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| WINE_DEFAULT_DEBUG_CHANNEL (d3dx) |
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static HRESULT | device_state_init (IDirect3DDevice9 *device, struct device_state *state) |
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static void | device_state_capture (IDirect3DDevice9 *device, struct device_state *state) |
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static void | device_state_restore (IDirect3DDevice9 *device, struct device_state *state) |
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static void | device_state_release (struct device_state *state) |
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static struct render_to_surface * | impl_from_ID3DXRenderToSurface (ID3DXRenderToSurface *iface) |
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static HRESULT WINAPI | D3DXRenderToSurface_QueryInterface (ID3DXRenderToSurface *iface, REFIID riid, void **out) |
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static ULONG WINAPI | D3DXRenderToSurface_AddRef (ID3DXRenderToSurface *iface) |
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static ULONG WINAPI | D3DXRenderToSurface_Release (ID3DXRenderToSurface *iface) |
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static HRESULT WINAPI | D3DXRenderToSurface_GetDevice (ID3DXRenderToSurface *iface, IDirect3DDevice9 **device) |
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static HRESULT WINAPI | D3DXRenderToSurface_GetDesc (ID3DXRenderToSurface *iface, D3DXRTS_DESC *desc) |
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static HRESULT WINAPI | D3DXRenderToSurface_BeginScene (ID3DXRenderToSurface *iface, IDirect3DSurface9 *surface, const D3DVIEWPORT9 *viewport) |
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static HRESULT WINAPI | D3DXRenderToSurface_EndScene (ID3DXRenderToSurface *iface, DWORD filter) |
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static HRESULT WINAPI | D3DXRenderToSurface_OnLostDevice (ID3DXRenderToSurface *iface) |
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static HRESULT WINAPI | D3DXRenderToSurface_OnResetDevice (ID3DXRenderToSurface *iface) |
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HRESULT WINAPI | D3DXCreateRenderToSurface (IDirect3DDevice9 *device, UINT width, UINT height, D3DFORMAT format, BOOL depth_stencil, D3DFORMAT depth_stencil_format, ID3DXRenderToSurface **out) |
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static void | copy_render_target_to_cube_texture_face (IDirect3DCubeTexture9 *cube_texture, D3DCUBEMAP_FACES face, IDirect3DSurface9 *render_target, DWORD filter) |
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static struct render_to_envmap * | impl_from_ID3DXRenderToEnvMap (ID3DXRenderToEnvMap *iface) |
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static HRESULT WINAPI | D3DXRenderToEnvMap_QueryInterface (ID3DXRenderToEnvMap *iface, REFIID riid, void **out) |
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static ULONG WINAPI | D3DXRenderToEnvMap_AddRef (ID3DXRenderToEnvMap *iface) |
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static ULONG WINAPI | D3DXRenderToEnvMap_Release (ID3DXRenderToEnvMap *iface) |
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static HRESULT WINAPI | D3DXRenderToEnvMap_GetDevice (ID3DXRenderToEnvMap *iface, IDirect3DDevice9 **device) |
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static HRESULT WINAPI | D3DXRenderToEnvMap_GetDesc (ID3DXRenderToEnvMap *iface, D3DXRTE_DESC *desc) |
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static HRESULT WINAPI | D3DXRenderToEnvMap_BeginCube (ID3DXRenderToEnvMap *iface, IDirect3DCubeTexture9 *texture) |
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static HRESULT WINAPI | D3DXRenderToEnvMap_BeginSphere (ID3DXRenderToEnvMap *iface, IDirect3DTexture9 *texture) |
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static HRESULT WINAPI | D3DXRenderToEnvMap_BeginHemisphere (ID3DXRenderToEnvMap *iface, IDirect3DTexture9 *pos_z_texture, IDirect3DTexture9 *neg_z_texture) |
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static HRESULT WINAPI | D3DXRenderToEnvMap_BeginParabolic (ID3DXRenderToEnvMap *iface, IDirect3DTexture9 *pos_z_texture, IDirect3DTexture9 *neg_z_texture) |
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static HRESULT WINAPI | D3DXRenderToEnvMap_Face (ID3DXRenderToEnvMap *iface, D3DCUBEMAP_FACES face, DWORD filter) |
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static HRESULT WINAPI | D3DXRenderToEnvMap_End (ID3DXRenderToEnvMap *iface, DWORD filter) |
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static HRESULT WINAPI | D3DXRenderToEnvMap_OnLostDevice (ID3DXRenderToEnvMap *iface) |
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static HRESULT WINAPI | D3DXRenderToEnvMap_OnResetDevice (ID3DXRenderToEnvMap *iface) |
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HRESULT WINAPI | D3DXCreateRenderToEnvMap (IDirect3DDevice9 *device, UINT size, UINT mip_levels, D3DFORMAT format, BOOL depth_stencil, D3DFORMAT depth_stencil_format, ID3DXRenderToEnvMap **out) |
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