181 rChain.processNewVertex(topVertex, backend);
183 for(
i=dec_current;
i<dec_nVertices;
i++){
184 rChain.processNewVertex(dec_array[
i], backend);
187 rChain.processNewVertex(botVertex, backend);
196 rChain.processNewVertex(topVertex, backend);
198 for(
i=inc_current;
i<inc_nVertices;
i++){
199 rChain.processNewVertex(inc_array[
i], backend);
202 rChain.processNewVertex(botVertex, backend);
206 inc_array = inc_chain -> getArray();
207 dec_array = dec_chain -> getArray();
213 if(
compV2InY(inc_array[inc_current], dec_array[dec_current]) <= 0)
217 rChain.processNewVertex(topVertex, backend);
218 for(
i=dec_current;
i<dec_nVertices;
i++)
220 if(
compV2InY(inc_array[inc_current], dec_array[
i]) <= 0)
221 rChain.processNewVertex(dec_array[
i], backend);
225 rChain.outputFan(inc_array[inc_current], backend);
227 inc_chain, inc_current,
235 rChain.processNewVertex(topVertex, backend);
236 for(
i=inc_current;
i<inc_nVertices;
i++)
238 if(
compV2InY(inc_array[
i], dec_array[dec_current]) >0)
239 rChain.processNewVertex(inc_array[
i], backend);
243 rChain.outputFan(dec_array[dec_current], backend);
246 dec_chain, dec_current,
Int compV2InY(Real A[2], Real B[2])
void monoTriangulationRec(Real *topVertex, Real *botVertex, vertexArray *inc_chain, Int inc_current, vertexArray *dec_chain, Int dec_current, Backend *backend)
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i