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| WINE_DEFAULT_DEBUG_CHANNEL (d3drm) |
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static struct d3drm_face * | impl_from_IDirect3DRMFace (IDirect3DRMFace *iface) |
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static struct d3drm_face * | impl_from_IDirect3DRMFace2 (IDirect3DRMFace2 *iface) |
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static HRESULT WINAPI | d3drm_face1_QueryInterface (IDirect3DRMFace *iface, REFIID riid, void **out) |
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static ULONG WINAPI | d3drm_face1_AddRef (IDirect3DRMFace *iface) |
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static ULONG WINAPI | d3drm_face1_Release (IDirect3DRMFace *iface) |
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static HRESULT WINAPI | d3drm_face1_Clone (IDirect3DRMFace *iface, IUnknown *outer, REFIID iid, void **out) |
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static HRESULT WINAPI | d3drm_face1_AddDestroyCallback (IDirect3DRMFace *iface, D3DRMOBJECTCALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_face1_DeleteDestroyCallback (IDirect3DRMFace *iface, D3DRMOBJECTCALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_face2_SetAppData (IDirect3DRMFace2 *iface, DWORD data) |
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static HRESULT WINAPI | d3drm_face1_SetAppData (IDirect3DRMFace *iface, DWORD data) |
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static DWORD WINAPI | d3drm_face2_GetAppData (IDirect3DRMFace2 *iface) |
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static DWORD WINAPI | d3drm_face1_GetAppData (IDirect3DRMFace *iface) |
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static HRESULT WINAPI | d3drm_face2_SetName (IDirect3DRMFace2 *iface, const char *name) |
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static HRESULT WINAPI | d3drm_face1_SetName (IDirect3DRMFace *iface, const char *name) |
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static HRESULT WINAPI | d3drm_face2_GetName (IDirect3DRMFace2 *iface, DWORD *size, char *name) |
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static HRESULT WINAPI | d3drm_face1_GetName (IDirect3DRMFace *iface, DWORD *size, char *name) |
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static HRESULT WINAPI | d3drm_face1_GetClassName (IDirect3DRMFace *iface, DWORD *size, char *name) |
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static HRESULT WINAPI | d3drm_face1_AddVertex (IDirect3DRMFace *iface, D3DVALUE x, D3DVALUE y, D3DVALUE z) |
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static HRESULT WINAPI | d3drm_face1_AddVertexAndNormalIndexed (IDirect3DRMFace *iface, DWORD vertex, DWORD normal) |
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static HRESULT WINAPI | d3drm_face2_SetColorRGB (IDirect3DRMFace2 *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue) |
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static HRESULT WINAPI | d3drm_face1_SetColorRGB (IDirect3DRMFace *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue) |
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static HRESULT WINAPI | d3drm_face2_SetColor (IDirect3DRMFace2 *iface, D3DCOLOR color) |
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static HRESULT WINAPI | d3drm_face1_SetColor (IDirect3DRMFace *iface, D3DCOLOR color) |
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static HRESULT WINAPI | d3drm_face1_SetTexture (IDirect3DRMFace *iface, IDirect3DRMTexture *texture) |
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static HRESULT WINAPI | d3drm_face1_SetTextureCoordinates (IDirect3DRMFace *iface, DWORD vertex, D3DVALUE u, D3DVALUE v) |
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static HRESULT WINAPI | d3drm_face1_SetMaterial (IDirect3DRMFace *iface, IDirect3DRMMaterial *material) |
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static HRESULT WINAPI | d3drm_face1_SetTextureTopology (IDirect3DRMFace *iface, BOOL wrap_u, BOOL wrap_v) |
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static HRESULT WINAPI | d3drm_face1_GetVertex (IDirect3DRMFace *iface, DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) |
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static HRESULT WINAPI | d3drm_face1_GetVertices (IDirect3DRMFace *iface, DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals) |
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static HRESULT WINAPI | d3drm_face1_GetTextureCoordinates (IDirect3DRMFace *iface, DWORD vertex, D3DVALUE *u, D3DVALUE *v) |
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static HRESULT WINAPI | d3drm_face1_GetTextureTopology (IDirect3DRMFace *iface, BOOL *wrap_u, BOOL *wrap_v) |
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static HRESULT WINAPI | d3drm_face1_GetNormal (IDirect3DRMFace *iface, D3DVECTOR *normal) |
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static HRESULT WINAPI | d3drm_face1_GetTexture (IDirect3DRMFace *iface, IDirect3DRMTexture **texture) |
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static HRESULT WINAPI | d3drm_face1_GetMaterial (IDirect3DRMFace *iface, IDirect3DRMMaterial **material) |
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static int WINAPI | d3drm_face1_GetVertexCount (IDirect3DRMFace *iface) |
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static int WINAPI | d3drm_face1_GetVertexIndex (IDirect3DRMFace *iface, DWORD which) |
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static int WINAPI | d3drm_face1_GetTextureCoordinateIndex (IDirect3DRMFace *iface, DWORD which) |
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static D3DCOLOR WINAPI | d3drm_face2_GetColor (IDirect3DRMFace2 *iface) |
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static D3DCOLOR WINAPI | d3drm_face1_GetColor (IDirect3DRMFace *iface) |
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static HRESULT WINAPI | d3drm_face2_QueryInterface (IDirect3DRMFace2 *iface, REFIID riid, void **out) |
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static ULONG WINAPI | d3drm_face2_AddRef (IDirect3DRMFace2 *iface) |
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static ULONG WINAPI | d3drm_face2_Release (IDirect3DRMFace2 *iface) |
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static HRESULT WINAPI | d3drm_face2_Clone (IDirect3DRMFace2 *iface, IUnknown *outer, REFIID iid, void **out) |
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static HRESULT WINAPI | d3drm_face2_AddDestroyCallback (IDirect3DRMFace2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_face2_DeleteDestroyCallback (IDirect3DRMFace2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_face2_GetClassName (IDirect3DRMFace2 *iface, DWORD *size, char *name) |
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static HRESULT WINAPI | d3drm_face2_AddVertex (IDirect3DRMFace2 *iface, D3DVALUE x, D3DVALUE y, D3DVALUE z) |
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static HRESULT WINAPI | d3drm_face2_AddVertexAndNormalIndexed (IDirect3DRMFace2 *iface, DWORD vertex, DWORD normal) |
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static HRESULT WINAPI | d3drm_face2_SetTexture (IDirect3DRMFace2 *iface, IDirect3DRMTexture3 *texture) |
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static HRESULT WINAPI | d3drm_face2_SetTextureCoordinates (IDirect3DRMFace2 *iface, DWORD vertex, D3DVALUE u, D3DVALUE v) |
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static HRESULT WINAPI | d3drm_face2_SetMaterial (IDirect3DRMFace2 *iface, IDirect3DRMMaterial2 *material) |
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static HRESULT WINAPI | d3drm_face2_SetTextureTopology (IDirect3DRMFace2 *iface, BOOL wrap_u, BOOL wrap_v) |
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static HRESULT WINAPI | d3drm_face2_GetVertex (IDirect3DRMFace2 *iface, DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) |
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static HRESULT WINAPI | d3drm_face2_GetVertices (IDirect3DRMFace2 *iface, DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals) |
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static HRESULT WINAPI | d3drm_face2_GetTextureCoordinates (IDirect3DRMFace2 *iface, DWORD vertex, D3DVALUE *u, D3DVALUE *v) |
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static HRESULT WINAPI | d3drm_face2_GetTextureTopology (IDirect3DRMFace2 *iface, BOOL *wrap_u, BOOL *wrap_v) |
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static HRESULT WINAPI | d3drm_face2_GetNormal (IDirect3DRMFace2 *iface, D3DVECTOR *normal) |
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static HRESULT WINAPI | d3drm_face2_GetTexture (IDirect3DRMFace2 *iface, IDirect3DRMTexture3 **texture) |
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static HRESULT WINAPI | d3drm_face2_GetMaterial (IDirect3DRMFace2 *iface, IDirect3DRMMaterial2 **material) |
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static int WINAPI | d3drm_face2_GetVertexCount (IDirect3DRMFace2 *iface) |
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static int WINAPI | d3drm_face2_GetVertexIndex (IDirect3DRMFace2 *iface, DWORD which) |
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static int WINAPI | d3drm_face2_GetTextureCoordinateIndex (IDirect3DRMFace2 *iface, DWORD which) |
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HRESULT | d3drm_face_create (struct d3drm_face **face) |
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