ReactOS  0.4.14-dev-1112-g2b067d6
d3dcommon.idl File Reference

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Classes

struct  _D3D_SHADER_MACRO
 
interface  ID3D10Blob
 
interface  ID3DInclude
 

Typedefs

typedef struct _D3D_SHADER_MACRO D3D_SHADER_MACRO
 
typedef struct _D3D_SHADER_MACROLPD3D_SHADER_MACRO
 
typedef ID3D10Blob ID3DBlob
 
typedef ID3DBlobLPD3DBLOB
 
typedef IID_ID3DBlob enum _D3D_INCLUDE_TYPE D3D_INCLUDE_TYPE
 
typedef enum D3D_DRIVER_TYPE D3D_DRIVER_TYPE
 
typedef enum D3D_FEATURE_LEVEL D3D_FEATURE_LEVEL
 
typedef D3D_FL9_3_MAX_TEXTURE_REPEAT enum _D3D_SHADER_VARIABLE_CLASS D3D_SHADER_VARIABLE_CLASS
 
typedef enum _D3D_SHADER_VARIABLE_FLAGS D3D_SHADER_VARIABLE_FLAGS
 
typedef enum _D3D_SHADER_VARIABLE_TYPE D3D_SHADER_VARIABLE_TYPE
 
typedef enum _D3D_SHADER_INPUT_FLAGS D3D_SHADER_INPUT_FLAGS
 
typedef enum D3D_PRIMITIVE D3D_PRIMITIVE
 
typedef enum D3D_PRIMITIVE_TOPOLOGY D3D_PRIMITIVE_TOPOLOGY
 
typedef enum D3D_TESSELLATOR_DOMAIN D3D_TESSELLATOR_DOMAIN
 
typedef enum D3D_TESSELLATOR_PARTITIONING D3D_TESSELLATOR_PARTITIONING
 
typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D_TESSELLATOR_OUTPUT_PRIMITIVE
 
typedef enum D3D_CBUFFER_TYPE D3D_CBUFFER_TYPE
 
typedef enum D3D_SRV_DIMENSION D3D_SRV_DIMENSION
 
typedef enum D3D_REGISTER_COMPONENT_TYPE D3D_REGISTER_COMPONENT_TYPE
 
typedef enum D3D_RESOURCE_RETURN_TYPE D3D_RESOURCE_RETURN_TYPE
 
typedef enum D3D_NAME D3D_NAME
 
typedef enum _D3D_SHADER_INPUT_TYPE D3D_SHADER_INPUT_TYPE
 
typedef enum _D3D_SHADER_CBUFFER_FLAGS D3D_SHADER_CBUFFER_FLAGS
 

Enumerations

enum  _D3D_INCLUDE_TYPE {
  D3D_INCLUDE_LOCAL = 0, D3D_INCLUDE_SYSTEM, D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
  D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
}
 
enum  D3D_DRIVER_TYPE {
  D3D_DRIVER_TYPE_UNKNOWN, D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_REFERENCE, D3D_DRIVER_TYPE_NULL,
  D3D_DRIVER_TYPE_SOFTWARE, D3D_DRIVER_TYPE_WARP
}
 
enum  D3D_FEATURE_LEVEL {
  D3D_FEATURE_LEVEL_9_1 = 0x9100, D3D_FEATURE_LEVEL_9_2 = 0x9200, D3D_FEATURE_LEVEL_9_3 = 0x9300, D3D_FEATURE_LEVEL_10_0 = 0xa000,
  D3D_FEATURE_LEVEL_10_1 = 0xa100, D3D_FEATURE_LEVEL_11_0 = 0xb000, D3D_FEATURE_LEVEL_11_1 = 0xb100
}
 
enum  _D3D_SHADER_VARIABLE_CLASS {
  D3D_SVC_SCALAR, D3D_SVC_VECTOR, D3D_SVC_MATRIX_ROWS, D3D_SVC_MATRIX_COLUMNS,
  D3D_SVC_OBJECT, D3D_SVC_STRUCT, D3D_SVC_INTERFACE_CLASS, D3D_SVC_INTERFACE_POINTER,
  D3D10_SVC_SCALAR = 0, D3D10_SVC_VECTOR, D3D10_SVC_MATRIX_ROWS, D3D10_SVC_MATRIX_COLUMNS,
  D3D10_SVC_OBJECT, D3D10_SVC_STRUCT, D3D11_SVC_INTERFACE_CLASS, D3D11_SVC_INTERFACE_POINTER,
  D3D_SVC_FORCE_DWORD = 0x7fffffff
}
 
enum  _D3D_SHADER_VARIABLE_FLAGS {
  D3D_SVF_USERPACKED = 0x01, D3D_SVF_USED = 0x02, D3D_SVF_INTERFACE_POINTER = 0x04, D3D_SVF_INTERFACE_PARAMETER = 0x08,
  D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED, D3D10_SVF_USED = D3D_SVF_USED, D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER, D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
  D3D_SVF_FORCE_DWORD = 0x7fffffff
}
 
