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const float | D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1.0 |
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const float | D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1.0 |
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const float | D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1.0 |
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const float | D3D10_DEFAULT_BLEND_FACTOR_RED = 1.0 |
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const float | D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0.0 |
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const float | D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0 |
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const float | D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0.0 |
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const float | D3D10_DEFAULT_MAX_ANISOTROPY = 16.0 |
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const float | D3D10_DEFAULT_MIP_LOD_BIAS = 0.0 |
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const float | D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0 |
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const float | D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0 |
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const float | D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6 |
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const float | D3D10_FLOAT32_MAX = 3.402823466e+38 |
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const float | D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6 |
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const float | D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4 |
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const float | D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0 |
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const float | D3D10_FLOAT_TO_SRGB_OFFSET = 0.055 |
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const float | D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92 |
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const float | D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055 |
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const float | D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308 |
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const float | D3D10_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999 |
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const float | D3D10_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999 |
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const float | D3D10_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999 |
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const float | D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0.0 |
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const float | D3D10_LINEAR_GAMMA = 1.0 |
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const float | D3D10_MAX_BORDER_COLOR_COMPONENT = 1.0 |
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const float | D3D10_MAX_DEPTH = 1.0 |
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const float | D3D10_MAX_POSITION_VALUE = 3.402823466e+34 |
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const float | D3D10_MIN_BORDER_COLOR_COMPONENT = 0.0 |
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const float | D3D10_MIN_DEPTH = 0.0 |
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const float | D3D10_MIP_LOD_BIAS_MAX = 15.99 |
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const float | D3D10_MIP_LOD_BIAS_MIN = -16.0 |
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const float | D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5 |
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const float | D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4 |
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const float | D3D10_SRGB_GAMMA = 2.2 |
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const float | D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92 |
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const float | D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055 |
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const float | D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4 |
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const float | D3D10_SRGB_TO_FLOAT_OFFSET = 0.055 |
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const float | D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045 |
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const float | D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5 |
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const float | D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0 |
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const float | D3D_SPEC_VERSION = 1.050005 |
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const unsigned int | D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff |
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const unsigned int | D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff |
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const unsigned int | D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 0xff |
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const unsigned int | D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9 |
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const unsigned int | D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8 |
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const unsigned int | D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2 |
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const unsigned int | D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14 |
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const unsigned int | D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4 |
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const unsigned int | D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32 |
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const unsigned int | D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15 |
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const unsigned int | D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4 |
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const unsigned int | D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15 |
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const unsigned int | D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1 |
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const unsigned int | D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1 |
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const unsigned int | D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64 |
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const unsigned int | D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4 |
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const unsigned int | D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1 |
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const unsigned int | D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1 |
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const unsigned int | D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1 |
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const unsigned int | D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32 |
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const unsigned int | D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1 |
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const unsigned int | D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128 |
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const unsigned int | D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1 |
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const unsigned int | D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1 |
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const unsigned int | D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128 |
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const unsigned int | D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1 |
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const unsigned int | D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16 |
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const unsigned int | D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1 |
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const unsigned int | D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1 |
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const unsigned int | D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16 |
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const unsigned int | D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32 |
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const unsigned int | D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4 |
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const unsigned int | D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32 |
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const unsigned int | D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096 |
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const unsigned int | D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3 |
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const unsigned int | D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3 |
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const unsigned int | D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10 |
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const int | D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10 |
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const int | D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8 |
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const unsigned int | D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7 |
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const unsigned int | D3D10_DEFAULT_DEPTH_BIAS = 0 |
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const unsigned int | D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0 |
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const unsigned int | D3D10_DEFAULT_SAMPLE_MASK = 0xffffffff |
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const unsigned int | D3D10_DEFAULT_SCISSOR_ENDX = 0 |
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const unsigned int | D3D10_DEFAULT_SCISSOR_ENDY = 0 |
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const unsigned int | D3D10_DEFAULT_SCISSOR_STARTX = 0 |
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const unsigned int | D3D10_DEFAULT_SCISSOR_STARTY = 0 |
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const unsigned int | D3D10_DEFAULT_STENCIL_READ_MASK = 0xff |
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const unsigned int | D3D10_DEFAULT_STENCIL_REFERENCE = 0 |
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const unsigned int | D3D10_DEFAULT_STENCIL_WRITE_MASK = 0xff |
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const unsigned int | D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0 |
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const unsigned int | D3D10_DEFAULT_VIEWPORT_HEIGHT = 0 |
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const unsigned int | D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0 |
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const unsigned int | D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0 |
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const unsigned int | D3D10_DEFAULT_VIEWPORT_WIDTH = 0 |
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const unsigned int | D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1 |
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const unsigned int | D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32 |
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const unsigned int | D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1 |
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const unsigned int | D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2 |
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const unsigned int | D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1 |
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const unsigned int | D3D10_GS_INPUT_REGISTER_COMPONENTS = 4 |
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const unsigned int | D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT =32 |
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const unsigned int | D3D10_GS_INPUT_REGISTER_COUNT = 16 |
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const unsigned int | D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2 |
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const unsigned int | D3D10_GS_INPUT_REGISTER_READ_PORTS = 1 |
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const unsigned int | D3D10_GS_INPUT_REGISTER_VERTICES = 6 |
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const unsigned int | D3D10_GS_OUTPUT_ELEMENTS = 32 |
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const unsigned int | D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4 |
