ReactOS 0.4.15-dev-8339-g4028de8
d3d9_puredevice.h
Go to the documentation of this file.
1/*
2 * COPYRIGHT: See COPYING in the top level directory
3 * PROJECT: ReactOS ReactX
4 * FILE: dll/directx/d3d9/d3d9_puredevice.h
5 * PURPOSE: d3d9.dll internal device structures
6 * PROGRAMERS: Gregor Gullwi <gbrunmar (dot) ros (at) gmail (dot) com>
7 */
8#ifndef _D3D9_PUREDEVICE_H_
9#define _D3D9_PUREDEVICE_H_
10
11#include "d3d9_device.h"
12
13typedef struct _D3D9PUREDEVICE
14{
15/* 0x0000 - 0x0000 */ DIRECT3DDEVICE9_INT BaseDevice;
16/* 0x1f48 */ DWORD unknown002002;
17/* 0x1f4c */ DWORD unknown002003;
18/* 0x1f50 */ DWORD unknown002004;
19/* 0x1f54 */ DWORD unknown002005;
20/* 0x1f58 */ DWORD unknown002006;
21/* 0x1f5c */ DWORD unknown002007;
22/* 0x1f60 */ DWORD unknown002008;
23/* 0x1f64 */ DWORD unknown002009;
24/* 0x1f68 */ DWORD unknown002010;
25/* 0x1f6c */ DWORD unknown002011;
26/* 0x1f70 */ DWORD unknown002012;
27/* 0x1f74 */ DWORD unknown002013;
28/* 0x1f78 */ DWORD unknown002014;
29/* 0x1f7c */ DWORD unknown002015;
30/* 0x1f80 */ DWORD unknown002016;
31/* 0x1f84 */ DWORD unknown002017;
32/* 0x1f88 */ DWORD unknown002018;
33/* 0x1f8c */ DWORD unknown002019;
34/* 0x1f90 */ DWORD unknown002020;
35/* 0x1f94 */ DWORD unknown002021;
36/* 0x1f98 */ DWORD unknown002022;
37/* 0x1f9c */ DWORD unknown002023;
38/* 0x1fa0 */ DWORD unknown002024;
39/* 0x1fa4 */ DWORD unknown002025;
40/* 0x1fa8 - 0x1fe0 */ DWORD unknown002026;
41/* 0x1fac */ DWORD unknown002027;
43/* 0x1fb4 */ DWORD unknown002029;
44/* 0x1fb8 */ DWORD unknown002030;
45/* 0x1fbc */ DWORD unknown002031;
46/* 0x1fc0 */ DWORD unknown002032;
47/* 0x1fc4 */ DWORD unknown002033;
48/* 0x1fc8 */ DWORD unknown002034;
49/* 0x1fcc */ DWORD unknown002035;
50/* 0x1fd0 */ DWORD unknown002036;
51/* 0x1fd4 */ DWORD unknown002037;
52/* 0x1fd8 */ DWORD unknown002038;
53/* 0x1fdc */ DWORD unknown002039;
54/* 0x1fe0 */ DWORD unknown002040;
55/* 0x1fe4 */ DWORD unknown002041;
56/* 0x1fe8 */ DWORD unknown002042;
57/* 0x1fec */ DWORD unknown002043;
58/* 0x1ff0 */ DWORD unknown002044;
59/* 0x1ff4 */ DWORD unknown002045;
60/* 0x1ff8 */ DWORD unknown002046;
61/* 0x1ffc */ DWORD unknown002047;
62/* 0x2000 */ DWORD unknown002048;
63/* 0x2004 */ DWORD unknown002049;
64/* 0x2008 */ DWORD unknown002050;
65/* 0x200c */ DWORD unknown002051;
66/* 0x2010 */ DWORD unknown002052;
67/* 0x2014 */ DWORD unknown002053;
68/* 0x2018 */ DWORD unknown002054;
69/* 0x201c */ DWORD unknown002055;
70/* 0x2020 */ DWORD unknown002056;
71/* 0x2024 */ DWORD unknown002057;
72/* 0x2028 */ DWORD unknown002058;
73/* 0x202c */ DWORD unknown002059;
74/* 0x2030 */ DWORD unknown002060;
75/* 0x2034 */ DWORD unknown002061;
76/* 0x2038 */ DWORD unknown002062;
77/* 0x203c */ DWORD unknown002063;
78/* 0x2040 */ DWORD unknown002064;
79/* 0x2044 */ DWORD unknown002065;
80/* 0x2048 */ DWORD unknown002066;
81/* 0x204c */ DWORD unknown002067;
82/* 0x2050 */ DWORD unknown002068;
83/* 0x2054 */ DWORD unknown002069;
84/* 0x2058 */ DWORD unknown002070;
85/* 0x205c */ DWORD unknown002071;
86/* 0x2060 */ DWORD unknown002072;
87/* 0x2064 */ DWORD unknown002073;
88/* 0x2068 */ DWORD unknown002074;
89/* 0x206c */ DWORD unknown002075;
90/* 0x2070 */ DWORD unknown002076;
