Definition at line 845 of file d3d10.idl.
◆ Height
| UINT D3D10_VIEWPORT::Height |
◆ MaxDepth
| FLOAT D3D10_VIEWPORT::MaxDepth |
◆ MinDepth
| FLOAT D3D10_VIEWPORT::MinDepth |
◆ TopLeftX
| INT D3D10_VIEWPORT::TopLeftX |
◆ TopLeftY
| INT D3D10_VIEWPORT::TopLeftY |
◆ Width
| UINT D3D10_VIEWPORT::Width |
The documentation for this struct was generated from the following file: