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| WINE_DEFAULT_DEBUG_CHANNEL (d3drm) |
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static struct d3drm_light * | impl_from_IDirect3DRMLight (IDirect3DRMLight *iface) |
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static HRESULT WINAPI | d3drm_light_QueryInterface (IDirect3DRMLight *iface, REFIID riid, void **out) |
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static ULONG WINAPI | d3drm_light_AddRef (IDirect3DRMLight *iface) |
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static ULONG WINAPI | d3drm_light_Release (IDirect3DRMLight *iface) |
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static HRESULT WINAPI | d3drm_light_Clone (IDirect3DRMLight *iface, IUnknown *outer, REFIID iid, void **out) |
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static HRESULT WINAPI | d3drm_light_AddDestroyCallback (IDirect3DRMLight *iface, D3DRMOBJECTCALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_light_DeleteDestroyCallback (IDirect3DRMLight *iface, D3DRMOBJECTCALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_light_SetAppData (IDirect3DRMLight *iface, DWORD data) |
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static DWORD WINAPI | d3drm_light_GetAppData (IDirect3DRMLight *iface) |
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static HRESULT WINAPI | d3drm_light_SetName (IDirect3DRMLight *iface, const char *name) |
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static HRESULT WINAPI | d3drm_light_GetName (IDirect3DRMLight *iface, DWORD *size, char *name) |
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static HRESULT WINAPI | d3drm_light_GetClassName (IDirect3DRMLight *iface, DWORD *size, char *name) |
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static HRESULT WINAPI | d3drm_light_SetType (IDirect3DRMLight *iface, D3DRMLIGHTTYPE type) |
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static HRESULT WINAPI | d3drm_light_SetColor (IDirect3DRMLight *iface, D3DCOLOR color) |
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static HRESULT WINAPI | d3drm_light_SetColorRGB (IDirect3DRMLight *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue) |
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static HRESULT WINAPI | d3drm_light_SetRange (IDirect3DRMLight *iface, D3DVALUE range) |
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static HRESULT WINAPI | d3drm_light_SetUmbra (IDirect3DRMLight *iface, D3DVALUE umbra) |
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static HRESULT WINAPI | d3drm_light_SetPenumbra (IDirect3DRMLight *iface, D3DVALUE penumbra) |
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static HRESULT WINAPI | d3drm_light_SetConstantAttenuation (IDirect3DRMLight *iface, D3DVALUE attenuation) |
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static HRESULT WINAPI | d3drm_light_SetLinearAttenuation (IDirect3DRMLight *iface, D3DVALUE attenuation) |
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static HRESULT WINAPI | d3drm_light_SetQuadraticAttenuation (IDirect3DRMLight *iface, D3DVALUE attenuation) |
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static D3DVALUE WINAPI | d3drm_light_GetRange (IDirect3DRMLight *iface) |
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static D3DVALUE WINAPI | d3drm_light_GetUmbra (IDirect3DRMLight *iface) |
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static D3DVALUE WINAPI | d3drm_light_GetPenumbra (IDirect3DRMLight *iface) |
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static D3DVALUE WINAPI | d3drm_light_GetConstantAttenuation (IDirect3DRMLight *iface) |
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static D3DVALUE WINAPI | d3drm_light_GetLinearAttenuation (IDirect3DRMLight *iface) |
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static D3DVALUE WINAPI | d3drm_light_GetQuadraticAttenuation (IDirect3DRMLight *iface) |
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static D3DCOLOR WINAPI | d3drm_light_GetColor (IDirect3DRMLight *iface) |
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static D3DRMLIGHTTYPE WINAPI | d3drm_light_GetType (IDirect3DRMLight *iface) |
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static HRESULT WINAPI | d3drm_light_SetEnableFrame (IDirect3DRMLight *iface, IDirect3DRMFrame *frame) |
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static HRESULT WINAPI | d3drm_light_GetEnableFrame (IDirect3DRMLight *iface, IDirect3DRMFrame **frame) |
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HRESULT | d3drm_light_create (struct d3drm_light **light, IDirect3DRM *d3drm) |
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