ReactOS 0.4.15-dev-8064-gdaf8068
slicer.cc File Reference
#include "slicer.h"
#include "backend.h"
#include "simplemath.h"
#include "varray.h"
#include "polyUtil.h"
#include "monoTriangulation.h"
#include "sampleMonoPoly.h"
Include dependency graph for slicer.cc:

Go to the source code of this file.

Macros

#define max(a, b)   ((a>b)? a:b)
 
#define ZERO   0.00001 /*determing whether a loop is a rectngle or not*/
 
#define equalRect(a, b)   ((glu_abs(a-b) <= ZERO)? 1:0)
 

Functions

int compInY (REAL a[2], REAL b[2])
 
void monoTriangulationLoop (Arc_ptr loop, Backend &backend, primStream *pStream)
 
static void triangulateRectGen (Arc_ptr loop, int n_ulines, int n_vlines, Backend &backend)
 
static Int is_rect (Arc_ptr loop)
 
void OPT_OUTVERT (TrimVertex &vv, Backend &backend)
 
static void triangulateRectAux (PwlArc *top, PwlArc *bot, PwlArc *left, PwlArc *right, Backend &backend)
 
static void triangulateRect (Arc_ptr loop, Backend &backend, int TB_or_LR, int ulinear, int vlinear)
 
static void triangulateRectCenter (int n_ulines, REAL *u_val, int n_vlines, REAL *v_val, Backend &backend)
 
static void triangulateRectTopGen (Arc_ptr arc, int n_ulines, REAL *u_val, Real v, int dir, int is_u, Backend &backend)
 
directedLinearcToDLine (Arc_ptr arc)
 
directedLinearcToMultDLines (directedLine *original, Arc_ptr arc)
 
directedLinearcLoopToDLineLoop (Arc_ptr loop)
 

Macro Definition Documentation

◆ equalRect

#define equalRect (   a,
  b 
)    ((glu_abs(a-b) <= ZERO)? 1:0)

Definition at line 83 of file slicer.cc.

◆ max

#define max (   a,
  b 
)    ((a>b)? a:b)

Definition at line 81 of file slicer.cc.

◆ ZERO

#define ZERO   0.00001 /*determing whether a loop is a rectngle or not*/

Definition at line 82 of file slicer.cc.

Function Documentation

◆ arcLoopToDLineLoop()

directedLine * arcLoopToDLineLoop ( Arc_ptr  loop)

Definition at line 948 of file slicer.cc.

949{
951
952 if(loop == NULL)
953 return NULL;
954 ret = arcToMultDLines(NULL, loop);
955//ret->printSingle();
956 for(Arc_ptr temp = loop->next; temp != loop; temp = temp->next){
958//ret->printSingle();
959 }
960
961 return ret;
962}
#define NULL
Definition: types.h:112
class Arc * Arc_ptr
Definition: arc.h:50
static calc_node_t temp
Definition: rpn_ieee.c:38
directedLine * arcToMultDLines(directedLine *original, Arc_ptr arc)
Definition: slicer.cc:907
int ret

Referenced by bin_to_DLineLoops(), and Slicer::slice_new().

◆ arcToDLine()

directedLine * arcToDLine ( Arc_ptr  arc)

Definition at line 890 of file slicer.cc.

891{
892 int i;
893 Real vert[2];
895 sampledLine* sline = new sampledLine(arc->pwlArc->npts);
896 for(i=0; i<arc->pwlArc->npts; i++)
897 {
898 vert[0] = arc->pwlArc->pts[i].param[0];
899 vert[1] = arc->pwlArc->pts[i].param[1];
900 sline->setPoint(i, vert);
901 }
902 ret = new directedLine(INCREASING, sline);
903 return ret;
904}
void setPoint(Int i, Real p[2])
Definition: sampledLine.cc:45
float Real
Definition: definitions.h:36
@ INCREASING
Definition: directedLine.h:39
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248

Referenced by arcToMultDLines().

◆ arcToMultDLines()

directedLine * arcToMultDLines ( directedLine original,
Arc_ptr  arc 
)

Definition at line 907 of file slicer.cc.

908{
909 directedLine* ret = original;
910 int is_linear = 0;
911 if(arc->pwlArc->npts == 2 )
912 is_linear = 1;
913 else if(area(arc->pwlArc->pts[0].param, arc->pwlArc->pts[1].param, arc->pwlArc->pts[arc->pwlArc->npts-1].param) == 0.0)
914 is_linear = 1;
915
916 if(is_linear)
917 {
918 directedLine *dline = arcToDLine(arc);
919 if(ret == NULL)
920 ret = dline;
921 else
922 ret->insert(dline);
923 return ret;
924 }
925 else /*not linear*/
926 {
927 for(Int i=0; i<arc->pwlArc->npts-1; i++)
928 {
929 Real vert[2][2];
930 vert[0][0] = arc->pwlArc->pts[i].param[0];
931 vert[0][1] = arc->pwlArc->pts[i].param[1];
932 vert[1][0] = arc->pwlArc->pts[i+1].param[0];
933 vert[1][1] = arc->pwlArc->pts[i+1].param[1];
934
935 sampledLine *sline = new sampledLine(2, vert);
936 directedLine *dline = new directedLine(INCREASING, sline);
937 if(ret == NULL)
938 ret = dline;
939 else
940 ret->insert(dline);
941 }
942 return ret;
943 }
944}
int Int
Definition: definitions.h:37
static Real area(Real A[2], Real B[2], Real C[2])
Definition: polyDBG.cc:50
directedLine * arcToDLine(Arc_ptr arc)
Definition: slicer.cc:890

Referenced by arcLoopToDLineLoop().

◆ compInY()

int compInY ( REAL  a[2],
REAL  b[2] 
)
inline

Definition at line 132 of file slicer.cc.

133{
134 if(a[1] < b[1])
135 return -1;
136 else if (a[1] > b[1])
137 return 1;
138 else if(a[0] > b[0])
139 return 1;
140 else return -1;
141}
GLboolean GLboolean GLboolean b
Definition: glext.h:6204
GLboolean GLboolean GLboolean GLboolean a
Definition: glext.h:6204

Referenced by monoTriangulationLoop().

◆ is_rect()

static Int is_rect ( Arc_ptr  loop)
static

Definition at line 220 of file slicer.cc.

221{
222 Int nlines =1;
223 for(Arc_ptr jarc = loop->next; jarc != loop; jarc = jarc->next)
224 {
225 nlines++;
226 if(nlines == 5)
227 break;
228 }
229 if(nlines != 4)
230 return 0;
231
232
233/*
234printf("here1\n");
235printf("loop->tail=(%f,%f)\n", loop->tail()[0], loop->tail()[1]);
236printf("loop->head=(%f,%f)\n", loop->head()[0], loop->head()[1]);
237printf("loop->next->tail=(%f,%f)\n", loop->next->tail()[0], loop->next->tail()[1]);
238printf("loop->next->head=(%f,%f)\n", loop->next->head()[0], loop->next->head()[1]);
239if(fglu_abs(loop->tail()[0] - loop->head()[0])<0.000001)
240 printf("equal 1\n");
241if(loop->next->tail()[1] == loop->next->head()[1])
242 printf("equal 2\n");
243*/
244
245 if( (glu_abs(loop->tail()[0] - loop->head()[0])<=ZERO) &&
246 (glu_abs(loop->next->tail()[1] - loop->next->head()[1])<=ZERO) &&
247 (glu_abs(loop->prev->tail()[1] - loop->prev->head()[1])<=ZERO) &&
248 (glu_abs(loop->prev->prev->tail()[0] - loop->prev->prev->head()[0])<=ZERO)
249 )
250 return 1;
251 else if
252 ( (glu_abs(loop->tail()[1] - loop->head()[1]) <= ZERO) &&
253 (glu_abs(loop->next->tail()[0] - loop->next->head()[0]) <= ZERO) &&
254 (glu_abs(loop->prev->tail()[0] - loop->prev->head()[0]) <= ZERO) &&
255 (glu_abs(loop->prev->prev->tail()[1] - loop->prev->prev->head()[1]) <= ZERO)
256 )
257 return 1;
258 else
259 return 0;
260}
REAL glu_abs(REAL x)
Definition: simplemath.h:50
#define ZERO
Definition: slicer.cc:82

Referenced by Slicer::slice_new().

◆ monoTriangulationLoop()

void monoTriangulationLoop ( Arc_ptr  loop,
Backend backend,
primStream pStream 
)

Definition at line 143 of file slicer.cc.

144{
145 int i;
146 //find the top, bottom, increasing and decreasing chain
147 //then call monoTrianulation
148 Arc_ptr jarc, temp;
149 Arc_ptr top;
150 Arc_ptr bot;
151 top = bot = loop;
152 if(compInY(loop->tail(), loop->prev->tail()) < 0)
153 {
154 //first find bot
155 for(temp = loop->next; temp != loop; temp = temp->next)
156 {
157 if(compInY(temp->tail(), temp->prev->tail()) > 0)
158 break;
159 }
160 bot = temp->prev;
161 //then find top
162 for(temp=loop->prev; temp != loop; temp = temp->prev)
163 {
164 if(compInY(temp->tail(), temp->prev->tail()) > 0)
165 break;
166 }
167 top = temp;
168 }
169 else //loop > loop->prev
170 {
171 for(temp=loop->next; temp != loop; temp = temp->next)
172 {
173 if(compInY(temp->tail(), temp->prev->tail()) < 0)
174 break;
175 }
176 top = temp->prev;
177 for(temp=loop->prev; temp != loop; temp = temp->prev)
178 {
179 if(compInY(temp->tail(), temp->prev->tail()) < 0)
180 break;
181 }
182 bot = temp;
183 }
184 //creat increase and decrease chains
185 vertexArray inc_chain(50); //this is a dynamci array
186 for(i=1; i<=top->pwlArc->npts-2; i++)
187 {
188 //the first vertex is the top which doesn't below to inc_chain
189 inc_chain.appendVertex(top->pwlArc->pts[i].param);
190 }
191 for(jarc=top->next; jarc != bot; jarc = jarc->next)
192 {
193 for(i=0; i<=jarc->pwlArc->npts-2; i++)
194 {
195 inc_chain.appendVertex(jarc->pwlArc->pts[i].param);
196 }
197
198 }
199 vertexArray dec_chain(50);
200 for(jarc = top->prev; jarc != bot; jarc = jarc->prev)
201 {
202 for(i=jarc->pwlArc->npts-2; i>=0; i--)
203 {
204 dec_chain.appendVertex(jarc->pwlArc->pts[i].param);
205 }
206 }
207 for(i=bot->pwlArc->npts-2; i>=1; i--)
208 {
209 dec_chain.appendVertex(jarc->pwlArc->pts[i].param);
210 }
211
212 monoTriangulationRec(top->tail(), bot->tail(), &inc_chain, 0,
213 &dec_chain, 0, &backend);
214
215}
GLdouble GLdouble GLdouble GLdouble top
Definition: glext.h:10859
void monoTriangulationRec(Real *topVertex, Real *botVertex, vertexArray *inc_chain, Int inc_current, vertexArray *dec_chain, Int dec_current, Backend *backend)
int compInY(REAL a[2], REAL b[2])
Definition: slicer.cc:132

◆ OPT_OUTVERT()

void OPT_OUTVERT ( TrimVertex vv,
Backend backend 
)
inline

Definition at line 303 of file slicer.cc.

304{
305
306#ifdef USE_OPTTT
307 glNormal3fv(vv.cache_normal);
308 glVertex3fv(vv.cache_point);
309#else
310
311 backend.tmeshvert(&vv);
312
313#endif
314
315}
void tmeshvert(GridTrimVertex *)
Definition: backend.cc:269
GLAPI void GLAPIENTRY glVertex3fv(const GLfloat *v)
GLAPI void GLAPIENTRY glNormal3fv(const GLfloat *v)

Referenced by triangulateRectAux().

◆ triangulateRect()

static void triangulateRect ( Arc_ptr  loop,
Backend backend,
int  TB_or_LR,
int  ulinear,
int  vlinear 
)
static

Definition at line 319 of file slicer.cc.

320{
321 //we know the loop is a rectangle, but not sure which is top
322 Arc_ptr top, bot, left, right;
323 if(loop->tail()[1] == loop->head()[1])
324 {
325 if(loop->tail()[1] > loop->prev->prev->tail()[1])
326 {
327
328 top = loop;
329 }
330 else{
331
332 top = loop->prev->prev;
333 }
334 }
335 else
336 {
337 if(loop->tail()[0] > loop->prev->prev->tail()[0])
338 {
339 //loop is the right arc
340
341 top = loop->next;
342 }
343 else
344 {
345
346 top = loop->prev;
347 }
348 }
349 left = top->next;
350 bot = left->next;
351 right= bot->next;
352
353 //if u, v are both nonlinear, then if the
354 //boundary is tessellated dense, we also
355 //sample the inside to get a better tesslletant.
356 if( (!ulinear) && (!vlinear))
357 {
358 int nu = top->pwlArc->npts;
359 if(nu < bot->pwlArc->npts)
360 nu = bot->pwlArc->npts;
361 int nv = left->pwlArc->npts;
362 if(nv < right->pwlArc->npts)
363 nv = right->pwlArc->npts;
364/*
365 if(nu > 2 && nv > 2)
366 {
367 triangulateRectGen(top, nu-2, nv-2, backend);
368 return;
369 }
370*/
371 }
372
373 if(TB_or_LR == 1)
374 triangulateRectAux(top->pwlArc, bot->pwlArc, left->pwlArc, right->pwlArc, backend);
375 else if(TB_or_LR == -1)
376 triangulateRectAux(left->pwlArc, right->pwlArc, bot->pwlArc, top->pwlArc, backend);
377 else
378 {
379 Int maxPointsTB = top->pwlArc->npts + bot->pwlArc->npts;
380 Int maxPointsLR = left->pwlArc->npts + right->pwlArc->npts;
381
382 if(maxPointsTB < maxPointsLR)
383 triangulateRectAux(left->pwlArc, right->pwlArc, bot->pwlArc, top->pwlArc, backend);
384 else
385 triangulateRectAux(top->pwlArc, bot->pwlArc, left->pwlArc, right->pwlArc, backend);
386 }
387}
GLdouble GLdouble right
Definition: glext.h:10859
GLint left
Definition: glext.h:7726
static void triangulateRectAux(PwlArc *top, PwlArc *bot, PwlArc *left, PwlArc *right, Backend &backend)
Definition: slicer.cc:389

Referenced by Slicer::slice_new().

◆ triangulateRectAux()

static void triangulateRectAux ( PwlArc top,
PwlArc bot,
PwlArc left,
PwlArc right,
Backend backend 
)
static

Definition at line 389 of file slicer.cc.

390{ //if(maxPointsTB >= maxPointsLR)
391 {
392
393 Int d, topd_left, topd_right, botd_left, botd_right, i,j;
394 d = left->npts /2;
395
396#ifdef USE_OPTTT
397 evalLineNOGE(top->pts, top->npts, backend);
398 evalLineNOGE(bot->pts, bot->npts, backend);
399 evalLineNOGE(left->pts, left->npts, backend);
400 evalLineNOGE(right->pts, right->npts, backend);
401#endif
402
403 if(top->npts == 2) {
404 backend.bgntfan();
405 OPT_OUTVERT(top->pts[0], backend);//the root
406 for(i=0; i<left->npts; i++){
407 OPT_OUTVERT(left->pts[i], backend);
408 }
409 for(i=1; i<= bot->npts-2; i++){
410 OPT_OUTVERT(bot->pts[i], backend);
411 }
412 backend.endtfan();
413
414 backend.bgntfan();
415 OPT_OUTVERT(bot->pts[bot->npts-2], backend);
416 for(i=0; i<right->npts; i++){
417 OPT_OUTVERT(right->pts[i], backend);
418 }
419 backend.endtfan();
420 }
421 else if(bot->npts == 2) {
422 backend.bgntfan();
423 OPT_OUTVERT(bot->pts[0], backend);//the root
424 for(i=0; i<right->npts; i++){
425 OPT_OUTVERT(right->pts[i], backend);
426 }
427 for(i=1; i<= top->npts-2; i++){
428 OPT_OUTVERT(top->pts[i], backend);
429 }
430 backend.endtfan();
431
432 backend.bgntfan();
433 OPT_OUTVERT(top->pts[top->npts-2], backend);
434 for(i=0; i<left->npts; i++){
435 OPT_OUTVERT(left->pts[i], backend);
436 }
437 backend.endtfan();
438 }
439 else { //both top and bot have >=3 points
440
441 backend.bgntfan();
442
443 OPT_OUTVERT(top->pts[top->npts-2], backend);
444
445 for(i=0; i<=d; i++)
446 {
447 OPT_OUTVERT(left->pts[i], backend);
448 }
449 backend.endtfan();
450
451 backend.bgntfan();
452
453 OPT_OUTVERT(bot->pts[1], backend);
454
455 OPT_OUTVERT(top->pts[top->npts-2], backend);
456
457 for(i=d; i< left->npts; i++)
458 {
459 OPT_OUTVERT(left->pts[i], backend);
460 }
461 backend.endtfan();
462
463 d = right->npts/2;
464 //output only when d<right->npts-1 and
465 //
466 if(d<right->npts-1)
467 {
468 backend.bgntfan();
469 // backend.tmeshvert(& top->pts[1]);
470 OPT_OUTVERT(top->pts[1], backend);
471 for(i=d; i< right->npts; i++)
472 {
473 // backend.tmeshvert(& right->pts[i]);
474
475 OPT_OUTVERT(right->pts[i], backend);
476
477 }
478 backend.endtfan();
479 }
480
481 backend.bgntfan();
482 // backend.tmeshvert(& bot->pts[bot->npts-2]);
483 OPT_OUTVERT( bot->pts[bot->npts-2], backend);
484 for(i=0; i<=d; i++)
485 {
486 // backend.tmeshvert(& right->pts[i]);
487 OPT_OUTVERT(right->pts[i], backend);
488
489 }
490
491 // backend.tmeshvert(& top->pts[1]);
492 OPT_OUTVERT(top->pts[1], backend);
493
494 backend.endtfan();
495
496
497 topd_left = top->npts-2;
498 topd_right = 1; //topd_left>= topd_right
499
500 botd_left = 1;
501 botd_right = bot->npts-2; //botd_left<= bot_dright
502
503
504 if(top->npts < bot->npts)
505 {
506 int delta=bot->npts - top->npts;
507 int u = delta/2;
508 botd_left = 1+ u;
509 botd_right = bot->npts-2-( delta-u);
510
511 if(botd_left >1)
512 {
513 backend.bgntfan();
514 // backend.tmeshvert(& top->pts[top->npts-2]);
515 OPT_OUTVERT(top->pts[top->npts-2], backend);
516 for(i=1; i<= botd_left; i++)
517 {
518 // backend.tmeshvert(& bot->pts[i]);
519 OPT_OUTVERT(bot->pts[i] , backend);
520 }
521 backend.endtfan();
522 }
523 if(botd_right < bot->npts-2)
524 {
525 backend.bgntfan();
526 OPT_OUTVERT(top->pts[1], backend);
527 for(i=botd_right; i<= bot->npts-2; i++)
528 OPT_OUTVERT(bot->pts[i], backend);
529 backend.endtfan();
530 }
531 }
532 else if(top->npts> bot->npts)
533 {
534 int delta=top->npts-bot->npts;
535 int u = delta/2;
536 topd_left = top->npts-2 - u;
537 topd_right = 1+delta-u;
538
539 if(topd_left < top->npts-2)
540 {
541 backend.bgntfan();
542 // backend.tmeshvert(& bot->pts[1]);
543 OPT_OUTVERT(bot->pts[1], backend);
544 for(i=topd_left; i<= top->npts-2; i++)
545 {
546 // backend.tmeshvert(& top->pts[i]);
547 OPT_OUTVERT(top->pts[i], backend);
548 }
549 backend.endtfan();
550 }
551 if(topd_right > 1)
552 {
553 backend.bgntfan();
554 OPT_OUTVERT(bot->pts[bot->npts-2], backend);
555 for(i=1; i<= topd_right; i++)
556 OPT_OUTVERT(top->pts[i], backend);
557 backend.endtfan();
558 }
559 }
560
561 if(topd_left <= topd_right)
562 return;
563
564 backend.bgnqstrip();
565 for(j=botd_left, i=topd_left; i>=topd_right; i--,j++)
566 {
567 // backend.tmeshvert(& top->pts[i]);
568 // backend.tmeshvert(& bot->pts[j]);
569 OPT_OUTVERT(top->pts[i], backend);
570 OPT_OUTVERT(bot->pts[j], backend);
571 }
572 backend.endqstrip();
573
574 }
575 }
576}
void bgnqstrip()
Definition: backend.cc:203
void bgntfan()
Definition: backend.cc:185
void endtfan()
Definition: backend.cc:197
void endqstrip()
Definition: backend.cc:215
int npts
Definition: pwlarc.h:47
TrimVertex * pts
Definition: pwlarc.h:46
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble * u
Definition: glfuncs.h:240
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
Definition: glfuncs.h:250
#define d
Definition: ke_i.h:81
void OPT_OUTVERT(TrimVertex &vv, Backend &backend)
Definition: slicer.cc:303

