ReactOS  0.4.15-dev-1018-g0695ecb
light.c File Reference
#include "d3drm_private.h"
Include dependency graph for light.c:

Go to the source code of this file.

Functions

 WINE_DEFAULT_DEBUG_CHANNEL (d3drm)
 
static struct d3drm_lightimpl_from_IDirect3DRMLight (IDirect3DRMLight *iface)
 
static HRESULT WINAPI d3drm_light_QueryInterface (IDirect3DRMLight *iface, REFIID riid, void **out)
 
static ULONG WINAPI d3drm_light_AddRef (IDirect3DRMLight *iface)
 
static ULONG WINAPI d3drm_light_Release (IDirect3DRMLight *iface)
 
static HRESULT WINAPI d3drm_light_Clone (IDirect3DRMLight *iface, IUnknown *outer, REFIID iid, void **out)
 
static HRESULT WINAPI d3drm_light_AddDestroyCallback (IDirect3DRMLight *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
 
static HRESULT WINAPI d3drm_light_DeleteDestroyCallback (IDirect3DRMLight *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
 
static HRESULT WINAPI d3drm_light_SetAppData (IDirect3DRMLight *iface, DWORD data)
 
static DWORD WINAPI d3drm_light_GetAppData (IDirect3DRMLight *iface)
 
static HRESULT WINAPI d3drm_light_SetName (IDirect3DRMLight *iface, const char *name)
 
static HRESULT WINAPI d3drm_light_GetName (IDirect3DRMLight *iface, DWORD *size, char *name)
 
static HRESULT WINAPI d3drm_light_GetClassName (IDirect3DRMLight *iface, DWORD *size, char *name)
 
static HRESULT WINAPI d3drm_light_SetType (IDirect3DRMLight *iface, D3DRMLIGHTTYPE type)
 
static HRESULT WINAPI d3drm_light_SetColor (IDirect3DRMLight *iface, D3DCOLOR color)
 
static HRESULT WINAPI d3drm_light_SetColorRGB (IDirect3DRMLight *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
 
static HRESULT WINAPI d3drm_light_SetRange (IDirect3DRMLight *iface, D3DVALUE range)
 
static HRESULT WINAPI d3drm_light_SetUmbra (IDirect3DRMLight *iface, D3DVALUE umbra)
 
static HRESULT WINAPI d3drm_light_SetPenumbra (IDirect3DRMLight *iface, D3DVALUE penumbra)
 
static HRESULT WINAPI d3drm_light_SetConstantAttenuation (IDirect3DRMLight *iface, D3DVALUE attenuation)
 
static HRESULT WINAPI d3drm_light_SetLinearAttenuation (IDirect3DRMLight *iface, D3DVALUE attenuation)
 
static HRESULT WINAPI d3drm_light_SetQuadraticAttenuation (IDirect3DRMLight *iface, D3DVALUE attenuation)
 
static D3DVALUE WINAPI d3drm_light_GetRange (IDirect3DRMLight *iface)
 
static D3DVALUE WINAPI d3drm_light_GetUmbra (IDirect3DRMLight *iface)
 
static D3DVALUE WINAPI d3drm_light_GetPenumbra (IDirect3DRMLight *iface)
 
static D3DVALUE WINAPI d3drm_light_GetConstantAttenuation (IDirect3DRMLight *iface)
 
static D3DVALUE WINAPI d3drm_light_GetLinearAttenuation (IDirect3DRMLight *iface)
 
static D3DVALUE WINAPI d3drm_light_GetQuadraticAttenuation (IDirect3DRMLight *iface)
 
static D3DCOLOR WINAPI d3drm_light_GetColor (IDirect3DRMLight *iface)
 
static D3DRMLIGHTTYPE WINAPI d3drm_light_GetType (IDirect3DRMLight *iface)
 
static HRESULT WINAPI d3drm_light_SetEnableFrame (IDirect3DRMLight *iface, IDirect3DRMFrame *frame)
 
static HRESULT WINAPI d3drm_light_GetEnableFrame (IDirect3DRMLight *iface, IDirect3DRMFrame **frame)
 
HRESULT d3drm_light_create (struct d3drm_light **light, IDirect3DRM *d3drm)
 

Variables

static const struct IDirect3DRMLightVtbl d3drm_light_vtbl
 

Function Documentation

◆ d3drm_light_AddDestroyCallback()

static HRESULT WINAPI d3drm_light_AddDestroyCallback ( IDirect3DRMLight *  iface,
D3DRMOBJECTCALLBACK  cb,
void ctx 
)
static

Definition at line 84 of file light.c.

86 {
88 
89  TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
90 
92 }
HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx)
Definition: d3drm_main.c:55
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4
static HMODULE MODULEINFO DWORD cb
Definition: module.c:32

◆ d3drm_light_AddRef()

static ULONG WINAPI d3drm_light_AddRef ( IDirect3DRMLight *  iface)
static

Definition at line 49 of file light.c.

50 {
52  ULONG refcount = InterlockedIncrement(&light->ref);
53 
54  TRACE("%p increasing refcount to %u.\n", iface, refcount);
55 
56  return refcount;
57 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4
#define InterlockedIncrement
Definition: armddk.h:53
unsigned int ULONG
Definition: retypes.h:1

◆ d3drm_light_Clone()

static HRESULT WINAPI d3drm_light_Clone ( IDirect3DRMLight *  iface,
IUnknown outer,
REFIID  iid,
void **  out 
)
static

Definition at line 76 of file light.c.

78 {
79  FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
80 
81  return E_NOTIMPL;
82 }
#define FIXME(fmt,...)
Definition: debug.h:111
#define debugstr_guid
Definition: kernel32.h:35
static FILE * out
Definition: regtests2xml.c:44
#define E_NOTIMPL
Definition: ddrawi.h:99

◆ d3drm_light_create()

HRESULT d3drm_light_create ( struct d3drm_light **  light,
IDirect3DRM *  d3drm 
)

Definition at line 371 of file light.c.

372 {
373  static const char classname[] = "Light";
374  struct d3drm_light *object;
375 
376  TRACE("light %p.\n", light);
377 
378  if (!(object = heap_alloc_zero(sizeof(*object))))
379  return E_OUTOFMEMORY;
380 
381  object->IDirect3DRMLight_iface.lpVtbl = &d3drm_light_vtbl;
382  object->ref = 1;
383  object->d3drm = d3drm;
384  IDirect3DRM_AddRef(object->d3drm);
385 
387 
388  *light = object;
389 
390  return S_OK;
391 }
WCHAR classname[128]
Definition: startup.c:15
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define E_OUTOFMEMORY
Definition: ddrawi.h:100
#define IDirect3DRM_AddRef(p)
Definition: d3drm.h:110
#define TRACE(s)
Definition: solgame.cpp:4
static const struct IDirect3DRMLightVtbl d3drm_light_vtbl
Definition: light.c:337
#define S_OK
Definition: intsafe.h:59
IDirect3DRM * d3drm
void d3drm_object_init(struct d3drm_object *object, const char *classname)
Definition: d3drm_main.c:39
void * object
Definition: jmemsys.h:48

Referenced by d3drm3_CreateLight(), d3drm3_CreateLightRGB(), and d3drm_create_light_object().

◆ d3drm_light_DeleteDestroyCallback()

static HRESULT WINAPI d3drm_light_DeleteDestroyCallback ( IDirect3DRMLight *  iface,
D3DRMOBJECTCALLBACK  cb,
void ctx 
)
static

Definition at line 94 of file light.c.

96 {
98 
99  TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
100 
102 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4
HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx)
Definition: d3drm_main.c:72
static HMODULE MODULEINFO DWORD cb
Definition: module.c:32

◆ d3drm_light_GetAppData()

static DWORD WINAPI d3drm_light_GetAppData ( IDirect3DRMLight *  iface)
static

Definition at line 115 of file light.c.

116 {
118 
119  TRACE("iface %p.\n", iface);
120 
121  return light->obj.appdata;
122 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4

◆ d3drm_light_GetClassName()

static HRESULT WINAPI d3drm_light_GetClassName ( IDirect3DRMLight *  iface,
DWORD size,
char name 
)
static

Definition at line 142 of file light.c.

143 {
145 
146  TRACE("iface %p, size %p, name %p.\n", iface, size, name);
147 
148  return d3drm_object_get_class_name(&light->obj, size, name);
149 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
HRESULT d3drm_object_get_class_name(struct d3drm_object *object, DWORD *size, char *name)
Definition: d3drm_main.c:92
#define TRACE(s)
Definition: solgame.cpp:4
GLsizeiptr size
Definition: glext.h:5919
Definition: name.c:38

◆ d3drm_light_GetColor()

static D3DCOLOR WINAPI d3drm_light_GetColor ( IDirect3DRMLight *  iface)
static

Definition at line 305 of file light.c.

