ReactOS 0.4.15-dev-7961-gdcf9eb0
maze.c
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1/******************************************************************************
2 * [ maze ] ...
3 *
4 * modified: [ 03-08-15 ] Ge van Geldorp <ge@gse.nl>
5 * ported to ReactOS
6 * modified: [ 94-10-8 ] Ge van Geldorp <Ge.vanGeldorp@lr.tudelft.nl>
7 * ported to MS Windows
8 * modified: [ 3-7-93 ] Jamie Zawinski <jwz@lucid.com>
9 * added the XRoger logo, cleaned up resources, made
10 * grid size a parameter.
11 * modified: [ 3-3-93 ] Jim Randell <jmr@mddjmr.fc.hp.com>
12 * Added the colour stuff and integrated it with jwz's
13 * screenhack stuff. There's still some work that could
14 * be done on this, particularly allowing a resource to
15 * specify how big the squares are.
16 * modified: [ 10-4-88 ] Richard Hess ...!uunet!cimshop!rhess
17 * [ Revised primary execution loop within main()...
18 * [ Extended X event handler, check_events()...
19 * modified: [ 1-29-88 ] Dave Lemke lemke@sun.com
20 * [ Hacked for X11...
21 * [ Note the word "hacked" -- this is extremely ugly, but at
22 * [ least it does the job. NOT a good programming example
23 * [ for X.
24 * original: [ 6/21/85 ] Martin Weiss Sun Microsystems [ SunView ]
25 *
26 ******************************************************************************
27 Copyright 1988 by Sun Microsystems, Inc. Mountain View, CA.
28
29 All Rights Reserved
30
31 Permission to use, copy, modify, and distribute this software and its
32 documentation for any purpose and without fee is hereby granted,
33 provided that the above copyright notice appear in all copies and that
34 both that copyright notice and this permission notice appear in
35 supporting documentation, and that the names of Sun or MIT not be
36 used in advertising or publicity pertaining to distribution of the
37 software without specific prior written permission. Sun and M.I.T.
38 make no representations about the suitability of this software for
39 any purpose. It is provided "as is" without any express or implied warranty.
40
41 SUN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
42 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
43 PURPOSE. IN NO EVENT SHALL SUN BE LIABLE FOR ANY SPECIAL, INDIRECT
44 OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
45 OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
46 OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE
47 OR PERFORMANCE OF THIS SOFTWARE.
48 *****************************************************************************/
49
50#define STRICT
51
52#include <stdlib.h>
53#include <string.h>
54#include <time.h>
55#include <windows.h> /* required for all Windows applications */
56
57#if !defined (APIENTRY) /* Windows NT defines APIENTRY, but 3.x doesn't */
58#define APIENTRY far pascal
59#endif
60
61#if !defined(WIN32) /* Windows 3.x uses a FARPROC for dialogs */
62#define DLGPROC FARPROC
63#endif
64
66static BOOL InitInstance(HINSTANCE hInstance, int nCmdShow);
69
70HINSTANCE hInst; /* current instance */
71HWND hWnd; /* Main window handle.*/
76
77
78char szAppName[] = "Maze"; /* The name of this application */
79char szTitle[] = "Maze"; /* The title bar text */
80
82
83#define MAX_MAZE_SIZE_X ((unsigned long) 250)
84#define MAX_MAZE_SIZE_Y ((unsigned long) 250)
85
86#define MOVE_LIST_SIZE (MAX_MAZE_SIZE_X * MAX_MAZE_SIZE_Y)
87
88#define WALL_TOP 0x8000
89#define WALL_RIGHT 0x4000
90#define WALL_BOTTOM 0x2000
91#define WALL_LEFT 0x1000
92
93#define DOOR_IN_TOP 0x800
94#define DOOR_IN_RIGHT 0x400
95#define DOOR_IN_BOTTOM 0x200
96#define DOOR_IN_LEFT 0x100
97#define DOOR_IN_ANY 0xF00
98
99#define DOOR_OUT_TOP 0x80
100#define DOOR_OUT_RIGHT 0x40
101#define DOOR_OUT_BOTTOM 0x20
102#define DOOR_OUT_LEFT 0x10
103
104#define START_SQUARE 0x2
105#define END_SQUARE 0x1
106
107#define border_x (0)
108#define border_y (0)
109
110#define get_random(x) (rand() % (x))
111
112static unsigned short maze[MAX_MAZE_SIZE_X][MAX_MAZE_SIZE_Y];
113
114static struct {
115 unsigned char x;
116 unsigned char y;
117 unsigned char dir;
118 unsigned char dummy;
120
122static long sqnum, path_length;
123static int cur_sq_x, cur_sq_y;
126
127static int state = 1, pathi = 0;
128
129static void
131 int width, height;
132{
135}
136
137
138static void
139initialize_maze() /* draw the surrounding wall and start/end squares */
140{
141 register int i, j, wall;
142
143 /* initialize all squares */
144 for ( i=0; i<maze_size_x; i++) {
145 for ( j=0; j<maze_size_y; j++) {
146 maze[i][j] = 0;
147 }
148 }
149
150 /* top wall */
151 for ( i=0; i<maze_size_x; i++ ) {
152 maze[i][0] |= WALL_TOP;
153 }
154
155 /* right wall */
156 for ( j=0; j<maze_size_y; j++ ) {
158 }
159
160 /* bottom wall */
161 for ( i=0; i<maze_size_x; i++ ) {
163 }
164
165 /* left wall */
166 for ( j=0; j<maze_size_y; j++ ) {
167 maze[0][j] |= WALL_LEFT;
168 }
169
170 /* set start square */
171 wall = get_random(4);
172 switch (wall) {
173 case 0:
175 j = 0;
176 break;
177 case 1:
178 i = maze_size_x - 1;
180 break;
181 case 2:
183 j = maze_size_y - 1;
184 break;
185 case 3:
186 i = 0;
188 break;
189 }
190 maze[i][j] |= START_SQUARE;
191 maze[i][j] |= ( DOOR_IN_TOP >> wall );
192 maze[i][j] &= ~( WALL_TOP >> wall );
193 cur_sq_x = i;
194 cur_sq_y = j;
195 start_x = i;
196 start_y = j;
197 start_dir = wall;
198 sqnum = 0;
199
200 /* set end square */
201 wall = (wall + 2)%4;
202 switch (wall) {
203 case 0:
205 j = 0;
206 break;
207 case 1:
208 i = maze_size_x - 1;
210 break;
211 case 2:
213 j = maze_size_y - 1;
214 break;
215 case 3:
216 i = 0;
218 break;
219 }
220 maze[i][j] |= END_SQUARE;
221 maze[i][j] |= ( DOOR_OUT_TOP >> wall );
222 maze[i][j] &= ~( WALL_TOP >> wall );
223 end_x = i;
224 end_y = j;
225 end_dir = wall;
226}
227
228static int choose_door ();
229static long backup ();
230static void draw_wall ();
231static void draw_solid_square(int, int, int, HDC, HBRUSH);
232static void enter_square(int, HDC, HBRUSH);
233
234static void
235create_maze() /* create a maze layout given the intiialized maze */
236{
237 register int i, newdoor = 0;
238 HDC hDC;
239
240 hDC = GetDC(hWnd);
241 do {
244 move_list[sqnum].dir = newdoor;
245 while ( ( newdoor = choose_door(hDC) ) == -1 ) { /* pick a door */
246 if ( backup() == -1 ) { /* no more doors ... backup */
248 return; /* done ... return */
249 }
250 }
251
252 /* mark the out door */
253 maze[cur_sq_x][cur_sq_y] |= ( DOOR_OUT_TOP >> newdoor );
254
255 switch (newdoor) {
256 case 0: cur_sq_y--;
257 break;
258 case 1: cur_sq_x++;
259 break;
260 case 2: cur_sq_y++;
261 break;
262 case 3: cur_sq_x--;
263 break;
264 }
265 sqnum++;
266
267 /* mark the in door */
268 maze[cur_sq_x][cur_sq_y] |= ( DOOR_IN_TOP >> ((newdoor+2)%4) );
269
270 /* if end square set path length and save path */
271 if ( maze[cur_sq_x][cur_sq_y] & END_SQUARE ) {
273 for ( i=0; i<path_length; i++) {
274 save_path[i].x = move_list[i].x;
275 save_path[i].y = move_list[i].y;
276 save_path[i].dir = move_list[i].dir;
277 }
278 }
279
280 } while (1);
281
282}
283
284
285static int
286choose_door(HDC hDC) /* pick a new path */
287{
288 int candidates[3];
289 register int num_candidates;
290
291 num_candidates = 0;
292
293 /* top wall */
295 goto rightwall;
297 goto rightwall;
298 if ( maze[cur_sq_x][cur_sq_y] & WALL_TOP )
299 goto rightwall;
300 if ( maze[cur_sq_x][cur_sq_y - 1] & DOOR_IN_ANY ) {
304 goto rightwall;
305 }
306 candidates[num_candidates++] = 0;
307
308 rightwall:
309 /* right wall */
311 goto bottomwall;
313 goto bottomwall;
315 goto bottomwall;
316 if ( maze[cur_sq_x + 1][cur_sq_y] & DOOR_IN_ANY ) {
320 goto bottomwall;
321 }
322 candidates[num_candidates++] = 1;
323
324 bottomwall:
325 /* bottom wall */
327 goto leftwall;
329 goto leftwall;
331 goto leftwall;
332 if ( maze[cur_sq_x][cur_sq_y + 1] & DOOR_IN_ANY ) {
336 goto leftwall;
337 }
338 candidates[num_candidates++] = 2;
339
340 leftwall:
341 /* left wall */
343 goto donewall;
345 goto donewall;
347 goto donewall;
348 if ( maze[cur_sq_x - 1][cur_sq_y] & DOOR_IN_ANY ) {
352 goto donewall;
353 }
354 candidates[num_candidates++] = 3;
355
356 donewall:
357 if (num_candidates == 0)
358 return ( -1 );
359 if (num_candidates == 1)
360 return ( candidates[0] );
361 return ( candidates[ get_random(num_candidates) ] );
362
363}
364
365
366static long
367backup() /* back up a move */
368{
369 sqnum--;
370 if (0 <= sqnum) {
373 }
374 return ( sqnum );
375}
376
377int bw;
378
379static void
380draw_solid_square(i, j, dir, hDC, hBrush) /* draw a solid square in a square */
381 register int i, j, dir;
382 HDC hDC;
383 HBRUSH hBrush;
384{
385 RECT rc;
386
387 switch (dir) {
388 case 0:
389 rc.left = border_x + bw + grid_width * i;
390 rc.right = rc.left + grid_width - (bw + bw);
391 rc.top = border_y - bw + grid_height * j;
392 rc.bottom = rc.top + grid_height;
393 break;
394 case 1:
395 rc.left = border_x + bw + grid_width * i;
396 rc.right = rc.left + grid_width;
397 rc.top = border_y + bw + grid_height * j;
398 rc.bottom = rc.top + grid_height - (bw + bw);
399 break;
400 case 2:
401 rc.left = border_x + bw + grid_width * i;
402 rc.right = rc.left + grid_width - (bw + bw);
403 rc.top = border_y + bw + grid_height * j;
404 rc.bottom = rc.top + grid_height;
405 break;
406 case 3:
407 rc.left = border_x - bw + grid_width * i;
408 rc.right = rc.left + grid_width;
409 rc.top = border_y + bw + grid_height * j;
410 rc.bottom = rc.top + grid_height - (bw + bw);
411 break;
412 }
413 (void) FillRect(hDC, &rc, hBrush);
414}
415
416static void
417draw_maze_border(HWND hWnd, HDC hDC) /* draw the maze outline */
418{
419 register int i, j;
420 HBRUSH hBrush;
421
422
423 for ( i=0; i<maze_size_x; i++) {
424 if ( maze[i][0] & WALL_TOP ) {
426 (void) LineTo(hDC, border_x + grid_width * (i + 1) - 1, border_y);
427 }
428 if ((maze[i][maze_size_y - 1] & WALL_BOTTOM)) {
431 (void) LineTo(hDC, border_x + grid_width * (i+1) - 1,
433 }
434 }
435 for ( j=0; j<maze_size_y; j++) {
436 if ( maze[maze_size_x - 1][j] & WALL_RIGHT ) {
440 border_y + grid_height * (j+1) - 1);
441 }
442 if ( maze[0][j] & WALL_LEFT ) {
444 (void) LineTo(hDC, border_x, border_y + grid_height * (j+1) - 1);
445 }
446 }
447
448 hBrush = GetStockObject(BLACK_BRUSH);
451}
452
453
454static void
455draw_wall(i, j, dir, hDC) /* draw a single wall */
456 int i, j, dir;
457 HDC hDC;
458{
459 switch (dir) {
460 case 0:
462 (void) LineTo(hDC, border_x + grid_width * (i+1),
464 break;
465 case 1:
467 NULL);
468 (void) LineTo(hDC, border_x + grid_width * (i+1),
469 border_y + grid_height * (j+1));
470 break;
471 case 2:
473 NULL);
474 (void) LineTo(hDC, border_x + grid_width * (i+1),
475 border_y + grid_height * (j+1));
476 break;
477 case 3:
479 NULL);
481 border_y + grid_height * (j+1));
482 break;
483 }
484}
485
486static void
487begin_solve_maze() /* solve it with graphical feedback */
488{
489 static long grayPattern[] = {
490 0x55555555,
491 0xaaaaaaaa,
492 0x55555555,
493 0xaaaaaaaa,
494 0x55555555,
495 0xaaaaaaaa,
496 0x55555555,
497 0xaaaaaaaa
498 };
499 static RGBQUAD argbq[] = {
500 { 0, 0, 255, 0 },
501 { 255, 255, 255, 0 }
502 };
504
505 hDC = GetDC(hWnd);
506 pbmi = malloc(sizeof(BITMAPINFOHEADER) + sizeof(argbq) + sizeof(grayPattern));
513 (void) memcpy(pbmi->bmiColors, argbq, sizeof(argbq));
514 (void) memcpy(pbmi->bmiColors + 2, grayPattern, sizeof(grayPattern));
515#if 0
516 /* FIXME Pattern brushes not yet implemented in ReactOS */
518#else
519 hBrushDead = CreateSolidBrush(RGB(255, 0, 0));
520#endif
521// hBrushDead = CreateHatchBrush(HS_DIAGCROSS, RGB(255, 0, 0));
522 free(pbmi);
523 hBrushLiving = CreateSolidBrush(RGB(0, 255, 0));
524
525 /* plug up the surrounding wall */
527 maze[end_x][end_y] |= (WALL_TOP >> end_dir);
528
529 /* initialize search path */
530 pathi = 0;
531 path[pathi].x = end_x;
532 path[pathi].y = end_y;
533 path[pathi].dir = -1;
534}
535
536static int
537solve_maze() /* solve it with graphical feedback */
538{
539 int ret;
540 int action_done;
541
542 do {
543 action_done = 1;
544 if ( ++path[pathi].dir >= 4 ) {
545 pathi--;
546 draw_solid_square( (int)(path[pathi].x), (int)(path[pathi].y),
547 (int)(path[pathi].dir), hDC, hBrushDead);
548 ret = 0;
549 }
550 else if ( ! (maze[path[pathi].x][path[pathi].y] &
551 (WALL_TOP >> path[pathi].dir)) &&
552 ( (pathi == 0) || ( (path[pathi].dir !=
553 (int)(path[pathi-1].dir+2)%4) ) ) ) {
555 pathi++;
556 if ( maze[path[pathi].x][path[pathi].y] & START_SQUARE ) {
560 ret = 1;
561 } else {
562 ret = 0;
563 }
564 } else {
565 action_done = 0;
566 }
567 } while (! action_done);
568
569 return ret;
570}
571
572
573static void
574enter_square(int n, HDC hDC, HBRUSH hBrush) /* move into a neighboring square */
575{
576 draw_solid_square( (int)path[n].x, (int)path[n].y,
577 (int)path[n].dir, hDC, hBrush);
578
579 path[n+1].dir = -1;
580 switch (path[n].dir) {
581 case 0: path[n+1].x = path[n].x;
582 path[n+1].y = path[n].y - 1;
583 break;
584 case 1: path[n+1].x = path[n].x + 1;
585 path[n+1].y = path[n].y;
586 break;
587 case 2: path[n+1].x = path[n].x;
588 path[n+1].y = path[n].y + 1;
589 break;
590 case 3: path[n+1].x = path[n].x - 1;
591 path[n+1].y = path[n].y;
592 break;
593 }
594}
595
596static void
597start_timer(HWND hWnd, int iTimeout)
598{
599 waiting = TRUE;
600 SetTimer(hWnd, 1, iTimeout, NULL);
601}
602
603/****************************************************************************
604
605 FUNCTION: WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
606
607 PURPOSE: calls initialization function, processes message loop
608
609 COMMENTS:
610
611 Windows recognizes this function by name as the initial entry point
612 for the program. This function calls the application initialization
613 routine, if no other instance of the program is running, and always
614 calls the instance initialization routine. It then executes a message
615 retrieval and dispatch loop that is the top-level control structure
616 for the remainder of execution. The loop is terminated when a WM_QUIT
617 message is received, at which time this function exits the application
618 instance by returning the value passed by PostQuitMessage().
619
620 If this function must abort before entering the message loop, it
621 returns the conventional value NULL.
622
623****************************************************************************/
626 HINSTANCE hPrevInstance,
627 LPSTR lpCmdLine,
628 int nCmdShow)
629{
630 MSG msg;
631 HDC hDC;
632
633 if (!hPrevInstance) { /* Other instances of app running? */
634 if (!InitApplication(hInstance)) { /* Initialize shared things */
635 return (FALSE); /* Exits if unable to initialize */
636 }
637 }
638
639 /* Perform initializations that apply to a specific instance */
640
641 if (!InitInstance(hInstance, nCmdShow)) {
642 return (FALSE);
643 }
644
645 waiting = FALSE;
646 state = 1;
647
648 /* Acquire and dispatch messages until a WM_QUIT message is received. */
649
650 while (0 != state) {
651 if (waiting) {
652 (void) WaitMessage();
653 }
654 while (0 != state && PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
655 if (WM_QUIT == msg.message) {
656 state = 0;
657 } else {
658 DispatchMessage(&msg); /* Dispatches message to window */
659 }
660 }
661 switch (state) {
662 case 1:
664 state = 2;
665 break;
666 case 2:
667 hDC = GetDC(hWnd);
671 state = 3;
672 break;
673 case 3:
674 create_maze();
675 state = 4;
676 break;
677 case 4:
679 state = 5;
680 break;
681 case 5:
682 if (! waiting) {
683 state = 6;
684 }
685 break;
686 case 6:
688 if (0 != solve_delay) {
690 state = 7;
691 } else {
692 state = 8;
693 }
694 break;
695 case 7:
696 if (! waiting) {
697 state = 8;
698 }
699 break;
700 case 8:
701 if (! solve_maze()) {
702 if (0 != solve_delay) {
704 state = 7;
705 }
706 } else {
707 state = 9;
708 }
709 break;
710 case 9:
712 state = 10;
713 break;
714 case 10:
715 if (! waiting) {
716 state = 11;
717 }
718 break;
719 case 11:
720 state = 1;
721 break;
722 }
723 }
724
725 return (msg.wParam); /* Returns the value from PostQuitMessage */
726}
727
728
729/****************************************************************************
730
731 FUNCTION: InitApplication(HINSTANCE)
732
733 PURPOSE: Initializes window data and registers window class
734
735 COMMENTS:
736
737 This function is called at initialization time only if no other
738 instances of the application are running. This function performs
739 initialization tasks that can be done once for any number of running
740 instances.
741
742 In this case, we initialize a window class by filling out a data
743 structure of type WNDCLASS and calling the Windows RegisterClass()
744 function. Since all instances of this application use the same window
745 class, we only need to do this when the first instance is initialized.
746
747
748****************************************************************************/
749
751{
752 WNDCLASS wc;
753
754 // Fill in window class structure with parameters that describe the
755 // main window.
756
757 wc.style = CS_HREDRAW | CS_VREDRAW;// Class style(s).
758 wc.lpfnWndProc = (WNDPROC)WndProc; // Window Procedure
759 wc.cbClsExtra = 0; // No per-class extra data.
760 wc.cbWndExtra = 0; // No per-window extra data.
761 wc.hInstance = hInstance; // Owner of this class
762 wc.hIcon = LoadIcon (hInstance, szAppName); // Icon name from .RC
763 wc.hCursor = LoadCursor(NULL, (LPCTSTR) IDC_ARROW);// Cursor
764 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);// Default color
765 wc.lpszMenuName = NULL; // No menu
766 wc.lpszClassName = szAppName; // Name to register as
767
768 // Register the window class and return success/failure code.
769 return (RegisterClass(&wc));
770}
771
772
773/****************************************************************************
774
775 FUNCTION: InitInstance(HINSTANCE, int)
776
777 PURPOSE: Saves instance handle and creates main window
778
779 COMMENTS:
780
781 This function is called at initialization time for every instance of
782 this application. This function performs initialization tasks that
783 cannot be shared by multiple instances.
784
785 In this case, we save the instance handle in a static variable and
786 create and display the main program window.
787
788****************************************************************************/
789
792 int nCmdShow)
793{
794 /* Save the instance handle in static variable, which will be used in
795 many subsequence calls from this application to Windows. */
796
797 hInst = hInstance; /* Store instance handle in our global variable */
798
799 /* Create a main window for this application instance. */
800
802 szAppName, /* See RegisterClass() call. */
803 szTitle, /* Text for window title bar. */
804 WS_OVERLAPPEDWINDOW,/* Window style. */
805 0, 0, CW_USEDEFAULT, CW_USEDEFAULT, /* Use default positioning */
806 NULL, /* Overlapped windows have no parent. */
807 NULL, /* Use the window class menu. */
808 hInstance, /* This instance owns this window. */
809 NULL /* We don't use any data in our WM_CREATE */
810 );
811
812 // If window could not be created, return "failure"
813 if (!hWnd) {
814 return (FALSE);
815 }
816
817 // Make the window visible; update its client area; and return "success"
818 ShowWindow(hWnd, nCmdShow); // Show the window
819 UpdateWindow(hWnd); // Sends WM_PAINT message
820
821 return (TRUE); // We succeeded...
822
823}
824
825static BOOL
827{
828 RECT rc;
829 int size;
830
831 srand((unsigned) time(NULL));
832
833 size = GetPrivateProfileIntA("maze", "gridsize", 10, "maze.ini");
834 pre_solve_delay = GetPrivateProfileIntA("maze", "predelay", 5000, "maze.ini");
835 post_solve_delay = GetPrivateProfileIntA("maze", "postdelay", 5000, "maze.ini");
836 solve_delay = GetPrivateProfileIntA("maze", "solvedelay", 1, "maze.ini");
837
838 if (size < 2) {
839 size = 7 + (rand() % 30);
840 }
842 bw = (size > 6 ? 3 : (size-1)/2);
843
844 GetClientRect(hWnd, &rc);
845 set_maze_sizes(rc.right - rc.left, rc.bottom - rc.top);
846
847 return TRUE;
848}
849
851{
852 waiting = FALSE;
853}
854
855/****************************************************************************
856
857 FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
858
859 PURPOSE: Processes messages
860
861 MESSAGES:
862
863 WM_DESTROY - destroy window
864
865 COMMENTS:
866
867****************************************************************************/
868
870 HWND hWnd, // window handle
871 UINT message, // type of message
872 WPARAM wParam, // additional information
873 LPARAM lParam) // additional information
874{
875 PAINTSTRUCT ps;
876
877 switch (message) {
878 case WM_CREATE:
880 break;
881 case WM_PAINT:
882 BeginPaint(hWnd, &ps);
883 state = 1;
884 EndPaint(hWnd, &ps);
885 case WM_TIMER:
887 break;
888 case WM_DESTROY: // message: window being destroyed
890 break;
891
892 default: // Passes it on if unproccessed
894 }
895 return (0);
896}
static unsigned short maze[MAX_MAZE_SIZE_X][MAX_MAZE_SIZE_Y]
Definition: maze.c:107
#define DOOR_OUT_LEFT
Definition: maze.c:97
static int bw
Definition: maze.c:120
static int solve_delay
Definition: maze.c:76
#define DOOR_IN_BOTTOM
Definition: maze.c:90
static void start_timer(HWND hWnd, int iTimeout)
Definition: maze.c:573
static int choose_door()
static void set_maze_sizes(int width, int height)
Definition: maze.c:180
static int start_x
Definition: maze.c:118
static void enter_square(int, HDC, HBRUSH)
Definition: maze.c:552
#define MAX_MAZE_SIZE_X
Definition: maze.c:78
static BOOL OnCreate(HWND hWnd, LPCREATESTRUCT lpCreateStruct)
Definition: maze.c:578
static int maze_size_y
Definition: maze.c:115
static int size
Definition: maze.c:76
#define MAX_MAZE_SIZE_Y
Definition: maze.c:79
#define DOOR_IN_LEFT
Definition: maze.c:91
#define MOVE_LIST_SIZE
Definition: maze.c:81
#define START_SQUARE
Definition: maze.c:99
#define DOOR_IN_ANY
Definition: maze.c:92