enum  _D3D_SHADER_VARIABLE_TYPE {
  D3D_SVT_VOID, D3D_SVT_BOOL, D3D_SVT_INT, D3D_SVT_FLOAT,
  D3D_SVT_STRING, D3D_SVT_TEXTURE, D3D_SVT_TEXTURE1D, D3D_SVT_TEXTURE2D,
  D3D_SVT_TEXTURE3D, D3D_SVT_TEXTURECUBE, D3D_SVT_SAMPLER, D3D_SVT_SAMPLER1D,
  D3D_SVT_SAMPLER2D, D3D_SVT_SAMPLER3D, D3D_SVT_SAMPLERCUBE, D3D_SVT_PIXELSHADER,
  D3D_SVT_VERTEXSHADER, D3D_SVT_PIXELFRAGMENT, D3D_SVT_VERTEXFRAGMENT, D3D_SVT_UINT,
  D3D_SVT_UINT8, D3D_SVT_GEOMETRYSHADER, D3D_SVT_RASTERIZER, D3D_SVT_DEPTHSTENCIL,
  D3D_SVT_BLEND, D3D_SVT_BUFFER, D3D_SVT_CBUFFER, D3D_SVT_TBUFFER,
  D3D_SVT_TEXTURE1DARRAY, D3D_SVT_TEXTURE2DARRAY, D3D_SVT_RENDERTARGETVIEW, D3D_SVT_DEPTHSTENCILVIEW,
  D3D_SVT_TEXTURE2DMS, D3D_SVT_TEXTURE2DMSARRAY, D3D_SVT_TEXTURECUBEARRAY, D3D_SVT_HULLSHADER,
  D3D_SVT_DOMAINSHADER, D3D_SVT_INTERFACE_POINTER, D3D_SVT_COMPUTESHADER, D3D_SVT_DOUBLE,
  D3D_SVT_RWTEXTURE1D, D3D_SVT_RWTEXTURE1DARRAY, D3D_SVT_RWTEXTURE2D, D3D_SVT_RWTEXTURE2DARRAY,
  D3D_SVT_RWTEXTURE3D, D3D_SVT_RWBUFFER, D3D_SVT_BYTEADDRESS_BUFFER, D3D_SVT_RWBYTEADDRESS_BUFFER,
  D3D_SVT_STRUCTURED_BUFFER, D3D_SVT_RWSTRUCTURED_BUFFER, D3D_SVT_APPEND_STRUCTURED_BUFFER, D3D_SVT_CONSUME_STRUCTURED_BUFFER,
  D3D10_SVT_VOID = 0, D3D10_SVT_BOOL, D3D10_SVT_INT, D3D10_SVT_FLOAT,
  D3D10_SVT_STRING, D3D10_SVT_TEXTURE, D3D10_SVT_TEXTURE1D, D3D10_SVT_TEXTURE2D,
  D3D10_SVT_TEXTURE3D, D3D10_SVT_TEXTURECUBE, D3D10_SVT_SAMPLER, D3D10_SVT_SAMPLER1D,
  D3D10_SVT_SAMPLER2D, D3D10_SVT_SAMPLER3D, D3D10_SVT_SAMPLERCUBE, D3D10_SVT_PIXELSHADER,
  D3D10_SVT_VERTEXSHADER, D3D10_SVT_PIXELFRAGMENT, D3D10_SVT_VERTEXFRAGMENT, D3D10_SVT_UINT,
  D3D10_SVT_UINT8, D3D10_SVT_GEOMETRYSHADER, D3D10_SVT_RASTERIZER, D3D10_SVT_DEPTHSTENCIL,
  D3D10_SVT_BLEND, D3D10_SVT_BUFFER, D3D10_SVT_CBUFFER, D3D10_SVT_TBUFFER,
  D3D10_SVT_TEXTURE1DARRAY, D3D10_SVT_TEXTURE2DARRAY, D3D10_SVT_RENDERTARGETVIEW, D3D10_SVT_DEPTHSTENCILVIEW,
  D3D10_SVT_TEXTURE2DMS, D3D10_SVT_TEXTURE2DMSARRAY, D3D10_SVT_TEXTURECUBEARRAY, D3D11_SVT_HULLSHADER,
  D3D11_SVT_DOMAINSHADER, D3D11_SVT_INTERFACE_POINTER, D3D11_SVT_COMPUTESHADER, D3D11_SVT_DOUBLE,
  D3D11_SVT_RWTEXTURE1D, D3D11_SVT_RWTEXTURE1DARRAY, D3D11_SVT_RWTEXTURE2D, D3D11_SVT_RWTEXTURE2DARRAY,
  D3D11_SVT_RWTEXTURE3D, D3D11_SVT_RWBUFFER, D3D11_SVT_BYTEADDRESS_BUFFER, D3D11_SVT_RWBYTEADDRESS_BUFFER,
  D3D11_SVT_STRUCTURED_BUFFER, D3D11_SVT_RWSTRUCTURED_BUFFER, D3D11_SVT_APPEND_STRUCTURED_BUFFER, D3D11_SVT_CONSUME_STRUCTURED_BUFFER,
  D3D_SVT_FORCE_DWORD = 0x7fffffff
}
 
enum  _D3D_SHADER_INPUT_FLAGS {
  D3D_SIF_USERPACKED = 0x01, D3D_SIF_COMPARISON_SAMPLER = 0x02, D3D_SIF_TEXTURE_COMPONENT_0 = 0x04, D3D_SIF_TEXTURE_COMPONENT_1 = 0x08,
  D3D_SIF_TEXTURE_COMPONENTS = 0x0C, D3D_SIF_UNUSED = 0x10, D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED, D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
  D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0, D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1, D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS, D3D_SIF_FORCE_DWORD = 0x7fffffff
}
 
enum  D3D_PRIMITIVE {
  D3D_PRIMITIVE_UNDEFINED, D3D_PRIMITIVE_POINT, D3D_PRIMITIVE_LINE, D3D_PRIMITIVE_TRIANGLE,
  D3D_PRIMITIVE_LINE_ADJ = 6, D3D_PRIMITIVE_TRIANGLE_ADJ, D3D_PRIMITIVE_1_CONTROL_POINT_PATCH, D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
  D3D_PRIMITIVE_3_CONTROL_POINT_PATCH, D3D_PRIMITIVE_4_CONTROL_POINT_PATCH, D3D_PRIMITIVE_5_CONTROL_POINT_PATCH, D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
  D3D_PRIMITIVE_7_CONTROL_POINT_PATCH, D3D_PRIMITIVE_8_CONTROL_POINT_PATCH, D3D_PRIMITIVE_9_CONTROL_POINT_PATCH, D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
  D3D_PRIMITIVE_11_CONTROL_POINT_PATCH, D3D_PRIMITIVE_12_CONTROL_POINT_PATCH, D3D_PRIMITIVE_13_CONTROL_POINT_PATCH, D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
  D3D_PRIMITIVE_15_CONTROL_POINT_PATCH, D3D_PRIMITIVE_16_CONTROL_POINT_PATCH, D3D_PRIMITIVE_17_CONTROL_POINT_PATCH, D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
  D3D_PRIMITIVE_19_CONTROL_POINT_PATCH, D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, D3D_PRIMITIVE_21_CONTROL_POINT_PATCH, D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
  D3D_PRIMITIVE_23_CONTROL_POINT_PATCH, D3D_PRIMITIVE_24_CONTROL_POINT_PATCH, D3D_PRIMITIVE_25_CONTROL_POINT_PATCH, D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
  D3D_PRIMITIVE_27_CONTROL_POINT_PATCH, D3D_PRIMITIVE_28_CONTROL_POINT_PATCH, D3D_PRIMITIVE_29_CONTROL_POINT_PATCH, D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
  D3D_PRIMITIVE_31_CONTROL_POINT_PATCH, D3D_PRIMITIVE_32_CONTROL_POINT_PATCH, D3D10_PRIMITIVE_UNDEFINED = 0, D3D10_PRIMITIVE_POINT,
  D3D10_PRIMITIVE_LINE, D3D10_PRIMITIVE_TRIANGLE, D3D10_PRIMITIVE_LINE_ADJ = 6, D3D10_PRIMITIVE_TRIANGLE_ADJ,
  D3D11_PRIMITIVE_UNDEFINED = 0, D3D11_PRIMITIVE_POINT, D3D11_PRIMITIVE_LINE, D3D11_PRIMITIVE_TRIANGLE,
  D3D11_PRIMITIVE_LINE_ADJ = 6, D3D11_PRIMITIVE_TRIANGLE_ADJ, D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH
}
 
