ReactOS 0.4.17-dev-966-gf06eace
directx.c File Reference
#include "d3d8_private.h"
Include dependency graph for directx.c:

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Functions

 WINE_DEFAULT_DEBUG_CHANNEL (d3d8)
 
static struct d3d8 * impl_from_IDirect3D8 (IDirect3D8 *iface)
 
static HRESULT WINAPI d3d8_QueryInterface (IDirect3D8 *iface, REFIID riid, void **out)
 
static ULONG WINAPI d3d8_AddRef (IDirect3D8 *iface)
 
static ULONG WINAPI d3d8_Release (IDirect3D8 *iface)
 
static HRESULT WINAPI d3d8_RegisterSoftwareDevice (IDirect3D8 *iface, void *init_function)
 
static UINT WINAPI d3d8_GetAdapterCount (IDirect3D8 *iface)
 
static HRESULT WINAPI d3d8_GetAdapterIdentifier (IDirect3D8 *iface, UINT adapter, DWORD flags, D3DADAPTER_IDENTIFIER8 *identifier)
 
static UINT WINAPI d3d8_GetAdapterModeCount (IDirect3D8 *iface, UINT adapter)
 
static HRESULT WINAPI d3d8_EnumAdapterModes (IDirect3D8 *iface, UINT adapter, UINT mode_idx, D3DDISPLAYMODE *mode)
 
static HRESULT WINAPI d3d8_GetAdapterDisplayMode (IDirect3D8 *iface, UINT adapter, D3DDISPLAYMODE *mode)
 
static HRESULT WINAPI d3d8_CheckDeviceType (IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
 
static HRESULT WINAPI d3d8_CheckDeviceFormat (IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
 
static HRESULT WINAPI d3d8_CheckDeviceMultiSampleType (IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type)
 
static HRESULT WINAPI d3d8_CheckDepthStencilMatch (IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
 
static HRESULT WINAPI d3d8_GetDeviceCaps (IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS8 *caps)
 
static HMONITOR WINAPI d3d8_GetAdapterMonitor (IDirect3D8 *iface, UINT adapter)
 
static HRESULT WINAPI d3d8_CreateDevice (IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, IDirect3DDevice8 **device)
 
BOOL d3d8_init (struct d3d8 *d3d8)
 

Variables

static const struct IDirect3D8Vtbl d3d8_vtbl
 

Function Documentation

◆ d3d8_AddRef()

static ULONG WINAPI d3d8_AddRef ( IDirect3D8 *  iface)
static

Definition at line 50 of file directx.c.

51{
52 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
54
55 TRACE("%p increasing refcount to %lu.\n", iface, refcount);
56
57 return refcount;
58}
#define InterlockedIncrement
Definition: armddk.h:53
static struct d3d8 * impl_from_IDirect3D8(IDirect3D8 *iface)
Definition: directx.c:27
#define TRACE(s)
Definition: solgame.cpp:4
LONG refcount
Definition: d3d8_private.h:57
uint32_t ULONG
Definition: typedefs.h:59

◆ d3d8_CheckDepthStencilMatch()

static HRESULT WINAPI d3d8_CheckDepthStencilMatch ( IDirect3D8 *  iface,
UINT  adapter,
D3DDEVTYPE  device_type,
D3DFORMAT  adapter_format,
D3DFORMAT  rt_format,
D3DFORMAT  ds_format 
)
static

Definition at line 346 of file directx.c.

348{
349 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
351 unsigned int output_idx;
352 HRESULT hr;
353
354 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
355 iface, adapter, device_type, adapter_format, rt_format, ds_format);
356
357 output_idx = adapter;
358 if (output_idx >= d3d8->wined3d_output_count)
359 return D3DERR_INVALIDCALL;
360
367
368 return hr;
369}
#define D3DERR_INVALIDCALL
Definition: d3d10_private.h:42
static enum wined3d_device_type wined3d_device_type_from_d3d(D3DDEVTYPE type)
Definition: d3d8_private.h:392
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
Definition: device.c:84
HRESULT hr
Definition: delayimp.cpp:582
device_type
return adapter
struct wined3d_output ** wined3d_outputs
Definition: d3d8_private.h:59
unsigned int wined3d_output_count
Definition: d3d8_private.h:60
struct wined3d_adapter *CDECL wined3d_output_get_adapter(const struct wined3d_output *output)
Definition: directx.c:1508
HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d_adapter *adapter, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
Definition: directx.c:1859
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:544
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:539

◆ d3d8_CheckDeviceFormat()

static HRESULT WINAPI d3d8_CheckDeviceFormat ( IDirect3D8 *  iface,
UINT  adapter,
D3DDEVTYPE  device_type,
D3DFORMAT  adapter_format,
DWORD  usage,
D3DRESOURCETYPE  resource_type,
D3DFORMAT  format 
)
static

Definition at line 246 of file directx.c.

248{
249 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
250 enum wined3d_resource_type wined3d_rtype;
252 unsigned int bind_flags;
253 unsigned int output_idx;
254 HRESULT hr;
255
256 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#lx, resource_type %#x, format %#x.\n",
257 iface, adapter, device_type, adapter_format, usage, resource_type, format);
258
259 output_idx = adapter;
260 if (output_idx >= d3d8->wined3d_output_count)
261 return D3DERR_INVALIDCALL;
262
263 if (adapter_format != D3DFMT_X8R8G8B8 && adapter_format != D3DFMT_R5G6B5
264 && adapter_format != D3DFMT_X1R5G5B5)
265 {
266 WARN("Invalid adapter format.\n");
267 return adapter_format ? D3DERR_NOTAVAILABLE : D3DERR_INVALIDCALL;
268 }
269
272 switch (resource_type)
273 {
276 case D3DRTYPE_TEXTURE:
277 bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
278 case D3DRTYPE_SURFACE:
279 wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D;
280 break;
281
283 case D3DRTYPE_VOLUME:
284 bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
285 wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D;
286 break;
287
290 wined3d_rtype = WINED3D_RTYPE_BUFFER;
291 break;
292
293 default:
294 FIXME("Unhandled resource type %#x.\n", resource_type);
296 }
297
300 if (format == D3DFMT_RESZ && resource_type == D3DRTYPE_SURFACE && usage == D3DUSAGE_RENDERTARGET)
301 {
302 unsigned int levels;
303
306 if (SUCCEEDED(hr) && !levels)
308 }
309 else
311 wined3dformat_from_d3dformat(adapter_format), usage, bind_flags, wined3d_rtype,
314
315 return hr;
316}
#define FIXME(fmt,...)
Definition: precomp.h:53
#define WARN(fmt,...)
Definition: precomp.h:61
#define D3DFMT_RESZ
Definition: d3d8_private.h:43
static unsigned int wined3d_bind_flags_from_d3d8_usage(DWORD usage)
Definition: d3d8_private.h:375
@ D3DFMT_X1R5G5B5
Definition: d3d8types.h:607
@ D3DFMT_R5G6B5
Definition: d3d8types.h:606
@ D3DFMT_X8R8G8B8
Definition: d3d8types.h:605
@ D3DRTYPE_INDEXBUFFER
Definition: d3d8types.h:816
@ D3DRTYPE_TEXTURE
Definition: d3d8types.h:812
@ D3DRTYPE_VOLUMETEXTURE
Definition: d3d8types.h:813
@ D3DRTYPE_CUBETEXTURE
Definition: d3d8types.h:814
@ D3DRTYPE_VOLUME
Definition: d3d8types.h:811
@ D3DRTYPE_SURFACE
Definition: d3d8types.h:810
@ D3DRTYPE_VERTEXBUFFER
Definition: d3d8types.h:815
#define D3DUSAGE_RENDERTARGET
Definition: d3d8types.h:91
#define FALSE
Definition: types.h:117
GLsizei levels
Definition: glext.h:7884
GLsizeiptr const GLvoid GLenum usage
Definition: glext.h:5919
#define SUCCEEDED(hr)
Definition: intsafe.h:50
#define D3DERR_NOTAVAILABLE
Definition: d3d8.h:80
struct wined3d * wined3d
Definition: d3d8_private.h:58
HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, const struct wined3d_adapter *adapter, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, uint32_t usage, unsigned int bind_flags, enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
Definition: directx.c:1972
HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d_adapter *adapter, enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed, enum wined3d_multisample_type multisample_type, unsigned int *quality_levels)
Definition: directx.c:1898
#define WINED3DUSAGE_QUERY_MASK
Definition: wined3d.h:949
@ WINED3D_MULTISAMPLE_NON_MASKABLE
Definition: wined3d.h:574
#define WINED3DUSAGE_LEGACY_CUBEMAP
Definition: wined3d.h:934
wined3d_resource_type
Definition: wined3d.h:716
@ WINED3D_RTYPE_TEXTURE_2D
Definition: wined3d.h:720
@ WINED3D_RTYPE_BUFFER
Definition: wined3d.h:718
@ WINED3D_RTYPE_TEXTURE_3D
Definition: wined3d.h:721
#define WINED3DUSAGE_MASK
Definition: wined3d.h:930
#define WINED3D_BIND_SHADER_RESOURCE
Definition: wined3d.h:912
@ WINED3DFMT_D24_UNORM_S8_UINT
Definition: wined3d.h:202
#define WINED3DERR_INVALIDCALL
Definition: wined3d.h:44

◆ d3d8_CheckDeviceMultiSampleType()

static HRESULT WINAPI d3d8_CheckDeviceMultiSampleType ( IDirect3D8 *  iface,
UINT  adapter,
D3DDEVTYPE  device_type,
D3DFORMAT  format,
BOOL  windowed,
D3DMULTISAMPLE_TYPE  multisample_type 
)
static

Definition at line 318 of file directx.c.

320{
321 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
323 unsigned int output_idx;
324 HRESULT hr;
325
326 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
327 iface, adapter, device_type, format, windowed, multisample_type);
328
329 output_idx = adapter;
330 if (output_idx >= d3d8->wined3d_output_count)
331 return D3DERR_INVALIDCALL;
332
333 if (multisample_type > D3DMULTISAMPLE_16_SAMPLES)
334 return D3DERR_INVALIDCALL;
335
340 (enum wined3d_multisample_type)multisample_type, NULL);
342
343 return hr;
344}
@ D3DMULTISAMPLE_16_SAMPLES
Definition: d3d8types.h:687
#define NULL
Definition: types.h:112
wined3d_multisample_type
Definition: wined3d.h:572

◆ d3d8_CheckDeviceType()

static HRESULT WINAPI d3d8_CheckDeviceType ( IDirect3D8 *  iface,
UINT  adapter,
D3DDEVTYPE  device_type,
D3DFORMAT  display_format,
D3DFORMAT  backbuffer_format,
BOOL  windowed 
)
static

Definition at line 220 of file directx.c.

222{
223 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
224 unsigned int output_idx;
225 HRESULT hr;
226
227 TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
228 iface, adapter, device_type, display_format, backbuffer_format, windowed);
229
230 output_idx = adapter;
231 if (output_idx >= d3d8->wined3d_output_count)
232 return D3DERR_INVALIDCALL;
233
234 if (!windowed && display_format != D3DFMT_X8R8G8B8 && display_format != D3DFMT_R5G6B5)
236
240 wined3dformat_from_d3dformat(backbuffer_format), windowed);
242
243 return hr;
244}
HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, struct wined3d_output *output, enum wined3d_device_type device_type, enum wined3d_format_id display_format, enum wined3d_format_id backbuffer_format, BOOL windowed)
Definition: directx.c:2254
#define WINED3DERR_NOTAVAILABLE
Definition: wined3d.h:42

◆ d3d8_CreateDevice()

static HRESULT WINAPI d3d8_CreateDevice ( IDirect3D8 *  iface,
UINT  adapter,
D3DDEVTYPE  device_type,
HWND  focus_window,
DWORD  flags,
D3DPRESENT_PARAMETERS *  parameters,
IDirect3DDevice8 **  device 
)
static

Definition at line 424 of file directx.c.

427{
428 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
429 struct d3d8_device *object;
430 HRESULT hr;
431
432 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#lx, parameters %p, device %p.\n",
433 iface, adapter, device_type, focus_window, flags, parameters, device);
434
435 if (!(object = calloc(1, sizeof(*object))))
436 return E_OUTOFMEMORY;
437
438 hr = device_init(object, d3d8, d3d8->wined3d, adapter, device_type, focus_window, flags, parameters);
439 if (FAILED(hr))
440 {
441 WARN("Failed to initialize device, hr %#lx.\n", hr);
442 free(object);
443 return hr;
444 }
445
446 TRACE("Created device %p.\n", object);
447 *device = &object->IDirect3DDevice8_iface;
448
449 return D3D_OK;
450}
HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
Definition: device.c:3667
#define D3D_OK
Definition: d3d.h:106
#define E_OUTOFMEMORY
Definition: ddrawi.h:100
#define free
Definition: debug_ros.c:5
GLbitfield flags
Definition: glext.h:7161
#define FAILED(hr)
Definition: intsafe.h:51
static BYTE parameters[]
Definition: asn.c:558
#define calloc
Definition: rosglue.h:14
Definition: devices.h:37

◆ d3d8_EnumAdapterModes()

static HRESULT WINAPI d3d8_EnumAdapterModes ( IDirect3D8 *  iface,
UINT  adapter,
UINT  mode_idx,
D3DDISPLAYMODE *  mode 
)
static

Definition at line 161 of file directx.c.

162{
163 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
164 struct wined3d_display_mode wined3d_mode;
165 unsigned int output_idx;
166 HRESULT hr;
167
168 TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
169 iface, adapter, mode_idx, mode);
170
171 output_idx = adapter;
172 if (output_idx >= d3d8->wined3d_output_count)
173 return D3DERR_INVALIDCALL;
174
177 WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode, true);
179
180 if (SUCCEEDED(hr))
181 {
182 mode->Width = wined3d_mode.width;
183 mode->Height = wined3d_mode.height;
184 mode->RefreshRate = wined3d_mode.refresh_rate;
185 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
186 }
187
188 return hr;
189}
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
Definition: device.c:33
GLenum mode
Definition: glext.h:6217
HRESULT CDECL wined3d_output_get_mode(struct wined3d_output *output, enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering, unsigned int mode_idx, struct wined3d_display_mode *mode, bool cached)
Definition: directx.c:1369
@ WINED3DFMT_UNKNOWN
Definition: wined3d.h:127
@ WINED3D_SCANLINE_ORDERING_UNKNOWN
Definition: wined3d.h:825

◆ d3d8_GetAdapterCount()

static UINT WINAPI d3d8_GetAdapterCount ( IDirect3D8 *  iface)
static

Definition at line 94 of file directx.c.

95{
96 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
97
98 TRACE("iface %p.\n", iface);
99
101}

◆ d3d8_GetAdapterDisplayMode()

static HRESULT WINAPI d3d8_GetAdapterDisplayMode ( IDirect3D8 *  iface,
UINT  adapter,
D3DDISPLAYMODE *  mode 
)
static

Definition at line 191 of file directx.c.

