ReactOS 0.4.16-dev-88-ga65b6ae
monoTriangulationBackend.cc File Reference
#include "monoTriangulation.h"
#include "polyUtil.h"
#include "backend.h"
Include dependency graph for monoTriangulationBackend.cc:

Go to the source code of this file.

Functions

void monoTriangulationRec (Real *topVertex, Real *botVertex, vertexArray *inc_chain, Int inc_current, vertexArray *dec_chain, Int dec_current, Backend *backend)
 
void monoTriangulationFunBackend (Arc_ptr loop, Int(*compFun)(Real *, Real *), Backend *backend)
 
void monoTriangulationRecFunBackend (Real *topVertex, Real *botVertex, vertexArray *inc_chain, Int inc_current, vertexArray *dec_chain, Int dec_current, Int(*compFun)(Real *, Real *), Backend *backend)
 

Function Documentation

◆ monoTriangulationFunBackend()

void monoTriangulationFunBackend ( Arc_ptr  loop,
Int(*)(Real *, Real *)  compFun,
Backend backend 
)

Definition at line 253 of file monoTriangulationBackend.cc.

254{
255 Int i;
256 /*find the top vertex, bottom vertex, inccreasing chain, and decreasing chain,
257 *then call monoTriangulationRec
258 */
259 Arc_ptr tempV;
260 Arc_ptr topV;
261 Arc_ptr botV;
262 topV = botV = loop;
263 for(tempV = loop->next; tempV != loop; tempV = tempV->next)
264 {
265 if(compFun(topV->tail(), tempV->tail())<0) {
266 topV = tempV;
267 }
268 if(compFun(botV->tail(), tempV->tail())>0) {
269 botV = tempV;
270 }
271 }
272
273 /*creat increase and decrease chains*/
274 vertexArray inc_chain(20); /*this is a dynamic array*/
275 for(i=1; i<=topV->pwlArc->npts-2; i++) { /*the first vertex is the top vertex which doesn't belong to inc_chain*/
276 inc_chain.appendVertex(topV->pwlArc->pts[i].param);
277 }
278 for(tempV = topV->next; tempV != botV; tempV = tempV->next)
279 {
280 for(i=0; i<=tempV->pwlArc->npts-2; i++){
281 inc_chain.appendVertex(tempV->pwlArc->pts[i].param);
282 }
283 }
284
285 vertexArray dec_chain(20);
286 for(tempV = topV->prev; tempV != botV; tempV = tempV->prev)
287 {
288 for(i=tempV->pwlArc->npts-2; i>=0; i--){
289 dec_chain.appendVertex(tempV->pwlArc->pts[i].param);
290 }
291 }
292 for(i=botV->pwlArc->npts-2; i>=1; i--){
293 dec_chain.appendVertex(tempV->pwlArc->pts[i].param);
294 }
295
296 monoTriangulationRecFunBackend(topV->tail(), botV->tail(), &inc_chain, 0, &dec_chain, 0, compFun, backend);
297
298}
int Int
Definition: definitions.h:37
class Arc * Arc_ptr
Definition: arc.h:50
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
void monoTriangulationRecFunBackend(Real *topVertex, Real *botVertex, vertexArray *inc_chain, Int inc_current, vertexArray *dec_chain, Int dec_current, Int(*compFun)(Real *, Real *), Backend *backend)

Referenced by Slicer::slice_new().

◆ monoTriangulationRec()

void monoTriangulationRec ( Real topVertex,
Real botVertex,
vertexArray inc_chain,
Int  inc_current,
vertexArray dec_chain,
Int  dec_current,
Backend backend 
)

Definition at line 159 of file monoTriangulationBackend.cc.

