ReactOS 0.4.16-dev-92-g0c2cdca
maze.c File Reference
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <windows.h>
Include dependency graph for maze.c:

Go to the source code of this file.

Macros

#define STRICT
 
#define APIENTRY   far pascal
 
#define DLGPROC   FARPROC
 
#define MAX_MAZE_SIZE_X   ((unsigned long) 250)
 
#define MAX_MAZE_SIZE_Y   ((unsigned long) 250)
 
#define MOVE_LIST_SIZE   (MAX_MAZE_SIZE_X * MAX_MAZE_SIZE_Y)
 
#define WALL_TOP   0x8000
 
#define WALL_RIGHT   0x4000
 
#define WALL_BOTTOM   0x2000
 
#define WALL_LEFT   0x1000
 
#define DOOR_IN_TOP   0x800
 
#define DOOR_IN_RIGHT   0x400
 
#define DOOR_IN_BOTTOM   0x200
 
#define DOOR_IN_LEFT   0x100
 
#define DOOR_IN_ANY   0xF00
 
#define DOOR_OUT_TOP   0x80
 
#define DOOR_OUT_RIGHT   0x40
 
#define DOOR_OUT_BOTTOM   0x20
 
#define DOOR_OUT_LEFT   0x10
 
#define START_SQUARE   0x2
 
#define END_SQUARE   0x1
 
#define border_x   (0)
 
#define border_y   (0)
 
#define get_random(x)   (rand() % (x))
 

Functions

static BOOL InitApplication (HINSTANCE hInstance)
 
static BOOL InitInstance (HINSTANCE hInstance, int nCmdShow)
 
LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM uParam, LPARAM lParam)
 
static void set_maze_sizes (int width, int height)
 
static void initialize_maze ()
 
static int choose_door ()
 
static long backup ()
 
static void draw_wall ()
 
static void draw_solid_square (int, int, int, HDC, HBRUSH)
 
static void enter_square (int, HDC, HBRUSH)
 
static void create_maze ()
 
static int choose_door (HDC hDC)
 
static void draw_maze_border (HWND hWnd, HDC hDC)
 
static void draw_wall (int i, int j, int dir, HDC hDC)
 
static void begin_solve_maze ()
 
static int solve_maze ()
 
static void start_timer (HWND hWnd, int iTimeout)
 
int APIENTRY WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
 
static BOOL OnCreate (HWND hWnd, LPCREATESTRUCT lpCreateStruct)
 
void OnTimer (HWND hwnd, UINT id)
 

Variables

HINSTANCE hInst
 
HWND hWnd
 
HBRUSH hBrushDead
 
HBRUSH hBrushLiving
 
HDC hDC
 
static BOOL waiting
 
char szAppName [] = "Maze"
 
char szTitle [] = "Maze"
 
static int solve_delay
 
static int pre_solve_delay
 
static int post_solve_delay
 
static unsigned short maze [MAX_MAZE_SIZE_X][MAX_MAZE_SIZE_Y]
 
struct {
   unsigned char   x
 
   unsigned char   y
 
   unsigned char   dir
 
   unsigned char   dummy
 
move_list [MOVE_LIST_SIZE]
 
struct {
   unsigned char   x
 
   unsigned char   y
 
   unsigned char   dir
 
   unsigned char   dummy
 
save_path [MOVE_LIST_SIZE]
 
struct {
   unsigned char   x
 
   unsigned char   y
 
   unsigned char   dir
 
   unsigned char   dummy
 
path [MOVE_LIST_SIZE]
 
static int maze_size_x
 
static int maze_size_y
 
static long sqnum
 
static long path_length
 
static int cur_sq_x
 
static int cur_sq_y
 
static int start_x
 
static int start_y
 
static int start_dir
 
static int end_x
 
static int end_y
 
static int end_dir
 
static int grid_width
 
static int grid_height
 
static int state = 1
 
static int pathi = 0
 
int bw
 

Macro Definition Documentation

◆ APIENTRY

#define APIENTRY   far pascal

Definition at line 58 of file maze.c.

◆ border_x

#define border_x   (0)

Definition at line 107 of file maze.c.

◆ border_y

#define border_y   (0)

Definition at line 108 of file maze.c.

◆ DLGPROC

#define DLGPROC   FARPROC

Definition at line 62 of file maze.c.

◆ DOOR_IN_ANY

#define DOOR_IN_ANY   0xF00

Definition at line 97 of file maze.c.

◆ DOOR_IN_BOTTOM

#define DOOR_IN_BOTTOM   0x200

Definition at line 95 of file maze.c.

◆ DOOR_IN_LEFT

#define DOOR_IN_LEFT   0x100

Definition at line 96 of file maze.c.

◆ DOOR_IN_RIGHT

#define DOOR_IN_RIGHT   0x400

Definition at line 94 of file maze.c.

◆ DOOR_IN_TOP

#define DOOR_IN_TOP   0x800

Definition at line 93 of file maze.c.

