ReactOS 0.4.16-dev-117-g38f21f9
slicer.cc
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1/*
2** License Applicability. Except to the extent portions of this file are
3** made subject to an alternative license as permitted in the SGI Free
4** Software License B, Version 1.1 (the "License"), the contents of this
5** file are subject only to the provisions of the License. You may not use
6** this file except in compliance with the License. You may obtain a copy
7** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9**
10** http://oss.sgi.com/projects/FreeB
11**
12** Note that, as provided in the License, the Software is distributed on an
13** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17**
18** Original Code. The Original Code is: OpenGL Sample Implementation,
19** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21** Copyright in any portions created by third parties is as indicated
22** elsewhere herein. All Rights Reserved.
23**
24** Additional Notice Provisions: The application programming interfaces
25** established by SGI in conjunction with the Original Code are The
26** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29** Window System(R) (Version 1.3), released October 19, 1998. This software
30** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31** published by SGI, but has not been independently verified as being
32** compliant with the OpenGL(R) version 1.2.1 Specification.
33*/
34
35/*
36 * slicer.c++
37 *
38 */
39
40//#include <stdlib.h>
41//#include <stdio.h>
42//#include <math.h>
43//#include "glimports.h"
44//#include "mystdio.h"
45//#include "myassert.h"
46//#include "bufpool.h"
47#include "slicer.h"
48#include "backend.h"
49//#include "arc.h"
50//#include "gridtrimvertex.h"
51#include "simplemath.h"
52//#include "trimvertex.h"
53#include "varray.h"
54
55#include "polyUtil.h" //for area()
56
57//static int count=0;
58
59/*USE_OPTTT is initiated in trimvertex.h*/
60
61#ifdef USE_OPTTT
62 #include <GL/gl.h>
63#endif
64
65//#define USE_READ_FLAG //whether to use new or old tesselator
66 //if defined, it reads "flagFile",
67 // if the number is 1, then use new tess
68 // otherwise, use the old tess.
69 //if not defined, then use new tess.
70#ifdef USE_READ_FLAG
71static Int read_flag(char* name);
72Int newtess_flag = read_flag("flagFile");
73#endif
74
75//#define COUNT_TRIANGLES
76#ifdef COUNT_TRIANGLES
77Int num_triangles = 0;
78Int num_quads = 0;
79#endif
80
81#define max(a,b) ((a>b)? a:b)
82#define ZERO 0.00001 /*determing whether a loop is a rectngle or not*/
83#define equalRect(a,b) ((glu_abs(a-b) <= ZERO)? 1:0) //only used in tessellating a rectangle
84
85#if 0 // UNUSED
86static Int is_Convex(Arc_ptr loop)
87{
88 if(area(loop->tail(), loop->head(), loop->next->head()) <0 )
89 return 0;
90 for(Arc_ptr jarc = loop->next; jarc != loop; jarc = jarc->next)
91 {
92 if(area(jarc->tail(), jarc->head(), jarc->next->head()) < 0)
93 return 0;
94 }
95 return 1;
96}
97#endif
98
99/******triangulate a monotone polygon**************/
100#include "monoTriangulation.h"
101#if 0 // UNUSED
102static int is_U_monotone(Arc_ptr loop)
103{
104 int n_changes=0;
105 int prev_sign;
106 int cur_sign;
108
109 cur_sign = compV2InX(loop->head(), loop->tail());
110
111 n_changes = (compV2InX(loop->prev->head(), loop->prev->tail())
112 != cur_sign);
113
114 for(temp=loop->next; temp != loop; temp = temp->next)
115 {
116 prev_sign = cur_sign;
117 cur_sign = compV2InX(temp->head(), temp->tail());
118 if(cur_sign != prev_sign)
119 {
120#ifdef DEBUG
121 printf("***change signe\n");
122#endif
123 n_changes++;
124 }
125 }
126 if(n_changes == 2) return 1;
127 else
128 return 0;
129}
130#endif
131
132inline int compInY(REAL a[2], REAL b[2])
133{
134 if(a[1] < b[1])
135 return -1;
136 else if (a[1] > b[1])
137 return 1;
138 else if(a[0] > b[0])
139 return 1;
140 else return -1;
141}
142
143void monoTriangulationLoop(Arc_ptr loop, Backend& backend, primStream* pStream)
144{
145 int i;
146 //find the top, bottom, increasing and decreasing chain
147 //then call monoTrianulation
148 Arc_ptr jarc, temp;
149 Arc_ptr top;
150 Arc_ptr bot;
151 top = bot = loop;
152 if(compInY(loop->tail(), loop->prev->tail()) < 0)
153 {
154 //first find bot
155 for(temp = loop->next; temp != loop; temp = temp->next)
156 {
157 if(compInY(temp->tail(), temp->prev->tail()) > 0)
158 break;
159 }
160 bot = temp->prev;
161 //then find top
162 for(temp=loop->prev; temp != loop; temp = temp->prev)
163 {
164 if(compInY(temp->tail(), temp->prev->tail()) > 0)
165 break;
166 }
167 top = temp;
168 }
169 else //loop > loop->prev
170 {
171 for(temp=loop->next; temp != loop; temp = temp->next)
172 {
173 if(compInY(temp->tail(), temp->prev->tail()) < 0)
174 break;
175 }
176 top = temp->prev;
177 for(temp=loop->prev; temp != loop; temp = temp->prev)
178 {
179 if(compInY(temp->tail(), temp->prev->tail()) < 0)
180 break;
181 }
182 bot = temp;
183 }
184 //creat increase and decrease chains
185 vertexArray inc_chain(50); //this is a dynamci array
186 for(i=1; i<=top->pwlArc->npts-2; i++)
187 {
188 //the first vertex is the top which doesn't below to inc_chain
189 inc_chain.appendVertex(top->pwlArc->pts[i].param);
190 }
191 for(jarc=top->next; jarc != bot; jarc = jarc->next)
192 {
193 for(i=0; i<=jarc->pwlArc->npts-2; i++)
194 {
195 inc_chain.appendVertex(jarc->pwlArc->pts[i].param);
196 }
197
198 }
199 vertexArray dec_chain(50);
200 for(jarc = top->prev; jarc != bot; jarc = jarc->prev)
201 {
202 for(i=jarc->pwlArc->npts-2; i>=0; i--)
203 {
204 dec_chain.appendVertex(jarc->pwlArc->pts[i].param);
205 }
206 }
207 for(i=bot->pwlArc->npts-2; i>=1; i--)
208 {
209 dec_chain.appendVertex(jarc->pwlArc->pts[i].param);
210 }
211
212 monoTriangulationRec(top->tail(), bot->tail(), &inc_chain, 0,
213 &dec_chain, 0, &backend);
214
215}
216
217/********tesselate a rectanlge (OPTIMIZATION**************/
218static void triangulateRectGen(Arc_ptr loop, int n_ulines, int n_vlines, Backend& backend);
219
220static Int is_rect(Arc_ptr loop)
221{
222 Int nlines =1;
223 for(Arc_ptr jarc = loop->next; jarc != loop; jarc = jarc->next)
224 {
225 nlines++;
226 if(nlines == 5)
227 break;
228 }
229 if(nlines != 4)
230 return 0;
231
232
233/*
234printf("here1\n");
235printf("loop->tail=(%f,%f)\n", loop->tail()[0], loop->tail()[1]);
236printf("loop->head=(%f,%f)\n", loop->head()[0], loop->head()[1]);
237printf("loop->next->tail=(%f,%f)\n", loop->next->tail()[0], loop->next->tail()[1]);
238printf("loop->next->head=(%f,%f)\n", loop->next->head()[0], loop->next->head()[1]);
239if(fglu_abs(loop->tail()[0] - loop->head()[0])<0.000001)
240 printf("equal 1\n");
241if(loop->next->tail()[1] == loop->next->head()[1])
242 printf("equal 2\n");
243*/
244
245 if( (glu_abs(loop->tail()[0] - loop->head()[0])<=ZERO) &&
246 (glu_abs(loop->next->tail()[1] - loop->next->head()[1])<=ZERO) &&
247 (glu_abs(loop->prev->tail()[1] - loop->prev->head()[1])<=ZERO) &&
248 (glu_abs(loop->prev->prev->tail()[0] - loop->prev->prev->head()[0])<=ZERO)
249 )
250 return 1;
251 else if
252 ( (glu_abs(loop->tail()[1] - loop->head()[1]) <= ZERO) &&
253 (glu_abs(loop->next->tail()[0] - loop->next->head()[0]) <= ZERO) &&
254 (glu_abs(loop->prev->tail()[0] - loop->prev->head()[0]) <= ZERO) &&
255 (glu_abs(loop->prev->prev->tail()[1] - loop->prev->prev->head()[1]) <= ZERO)
256 )
257 return 1;
258 else
259 return 0;
260}
261
262
263//a line with the same u for opt
264#ifdef USE_OPTTT
265static void evalLineNOGE_BU(TrimVertex *verts, int n, Backend& backend)
266{
267 int i;
268 backend.preEvaluateBU(verts[0].param[0]);
269 for(i=0; i<n; i++)
270 backend.tmeshvertNOGE_BU(&verts[i]);
271}
272#endif
273
274//a line with the same v for opt
275#ifdef USE_OPTTT
276static void evalLineNOGE_BV(TrimVertex *verts, int n, Backend& backend)
277{
278 int i;
279 backend.preEvaluateBV(verts[0].param[1]);
280
281 for(i=0; i<n; i++)
282 backend.tmeshvertNOGE_BV(&verts[i]);
283}
284#endif
285
286#ifdef USE_OPTTT
287static void evalLineNOGE(TrimVertex *verts, int n, Backend& backend)
288{
289
290 if(verts[0].param[0] == verts[n-1].param[0]) //all u;s are equal
291 evalLineNOGE_BU(verts, n, backend);
292 else if(verts[0].param[1] == verts[n-1].param[1]) //all v's are equal
293 evalLineNOGE_BV(verts, n, backend);
294 else
295 {
296 int i;
297 for(i=0; i<n; i++)
298 backend.tmeshvertNOGE(&verts[i]);
299 }
300}
301#endif
302
303inline void OPT_OUTVERT(TrimVertex& vv, Backend& backend)
304{
305
306#ifdef USE_OPTTT
307 glNormal3fv(vv.cache_normal);
308 glVertex3fv(vv.cache_point);
309#else
310
311 backend.tmeshvert(&vv);
312
313#endif
314
315}
316
317static void triangulateRectAux(PwlArc* top, PwlArc* bot, PwlArc* left, PwlArc* right, Backend& backend);
318
319static void triangulateRect(Arc_ptr loop, Backend& backend, int TB_or_LR, int ulinear, int vlinear)
320{
321 //we know the loop is a rectangle, but not sure which is top
322 Arc_ptr top, bot, left, right;
323 if(loop->tail()[1] == loop->head()[1])
324 {
325 if(loop->tail()[1] > loop->prev->prev->tail()[1])
326 {
327
328 top = loop;
329 }
330 else{
331
332 top = loop->prev->prev;
333 }
334 }
335 else
336 {
337 if(loop->tail()[0] > loop->prev->prev->tail()[0])
338 {
339 //loop is the right arc
340
341 top = loop->next;
342 }
343 else
344 {
345
346 top = loop->prev;
347 }
348 }
349 left = top->next;
350 bot = left->next;
351 right= bot->next;
352
353 //if u, v are both nonlinear, then if the
354 //boundary is tessellated dense, we also
355 //sample the inside to get a better tesslletant.