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const unsigned int | D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32 |
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const unsigned int | D3D10_GS_OUTPUT_REGISTER_COUNT = 32 |
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const unsigned int | D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0 |
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const unsigned int | D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0 |
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const unsigned int | D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0 |
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const unsigned int | D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1 |
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const unsigned int | D3D10_IA_INSTANCE_ID_BIT_COUNT = 32 |
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const unsigned int | D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32 |
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const unsigned int | D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32 |
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const unsigned int | D3D10_IA_VERTEX_ID_BIT_COUNT = 32 |
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const unsigned int | D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16 |
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const unsigned int | D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64 |
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const unsigned int | D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16 |
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const unsigned int | D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff |
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const unsigned int | D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff |
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const unsigned int | D3D10_MAX_MAXANISOTROPY = 16 |
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const unsigned int | D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32 |
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const unsigned int | D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17 |
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const unsigned int | D3D10_MIN_MAXANISOTROPY = 0 |
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const unsigned int | D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6 |
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const unsigned int | D3D10_MIP_LOD_RANGE_BIT_COUNT = 8 |
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const unsigned int | D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0 |
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const unsigned int | D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13 |
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const unsigned int | D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15 |
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const unsigned int | D3D10_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff |
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const unsigned int | D3D10_PS_FRONTFACING_FALSE_VALUE = 0 |
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const unsigned int | D3D10_PS_FRONTFACING_TRUE_VALUE = 0xffffffff |
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const unsigned int | D3D10_PS_INPUT_REGISTER_COMPONENTS = 4 |
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const unsigned int | D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32 |
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const unsigned int | D3D10_PS_INPUT_REGISTER_COUNT = 32 |
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const unsigned int | D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2 |
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const unsigned int | D3D10_PS_INPUT_REGISTER_READ_PORTS = 1 |
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const unsigned int | D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1 |
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const unsigned int | D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32 |
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const unsigned int | D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1 |
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const unsigned int | D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4 |
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const unsigned int | D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32 |
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const unsigned int | D3D10_PS_OUTPUT_REGISTER_COUNT = 8 |
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const unsigned int | D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096 |
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const unsigned int | D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27 |
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const unsigned int | D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096 |
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const unsigned int | D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096 |
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const unsigned int | D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32 |
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const unsigned int | D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32 |
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const unsigned int | D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192 |
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const unsigned int | D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024 |
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const unsigned int | D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096 |
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const unsigned int | D3D10_REQ_MAXANISOTROPY = 16 |
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const unsigned int | D3D10_REQ_MIP_LEVELS = 14 |
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const unsigned int | D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048 |
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const unsigned int | D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096 |
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const unsigned int | D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192 |
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const unsigned int | D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128 |
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const unsigned int | D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20 |
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const unsigned int | D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096 |
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const unsigned int | D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512 |
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const unsigned int | D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192 |
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const unsigned int | D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512 |
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const unsigned int | D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192 |
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const unsigned int | D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048 |
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const unsigned int | D3D10_REQ_TEXTURECUBE_DIMENSION = 8192 |
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const unsigned int | D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0 |
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const unsigned int | D3D10_SHADER_MAJOR_VERSION = 4 |
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const unsigned int | D3D10_SHADER_MINOR_VERSION = 0 |
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const unsigned int | D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0 |
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const unsigned int | D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5 |
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const unsigned int | D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8 |
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const unsigned int | D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048 |
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const unsigned int | D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256 |
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const unsigned int | D3D10_SO_BUFFER_SLOT_COUNT = 4 |
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const unsigned int | D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff |
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const unsigned int | D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1 |
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const unsigned int | D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64 |
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const unsigned int | D3D10_STANDARD_COMPONENT_BIT_COUNT = 32 |
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const unsigned int | D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64 |
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const unsigned int | D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4 |
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const unsigned int | D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128 |
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const unsigned int | D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32 |
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const unsigned int | D3D10_STANDARD_VECTOR_SIZE = 4 |
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const unsigned int | D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16 |
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const unsigned int | D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64 |
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const unsigned int | D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8 |
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const unsigned int | D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6 |
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const unsigned int | D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18 |
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const unsigned int | D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0 |
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const unsigned int | D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15 |
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const unsigned int | D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16 |
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const unsigned int | D3D10_VIEWPORT_BOUNDS_MAX = 16383 |
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const int | D3D10_VIEWPORT_BOUNDS_MIN = -16384 |
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const unsigned int | D3D10_VS_INPUT_REGISTER_COMPONENTS = 4 |
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const unsigned int | D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32 |
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const unsigned int | D3D10_VS_INPUT_REGISTER_COUNT = 16 |
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const unsigned int | D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2 |
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const unsigned int | D3D10_VS_INPUT_REGISTER_READ_PORTS = 1 |
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const unsigned int | D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4 |
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const unsigned int | D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32 |
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const unsigned int | D3D10_VS_OUTPUT_REGISTER_COUNT = 16 |
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const unsigned int | D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10 |
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const unsigned int | D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25 |
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const unsigned int | D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25 |
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const unsigned int | D3D_MAJOR_VERSION = 10 |
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const unsigned int | D3D_MINOR_VERSION = 0 |
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const unsigned int | D3D_SPEC_DATE_DAY = 8 |
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const unsigned int | D3D_SPEC_DATE_MONTH = 8 |
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const unsigned int | D3D_SPEC_DATE_YEAR = 2006 |
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const unsigned int | D3D10_APPEND_ALIGNED_ELEMENT = 0xffffffff |
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const unsigned int | _FACD3D10 = 0x87 |
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const unsigned int | _FACD3D10DEBUG = _FACD3D10 + 1 |
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const unsigned int | D3D10_FILTER_TYPE_MASK = 0x3 |
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const unsigned int | D3D10_SDK_VERSION = 29 |
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