8#ifndef _D3D9_PUREDEVICE_H_
9#define _D3D9_PUREDEVICE_H_
enum _D3DTEXTURESTAGESTATETYPE D3DTEXTURESTAGESTATETYPE
enum _D3DTRANSFORMSTATETYPE D3DTRANSFORMSTATETYPE
enum _D3DFORMAT D3DFORMAT
enum _D3DSTATEBLOCKTYPE D3DSTATEBLOCKTYPE
struct IDirect3DDevice9 * LPDIRECT3DDEVICE9
HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9 *pViewport)
HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9 **ppShader)
HRESULT WINAPI IDirect3DDevice9Pure_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount)
HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9Pure_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9 *pClipStatus)
HRESULT WINAPI IDirect3DDevice9Pure_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable)
HRESULT WINAPI IDirect3DDevice9Pure_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9 **ppDecl)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9 *pShader)
HRESULT WINAPI IDirect3DDevice9Pure_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix)
struct _D3D9PUREDEVICE D3D9PUREDEVICE
HRESULT WINAPI IDirect3DDevice9Pure_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery)
HRESULT WINAPI IDirect3DDevice9Pure_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle)
HRESULT WINAPI IDirect3DDevice9Pure_EndScene(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
HRESULT WINAPI IDirect3DDevice9Pure_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride)
HRESULT WINAPI IDirect3DDevice9Pure_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Setting)
HRESULT WINAPI IDirect3DDevice9Pure_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface)
HRESULT WINAPI IDirect3DDevice9Pure_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float *pNumSegs, CONST D3DTRIPATCH_INFO *pTriPatchInfo)
HRESULT WINAPI IDirect3DDevice9Pure_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
HRESULT WINAPI IDirect3DDevice9Pure_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
HRESULT WINAPI IDirect3DDevice9Pure_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD *pFVF)
HRESULT WINAPI IDirect3DDevice9Pure_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 *pNewZStencil)
HRESULT WINAPI IDirect3DDevice9Pure_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData)
HRESULT WINAPI IDirect3DDevice9Pure_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9 *pLight)
HRESULT WINAPI IDirect3DDevice9Pure_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9 *pMaterial)
HRESULT WINAPI IDirect3DDevice9Pure_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY *pEntries)
HRESULT WINAPI IDirect3DDevice9Pure_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments)
HRESULT WINAPI IDirect3DDevice9Pure_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber)
HRESULT WINAPI IDirect3DDevice9Pure_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9 *pLight)
HRESULT WINAPI IDirect3DDevice9Pure_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9 *pViewport)
HRESULT WINAPI IDirect3DDevice9Pure_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9 **ppSB)
HRESULT WINAPI IDirect3DDevice9Pure_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT *pRect)
HRESULT WINAPI IDirect3DDevice9Pure_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void *pIndexData, D3DFORMAT IndexDataFormat, CONST void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL *pConstantData, UINT BoolCount)
float WINAPI IDirect3DDevice9Pure_GetNPatchMode(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue)
HRESULT WINAPI IDirect3DDevice9Pure_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD *pValue)
HRESULT WINAPI IDirect3DDevice9Pure_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT *pSetting)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount)
HRESULT WINAPI IDirect3DDevice9Pure_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl)
HRESULT WINAPI IDirect3DDevice9Pure_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
HRESULT WINAPI IDirect3DDevice9Pure_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD *pNumPasses)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 *pIndexData)
HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF)
HRESULT WINAPI IDirect3DDevice9Pure_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD *pFunction, IDirect3DVertexShader9 **ppShader)
HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL *pConstantData, UINT BoolCount)
HRESULT WINAPI IDirect3DDevice9Pure_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL *pEnable)
HRESULT WINAPI IDirect3DDevice9Pure_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9 *pShader)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount)
HRESULT WINAPI IDirect3DDevice9Pure_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float *pPlane)
HRESULT WINAPI IDirect3DDevice9Pure_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY *pEntries)
HRESULT WINAPI IDirect3DDevice9Pure_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB)
HRESULT WINAPI IDirect3DDevice9Pure_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT *pPaletteNumber)
HRESULT WINAPI IDirect3DDevice9Pure_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value)
HRESULT WINAPI IDirect3DDevice9Pure_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9 **ppShader)
HRESULT WINAPI IDirect3DDevice9Pure_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 *pTexture)
BOOL WINAPI IDirect3DDevice9Pure_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_BeginStateBlock(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9 *pMaterial)
HRESULT WINAPI IDirect3DDevice9Pure_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float *pPlane)
HRESULT WINAPI IDirect3DDevice9Pure_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware)
HRESULT WINAPI IDirect3DDevice9Pure_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT *pRect)
HRESULT WINAPI IDirect3DDevice9Pure_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix)
HRESULT WINAPI IDirect3DDevice9Pure_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
HRESULT WINAPI IDirect3DDevice9Pure_BeginScene(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float *pNumSegs, CONST D3DRECTPATCH_INFO *pRectPatchInfo)
HRESULT WINAPI IDirect3DDevice9Pure_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD *pFunction, IDirect3DPixelShader9 **ppShader)
HRESULT WINAPI IDirect3DDevice9Pure_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9 *pClipStatus)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9 *pDecl)
struct _D3D9PUREDEVICE * LPD3D9PUREDEVICE
HRESULT WINAPI IDirect3DDevice9Pure_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
enum _D3DQUERYTYPE D3DQUERYTYPE
enum _D3DSAMPLERSTATETYPE D3DSAMPLERSTATETYPE
_In_ ULONGLONG _In_ ULONGLONG _In_ BOOLEAN Enable
DIRECT3DDEVICE9_INT BaseDevice
_In_ WDFCOLLECTION _In_ ULONG Index
_Must_inspect_result_ _In_ WDFKEY _In_ PCUNICODE_STRING _Out_opt_ PUSHORT _Inout_opt_ PUNICODE_STRING Value
_Must_inspect_result_ _In_ ULONG Flags