356 if( (!ulinear) && (!vlinear))
357 {
358 int nu = top->pwlArc->npts;
359 if(nu < bot->pwlArc->npts)
360 nu = bot->pwlArc->npts;
361 int nv = left->pwlArc->npts;
362 if(nv < right->pwlArc->npts)
363 nv = right->pwlArc->npts;
364/*
365 if(nu > 2 && nv > 2)
366 {
367 triangulateRectGen(top, nu-2, nv-2, backend);
368 return;
369 }
370*/
371 }
372
373 if(TB_or_LR == 1)
374 triangulateRectAux(top->pwlArc, bot->pwlArc, left->pwlArc, right->pwlArc, backend);
375 else if(TB_or_LR == -1)
376 triangulateRectAux(left->pwlArc, right->pwlArc, bot->pwlArc, top->pwlArc, backend);
377 else
378 {
379 Int maxPointsTB = top->pwlArc->npts + bot->pwlArc->npts;
380 Int maxPointsLR = left->pwlArc->npts + right->pwlArc->npts;
381
382 if(maxPointsTB < maxPointsLR)
383 triangulateRectAux(left->pwlArc, right->pwlArc, bot->pwlArc, top->pwlArc, backend);
384 else
385 triangulateRectAux(top->pwlArc, bot->pwlArc, left->pwlArc, right->pwlArc, backend);
386 }
387}
388
390{ //if(maxPointsTB >= maxPointsLR)
391 {
392
393 Int d, topd_left, topd_right, botd_left, botd_right, i,j;
394 d = left->npts /2;
395
396#ifdef USE_OPTTT
397 evalLineNOGE(top->pts, top->npts, backend);
398 evalLineNOGE(bot->pts, bot->npts, backend);
399 evalLineNOGE(left->pts, left->npts, backend);
400 evalLineNOGE(right->pts, right->npts, backend);
401#endif
402
403 if(top->npts == 2) {
404 backend.bgntfan();
405 OPT_OUTVERT(top->pts[0], backend);//the root
406 for(i=0; i<left->npts; i++){
407 OPT_OUTVERT(left->pts[i], backend);
408 }
409 for(i=1; i<= bot->npts-2; i++){
410 OPT_OUTVERT(bot->pts[i], backend);
411 }
412 backend.endtfan();
413
414 backend.bgntfan();
415 OPT_OUTVERT(bot->pts[bot->npts-2], backend);
416 for(i=0; i<right->npts; i++){
417 OPT_OUTVERT(right->pts[i], backend);
418 }
419 backend.endtfan();
420 }
421 else if(bot->npts == 2) {
422 backend.bgntfan();
423 OPT_OUTVERT(bot->pts[0], backend);//the root
424 for(i=0; i<right->npts; i++){
425 OPT_OUTVERT(right->pts[i], backend);
426 }
427 for(i=1; i<= top->npts-2; i++){
428 OPT_OUTVERT(top->pts[i], backend);
429 }
430 backend.endtfan();
431
432 backend.bgntfan();
433 OPT_OUTVERT(top->pts[top->npts-2], backend);
434 for(i=0; i<left->npts; i++){
435 OPT_OUTVERT(left->pts[i], backend);
436 }
437 backend.endtfan();
438 }
439 else { //both top and bot have >=3 points
440
441 backend.bgntfan();
442
443 OPT_OUTVERT(top->pts[top->npts-2], backend);
444
445 for(i=0; i<=d; i++)
446 {
447 OPT_OUTVERT(left->pts[i], backend);
448 }
449 backend.endtfan();
450
451 backend.bgntfan();
452
453 OPT_OUTVERT(bot->pts[1], backend);
454
455 OPT_OUTVERT(top->pts[top->npts-2], backend);
456
457 for(i=d; i< left->npts; i++)
458 {
459 OPT_OUTVERT(left->pts[i], backend);
460 }
461 backend.endtfan();
462
463 d = right->npts/2;
464 //output only when d<right->npts-1 and
465 //
466 if(d<right->npts-1)
467 {
468 backend.bgntfan();
469 // backend.tmeshvert(& top->pts[1]);
470 OPT_OUTVERT(top->pts[1], backend);
471 for(i=d; i< right->npts; i++)
472 {
473 // backend.tmeshvert(& right->pts[i]);
474
475 OPT_OUTVERT(right->pts[i], backend);
476
477 }
478 backend.endtfan();
479 }
480
481 backend.bgntfan();
482 // backend.tmeshvert(& bot->pts[bot->npts-2]);
483 OPT_OUTVERT( bot->pts[bot->npts-2], backend);
484 for(i=0; i<=d; i++)
485 {
486 // backend.tmeshvert(& right->pts[i]);
487 OPT_OUTVERT(right->pts[i], backend);
488
489 }
490
491 // backend.tmeshvert(& top->pts[1]);
492 OPT_OUTVERT(top->pts[1], backend);
493
494 backend.endtfan();
495
496
497 topd_left = top->npts-2;
498 topd_right = 1; //topd_left>= topd_right
499
500 botd_left = 1;
501 botd_right = bot->npts-2; //botd_left<= bot_dright
502
503
504 if(top->npts < bot->npts)
505 {
506 int delta=bot->npts - top->npts;
507 int u = delta/2;
508 botd_left = 1+ u;
509 botd_right = bot->npts-2-( delta-u);
510
511 if(botd_left >1)
512 {
513 backend.bgntfan();
514 // backend.tmeshvert(& top->pts[top->npts-2]);
515 OPT_OUTVERT(top->pts[top->npts-2], backend);
516 for(i=1; i<= botd_left; i++)
517 {
518 // backend.tmeshvert(& bot->pts[i]);
519 OPT_OUTVERT(bot->pts[i] , backend);
520 }
521 backend.endtfan();
