ReactOS 0.4.17-dev-966-gf06eace
D3D10_TEXTURE2D_DESC Struct Reference
Inheritance diagram for D3D10_TEXTURE2D_DESC:
Collaboration diagram for D3D10_TEXTURE2D_DESC:

Public Attributes

UINT Width
 
UINT Height
 
UINT MipLevels
 
UINT ArraySize
 
DXGI_FORMAT Format
 
DXGI_SAMPLE_DESC SampleDesc
 
D3D10_USAGE Usage
 
UINT BindFlags
 
UINT CPUAccessFlags
 
UINT MiscFlags
 

Detailed Description

Definition at line 545 of file d3d10.idl.

Member Data Documentation

◆ ArraySize

UINT D3D10_TEXTURE2D_DESC::ArraySize

Definition at line 549 of file d3d10.idl.

Referenced by create_d3d_texture(), and d2d_wic_render_target_init().

◆ BindFlags

UINT D3D10_TEXTURE2D_DESC::BindFlags

Definition at line 553 of file d3d10.idl.

Referenced by create_d3d_texture(), and d2d_wic_render_target_init().

◆ CPUAccessFlags

UINT D3D10_TEXTURE2D_DESC::CPUAccessFlags

Definition at line 554 of file d3d10.idl.

Referenced by d2d_wic_render_target_init().

◆ Format

DXGI_FORMAT D3D10_TEXTURE2D_DESC::Format

Definition at line 550 of file d3d10.idl.

Referenced by create_d3d_texture(), and d2d_wic_render_target_init().

◆ Height

UINT D3D10_TEXTURE2D_DESC::Height

Definition at line 547 of file d3d10.idl.

Referenced by create_d3d_texture(), and d2d_wic_render_target_init().

◆ MipLevels

UINT D3D10_TEXTURE2D_DESC::MipLevels

Definition at line 548 of file d3d10.idl.

Referenced by create_d3d_texture(), and d2d_wic_render_target_init().

◆ MiscFlags

UINT D3D10_TEXTURE2D_DESC::MiscFlags

Definition at line 555 of file d3d10.idl.

Referenced by create_d3d_texture(), and d2d_wic_render_target_init().

◆ SampleDesc

DXGI_SAMPLE_DESC D3D10_TEXTURE2D_DESC::SampleDesc

Definition at line 551 of file d3d10.idl.

Referenced by create_d3d_texture(), and d2d_wic_render_target_init().

◆ Usage

D3D10_USAGE D3D10_TEXTURE2D_DESC::Usage

Definition at line 552 of file d3d10.idl.

Referenced by create_d3d_texture(), and d2d_wic_render_target_init().

◆ Width

UINT D3D10_TEXTURE2D_DESC::Width

Definition at line 546 of file d3d10.idl.

Referenced by create_d3d_texture(), and d2d_wic_render_target_init().


The documentation for this struct was generated from the following file: