
492 out->z = z;
493 out->w = w;
494 continue;
495 }
496 }
497
498 w = 1 / w;
499 x *= w; y *= w; z *= w;
500
501 out->x = (x + 1.0f) * vp.dwWidth * 0.5 + vp.dwX;
502 out->y = (-y + 1.0f) * vp.dwHeight * 0.5 + vp.dwY;
503 out->z = z;
504 out->w = w;
505 out->payload = in->payload;
506 }
507
508 if (activate && device->current_viewport)
509 viewport_activate(device->current_viewport, TRUE);
510
512
513 TRACE("All done\n");
514 return DD_OK;
515}
#define U(x)
Definition: wordpad.c:45
#define D3DTRANSFORM_UNCLIPPED
Definition: d3dtypes.h:483
#define D3DCLIP_BOTTOM
Definition: d3dtypes.h:411
#define D3DCLIP_BACK
Definition: d3dtypes.h:413
#define D3DCLIP_LEFT
Definition: d3dtypes.h:408
#define D3DTRANSFORM_CLIPPED
Definition: d3dtypes.h:482
#define D3DCLIP_RIGHT
Definition: d3dtypes.h:409
#define D3DCLIP_FRONT
Definition: d3dtypes.h:412
#define D3DCLIP_TOP
Definition: d3dtypes.h:410
void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN
Definition: utils.c:1173
void CDECL wined3d_device_get_transform(const struct wined3d_device *device, enum wined3d_transform_state state, struct wined3d_matrix *matrix)
Definition: device.c:1540
#define D3DTRANSFORMSTATE_VIEW
Definition: dx7todx8.h:21
unsigned int BOOL
Definition: ntddk_ex.h:94
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
GLint GLint GLint GLint GLint GLint y
Definition: gl.h:1548
GLuint in
Definition: glext.h:9616
GLubyte GLubyte GLubyte GLubyte w
Definition: glext.h:6102
GLdouble GLdouble z
Definition: glext.h:5874
if(dx< 0)
Definition: linetemp.h:194
static const MAT2 mat
Definition: font.c:66
static FILE * out
Definition: regtests2xml.c:44
D3DVALUE hx
Definition: d3dtypes.h:204
DWORD dwFlags
Definition: d3dtypes.h:202
D3DVALUE hz
Definition: d3dtypes.h:212
union d3d_viewport::@249 viewports
Definition: devices.h:37
_In_ PCCERT_CONTEXT _In_ DWORD dwFlags
Definition: wincrypt.h:1176
#define WINED3D_TS_WORLD_MATRIX(index)
Definition: wined3d.h:664
@ WINED3D_TS_PROJECTION
Definition: wined3d.h:649

◆ impl_from_IDirect3DViewport3()

◆ unsafe_impl_from_IDirect3DViewport()

struct d3d_viewport * unsafe_impl_from_IDirect3DViewport ( IDirect3DViewport *  iface)

Definition at line 1138 of file viewport.c.

1139{
1140 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1141 if (!iface) return NULL;
1142 assert(iface->lpVtbl == (IDirect3DViewportVtbl *)&d3d_viewport_vtbl);
1143 return CONTAINING_RECORD((IDirect3DViewport3 *)iface, struct d3d_viewport, IDirect3DViewport3_iface);
1144}
#define assert(x)
Definition: debug.h:53

Referenced by d3d_device1_AddViewport(), d3d_device1_DeleteViewport(), d3d_device1_Execute(), and d3d_device1_NextViewport().

◆ unsafe_impl_from_IDirect3DViewport2()

struct d3d_viewport * unsafe_impl_from_IDirect3DViewport2 ( IDirect3DViewport2 *  iface)

Definition at line 1130 of file viewport.c.

1131{
1132 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1133 if (!iface) return NULL;
1134 assert(iface->lpVtbl == (IDirect3DViewport2Vtbl *)&d3d_viewport_vtbl);
1135 return CONTAINING_RECORD((IDirect3DViewport3 *)iface, struct d3d_viewport, IDirect3DViewport3_iface);
1136}

Referenced by d3d_device2_AddViewport(), d3d_device2_DeleteViewport(), d3d_device2_NextViewport(), and d3d_device2_SetCurrentViewport().

◆ unsafe_impl_from_IDirect3DViewport3()

struct d3d_viewport * unsafe_impl_from_IDirect3DViewport3 ( IDirect3DViewport3 *  iface)

Definition at line 1123 of file viewport.c.

1124{
1125 if (!iface) return NULL;
1126 assert(iface->lpVtbl == &d3d_viewport_vtbl);
1127 return CONTAINING_RECORD(iface, struct d3d_viewport, IDirect3DViewport3_iface);
1128}

Referenced by d3d_device3_AddViewport(), d3d_device3_DeleteViewport(), d3d_device3_NextViewport(), and d3d_device3_SetCurrentViewport().

◆ update_clip_space()

static void update_clip_space ( struct d3d_device device,
struct wined3d_vec3 scale,
struct wined3d_vec3 offset 
)
static

Definition at line 31 of file viewport.c.

33{
34 D3DMATRIX clip_space =
35 {
36 scale->x, 0.0f, 0.0f, 0.0f,
37 0.0f, scale->y, 0.0f, 0.0f,
38 0.0f, 0.0f, scale->z, 0.0f,
39 offset->x, offset->y, offset->z, 1.0f,
40 };
41 D3DMATRIX projection;
42
43 multiply_matrix(&projection, &clip_space, &device->legacy_projection);
45 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection);
46 device->legacy_clipspace = clip_space;
47}
void CDECL wined3d_device_set_transform(struct wined3d_device *device, enum wined3d_transform_state d3dts, const struct wined3d_matrix *matrix)
Definition: device.c:1505
GLenum GLenum GLenum GLenum GLenum scale
Definition: glext.h:9032
GLintptr offset
Definition: glext.h:5920

Referenced by viewport_activate().

◆ viewport_activate()

void viewport_activate ( struct d3d_viewport This,
BOOL  ignore_lights 
)

Definition at line 55 of file viewport.c.

56{
58 D3DVIEWPORT7 vp;
59
60 if (!ignore_lights)
61 {
62 struct d3d_light *light;
63
64 /* Activate all the lights associated with this context */
65 LIST_FOR_EACH_ENTRY(light, &This->light_list, struct d3d_light, entry)
66 {
68 }
69 }
70
71 /* And copy the values in the structure used by the device */
72 if (This->use_vp2)
73 {
74 vp.dwX = This->viewports.vp2.dwX;
75 vp.dwY = This->viewports.vp2.dwY;
76 vp.dwHeight = This->viewports.vp2.dwHeight;
77 vp.dwWidth = This->viewports.vp2.dwWidth;
78 vp.dvMinZ = 0.0f;
79 vp.dvMaxZ = 1.0f;
80
81 scale.x = 2.0f / This->viewports.vp2.dvClipWidth;
82 scale.y = 2.0f / This->viewports.vp2.dvClipHeight;
83 scale.z = 1.0f / (This->viewports.vp2.dvMaxZ - This->viewports.vp2.dvMinZ);
84 offset.x = -2.0f * This->viewports.vp2.dvClipX / This->viewports.vp2.dvClipWidth - 1.0f;
85 offset.y = -2.0f * This->viewports.vp2.dvClipY / This->viewports.vp2.dvClipHeight + 1.0f;
86 offset.z = -This->viewports.vp2.dvMinZ / (This->viewports.vp2.dvMaxZ - This->viewports.vp2.dvMinZ);
87 }
88 else
89 {
90 vp.dwX = This->viewports.vp1.dwX;
91 vp.dwY = This->viewports.vp1.dwY;
92 vp.dwHeight = This->viewports.vp1.dwHeight;
93 vp.dwWidth = This->viewports.vp1.dwWidth;
94 vp.dvMinZ = 0.0f;
95 vp.dvMaxZ = 1.0f;
96
97 scale.x = 2.0f * This->viewports.vp1.dvScaleX / This->viewports.vp1.dwWidth;
98 scale.y = 2.0f * This->viewports.vp1.dvScaleY / This->viewports.vp1.dwHeight;
99 scale.z = 1.0f;
100 offset.x = 0.0f;
101 offset.y = 0.0f;
102 offset.z = 0.0f;
103 }
104
105 update_clip_space(This->active_device, &scale, &offset);
106 IDirect3DDevice7_SetViewport(&This->active_device->IDirect3DDevice7_iface, &vp);
107}
#define IDirect3DDevice7_SetViewport(p, a)
Definition: d3d.h:1356
static void update_clip_space(struct d3d_device *device, struct wined3d_vec3 *scale, struct wined3d_vec3 *offset)
Definition: viewport.c:31
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define LIST_FOR_EACH_ENTRY(elem, list, type, field)
Definition: list.h:198

Referenced by d3d_device3_SetCurrentViewport(), d3d_viewport_Clear(), d3d_viewport_Clear2(), d3d_viewport_SetViewport(), d3d_viewport_SetViewport2(), and d3d_viewport_TransformVertices().

