ReactOS  0.4.14-dev-342-gdc047f9
d3d10effect.h
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1 /*
2  * Copyright 2009 Henri Verbeet for CodeWeavers
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  *
18  */
19 
20 #ifndef __WINE_D3D10EFFECT_H
21 #define __WINE_D3D10EFFECT_H
22 
23 #include "d3d10.h"
24 
25 #define D3D10_EFFECT_VARIABLE_POOLED 0x1
26 #define D3D10_EFFECT_VARIABLE_ANNOTATION 0x2
27 #define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 0x4
28 
29 #ifndef D3D10_BYTES_FROM_BITS
30 #define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3)
31 #endif
32 
34 {
60 
62 {
63  const char *TypeName;
74 
76 {
77  const char *Name;
78  const char *Semantic;
84 
85 typedef struct _D3D10_TECHNIQUE_DESC
86 {
87  const char *Name;
91 
93 {
119 
120 typedef struct _D3D10_EFFECT_DESC
121 {
129 
131 {
134  const BYTE *pBytecode;
136  const char *SODecl;
140 
141 typedef struct _D3D10_PASS_DESC
142 {
143  const char *Name;
151 
153 {
154  struct ID3D10EffectShaderVariable *pShaderVariable;
157 
158 #define D3D10_EFFECT_COMPILE_CHILD_EFFECT 0x0001
159 #define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS 0x0002
160 #define D3D10_EFFECT_SINGLE_THREADED 0x0008
161 
162 DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x00, 0x18, 0x0b, 0x9b, 0x88, 0xfd);
163 
164 #define INTERFACE ID3D10EffectType
165 DECLARE_INTERFACE(ID3D10EffectType)
166 {
167  STDMETHOD_(BOOL, IsValid)(THIS) PURE;
169  STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
170  STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByName)(THIS_ const char *name) PURE;
171  STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeBySemantic)(THIS_ const char *semantic) PURE;
172  STDMETHOD_(const char *, GetMemberName)(THIS_ UINT index) PURE;
173  STDMETHOD_(const char *, GetMemberSemantic)(THIS_ UINT index) PURE;
174 };
175 #undef INTERFACE
176 
177 DEFINE_GUID(IID_ID3D10EffectVariable, 0xae897105, 0x00e6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b);
178 
179 #define INTERFACE ID3D10EffectVariable
180 DECLARE_INTERFACE(ID3D10EffectVariable)
181 {
182  STDMETHOD_(BOOL, IsValid)(THIS) PURE;
183  STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
185  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
186  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
187  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
188  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
189  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
190  STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
191  STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
192  STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
193  STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
194  STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
195  STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
196  STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
197  STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
198  STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
199  STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
200  STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
201  STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
202  STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
203  STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
204  STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
205  STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
206  STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
207 };
208 #undef INTERFACE
209 
210 DEFINE_GUID(IID_ID3D10EffectConstantBuffer, 0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3);
211 
212 #define INTERFACE ID3D10EffectConstantBuffer
213 DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable)
214 {
215  /* ID3D10EffectVariable methods */
216  STDMETHOD_(BOOL, IsValid)(THIS) PURE;
217  STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
219  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
220  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
221  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
222  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
223  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
224  STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
225  STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
226  STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
227  STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
228  STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
229  STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
230  STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
231  STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
232  STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
233  STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
234  STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
235  STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
236  STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
237  STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
238  STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
239  STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
240  STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
241  /* ID3D10EffectConstantBuffer methods */
242  STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *buffer) PURE;
243  STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **buffer) PURE;
244  STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *view) PURE;
245  STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **view) PURE;
246 };
247 #undef INTERFACE
248 
249 DEFINE_GUID(IID_ID3D10EffectScalarVariable, 0x00e48f7b, 0xd2c8, 0x49e8, 0xa8, 0x6c, 0x02, 0x2d, 0xee, 0x53, 0x43, 0x1f);
250 
251 #define INTERFACE ID3D10EffectScalarVariable
252 DECLARE_INTERFACE_(ID3D10EffectScalarVariable, ID3D10EffectVariable)
253 {
254  /* ID3D10EffectVariable methods */
