ReactOS 0.4.15-dev-7842-g558ab78
_D3D10_STATE_BLOCK_MASK Struct Reference

#include <d3d10effect.h>

Public Attributes

BYTE VS
 
BYTE VSSamplers [D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]
 
BYTE VSShaderResources [D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]
 
BYTE VSConstantBuffers [D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]
 
BYTE GS
 
BYTE GSSamplers [D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]
 
BYTE GSShaderResources [D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]
 
BYTE GSConstantBuffers [D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]
 
BYTE PS
 
BYTE PSSamplers [D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]
 
BYTE PSShaderResources [D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]
 
BYTE PSConstantBuffers [D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]
 
BYTE IAVertexBuffers [D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]
 
BYTE IAIndexBuffer
 
BYTE IAInputLayout
 
BYTE IAPrimitiveTopology
 
BYTE OMRenderTargets
 
BYTE OMDepthStencilState
 
BYTE OMBlendState
 
BYTE RSViewports
 
BYTE RSScissorRects
 
BYTE RSRasterizerState
 
BYTE SOBuffers
 
BYTE Predication
 

Detailed Description

Definition at line 92 of file d3d10effect.h.

Member Data Documentation

◆ GS

BYTE _D3D10_STATE_BLOCK_MASK::GS

Definition at line 98 of file d3d10effect.h.

◆ GSConstantBuffers

Definition at line 101 of file d3d10effect.h.

◆ GSSamplers

BYTE _D3D10_STATE_BLOCK_MASK::GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]

Definition at line 99 of file d3d10effect.h.

◆ GSShaderResources

BYTE _D3D10_STATE_BLOCK_MASK::GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]

Definition at line 100 of file d3d10effect.h.

◆ IAIndexBuffer

BYTE _D3D10_STATE_BLOCK_MASK::IAIndexBuffer

Definition at line 107 of file d3d10effect.h.

◆ IAInputLayout

BYTE _D3D10_STATE_BLOCK_MASK::IAInputLayout

Definition at line 108 of file d3d10effect.h.

◆ IAPrimitiveTopology

BYTE _D3D10_STATE_BLOCK_MASK::IAPrimitiveTopology

Definition at line 109 of file d3d10effect.h.

◆ IAVertexBuffers

BYTE _D3D10_STATE_BLOCK_MASK::IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]

Definition at line 106 of file d3d10effect.h.

◆ OMBlendState

BYTE _D3D10_STATE_BLOCK_MASK::OMBlendState

Definition at line 112 of file d3d10effect.h.

◆ OMDepthStencilState

BYTE _D3D10_STATE_BLOCK_MASK::OMDepthStencilState

Definition at line 111 of file d3d10effect.h.

◆ OMRenderTargets

BYTE _D3D10_STATE_BLOCK_MASK::OMRenderTargets

Definition at line 110 of file d3d10effect.h.

◆ Predication

BYTE _D3D10_STATE_BLOCK_MASK::Predication

Definition at line 117 of file d3d10effect.h.

◆ PS

BYTE _D3D10_STATE_BLOCK_MASK::PS

Definition at line 102 of file d3d10effect.h.

◆ PSConstantBuffers

Definition at line 105 of file d3d10effect.h.

◆ PSSamplers

BYTE _D3D10_STATE_BLOCK_MASK::PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]

Definition at line 103 of file d3d10effect.h.

◆ PSShaderResources

BYTE _D3D10_STATE_BLOCK_MASK::PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]

Definition at line 104 of file d3d10effect.h.

◆ RSRasterizerState

BYTE _D3D10_STATE_BLOCK_MASK::RSRasterizerState

Definition at line 115 of file d3d10effect.h.

◆ RSScissorRects

BYTE _D3D10_STATE_BLOCK_MASK::RSScissorRects

Definition at line 114 of file d3d10effect.h.

◆ RSViewports

BYTE _D3D10_STATE_BLOCK_MASK::RSViewports

Definition at line 113 of file d3d10effect.h.

◆ SOBuffers

BYTE _D3D10_STATE_BLOCK_MASK::SOBuffers

Definition at line 116 of file d3d10effect.h.

◆ VS

BYTE _D3D10_STATE_BLOCK_MASK::VS

Definition at line 94 of file d3d10effect.h.

◆ VSConstantBuffers

Definition at line 97 of file d3d10effect.h.

◆ VSSamplers

BYTE _D3D10_STATE_BLOCK_MASK::VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]

Definition at line 95 of file d3d10effect.h.

◆ VSShaderResources

BYTE _D3D10_STATE_BLOCK_MASK::VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]

Definition at line 96 of file d3d10effect.h.


The documentation for this struct was generated from the following file: