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ReactOS 0.4.17-dev-1133-gc25e4fd
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Definition at line 107 of file d3d10effect.idl.
| BYTE _D3D10_STATE_BLOCK_MASK::GS |
Definition at line 113 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
Definition at line 116 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
Definition at line 114 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
Definition at line 115 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::IAIndexBuffer |
Definition at line 122 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::IAInputLayout |
Definition at line 123 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::IAPrimitiveTopology |
Definition at line 124 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)] |
Definition at line 121 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::OMBlendState |
Definition at line 127 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::OMDepthStencilState |
Definition at line 126 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::OMRenderTargets |
Definition at line 125 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::Predication |
Definition at line 132 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::PS |
Definition at line 117 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
Definition at line 120 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
Definition at line 118 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
Definition at line 119 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::RSRasterizerState |
Definition at line 130 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::RSScissorRects |
Definition at line 129 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::RSViewports |
Definition at line 128 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::SOBuffers |
Definition at line 131 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::VS |
Definition at line 109 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
Definition at line 112 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
Definition at line 110 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| BYTE _D3D10_STATE_BLOCK_MASK::VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
Definition at line 111 of file d3d10effect.idl.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().