306 {
308 
309  TRACE("iface %p.\n", iface);
310 
311  return light->color;
312 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4

◆ d3drm_light_GetConstantAttenuation()

static D3DVALUE WINAPI d3drm_light_GetConstantAttenuation ( IDirect3DRMLight *  iface)
static

Definition at line 278 of file light.c.

279 {
281 
282  TRACE("iface %p.\n", iface);
283 
284  return light->cattenuation;
285 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4

◆ d3drm_light_GetEnableFrame()

static HRESULT WINAPI d3drm_light_GetEnableFrame ( IDirect3DRMLight *  iface,
IDirect3DRMFrame **  frame 
)
static

Definition at line 330 of file light.c.

331 {
332  FIXME("iface %p, frame %p stub!\n", iface, frame);
333 
334  return E_NOTIMPL;
335 }
#define FIXME(fmt,...)
Definition: debug.h:111
#define E_NOTIMPL
Definition: ddrawi.h:99

◆ d3drm_light_GetLinearAttenuation()

static D3DVALUE WINAPI d3drm_light_GetLinearAttenuation ( IDirect3DRMLight *  iface)
static

Definition at line 287 of file light.c.

288 {
290 
291  TRACE("iface %p.\n", iface);
292 
293  return light->lattenuation;
294 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4

◆ d3drm_light_GetName()

static HRESULT WINAPI d3drm_light_GetName ( IDirect3DRMLight *  iface,
DWORD size,
char name 
)
static

Definition at line 133 of file light.c.

134 {
136 
137  TRACE("iface %p, size %p, name %p.\n", iface, size, name);
138 
139  return d3drm_object_get_name(&light->obj, size, name);
140 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
HRESULT d3drm_object_get_name(struct d3drm_object *object, DWORD *size, char *name)
Definition: d3drm_main.c:111
#define TRACE(s)
Definition: solgame.cpp:4
GLsizeiptr size
Definition: glext.h:5919
Definition: name.c:38

◆ d3drm_light_GetPenumbra()

static D3DVALUE WINAPI d3drm_light_GetPenumbra ( IDirect3DRMLight *  iface)
static

Definition at line 269 of file light.c.

270 {
272 
273  TRACE("iface %p.\n", iface);
274 
275  return light->penumbra;
276 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4

◆ d3drm_light_GetQuadraticAttenuation()

static D3DVALUE WINAPI d3drm_light_GetQuadraticAttenuation ( IDirect3DRMLight *  iface)
static

Definition at line 296 of file light.c.

297 {
299 
300  TRACE("iface %p.\n", iface);
301 
302  return light->qattenuation;
303 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4

◆ d3drm_light_GetRange()

static D3DVALUE WINAPI d3drm_light_GetRange ( IDirect3DRMLight *  iface)
static

Definition at line 251 of file light.c.

252 {
254 
255  TRACE("iface %p.\n", iface);
256 
257  return light->range;
258 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4

◆ d3drm_light_GetType()

static D3DRMLIGHTTYPE WINAPI d3drm_light_GetType ( IDirect3DRMLight *  iface)
static

Definition at line 314 of file light.c.

315 {
317 
318  TRACE("iface %p.\n", iface);
319 
320  return light->type;
321 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4

◆ d3drm_light_GetUmbra()

static D3DVALUE WINAPI d3drm_light_GetUmbra ( IDirect3DRMLight *  iface)
static

Definition at line 260 of file light.c.

261 {
263 
264  TRACE("iface %p.\n", light);
265 
266  return light->umbra;
267 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4

◆ d3drm_light_QueryInterface()

static HRESULT WINAPI d3drm_light_QueryInterface ( IDirect3DRMLight *  iface,
REFIID  riid,
void **  out 
)
static

Definition at line 30 of file light.c.

31 {
32  TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
33 
34  if (IsEqualGUID(riid, &IID_IDirect3DRMLight)
35  || IsEqualGUID(riid, &IID_IDirect3DRMObject)
37  {
39  *out = iface;
40  return S_OK;
41  }
42 
43  WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
44 
45  *out = NULL;
46  return E_NOINTERFACE;
47 }
#define E_NOINTERFACE
Definition: winerror.h:2364
REFIID riid
Definition: precomp.h:44
#define WARN(fmt,...)
Definition: debug.h:112
smooth NULL
Definition: ftsmooth.c:416
#define debugstr_guid
Definition: kernel32.h:35
#define TRACE(s)
Definition: solgame.cpp:4
const GUID IID_IUnknown
static FILE * out
Definition: regtests2xml.c:44
#define S_OK
Definition: intsafe.h:59
#define IDirect3DRMLight_AddRef(p)
Definition: d3drmobj.h:3119
BOOL WINAPI IsEqualGUID(REFGUID rguid1, REFGUID rguid2)
Definition: compobj.c:4112

◆ d3drm_light_Release()

static ULONG WINAPI d3drm_light_Release ( IDirect3DRMLight *  iface)
static

Definition at line 59 of file light.c.

60 {
62  ULONG refcount = InterlockedDecrement(&light->ref);
63 
64  TRACE("%p decreasing refcount to %u.\n", iface, refcount);
65 
66  if (!refcount)
67  {
68  d3drm_object_cleanup((IDirect3DRMObject *)iface, &light->obj);
69  IDirect3DRM_Release(light->d3drm);
71  }
72 
73  return refcount;
74 }
void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object)
Definition: d3drm_main.c:153
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4
#define InterlockedDecrement
Definition: armddk.h:52
unsigned int ULONG
Definition: retypes.h:1
#define IDirect3DRM_Release(p)
Definition: d3drm.h:111
static BOOL heap_free(void *mem)
Definition: appwiz.h:75

◆ d3drm_light_SetAppData()

static HRESULT WINAPI d3drm_light_SetAppData ( IDirect3DRMLight *  iface,
DWORD  data 
)
static

Definition at line 104 of file light.c.

105 {
107 
108  TRACE("iface %p, data %#x.\n", iface, data);
109 
110  light->obj.appdata = data;
111 
112  return D3DRM_OK;
113 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4
#define D3DRM_OK
Definition: d3drm.h:486
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950

◆ d3drm_light_SetColor()

static HRESULT WINAPI d3drm_light_SetColor ( IDirect3DRMLight *  iface,
D3DCOLOR  color 
)
static

Definition at line 162 of file light.c.

163 {
165 
166  TRACE("iface %p, color 0x%08x.\n", iface, color);
167 
168  light->color = color;
169 
170  return D3DRM_OK;
171 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
GLuint color
Definition: glext.h:6243
#define TRACE(s)
Definition: solgame.cpp:4
#define D3DRM_OK
Definition: d3drm.h:486

◆ d3drm_light_SetColorRGB()

static HRESULT WINAPI d3drm_light_SetColorRGB ( IDirect3DRMLight *  iface,
D3DVALUE  red,
D3DVALUE  green,
D3DVALUE  blue 
)
static

Definition at line 173 of file light.c.

175 {
177 
178  TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
179 
180  d3drm_set_color(&light->color, red, green, blue, 1.0f);
181 
182  return D3DRM_OK;
183 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
GLclampf GLclampf blue
Definition: gl.h:1740
#define TRACE(s)
Definition: solgame.cpp:4
#define D3DRM_OK
Definition: d3drm.h:486
GLclampf green
Definition: gl.h:1740
#define red
Definition: linetest.c:67
static void d3drm_set_color(D3DCOLOR *color, float r, float g, float b, float a)

◆ d3drm_light_SetConstantAttenuation()

static HRESULT WINAPI d3drm_light_SetConstantAttenuation ( IDirect3DRMLight *  iface,
D3DVALUE  attenuation 
)
static

Definition at line 218 of file light.c.

219 {
221 
222  TRACE("iface %p, attenuation %.8e.\n", iface, attenuation);
223 
224  light->cattenuation = attenuation;
225 
226  return D3DRM_OK;
227 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4
#define D3DRM_OK
Definition: d3drm.h:486

◆ d3drm_light_SetEnableFrame()

static HRESULT WINAPI d3drm_light_SetEnableFrame ( IDirect3DRMLight *  iface,
IDirect3DRMFrame *  frame 
)
static

Definition at line 323 of file light.c.

324 {
325  FIXME("iface %p, frame %p stub!\n", iface, frame);
326 
327  return E_NOTIMPL;
328 }
#define FIXME(fmt,...)
Definition: debug.h:111
#define E_NOTIMPL
Definition: ddrawi.h:99

◆ d3drm_light_SetLinearAttenuation()

static HRESULT WINAPI d3drm_light_SetLinearAttenuation ( IDirect3DRMLight *  iface,
D3DVALUE  attenuation 
)
static

Definition at line 229 of file light.c.

230 {
232 
233  TRACE("iface %p, attenuation %.8e.\n", iface, attenuation);
234 
235  light->lattenuation = attenuation;
236 
237  return D3DRM_OK;
238 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4
#define D3DRM_OK
Definition: d3drm.h:486

◆ d3drm_light_SetName()

static HRESULT WINAPI d3drm_light_SetName ( IDirect3DRMLight *  iface,
const char name 
)
static

Definition at line 124 of file light.c.

125 {
127 
128  TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
129 
130  return d3drm_object_set_name(&light->obj, name);
131 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4
#define debugstr_a
Definition: kernel32.h:31
Definition: name.c:38
HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name)
Definition: d3drm_main.c:135

◆ d3drm_light_SetPenumbra()

static HRESULT WINAPI d3drm_light_SetPenumbra ( IDirect3DRMLight *  iface,
D3DVALUE  penumbra 
)
static

Definition at line 207 of file light.c.

208 {
210 
211  TRACE("iface %p, penumbra %.8e.\n", iface, penumbra);
212 
213  light->penumbra = penumbra;
214 
215  return D3DRM_OK;
216 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4
#define D3DRM_OK
Definition: d3drm.h:486
D3DVALUE penumbra

◆ d3drm_light_SetQuadraticAttenuation()

static HRESULT WINAPI d3drm_light_SetQuadraticAttenuation ( IDirect3DRMLight *  iface,
D3DVALUE  attenuation 
)
static

Definition at line 240 of file light.c.

241 {
243 
244  TRACE("iface %p, attenuation %.8e.\n", iface, attenuation);
245 
246  light->qattenuation = attenuation;
247 
248  return D3DRM_OK;
249 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4
#define D3DRM_OK
Definition: d3drm.h:486

◆ d3drm_light_SetRange()

static HRESULT WINAPI d3drm_light_SetRange ( IDirect3DRMLight *  iface,
D3DVALUE  range 
)
static

Definition at line 185 of file light.c.

186 {
188 
189  TRACE("iface %p, range %.8e.\n", iface, range);
190 
191  light->range = range;
192 
193  return D3DRM_OK;
194 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4
#define D3DRM_OK
Definition: d3drm.h:486
GLenum GLint * range
Definition: glext.h:7539

◆ d3drm_light_SetType()

static HRESULT WINAPI d3drm_light_SetType ( IDirect3DRMLight *  iface,
D3DRMLIGHTTYPE  type 
)
static

Definition at line 151 of file light.c.

152 {
154 
155  TRACE("iface %p, type %#x.\n", iface, type);
156 
157  light->type = type;
158 
159  return D3DRM_OK;
160 }
GLuint GLuint GLsizei GLenum type
Definition: gl.h:1545
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4
#define D3DRM_OK
Definition: d3drm.h:486

◆ d3drm_light_SetUmbra()

static HRESULT WINAPI d3drm_light_SetUmbra ( IDirect3DRMLight *  iface,
D3DVALUE  umbra 
)
static

Definition at line 196 of file light.c.

197 {
199 
200  TRACE("iface %p, umbra %.8e.\n", iface, umbra);
201 
202  light->umbra = umbra;
203 
204  return D3DRM_OK;
205 }
static struct d3drm_light * impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
Definition: light.c:25
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define TRACE(s)
Definition: solgame.cpp:4
#define D3DRM_OK
Definition: d3drm.h:486
D3DVALUE umbra

◆ impl_from_IDirect3DRMLight()

◆ WINE_DEFAULT_DEBUG_CHANNEL()

WINE_DEFAULT_DEBUG_CHANNEL ( d3drm  )

Variable Documentation

◆ d3drm_light_vtbl

const struct IDirect3DRMLightVtbl d3drm_light_vtbl
static

Definition at line 337 of file light.c.

Referenced by d3drm_light_create().