Referenced by triangulateRect().

◆ triangulateRectCenter()

static void triangulateRectCenter ( int  n_ulines,
REAL u_val,
int  n_vlines,
REAL v_val,
Backend backend 
)
static

Definition at line 579 of file slicer.cc.

582{
583
584 // XXX this code was patched by Diego Santa Cruz <Diego.SantaCruz@epfl.ch>
585 // to fix a problem in which glMapGrid2f() was called with bad parameters.
586 // This has beens submitted to SGI but not integrated as of May 1, 2001.
587 if(n_ulines>1 && n_vlines>1) {
588 backend.surfgrid(u_val[0], u_val[n_ulines-1], n_ulines-1,
589 v_val[n_vlines-1], v_val[0], n_vlines-1);
590 backend.surfmesh(0,0,n_ulines-1,n_vlines-1);
591 }
592
593 return;
594
595 /*
596 for(i=0; i<n_vlines-1; i++)
597 {
598
599 backend.bgnqstrip();
600 for(j=0; j<n_ulines; j++)
601 {
602 trimVert.param[0] = u_val[j];
603 trimVert.param[1] = v_val[i+1];
604 backend.tmeshvert(& trimVert);
605
606 trimVert.param[1] = v_val[i];
607 backend.tmeshvert(& trimVert);
608 }
609 backend.endqstrip();
610
611 }
612 */
613}
void surfmesh(long, long, long, long)
Definition: backend.cc:136
void surfgrid(REAL, REAL, long, REAL, REAL, long)
Definition: backend.cc:126

Referenced by triangulateRectGen().

◆ triangulateRectGen()

static void triangulateRectGen ( Arc_ptr  loop,
int  n_ulines,
int  n_vlines,
Backend backend 
)
static

Definition at line 778 of file slicer.cc.

779{
780
781 int i;
782 //we know the loop is a rectangle, but not sure which is top
783 Arc_ptr top, bot, left, right;
784
785 if(equalRect(loop->tail()[1] , loop->head()[1]))
786 {
787
788 if(loop->tail()[1] > loop->prev->prev->tail()[1])
789 {
790
791 top = loop;
792 }
793 else{
794
795 top = loop->prev->prev;
796 }
797 }
798 else
799 {
800 if(loop->tail()[0] > loop->prev->prev->tail()[0])
801 {
802 //loop is the right arc
803
804 top = loop->next;
805 }
806 else
807 {
808
809 top = loop->prev;
810 }
811 }
812
813 left = top->next;
814 bot = left->next;
815 right= bot->next;
816
817#ifdef COUNT_TRIANGLES
818 num_triangles += loop->pwlArc->npts +
819 left->pwlArc->npts +
820 bot->pwlArc->npts +
821 right->pwlArc->npts
822 + 2*n_ulines + 2*n_vlines
823 -8;
824 num_quads += (n_ulines-1)*(n_vlines-1);
825#endif
826/*
827 backend.surfgrid(left->tail()[0], right->tail()[0], n_ulines+1,
828 top->tail()[1], bot->tail()[1], n_vlines+1);
829// if(n_ulines>1 && n_vlines>1)
830 backend.surfmesh(0,0,n_ulines+1,n_vlines+1);
831return;
832*/
833 REAL* u_val=(REAL*) malloc(sizeof(REAL)*n_ulines);
834 assert(u_val);
835 REAL* v_val=(REAL*)malloc(sizeof(REAL) * n_vlines);
836 assert(v_val);
837 REAL u_stepsize = (right->tail()[0] - left->tail()[0])/( (REAL) n_ulines+1);
838 REAL v_stepsize = (top->tail()[1] - bot->tail()[1])/( (REAL) n_vlines+1);
839 Real temp=left->tail()[0]+u_stepsize;
840 for(i=0; i<n_ulines; i++)
841 {
842 u_val[i] = temp;
843 temp += u_stepsize;
844 }
845 temp = bot->tail()[1] + v_stepsize;
846 for(i=0; i<n_vlines; i++)
847 {
848 v_val[i] = temp;
849 temp += v_stepsize;
850 }
851
852 triangulateRectTopGen(top, n_ulines, u_val, v_val[n_vlines-1], 1,1, backend);
853 triangulateRectTopGen(bot, n_ulines, u_val, v_val[0], 0, 1, backend);
854 triangulateRectTopGen(left, n_vlines, v_val, u_val[0], 1, 0, backend);
855 triangulateRectTopGen(right, n_vlines, v_val, u_val[n_ulines-1], 0,0, backend);
856
857
858
859
860 //triangulate the center
861 triangulateRectCenter(n_ulines, u_val, n_vlines, v_val, backend);
862
863 free(u_val);
864 free(v_val);
865
866}
#define free
Definition: debug_ros.c:5
#define malloc
Definition: debug_ros.c:4
float REAL
Definition: types.h:41
#define assert(x)
Definition: debug.h:53
#define equalRect(a, b)
Definition: slicer.cc:83
static void triangulateRectTopGen(Arc_ptr arc, int n_ulines, REAL *u_val, Real v, int dir, int is_u, Backend &backend)
Definition: slicer.cc:616
static void triangulateRectCenter(int n_ulines, REAL *u_val, int n_vlines, REAL *v_val, Backend &backend)
Definition: slicer.cc:579

Referenced by Slicer::slice_new().

◆ triangulateRectTopGen()

static void triangulateRectTopGen ( Arc_ptr  arc,
int  n_ulines,
REAL u_val,
Real  v,
int  dir,
int  is_u,
Backend backend 
)
static

Definition at line 616 of file slicer.cc.

