ReactOS 0.4.16-dev-1-gcf26321
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#include <d3d10effect.h>
Definition at line 92 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::GS |
Definition at line 98 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
Definition at line 101 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
Definition at line 99 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
Definition at line 100 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::IAIndexBuffer |
Definition at line 107 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::IAInputLayout |
Definition at line 108 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::IAPrimitiveTopology |
Definition at line 109 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)] |
Definition at line 106 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::OMBlendState |
Definition at line 112 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::OMDepthStencilState |
Definition at line 111 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::OMRenderTargets |
Definition at line 110 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::Predication |
Definition at line 117 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::PS |
Definition at line 102 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
Definition at line 105 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
Definition at line 103 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
Definition at line 104 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::RSRasterizerState |
Definition at line 115 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::RSScissorRects |
Definition at line 114 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::RSViewports |
Definition at line 113 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::SOBuffers |
Definition at line 116 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::VS |
Definition at line 94 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
Definition at line 97 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
Definition at line 95 of file d3d10effect.h.
BYTE _D3D10_STATE_BLOCK_MASK::VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
Definition at line 96 of file d3d10effect.h.