◆ DOOR_OUT_BOTTOM

#define DOOR_OUT_BOTTOM   0x20

Definition at line 101 of file maze.c.

◆ DOOR_OUT_LEFT

#define DOOR_OUT_LEFT   0x10

Definition at line 102 of file maze.c.

◆ DOOR_OUT_RIGHT

#define DOOR_OUT_RIGHT   0x40

Definition at line 100 of file maze.c.

◆ DOOR_OUT_TOP

#define DOOR_OUT_TOP   0x80

Definition at line 99 of file maze.c.

◆ END_SQUARE

#define END_SQUARE   0x1

Definition at line 105 of file maze.c.

◆ get_random

#define get_random (   x)    (rand() % (x))

Definition at line 110 of file maze.c.

◆ MAX_MAZE_SIZE_X

#define MAX_MAZE_SIZE_X   ((unsigned long) 250)

Definition at line 83 of file maze.c.

◆ MAX_MAZE_SIZE_Y

#define MAX_MAZE_SIZE_Y   ((unsigned long) 250)

Definition at line 84 of file maze.c.

◆ MOVE_LIST_SIZE

#define MOVE_LIST_SIZE   (MAX_MAZE_SIZE_X * MAX_MAZE_SIZE_Y)

Definition at line 86 of file maze.c.

◆ START_SQUARE

#define START_SQUARE   0x2

Definition at line 104 of file maze.c.

◆ STRICT

#define STRICT

Definition at line 50 of file maze.c.

◆ WALL_BOTTOM

#define WALL_BOTTOM   0x2000

Definition at line 90 of file maze.c.

◆ WALL_LEFT

#define WALL_LEFT   0x1000

Definition at line 91 of file maze.c.

◆ WALL_RIGHT

#define WALL_RIGHT   0x4000

Definition at line 89 of file maze.c.

◆ WALL_TOP

#define WALL_TOP   0x8000

Definition at line 88 of file maze.c.

Function Documentation

◆ backup()

static long backup ( )
static

Definition at line 367 of file maze.c.

368{
369 sqnum--;
370 if (0 <= sqnum) {
373 }
374 return ( sqnum );
375}
static int cur_sq_y
Definition: maze.c:117
static long sqnum
Definition: maze.c:116
static struct @1561 move_list[MOVE_LIST_SIZE]
static int cur_sq_x
Definition: maze.c:117

◆ begin_solve_maze()

static void begin_solve_maze ( )
static

Definition at line 487 of file maze.c.

488{
489 static long grayPattern[] = {
490 0x55555555,
491 0xaaaaaaaa,
492 0x55555555,
493 0xaaaaaaaa,
494 0x55555555,
495 0xaaaaaaaa,
496 0x55555555,
497 0xaaaaaaaa
498 };
499 static RGBQUAD argbq[] = {
500 { 0, 0, 255, 0 },
501 { 255, 255, 255, 0 }
502 };
504
505 hDC = GetDC(hWnd);
506 pbmi = malloc(sizeof(BITMAPINFOHEADER) + sizeof(argbq) + sizeof(grayPattern));
513 (void) memcpy(pbmi->bmiColors, argbq, sizeof(argbq));
514 (void) memcpy(pbmi->bmiColors + 2, grayPattern, sizeof(grayPattern));
515#if 0
516 /* FIXME Pattern brushes not yet implemented in ReactOS */
518#else
519 hBrushDead = CreateSolidBrush(RGB(255, 0, 0));
520#endif
521// hBrushDead = CreateHatchBrush(HS_DIAGCROSS, RGB(255, 0, 0));
522 free(pbmi);
523 hBrushLiving = CreateSolidBrush(RGB(0, 255, 0));
524
525 /* plug up the surrounding wall */
527 maze[end_x][end_y] |= (WALL_TOP >> end_dir);
528
529 /* initialize search path */
530 pathi = 0;
531 path[pathi].x = end_x;
532 path[pathi].y = end_y;
533 path[pathi].dir = -1;
534}
static unsigned short maze[MAX_MAZE_SIZE_X][MAX_MAZE_SIZE_Y]
Definition: maze.c:107
static int start_x
Definition: maze.c:118
HBRUSH hBrushLiving
Definition: maze.c:72
HBRUSH hBrushDead
Definition: maze.c:71
HDC hDC
Definition: maze.c:74
static int start_dir
Definition: maze.c:118
static int start_y
Definition: maze.c:118
static int end_dir
Definition: maze.c:118
static int pathi
Definition: maze.c:121
#define WALL_TOP
Definition: maze.c:83
static int end_x
Definition: maze.c:118
static int end_y
Definition: maze.c:118
HWND hWnd
Definition: settings.c:17
#define free
Definition: debug_ros.c:5
#define malloc
Definition: debug_ros.c:4
#define BI_RGB
Definition: precomp.h:56
#define RGB(r, g, b)
Definition: precomp.h:71
ULONG RGBQUAD
Definition: precomp.h:59
#define memcpy(s1, s2, n)
Definition: mkisofs.h:878
_In_ HBITMAP _In_ UINT _In_ UINT _Inout_ LPBITMAPINFO pbmi
Definition: ntgdi.h:2780
USHORT biBitCount
Definition: precomp.h:46
ULONG biCompression
Definition: precomp.h:47
BITMAPINFOHEADER bmiHeader
Definition: wingdi.h:1476
RGBQUAD bmiColors[1]
Definition: wingdi.h:1477
#define DIB_RGB_COLORS
Definition: wingdi.h:367
HBRUSH WINAPI CreateDIBPatternBrushPt(_In_ const VOID *pvPackedDIB, _In_ UINT uUsage)
HBRUSH WINAPI CreateSolidBrush(_In_ COLORREF)
HDC WINAPI GetDC(_In_opt_ HWND)