617{
618
619 if(is_u)
620 {
621 int i,k;
622 REAL* upper_val = (REAL*) malloc(sizeof(REAL) * arc->pwlArc->npts);
623 assert(upper_val);
624 if(dir)
625 {
626 for(k=0,i=arc->pwlArc->npts-1; i>=0; i--,k++)
627 {
628 upper_val[k] = arc->pwlArc->pts[i].param[0];
629 }
630 backend.evalUStrip(arc->pwlArc->npts, arc->pwlArc->pts[0].param[1],
631 upper_val,
632 n_ulines, v, u_val);
633 }
634 else
635 {
636 for(k=0,i=0; i<arc->pwlArc->npts; i++,k++)
637 {
638 upper_val[k] = arc->pwlArc->pts[i].param[0];
639
640 }
641
642 backend.evalUStrip(
643 n_ulines, v, u_val,
644 arc->pwlArc->npts, arc->pwlArc->pts[0].param[1], upper_val
645 );
646 }
647
648 free(upper_val);
649 return;
650 }
651 else //is_v
652 {
653 int i,k;
654 REAL* left_val = (REAL*) malloc(sizeof(REAL) * arc->pwlArc->npts);
655 assert(left_val);
656 if(dir)
657 {
658 for(k=0,i=arc->pwlArc->npts-1; i>=0; i--,k++)
659 {
660 left_val[k] = arc->pwlArc->pts[i].param[1];
661 }
662 backend.evalVStrip(arc->pwlArc->npts, arc->pwlArc->pts[0].param[0],
663 left_val,
664 n_ulines, v, u_val);
665 }
666 else
667 {
668 for(k=0,i=0; i<arc->pwlArc->npts; i++,k++)
669 {
670 left_val[k] = arc->pwlArc->pts[i].param[1];
671 }
672 backend.evalVStrip(
673 n_ulines, v, u_val,
674 arc->pwlArc->npts, arc->pwlArc->pts[0].param[0], left_val
675 );
676 }
677 free(left_val);
678 return;
679 }
680
681 //the following is a different version of the above code. If you comment
682 //the above code, the following code will still work. The reason to leave
683 //the folliwng code here is purely for testing purpose.
684 /*
685 int i,j;
686 PwlArc* parc = arc->pwlArc;
687 int d1 = parc->npts-1;
688 int d2 = 0;
689 TrimVertex trimVert;
690 trimVert.nuid = 0;//????
691 REAL* temp_u_val = u_val;
692 if(dir ==0) //have to reverse u_val
693 {
694 temp_u_val = (REAL*) malloc(sizeof(REAL) * n_ulines);
695 assert(temp_u_val);
696 for(i=0; i<n_ulines; i++)
697 temp_u_val[i] = u_val[n_ulines-1-i];
698 }
699 u_val = temp_u_val;
700
701 if(parc->npts > n_ulines)
702 {
703 d1 = n_ulines-1;
704
705 backend.bgntfan();
706 if(is_u){
707 trimVert.param[0] = u_val[0];
708 trimVert.param[1] = v;
709 }
710 else
711 {
712 trimVert.param[1] = u_val[0];
713 trimVert.param[0] = v;
714 }
715
716 backend.tmeshvert(& trimVert);
717 for(i=d1; i< parc->npts; i++)
718 backend.tmeshvert(& parc->pts[i]);
719 backend.endtfan();
720
721
722 }
723 else if(parc->npts < n_ulines)
724 {
725 d2 = n_ulines-parc->npts;
726
727
728 backend.bgntfan();
729 backend.tmeshvert(& parc->pts[parc->npts-1]);
730 for(i=0; i<= d2; i++)
731 {
732 if(is_u){
733 trimVert.param[0] = u_val[i];
734 trimVert.param[1] = v;
735 }
736 else
737 {
738 trimVert.param[1] = u_val[i];
739 trimVert.param[0] = v;
740 }
741 backend.tmeshvert(&trimVert);
742 }
743 backend.endtfan();
744
745 }
746 if(d1>0){
747
748
749 backend.bgnqstrip();
750 for(i=d1, j=d2; i>=0; i--, j++)
751 {
752 backend.tmeshvert(& parc->pts[i]);
753
754 if(is_u){
755 trimVert.param[0] = u_val[j];
756 trimVert.param[1] = v;
757 }
758 else{
759 trimVert.param[1] = u_val[j];
760 trimVert.param[0] = v;
761 }
762 backend.tmeshvert(&trimVert);
763
764
765
766 }
767 backend.endqstrip();
768
769
770 }
771 if(dir == 0) //temp_u_val was mallocated
772 free(temp_u_val);
773 */
774}
unsigned int dir
Definition: maze.c:112
void evalUStrip(int n_upper, REAL v_upper, REAL *upper_val, int n_lower, REAL v_lower, REAL *lower_val)
Definition: backend.cc:221
void evalVStrip(int n_left, REAL u_left, REAL *left_val, int n_right, REAL v_right, REAL *right_val)
Definition: backend.cc:230
const GLdouble * v
Definition: gl.h:2040
int k
Definition: mpi.c:3369

Referenced by triangulateRectGen().