=
{
}
static HRESULT WINAPI d3d8_GetDeviceCaps(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS8 *caps)
static ULONG WINAPI d3d8_Release(IDirect3D8 *iface)
static UINT WINAPI d3d8_GetAdapterCount(IDirect3D8 *iface)
static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
static HRESULT WINAPI d3d8_EnumAdapterModes(IDirect3D8 *iface, UINT adapter, UINT mode_idx, D3DDISPLAYMODE *mode)
static HRESULT WINAPI d3d8_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type)
static HRESULT WINAPI d3d8_CheckDeviceType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
static HRESULT WINAPI d3d8_GetAdapterIdentifier(IDirect3D8 *iface, UINT adapter, DWORD flags, D3DADAPTER_IDENTIFIER8 *identifier)
static HRESULT WINAPI d3d8_CreateDevice(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, IDirect3DDevice8 **device)
static ULONG WINAPI d3d8_AddRef(IDirect3D8 *iface)
static HRESULT WINAPI d3d8_RegisterSoftwareDevice(IDirect3D8 *iface, void *init_function)
static HRESULT WINAPI d3d8_CheckDepthStencilMatch(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
static HMONITOR WINAPI d3d8_GetAdapterMonitor(IDirect3D8 *iface, UINT adapter)
static HRESULT WINAPI d3d8_QueryInterface(IDirect3D8 *iface, REFIID riid, void **out)
static HRESULT WINAPI d3d8_GetAdapterDisplayMode(IDirect3D8 *iface, UINT adapter, D3DDISPLAYMODE *mode)
static UINT WINAPI d3d8_GetAdapterModeCount(IDirect3D8 *iface, UINT adapter)