unsigned int x
Definition: maze.c:110
HBRUSH hBrushLiving
Definition: maze.c:72
static int post_solve_delay
Definition: maze.c:76
static int cur_sq_y
Definition: maze.c:117
HBRUSH hBrushDead
Definition: maze.c:71
HDC hDC
Definition: maze.c:74
#define DOOR_OUT_RIGHT
Definition: maze.c:95
#define WALL_LEFT
Definition: maze.c:86
#define DOOR_IN_RIGHT
Definition: maze.c:89
static long sqnum
Definition: maze.c:116
static int start_dir
Definition: maze.c:118
static void initialize_maze()
Definition: maze.c:191
static int start_y
Definition: maze.c:118
static int state
Definition: maze.c:121
static int grid_width
Definition: maze.c:119
#define WALL_RIGHT
Definition: maze.c:84
static struct @1550 save_path[MOVE_LIST_SIZE]
static int grid_height
Definition: maze.c:119
static long path_length
Definition: maze.c:116
static int end_dir
Definition: maze.c:118
#define DOOR_IN_TOP
Definition: maze.c:88
static int pathi
Definition: maze.c:121
#define DOOR_OUT_TOP
Definition: maze.c:94
static int cur_sq_x
Definition: maze.c:117
#define END_SQUARE
Definition: maze.c:100
static void draw_maze_border(HWND hWnd)
Definition: maze.c:449
static int pre_solve_delay
Definition: maze.c:76
static void draw_solid_square(int, int, int, HDC, HBRUSH)
Definition: maze.c:413
unsigned int y
Definition: maze.c:111
static void draw_wall()
#define WALL_TOP
Definition: maze.c:83
unsigned int dir
Definition: maze.c:112
static int maze_size_x
Definition: maze.c:115
static struct @1550 move_list[MOVE_LIST_SIZE]
#define DOOR_OUT_BOTTOM
Definition: maze.c:96
#define WALL_BOTTOM
Definition: maze.c:85
static int end_x
Definition: maze.c:118
static long backup()
Definition: maze.c:403
#define border_x
Definition: maze.c:102
#define border_y
Definition: maze.c:103
static int end_y
Definition: maze.c:118
#define get_random(x)
Definition: maze.c:105
#define msg(x)
Definition: auth_time.c:54
HWND hWnd
Definition: settings.c:17
HINSTANCE hInstance
Definition: charmap.c:19
WPARAM wParam
Definition: combotst.c:138
LPARAM lParam
Definition: combotst.c:139
#define free
Definition: debug_ros.c:5
#define malloc
Definition: debug_ros.c:4
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
Definition: maze.c:624
static void create_maze()
Definition: maze.c:235
#define APIENTRY
Definition: maze.c:58
HINSTANCE hInst
Definition: maze.c:70
static BOOL InitApplication(HINSTANCE hInstance)
Definition: maze.c:750
char szTitle[]
Definition: maze.c:79
static void begin_solve_maze()
Definition: maze.c:487
static int solve_maze()
Definition: maze.c:537
char szAppName[]
Definition: maze.c:78
static BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
Definition: maze.c:790
void OnTimer(HWND hwnd, UINT id)
Definition: maze.c:850
static BOOL waiting
Definition: maze.c:75
unsigned char dummy
Definition: maze.c:118
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM uParam, LPARAM lParam)
Definition: maze.c:869
#define NULL
Definition: types.h:112
#define TRUE
Definition: types.h:120
#define FALSE
Definition: types.h:117
#define CALLBACK
Definition: compat.h:35
UINT WINAPI GetPrivateProfileIntA(LPCSTR section, LPCSTR entry, INT def_val, LPCSTR filename)
Definition: profile.c:1326
#define BI_RGB
Definition: precomp.h:56
#define RGB(r, g, b)
Definition: precomp.h:71
ULONG RGBQUAD
Definition: precomp.h:59
unsigned int BOOL
Definition: ntddk_ex.h:94
pKey DeleteObject()
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
GLint GLint GLint GLint GLint GLint y
Definition: gl.h:1548
GLint GLint GLsizei GLsizei height
Definition: gl.h:1546
GLint GLint GLsizei width
Definition: gl.h:1546
GLsizeiptr size
Definition: glext.h:5919