enum  D3D_PRIMITIVE_TOPOLOGY {
  D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, D3D_PRIMITIVE_TOPOLOGY_POINTLIST, D3D_PRIMITIVE_TOPOLOGY_LINELIST, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
  D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
  D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
  D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
  D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
  D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
  D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
  D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
  D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
  D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
  D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST, D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, D3D10_PRIMITIVE_TOPOLOGY_POINTLIST,
  D3D10_PRIMITIVE_TOPOLOGY_LINELIST, D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
  D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
  D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, D3D11_PRIMITIVE_TOPOLOGY_LINELIST, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP,
  D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
  D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
}
 
enum  D3D_TESSELLATOR_DOMAIN {
  D3D_TESSELLATOR_DOMAIN_UNDEFINED, D3D_TESSELLATOR_DOMAIN_ISOLINE, D3D_TESSELLATOR_DOMAIN_TRI, D3D_TESSELLATOR_DOMAIN_QUAD,
  D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0, D3D11_TESSELLATOR_DOMAIN_ISOLINE, D3D11_TESSELLATOR_DOMAIN_TRI, D3D11_TESSELLATOR_DOMAIN_QUAD
}
 
enum  D3D_TESSELLATOR_PARTITIONING {
  D3D_TESSELLATOR_PARTITIONING_UNDEFINED, D3D_TESSELLATOR_PARTITIONING_INTEGER, D3D_TESSELLATOR_PARTITIONING_POW2, D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
  D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0, D3D11_TESSELLATOR_PARTITIONING_INTEGER, D3D11_TESSELLATOR_PARTITIONING_POW2,
  D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
}
 
enum  D3D_TESSELLATOR_OUTPUT_PRIMITIVE {
  D3D_TESSELLATOR_OUTPUT_UNDEFINED, D3D_TESSELLATOR_OUTPUT_POINT, D3D_TESSELLATOR_OUTPUT_LINE, D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
  D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW, D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0, D3D11_TESSELLATOR_OUTPUT_POINT, D3D11_TESSELLATOR_OUTPUT_LINE,
  D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW, D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW
}
 
enum  D3D_CBUFFER_TYPE {
  D3D_CT_CBUFFER, D3D_CT_TBUFFER, D3D_CT_INTERFACE_POINTERS, D3D_CT_RESOURCE_BIND_INFO,
  D3D10_CT_CBUFFER = 0, D3D10_CT_TBUFFER, D3D11_CT_CBUFFER = 0, D3D11_CT_TBUFFER,
  D3D11_CT_INTERFACE_POINTERS, D3D11_CT_RESOURCE_BIND_INFO
}
 
enum  D3D_SRV_DIMENSION {
  D3D_SRV_DIMENSION_UNKNOWN, D3D_SRV_DIMENSION_BUFFER, D3D_SRV_DIMENSION_TEXTURE1D, D3D_SRV_DIMENSION_TEXTURE1DARRAY,
  D3D_SRV_DIMENSION_TEXTURE2D, D3D_SRV_DIMENSION_TEXTURE2DARRAY, D3D_SRV_DIMENSION_TEXTURE2DMS, D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
  D3D_SRV_DIMENSION_TEXTURE3D, D3D_SRV_DIMENSION_TEXTURECUBE, D3D_SRV_DIMENSION_TEXTURECUBEARRAY, D3D_SRV_DIMENSION_BUFFEREX,
  D3D10_SRV_DIMENSION_UNKNOWN = 0, D3D10_SRV_DIMENSION_BUFFER, D3D10_SRV_DIMENSION_TEXTURE1D, D3D10_SRV_DIMENSION_TEXTURE1DARRAY,
  D3D10_SRV_DIMENSION_TEXTURE2D, D3D10_SRV_DIMENSION_TEXTURE2DARRAY, D3D10_SRV_DIMENSION_TEXTURE2DMS, D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY,
  D3D10_SRV_DIMENSION_TEXTURE3D, D3D10_SRV_DIMENSION_TEXTURECUBE, D3D10_1_SRV_DIMENSION_UNKNOWN = 0, D3D10_1_SRV_DIMENSION_BUFFER,
  D3D10_1_SRV_DIMENSION_TEXTURE1D, D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY, D3D10_1_SRV_DIMENSION_TEXTURE2D, D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY,
  D3D10_1_SRV_DIMENSION_TEXTURE2DMS, D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY, D3D10_1_SRV_DIMENSION_TEXTURE3D, D3D10_1_SRV_DIMENSION_TEXTURECUBE,
  D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY, D3D11_SRV_DIMENSION_UNKNOWN = 0, D3D11_SRV_DIMENSION_BUFFER, D3D11_SRV_DIMENSION_TEXTURE1D,
  D3D11_SRV_DIMENSION_TEXTURE1DARRAY, D3D11_SRV_DIMENSION_TEXTURE2D, D3D11_SRV_DIMENSION_TEXTURE2DARRAY, D3D11_SRV_DIMENSION_TEXTURE2DMS,
  D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY, D3D11_SRV_DIMENSION_TEXTURE3D, D3D11_SRV_DIMENSION_TEXTURECUBE, D3D11_SRV_DIMENSION_TEXTURECUBEARRAY,
  D3D11_SRV_DIMENSION_BUFFEREX
}
 
enum  D3D_REGISTER_COMPONENT_TYPE {
  D3D_REGISTER_COMPONENT_UNKNOWN, D3D_REGISTER_COMPONENT_UINT32, D3D_REGISTER_COMPONENT_SINT32, D3D_REGISTER_COMPONENT_FLOAT32,
  D3D10_REGISTER_COMPONENT_UNKNOWN = 0, D3D10_REGISTER_COMPONENT_UINT32, D3D10_REGISTER_COMPONENT_SINT32, D3D10_REGISTER_COMPONENT_FLOAT32
}
 
enum  D3D_RESOURCE_RETURN_TYPE {
  D3D_RETURN_TYPE_UNORM = 1, D3D_RETURN_TYPE_SNORM, D3D_RETURN_TYPE_SINT, D3D_RETURN_TYPE_UINT,
  D3D_RETURN_TYPE_FLOAT, D3D_RETURN_TYPE_MIXED, D3D_RETURN_TYPE_DOUBLE, D3D_RETURN_TYPE_CONTINUED,
  D3D10_RETURN_TYPE_UNORM = 1, D3D10_RETURN_TYPE_SNORM, D3D10_RETURN_TYPE_SINT, D3D10_RETURN_TYPE_UINT,
  D3D10_RETURN_TYPE_FLOAT, D3D10_RETURN_TYPE_MIXED, D3D11_RETURN_TYPE_UNORM = 1, D3D11_RETURN_TYPE_SNORM,
  D3D11_RETURN_TYPE_SINT, D3D11_RETURN_TYPE_UINT, D3D11_RETURN_TYPE_FLOAT, D3D11_RETURN_TYPE_MIXED,
  D3D11_RETURN_TYPE_DOUBLE, D3D11_RETURN_TYPE_CONTINUED
}
 
enum  D3D_NAME {
  D3D_NAME_UNDEFINED, D3D_NAME_POSITION, D3D_NAME_CLIP_DISTANCE, D3D_NAME_CULL_DISTANCE,
  D3D_NAME_RENDER_TARGET_ARRAY_INDEX, D3D_NAME_VIEWPORT_ARRAY_INDEX, D3D_NAME_VERTEX_ID, D3D_NAME_PRIMITIVE_ID,
  D3D_NAME_INSTANCE_ID, D3D_NAME_IS_FRONT_FACE, D3D_NAME_SAMPLE_INDEX, D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
  D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR, D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
  D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, D3D_NAME_TARGET = 64, D3D_NAME_DEPTH, D3D_NAME_COVERAGE,
  D3D_NAME_DEPTH_GREATER_EQUAL, D3D_NAME_DEPTH_LESS_EQUAL, D3D10_NAME_UNDEFINED = 0, D3D10_NAME_POSITION,
  D3D10_NAME_CLIP_DISTANCE, D3D10_NAME_CULL_DISTANCE, D3D10_NAME_RENDER_TARGET_ARRAY_INDEX, D3D10_NAME_VIEWPORT_ARRAY_INDEX,
  D3D10_NAME_VERTEX_ID, D3D10_NAME_PRIMITIVE_ID, D3D10_NAME_INSTANCE_ID, D3D10_NAME_IS_FRONT_FACE,
  D3D10_NAME_SAMPLE_INDEX, D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR, D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR,
  D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR, D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR, D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR, D3D10_NAME_TARGET = 64,
  D3D10_NAME_DEPTH, D3D10_NAME_COVERAGE, D3D11_NAME_DEPTH_GREATER_EQUAL, D3D11_NAME_DEPTH_LESS_EQUAL
}
 
enum  _D3D_SHADER_INPUT_TYPE {
  D3D_SIT_CBUFFER, D3D_SIT_TBUFFER, D3D_SIT_TEXTURE, D3D_SIT_SAMPLER,
  D3D_SIT_UAV_RWTYPED, D3D_SIT_STRUCTURED, D3D_SIT_UAV_RWSTRUCTURED, D3D_SIT_BYTEADDRESS,
  D3D_SIT_UAV_RWBYTEADDRESS, D3D_SIT_UAV_APPEND_STRUCTURED, D3D_SIT_UAV_CONSUME_STRUCTURED, D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
  D3D10_SIT_CBUFFER = 0, D3D10_SIT_TBUFFER, D3D10_SIT_TEXTURE, D3D10_SIT_SAMPLER,
  D3D11_SIT_UAV_RWTYPED, D3D11_SIT_STRUCTURED, D3D11_SIT_UAV_RWSTRUCTURED, D3D11_SIT_BYTEADDRESS,
  D3D11_SIT_UAV_RWBYTEADDRESS, D3D11_SIT_UAV_APPEND_STRUCTURED, D3D11_SIT_UAV_CONSUME_STRUCTURED, D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
}
 
enum  _D3D_SHADER_CBUFFER_FLAGS { D3D_CBF_USERPACKED = 0x01, D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED, D3D_CBF_FORCE_DWORD = 0x7fffffff }
 

Functions

 DEFINE_GUID (WKPDID_D3DDebugObjectName, 0x429b8c22, 0x9188, 0x4b0c, 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00)
 

Typedef Documentation

◆ D3D_CBUFFER_TYPE

◆ D3D_DRIVER_TYPE

◆ D3D_FEATURE_LEVEL

◆ D3D_INCLUDE_TYPE

typedef IID_ID3DBlob enum _D3D_INCLUDE_TYPE D3D_INCLUDE_TYPE

◆ D3D_NAME

◆ D3D_PRIMITIVE

◆ D3D_PRIMITIVE_TOPOLOGY

◆ D3D_REGISTER_COMPONENT_TYPE

◆ D3D_RESOURCE_RETURN_TYPE

◆ D3D_SHADER_CBUFFER_FLAGS

◆ D3D_SHADER_INPUT_FLAGS

◆ D3D_SHADER_INPUT_TYPE

◆ D3D_SHADER_MACRO

◆ D3D_SHADER_VARIABLE_CLASS

typedef D3D_FL9_3_MAX_TEXTURE_REPEAT enum _D3D_SHADER_VARIABLE_CLASS D3D_SHADER_VARIABLE_CLASS

◆ D3D_SHADER_VARIABLE_FLAGS

◆ D3D_SHADER_VARIABLE_TYPE

◆ D3D_SRV_DIMENSION

◆ D3D_TESSELLATOR_DOMAIN

◆ D3D_TESSELLATOR_OUTPUT_PRIMITIVE

◆ D3D_TESSELLATOR_PARTITIONING

◆ ID3DBlob

Definition at line 42 of file d3dcommon.idl.

◆ LPD3D_SHADER_MACRO

Definition at line 28 of file d3dcommon.idl.

◆ LPD3DBLOB

typedef ID3DBlob* LPD3DBLOB

Definition at line 43 of file d3dcommon.idl.

Enumeration Type Documentation

◆ _D3D_INCLUDE_TYPE

Enumerator
D3D_INCLUDE_LOCAL 
D3D_INCLUDE_SYSTEM 
D3D10_INCLUDE_LOCAL 
D3D10_INCLUDE_SYSTEM 
D3D_INCLUDE_FORCE_DWORD 

Definition at line 46 of file d3dcommon.idl.

◆ _D3D_SHADER_CBUFFER_FLAGS

Enumerator
D3D_CBF_USERPACKED 
D3D10_CBF_USERPACKED 
D3D_CBF_FORCE_DWORD 

Definition at line 668 of file d3dcommon.idl.

669 {
670  D3D_CBF_USERPACKED = 0x01,
672  D3D_CBF_FORCE_DWORD = 0x7fffffff
enum _D3D_SHADER_CBUFFER_FLAGS D3D_SHADER_CBUFFER_FLAGS

◆ _D3D_SHADER_INPUT_FLAGS

Enumerator
D3D_SIF_USERPACKED 
D3D_SIF_COMPARISON_SAMPLER 
D3D_SIF_TEXTURE_COMPONENT_0 
D3D_SIF_TEXTURE_COMPONENT_1 
D3D_SIF_TEXTURE_COMPONENTS 
D3D_SIF_UNUSED 
D3D10_SIF_USERPACKED 
D3D10_SIF_COMPARISON_SAMPLER 
D3D10_SIF_TEXTURE_COMPONENT_0 
D3D10_SIF_TEXTURE_COMPONENT_1 
D3D10_SIF_TEXTURE_COMPONENTS 
D3D_SIF_FORCE_DWORD 

Definition at line 251 of file d3dcommon.idl.

◆ _D3D_SHADER_INPUT_TYPE

Enumerator
D3D_SIT_CBUFFER 
D3D_SIT_TBUFFER 
D3D_SIT_TEXTURE 
D3D_SIT_SAMPLER 
D3D_SIT_UAV_RWTYPED 
D3D_SIT_STRUCTURED 
D3D_SIT_UAV_RWSTRUCTURED 
D3D_SIT_BYTEADDRESS 
D3D_SIT_UAV_RWBYTEADDRESS 
D3D_SIT_UAV_APPEND_STRUCTURED 
D3D_SIT_UAV_CONSUME_STRUCTURED 
D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER 
D3D10_SIT_CBUFFER 
D3D10_SIT_TBUFFER 
D3D10_SIT_TEXTURE 
D3D10_SIT_SAMPLER 
D3D11_SIT_UAV_RWTYPED 
D3D11_SIT_STRUCTURED 
D3D11_SIT_UAV_RWSTRUCTURED 
D3D11_SIT_BYTEADDRESS 
D3D11_SIT_UAV_RWBYTEADDRESS 
D3D11_SIT_UAV_APPEND_STRUCTURED 
D3D11_SIT_UAV_CONSUME_STRUCTURED 
D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER 

Definition at line 640 of file d3dcommon.idl.

641 {
654  D3D10_SIT_CBUFFER = 0,
enum _D3D_SHADER_INPUT_TYPE D3D_SHADER_INPUT_TYPE

◆ _D3D_SHADER_VARIABLE_CLASS

Enumerator
D3D_SVC_SCALAR 
D3D_SVC_VECTOR 
D3D_SVC_MATRIX_ROWS 
D3D_SVC_MATRIX_COLUMNS 
D3D_SVC_OBJECT 
D3D_SVC_STRUCT 
D3D_SVC_INTERFACE_CLASS 
D3D_SVC_INTERFACE_POINTER 
D3D10_SVC_SCALAR 
D3D10_SVC_VECTOR 
D3D10_SVC_MATRIX_ROWS 
D3D10_SVC_MATRIX_COLUMNS 
D3D10_SVC_OBJECT 
D3D10_SVC_STRUCT 
D3D11_SVC_INTERFACE_CLASS 
D3D11_SVC_INTERFACE_POINTER 
D3D_SVC_FORCE_DWORD 

Definition at line 108 of file d3dcommon.idl.

◆ _D3D_SHADER_VARIABLE_FLAGS

Enumerator
D3D_SVF_USERPACKED 
D3D_SVF_USED 
D3D_SVF_INTERFACE_POINTER 
D3D_SVF_INTERFACE_PARAMETER 
D3D10_SVF_USERPACKED 
D3D10_SVF_USED 
D3D11_SVF_INTERFACE_POINTER 
D3D11_SVF_INTERFACE_PARAMETER 
D3D_SVF_FORCE_DWORD 

Definition at line 129 of file d3dcommon.idl.