163{
164 assert( inc_chain != NULL && dec_chain != NULL);
165 assert( ! (inc_current>=inc_chain->getNumElements() &&
166 dec_current>=dec_chain->getNumElements()));
167 Int inc_nVertices;
168 Int dec_nVertices;
169 Real** inc_array ;
170 Real** dec_array ;
171 Int i;
172 assert( ! ( (inc_chain==NULL) && (dec_chain==NULL)));
173
174 if(inc_current>=inc_chain->getNumElements()) /*no more vertices on inc_chain*/
175 {
176
177 dec_array = dec_chain->getArray();
178 dec_nVertices = dec_chain->getNumElements();
179 reflexChain rChain(20,0);
180 /*put the top vertex into the reflex chain*/
181 rChain.processNewVertex(topVertex, backend);
182 /*process all the vertices on the dec_chain*/
183 for(i=dec_current; i<dec_nVertices; i++){
184 rChain.processNewVertex(dec_array[i], backend);
185 }
186 /*process the bottom vertex*/
187 rChain.processNewVertex(botVertex, backend);
188
189 }
190 else if(dec_current>= dec_chain->getNumElements()) /*no more vertices on dec_chain*/
191 {
192 inc_array = inc_chain->getArray();
193 inc_nVertices= inc_chain->getNumElements();
194 reflexChain rChain(20,1);
195 /*put the top vertex into the reflex chain*/
196 rChain.processNewVertex(topVertex, backend);
197 /*process all the vertices on the inc_chain*/
198 for(i=inc_current; i<inc_nVertices; i++){
199 rChain.processNewVertex(inc_array[i], backend);
200 }
201 /*process the bottom vertex*/
202 rChain.processNewVertex(botVertex, backend);
203 }
204 else /*neither chain is empty*/
205 {
206 inc_array = inc_chain -> getArray();
207 dec_array = dec_chain -> getArray();
208 inc_nVertices= inc_chain->getNumElements();
209 dec_nVertices= dec_chain->getNumElements();
210 /*if top of inc_chain is 'lower' than top of dec_chain, process all the
211 *vertices on the dec_chain which are higher than top of inc_chain
212 */
213 if(compV2InY(inc_array[inc_current], dec_array[dec_current]) <= 0)
214 {
215
216 reflexChain rChain(20, 0);
217 rChain.processNewVertex(topVertex, backend);
218 for(i=dec_current; i<dec_nVertices; i++)
219 {
220 if(compV2InY(inc_array[inc_current], dec_array[i]) <= 0)
221 rChain.processNewVertex(dec_array[i], backend);
222 else
223 break;
224 }
225 rChain.outputFan(inc_array[inc_current], backend);
226 monoTriangulationRec(dec_array[i-1], botVertex,
227 inc_chain, inc_current,
228 dec_chain, i,
229 backend);
230 }
231 else /*compV2InY(inc_array[inc_current], dec_array[dec_current]) > 0*/
232 {
233
234 reflexChain rChain(20, 1);
235 rChain.processNewVertex(topVertex, backend);
236 for(i=inc_current; i<inc_nVertices; i++)
237 {
238 if(compV2InY(inc_array[i], dec_array[dec_current]) >0)
239 rChain.processNewVertex(inc_array[i], backend);
240 else
241 break;
242 }
243 rChain.outputFan(dec_array[dec_current], backend);
244 monoTriangulationRec(inc_array[i-1], botVertex,
245 inc_chain, i,
246 dec_chain, dec_current,
247 backend);
248 }
249 }/*end case neither is empty*/
250}
Real ** getArray()
float Real
Definition: definitions.h:36
Int compV2InY(Real A[2], Real B[2])
#define NULL
Definition: types.h:112
#define assert(x)
Definition: debug.h:53
void monoTriangulationRec(Real *topVertex, Real *botVertex, vertexArray *inc_chain, Int inc_current, vertexArray *dec_chain, Int dec_current, Backend *backend)

Referenced by monoTriangulationLoop(), monoTriangulationRec(), and sampleMonoPolyRec().