255  STDMETHOD_(BOOL, IsValid)(THIS) PURE;
256  STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
258  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
259  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
260  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
261  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
262  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
263  STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
264  STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
265  STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
266  STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
267  STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
268  STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
269  STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
270  STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
271  STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
272  STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
273  STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
274  STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
275  STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
276  STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
277  STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
278  STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
279  STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
280  /* ID3D10EffectScalarVariable methods */
281  STDMETHOD(SetFloat)(THIS_ float value) PURE;
282  STDMETHOD(GetFloat)(THIS_ float *value) PURE;
283  STDMETHOD(SetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE;
284  STDMETHOD(GetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE;
285  STDMETHOD(SetInt)(THIS_ int value) PURE;
286  STDMETHOD(GetInt)(THIS_ int *value) PURE;
287  STDMETHOD(SetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE;
288  STDMETHOD(GetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE;
289  STDMETHOD(SetBool)(THIS_ BOOL value) PURE;
290  STDMETHOD(GetBool)(THIS_ BOOL *value) PURE;
291  STDMETHOD(SetBoolArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE;
292  STDMETHOD(GetBoolArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE;
293 };
294 #undef INTERFACE
295 
296 DEFINE_GUID(IID_ID3D10EffectVectorVariable, 0x62b98c44, 0x1f82, 0x4c67, 0xbc, 0xd0, 0x72, 0xcf, 0x8f, 0x21, 0x7e, 0x81);
297 
298 #define INTERFACE ID3D10EffectVectorVariable
299 DECLARE_INTERFACE_(ID3D10EffectVectorVariable, ID3D10EffectVariable)
300 {
301  /* ID3D10EffectVariable methods */
302  STDMETHOD_(BOOL, IsValid)(THIS) PURE;
303  STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
305  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
306  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
307  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
308  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
309  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
310  STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
311  STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
312  STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
313  STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
314  STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
315  STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
316  STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
317  STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
318  STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
319  STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
320  STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
321  STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
322  STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
323  STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
324  STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
325  STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
326  STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
327  /* ID3D10EffectVectorVariable methods */
328  STDMETHOD(SetBoolVector)(THIS_ BOOL *value) PURE;
329  STDMETHOD(SetIntVector)(THIS_ int *value) PURE;
330  STDMETHOD(SetFloatVector)(THIS_ float *value) PURE;
331  STDMETHOD(GetBoolVector)(THIS_ BOOL *value) PURE;
332  STDMETHOD(GetIntVector)(THIS_ int *value) PURE;
333  STDMETHOD(GetFloatVector)(THIS_ float *value) PURE;
334  STDMETHOD(SetBoolVectorArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE;
335  STDMETHOD(SetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE;
336  STDMETHOD(SetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE;
337  STDMETHOD(GetBoolVectorArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE;
338  STDMETHOD(GetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE;
339  STDMETHOD(GetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE;
340 };
341 #undef INTERFACE
342 
343 DEFINE_GUID(IID_ID3D10EffectMatrixVariable, 0x50666c24, 0xb82f, 0x4eed, 0xa1, 0x72, 0x5b, 0x6e, 0x7e, 0x85, 0x22, 0xe0);
344 
345 #define INTERFACE ID3D10EffectMatrixVariable
346 DECLARE_INTERFACE_(ID3D10EffectMatrixVariable, ID3D10EffectVariable)
347 {
348  /* ID3D10EffectVariable methods */
349  STDMETHOD_(BOOL, IsValid)(THIS) PURE;
350  STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
352  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
353  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
354  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
355  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
356  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
357  STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
358  STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
359  STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
360  STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
361  STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
362  STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
363  STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
364  STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
365  STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
366  STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
367  STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
368  STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
369  STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
370  STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
371  STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
372  STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
373  STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
374  /* ID3D10EffectMatrixVariable methods */
375  STDMETHOD(SetMatrix)(THIS_ float *data) PURE;
376  STDMETHOD(GetMatrix)(THIS_ float *data) PURE;
377  STDMETHOD(SetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE;
378  STDMETHOD(GetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE;
379  STDMETHOD(SetMatrixTranspose)(THIS_ float *data) PURE;
380  STDMETHOD(GetMatrixTranspose)(THIS_ float *data) PURE;
381  STDMETHOD(SetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE;
382  STDMETHOD(GetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE;
383 };
384 #undef INTERFACE
385 
386 DEFINE_GUID(IID_ID3D10EffectStringVariable, 0x71417501, 0x8df9, 0x4e0a, 0xa7, 0x8a, 0x25, 0x5f, 0x97, 0x56, 0xba, 0xff);
387 
388 #define INTERFACE ID3D10EffectStringVariable
389 DECLARE_INTERFACE_(ID3D10EffectStringVariable, ID3D10EffectVariable)
390 {
391  /* ID3D10EffectVariable methods */
392  STDMETHOD_(BOOL, IsValid)(THIS) PURE;
393  STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
395  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
396  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
397  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
398  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
399  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
400  STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
401  STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
402  STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
403  STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
404  STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
405  STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
406  STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
407  STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
408  STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
409  STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
410  STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
411  STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
412  STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
413  STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
414  STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
415  STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
416  STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
417  /* ID3D10EffectStringVariable methods */
418  STDMETHOD(GetString)(THIS_ const char **str) PURE;
419  STDMETHOD(GetStringArray)(THIS_ const char **strs, UINT offset, UINT count) PURE;
420 };
421 #undef INTERFACE
422 
423 DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable,
424  0xc0a7157b, 0xd872, 0x4b1d, 0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc);
425 
426 #define INTERFACE ID3D10EffectShaderResourceVariable
427 DECLARE_INTERFACE_(ID3D10EffectShaderResourceVariable, ID3D10EffectVariable)
428 {
429  /* ID3D10EffectVariable methods */
430  STDMETHOD_(BOOL, IsValid)(THIS) PURE;
431  STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
433  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
434  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
435  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
436  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
437  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
438  STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
439  STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
440  STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
441  STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
442  STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
443  STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
444  STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
445  STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
446  STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
447  STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
448  STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
449  STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
450  STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
451  STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
452  STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
453  STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
454  STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
455  /* ID3D10EffectShaderResourceVariable methods */
460 };
461 #undef INTERFACE
462 
463 DEFINE_GUID(IID_ID3D10EffectRenderTargetViewVariable,
464  0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5, 0x7f, 0x67, 0xb7, 0x37, 0x12, 0x2b, 0x17);
465 
466 #define INTERFACE ID3D10EffectRenderTargetViewVariable
467 DECLARE_INTERFACE_(ID3D10EffectRenderTargetViewVariable, ID3D10EffectVariable)
468 {
469  /* ID3D10EffectVariable methods */
470  STDMETHOD_(BOOL, IsValid)(THIS) PURE;
471  STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
473  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
474  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
475  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
476  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
477  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
478  STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
479  STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