◆ _D3D_SHADER_VARIABLE_TYPE

Enumerator
D3D_SVT_VOID 
D3D_SVT_BOOL 
D3D_SVT_INT 
D3D_SVT_FLOAT 
D3D_SVT_STRING 
D3D_SVT_TEXTURE 
D3D_SVT_TEXTURE1D 
D3D_SVT_TEXTURE2D 
D3D_SVT_TEXTURE3D 
D3D_SVT_TEXTURECUBE 
D3D_SVT_SAMPLER 
D3D_SVT_SAMPLER1D 
D3D_SVT_SAMPLER2D 
D3D_SVT_SAMPLER3D 
D3D_SVT_SAMPLERCUBE 
D3D_SVT_PIXELSHADER 
D3D_SVT_VERTEXSHADER 
D3D_SVT_PIXELFRAGMENT 
D3D_SVT_VERTEXFRAGMENT 
D3D_SVT_UINT 
D3D_SVT_UINT8 
D3D_SVT_GEOMETRYSHADER 
D3D_SVT_RASTERIZER 
D3D_SVT_DEPTHSTENCIL 
D3D_SVT_BLEND 
D3D_SVT_BUFFER 
D3D_SVT_CBUFFER 
D3D_SVT_TBUFFER 
D3D_SVT_TEXTURE1DARRAY 
D3D_SVT_TEXTURE2DARRAY 
D3D_SVT_RENDERTARGETVIEW 
D3D_SVT_DEPTHSTENCILVIEW 
D3D_SVT_TEXTURE2DMS 
D3D_SVT_TEXTURE2DMSARRAY 
D3D_SVT_TEXTURECUBEARRAY 
D3D_SVT_HULLSHADER 
D3D_SVT_DOMAINSHADER 
D3D_SVT_INTERFACE_POINTER 
D3D_SVT_COMPUTESHADER 
D3D_SVT_DOUBLE 
D3D_SVT_RWTEXTURE1D 
D3D_SVT_RWTEXTURE1DARRAY 
D3D_SVT_RWTEXTURE2D 
D3D_SVT_RWTEXTURE2DARRAY 
D3D_SVT_RWTEXTURE3D 
D3D_SVT_RWBUFFER 
D3D_SVT_BYTEADDRESS_BUFFER 
D3D_SVT_RWBYTEADDRESS_BUFFER 
D3D_SVT_STRUCTURED_BUFFER 
D3D_SVT_RWSTRUCTURED_BUFFER 
D3D_SVT_APPEND_STRUCTURED_BUFFER 
D3D_SVT_CONSUME_STRUCTURED_BUFFER 
D3D10_SVT_VOID 
D3D10_SVT_BOOL 
D3D10_SVT_INT 
D3D10_SVT_FLOAT 
D3D10_SVT_STRING 
D3D10_SVT_TEXTURE 
D3D10_SVT_TEXTURE1D 
D3D10_SVT_TEXTURE2D 
D3D10_SVT_TEXTURE3D 
D3D10_SVT_TEXTURECUBE 
D3D10_SVT_SAMPLER 
D3D10_SVT_SAMPLER1D 
D3D10_SVT_SAMPLER2D 
D3D10_SVT_SAMPLER3D 
D3D10_SVT_SAMPLERCUBE 
D3D10_SVT_PIXELSHADER 
D3D10_SVT_VERTEXSHADER 
D3D10_SVT_PIXELFRAGMENT 
D3D10_SVT_VERTEXFRAGMENT 
D3D10_SVT_UINT 
D3D10_SVT_UINT8 
D3D10_SVT_GEOMETRYSHADER 
D3D10_SVT_RASTERIZER 
D3D10_SVT_DEPTHSTENCIL 
D3D10_SVT_BLEND 
D3D10_SVT_BUFFER 
D3D10_SVT_CBUFFER 
D3D10_SVT_TBUFFER 
D3D10_SVT_TEXTURE1DARRAY 
D3D10_SVT_TEXTURE2DARRAY 
D3D10_SVT_RENDERTARGETVIEW 
D3D10_SVT_DEPTHSTENCILVIEW 
D3D10_SVT_TEXTURE2DMS 
D3D10_SVT_TEXTURE2DMSARRAY 
D3D10_SVT_TEXTURECUBEARRAY 
D3D11_SVT_HULLSHADER 
D3D11_SVT_DOMAINSHADER 
D3D11_SVT_INTERFACE_POINTER 
D3D11_SVT_COMPUTESHADER 
D3D11_SVT_DOUBLE 
D3D11_SVT_RWTEXTURE1D 
D3D11_SVT_RWTEXTURE1DARRAY 
D3D11_SVT_RWTEXTURE2D 
D3D11_SVT_RWTEXTURE2DARRAY 
D3D11_SVT_RWTEXTURE3D 
D3D11_SVT_RWBUFFER 
D3D11_SVT_BYTEADDRESS_BUFFER 
D3D11_SVT_RWBYTEADDRESS_BUFFER 
D3D11_SVT_STRUCTURED_BUFFER 
D3D11_SVT_RWSTRUCTURED_BUFFER 
D3D11_SVT_APPEND_STRUCTURED_BUFFER 
D3D11_SVT_CONSUME_STRUCTURED_BUFFER 
D3D_SVT_FORCE_DWORD 

Definition at line 142 of file d3dcommon.idl.

143 {
144  D3D_SVT_VOID,
145  D3D_SVT_BOOL,
146  D3D_SVT_INT,
163  D3D_SVT_UINT,
196  D3D10_SVT_VOID = 0,
248  D3D_SVT_FORCE_DWORD = 0x7fffffff,
enum _D3D_SHADER_VARIABLE_TYPE D3D_SHADER_VARIABLE_TYPE

◆ D3D_CBUFFER_TYPE

Enumerator
D3D_CT_CBUFFER 
D3D_CT_TBUFFER 
D3D_CT_INTERFACE_POINTERS 
D3D_CT_RESOURCE_BIND_INFO 
D3D10_CT_CBUFFER 
D3D10_CT_TBUFFER 
D3D11_CT_CBUFFER 
D3D11_CT_TBUFFER 
D3D11_CT_INTERFACE_POINTERS 
D3D11_CT_RESOURCE_BIND_INFO 

Definition at line 491 of file d3dcommon.idl.

◆ D3D_DRIVER_TYPE

Enumerator
D3D_DRIVER_TYPE_UNKNOWN 
D3D_DRIVER_TYPE_HARDWARE 
D3D_DRIVER_TYPE_REFERENCE 
D3D_DRIVER_TYPE_NULL 
D3D_DRIVER_TYPE_SOFTWARE 
D3D_DRIVER_TYPE_WARP 

Definition at line 71 of file d3dcommon.idl.

◆ D3D_FEATURE_LEVEL

Enumerator
D3D_FEATURE_LEVEL_9_1 
D3D_FEATURE_LEVEL_9_2 
D3D_FEATURE_LEVEL_9_3 
D3D_FEATURE_LEVEL_10_0 
D3D_FEATURE_LEVEL_10_1 
D3D_FEATURE_LEVEL_11_0 
D3D_FEATURE_LEVEL_11_1 

Definition at line 81 of file d3dcommon.idl.

◆ D3D_NAME

Enumerator
D3D_NAME_UNDEFINED 
D3D_NAME_POSITION 
D3D_NAME_CLIP_DISTANCE 
D3D_NAME_CULL_DISTANCE 
D3D_NAME_RENDER_TARGET_ARRAY_INDEX 
D3D_NAME_VIEWPORT_ARRAY_INDEX 
D3D_NAME_VERTEX_ID 
D3D_NAME_PRIMITIVE_ID 
D3D_NAME_INSTANCE_ID 
D3D_NAME_IS_FRONT_FACE 
D3D_NAME_SAMPLE_INDEX 
D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR 
D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR 
D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR 
D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR 
D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR 
D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR 
D3D_NAME_TARGET 
D3D_NAME_DEPTH 
D3D_NAME_COVERAGE 
D3D_NAME_DEPTH_GREATER_EQUAL 
D3D_NAME_DEPTH_LESS_EQUAL 
D3D10_NAME_UNDEFINED 
D3D10_NAME_POSITION 
D3D10_NAME_CLIP_DISTANCE 
D3D10_NAME_CULL_DISTANCE 
D3D10_NAME_RENDER_TARGET_ARRAY_INDEX 
D3D10_NAME_VIEWPORT_ARRAY_INDEX 
D3D10_NAME_VERTEX_ID 
D3D10_NAME_PRIMITIVE_ID 
D3D10_NAME_INSTANCE_ID 
D3D10_NAME_IS_FRONT_FACE 
D3D10_NAME_SAMPLE_INDEX 
D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR 
D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR 
D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR 
D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR 
D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR 
D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR 
D3D10_NAME_TARGET 
D3D10_NAME_DEPTH 
D3D10_NAME_COVERAGE 
D3D11_NAME_DEPTH_GREATER_EQUAL 
D3D11_NAME_DEPTH_LESS_EQUAL 

Definition at line 592 of file d3dcommon.idl.

593 {
611  D3D_NAME_TARGET = 64,
633  D3D10_NAME_TARGET = 64,
638 } D3D_NAME;
D3D_NAME
Definition: d3dcommon.idl:592

◆ D3D_PRIMITIVE

Enumerator
D3D_PRIMITIVE_UNDEFINED 
D3D_PRIMITIVE_POINT 
D3D_PRIMITIVE_LINE 
D3D_PRIMITIVE_TRIANGLE 
D3D_PRIMITIVE_LINE_ADJ 
D3D_PRIMITIVE_TRIANGLE_ADJ 
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH 
D3D10_PRIMITIVE_UNDEFINED 
D3D10_PRIMITIVE_POINT 
D3D10_PRIMITIVE_LINE 
D3D10_PRIMITIVE_TRIANGLE 
D3D10_PRIMITIVE_LINE_ADJ 
D3D10_PRIMITIVE_TRIANGLE_ADJ 
D3D11_PRIMITIVE_UNDEFINED 
D3D11_PRIMITIVE_POINT 
D3D11_PRIMITIVE_LINE 
D3D11_PRIMITIVE_TRIANGLE 
D3D11_PRIMITIVE_LINE_ADJ 
D3D11_PRIMITIVE_TRIANGLE_ADJ 
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH 

Definition at line 267 of file d3dcommon.idl.

268 {
351 } D3D_PRIMITIVE;
D3D_PRIMITIVE
Definition: d3dcommon.idl:267

◆ D3D_PRIMITIVE_TOPOLOGY

Enumerator
D3D_PRIMITIVE_TOPOLOGY_UNDEFINED 
D3D_PRIMITIVE_TOPOLOGY_POINTLIST 
D3D_PRIMITIVE_TOPOLOGY_LINELIST 
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP 
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST 
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP 
D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ 
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ 
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ 
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ 
D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST 
D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED 
D3D10_PRIMITIVE_TOPOLOGY_POINTLIST 
D3D10_PRIMITIVE_TOPOLOGY_LINELIST 
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP 
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST 
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP 
D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ 
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ 
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ 
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ 
D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED 
D3D11_PRIMITIVE_TOPOLOGY_POINTLIST 
D3D11_PRIMITIVE_TOPOLOGY_LINELIST 
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP 
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST 
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP 
D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ 
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ 
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ 
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ 
D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST 

Definition at line 353 of file d3dcommon.idl.

354 {
D3D_PRIMITIVE_TOPOLOGY
Definition: d3dcommon.idl:353

◆ D3D_REGISTER_COMPONENT_TYPE

Enumerator
D3D_REGISTER_COMPONENT_UNKNOWN 
D3D_REGISTER_COMPONENT_UINT32 
D3D_REGISTER_COMPONENT_SINT32 
D3D_REGISTER_COMPONENT_FLOAT32 
D3D10_REGISTER_COMPONENT_UNKNOWN 
D3D10_REGISTER_COMPONENT_UINT32 
D3D10_REGISTER_COMPONENT_SINT32 
D3D10_REGISTER_COMPONENT_FLOAT32 

Definition at line 554 of file d3dcommon.idl.