522 }
523 if(botd_right < bot->npts-2)
524 {
525 backend.bgntfan();
526 OPT_OUTVERT(top->pts[1], backend);
527 for(i=botd_right; i<= bot->npts-2; i++)
528 OPT_OUTVERT(bot->pts[i], backend);
529 backend.endtfan();
530 }
531 }
532 else if(top->npts> bot->npts)
533 {
534 int delta=top->npts-bot->npts;
535 int u = delta/2;
536 topd_left = top->npts-2 - u;
537 topd_right = 1+delta-u;
538
539 if(topd_left < top->npts-2)
540 {
541 backend.bgntfan();
542 // backend.tmeshvert(& bot->pts[1]);
543 OPT_OUTVERT(bot->pts[1], backend);
544 for(i=topd_left; i<= top->npts-2; i++)
545 {
546 // backend.tmeshvert(& top->pts[i]);
547 OPT_OUTVERT(top->pts[i], backend);
548 }
549 backend.endtfan();
550 }
551 if(topd_right > 1)
552 {
553 backend.bgntfan();
554 OPT_OUTVERT(bot->pts[bot->npts-2], backend);
555 for(i=1; i<= topd_right; i++)
556 OPT_OUTVERT(top->pts[i], backend);
557 backend.endtfan();
558 }
559 }
560
561 if(topd_left <= topd_right)
562 return;
563
564 backend.bgnqstrip();
565 for(j=botd_left, i=topd_left; i>=topd_right; i--,j++)
566 {
567 // backend.tmeshvert(& top->pts[i]);
568 // backend.tmeshvert(& bot->pts[j]);
569 OPT_OUTVERT(top->pts[i], backend);
570 OPT_OUTVERT(bot->pts[j], backend);
571 }
572 backend.endqstrip();
573
574 }
575 }
576}
577
578
579static void triangulateRectCenter(int n_ulines, REAL* u_val,
580 int n_vlines, REAL* v_val,
581 Backend& backend)
582{
583
584 // XXX this code was patched by Diego Santa Cruz <Diego.SantaCruz@epfl.ch>
585 // to fix a problem in which glMapGrid2f() was called with bad parameters.
586 // This has beens submitted to SGI but not integrated as of May 1, 2001.
587 if(n_ulines>1 && n_vlines>1) {
588 backend.surfgrid(u_val[0], u_val[n_ulines-1], n_ulines-1,
589 v_val[n_vlines-1], v_val[0], n_vlines-1);
590 backend.surfmesh(0,0,n_ulines-1,n_vlines-1);
591 }
592
593 return;
594
595 /*
596 for(i=0; i<n_vlines-1; i++)
597 {
598
599 backend.bgnqstrip();
600 for(j=0; j<n_ulines; j++)
601 {
602 trimVert.param[0] = u_val[j];
603 trimVert.param[1] = v_val[i+1];
604 backend.tmeshvert(& trimVert);
605
606 trimVert.param[1] = v_val[i];
607 backend.tmeshvert(& trimVert);
608 }
609 backend.endqstrip();
610
611 }
612 */
613}
614
615//it works for top, bot, left ad right, you need ot select correct arguments
616static void triangulateRectTopGen(Arc_ptr arc, int n_ulines, REAL* u_val, Real v, int dir, int is_u, Backend& backend)
617{
618
619 if(is_u)
620 {
621 int i,k;
622 REAL* upper_val = (REAL*) malloc(sizeof(REAL) * arc->pwlArc->npts);
623 assert(upper_val);
624 if(dir)
625 {
626 for(k=0,i=arc->pwlArc->npts-1; i>=0; i--,k++)
627 {
628 upper_val[k] = arc->pwlArc->pts[i].param[0];
629 }
630 backend.evalUStrip(arc->pwlArc->npts, arc->pwlArc->pts[0].param[1],
631 upper_val,
632 n_ulines, v, u_val);
633 }
634 else
635 {
636 for(k=0,i=0; i<arc->pwlArc->npts; i++,k++)
637 {
638 upper_val[k] = arc->pwlArc->pts[i].param[0];
639
640 }
641
642 backend.evalUStrip(
643 n_ulines, v, u_val,
644 arc->pwlArc->npts, arc->pwlArc->pts[0].param[1], upper_val
645 );
646 }
647
648 free(upper_val);
649 return;
650 }
651 else //is_v
652 {
653 int i,k;
654 REAL* left_val = (REAL*) malloc(sizeof(REAL) * arc->pwlArc->npts);
655 assert(left_val);
656 if(dir)
657 {
658 for(k=0,i=arc->pwlArc->npts-1; i>=0; i--,k++)
659 {
660 left_val[k] = arc->pwlArc->pts[i].param[1];
661 }
662 backend.evalVStrip(arc->pwlArc->npts, arc->pwlArc->pts[0].param[0],
663 left_val,
664 n_ulines, v, u_val);
665 }
666 else
667 {
668 for(k=0,i=0; i<arc->pwlArc->npts; i++,k++)
669 {
670 left_val[k] = arc->pwlArc->pts[i].param[1];
671 }
672 backend.evalVStrip(
673 n_ulines, v, u_val,
674 arc->pwlArc->npts, arc->pwlArc->pts[0].param[0], left_val
675 );
676 }
677 free(left_val);
678 return;
679 }
680
681 //the following is a different version of the above code. If you comment
682 //the above code, the following code will still work. The reason to leave
683 //the folliwng code here is purely for testing purpose.
684 /*
685 int i,j;
686 PwlArc* parc = arc->pwlArc;
687 int d1 = parc->npts-1;
688 int d2 = 0;
689 TrimVertex trimVert;
690 trimVert.nuid = 0;//????