480  STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
481  STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
482  STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
483  STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
484  STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
485  STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
486  STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
487  STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
488  STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
489  STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
490  STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
491  STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
492  STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
493  STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
494  STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
495  /* ID3D10EffectRenderTargetViewVariable methods */
496  STDMETHOD(SetRenderTarget)(THIS_ ID3D10RenderTargetView *view) PURE;
497  STDMETHOD(GetRenderTarget)(THIS_ ID3D10RenderTargetView **view) PURE;
498  STDMETHOD(SetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PURE;
499  STDMETHOD(GetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PURE;
500 };
501 #undef INTERFACE
502 
503 DEFINE_GUID(IID_ID3D10EffectDepthStencilViewVariable,
504  0x3e02c918, 0xcc79, 0x4985, 0xb6, 0x22, 0x2d, 0x92, 0xad, 0x70, 0x16, 0x23);
505 
506 #define INTERFACE ID3D10EffectDepthStencilViewVariable
507 DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable)
508 {
509  /* ID3D10EffectVariable methods */
510  STDMETHOD_(BOOL, IsValid)(THIS) PURE;
511  STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
513  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
514  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
515  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
516  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
517  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
518  STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
519  STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
520  STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
521  STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
522  STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
523  STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
524  STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
525  STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
526  STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
527  STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
528  STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
529  STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
530  STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
531  STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
532  STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
533  STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
534  STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
535  /* ID3D10EffectDepthStencilViewVariable methods */
536  STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *view) PURE;
537  STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **view) PURE;
538  STDMETHOD(SetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE;
539  STDMETHOD(GetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE;
540 };
541 #undef INTERFACE
542 
543 DEFINE_GUID(IID_ID3D10EffectShaderVariable, 0x80849279, 0xc799, 0x4797, 0x8c, 0x33, 0x04, 0x07, 0xa0, 0x7d, 0x9e, 0x06);
544 
545 #define INTERFACE ID3D10EffectShaderVariable
546 DECLARE_INTERFACE_(ID3D10EffectShaderVariable, ID3D10EffectVariable)
547 {
548  /* ID3D10EffectVariable methods */
549  STDMETHOD_(BOOL, IsValid)(THIS) PURE;
550  STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
552  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
553  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
554  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
555  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
556  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
557  STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
558  STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
559  STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
560  STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
561  STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
562  STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
563  STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
564  STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
565  STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
566  STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
567  STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
568  STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
569  STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
570  STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
571  STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
572  STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
573  STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
574  /* ID3D10EffectShaderVariable methods */
576  STDMETHOD(GetVertexShader)(THIS_ UINT index, ID3D10VertexShader **shader) PURE;
577  STDMETHOD(GetGeometryShader)(THIS_ UINT index, ID3D10GeometryShader **shader) PURE;
578  STDMETHOD(GetPixelShader)(THIS_ UINT index, ID3D10PixelShader **shader) PURE;
579  STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index,
581  STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index,
583 };
584 #undef INTERFACE
585 
586 DEFINE_GUID(IID_ID3D10EffectBlendVariable, 0x1fcd2294, 0xdf6d, 0x4eae, 0x86, 0xb3, 0x0e, 0x91, 0x60, 0xcf, 0xb0, 0x7b);
587 
588 #define INTERFACE ID3D10EffectBlendVariable
589 DECLARE_INTERFACE_(ID3D10EffectBlendVariable, ID3D10EffectVariable)
590 {
591  /* ID3D10EffectVariable methods */
