=
{
}
static HRESULT WINAPI d3dx9_sprite_SetTransform(ID3DXSprite *iface, const D3DXMATRIX *transform)
static HRESULT WINAPI d3dx9_sprite_GetTransform(ID3DXSprite *iface, D3DXMATRIX *transform)
static HRESULT WINAPI d3dx9_sprite_QueryInterface(ID3DXSprite *iface, REFIID riid, void **out)
static HRESULT WINAPI d3dx9_sprite_SetWorldViewLH(ID3DXSprite *iface, const D3DXMATRIX *world, const D3DXMATRIX *view)
static HRESULT WINAPI d3dx9_sprite_OnLostDevice(ID3DXSprite *iface)
static HRESULT WINAPI d3dx9_sprite_GetDevice(struct ID3DXSprite *iface, struct IDirect3DDevice9 **device)
static HRESULT WINAPI d3dx9_sprite_End(ID3DXSprite *iface)
static HRESULT WINAPI d3dx9_sprite_Flush(ID3DXSprite *iface)
static HRESULT WINAPI d3dx9_sprite_SetWorldViewRH(ID3DXSprite *iface, const D3DXMATRIX *world, const D3DXMATRIX *view)
static HRESULT WINAPI d3dx9_sprite_Begin(ID3DXSprite *iface, DWORD flags)
static ULONG WINAPI d3dx9_sprite_AddRef(ID3DXSprite *iface)
static HRESULT WINAPI d3dx9_sprite_Draw(ID3DXSprite *iface, IDirect3DTexture9 *texture, const RECT *rect, const D3DXVECTOR3 *center, const D3DXVECTOR3 *position, D3DCOLOR color)
static ULONG WINAPI d3dx9_sprite_Release(ID3DXSprite *iface)
static HRESULT WINAPI d3dx9_sprite_OnResetDevice(ID3DXSprite *iface)