691 REAL* temp_u_val = u_val;
692 if(dir ==0) //have to reverse u_val
693 {
694 temp_u_val = (REAL*) malloc(sizeof(REAL) * n_ulines);
695 assert(temp_u_val);
696 for(i=0; i<n_ulines; i++)
697 temp_u_val[i] = u_val[n_ulines-1-i];
698 }
699 u_val = temp_u_val;
700
701 if(parc->npts > n_ulines)
702 {
703 d1 = n_ulines-1;
704
705 backend.bgntfan();
706 if(is_u){
707 trimVert.param[0] = u_val[0];
708 trimVert.param[1] = v;
709 }
710 else
711 {
712 trimVert.param[1] = u_val[0];
713 trimVert.param[0] = v;
714 }
715
716 backend.tmeshvert(& trimVert);
717 for(i=d1; i< parc->npts; i++)
718 backend.tmeshvert(& parc->pts[i]);
719 backend.endtfan();
720
721
722 }
723 else if(parc->npts < n_ulines)
724 {
725 d2 = n_ulines-parc->npts;
726
727
728 backend.bgntfan();
729 backend.tmeshvert(& parc->pts[parc->npts-1]);
730 for(i=0; i<= d2; i++)
731 {
732 if(is_u){
733 trimVert.param[0] = u_val[i];
734 trimVert.param[1] = v;
735 }
736 else
737 {
738 trimVert.param[1] = u_val[i];
739 trimVert.param[0] = v;
740 }
741 backend.tmeshvert(&trimVert);
742 }
743 backend.endtfan();
744
745 }
746 if(d1>0){
747
748
749 backend.bgnqstrip();
750 for(i=d1, j=d2; i>=0; i--, j++)
751 {
752 backend.tmeshvert(& parc->pts[i]);
753
754 if(is_u){
755 trimVert.param[0] = u_val[j];
756 trimVert.param[1] = v;
757 }
758 else{
759 trimVert.param[1] = u_val[j];
760 trimVert.param[0] = v;
761 }
762 backend.tmeshvert(&trimVert);
763
764
765
766 }
767 backend.endqstrip();
768
769
770 }
771 if(dir == 0) //temp_u_val was mallocated
772 free(temp_u_val);
773 */
774}
775
776//n_ulines is the number of ulines inside, and n_vlines is the number of vlines
777//inside, different from meanings elsewhere!!!
778static void triangulateRectGen(Arc_ptr loop, int n_ulines, int n_vlines, Backend& backend)
779{
780
781 int i;
782 //we know the loop is a rectangle, but not sure which is top
783 Arc_ptr top, bot, left, right;
784
785 if(equalRect(loop->tail()[1] , loop->head()[1]))
786 {
787
788 if(loop->tail()[1] > loop->prev->prev->tail()[1])
789 {
790
791 top = loop;
792 }
793 else{
794
795 top = loop->prev->prev;
796 }
797 }
798 else
799 {
800 if(loop->tail()[0] > loop->prev->prev->tail()[0])
801 {
802 //loop is the right arc
803
804 top = loop->next;
805 }
806 else
807 {
808
809 top = loop->prev;
810 }
811 }
812
813 left = top->next;
814 bot = left->next;
815 right= bot->next;
816
817#ifdef COUNT_TRIANGLES
818 num_triangles += loop->pwlArc->npts +
819 left->pwlArc->npts +
820 bot->pwlArc->npts +
821 right->pwlArc->npts
822 + 2*n_ulines + 2*n_vlines
823 -8;
824 num_quads += (n_ulines-1)*(n_vlines-1);
825#endif
826/*
827 backend.surfgrid(left->tail()[0], right->tail()[0], n_ulines+1,
828 top->tail()[1], bot->tail()[1], n_vlines+1);
829// if(n_ulines>1 && n_vlines>1)
830 backend.surfmesh(0,0,n_ulines+1,n_vlines+1);
831return;
832*/
833 REAL* u_val=(REAL*) malloc(sizeof(REAL)*n_ulines);
834 assert(u_val);
835 REAL* v_val=(REAL*)malloc(sizeof(REAL) * n_vlines);
836 assert(v_val);
837 REAL u_stepsize = (right->tail()[0] - left->tail()[0])/( (REAL) n_ulines+1);
838 REAL v_stepsize = (top->tail()[1] - bot->tail()[1])/( (REAL) n_vlines+1);
839 Real temp=left->tail()[0]+u_stepsize;
840 for(i=0; i<n_ulines; i++)
841 {
842 u_val[i] = temp;
843 temp += u_stepsize;
844 }
845 temp = bot->tail()[1] + v_stepsize;
846 for(i=0; i<n_vlines; i++)
847 {
848 v_val[i] = temp;
849 temp += v_stepsize;
850 }
851
852 triangulateRectTopGen(top, n_ulines, u_val, v_val[n_vlines-1], 1,1, backend);
853 triangulateRectTopGen(bot, n_ulines, u_val, v_val[0], 0, 1, backend);
854 triangulateRectTopGen(left, n_vlines, v_val, u_val[0], 1, 0, backend);
855 triangulateRectTopGen(right, n_vlines, v_val, u_val[n_ulines-1], 0,0, backend);
856
857
858
859
860 //triangulate the center
861 triangulateRectCenter(n_ulines, u_val, n_vlines, v_val, backend);
862
863 free(u_val);
864 free(v_val);
865
866}
867
868
869
870
871/**********for reading newtess_flag from a file**********/
872#ifdef USE_READ_FLAG
873static Int read_flag(char* name)
874{
875 Int ret;
876 FILE* fp = fopen(name, "r");
877 if(fp == NULL)
878 {
879 fprintf(stderr, "can't open file %s\n", name);
880 exit(1);
881 }
882 fscanf(fp, "%i", &ret);
883 fclose(fp);
884 return ret;
885}
886#endif
887
888/***********nextgen tess****************/
889#include "sampleMonoPoly.h"
891{
892 int i;
893 Real vert[2];
895 sampledLine* sline = new sampledLine(arc->pwlArc->npts);
896 for(i=0; i<arc->pwlArc->npts; i++)
897 {
898 vert[0] = arc->pwlArc->pts[i].param[0];
899 vert[1] = arc->pwlArc->pts[i].param[1];
900 sline->setPoint(i, vert);
901 }
902 ret = new directedLine(INCREASING, sline);
903 return ret;
904}
905
906/*an pwlArc may not be a straight line*/
908{
909 directedLine* ret = original;
910 int is_linear = 0;
911 if(arc->pwlArc->npts == 2 )
912 is_linear = 1;
913 else if(area(arc->pwlArc->pts[0].param, arc->pwlArc->pts[1].param, arc->pwlArc->pts[arc->pwlArc->npts-1].param) == 0.0)
914 is_linear = 1;
915
916 if(is_linear)
917 {
918 directedLine *dline = arcToDLine(arc);
919 if(ret == NULL)
920 ret = dline;
921 else
922 ret->insert(dline);
923 return ret;
924 }
925 else /*not linear*/
926 {
927 for(Int i=0; i<arc->pwlArc->npts-1; i++)
928 {
929 Real vert[2][2];
930 vert[0][0] = arc->pwlArc->pts[i].param[0];
931 vert[0][1] = arc->pwlArc->pts[i].param[1];
932 vert[1][0] = arc->pwlArc->pts[i+1].param[0];
933 vert[1][1] = arc->pwlArc->pts[i+1].param[1];
934
935 sampledLine *sline = new sampledLine(2, vert);
936 directedLine *dline = new directedLine(INCREASING, sline);
937 if(ret == NULL)
938 ret = dline;
939 else
940 ret->insert(dline);
941 }
942 return ret;
943 }
944}
945
946
947
949{
951
952 if(loop == NULL)
953 return NULL;
954 ret = arcToMultDLines(NULL, loop);
955//ret->printSingle();
956 for(Arc_ptr temp = loop->next; temp != loop; temp = temp->next){
958//ret->printSingle();
959 }
960
961 return ret;
962}
963
964/*
965void Slicer::evalRBArray(rectBlockArray* rbArray, gridWrap* grid)
966{
967 TrimVertex *trimVert = (TrimVertex*)malloc(sizeof(TrimVertex));
968 trimVert -> nuid = 0;//????
969
970 Real* u_values = grid->get_u_values();
971 Real* v_values = grid->get_v_values();
972
973 Int i,j,k,l;
974
975 for(l=0; l<rbArray->get_n_elements(); l++)
976 {
977 rectBlock* block = rbArray->get_element(l);
978 for(k=0, i=block->get_upGridLineIndex(); i>block->get_lowGridLineIndex(); i--, k++)
979 {
980
981 backend.bgnqstrip();
982 for(j=block->get_leftIndices()[k+1]; j<= block->get_rightIndices()[k+1]; j++)
983 {
984 trimVert->param[0] = u_values[j];
985 trimVert->param[1] = v_values[i];
986 backend.tmeshvert(trimVert);
987
988 trimVert->param[1] = v_values[i-1];
989 backend.tmeshvert(trimVert);
990
991 }
992 backend.endqstrip();
993
994 }
995 }
996
997 free(trimVert);
998}
999*/
1000
1002{
1003 Int i,j,k;
1004
1005 Int n_vlines=grid->get_n_vlines();
1006 //the reason to switch the position of v_max and v_min is because of the
1007 //the orientation problem. glEvalMesh generates quad_strip clockwise, but
1008 //we need counter-clockwise.
1009 backend.surfgrid(grid->get_u_min(), grid->get_u_max(), grid->get_n_ulines()-1,
1010 grid->get_v_max(), grid->get_v_min(), n_vlines-1);
1011
1012
1013 for(j=0; j<rbArray->get_n_elements(); j++)
1014 {
1015 rectBlock* block = rbArray->get_element(j);
1016 Int low = block->get_lowGridLineIndex();
1017 Int high = block->get_upGridLineIndex();
1018
1019 for(k=0, i=high; i>low; i--, k++)
1020 {
1021 backend.surfmesh(block->get_leftIndices()[k+1], n_vlines-1-i, block->get_rightIndices()[k+1]-block->get_leftIndices()[k+1], 1);
1022 }
1023 }
1024}
1025
1026
1028{
1029 Int i,j,k;
1030 k=0;
1031/* TrimVertex X;*/
1032 TrimVertex *trimVert =/*&X*/ (TrimVertex*)malloc(sizeof(TrimVertex));
1033 trimVert -> nuid = 0;//???
1034 Real* vertices = pStream->get_vertices(); //for efficiency
1035 for(i=0; i<pStream->get_n_prims(); i++)
1036 {
1037
1038 //ith primitive has #vertices = lengths[i], type=types[i]
1039 switch(pStream->get_type(i)){
1041
1042 backend.bgntfan();
1043
1044 for(j=0; j<pStream->get_length(i); j++)
1045 {
1046 trimVert->param[0] = vertices[k];
1047 trimVert->param[1] = vertices[k+1];
1048 backend.tmeshvert(trimVert);
1049
1050// backend.tmeshvert(vertices[k], vertices[k+1]);
1051 k += 2;
1052 }
1053 backend.endtfan();
1054 break;
1055
1056 default:
1057 fprintf(stderr, "evalStream: not implemented yet\n");
1058 exit(1);
1059
1060 }
1061 }
1062 free(trimVert);
1063}
1064
1065
1066
1067
1069{
1070//count++;
1071//if(count == 78) count=1;
1072//printf("count=%i\n", count);
1073//if( ! (4<= count && count <=4)) return;
1074
1075
1076 Int num_ulines;
1077 Int num_vlines;
1078 Real uMin, uMax, vMin, vMax;
1079 Real mydu, mydv;
1080 uMin = uMax = loop->tail()[0];
1081 vMin = vMax = loop->tail()[1];
1082 mydu = (du>0)? du: -du;
1083 mydv = (dv>0)? dv: -dv;
1084
1085 for(Arc_ptr jarc=loop->next; jarc != loop; jarc = jarc->next)
1086 {
1087
1088 if(jarc->tail()[0] < uMin)
1089 uMin = jarc->tail()[0];
1090 if(jarc->tail()[0] > uMax)
1091 uMax = jarc->tail()[0];
1092 if(jarc->tail()[1] < vMin)
1093 vMin = jarc->tail()[1];
1094 if(jarc->tail()[1] > vMax)
1095 vMax = jarc->tail()[1];
1096 }
1097
1098 if (uMax == uMin)
1099 return; // prevent divide-by-zero. Jon Perry. 17 June 2002
1100
1101 if(mydu > uMax - uMin)
1102 num_ulines = 2;
1103 else
1104 {
1105 num_ulines = 3 + (Int) ((uMax-uMin)/mydu);
1106 }
1107 if(mydv>=vMax-vMin)
1108 num_vlines = 2;
1109 else
1110 {
1111 num_vlines = 2+(Int)((vMax-vMin)/mydv);
1112 }
1113
1114 Int isRect = is_rect(loop);
1115
1116 if(isRect && (num_ulines<=2 || num_vlines<=2))
1117 {
1118 if(vlinear)
1120 else if(ulinear)
1121 triangulateRect(loop, backend, -1, ulinear, vlinear);
1122 else
1124 }
1125
1126 else if(isRect)
1127 {
1128 triangulateRectGen(loop, num_ulines-2, num_vlines-2, backend);
1129 }
1130 else if( (num_ulines<=2 || num_vlines <=2) && ulinear)
1131 {
1133 }
1134 else if( (!ulinear) && (!vlinear) && (num_ulines == 2) && (num_vlines > 2))
1135 {
1137 }
1138 else
1139 {
1140 directedLine* poly = arcLoopToDLineLoop(loop);
1141
1142 gridWrap grid(num_ulines, num_vlines, uMin, uMax, vMin, vMax);
1143 primStream pStream(20, 20);
1144 rectBlockArray rbArray(20);
1145
1146 sampleMonoPoly(poly, &grid, ulinear, vlinear, &pStream, &rbArray);
1147
1148 evalStream(&pStream);
1149
1150 evalRBArray(&rbArray, &grid);
1151
1152#ifdef COUNT_TRIANGLES
1153 num_triangles += pStream.num_triangles();
1154 num_quads += rbArray.num_quads();
1155#endif
1157 }
1158
1159#ifdef COUNT_TRIANGLES
1160 printf("num_triangles=%i\n", num_triangles);
1161 printf("num_quads = %i\n", num_quads);
1162#endif
1163}
1164
1166{
1167#ifdef USE_READ_FLAG
1168 if(read_flag("flagFile"))
1169 slice_new(loop);
1170 else
1171 slice_old(loop);
1172
1173#else
1174 slice_new(loop);
1175#endif
1176
1177}
1178
1179
1180
1182 : CoveAndTiler( b ), Mesher( b ), backend( b )
1183{
1184 oneOverDu = 0;
1185 du = 0;
1186 dv = 0;
1187 isolines = 0;
1188 ulinear = 0;
1189 vlinear = 0;
1190}
1191
1193{
1194}
1195
1196void
1198{
1199 isolines = x;
1200}
1201
1202void
1204{
1205 assert(x > 0 && y > 0);
1206 du = x;
1207 dv = y;
1208 setDu( du );
1209}
1210
1211void
1213{
1214 loop->markverts();
1215
1216 Arc_ptr extrema[4];
1217 loop->getextrema( extrema );
1218
1219 unsigned int npts = loop->numpts();
1220 TrimRegion::init( npts, extrema[0] );
1221
1222 Mesher::init( npts );
1223
1224 long ulines = uarray.init( du, extrema[1], extrema[3] );
1225//printf("ulines = %i\n", ulines);
1226 Varray varray;
1227 long vlines = varray.init( dv, extrema[0], extrema[2] );
1228//printf("vlines = %i\n", vlines);
1229 long botv = 0;
1230 long topv;
1231 TrimRegion::init( varray.varray[botv] );
1232 getGridExtent( &extrema[0]->pwlArc->pts[0], &extrema[0]->pwlArc->pts[0] );
1233
1234 for( long quad=0; quad<varray.numquads; quad++ ) {
1236 uarray.uarray[ulines-1],
1237 ulines-1,
1238 varray.vval[quad],
1239 varray.vval[quad+1],
1240 varray.voffset[quad+1] - varray.voffset[quad] );
1241
1242 for( long i=varray.voffset[quad]+1; i <= varray.voffset[quad+1]; i++ ) {
1243 topv = botv++;
1244 advance( topv - varray.voffset[quad],
1245 botv - varray.voffset[quad],
1246 varray.varray[botv] );
1247 if( i == vlines )
1248 getPts( extrema[2] );
1249 else
1250 getPts( backend );
1251 getGridExtent();
1252 if( isolines ) {
1253 outline();
1254 } else {
1255 if( canTile() )
1256 coveAndTile();
1257 else
1258 mesh();
1259 }