592  STDMETHOD_(BOOL, IsValid)(THIS) PURE;
593  STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
595  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
596  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
597  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
598  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
599  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
600  STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
601  STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
602  STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
603  STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
604  STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
605  STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
606  STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
607  STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
608  STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
609  STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
610  STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
611  STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
612  STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
613  STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
614  STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
615  STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
616  STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
617  /* ID3D10EffectBlendVariable methods */
618  STDMETHOD(GetBlendState)(THIS_ UINT index, ID3D10BlendState **blend_state) PURE;
619  STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_BLEND_DESC *desc) PURE;
620 };
621 #undef INTERFACE
622 
623 DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable,
624  0xaf482368, 0x330a, 0x46a5, 0x9a, 0x5c, 0x01, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d);
625 
626 #define INTERFACE ID3D10EffectDepthStencilVariable
627 DECLARE_INTERFACE_(ID3D10EffectDepthStencilVariable, ID3D10EffectVariable)
628 {
629  /* ID3D10EffectVariable methods */
630  STDMETHOD_(BOOL, IsValid)(THIS) PURE;
631  STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
633  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
634  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
635  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
636  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
637  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
638  STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
639  STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
640  STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
641  STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
642  STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
643  STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
644  STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
645  STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
646  STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
647  STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
648  STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
649  STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
650  STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
651  STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
652  STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
653  STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
654  STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
655  /* ID3D10EffectDepthStencilVariable methods */
656  STDMETHOD(GetDepthStencilState)(THIS_ UINT index, ID3D10DepthStencilState **depth_stencil_state) PURE;
658 };
659 #undef INTERFACE
660 
661 DEFINE_GUID(IID_ID3D10EffectRasterizerVariable,
662  0x21af9f0e, 0x4d94, 0x4ea9, 0x97, 0x85, 0x2c, 0xb7, 0x6b, 0x8c, 0x0b, 0x34);
663 
664 #define INTERFACE ID3D10EffectRasterizerVariable
665 DECLARE_INTERFACE_(ID3D10EffectRasterizerVariable, ID3D10EffectVariable)
666 {
667  /* ID3D10EffectVariable methods */
668  STDMETHOD_(BOOL, IsValid)(THIS) PURE;
669  STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
671  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
672  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
673  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
674  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
675  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
676  STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
677  STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
678  STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
679  STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
680  STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
681  STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
682  STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
683  STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
684  STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
685  STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
686  STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
687  STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
688  STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
689  STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
690  STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
691  STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
692  STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
693  /* ID3D10EffectRasterizerVariable methods */
694  STDMETHOD(GetRasterizerState)(THIS_ UINT index, ID3D10RasterizerState **rasterizer_state) PURE;
696 };
697 #undef INTERFACE
698 
699 DEFINE_GUID(IID_ID3D10EffectSamplerVariable,
700  0x6530d5c7, 0x07e9, 0x4271, 0xa4, 0x18, 0xe7, 0xce, 0x4b, 0xd1, 0xe4, 0x80);
701 
702 #define INTERFACE ID3D10EffectSamplerVariable
703 DECLARE_INTERFACE_(ID3D10EffectSamplerVariable, ID3D10EffectVariable)
704 {
705  /* ID3D10EffectVariable methods */
706  STDMETHOD_(BOOL, IsValid)(THIS) PURE;
707  STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
709  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
710  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
711  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
712  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
713  STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
714  STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
715  STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
716  STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
717  STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
718  STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
719  STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
720  STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
721  STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
722  STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
723  STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
724  STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
725  STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
726  STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
727  STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
728  STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
729  STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
730  STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
731  /* ID3D10EffectSamplerVariable methods */
733  STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_SAMPLER_DESC *desc) PURE;
734 };
735 #undef INTERFACE
736 
737 DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75);
738 
739 #define INTERFACE ID3D10EffectTechnique
740 DECLARE_INTERFACE(ID3D10EffectTechnique)
741 {
742  STDMETHOD_(BOOL, IsValid)(THIS) PURE;
744  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
745  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
746  STDMETHOD_(struct ID3D10EffectPass *, GetPassByIndex)(THIS_ UINT index) PURE;
747  STDMETHOD_(struct ID3D10EffectPass *, GetPassByName)(THIS_ const char *name) PURE;
748  STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE;
749 };
750 #undef INTERFACE
751 
752 DEFINE_GUID(IID_ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0x0d, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7);
753 
754 #define INTERFACE ID3D10Effect
756 {
757  /* IUnknown methods */
761  /* ID3D10Effect methods */
762  STDMETHOD_(BOOL, IsValid)(THIS) PURE;
763  STDMETHOD_(BOOL, IsPool)(THIS) PURE;
764  STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE;
766  STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
767  STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
768  STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
769  STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByName)(THIS_ const char *name) PURE;
770  STDMETHOD_(struct ID3D10EffectVariable *, GetVariableBySemantic)(THIS_ const char *semantic) PURE;
771  STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByIndex)(THIS_ UINT index) PURE;
772  STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByName)(THIS_ const char *name) PURE;
773  STDMETHOD(Optimize)(THIS) PURE;
774  STDMETHOD_(BOOL, IsOptimized)(THIS) PURE;
775 };
776 #undef INTERFACE
777 
778 DEFINE_GUID(IID_ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
779 
780 #define INTERFACE ID3D10EffectPool
781 DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown)
782 {
783  /* IUnknown methods */
787  /* ID3D10EffectPool methods */
788  STDMETHOD_(struct ID3D10Effect *, AsEffect)(THIS) PURE;
789 };
790 #undef INTERFACE
791 
792 DEFINE_GUID(IID_ID3D10EffectPass, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54);
793 
794 #define INTERFACE ID3D10EffectPass
795 DECLARE_INTERFACE(ID3D10EffectPass)
796 {
797  STDMETHOD_(BOOL, IsValid)(THIS) PURE;
799  STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
800  STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
801  STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
802  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
803  STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
804  STDMETHOD(Apply)(THIS_ UINT flags) PURE;
805  STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE;
806 };
807 #undef INTERFACE
808 
809 DEFINE_GUID(IID_ID3D10StateBlock, 0x0803425a, 0x57f5, 0x4dd6, 0x94, 0x65, 0xa8, 0x75, 0x70, 0x83, 0x4a, 0x08);
810 
811 #define INTERFACE ID3D10StateBlock
812 DECLARE_INTERFACE_(ID3D10StateBlock, IUnknown)
813 {
814  /* IUnknown methods */
818  /* ID3D10StateBlock methods */
819  STDMETHOD(Capture)(THIS) PURE;
820  STDMETHOD(Apply)(THIS) PURE;
821  STDMETHOD(ReleaseAllDeviceObjects)(THIS) PURE;
822  STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE;
823 };
824 #undef INTERFACE
825 
826 #ifdef __cplusplus
827 extern "C" {
828 #endif
829 
830 HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const char *filename,
831  const D3D10_SHADER_MACRO *defines, ID3D10Include *include, UINT hlsl_flags, UINT fx_flags,
832  ID3D10Blob **effect, ID3D10Blob **errors);
834  ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect);
836  D3D10_STATE_BLOCK_MASK *mask, ID3D10StateBlock **stateblock);
837 
842  D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count);
845  D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count);
847  D3D10_DEVICE_STATE_TYPES state_type, UINT idx);
852 
853 #ifdef __cplusplus
854 }
855 #endif
856 
857 #endif /* __WINE_D3D10EFFECT_H */
HRESULT WINAPI D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *mask, D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count)
DECLARE_INTERFACE(ID3D10EffectType)
Definition: d3d10effect.h:165
HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, UINT hlsl_flags, UINT fx_flags, ID3D10Blob **effect, ID3D10Blob **errors)
BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]
Definition: d3d10effect.h:95
static SIZE_T const char const D3D_SHADER_MACRO * defines
