ReactOS 0.4.15-dev-8344-g0574987
d3d9_puredevice.c
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1/*
2 * COPYRIGHT: See COPYING in the top level directory
3 * PROJECT: ReactOS ReactX
4 * FILE: dll/directx/d3d9/d3d9_puredevice.c
5 * PURPOSE: d3d9.dll internal device functions
6 * PROGRAMERS: Gregor Gullwi <gbrunmar (dot) ros (at) gmail (dot) com>
7 */
8#include "d3d9_puredevice.h"
9#include <debug.h>
10
11#define LOCK_D3DDEVICE9() if (This->bLockDevice) EnterCriticalSection(&This->CriticalSection);
12#define UNLOCK_D3DDEVICE9() if (This->bLockDevice) LeaveCriticalSection(&This->CriticalSection);
13
14/* Convert a IDirect3D9 pointer safely to the internal implementation struct */
15/*static LPD3D9PUREDEVICE IDirect3DDevice9ToImpl(LPDIRECT3DDEVICE9 iface)
16{
17 if (NULL == iface)
18 return NULL;
19
20 return (LPD3D9PUREDEVICE)((ULONG_PTR)iface - FIELD_OFFSET(D3D9PUREDEVICE, BaseDevice.lpVtbl));
21}*/
22
23/* IDirect3DDevice9 public interface */
24HRESULT WINAPI IDirect3DDevice9Pure_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget)
25{
27
28 return D3D_OK;
29}
30
31HRESULT WINAPI IDirect3DDevice9Pure_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget)
32{
34
35 return D3D_OK;
36}
37
39{
41
42 return D3D_OK;
43}
44
46{
48
49 return D3D_OK;
50}
51
53{
55
56 return D3D_OK;
57}
58
60{
62
63 return D3D_OK;
64}
65
67{
69
70 return D3D_OK;
71}
72
74{
76
77 return D3D_OK;
78}
79
81{
83
84 return D3D_OK;
85}
86
88{
90
91 return D3D_OK;
92}
93
95{
97
98 return D3D_OK;
99}
100
102{
104
105 return D3D_OK;
106}
107
109{
111
112 return D3D_OK;
113}
114
116{
118
119 return D3D_OK;
120}
121
123{
125
126 return D3D_OK;
127}
128
130{
132
133 return D3D_OK;
134}
135
137{
139
140 return D3D_OK;
141}
142
144{
146
147 return D3D_OK;
148}
149
151{
153
154 return D3D_OK;
155}
156
158{
160
161 return D3D_OK;
162}
163
165{
167
168 return D3D_OK;
169}
170
172{
174
175 return D3D_OK;
176}
177
179{
181
182 return D3D_OK;
183}
184
186{
188
189 return D3D_OK;
190}
191
193{
195
196 return D3D_OK;
197}
198
200{
202
203 return D3D_OK;
204}
205
207{
209
210 return D3D_OK;
211}
212
213HRESULT WINAPI IDirect3DDevice9Pure_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture)
214{
216
217 return D3D_OK;
218}
219
220HRESULT WINAPI IDirect3DDevice9Pure_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture)
221{
223
224 return D3D_OK;
225}
226
228{
230
231 return D3D_OK;
232}
233
235{
237
238 return D3D_OK;
239}
240
242{
244
245 return D3D_OK;
246}
247
249{
251
252 return D3D_OK;
253}
254
256{
258
259 return D3D_OK;
260}
261
263{
265
266 return D3D_OK;
267}
268
270{
272
273 return D3D_OK;
274}
275
277{
279
280 return D3D_OK;
281}
282
284{
286
287 return D3D_OK;
288}
289
291{
293
294 return D3D_OK;
295}
296
298{
300
301 return D3D_OK;
302}
303
305{
307
308 return D3D_OK;
309}
310
312{
314
315 return TRUE;
316}
317
319{
321
322 return D3D_OK;
323}
324
326{
328
329 return 0.0f;
330}
331
333{
335
336 return D3D_OK;
337}
338
339HRESULT WINAPI IDirect3DDevice9Pure_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount)
340{
342
343 return D3D_OK;
344}
345
346HRESULT WINAPI IDirect3DDevice9Pure_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride)
347{
349
350 return D3D_OK;
351}
352
353HRESULT WINAPI IDirect3DDevice9Pure_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride)
354{
356
357 return D3D_OK;
358}
359
360HRESULT WINAPI IDirect3DDevice9Pure_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags)
361{
363
364 return D3D_OK;
365}
366
367HRESULT WINAPI IDirect3DDevice9Pure_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl)
368{
370
371 return D3D_OK;
372}
373
375{
377
378 return D3D_OK;
379}
380
382{
384
385 return D3D_OK;
386}
387
389{
391
392 return D3D_OK;
393}
394
396{
398
399 return D3D_OK;
400}
401
402HRESULT WINAPI IDirect3DDevice9Pure_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader)
403{
405
406 return D3D_OK;
407}
408
410{
412
413 return D3D_OK;
414}
415
417{
419
420 return D3D_OK;
421}
422
423HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount)
424{
426
427 return D3D_OK;
428}
429
430HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount)
431{
433
434 return D3D_OK;
435}
436
437HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount)
438{
440
441 return D3D_OK;
442}
443
444HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount)
445{
447
448 return D3D_OK;
449}
450
452{
454
455 return D3D_OK;
456}
457
459{
461
462 return D3D_OK;
463}
464
465HRESULT WINAPI IDirect3DDevice9Pure_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride)
466{
468
469 return D3D_OK;
470}
471
472HRESULT WINAPI IDirect3DDevice9Pure_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* pOffsetInBytes, UINT* pStride)
473{
475
476 return D3D_OK;
477}
478
480{
482
483 return D3D_OK;
484}
485
487{
489
490 return D3D_OK;
491}
492
493HRESULT WINAPI IDirect3DDevice9Pure_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData)
494{
496
497 return D3D_OK;
498}
499
500HRESULT WINAPI IDirect3DDevice9Pure_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData)
501{
503
504 return D3D_OK;
505}
506
507HRESULT WINAPI IDirect3DDevice9Pure_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader)
508{
510
511 return D3D_OK;
512}
513
515{
517
518 return D3D_OK;
519}
520
522{
524
525 return D3D_OK;
526}
527
528HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount)
529{
531
532 return D3D_OK;
533}
534
535HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount)
536{
538
539 return D3D_OK;
540}
541
542HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount)
543{
545
546 return D3D_OK;
547}
548
549HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount)
550{
552
553 return D3D_OK;
554}
555
557{
559
560 return D3D_OK;
561}
562
564{
566
567 return D3D_OK;
568}
569
571{
573
574 return D3D_OK;
575}
576
578{
580
581 return D3D_OK;
582}
583
585{
587
588 return D3D_OK;
589}
590
592{
594
595 return D3D_OK;
596}
597
598/* IDirect3DDevice9 private interface */
600{
602
603 return D3D_OK;
604}
605
607{
609
610 return D3D_OK;
611}
612
614{
616
617 return D3D_OK;
618}
619
621{
623
624 return D3D_OK;
625}
626
628{
630
631 return D3D_OK;
632}
633
635{
637
638 return D3D_OK;
639}
640
642{
644
645 return D3D_OK;
646}
647
649{
651
652 return D3D_OK;
653}
654
656{
658
659 return D3D_OK;
660}
661
662HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantFInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount)
663{
665
666 return D3D_OK;
667}
668
670{
672
673 return D3D_OK;
674}
675
677{
679
680 return D3D_OK;
681}
682
684{
686
687 return D3D_OK;
688}
689
690HRESULT WINAPI IDirect3DDevice9Pure_SetTextureInt(LPDIRECT3DDEVICE9 iface, DWORD Stage,IDirect3DBaseTexture9* pTexture)
691{
693
694 return D3D_OK;
695}
696
698{
700
701 return D3D_OK;
702}
703
704HRESULT WINAPI IDirect3DDevice9Pure_SetStreamSourceInt(LPDIRECT3DDEVICE9 iface, UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride)
705{
707
708 return D3D_OK;
709}
710
712{
714
715 return D3D_OK;
716}
717
719{
721}
722
724{
726
727 return D3D_OK;
728}
729
731{
733
734 return D3D_OK;
735}
736
738{
740
741 return D3D_OK;
742}
743
745{
747}
748
750{
752
753 return D3D_OK;
754}
755
757{
759}
760
761HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantFWorker(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount)
762{
764
765 return D3D_OK;
766}
767
769{
771
772 return D3D_OK;
773}
774
776{
778
779 return D3D_OK;
780}
781
783{
785}
786
788{
790
791 return D3D_OK;
792}
793
795{
797
798 return D3D_OK;
799}
800
802{
804
805 return D3D_OK;
806}
807
809{
811
812 return D3D_OK;
813}
814
816{
818
819 return D3D_OK;
820}
821
823{
825}
826
828{
830}
831
833{
835
836 return D3D_OK;
837}
838
840{
842
843 return D3D_OK;
844}
845
847{
849}
850
852{
854}
855
857{
859}
PRTL_UNICODE_STRING_BUFFER PULONG PULONG Unknown4
Type
Definition: Type.h:7
#define UNIMPLEMENTED
Definition: debug.h:118
IN PUNICODE_STRING IN POBJECT_ATTRIBUTES IN DWORD IN DWORD IN DWORD IN DWORD Unknown6
Definition: conport.c:40
IN PUNICODE_STRING IN POBJECT_ATTRIBUTES IN DWORD IN DWORD IN DWORD Unknown5
Definition: conport.c:39
IN PUNICODE_STRING IN POBJECT_ATTRIBUTES IN DWORD Unknown3
Definition: conport.c:37
enum _D3DTEXTURESTAGESTATETYPE D3DTEXTURESTAGESTATETYPE
enum _D3DTRANSFORMSTATETYPE D3DTRANSFORMSTATETYPE
enum _D3DFORMAT D3DFORMAT
enum _D3DSTATEBLOCKTYPE D3DSTATEBLOCKTYPE
struct IDirect3DDevice9 * LPDIRECT3DDEVICE9
Definition: d3d9.h:130
HRESULT WINAPI IDirect3DDevice9Pure_Init(LPDIRECT3DDEVICE9 iface)
VOID WINAPI IDirect3DDevice9Pure_Destroy(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetViewportInt(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9 *pViewport)
HRESULT WINAPI IDirect3DDevice9Pure_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9 *pViewport)
HRESULT WINAPI IDirect3DDevice9Pure_SetTextureInt(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 *pTexture)
HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9 **ppShader)
HRESULT WINAPI IDirect3DDevice9Pure_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount)
HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9Pure_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9 *pClipStatus)
HRESULT WINAPI IDirect3DDevice9Pure_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable)
HRESULT WINAPI IDirect3DDevice9Pure_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9 **ppDecl)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9 *pShader)
HRESULT WINAPI IDirect3DDevice9Pure_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix)
HRESULT WINAPI IDirect3DDevice9Pure_SetStreamSourceInt(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantBWorker(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount)
HRESULT WINAPI IDirect3DDevice9Pure_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery)
HRESULT WINAPI IDirect3DDevice9Pure_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle)
HRESULT WINAPI IDirect3DDevice9Pure_EndScene(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
HRESULT WINAPI IDirect3DDevice9Pure_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride)
HRESULT WINAPI IDirect3DDevice9Pure_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Setting)
HRESULT WINAPI IDirect3DDevice9Pure_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface)
HRESULT WINAPI IDirect3DDevice9Pure_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float *pNumSegs, CONST D3DTRIPATCH_INFO *pTriPatchInfo)
HRESULT WINAPI IDirect3DDevice9Pure_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
HRESULT WINAPI IDirect3DDevice9Pure_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantBInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetLightInt(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9 *pLight)
HRESULT WINAPI IDirect3DDevice9Pure_LightEnableInt(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable)
HRESULT WINAPI IDirect3DDevice9Pure_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
HRESULT WINAPI IDirect3DDevice9Pure_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD *pFVF)
HRESULT WINAPI IDirect3DDevice9Pure_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture)
HRESULT WINAPI IDirect3DDevice9Pure_SetTextureStageStateInt(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
HRESULT WINAPI IDirect3DDevice9Pure_SetClipPlaneInt(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float *pPlane)
VOID WINAPI IDirect3DDevice9Pure_UpdateVertexShader(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount)
VOID WINAPI IDirect3DDevice9Pure_VirtualDestructor(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 *pNewZStencil)
HRESULT WINAPI IDirect3DDevice9Pure_SetSamplerStateInt(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
HRESULT WINAPI IDirect3DDevice9Pure_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData)
HRESULT WINAPI IDirect3DDevice9Pure_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9 *pLight)
HRESULT WINAPI IDirect3DDevice9Pure_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9 *pMaterial)
HRESULT WINAPI IDirect3DDevice9Pure_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY *pEntries)
HRESULT WINAPI IDirect3DDevice9Pure_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments)
VOID WINAPI IDirect3DDevice9Pure_DrawPrimitivesWorker(LPDIRECT3DDEVICE9 iface)
VOID WINAPI IDirect3DDevice9Pure_UpdateRenderState(LPDIRECT3DDEVICE9 iface, DWORD Unknown1, DWORD Unknown2)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantFInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber)
HRESULT WINAPI IDirect3DDevice9Pure_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9 *pLight)
HRESULT WINAPI IDirect3DDevice9Pure_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9 *pViewport)
VOID WINAPI IDirect3DDevice9Pure_DrawPrimitiveWorker(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetIndicesInt(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 *pIndexData)
HRESULT WINAPI IDirect3DDevice9Pure_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9 **ppSB)
VOID WINAPI IDirect3DDevice9Pure_SetStreamSourceWorker(LPDIRECT3DDEVICE9 iface, LPVOID UnknownStreamData)
HRESULT WINAPI IDirect3DDevice9Pure_ValidateDrawCall(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT Unknown1, UINT Unknown2, UINT Unknown3, INT Unknown4, UINT Unknown5, INT Unknown6)
HRESULT WINAPI IDirect3DDevice9Pure_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT *pRect)
HRESULT WINAPI IDirect3DDevice9Pure_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void *pIndexData, D3DFORMAT IndexDataFormat, CONST void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL *pConstantData, UINT BoolCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetStreamSourceFreqInt(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Setting)
float WINAPI IDirect3DDevice9Pure_GetNPatchMode(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue)
HRESULT WINAPI IDirect3DDevice9Pure_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD *pValue)
HRESULT WINAPI IDirect3DDevice9Pure_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT *pSetting)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount)
HRESULT WINAPI IDirect3DDevice9Pure_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl)
HRESULT WINAPI IDirect3DDevice9Pure_MultiplyTransformInt(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix)
HRESULT WINAPI IDirect3DDevice9Pure_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantIInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantBInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount)
HRESULT WINAPI IDirect3DDevice9Pure_ClearInt(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
HRESULT WINAPI IDirect3DDevice9Pure_DrawPrimitiveUPInt(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount)
HRESULT WINAPI IDirect3DDevice9Pure_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD *pNumPasses)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 *pIndexData)
HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF)
HRESULT WINAPI IDirect3DDevice9Pure_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD *pFunction, IDirect3DVertexShader9 **ppShader)
HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL *pConstantData, UINT BoolCount)
HRESULT WINAPI IDirect3DDevice9Pure_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL *pEnable)
HRESULT WINAPI IDirect3DDevice9Pure_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9 *pShader)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantFInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount)
HRESULT WINAPI IDirect3DDevice9Pure_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float *pPlane)
HRESULT WINAPI IDirect3DDevice9Pure_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY *pEntries)
HRESULT WINAPI IDirect3DDevice9Pure_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantFWorker(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9Pure_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT *pPaletteNumber)
HRESULT WINAPI IDirect3DDevice9Pure_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value)
HRESULT WINAPI IDirect3DDevice9Pure_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetTransformInt(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix)
HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9 **ppShader)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderInt(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9 *pShader)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantIInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 *pTexture)
HRESULT WINAPI IDirect3DDevice9Pure_SetRenderStateWorker(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value)
BOOL WINAPI IDirect3DDevice9Pure_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface)
VOID WINAPI IDirect3DDevice9Pure_InitState(LPDIRECT3DDEVICE9 iface, INT State)
HRESULT WINAPI IDirect3DDevice9Pure_BeginStateBlock(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9 *pMaterial)
HRESULT WINAPI IDirect3DDevice9Pure_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float *pPlane)
HRESULT WINAPI IDirect3DDevice9Pure_SetMaterialInt(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9 *pMaterial)
HRESULT WINAPI IDirect3DDevice9Pure_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware)
HRESULT WINAPI IDirect3DDevice9Pure_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT *pRect)
HRESULT WINAPI IDirect3DDevice9Pure_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix)
HRESULT WINAPI IDirect3DDevice9Pure_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantIWorker(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderInt(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9 *pShader)
HRESULT WINAPI IDirect3DDevice9Pure_BeginScene(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float *pNumSegs, CONST D3DRECTPATCH_INFO *pRectPatchInfo)
HRESULT WINAPI IDirect3DDevice9Pure_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD *pFunction, IDirect3DPixelShader9 **ppShader)
HRESULT WINAPI IDirect3DDevice9Pure_SetRenderStateInt(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value)
HRESULT WINAPI IDirect3DDevice9Pure_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9 *pClipStatus)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9 *pDecl)
HRESULT WINAPI IDirect3DDevice9Pure_SetFVFInt(LPDIRECT3DDEVICE9 iface, DWORD FVF)
HRESULT WINAPI IDirect3DDevice9Pure_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
VOID WINAPI IDirect3DDevice9Pure_UpdateDriverState(LPDIRECT3DDEVICE9 iface)
enum _D3DQUERYTYPE D3DQUERYTYPE
enum _D3DSAMPLERSTATETYPE D3DSAMPLERSTATETYPE
#define D3D_OK
Definition: d3d.h:106
D3DPRIMITIVETYPE
Definition: d3dtypes.h:822
D3DRENDERSTATETYPE
Definition: d3dtypes.h:874
#define TRUE
Definition: types.h:120
#define Z(I)
unsigned int BOOL
Definition: ntddk_ex.h:94
unsigned long DWORD
Definition: ntddk_ex.h:95
PWCHAR pValue
ULONG Handle
Definition: gdb_input.c:15
unsigned int UINT
Definition: ndis.h:50
int Count
Definition: noreturn.cpp:7
_In_ ULONGLONG _In_ ULONGLONG _In_ BOOLEAN Enable
Definition: ntddpcm.h:142
#define CONST
Definition: pedump.c:81
int32_t INT
Definition: typedefs.h:58
_In_ WDFCOLLECTION _In_ ULONG Index
_Must_inspect_result_ _In_ WDFKEY _In_ PCUNICODE_STRING _Out_opt_ PUSHORT _Inout_opt_ PUNICODE_STRING Value
Definition: wdfregistry.h:413
#define WINAPI
Definition: msvc.h:6
_Must_inspect_result_ _In_ ULONG Flags
Definition: wsk.h:170