ReactOS 0.4.17-dev-934-g091855f
sprite.c
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1/*
2 * Copyright 2021 Nikolay Sivov for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 *
18 */
19
20#define COBJMACROS
21#include "d3dx10.h"
22
23#include "wine/debug.h"
24
26
27#define D3DERR_INVALIDCALL 0x8876086c
28
30{
31 ID3DX10Sprite ID3DX10Sprite_iface;
33
36};
37
38static inline struct d3dx10_sprite *impl_from_ID3DX10Sprite(ID3DX10Sprite *iface)
39{
41}
42
43static HRESULT WINAPI d3dx10_sprite_QueryInterface(ID3DX10Sprite *iface, REFIID riid, void **out)
44{
45 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
46
47 if (IsEqualGUID(riid, &IID_ID3DX10Sprite)
49 {
50 IUnknown_AddRef(iface);
51 *out = iface;
52 return S_OK;
53 }
54
55 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
56
57 *out = NULL;
58 return E_NOINTERFACE;
59}
60
61static ULONG WINAPI d3dx10_sprite_AddRef(ID3DX10Sprite *iface)
62{
65
66 TRACE("%p increasing refcount to %lu.\n", iface, refcount);
67
68 return refcount;
69}
70
71static ULONG WINAPI d3dx10_sprite_Release(ID3DX10Sprite *iface)
72{
75
76 TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
77
78 if (!refcount)
79 {
80 ID3D10Device_Release(sprite->device);
81 free(sprite);
82 }
83
84 return refcount;
85}
86
87static HRESULT WINAPI d3dx10_sprite_Begin(ID3DX10Sprite *iface, UINT flags)
88{
89 FIXME("iface %p, flags %#x stub!\n", iface, flags);
90
91 return E_NOTIMPL;
92}
93
95 D3DX10_SPRITE *sprites, UINT count)
96{
97 FIXME("iface %p, sprites %p, count %u stub!\n", iface, sprites, count);
98
99 return E_NOTIMPL;
100}
101
102static HRESULT WINAPI d3dx10_sprite_Flush(ID3DX10Sprite *iface)
103{
104 FIXME("iface %p stub!\n", iface);
105
106 return E_NOTIMPL;
107}
108
111{
112 FIXME("iface %p, sprites %p, count %u, size %u, flags %#x stub!\n",
113 iface, sprites, count, size, flags);
114
115 return E_NOTIMPL;
116}
117
118static HRESULT WINAPI d3dx10_sprite_End(ID3DX10Sprite *iface)
119{
120 FIXME("iface %p stub!\n", iface);
121
122 return E_NOTIMPL;
123}
124
126{
127 FIXME("iface %p, transform %p stub!\n", iface, transform);
128
129 return E_NOTIMPL;
130}
131
133{
134 FIXME("iface %p, transform %p stub!\n", iface, transform);
135
136 return E_NOTIMPL;
137}
138
141{
143
144 TRACE("iface %p, transform %p.\n", iface, transform);
145
146 if (!transform)
147 return E_FAIL;
148
149 *transform = sprite->projection;
150
151 return S_OK;
152}
153
155{
157
158 TRACE("iface %p, transform %p.\n", iface, transform);
159
160 if (!transform)
161 return E_FAIL;
162
163 sprite->projection = *transform;
164
165 return S_OK;
166}
167
169{
171
172 TRACE("iface %p, device %p.\n", iface, device);
173
174 if (!device)
175 return E_FAIL;
176
177 *device = sprite->device;
178 ID3D10Device_AddRef(*device);
179
180 return S_OK;
181}
182
183static const ID3DX10SpriteVtbl d3dx10_sprite_vtbl =
184{
198};
199
201{
202 struct d3dx10_sprite *object;
203
204 TRACE("device %p, size %u, sprite %p.\n", device, size, sprite);
205
206 if (!device || !sprite)
207 return D3DERR_INVALIDCALL;
208
209 *sprite = NULL;
210
211 if (!(object = calloc(1, sizeof(*object))))
212 return E_OUTOFMEMORY;
213
214 object->ID3DX10Sprite_iface.lpVtbl = &d3dx10_sprite_vtbl;
215 object->refcount = 1;
216 object->device = device;
217 ID3D10Device_AddRef(device);
218 object->projection._11 = 1.0f;
219 object->projection._22 = 1.0f;
220 object->projection._33 = 1.0f;
221 object->projection._44 = 1.0f;
222
223 *sprite = &object->ID3DX10Sprite_iface;
224
225 return S_OK;
226}
#define InterlockedIncrement
Definition: armddk.h:53
#define InterlockedDecrement
Definition: armddk.h:52
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
Definition: precomp.h:23
#define FIXME(fmt,...)
Definition: precomp.h:53
#define WARN(fmt,...)
Definition: precomp.h:61
const GUID IID_IUnknown
static ULONG WINAPI d3dx10_sprite_Release(ID3DX10Sprite *iface)
Definition: sprite.c:71
static HRESULT WINAPI d3dx10_sprite_GetProjectionTransform(ID3DX10Sprite *iface, D3DXMATRIX *transform)
Definition: sprite.c:139
static HRESULT WINAPI d3dx10_sprite_GetViewTransform(ID3DX10Sprite *iface, D3DXMATRIX *transform)
Definition: sprite.c:125
static ULONG WINAPI d3dx10_sprite_AddRef(ID3DX10Sprite *iface)
Definition: sprite.c:61
static HRESULT WINAPI d3dx10_sprite_SetProjectionTransform(ID3DX10Sprite *iface, D3DXMATRIX *transform)
Definition: sprite.c:154
static HRESULT WINAPI d3dx10_sprite_DrawSpritesBuffered(ID3DX10Sprite *iface, D3DX10_SPRITE *sprites, UINT count)
Definition: sprite.c:94
static struct d3dx10_sprite * impl_from_ID3DX10Sprite(ID3DX10Sprite *iface)
Definition: sprite.c:38
static HRESULT WINAPI d3dx10_sprite_SetViewTransform(ID3DX10Sprite *iface, D3DXMATRIX *transform)
Definition: sprite.c:132
HRESULT WINAPI D3DX10CreateSprite(ID3D10Device *device, UINT size, ID3DX10Sprite **sprite)
Definition: sprite.c:200
#define D3DERR_INVALIDCALL
Definition: sprite.c:27
static HRESULT WINAPI d3dx10_sprite_Flush(ID3DX10Sprite *iface)
Definition: sprite.c:102
static HRESULT WINAPI d3dx10_sprite_QueryInterface(ID3DX10Sprite *iface, REFIID riid, void **out)
Definition: sprite.c:43
static HRESULT WINAPI d3dx10_sprite_GetDevice(ID3DX10Sprite *iface, ID3D10Device **device)
Definition: sprite.c:168
static HRESULT WINAPI d3dx10_sprite_Begin(ID3DX10Sprite *iface, UINT flags)
Definition: sprite.c:87
static const ID3DX10SpriteVtbl d3dx10_sprite_vtbl
Definition: sprite.c:183
static HRESULT WINAPI d3dx10_sprite_DrawSpritesImmediate(ID3DX10Sprite *iface, D3DX10_SPRITE *sprites, UINT count, UINT size, UINT flags)
Definition: sprite.c:109
static HRESULT WINAPI d3dx10_sprite_End(ID3DX10Sprite *iface)
Definition: sprite.c:118
#define E_OUTOFMEMORY
Definition: ddrawi.h:100
#define E_NOTIMPL
Definition: ddrawi.h:99
#define E_FAIL
Definition: ddrawi.h:102
#define free
Definition: debug_ros.c:5
#define NULL
Definition: types.h:112
GLuint GLuint GLsizei count
Definition: gl.h:1545
GLuint GLenum GLenum transform
Definition: glext.h:9407
GLsizeiptr size
Definition: glext.h:5919
GLbitfield flags
Definition: glext.h:7161
unsigned int UINT
Definition: sysinfo.c:13
REFIID riid
Definition: atlbase.h:39
#define S_OK
Definition: intsafe.h:52
#define debugstr_guid
Definition: kernel32.h:35
long LONG
Definition: pedump.c:60
#define IsEqualGUID(rguid1, rguid2)
Definition: guiddef.h:147
#define REFIID
Definition: guiddef.h:118
#define calloc
Definition: rosglue.h:14
#define TRACE(s)
Definition: solgame.cpp:4
LONG refcount
Definition: sprite.c:32
ID3DX10Sprite ID3DX10Sprite_iface
Definition: sprite.c:31
ID3D10Device * device
Definition: sprite.c:35
D3DXMATRIX projection
Definition: sprite.c:34
Definition: devices.h:37
Definition: sprite.c:36
#define CONTAINING_RECORD(address, type, field)
Definition: typedefs.h:260
uint32_t ULONG
Definition: typedefs.h:59
wchar_t tm const _CrtWcstime_Writes_and_advances_ptr_ count wchar_t ** out
Definition: wcsftime.cpp:383
#define WINAPI
Definition: msvc.h:6
#define E_NOINTERFACE
Definition: winerror.h:3479