◆ monoTriangulationRecFunBackend()

void monoTriangulationRecFunBackend ( Real topVertex,
Real botVertex,
vertexArray inc_chain,
Int  inc_current,
vertexArray dec_chain,
Int  dec_current,
Int(*)(Real *, Real *)  compFun,
Backend backend 
)

Definition at line 303 of file monoTriangulationBackend.cc.

308{
309 assert( inc_chain != NULL && dec_chain != NULL);
310 assert( ! (inc_current>=inc_chain->getNumElements() &&
311 dec_current>=dec_chain->getNumElements()));
312 Int inc_nVertices;
313 Int dec_nVertices;
314 Real** inc_array ;
315 Real** dec_array ;
316 Int i;
317 assert( ! ( (inc_chain==NULL) && (dec_chain==NULL)));
318
319 if(inc_current>=inc_chain->getNumElements()) /*no more vertices on inc_chain*/
320 {
321
322 dec_array = dec_chain->getArray();
323 dec_nVertices = dec_chain->getNumElements();
324 reflexChain rChain(20,0);
325 /*put the top vertex into the reflex chain*/
326 rChain.processNewVertex(topVertex, backend);
327 /*process all the vertices on the dec_chain*/
328 for(i=dec_current; i<dec_nVertices; i++){
329 rChain.processNewVertex(dec_array[i], backend);
330 }
331 /*process the bottom vertex*/
332 rChain.processNewVertex(botVertex, backend);
333
334 }
335 else if(dec_current>= dec_chain->getNumElements()) /*no more vertices on dec_chain*/
336 {
337 inc_array = inc_chain->getArray();
338 inc_nVertices= inc_chain->getNumElements();
339 reflexChain rChain(20,1);
340 /*put the top vertex into the reflex chain*/
341 rChain.processNewVertex(topVertex, backend);
342 /*process all the vertices on the inc_chain*/
343 for(i=inc_current; i<inc_nVertices; i++){
344 rChain.processNewVertex(inc_array[i], backend);
345 }
346 /*process the bottom vertex*/
347 rChain.processNewVertex(botVertex, backend);
348 }
349 else /*neither chain is empty*/
350 {
351 inc_array = inc_chain -> getArray();
352 dec_array = dec_chain -> getArray();
353 inc_nVertices= inc_chain->getNumElements();
354 dec_nVertices= dec_chain->getNumElements();
355 /*if top of inc_chain is 'lower' than top of dec_chain, process all the
356 *vertices on the dec_chain which are higher than top of inc_chain
357 */
358 if(compFun(inc_array[inc_current], dec_array[dec_current]) <= 0)
359 {
360
361 reflexChain rChain(20, 0);
362 rChain.processNewVertex(topVertex, backend);
363 for(i=dec_current; i<dec_nVertices; i++)
364 {
365 if(compFun(inc_array[inc_current], dec_array[i]) <= 0)
366 rChain.processNewVertex(dec_array[i], backend);
367 else
368 break;
369 }
370 rChain.outputFan(inc_array[inc_current], backend);
371 monoTriangulationRecFunBackend(dec_array[i-1], botVertex,
372 inc_chain, inc_current,
373 dec_chain, i,
374 compFun,
375 backend);
376 }
377 else /*compFun(inc_array[inc_current], dec_array[dec_current]) > 0*/
378 {
379
380 reflexChain rChain(20, 1);
381 rChain.processNewVertex(topVertex, backend);
382 for(i=inc_current; i<inc_nVertices; i++)
383 {
384 if(compFun(inc_array[i], dec_array[dec_current]) >0)
385 rChain.processNewVertex(inc_array[i], backend);
386 else
387 break;
388 }
389 rChain.outputFan(dec_array[dec_current], backend);
390 monoTriangulationRecFunBackend(inc_array[i-1], botVertex,
391 inc_chain, i,
392 dec_chain, dec_current,
393 compFun,
394 backend);
395 }
396 }/*end case neither is empty*/
397}

Referenced by monoTriangulationFunBackend(), and monoTriangulationRecFunBackend().