◆ WINE_DEFAULT_DEBUG_CHANNEL()

WINE_DEFAULT_DEBUG_CHANNEL ( ddraw  )

Variable Documentation

◆ d3d_viewport_vtbl

const struct IDirect3DViewport3Vtbl d3d_viewport_vtbl
static
Initial value:
=
{
}
static HRESULT WINAPI d3d_viewport_Initialize(IDirect3DViewport3 *iface, IDirect3D *d3d)
Definition: viewport.c:245
static HRESULT WINAPI d3d_viewport_GetBackground(IDirect3DViewport3 *iface, D3DMATERIALHANDLE *material, BOOL *valid)
Definition: viewport.c:576
static HRESULT WINAPI d3d_viewport_SetBackground(IDirect3DViewport3 *iface, D3DMATERIALHANDLE material)
Definition: viewport.c:537
static HRESULT WINAPI d3d_viewport_Clear2(IDirect3DViewport3 *iface, DWORD rect_count, D3DRECT *rects, DWORD flags, DWORD color, D3DVALUE depth, DWORD stencil)
Definition: viewport.c:1046
static ULONG WINAPI d3d_viewport_Release(IDirect3DViewport3 *iface)
Definition: viewport.c:216
static HRESULT WINAPI d3d_viewport_GetBackgroundDepth2(IDirect3DViewport3 *iface, IDirectDrawSurface4 **surface, BOOL *valid)
Definition: viewport.c:1022
static ULONG WINAPI d3d_viewport_AddRef(IDirect3DViewport3 *iface)
Definition: viewport.c:197
static HRESULT WINAPI d3d_viewport_SetViewport(IDirect3DViewport3 *iface, D3DVIEWPORT *lpData)
Definition: viewport.c:317
static HRESULT WINAPI d3d_viewport_NextLight(IDirect3DViewport3 *iface, IDirect3DLight *lpDirect3DLight, IDirect3DLight **lplpDirect3DLight, DWORD flags)
Definition: viewport.c:821
static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface, DWORD dwVertexCount, D3DTRANSFORMDATA *data, DWORD dwFlags, DWORD *offscreen)
Definition: viewport.c:393
static HRESULT WINAPI d3d_viewport_Clear(IDirect3DViewport3 *iface, DWORD rect_count, D3DRECT *rects, DWORD flags)
Definition: viewport.c:651
static HRESULT WINAPI d3d_viewport_QueryInterface(IDirect3DViewport3 *iface, REFIID riid, void **object)
Definition: viewport.c:168
static HRESULT WINAPI d3d_viewport_SetBackgroundDepth2(IDirect3DViewport3 *iface, IDirectDrawSurface4 *surface)
Definition: viewport.c:1001
static HRESULT WINAPI d3d_viewport_AddLight(IDirect3DViewport3 *iface, IDirect3DLight *lpDirect3DLight)
Definition: viewport.c:720
static HRESULT WINAPI d3d_viewport_LightElements(IDirect3DViewport3 *iface, DWORD element_count, D3DLIGHTDATA *data)
Definition: viewport.c:529
static HRESULT WINAPI d3d_viewport_GetBackgroundDepth(IDirect3DViewport3 *iface, IDirectDrawSurface **surface, BOOL *valid)
Definition: viewport.c:626
static HRESULT WINAPI d3d_viewport_GetViewport2(IDirect3DViewport3 *iface, D3DVIEWPORT2 *lpData)
Definition: viewport.c:901
static HRESULT WINAPI d3d_viewport_GetViewport(IDirect3DViewport3 *iface, D3DVIEWPORT *lpData)
Definition: viewport.c:265
static HRESULT WINAPI d3d_viewport_SetBackgroundDepth(IDirect3DViewport3 *iface, IDirectDrawSurface *surface)
Definition: viewport.c:605
static HRESULT WINAPI d3d_viewport_DeleteLight(IDirect3DViewport3 *iface, IDirect3DLight *lpDirect3DLight)
Definition: viewport.c:780
static HRESULT WINAPI d3d_viewport_SetViewport2(IDirect3DViewport3 *iface, D3DVIEWPORT2 *lpData)
Definition: viewport.c:951

Definition at line 1094 of file viewport.c.

Referenced by d3d_viewport_init(), unsafe_impl_from_IDirect3DViewport(), unsafe_impl_from_IDirect3DViewport2(), and unsafe_impl_from_IDirect3DViewport3().