Referenced by ScreenSaverProc(), and WinMain().

◆ choose_door() [1/2]

static int choose_door ( )
static

◆ choose_door() [2/2]

static int choose_door ( HDC  hDC)
static

Definition at line 286 of file maze.c.

287{
288 int candidates[3];
289 register int num_candidates;
290
291 num_candidates = 0;
292
293 /* top wall */
295 goto rightwall;
297 goto rightwall;
298 if ( maze[cur_sq_x][cur_sq_y] & WALL_TOP )
299 goto rightwall;
300 if ( maze[cur_sq_x][cur_sq_y - 1] & DOOR_IN_ANY ) {
304 goto rightwall;
305 }
306 candidates[num_candidates++] = 0;
307
308 rightwall:
309 /* right wall */
311 goto bottomwall;
313 goto bottomwall;
315 goto bottomwall;
316 if ( maze[cur_sq_x + 1][cur_sq_y] & DOOR_IN_ANY ) {
320 goto bottomwall;
321 }
322 candidates[num_candidates++] = 1;
323
324 bottomwall:
325 /* bottom wall */
327 goto leftwall;
329 goto leftwall;
331 goto leftwall;
332 if ( maze[cur_sq_x][cur_sq_y + 1] & DOOR_IN_ANY ) {
336 goto leftwall;
337 }
338 candidates[num_candidates++] = 2;
339
340 leftwall:
341 /* left wall */
343 goto donewall;
345 goto donewall;
347 goto donewall;
348 if ( maze[cur_sq_x - 1][cur_sq_y] & DOOR_IN_ANY ) {
352 goto donewall;
353 }
354 candidates[num_candidates++] = 3;
355
356 donewall:
357 if (num_candidates == 0)
358 return ( -1 );
359 if (num_candidates == 1)
360 return ( candidates[0] );
361 return ( candidates[ get_random(num_candidates) ] );
362
363}
#define DOOR_OUT_LEFT
Definition: maze.c:97
#define DOOR_IN_BOTTOM
Definition: maze.c:90
#define DOOR_IN_LEFT
Definition: maze.c:91
#define DOOR_IN_ANY
Definition: maze.c:92
#define DOOR_OUT_RIGHT
Definition: maze.c:95
#define WALL_LEFT
Definition: maze.c:86
#define DOOR_IN_RIGHT
Definition: maze.c:89
#define WALL_RIGHT
Definition: maze.c:84
#define DOOR_IN_TOP
Definition: maze.c:88
#define DOOR_OUT_TOP
Definition: maze.c:94
static void draw_wall()
#define DOOR_OUT_BOTTOM
Definition: maze.c:96
#define WALL_BOTTOM
Definition: maze.c:85
#define get_random(x)
Definition: maze.c:105

◆ create_maze()

static void create_maze ( )
static

Definition at line 235 of file maze.c.

236{
237 register int i, newdoor = 0;
238 HDC hDC;
239
240 hDC = GetDC(hWnd);
241 do {
244 move_list[sqnum].dir = newdoor;
245 while ( ( newdoor = choose_door(hDC) ) == -1 ) { /* pick a door */
246 if ( backup() == -1 ) { /* no more doors ... backup */
248 return; /* done ... return */
249 }
250 }
251
252 /* mark the out door */
253 maze[cur_sq_x][cur_sq_y] |= ( DOOR_OUT_TOP >> newdoor );
254
255 switch (newdoor) {
256 case 0: cur_sq_y--;
257 break;
258 case 1: cur_sq_x++;
259 break;
260 case 2: cur_sq_y++;
261 break;
262 case 3: cur_sq_x--;
263 break;
264 }
265 sqnum++;
266
267 /* mark the in door */
268 maze[cur_sq_x][cur_sq_y] |= ( DOOR_IN_TOP >> ((newdoor+2)%4) );
269
270 /* if end square set path length and save path */
271 if ( maze[cur_sq_x][cur_sq_y] & END_SQUARE ) {
273 for ( i=0; i<path_length; i++) {
274 save_path[i].x = move_list[i].x;
275 save_path[i].y = move_list[i].y;
276 save_path[i].dir = move_list[i].dir;
277 }
278 }
279
280 } while (1);
281
282}
static int choose_door()
static struct @1561 save_path[MOVE_LIST_SIZE]
static long path_length
Definition: maze.c:116
#define END_SQUARE
Definition: maze.c:100
static long backup()
Definition: maze.c:403
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
static HDC
Definition: imagelist.c:88
int WINAPI ReleaseDC(_In_opt_ HWND, _In_ HDC)

Referenced by ScreenSaverProc(), and WinMain().

◆ draw_maze_border()

static void draw_maze_border ( HWND  hWnd,
HDC  hDC 
)
static

Definition at line 417 of file maze.c.

418{
419 register int i, j;
420 HBRUSH hBrush;
421
422
423 for ( i=0; i<maze_size_x; i++) {
424 if ( maze[i][0] & WALL_TOP ) {
426 (void) LineTo(hDC, border_x + grid_width * (i + 1) - 1, border_y);
427 }
428 if ((maze[i][maze_size_y - 1] & WALL_BOTTOM)) {
431 (void) LineTo(hDC, border_x + grid_width * (i+1) - 1,
433 }
434 }
435 for ( j=0; j<maze_size_y; j++) {
436 if ( maze[maze_size_x - 1][j] & WALL_RIGHT ) {
440 border_y + grid_height * (j+1) - 1);
441 }
442 if ( maze[0][j] & WALL_LEFT ) {
444 (void) LineTo(hDC, border_x, border_y + grid_height * (j+1) - 1);
445 }
446 }
447
448 hBrush = GetStockObject(BLACK_BRUSH);
451}
static int maze_size_y
Definition: maze.c:115
static int grid_width
Definition: maze.c:119
static int grid_height
Definition: maze.c:119
static void draw_solid_square(int, int, int, HDC, HBRUSH)
Definition: maze.c:413
static int maze_size_x
Definition: maze.c:115
#define border_x
Definition: maze.c:102
#define border_y
Definition: maze.c:103
#define NULL
Definition: types.h:112
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
Definition: glfuncs.h:250
HGDIOBJ WINAPI GetStockObject(_In_ int)
BOOL WINAPI MoveToEx(_In_ HDC, _In_ int, _In_ int, _Out_opt_ LPPOINT)
#define BLACK_BRUSH
Definition: wingdi.h:896
BOOL WINAPI LineTo(_In_ HDC, _In_ int, _In_ int)

◆ draw_solid_square()

static void draw_solid_square ( int  i,
int  j,
int  dir,
HDC  hDC,
HBRUSH  hBrush 
)
static

Definition at line 380 of file maze.c.

384{
385 RECT rc;
386
387 switch (dir) {
388 case 0:
389 rc.left = border_x + bw + grid_width * i;
390 rc.right = rc.left + grid_width - (bw + bw);
391 rc.top = border_y - bw + grid_height * j;
392 rc.bottom = rc.top + grid_height;
393 break;
394 case 1:
395 rc.left = border_x + bw + grid_width * i;
396 rc.right = rc.left + grid_width;
397 rc.top = border_y + bw + grid_height * j;
398 rc.bottom = rc.top + grid_height - (bw + bw);
399 break;
400 case 2:
401 rc.left = border_x + bw + grid_width * i;
402 rc.right = rc.left + grid_width - (bw + bw);
403 rc.top = border_y + bw + grid_height * j;
404 rc.bottom = rc.top + grid_height;
405 break;
406 case 3:
407 rc.left = border_x - bw + grid_width * i;
408 rc.right = rc.left + grid_width;
409 rc.top = border_y + bw + grid_height * j;
410 rc.bottom = rc.top + grid_height - (bw + bw);
411 break;
412 }
413 (void) FillRect(hDC, &rc, hBrush);
414}
static int bw
Definition: maze.c:120
unsigned int dir
Definition: maze.c:112
LONG right
Definition: windef.h:308
LONG bottom
Definition: windef.h:309
LONG top
Definition: windef.h:307
LONG left
Definition: windef.h:306
int WINAPI FillRect(HDC, LPCRECT, HBRUSH)

◆ draw_wall() [1/2]

static void draw_wall ( )
static

◆ draw_wall() [2/2]

static void draw_wall ( int  i,
int  j,
int  dir,
HDC  hDC 
)
static

Definition at line 455 of file maze.c.

458{
459 switch (dir) {
460 case 0:
462 (void) LineTo(hDC, border_x + grid_width * (i+1),
464 break;
465 case 1:
467 NULL);
468 (void) LineTo(hDC, border_x + grid_width * (i+1),
469 border_y + grid_height * (j+1));
470 break;
471 case 2:
473 NULL);
474 (void) LineTo(hDC, border_x + grid_width * (i+1),
475 border_y + grid_height * (j+1));
476 break;
477 case 3:
479 NULL);
481 border_y + grid_height * (j+1));
482 break;
483 }
484}

◆ enter_square()

static void enter_square ( int  n,
HDC  hDC,
HBRUSH  hBrush 
)
static

Definition at line 574 of file maze.c.

575{
576 draw_solid_square( (int)path[n].x, (int)path[n].y,
577 (int)path[n].dir, hDC, hBrush);
578
579 path[n+1].dir = -1;
580 switch (path[n].dir) {
581 case 0: path[n+1].x = path[n].x;
582 path[n+1].y = path[n].y - 1;
583 break;
584 case 1: path[n+1].x = path[n].x + 1;
585 path[n+1].y = path[n].y;
586 break;
587 case 2: path[n+1].x = path[n].x;
588 path[n+1].y = path[n].y + 1;
589 break;
590 case 3: path[n+1].x = path[n].x - 1;
591 path[n+1].y = path[n].y;
592 break;
593 }
594}
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
GLint GLint GLint GLint GLint GLint y
Definition: gl.h:1548
GLdouble n
Definition: glext.h:7729

◆ InitApplication()

static BOOL InitApplication ( HINSTANCE  hInstance)
static

Definition at line 750 of file maze.c.

751{
752 WNDCLASS wc;
753
754 // Fill in window class structure with parameters that describe the
755 // main window.
756
757 wc.style = CS_HREDRAW | CS_VREDRAW;// Class style(s).
758 wc.lpfnWndProc = (WNDPROC)WndProc; // Window Procedure
759 wc.cbClsExtra = 0; // No per-class extra data.
760 wc.cbWndExtra = 0; // No per-window extra data.
761 wc.hInstance = hInstance; // Owner of this class
762 wc.hIcon = LoadIcon (hInstance, szAppName); // Icon name from .RC
763 wc.hCursor = LoadCursor(NULL, (LPCTSTR) IDC_ARROW);// Cursor
764 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);// Default color
765 wc.lpszMenuName = NULL; // No menu
766 wc.lpszClassName = szAppName; // Name to register as
767
768 // Register the window class and return success/failure code.
769 return (RegisterClass(&wc));
770}
HINSTANCE hInstance
Definition: charmap.c:19
char szAppName[]
Definition: maze.c:78
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM uParam, LPARAM lParam)
Definition: maze.c:869
HBRUSH hbrBackground
Definition: winuser.h:3173
HICON hIcon
Definition: winuser.h:3171
HINSTANCE hInstance
Definition: winuser.h:3170
HCURSOR hCursor
Definition: winuser.h:3172
int cbWndExtra
Definition: winuser.h:3169
UINT style
Definition: winuser.h:3166
LPCSTR lpszMenuName
Definition: winuser.h:3174
LPCSTR lpszClassName
Definition: winuser.h:3175
WNDPROC lpfnWndProc
Definition: winuser.h:3167
int cbClsExtra
Definition: winuser.h:3168
#define CS_VREDRAW
Definition: winuser.h:658
#define COLOR_WINDOW
Definition: winuser.h:921
#define CS_HREDRAW
Definition: winuser.h:653
#define IDC_ARROW
Definition: winuser.h:687
#define LoadIcon
Definition: winuser.h:5825
#define LoadCursor
Definition: winuser.h:5824
#define RegisterClass
Definition: winuser.h:5848
LRESULT(CALLBACK * WNDPROC)(HWND, UINT, WPARAM, LPARAM)
Definition: winuser.h:2909
const CHAR * LPCTSTR
Definition: xmlstorage.h:193

Referenced by WinMain().

◆ initialize_maze()

static void initialize_maze ( )
static

Definition at line 139 of file maze.c.

140{
141 register int i, j, wall;
142
143 /* initialize all squares */
144 for ( i=0; i<maze_size_x; i++) {
145 for ( j=0; j<maze_size_y; j++) {
146 maze[i][j] = 0;
147 }
148 }
149
150 /* top wall */
151 for ( i=0; i<maze_size_x; i++ ) {
152 maze[i][0] |= WALL_TOP;
153 }
154
155 /* right wall */
156 for ( j=0; j<maze_size_y; j++ ) {
158 }
159
160 /* bottom wall */
161 for ( i=0; i<maze_size_x; i++ ) {
163 }
164
165 /* left wall */
166 for ( j=0; j<maze_size_y; j++ ) {
167 maze[0][j] |= WALL_LEFT;
168 }
169
170 /* set start square */
171 wall = get_random(4);
172 switch (wall) {
173 case 0:
175 j = 0;
176 break;
177 case 1:
178 i = maze_size_x - 1;
180 break;
181 case 2:
183 j = maze_size_y - 1;
184 break;
185 case 3:
186 i = 0;
188 break;
189 }
190 maze[i][j] |= START_SQUARE;
191 maze[i][j] |= ( DOOR_IN_TOP >> wall );
192 maze[i][j] &= ~( WALL_TOP >> wall );
193 cur_sq_x = i;
194 cur_sq_y = j;
195 start_x = i;
196 start_y = j;
197 start_dir = wall;
198 sqnum = 0;
199
200 /* set end square */
201 wall = (wall + 2)%4;
202 switch (wall) {
203 case 0:
205 j = 0;
206 break;
207 case 1:
208 i = maze_size_x - 1;
210 break;
211 case 2:
213 j = maze_size_y - 1;
214 break;
215 case 3:
216 i = 0;
218 break;
219 }
220 maze[i][j] |= END_SQUARE;
221 maze[i][j] |= ( DOOR_OUT_TOP >> wall );
222 maze[i][j] &= ~( WALL_TOP >> wall );
223 end_x = i;
224 end_y = j;
225 end_dir = wall;
226}
#define START_SQUARE
Definition: maze.c:99

◆ InitInstance()

static BOOL InitInstance ( HINSTANCE  hInstance,
int  nCmdShow 
)
static

Definition at line 790 of file maze.c.

793{
794 /* Save the instance handle in static variable, which will be used in
795 many subsequence calls from this application to Windows. */
796
797 hInst = hInstance; /* Store instance handle in our global variable */
798
799 /* Create a main window for this application instance. */
800
802 szAppName, /* See RegisterClass() call. */
803 szTitle, /* Text for window title bar. */
804 WS_OVERLAPPEDWINDOW,/* Window style. */
805 0, 0, CW_USEDEFAULT, CW_USEDEFAULT, /* Use default positioning */
806 NULL, /* Overlapped windows have no parent. */
807 NULL, /* Use the window class menu. */
808 hInstance, /* This instance owns this window. */
809 NULL /* We don't use any data in our WM_CREATE */
810 );
811
812 // If window could not be created, return "failure"
813 if (!hWnd) {
814 return (FALSE);
815 }
816
817 // Make the window visible; update its client area; and return "success"
818 ShowWindow(hWnd, nCmdShow); // Show the window
819 UpdateWindow(hWnd); // Sends WM_PAINT message
820
821 return (TRUE); // We succeeded...
822
823}
HINSTANCE hInst
Definition: maze.c:70
char szTitle[]
Definition: maze.c:79
#define TRUE
Definition: types.h:120
#define FALSE
Definition: types.h:117
#define WS_OVERLAPPEDWINDOW
Definition: pedump.c:637
BOOL WINAPI ShowWindow(_In_ HWND, _In_ int)
#define CreateWindow
Definition: winuser.h:5766
BOOL WINAPI UpdateWindow(_In_ HWND)
#define CW_USEDEFAULT
Definition: winuser.h:225

Referenced by WinMain().

◆ OnCreate()

static BOOL OnCreate ( HWND  hWnd,
LPCREATESTRUCT  lpCreateStruct 
)
static

Definition at line 826 of file maze.c.

827{
828 RECT rc;
829 int size;
830
831 srand((unsigned) time(NULL));
832
833 size = GetPrivateProfileIntA("maze", "gridsize", 10, "maze.ini");
834 pre_solve_delay = GetPrivateProfileIntA("maze", "predelay", 5000, "maze.ini");
835 post_solve_delay = GetPrivateProfileIntA("maze", "postdelay", 5000, "maze.ini");
836 solve_delay = GetPrivateProfileIntA("maze", "solvedelay", 1, "maze.ini");
837
838 if (size < 2) {
839 size = 7 + (rand() % 30);
840 }
842 bw = (size > 6 ? 3 : (size-1)/2);
843
844 GetClientRect(hWnd, &rc);
845 set_maze_sizes(rc.right - rc.left, rc.bottom - rc.top);
846
847 return TRUE;
848}
static int solve_delay
Definition: maze.c:76
static void set_maze_sizes(int width, int height)
Definition: maze.c:180
static int size
Definition: maze.c:76
static int post_solve_delay
Definition: maze.c:76
static int pre_solve_delay
Definition: maze.c:76
UINT WINAPI GetPrivateProfileIntA(LPCSTR section, LPCSTR entry, INT def_val, LPCSTR filename)
Definition: profile.c:1326
GLsizeiptr size
Definition: glext.h:5919
void __cdecl srand(_In_ unsigned int _Seed)
_Check_return_ int __cdecl rand(void)
Definition: rand.c:10
__u16 time
Definition: mkdosfs.c:8
BOOL WINAPI GetClientRect(_In_ HWND, _Out_ LPRECT)

◆ OnTimer()

void OnTimer ( HWND  hwnd,
UINT  id 
)

Definition at line 850 of file maze.c.

851{
852 waiting = FALSE;
853}
static BOOL waiting
Definition: maze.c:75

Referenced by WndProc().

◆ set_maze_sizes()

static void set_maze_sizes ( int  width,
int  height 
)
static

Definition at line 130 of file maze.c.

132{
135}
GLint GLint GLsizei GLsizei height
Definition: gl.h:1546
GLint GLint GLsizei width
Definition: gl.h:1546

◆ solve_maze()

static int solve_maze ( )
static

Definition at line 537 of file maze.c.

538{
539 int ret;
540 int action_done;
541
542 do {
543 action_done = 1;
544 if ( ++path[pathi].dir >= 4 ) {
545 pathi--;
546 draw_solid_square( (int)(path[pathi].x), (int)(path[pathi].y),
547 (int)(path[pathi].dir), hDC, hBrushDead);
548 ret = 0;
549 }
550 else if ( ! (maze[path[pathi].x][path[pathi].y] &
551 (WALL_TOP >> path[pathi].dir)) &&
552 ( (pathi == 0) || ( (path[pathi].dir !=
553 (int)(path[pathi-1].dir+2)%4) ) ) ) {
555 pathi++;
556 if ( maze[path[pathi].x][path[pathi].y] & START_SQUARE ) {
560 ret = 1;
561 } else {
562 ret = 0;
563 }
564 } else {
565 action_done = 0;
566 }
567 } while (! action_done);
568
569 return ret;
570}
static void enter_square(int, HDC, HBRUSH)
Definition: maze.c:552
pKey DeleteObject()
int ret

Referenced by ScreenSaverProc(), and WinMain().

◆ start_timer()

static void start_timer ( HWND  hWnd,
int  iTimeout 
)
static

Definition at line 597 of file maze.c.

598{
599 waiting = TRUE;
600 SetTimer(hWnd, 1, iTimeout, NULL);
601}
UINT_PTR WINAPI SetTimer(_In_opt_ HWND, _In_ UINT_PTR, _In_ UINT, _In_opt_ TIMERPROC)

◆ WinMain()

int APIENTRY WinMain ( HINSTANCE  hInstance,
HINSTANCE  hPrevInstance,
LPSTR  lpCmdLine,
int  nCmdShow 
)

Definition at line 624 of file maze.c.

629{
630 MSG msg;
631 HDC hDC;
632
633 if (!hPrevInstance) { /* Other instances of app running? */
634 if (!InitApplication(hInstance)) { /* Initialize shared things */
635 return (FALSE); /* Exits if unable to initialize */
636 }
637 }
638
639 /* Perform initializations that apply to a specific instance */
640
641 if (!InitInstance(hInstance, nCmdShow)) {
642 return (FALSE);
643 }
644
645 waiting = FALSE;
646 state = 1;
647
648 /* Acquire and dispatch messages until a WM_QUIT message is received. */
649
650 while (0 != state) {
651 if (waiting) {
652 (void) WaitMessage();
653 }
654 while (0 != state && PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
655 if (WM_QUIT == msg.message) {
656 state = 0;
657 } else {
658 DispatchMessage(&msg); /* Dispatches message to window */
659 }
660 }
661 switch (state) {
662 case 1:
664 state = 2;
665 break;
666 case 2:
667 hDC = GetDC(hWnd);
671 state = 3;
672 break;
673 case 3:
674 create_maze();
675 state = 4;
676 break;
677 case 4:
679 state = 5;
680 break;
681 case 5:
682 if (! waiting) {
683 state = 6;
684 }
685 break;
686 case 6:
688 if (0 != solve_delay) {
690 state = 7;
691 } else {
692 state = 8;
693 }
694 break;
695 case 7:
696 if (! waiting) {
697 state = 8;
698 }
699 break;
700 case 8:
701 if (! solve_maze()) {
702 if (0 != solve_delay) {
704 state = 7;
705 }
706 } else {
707 state = 9;
708 }
709 break;
710 case 9:
712 state = 10;
713 break;
714 case 10:
715 if (! waiting) {
716 state = 11;
717 }
718 break;
719 case 11:
720 state = 1;
721 break;
722 }
723 }
724
725 return (msg.wParam); /* Returns the value from PostQuitMessage */
726}
static void start_timer(HWND hWnd, int iTimeout)
Definition: maze.c:573
static void initialize_maze()
Definition: maze.c:191
static int state
Definition: maze.c:121
static void draw_maze_border(HWND hWnd)
Definition: maze.c:449
#define msg(x)
Definition: auth_time.c:54
static void create_maze()
Definition: maze.c:235
static BOOL InitApplication(HINSTANCE hInstance)
Definition: maze.c:750
static void begin_solve_maze()
Definition: maze.c:487
static int solve_maze()
Definition: maze.c:537
static BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
Definition: maze.c:790
TW_UINT32 TW_UINT16 TW_UINT16 MSG
Definition: twain.h:1829
LONG_PTR LPARAM
Definition: windef.h:208
UINT_PTR WPARAM
Definition: windef.h:207
#define WM_ERASEBKGND
Definition: winuser.h:1628
#define WM_QUIT
Definition: winuser.h:1626
#define PM_REMOVE
Definition: winuser.h:1199
BOOL WINAPI WaitMessage(void)
Definition: ntwrapper.h:350
#define SendMessage
Definition: winuser.h:5855
#define PeekMessage
Definition: winuser.h:5842
#define DispatchMessage
Definition: winuser.h:5777

◆ WndProc()

LRESULT CALLBACK WndProc ( HWND  hWnd,
UINT  message,
WPARAM  uParam,
LPARAM  lParam 
)

Definition at line 869 of file maze.c.

874{
875 PAINTSTRUCT ps;
876
877 switch (message) {
878 case WM_CREATE:
880 break;
881 case WM_PAINT:
882 BeginPaint(hWnd, &ps);
883 state = 1;
884 EndPaint(hWnd, &ps);
885 case WM_TIMER:
887 break;
888 case WM_DESTROY: // message: window being destroyed
890 break;
891
892 default: // Passes it on if unproccessed
894 }
895 return (0);
896}
static BOOL OnCreate(HWND hWnd, LPCREATESTRUCT lpCreateStruct)
Definition: maze.c:578
WPARAM wParam
Definition: combotst.c:138
LPARAM lParam
Definition: combotst.c:139
void OnTimer(HWND hwnd, UINT id)
Definition: maze.c:850
#define DefWindowProc
Definition: ros2win.h:31
Definition: tftpd.h:60
#define WM_PAINT
Definition: winuser.h:1623
#define WM_CREATE
Definition: winuser.h:1611
__analysis_noreturn void WINAPI PostQuitMessage(_In_ int)
#define WM_TIMER
Definition: winuser.h:1745
BOOL WINAPI EndPaint(_In_ HWND, _In_ const PAINTSTRUCT *)
#define WM_DESTROY
Definition: winuser.h:1612
HDC WINAPI BeginPaint(_In_ HWND, _Out_ LPPAINTSTRUCT)

Referenced by InitApplication().

Variable Documentation

◆ bw

int bw

Definition at line 377 of file maze.c.

◆ cur_sq_x

int cur_sq_x
static

Definition at line 123 of file maze.c.

◆ cur_sq_y

int cur_sq_y
static

Definition at line 123 of file maze.c.

◆ dir

Definition at line 117 of file maze.c.

◆ dummy

Definition at line 118 of file maze.c.

◆ end_dir

int end_dir
static

Definition at line 124 of file maze.c.

◆ end_x

int end_x
static

Definition at line 124 of file maze.c.

◆ end_y

int end_y
static

Definition at line 124 of file maze.c.

◆ grid_height

int grid_height
static

Definition at line 125 of file maze.c.

◆ grid_width

int grid_width
static

Definition at line 125 of file maze.c.

◆ hBrushDead

HBRUSH hBrushDead

Definition at line 72 of file maze.c.

◆ hBrushLiving

HBRUSH hBrushLiving

Definition at line 73 of file maze.c.

◆ hDC

HDC hDC

Definition at line 74 of file maze.c.

◆ hInst

HINSTANCE hInst

Definition at line 70 of file maze.c.

Referenced by InitInstance().

◆ hWnd

HWND hWnd

Definition at line 71 of file maze.c.

◆ maze

Definition at line 112 of file maze.c.

◆ maze_size_x

int maze_size_x
static

Definition at line 121 of file maze.c.

◆ maze_size_y

int maze_size_y
static

Definition at line 121 of file maze.c.

◆ 

struct { ... } move_list[MOVE_LIST_SIZE]

◆ 

struct { ... } path[MOVE_LIST_SIZE]

◆ path_length

long path_length
static

Definition at line 122 of file maze.c.

◆ pathi

int pathi = 0
static

Definition at line 127 of file maze.c.

◆ post_solve_delay

int post_solve_delay
static

Definition at line 81 of file maze.c.

◆ pre_solve_delay

int pre_solve_delay
static

Definition at line 81 of file maze.c.

◆ 

struct { ... } save_path[MOVE_LIST_SIZE]

◆ solve_delay

int solve_delay
static

Definition at line 81 of file maze.c.

◆ sqnum

long sqnum
static

Definition at line 122 of file maze.c.

◆ start_dir

int start_dir
static

Definition at line 124 of file maze.c.

◆ start_x

int start_x
static

Definition at line 124 of file maze.c.

◆ start_y

int start_y
static

Definition at line 124 of file maze.c.

◆ state

int state = 1
static

Definition at line 127 of file maze.c.

◆ szAppName

char szAppName[] = "Maze"

Definition at line 78 of file maze.c.

Referenced by InitApplication(), and InitInstance().

◆ szTitle

char szTitle[] = "Maze"

Definition at line 79 of file maze.c.

Referenced by InitInstance().

◆ waiting

BOOL waiting
static

Definition at line 75 of file maze.c.

Referenced by Draw_Sweep(), OnTimer(), start_timer(), and WinMain().

◆ x

Definition at line 115 of file maze.c.

◆ y

Definition at line 116 of file maze.c.