GLdouble n
Definition: glext.h:7729
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
Definition: glfuncs.h:250
void __cdecl srand(_In_ unsigned int _Seed)
_Check_return_ int __cdecl rand(void)
Definition: rand.c:10
__u16 time
Definition: mkdosfs.c:8
#define memcpy(s1, s2, n)
Definition: mkisofs.h:878
static HDC
Definition: imagelist.c:92
unsigned int UINT
Definition: ndis.h:50
_In_ HBITMAP _In_ UINT _In_ UINT _Inout_ LPBITMAPINFO pbmi
Definition: ntgdi.h:2780
#define WS_OVERLAPPEDWINDOW
Definition: pedump.c:637
#define DefWindowProc
Definition: ros2win.h:31
HBRUSH hbrBackground
Definition: winuser.h:3170
HICON hIcon
Definition: winuser.h:3168
HINSTANCE hInstance
Definition: winuser.h:3167
HCURSOR hCursor
Definition: winuser.h:3169
int cbWndExtra
Definition: winuser.h:3166
UINT style
Definition: winuser.h:3163
LPCSTR lpszMenuName
Definition: winuser.h:3171
LPCSTR lpszClassName
Definition: winuser.h:3172
WNDPROC lpfnWndProc
Definition: winuser.h:3164
int cbClsExtra
Definition: winuser.h:3165
Definition: tftpd.h:60
USHORT biBitCount
Definition: precomp.h:46
ULONG biCompression
Definition: precomp.h:47
BITMAPINFOHEADER bmiHeader
Definition: wingdi.h:1476
RGBQUAD bmiColors[1]
Definition: wingdi.h:1477
LONG right
Definition: windef.h:308
LONG bottom
Definition: windef.h:309
LONG top
Definition: windef.h:307
LONG left
Definition: windef.h:306
TW_UINT32 TW_UINT16 TW_UINT16 MSG
Definition: twain.h:1829
int ret
_In_ LONG _In_ HWND hwnd
Definition: winddi.h:4023
LONG_PTR LPARAM
Definition: windef.h:208
LONG_PTR LRESULT
Definition: windef.h:209
UINT_PTR WPARAM
Definition: windef.h:207
#define DIB_RGB_COLORS
Definition: wingdi.h:367
HGDIOBJ WINAPI GetStockObject(_In_ int)
BOOL WINAPI MoveToEx(_In_ HDC, _In_ int, _In_ int, _Out_opt_ LPPOINT)
#define BLACK_BRUSH
Definition: wingdi.h:896
int WINAPI FillRect(HDC, LPCRECT, HBRUSH)
HBRUSH WINAPI CreateDIBPatternBrushPt(_In_ const VOID *pvPackedDIB, _In_ UINT uUsage)
HBRUSH WINAPI CreateSolidBrush(_In_ COLORREF)
BOOL WINAPI LineTo(_In_ HDC, _In_ int, _In_ int)
#define WM_PAINT
Definition: winuser.h:1620
int WINAPI ReleaseDC(_In_opt_ HWND, _In_ HDC)
#define WM_ERASEBKGND
Definition: winuser.h:1625
#define CS_VREDRAW
Definition: winuser.h:658
#define WM_QUIT
Definition: winuser.h:1623
#define COLOR_WINDOW
Definition: winuser.h:918
BOOL WINAPI ShowWindow(_In_ HWND, _In_ int)
#define WM_CREATE
Definition: winuser.h:1608
__analysis_noreturn void WINAPI PostQuitMessage(_In_ int)
#define CS_HREDRAW
Definition: winuser.h:653
#define IDC_ARROW
Definition: winuser.h:687
UINT_PTR WINAPI SetTimer(_In_opt_ HWND, _In_ UINT_PTR, _In_ UINT, _In_opt_ TIMERPROC)
#define CreateWindow
Definition: winuser.h:5754
BOOL WINAPI GetClientRect(_In_ HWND, _Out_ LPRECT)
#define WM_TIMER
Definition: winuser.h:1742
BOOL WINAPI EndPaint(_In_ HWND, _In_ const PAINTSTRUCT *)
#define PM_REMOVE
Definition: winuser.h:1196
#define LoadIcon
Definition: winuser.h:5813
BOOL WINAPI UpdateWindow(_In_ HWND)
BOOL WINAPI WaitMessage(void)
Definition: ntwrapper.h:350
#define SendMessage
Definition: winuser.h:5843
#define LoadCursor
Definition: winuser.h:5812
#define PeekMessage
Definition: winuser.h:5830
HDC WINAPI GetDC(_In_opt_ HWND)
#define CW_USEDEFAULT
Definition: winuser.h:225
#define RegisterClass
Definition: winuser.h:5836
#define WM_DESTROY
Definition: winuser.h:1609
#define DispatchMessage
Definition: winuser.h:5765
LRESULT(CALLBACK * WNDPROC)(HWND, UINT, WPARAM, LPARAM)
Definition: winuser.h:2906
HDC WINAPI BeginPaint(_In_ HWND, _Out_ LPPAINTSTRUCT)
char * LPSTR
Definition: xmlstorage.h:182
const CHAR * LPCTSTR
Definition: xmlstorage.h:193