192{
193 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
194 struct wined3d_display_mode wined3d_mode;
195 unsigned int output_idx;
196 HRESULT hr;
197
198 TRACE("iface %p, adapter %u, mode %p.\n",
199 iface, adapter, mode);
200
201 output_idx = adapter;
202 if (output_idx >= d3d8->wined3d_output_count)
203 return D3DERR_INVALIDCALL;
204
206 hr = wined3d_output_get_display_mode(d3d8->wined3d_outputs[output_idx], &wined3d_mode, NULL);
208
209 if (SUCCEEDED(hr))
210 {
211 mode->Width = wined3d_mode.width;
212 mode->Height = wined3d_mode.height;
213 mode->RefreshRate = wined3d_mode.refresh_rate;
214 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
215 }
216
217 return hr;
218}
HRESULT CDECL wined3d_output_get_display_mode(const struct wined3d_output *output, struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
Definition: directx.c:1515

◆ d3d8_GetAdapterIdentifier()

static HRESULT WINAPI d3d8_GetAdapterIdentifier ( IDirect3D8 *  iface,
UINT  adapter,
DWORD  flags,
D3DADAPTER_IDENTIFIER8 *  identifier 
)
static

Definition at line 103 of file directx.c.

105{
106 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
107 struct wined3d_adapter_identifier adapter_id;
109 unsigned int output_idx;
110 HRESULT hr;
111
112 TRACE("iface %p, adapter %u, flags %#lx, identifier %p.\n",
113 iface, adapter, flags, identifier);
114
115 output_idx = adapter;
116 if (output_idx >= d3d8->wined3d_output_count)
117 return D3DERR_INVALIDCALL;
118
119 adapter_id.driver = identifier->Driver;
120 adapter_id.driver_size = sizeof(identifier->Driver);
121 adapter_id.description = identifier->Description;
122 adapter_id.description_size = sizeof(identifier->Description);
123
124 /* D3DENUM_NO_WHQL_LEVEL -> WINED3DENUM_WHQL_LEVEL */
126
129 {
130 identifier->DriverVersion = adapter_id.driver_version;
131 identifier->VendorId = adapter_id.vendor_id;
132 identifier->DeviceId = adapter_id.device_id;
133 identifier->SubSysId = adapter_id.subsystem_id;
134 identifier->Revision = adapter_id.revision;
135 memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
136 identifier->WHQLLevel = adapter_id.whql_level;
137 }
138
139 return hr;
140}
#define memcpy(s1, s2, n)
Definition: mkisofs.h:878
#define D3DENUM_NO_WHQL_LEVEL
Definition: d3d8.h:54
LARGE_INTEGER DriverVersion
Definition: d3d8types.h:999
char Driver[MAX_DEVICE_IDENTIFIER_STRING]
Definition: d3d8types.h:996
char Description[MAX_DEVICE_IDENTIFIER_STRING]
Definition: d3d8types.h:997
HRESULT CDECL wined3d_adapter_get_identifier(const struct wined3d_adapter *adapter, uint32_t flags, struct wined3d_adapter_identifier *identifier)
Definition: directx.c:1785

◆ d3d8_GetAdapterModeCount()

static UINT WINAPI d3d8_GetAdapterModeCount ( IDirect3D8 *  iface,
UINT  adapter 
)
static

Definition at line 142 of file directx.c.

143{
144 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
145 unsigned int output_idx, count;
146
147 TRACE("iface %p, adapter %u.\n", iface, adapter);
148
149 output_idx = adapter;
150 if (output_idx >= d3d8->wined3d_output_count)
151 return 0;
152
157
158 return count;
159}
GLuint GLuint GLsizei count
Definition: gl.h:1545
unsigned int CDECL wined3d_output_get_mode_count(struct wined3d_output *output, enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering, bool cached)
Definition: directx.c:1341

◆ d3d8_GetAdapterMonitor()

static HMONITOR WINAPI d3d8_GetAdapterMonitor ( IDirect3D8 *  iface,
UINT  adapter 
)
static

Definition at line 398 of file directx.c.

399{
400 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
402 unsigned int output_idx;
403 HRESULT hr;
404
405 TRACE("iface %p, adapter %u.\n", iface, adapter);
406
407 output_idx = adapter;
408 if (output_idx >= d3d8->wined3d_output_count)
409 return NULL;
410
414
415 if (FAILED(hr))
416 {
417 WARN("Failed to get output desc, hr %#lx.\n", hr);
418 return NULL;
419 }
420
421 return desc.monitor;
422}
D3D11_SHADER_VARIABLE_DESC desc
Definition: reflection.c:1683
HRESULT CDECL wined3d_output_get_desc(const struct wined3d_output *output, struct wined3d_output_desc *desc)
Definition: directx.c:1256

◆ d3d8_GetDeviceCaps()

static HRESULT WINAPI d3d8_GetDeviceCaps ( IDirect3D8 *  iface,
UINT  adapter,
D3DDEVTYPE  device_type,
D3DCAPS8 *  caps 
)
static

Definition at line 371 of file directx.c.

372{
373 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
376 unsigned int output_idx;
377 HRESULT hr;
378
379 TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);
380
381 output_idx = adapter;
382 if (output_idx >= d3d8->wined3d_output_count)
383 return D3DERR_INVALIDCALL;
384
385 if (!caps)
386 return D3DERR_INVALIDCALL;
387
392
394
395 return hr;
396}
void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const struct wined3d_caps *wined3d_caps, unsigned int adapter_ordinal)
Definition: device.c:321
HRESULT CDECL wined3d_get_device_caps(const struct wined3d_adapter *adapter, enum wined3d_device_type device_type, struct wined3d_caps *caps)
Definition: directx.c:2366

◆ d3d8_init()

BOOL d3d8_init ( struct d3d8 *  d3d8)

Definition at line 474 of file directx.c.

475{
480 unsigned int adapter_idx, output_idx, adapter_count, output_count = 0;
482
484 d3d8->refcount = 1;
485
488 if (!d3d8->wined3d)
489 {
491 return FALSE;
492 }
493
495 for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx)
496 {
499 }
500
502 if (!d3d8->wined3d_outputs)
503 {
506 return FALSE;
507 }
508
510 for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx)
511 {
514 for (output_idx = 0; output_idx < output_count; ++output_idx)
515 {
519 }
520 }
521
523 return TRUE;
524}
static const struct IDirect3D8Vtbl d3d8_vtbl
Definition: directx.c:452
#define TRUE
Definition: types.h:120
unsigned long DWORD
Definition: ntddk_ex.h:95
static int adapter_count
Definition: monitor.c:148
IDirect3D8 IDirect3D8_iface
Definition: d3d8_private.h:56
unsigned int CDECL wined3d_adapter_get_output_count(const struct wined3d_adapter *adapter)
Definition: directx.c:1038
ULONG CDECL wined3d_decref(struct wined3d *wined3d)
Definition: directx.c:198
UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
Definition: directx.c:1019
struct wined3d_adapter *CDECL wined3d_get_adapter(const struct wined3d *wined3d, unsigned int idx)
Definition: directx.c:1009
struct wined3d_output *CDECL wined3d_adapter_get_output(const struct wined3d_adapter *adapter, unsigned int idx)
Definition: directx.c:1027
#define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
Definition: wined3d.h:1331
#define WINED3D_HANDLE_RESTORE
Definition: wined3d.h:1327
#define WINED3D_NO_PRIMITIVE_RESTART
Definition: wined3d.h:1332
#define WINED3D_LEGACY_DEPTH_BIAS
Definition: wined3d.h:1322
#define WINED3D_NO_DRAW_INDIRECT
Definition: wined3d.h:1335
#define WINED3D_PIXEL_CENTER_INTEGER
Definition: wined3d.h:1328
#define WINED3D_LEGACY_CUBEMAP_FILTERING
Definition: wined3d.h:1333
struct wined3d *CDECL wined3d_create(uint32_t flags)
Definition: wined3d_main.c:142

Referenced by Direct3DCreate8().

◆ d3d8_QueryInterface()

static HRESULT WINAPI d3d8_QueryInterface ( IDirect3D8 *  iface,
REFIID  riid,
void **  out 
)
static

Definition at line 32 of file directx.c.

