ReactOS 0.4.17-dev-1133-gc25e4fd
_D3D10_STATE_BLOCK_MASK Struct Reference

Public Attributes

BYTE VS
 
BYTE VSSamplers [D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]
 
BYTE VSShaderResources [D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]
 
BYTE VSConstantBuffers [D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]
 
BYTE GS
 
BYTE GSSamplers [D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]
 
BYTE GSShaderResources [D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]
 
BYTE GSConstantBuffers [D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]
 
BYTE PS
 
BYTE PSSamplers [D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]
 
BYTE PSShaderResources [D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]
 
BYTE PSConstantBuffers [D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]
 
BYTE IAVertexBuffers [D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]
 
BYTE IAIndexBuffer
 
BYTE IAInputLayout
 
BYTE IAPrimitiveTopology
 
BYTE OMRenderTargets
 
BYTE OMDepthStencilState
 
BYTE OMBlendState
 
BYTE RSViewports
 
BYTE RSScissorRects
 
BYTE RSRasterizerState
 
BYTE SOBuffers
 
BYTE Predication
 

Detailed Description

Definition at line 107 of file d3d10effect.idl.

Member Data Documentation

◆ GS

BYTE _D3D10_STATE_BLOCK_MASK::GS

Definition at line 113 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ GSConstantBuffers

Definition at line 116 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ GSSamplers

BYTE _D3D10_STATE_BLOCK_MASK::GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]

Definition at line 114 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ GSShaderResources

BYTE _D3D10_STATE_BLOCK_MASK::GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]

Definition at line 115 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ IAIndexBuffer

BYTE _D3D10_STATE_BLOCK_MASK::IAIndexBuffer

Definition at line 122 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ IAInputLayout

BYTE _D3D10_STATE_BLOCK_MASK::IAInputLayout

Definition at line 123 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ IAPrimitiveTopology

BYTE _D3D10_STATE_BLOCK_MASK::IAPrimitiveTopology

Definition at line 124 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ IAVertexBuffers

BYTE _D3D10_STATE_BLOCK_MASK::IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]

Definition at line 121 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ OMBlendState

BYTE _D3D10_STATE_BLOCK_MASK::OMBlendState

Definition at line 127 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ OMDepthStencilState

BYTE _D3D10_STATE_BLOCK_MASK::OMDepthStencilState

Definition at line 126 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ OMRenderTargets

BYTE _D3D10_STATE_BLOCK_MASK::OMRenderTargets

Definition at line 125 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ Predication

BYTE _D3D10_STATE_BLOCK_MASK::Predication

Definition at line 132 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ PS

BYTE _D3D10_STATE_BLOCK_MASK::PS

Definition at line 117 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ PSConstantBuffers

Definition at line 120 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ PSSamplers

BYTE _D3D10_STATE_BLOCK_MASK::PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]

Definition at line 118 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ PSShaderResources

BYTE _D3D10_STATE_BLOCK_MASK::PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]

Definition at line 119 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ RSRasterizerState

BYTE _D3D10_STATE_BLOCK_MASK::RSRasterizerState

Definition at line 130 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ RSScissorRects

BYTE _D3D10_STATE_BLOCK_MASK::RSScissorRects

Definition at line 129 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ RSViewports

BYTE _D3D10_STATE_BLOCK_MASK::RSViewports

Definition at line 128 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ SOBuffers

BYTE _D3D10_STATE_BLOCK_MASK::SOBuffers

Definition at line 131 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ VS

BYTE _D3D10_STATE_BLOCK_MASK::VS

Definition at line 109 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ VSConstantBuffers

Definition at line 112 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ VSSamplers

BYTE _D3D10_STATE_BLOCK_MASK::VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]

Definition at line 110 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().

◆ VSShaderResources

BYTE _D3D10_STATE_BLOCK_MASK::VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]

Definition at line 111 of file d3d10effect.idl.

Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().


The documentation for this struct was generated from the following file: