=
{
}
static BOOL WINAPI d3dx9_line_GetGLLines(ID3DXLine *iface)
static HRESULT WINAPI d3dx9_line_Begin(ID3DXLine *iface)
static HRESULT WINAPI d3dx9_line_SetWidth(ID3DXLine *iface, float width)
static HRESULT WINAPI d3dx9_line_SetGLLines(ID3DXLine *iface, BOOL gl_lines)
static HRESULT WINAPI d3dx9_line_GetDevice(struct ID3DXLine *iface, struct IDirect3DDevice9 **device)
static float WINAPI d3dx9_line_GetWidth(ID3DXLine *iface)
static ULONG WINAPI d3dx9_line_Release(ID3DXLine *iface)
static BOOL WINAPI d3dx9_line_GetAntialias(ID3DXLine *iface)
static ULONG WINAPI d3dx9_line_AddRef(ID3DXLine *iface)
static DWORD WINAPI d3dx9_line_GetPattern(ID3DXLine *iface)
static HRESULT WINAPI d3dx9_line_SetPatternScale(ID3DXLine *iface, float scale)
static HRESULT WINAPI d3dx9_line_Draw(ID3DXLine *iface, const D3DXVECTOR2 *vertex_list, DWORD vertex_list_count, D3DCOLOR color)
static HRESULT WINAPI d3dx9_line_SetPattern(ID3DXLine *iface, DWORD pattern)
static HRESULT WINAPI d3dx9_line_End(ID3DXLine *iface)
static HRESULT WINAPI d3dx9_line_QueryInterface(ID3DXLine *iface, REFIID riid, void **out)
static HRESULT WINAPI d3dx9_line_DrawTransform(ID3DXLine *iface, const D3DXVECTOR3 *vertex_list, DWORD vertex_list_count, const D3DXMATRIX *transform, D3DCOLOR color)
static HRESULT WINAPI d3dx9_line_OnResetDevice(ID3DXLine *iface)
static HRESULT WINAPI d3dx9_line_SetAntialias(ID3DXLine *iface, BOOL antialias)
static float WINAPI d3dx9_line_GetPatternScale(ID3DXLine *iface)
static HRESULT WINAPI d3dx9_line_OnLostDevice(ID3DXLine *iface)