33{
34 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
35
36 if (IsEqualGUID(riid, &IID_IDirect3D8)
38 {
39 IDirect3D8_AddRef(iface);
40 *out = iface;
41 return S_OK;
42 }
43
44 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
45
46 *out = NULL;
47 return E_NOINTERFACE;
48}
const GUID IID_IUnknown
REFIID riid
Definition: atlbase.h:39
#define S_OK
Definition: intsafe.h:52
#define debugstr_guid
Definition: kernel32.h:35
#define IsEqualGUID(rguid1, rguid2)
Definition: guiddef.h:147
#define IDirect3D8_AddRef(p)
Definition: d3d8.h:156
wchar_t tm const _CrtWcstime_Writes_and_advances_ptr_ count wchar_t ** out
Definition: wcsftime.cpp:383
#define E_NOINTERFACE
Definition: winerror.h:3479

◆ d3d8_RegisterSoftwareDevice()

static HRESULT WINAPI d3d8_RegisterSoftwareDevice ( IDirect3D8 *  iface,
void *  init_function 
)
static

Definition at line 80 of file directx.c.

81{
82 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
83 HRESULT hr;
84
85 TRACE("iface %p, init_function %p.\n", iface, init_function);
86
90
91 return hr;
92}
HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
Definition: directx.c:1231

◆ d3d8_Release()

static ULONG WINAPI d3d8_Release ( IDirect3D8 *  iface)
static

Definition at line 60 of file directx.c.

61{
62 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
64
65 TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
66
67 if (!refcount)
68 {
72
74 free(d3d8);
75 }
76
77 return refcount;
78}
#define InterlockedDecrement
Definition: armddk.h:52

◆ impl_from_IDirect3D8()

◆ WINE_DEFAULT_DEBUG_CHANNEL()

WINE_DEFAULT_DEBUG_CHANNEL ( d3d8  )

Variable Documentation

◆ d3d8_vtbl

const struct IDirect3D8Vtbl d3d8_vtbl
static
Initial value:
=
{
}
static HRESULT WINAPI d3d8_GetDeviceCaps(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS8 *caps)
Definition: directx.c:371
static ULONG WINAPI d3d8_Release(IDirect3D8 *iface)
Definition: directx.c:60
static UINT WINAPI d3d8_GetAdapterCount(IDirect3D8 *iface)
Definition: directx.c:94
static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
Definition: directx.c:246
static HRESULT WINAPI d3d8_EnumAdapterModes(IDirect3D8 *iface, UINT adapter, UINT mode_idx, D3DDISPLAYMODE *mode)
Definition: directx.c:161
static HRESULT WINAPI d3d8_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type)
Definition: directx.c:318
static HRESULT WINAPI d3d8_CheckDeviceType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
Definition: directx.c:220
static HRESULT WINAPI d3d8_GetAdapterIdentifier(IDirect3D8 *iface, UINT adapter, DWORD flags, D3DADAPTER_IDENTIFIER8 *identifier)
Definition: directx.c:103
static HRESULT WINAPI d3d8_CreateDevice(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, IDirect3DDevice8 **device)
Definition: directx.c:424
static ULONG WINAPI d3d8_AddRef(IDirect3D8 *iface)
Definition: directx.c:50
static HRESULT WINAPI d3d8_RegisterSoftwareDevice(IDirect3D8 *iface, void *init_function)
Definition: directx.c:80
static HRESULT WINAPI d3d8_CheckDepthStencilMatch(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
Definition: directx.c:346
static HMONITOR WINAPI d3d8_GetAdapterMonitor(IDirect3D8 *iface, UINT adapter)
Definition: directx.c:398
static HRESULT WINAPI d3d8_QueryInterface(IDirect3D8 *iface, REFIID riid, void **out)
Definition: directx.c:32
static HRESULT WINAPI d3d8_GetAdapterDisplayMode(IDirect3D8 *iface, UINT adapter, D3DDISPLAYMODE *mode)
Definition: directx.c:191
static UINT WINAPI d3d8_GetAdapterModeCount(IDirect3D8 *iface, UINT adapter)
Definition: directx.c:142

Definition at line 452 of file directx.c.

Referenced by d3d8_init().