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HRESULT WINAPI | IDirect3DDevice9Pure_SetRenderTarget (LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetRenderTarget (LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetDepthStencilSurface (LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 *pNewZStencil) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetDepthStencilSurface (LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) |
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HRESULT WINAPI | IDirect3DDevice9Pure_BeginScene (LPDIRECT3DDEVICE9 iface) |
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HRESULT WINAPI | IDirect3DDevice9Pure_EndScene (LPDIRECT3DDEVICE9 iface) |
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HRESULT WINAPI | IDirect3DDevice9Pure_Clear (LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetTransform (LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetTransform (LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) |
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HRESULT WINAPI | IDirect3DDevice9Pure_MultiplyTransform (LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetViewport (LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9 *pViewport) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetViewport (LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9 *pViewport) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetMaterial (LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9 *pMaterial) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetMaterial (LPDIRECT3DDEVICE9 iface, D3DMATERIAL9 *pMaterial) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetLight (LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9 *pLight) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetLight (LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9 *pLight) |
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HRESULT WINAPI | IDirect3DDevice9Pure_LightEnable (LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetLightEnable (LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL *pEnable) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetClipPlane (LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float *pPlane) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetClipPlane (LPDIRECT3DDEVICE9 iface, DWORD Index, float *pPlane) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetRenderState (LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetRenderState (LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD *pValue) |
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HRESULT WINAPI | IDirect3DDevice9Pure_CreateStateBlock (LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) |
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HRESULT WINAPI | IDirect3DDevice9Pure_BeginStateBlock (LPDIRECT3DDEVICE9 iface) |
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HRESULT WINAPI | IDirect3DDevice9Pure_EndStateBlock (LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9 **ppSB) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetClipStatus (LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9 *pClipStatus) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetClipStatus (LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9 *pClipStatus) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetTexture (LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetTexture (LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 *pTexture) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetTextureStageState (LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetTextureStageState (LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetSamplerState (LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetSamplerState (LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) |
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HRESULT WINAPI | IDirect3DDevice9Pure_ValidateDevice (LPDIRECT3DDEVICE9 iface, DWORD *pNumPasses) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetPaletteEntries (LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY *pEntries) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetPaletteEntries (LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY *pEntries) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetCurrentTexturePalette (LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetCurrentTexturePalette (LPDIRECT3DDEVICE9 iface, UINT *pPaletteNumber) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetScissorRect (LPDIRECT3DDEVICE9 iface, CONST RECT *pRect) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetScissorRect (LPDIRECT3DDEVICE9 iface, RECT *pRect) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetSoftwareVertexProcessing (LPDIRECT3DDEVICE9 iface, BOOL bSoftware) |
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BOOL WINAPI | IDirect3DDevice9Pure_GetSoftwareVertexProcessing (LPDIRECT3DDEVICE9 iface) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetNPatchMode (LPDIRECT3DDEVICE9 iface, float nSegments) |
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float WINAPI | IDirect3DDevice9Pure_GetNPatchMode (LPDIRECT3DDEVICE9 iface) |
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HRESULT WINAPI | IDirect3DDevice9Pure_DrawPrimitive (LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) |
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HRESULT WINAPI | IDirect3DDevice9Pure_DrawIndexedPrimitive (LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) |
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HRESULT WINAPI | IDirect3DDevice9Pure_DrawPrimitiveUP (LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void *pVertexStreamZeroData, UINT VertexStreamZeroStride) |
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HRESULT WINAPI | IDirect3DDevice9Pure_DrawIndexedPrimitiveUP (LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void *pIndexData, D3DFORMAT IndexDataFormat, CONST void *pVertexStreamZeroData, UINT VertexStreamZeroStride) |
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HRESULT WINAPI | IDirect3DDevice9Pure_ProcessVertices (LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags) |
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HRESULT WINAPI | IDirect3DDevice9Pure_CreateVertexDeclaration (LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetVertexDeclaration (LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9 *pDecl) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetVertexDeclaration (LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9 **ppDecl) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetFVF (LPDIRECT3DDEVICE9 iface, DWORD FVF) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetFVF (LPDIRECT3DDEVICE9 iface, DWORD *pFVF) |
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HRESULT WINAPI | IDirect3DDevice9Pure_CreateVertexShader (LPDIRECT3DDEVICE9 iface, CONST DWORD *pFunction, IDirect3DVertexShader9 **ppShader) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetVertexShader (LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9 *pShader) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetVertexShader (LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9 **ppShader) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetVertexShaderConstantF (LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float *pConstantData, UINT Vector4fCount) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetVertexShaderConstantF (LPDIRECT3DDEVICE9 iface, UINT StartRegister, float *pConstantData, UINT Vector4fCount) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetVertexShaderConstantI (LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetVertexShaderConstantI (LPDIRECT3DDEVICE9 iface, UINT StartRegister, int *pConstantData, UINT Vector4iCount) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetVertexShaderConstantB (LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetVertexShaderConstantB (LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL *pConstantData, UINT BoolCount) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetStreamSource (LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetStreamSource (LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetStreamSourceFreq (LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Setting) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetStreamSourceFreq (LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT *pSetting) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetIndices (LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 *pIndexData) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetIndices (LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) |
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HRESULT WINAPI | IDirect3DDevice9Pure_CreatePixelShader (LPDIRECT3DDEVICE9 iface, CONST DWORD *pFunction, IDirect3DPixelShader9 **ppShader) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetPixelShader (LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9 *pShader) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetPixelShader (LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9 **ppShader) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetPixelShaderConstantF (LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float *pConstantData, UINT Vector4fCount) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetPixelShaderConstantF (LPDIRECT3DDEVICE9 iface, UINT StartRegister, float *pConstantData, UINT Vector4fCount) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetPixelShaderConstantI (LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetPixelShaderConstantI (LPDIRECT3DDEVICE9 iface, UINT StartRegister, int *pConstantData, UINT Vector4iCount) |
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HRESULT WINAPI | IDirect3DDevice9Pure_SetPixelShaderConstantB (LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount) |
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HRESULT WINAPI | IDirect3DDevice9Pure_GetPixelShaderConstantB (LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL *pConstantData, UINT BoolCount) |
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HRESULT WINAPI | IDirect3DDevice9Pure_DrawRectPatch (LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float *pNumSegs, CONST D3DRECTPATCH_INFO *pRectPatchInfo) |
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HRESULT WINAPI | IDirect3DDevice9Pure_DrawTriPatch (LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float *pNumSegs, CONST D3DTRIPATCH_INFO *pTriPatchInfo) |
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HRESULT WINAPI | IDirect3DDevice9Pure_DeletePatch (LPDIRECT3DDEVICE9 iface, UINT Handle) |
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HRESULT WINAPI | IDirect3DDevice9Pure_CreateQuery (LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery) |
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