Definition: asm.c:30
HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device, D3D10_STATE_BLOCK_MASK *mask, ID3D10StateBlock **stateblock)
#define REFIID
Definition: guiddef.h:118
BYTE * pIAInputSignature
Definition: d3d10effect.h:145
struct _D3D10_STATE_BLOCK_MASK D3D10_STATE_BLOCK_MASK
#define THIS_
Definition: basetyps.h:65
_In_ BOOLEAN Release
Definition: classpnp.h:929
#define THIS
Definition: basetyps.h:66
struct _D3D10_PASS_SHADER_DESC D3D10_PASS_SHADER_DESC
struct _D3D10_TECHNIQUE_DESC D3D10_TECHNIQUE_DESC
REFIID riid
Definition: precomp.h:44
GLuint GLuint GLsizei count
Definition: gl.h:1545
HRESULT WINAPI D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *mask)
GLboolean GLenum GLenum GLvoid * values
Definition: glext.h:5666
GLintptr offset
Definition: glext.h:5920
const char * Name
Definition: d3d10effect.h:87
DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable)
Definition: d3d10effect.h:213
GLuint buffer
Definition: glext.h:5915
BOOL WINAPI D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *mask, D3D10_DEVICE_STATE_TYPES state_type, UINT idx)
BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]
Definition: d3d10effect.h:101
NTSTATUS QueryInterface(IN PDEVICE_OBJECT DeviceObject, IN CONST GUID InterfaceType, IN LONG Size, IN LONG Version, OUT PVOID Interface)
Definition: fdo.c:532
int resource
Definition: rdpsnd_sgi.c:44
const char * filename
Definition: ioapi.h:135
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
Definition: d3d10.idl:75
BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]
Definition: d3d10effect.h:99
const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
Definition: d3d10.idl:98
#define STDMETHOD(m)
Definition: basetyps.h:62
BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]
Definition: d3d10effect.h:100
static SIZE_T const char const D3D_SHADER_MACRO ID3DInclude * include
Definition: asm.c:30
struct _D3D10_EFFECT_DESC D3D10_EFFECT_DESC
SIZE_T IAInputSignatureSize
Definition: d3d10effect.h:146
GLenum GLint GLuint mask
Definition: glext.h:6028
const char * Name
Definition: d3d10effect.h:143
unsigned int BOOL
Definition: ntddk_ex.h:94
Definition: devices.h:37
struct _D3D10_EFFECT_SHADER_DESC D3D10_EFFECT_SHADER_DESC
static const WCHAR desc[]
Definition: protectdata.c:36
static struct resource resources[16]
unsigned int idx
Definition: utils.c:41
BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]
Definition: d3d10effect.h:105
const WCHAR * str
struct _D3D10_PASS_DESC D3D10_PASS_DESC
const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
Definition: d3d10.idl:147
D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS
Definition: d3d10shader.h:50
D3D10_SHADER_VARIABLE_TYPE Type
Definition: d3d10effect.h:65
struct _D3D10_EFFECT_TYPE_DESC D3D10_EFFECT_TYPE_DESC
_D3D10_DEVICE_STATE_TYPES
Definition: d3d10effect.h:33
BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]
Definition: d3d10effect.h:96
GLuint shader
Definition: glext.h:6030
enum _D3D10_DEVICE_STATE_TYPES D3D10_DEVICE_STATE_TYPES
void SetMatrix(HWND hwnd, MATRIX *matrix)
Definition: matrix.c:294
LONG HRESULT
Definition: typedefs.h:77
#define WINAPI
Definition: msvc.h:8
static FILE * out
Definition: regtests2xml.c:44
HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags, ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLbitfield flags
Definition: glext.h:7161
struct ID3D10EffectShaderVariable * pShaderVariable
Definition: d3d10effect.h:154
INT GetType(BOOL bLocal, LPOSVERSIONINFOEX osvi, LPSERVER_INFO_102 pBuf102)
Definition: gettype.c:129
#define index(s, c)
Definition: various.h:29
static LPVOID GetResource(LPCWSTR FontName, LPDWORD Size)
BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]
Definition: d3d10effect.h:106
unsigned char BYTE
Definition: mem.h:68
D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE
Definition: d3d10shader.h:65
HRESULT WINAPI D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *mask_x, D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result)
GLsizei const GLfloat * value
Definition: glext.h:6069
HRESULT WINAPI D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *mask, D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count)
FLOAT BlendFactor[4]
Definition: d3d10effect.h:149
ULONG_PTR SIZE_T
Definition: typedefs.h:78
const BYTE * pInputSignature
Definition: d3d10effect.h:132
HRESULT WINAPI D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *mask_x, D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result)
const char * TypeName
Definition: d3d10effect.h:63
D3D10_SHADER_VARIABLE_CLASS Class
Definition: d3d10effect.h:64
DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x00, 0x18, 0x0b, 0x9b, 0x88, 0xfd)
BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]
Definition: d3d10effect.h:104
#define PURE
Definition: basetyps.h:64
unsigned int UINT
Definition: ndis.h:50
static ULONG WINAPI AddRef(IStream *iface)
Definition: clist.c:90
HRESULT WINAPI D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *mask)
HRESULT WINAPI D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK *mask_x, D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result)
BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]
Definition: d3d10effect.h:103
float FLOAT
Definition: typedefs.h:67
unsigned int ULONG
Definition: retypes.h:1
static IOleDocumentView * view
Definition: activex.c:1749
struct _D3D10_EFFECT_VARIABLE_DESC D3D10_EFFECT_VARIABLE_DESC
#define STDMETHOD_(t, m)
Definition: basetyps.h:63
GLuint64EXT * result
Definition: glext.h:11304
MATRIX * GetMatrix(HWND hwnd)
Definition: matrix.c:289
BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]
Definition: d3d10effect.h:97
const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
Definition: d3d10.idl:93
#define D3D10_BYTES_FROM_BITS(x)
Definition: d3d10effect.h:30
void * object
Definition: jmemsys.h:48
GLuint sampler
Definition: glext.h:7283
GLuint const GLchar * name
Definition: glext.h:6031