◆ D3D_RESOURCE_RETURN_TYPE

Enumerator
D3D_RETURN_TYPE_UNORM 
D3D_RETURN_TYPE_SNORM 
D3D_RETURN_TYPE_SINT 
D3D_RETURN_TYPE_UINT 
D3D_RETURN_TYPE_FLOAT 
D3D_RETURN_TYPE_MIXED 
D3D_RETURN_TYPE_DOUBLE 
D3D_RETURN_TYPE_CONTINUED 
D3D10_RETURN_TYPE_UNORM 
D3D10_RETURN_TYPE_SNORM 
D3D10_RETURN_TYPE_SINT 
D3D10_RETURN_TYPE_UINT 
D3D10_RETURN_TYPE_FLOAT 
D3D10_RETURN_TYPE_MIXED 
D3D11_RETURN_TYPE_UNORM 
D3D11_RETURN_TYPE_SNORM 
D3D11_RETURN_TYPE_SINT 
D3D11_RETURN_TYPE_UINT 
D3D11_RETURN_TYPE_FLOAT 
D3D11_RETURN_TYPE_MIXED 
D3D11_RETURN_TYPE_DOUBLE 
D3D11_RETURN_TYPE_CONTINUED 

Definition at line 566 of file d3dcommon.idl.

567 {
D3D_RESOURCE_RETURN_TYPE
Definition: d3dcommon.idl:566

◆ D3D_SRV_DIMENSION

Enumerator
D3D_SRV_DIMENSION_UNKNOWN 
D3D_SRV_DIMENSION_BUFFER 
D3D_SRV_DIMENSION_TEXTURE1D 
D3D_SRV_DIMENSION_TEXTURE1DARRAY 
D3D_SRV_DIMENSION_TEXTURE2D 
D3D_SRV_DIMENSION_TEXTURE2DARRAY 
D3D_SRV_DIMENSION_TEXTURE2DMS 
D3D_SRV_DIMENSION_TEXTURE2DMSARRAY 
D3D_SRV_DIMENSION_TEXTURE3D 
D3D_SRV_DIMENSION_TEXTURECUBE 
D3D_SRV_DIMENSION_TEXTURECUBEARRAY 
D3D_SRV_DIMENSION_BUFFEREX 
D3D10_SRV_DIMENSION_UNKNOWN 
D3D10_SRV_DIMENSION_BUFFER 
D3D10_SRV_DIMENSION_TEXTURE1D 
D3D10_SRV_DIMENSION_TEXTURE1DARRAY 
D3D10_SRV_DIMENSION_TEXTURE2D 
D3D10_SRV_DIMENSION_TEXTURE2DARRAY 
D3D10_SRV_DIMENSION_TEXTURE2DMS 
D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY 
D3D10_SRV_DIMENSION_TEXTURE3D 
D3D10_SRV_DIMENSION_TEXTURECUBE 
D3D10_1_SRV_DIMENSION_UNKNOWN 
D3D10_1_SRV_DIMENSION_BUFFER 
D3D10_1_SRV_DIMENSION_TEXTURE1D 
D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY 
D3D10_1_SRV_DIMENSION_TEXTURE2D 
D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY 
D3D10_1_SRV_DIMENSION_TEXTURE2DMS 
D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY 
D3D10_1_SRV_DIMENSION_TEXTURE3D 
D3D10_1_SRV_DIMENSION_TEXTURECUBE 
D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY 
D3D11_SRV_DIMENSION_UNKNOWN 
D3D11_SRV_DIMENSION_BUFFER 
D3D11_SRV_DIMENSION_TEXTURE1D 
D3D11_SRV_DIMENSION_TEXTURE1DARRAY 
D3D11_SRV_DIMENSION_TEXTURE2D 
D3D11_SRV_DIMENSION_TEXTURE2DARRAY 
D3D11_SRV_DIMENSION_TEXTURE2DMS 
D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY 
D3D11_SRV_DIMENSION_TEXTURE3D 
D3D11_SRV_DIMENSION_TEXTURECUBE 
D3D11_SRV_DIMENSION_TEXTURECUBEARRAY 
D3D11_SRV_DIMENSION_BUFFEREX 

Definition at line 505 of file d3dcommon.idl.

506 {
D3D_SRV_DIMENSION
Definition: d3dcommon.idl:505

◆ D3D_TESSELLATOR_DOMAIN

Enumerator
D3D_TESSELLATOR_DOMAIN_UNDEFINED 
D3D_TESSELLATOR_DOMAIN_ISOLINE 
D3D_TESSELLATOR_DOMAIN_TRI 
D3D_TESSELLATOR_DOMAIN_QUAD 
D3D11_TESSELLATOR_DOMAIN_UNDEFINED 
D3D11_TESSELLATOR_DOMAIN_ISOLINE 
D3D11_TESSELLATOR_DOMAIN_TRI 
D3D11_TESSELLATOR_DOMAIN_QUAD 

Definition at line 451 of file d3dcommon.idl.

◆ D3D_TESSELLATOR_OUTPUT_PRIMITIVE

Enumerator
D3D_TESSELLATOR_OUTPUT_UNDEFINED 
D3D_TESSELLATOR_OUTPUT_POINT 
D3D_TESSELLATOR_OUTPUT_LINE 
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW 
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW 
D3D11_TESSELLATOR_OUTPUT_UNDEFINED 
D3D11_TESSELLATOR_OUTPUT_POINT 
D3D11_TESSELLATOR_OUTPUT_LINE 
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW 
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW 

Definition at line 477 of file d3dcommon.idl.

◆ D3D_TESSELLATOR_PARTITIONING

Enumerator
D3D_TESSELLATOR_PARTITIONING_UNDEFINED 
D3D_TESSELLATOR_PARTITIONING_INTEGER 
D3D_TESSELLATOR_PARTITIONING_POW2 
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD 
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN 
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED 
D3D11_TESSELLATOR_PARTITIONING_INTEGER 
D3D11_TESSELLATOR_PARTITIONING_POW2 
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD 
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN 

Definition at line 463 of file d3dcommon.idl.

Function Documentation

◆ DEFINE_GUID()

DEFINE_GUID ( WKPDID_D3DDebugObjectName  ,
0x429b8c22  ,
0x9188  ,
0x4b0c  ,
0x87  ,
0x42  ,
0xac  ,
0xb0  ,
0xbf  ,
0x85  ,
0xc2  ,
0x00   
)