22 #define admitted_error 0.0001f 24 #define relative_error(exp, out) ((exp == 0.0f) ? fabs(exp - out) : (fabs(1.0f - out/ exp) )) 30 for (
i = 0;
i < 4; ++
i)
32 for (
j = 0;
j < 4; ++
j)
42 #define expect_mat(expectedmat, gotmat) \ 44 const D3DXMATRIX *__m1 = (expectedmat); \ 45 const D3DXMATRIX *__m2 = (gotmat); \ 46 ok(compare_matrix(__m1, __m2), "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \ 47 "Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \ 48 U(*__m1).m[0][0], U(*__m1).m[0][1], U(*__m1).m[0][2], U(*__m1).m[0][3], \ 49 U(*__m1).m[1][0], U(*__m1).m[1][1], U(*__m1).m[1][2], U(*__m1).m[1][3], \ 50 U(*__m1).m[2][0], U(*__m1).m[2][1], U(*__m1).m[2][2], U(*__m1).m[2][3], \ 51 U(*__m1).m[3][0], U(*__m1).m[3][1], U(*__m1).m[3][2], U(*__m1).m[3][3], \ 52 U(*__m2).m[0][0], U(*__m2).m[0][1], U(*__m2).m[0][2], U(*__m2).m[0][3], \ 53 U(*__m2).m[1][0], U(*__m2).m[1][1], U(*__m2).m[1][2], U(*__m2).m[1][3], \ 54 U(*__m2).m[2][0], U(*__m2).m[2][1], U(*__m2).m[2][2], U(*__m2).m[2][3], \ 55 U(*__m2).m[3][0], U(*__m2).m[3][1], U(*__m2).m[3][2], U(*__m2).m[3][3]); \ 62 struct IDirect3DDevice9 *return_device;
64 FLOAT r11, r12, r13, r14;
68 r11 = 0.1421; r12 = 0.2114; r13 = 0.8027; r14 = 0.4587;
77 ok(
hr ==
D3D_OK,
"Got result %x, expected 0 (D3D_OK)\n",
hr);
89 ok(return_device ==
device,
"Expected line device %p, got %p\n",
device, return_device);
91 D3DXMatrixIdentity(&world);
93 S(
U(world))._11 = r11;
S(
U(world))._12 = r12;
S(
U(world))._13 = r13;
S(
U(world))._14 = r14;
115 ok(
ref == 0,
"Got %x references to line %p, expected 0\n",
ref,
line);
129 skip(
"Couldn't create application window\n");
134 skip(
"Couldn't create IDirect3D9 object\n");
144 skip(
"Failed to create IDirect3DDevice9 object %#x\n",
hr);
#define IDirect3D9_CreateDevice(p, a, b, c, d, e, f)
#define D3DADAPTER_DEFAULT
#define D3DCREATE_SOFTWARE_VERTEXPROCESSING
#define ID3DXLine_Begin(p)
static void test_create_line(IDirect3DDevice9 *device)
#define D3DERR_INVALIDCALL
static BOOL compare_matrix(const D3DXMATRIX *m1, const D3DXMATRIX *m2)
BOOL WINAPI DestroyWindow(_In_ HWND)
IDirect3D9 *WINAPI Direct3DCreate9(UINT SDKVersion)
#define expect_mat(expectedmat, gotmat)
#define IDirect3D9_Release(p)
#define CreateWindowA(a, b, c, d, e, f, g, h, i, j, k)
#define IDirect3DDevice9_Release(p)
#define ID3DXLine_Release(p)
#define ID3DXLine_GetDevice(p, a)
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
HRESULT WINAPI D3DXCreateLine(struct IDirect3DDevice9 *device, struct ID3DXLine **line)
static const struct d3drm_matrix identity
#define IDirect3DDevice9_SetTransform(p, a, b)
#define IDirect3DDevice9_GetTransform(p, a, b)
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
#define relative_error(exp, out)
#define WS_OVERLAPPEDWINDOW