91/* 0x2074 */ DWORD unknown002077;
92/* 0x2078 */ DWORD unknown002078;
93/* 0x207c */ DWORD unknown002079;
94/* 0x2080 */ DWORD unknown002080;
95/* 0x2084 */ DWORD unknown002081;
96/* 0x2088 */ DWORD unknown002082;
97/* 0x208c */ DWORD unknown002083; // SurfaceManager?
98/* 0x2090 */ DWORD unknown002084;
99/* 0x2094 */ DWORD unknown002085;
100/* 0x2098 */ DWORD unknown002086;
101/* 0x209c */ DWORD unknown002087;
102/* 0x20a0 */ DWORD unknown002088;
103/* 0x20a4 */ DWORD unknown002089;
104/* 0x20a8 */ DWORD unknown002090;
105/* 0x20ac */ DWORD unknown002091;
106/* 0x20b0 */ DWORD unknown002092;
107/* 0x20b4 */ DWORD unknown002093;
108/* 0x20b8 */ DWORD unknown002094;
109/* 0x20bc */ DWORD unknown002095;
110/* 0x20c0 */ DWORD unknown002096;
111/* 0x20c4 */ DWORD unknown002097;
112/* 0x20c8 */ DWORD unknown002098;
113/* 0x20cc */ DWORD unknown002099;
114/* 0x20d0 */ DWORD unknown002100; // VSOutputDecl?
115/* 0x20d4 */ DWORD unknown002101;
116/* 0x20d8 */ DWORD unknown002102;
117/* 0x20dc */ DWORD unknown002103;
118/* 0x20e0 */ DWORD unknown002104;
119/* 0x20e4 */ DWORD unknown002105;
120/* 0x20e8 */ DWORD unknown002106;
121/* 0x20ec */ DWORD unknown002107;
122/* 0x20f0 */ DWORD unknown002108;
123/* 0x20f4 */ DWORD unknown002109;
124/* 0x20f8 */ DWORD unknown002110;
125/* 0x20fc */ DWORD unknown002111;
126/* 0x2100 */ DWORD unknown002112;
127/* 0x2104 */ DWORD unknown002113;
128/* 0x2108 */ DWORD unknown002114;
129/* 0x210c */ DWORD unknown002115;
130/* 0x2110 */ DWORD unknown002116;
131/* 0x2114 */ DWORD unknown002117;
132/* 0x2118 */ DWORD unknown002118;
133/* 0x211c */ DWORD unknown002119;
134/* 0x2120 */ DWORD unknown002120;
135/* 0x2124 */ DWORD unknown002121;
136/* 0x2128 */ DWORD unknown002122;
137/* 0x212c */ DWORD unknown002123;
138/* 0x2130 */ DWORD unknown002124;
139/* 0x2134 */ DWORD unknown002125;
140/* 0x2138 */ DWORD unknown002126;
141/* 0x213c */ DWORD unknown002127;
142/* 0x2140 */ DWORD unknown002128;
143/* 0x2144 */ DWORD unknown002129;
144/* 0x2148 */ DWORD unknown002130;
145/* 0x214c */ DWORD unknown002131;
146/* 0x2150 */ DWORD unknown002132;
147/* 0x2154 */ DWORD unknown002133;
148/* 0x2158 */ DWORD unknown002134;
149/* 0x215c */ DWORD unknown002135;
150/* 0x2160 */ DWORD unknown002136;
151/* 0x2164 */ DWORD unknown002137;
152/* 0x2168 */ DWORD unknown002138;
153/* 0x216c */ DWORD unknown002139;
154/* 0x2170 */ DWORD unknown002140;
155/* 0x2174 */ DWORD unknown002141;
156/* 0x2178 */ DWORD unknown002142;
157/* 0x217c */ DWORD unknown002143;
158/* 0x2180 */ DWORD unknown002144;
159/* 0x2184 */ DWORD unknown002145;
160/* 0x2188 */ DWORD unknown002146;
161/* 0x218c */ DWORD unknown002147;
162/* 0x2190 */ DWORD unknown002148;
163/* 0x2194 */ DWORD unknown002149;
164/* 0x2198 */ DWORD unknown002150;
165/* 0x219c */ DWORD unknown002151;
166/* 0x21a0 */ DWORD unknown002152;
167/* 0x21a4 */ DWORD unknown002153;
168/* 0x21a8 */ DWORD unknown002154;
169/* 0x21ac */ DWORD unknown002155;
170/* 0x21b0 */ DWORD unknown002156;
171/* 0x21b4 */ DWORD unknown002157;
172/* 0x21b8 */ DWORD unknown002158;
173/* 0x21bc */ DWORD unknown002159;
174/* 0x21c0 */ DWORD unknown002160;
175/* 0x21c4 */ DWORD unknown002161;
176/* 0x21c8 */ DWORD unknown002162;
177/* 0x21cc */ DWORD unknown002163;
178/* 0x21d0 */ DWORD unknown002164;
179/* 0x21d4 */ DWORD unknown002165;
180/* 0x21d8 */ DWORD unknown002166;
181/* 0x21dc */ DWORD unknown002167;
182/* 0x21e0 */ DWORD unknown002168;
183/* 0x21e4 */ DWORD unknown002169;
184/* 0x21e8 */ DWORD unknown002170;
185/* 0x21ec */ DWORD unknown002171;
186/* 0x21f0 */ DWORD unknown002172;
187/* 0x21f4 */ DWORD unknown002173;
188/* 0x21f8 */ DWORD unknown002174;
189/* 0x21fc */ DWORD unknown002175;
190/* 0x2200 */ DWORD unknown002176;
191/* 0x2204 */ DWORD unknown002177;
192/* 0x2208 */ DWORD unknown002178;
193/* 0x220c */ DWORD unknown002179;
194/* 0x2210 */ DWORD unknown002180;
195/* 0x2214 */ DWORD unknown002181;
196/* 0x2218 */ DWORD unknown002182;
197/* 0x221c */ DWORD unknown002183;
198/* 0x2220 */ DWORD unknown002184;
199/* 0x2224 */ DWORD unknown002185;
200/* 0x2228 */ DWORD unknown002186;
201/* 0x222c */ DWORD unknown002187;
202/* 0x2230 */ DWORD unknown002188;
203/* 0x2234 */ DWORD unknown002189;
204/* 0x2238 */ DWORD unknown002190;
205/* 0x223c */ DWORD unknown002191;
206/* 0x2240 */ DWORD unknown002192;
207/* 0x2244 */ DWORD unknown002193;
208/* 0x2248 */ DWORD unknown002194;
209/* 0x224c */ DWORD unknown002195;
210/* 0x2250 */ DWORD unknown002196;
211/* 0x2254 */ DWORD unknown002197;
212/* 0x2258 */ DWORD unknown002198;
213/* 0x225c */ DWORD unknown002199;
214/* 0x2260 */ DWORD unknown002200;
215/* 0x2264 */ DWORD unknown002201;
216/* 0x2268 */ DWORD unknown002202;
217/* 0x226c */ DWORD unknown002203;
218/* 0x2270 */ DWORD unknown002204;
219/* 0x2274 */ DWORD unknown002205;
220/* 0x2278 */ DWORD unknown002206;
221/* 0x227c */ DWORD unknown002207;
222/* 0x2280 */ DWORD unknown002208;
223/* 0x2284 */ DWORD unknown002209;
224/* 0x2288 */ DWORD unknown002210;
225/* 0x228c */ DWORD unknown002211;
226/* 0x2290 */ DWORD unknown002212;
227/* 0x2294 */ DWORD unknown002213;
228/* 0x2298 */ DWORD unknown002214;
229/* 0x229c */ DWORD unknown002215;
230/* 0x22a0 */ DWORD unknown002216;
231/* 0x22a4 */ DWORD unknown002217;
232/* 0x22a8 */ DWORD unknown002218;
233/* 0x22ac */ DWORD unknown002219;
234/* 0x22b0 */ DWORD unknown002220;
235/* 0x22b4 */ DWORD unknown002221;
236/* 0x22b8 */ DWORD unknown002222;
237/* 0x22bc */ DWORD unknown002223;
238/* 0x22c0 */ DWORD unknown002224;
239/* 0x22c4 */ DWORD unknown002225;
240/* 0x22c8 */ DWORD unknown002226;
241/* 0x22cc */ DWORD unknown002227;
242/* 0x22d0 */ DWORD unknown002228;
243/* 0x22d4 */ DWORD unknown002229;
244/* 0x22d8 */ DWORD unknown002230;
245/* 0x22dc */ DWORD unknown002231;
246/* 0x22e0 */ DWORD unknown002232;
247/* 0x22e4 */ DWORD unknown002233;
248/* 0x22e8 */ DWORD unknown002234;
249/* 0x22ec */ DWORD unknown002235;
250/* 0x22f0 */ DWORD unknown002236;
251/* 0x22f4 */ DWORD unknown002237;
252/* 0x22f8 */ DWORD unknown002238;
253/* 0x22fc */ DWORD unknown002239;
254/* 0x2300 */ DWORD unknown002240;
255/* 0x2304 */ DWORD unknown002241;
256/* 0x2308 */ DWORD unknown002242;
257/* 0x230c */ DWORD unknown002243;
258/* 0x2310 */ DWORD unknown002244;
259/* 0x2314 */ DWORD unknown002245;
260/* 0x2318 */ DWORD unknown002246;
261/* 0x231c */ DWORD unknown002247;
262/* 0x2320 */ DWORD unknown002248;
263/* 0x2324 */ DWORD unknown002249;
264/* 0x2328 */ DWORD unknown002250;
265/* 0x232c */ DWORD unknown002251;
266/* 0x2330 */ DWORD unknown002252;
267/* 0x2334 */ DWORD unknown002253;
268/* 0x2338 */ DWORD unknown002254;
269/* 0x233c */ DWORD unknown002255;
270/* 0x2340 */ DWORD unknown002256;
271/* 0x2344 */ DWORD unknown002257;
272/* 0x2348 */ DWORD unknown002258;
273/* 0x234c */ DWORD unknown002259;
274/* 0x2350 */ DWORD unknown002260;
275/* 0x2354 */ DWORD unknown002261;
276/* 0x2358 */ DWORD unknown002262;
277/* 0x235c */ DWORD unknown002263;
278/* 0x2360 */ DWORD unknown002264;
279/* 0x2364 */ DWORD unknown002265;
280/* 0x2368 */ DWORD unknown002266;
281/* 0x236c */ DWORD unknown002267;
282/* 0x2370 */ DWORD unknown002268;
283/* 0x2374 */ DWORD unknown002269;
284/* 0x2378 */ DWORD unknown002270;
285/* 0x237c */ DWORD unknown002271;
286/* 0x2380 */ DWORD unknown002272;
287/* 0x2384 */ DWORD unknown002273;
288/* 0x2388 */ DWORD unknown002274;
289/* 0x238c */ DWORD unknown002275;
290/* 0x2390 */ DWORD unknown002276;
291/* 0x2394 */ DWORD unknown002277;
292/* 0x2398 */ DWORD unknown002278;
293/* 0x239c */ DWORD unknown002279;
294/* 0x23a0 */ DWORD unknown002280;
295/* 0x23a4 */ DWORD unknown002281;
296/* 0x23a8 */ DWORD unknown002282;
297/* 0x23ac */ DWORD unknown002283;
298/* 0x23b0 */ DWORD unknown002284;
299/* 0x23b4 */ DWORD unknown002285;
300/* 0x23b8 */ DWORD unknown002286;
301/* 0x23bc */ DWORD unknown002287;
302/* 0x23c0 */ DWORD unknown002288;
303/* 0x23c4 */ DWORD unknown002289;
304/* 0x23c8 */ DWORD unknown002290;
305/* 0x23cc */ DWORD unknown002291;
306/* 0x23d0 */ DWORD unknown002292;
307/* 0x23d4 */ DWORD unknown002293;
308/* 0x23d8 */ DWORD unknown002294;
309/* 0x23dc */ DWORD unknown002295;
310/* 0x23e0 */ DWORD unknown002296;
311/* 0x23e4 */ DWORD unknown002297;
312/* 0x23e8 */ DWORD unknown002298;
313/* 0x23ec */ DWORD unknown002299;
314/* 0x23f0 */ DWORD unknown002300;
315/* 0x23f4 */ DWORD unknown002301;
316/* 0x23f8 */ DWORD unknown002302;
317/* 0x23fc */ DWORD unknown002303;
318/* 0x2400 */ DWORD unknown002304;
319/* 0x2404 */ DWORD unknown002305;
320/* 0x2408 */ DWORD unknown002306;
321/* 0x240c */ DWORD unknown002307;
322/* 0x2410 */ DWORD unknown002308;
323/* 0x2414 */ DWORD unknown002309;
324/* 0x2418 */ DWORD unknown002310;
325/* 0x241c */ DWORD unknown002311;
326/* 0x2420 */ DWORD unknown002312;
327/* 0x2424 */ DWORD unknown002313;
328/* 0x2428 */ DWORD unknown002314;
329/* 0x242c */ DWORD unknown002315;
330/* 0x2430 */ DWORD unknown002316;
331/* 0x2434 */ DWORD unknown002317;
333
334/* IDirect3D9Device public interface */
335HRESULT WINAPI IDirect3DDevice9Pure_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget);
336HRESULT WINAPI IDirect3DDevice9Pure_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget);
338HRESULT WINAPI IDirect3DDevice9Pure_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface);
359HRESULT WINAPI IDirect3DDevice9Pure_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
362HRESULT WINAPI IDirect3DDevice9Pure_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture);
363HRESULT WINAPI IDirect3DDevice9Pure_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture);
379HRESULT WINAPI IDirect3DDevice9Pure_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
380HRESULT WINAPI IDirect3DDevice9Pure_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
381HRESULT WINAPI IDirect3DDevice9Pure_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
382HRESULT WINAPI IDirect3DDevice9Pure_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
383HRESULT WINAPI IDirect3DDevice9Pure_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags);
384HRESULT WINAPI IDirect3DDevice9Pure_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
385HRESULT WINAPI IDirect3DDevice9Pure_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
386HRESULT WINAPI IDirect3DDevice9Pure_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
389HRESULT WINAPI IDirect3DDevice9Pure_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
390HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
391HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
392HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
393HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
394HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
395HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
397HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
398HRESULT WINAPI IDirect3DDevice9Pure_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
399HRESULT WINAPI IDirect3DDevice9Pure_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* pOffsetInBytes, UINT* pStride);
402HRESULT WINAPI IDirect3DDevice9Pure_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData);
403HRESULT WINAPI IDirect3DDevice9Pure_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData);
404HRESULT WINAPI IDirect3DDevice9Pure_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
405HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
406HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
407HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
408HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
409HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
410HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
411HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
412HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
417
418#endif // _D3D9_PUREDEVICE_H_
Type
Definition: Type.h:7
enum _D3DTEXTURESTAGESTATETYPE D3DTEXTURESTAGESTATETYPE
enum _D3DTRANSFORMSTATETYPE D3DTRANSFORMSTATETYPE
enum _D3DFORMAT D3DFORMAT
enum _D3DSTATEBLOCKTYPE D3DSTATEBLOCKTYPE
struct IDirect3DDevice9 * LPDIRECT3DDEVICE9
Definition: d3d9.h:130
HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9 *pViewport)
HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9 **ppShader)
HRESULT WINAPI IDirect3DDevice9Pure_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount)
HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9Pure_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9 *pClipStatus)
HRESULT WINAPI IDirect3DDevice9Pure_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable)
HRESULT WINAPI IDirect3DDevice9Pure_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9 **ppDecl)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9 *pShader)
HRESULT WINAPI IDirect3DDevice9Pure_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix)
struct _D3D9PUREDEVICE D3D9PUREDEVICE
HRESULT WINAPI IDirect3DDevice9Pure_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery)
HRESULT WINAPI IDirect3DDevice9Pure_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle)
HRESULT WINAPI IDirect3DDevice9Pure_EndScene(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
HRESULT WINAPI IDirect3DDevice9Pure_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride)
HRESULT WINAPI IDirect3DDevice9Pure_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Setting)
HRESULT WINAPI IDirect3DDevice9Pure_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface)
HRESULT WINAPI IDirect3DDevice9Pure_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float *pNumSegs, CONST D3DTRIPATCH_INFO *pTriPatchInfo)
HRESULT WINAPI IDirect3DDevice9Pure_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
HRESULT WINAPI IDirect3DDevice9Pure_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
HRESULT WINAPI IDirect3DDevice9Pure_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD *pFVF)
HRESULT WINAPI IDirect3DDevice9Pure_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 *pNewZStencil)
HRESULT WINAPI IDirect3DDevice9Pure_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData)
HRESULT WINAPI IDirect3DDevice9Pure_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9 *pLight)
HRESULT WINAPI IDirect3DDevice9Pure_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9 *pMaterial)
HRESULT WINAPI IDirect3DDevice9Pure_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY *pEntries)
HRESULT WINAPI IDirect3DDevice9Pure_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments)
HRESULT WINAPI IDirect3DDevice9Pure_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber)
HRESULT WINAPI IDirect3DDevice9Pure_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9 *pLight)
HRESULT WINAPI IDirect3DDevice9Pure_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9 *pViewport)
HRESULT WINAPI IDirect3DDevice9Pure_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9 **ppSB)
HRESULT WINAPI IDirect3DDevice9Pure_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT *pRect)
HRESULT WINAPI IDirect3DDevice9Pure_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void *pIndexData, D3DFORMAT IndexDataFormat, CONST void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL *pConstantData, UINT BoolCount)
float WINAPI IDirect3DDevice9Pure_GetNPatchMode(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue)
HRESULT WINAPI IDirect3DDevice9Pure_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD *pValue)
HRESULT WINAPI IDirect3DDevice9Pure_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT *pSetting)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount)
HRESULT WINAPI IDirect3DDevice9Pure_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl)
HRESULT WINAPI IDirect3DDevice9Pure_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
HRESULT WINAPI IDirect3DDevice9Pure_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD *pNumPasses)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 *pIndexData)
HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF)
HRESULT WINAPI IDirect3DDevice9Pure_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD *pFunction, IDirect3DVertexShader9 **ppShader)
HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL *pConstantData, UINT BoolCount)
HRESULT WINAPI IDirect3DDevice9Pure_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL *pEnable)
HRESULT WINAPI IDirect3DDevice9Pure_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9 *pShader)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount)
HRESULT WINAPI IDirect3DDevice9Pure_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float *pPlane)
HRESULT WINAPI IDirect3DDevice9Pure_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY *pEntries)
HRESULT WINAPI IDirect3DDevice9Pure_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB)
HRESULT WINAPI IDirect3DDevice9Pure_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT *pPaletteNumber)
HRESULT WINAPI IDirect3DDevice9Pure_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value)
HRESULT WINAPI IDirect3DDevice9Pure_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9 **ppShader)
HRESULT WINAPI IDirect3DDevice9Pure_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 *pTexture)
BOOL WINAPI IDirect3DDevice9Pure_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_BeginStateBlock(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9 *pMaterial)
HRESULT WINAPI IDirect3DDevice9Pure_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float *pPlane)
HRESULT WINAPI IDirect3DDevice9Pure_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware)
HRESULT WINAPI IDirect3DDevice9Pure_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT *pRect)
HRESULT WINAPI IDirect3DDevice9Pure_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix)
HRESULT WINAPI IDirect3DDevice9Pure_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
HRESULT WINAPI IDirect3DDevice9Pure_BeginScene(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float *pNumSegs, CONST D3DRECTPATCH_INFO *pRectPatchInfo)
HRESULT WINAPI IDirect3DDevice9Pure_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD *pFunction, IDirect3DPixelShader9 **ppShader)
HRESULT WINAPI IDirect3DDevice9Pure_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9 *pClipStatus)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9 *pDecl)
struct _D3D9PUREDEVICE * LPD3D9PUREDEVICE
HRESULT WINAPI IDirect3DDevice9Pure_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
enum _D3DQUERYTYPE D3DQUERYTYPE
enum _D3DSAMPLERSTATETYPE D3DSAMPLERSTATETYPE
D3DPRIMITIVETYPE
Definition: d3dtypes.h:822
D3DRENDERSTATETYPE
Definition: d3dtypes.h:874
#define Z(I)
#define FAR
Definition: zlib.h:34
unsigned int BOOL
Definition: ntddk_ex.h:94
unsigned long DWORD
Definition: ntddk_ex.h:95
PWCHAR pValue
ULONG Handle
Definition: gdb_input.c:15
unsigned int UINT
Definition: ndis.h:50
int Count
Definition: noreturn.cpp:7
_In_ ULONGLONG _In_ ULONGLONG _In_ BOOLEAN Enable
Definition: ntddpcm.h:142
#define CONST
Definition: pedump.c:81
DIRECT3DDEVICE9_INT BaseDevice
uint32_t * LPDWORD
Definition: typedefs.h:59
int32_t INT
Definition: typedefs.h:58
_In_ WDFCOLLECTION _In_ ULONG Index
_Must_inspect_result_ _In_ WDFKEY _In_ PCUNICODE_STRING _Out_opt_ PUSHORT _Inout_opt_ PUNICODE_STRING Value
Definition: wdfregistry.h:413
#define WINAPI
Definition: msvc.h:6
_Must_inspect_result_ _In_ ULONG Flags
Definition: wsk.h:170