1260 }
1261 }
1262}
1263
1264
1265void
1267{
1269 Hull::init( );
1270
1272 while( (nextupper( &upper )) ) {
1273 if( upper.isGridVert() )
1274 backend.linevert( upper.g );
1275 else
1276 backend.linevert( upper.t );
1277 }
1279
1281 while( (nextlower( &lower )) ) {
1282 if( lower.isGridVert() )
1283 backend.linevert( lower.g );
1284 else
1285 backend.linevert( lower.t );
1286 }
1288}
1289
1290
1291void
1293{
1294 jarc->markverts();
1295
1296 if( jarc->pwlArc->npts >= 2 ) {
1298 for( int j = jarc->pwlArc->npts-1; j >= 0; j-- )
1299 backend.linevert( &(jarc->pwlArc->pts[j]) );
1301 }
1302}
1303
1304
unsigned int dir
Definition: maze.c:112
void linevert(TrimVertex *)
Definition: backend.cc:487
void tmeshvertNOGE_BV(TrimVertex *t)
Definition: backend.cc:298
void evalUStrip(int n_upper, REAL v_upper, REAL *upper_val, int n_lower, REAL v_lower, REAL *lower_val)
Definition: backend.cc:221
void bgnqstrip()
Definition: backend.cc:203
void tmeshvert(GridTrimVertex *)
Definition: backend.cc:269
void bgnoutline(void)
Definition: backend.cc:477
void bgntfan()
Definition: backend.cc:185
void tmeshvertNOGE_BU(TrimVertex *t)
Definition: backend.cc:289
void surfmesh(long, long, long, long)
Definition: backend.cc:136
void endtfan()
Definition: backend.cc:197
void evalVStrip(int n_left, REAL u_left, REAL *left_val, int n_right, REAL v_right, REAL *right_val)
Definition: backend.cc:230
void endqstrip()
Definition: backend.cc:215
void tmeshvertNOGE(TrimVertex *t)
Definition: backend.cc:279
void preEvaluateBU(REAL u)
Definition: backend.cc:306
void preEvaluateBV(REAL v)
Definition: backend.cc:312
void surfgrid(REAL, REAL, long, REAL, REAL, long)
Definition: backend.cc:126
void endoutline(void)
Definition: backend.cc:507
void coveAndTile(void)
Definition: coveandtiler.cc:78
Side upper
Definition: hull.h:63
void init(void)
Definition: hull.cc:63
GridTrimVertex * nextupper(GridTrimVertex *)
Definition: hull.cc:116
GridTrimVertex * nextlower(GridTrimVertex *)
Definition: hull.cc:142
Side lower
Definition: hull.h:62
Definition: mesher.h:47
void mesh(void)
Definition: mesher.cc:141
Definition: pwlarc.h:44
int npts
Definition: pwlarc.h:47
TrimVertex * pts
Definition: pwlarc.h:46
REAL du
Definition: slicer.h:74
void slice_new(Arc_ptr)
Definition: slicer.cc:1068
~Slicer(void)
Definition: slicer.cc:1192
int vlinear
Definition: slicer.h:82
REAL oneOverDu
Definition: slicer.h:73
void evalStream(primStream *)
Definition: slicer.cc:1027
Slicer(Backend &)
Definition: slicer.cc:1181
int ulinear
Definition: slicer.h:81
void outline(void)
Definition: slicer.cc:1266
int isolines
Definition: slicer.h:75
void evalRBArray(rectBlockArray *rbArray, gridWrap *grid)
Definition: slicer.cc:1001
REAL dv
Definition: slicer.h:74
Backend & backend
Definition: slicer.h:72
void setisolines(int)
Definition: slicer.cc:1197
void slice_old(Arc_ptr)
Definition: slicer.cc:1212
void setstriptessellation(REAL, REAL)
Definition: slicer.cc:1203
void slice(Arc_ptr)
Definition: slicer.cc:1165
int canTile(void)
Definition: trimregion.cc:102
void getGridExtent(void)
Definition: trimregion.cc:80
Uarray uarray
Definition: trimregion.h:57
void init(REAL)
Definition: trimregion.h:73
void advance(REAL, REAL, REAL)
Definition: trimregion.h:79
void setDu(REAL)
Definition: trimregion.cc:50
void getPts(Arc_ptr)
Definition: trimregion.cc:66
REAL param[2]
Definition: trimvertex.h:45
REAL * uarray
Definition: uarray.h:52
long init(REAL, Arc_ptr, Arc_ptr)
Definition: uarray.cc:59
Definition: varray.h:43
long numquads
Definition: varray.h:51
REAL * varray
Definition: varray.h:48
long init(REAL, Arc *, Arc *)
Definition: varray.cc:98
long voffset[1000]
Definition: varray.h:50
REAL vval[1000]
Definition: varray.h:49
void deleteSinglePolygonWithSline()
Real get_u_min()
Definition: gridWrap.h:73
Int get_n_vlines()
Definition: gridWrap.h:72
Real get_v_max()
Definition: gridWrap.h:76
Real get_u_max()
Definition: gridWrap.h:74
Real get_v_min()
Definition: gridWrap.h:75
Int get_n_ulines()
Definition: gridWrap.h:71
Int get_length(Int i)
Int num_triangles()
Int get_n_prims()
Int get_type(Int i)
Real * get_vertices()
rectBlock * get_element(Int i)
Definition: rectBlock.h:70
Int get_n_elements()
Definition: rectBlock.h:69
void setPoint(Int i, Real p[2])
Definition: sampledLine.cc:45
void appendVertex(Real *ptr)
directedLine * arcLoopToDLineLoop(Arc_ptr loop)
Definition: slicer.cc:948
#define free
Definition: debug_ros.c:5
#define malloc
Definition: debug_ros.c:4
int Int
Definition: definitions.h:37
float Real
Definition: definitions.h:36
Int compV2InY(Real A[2], Real B[2])
Int compV2InX(Real A[2], Real B[2])
@ INCREASING
Definition: directedLine.h:39
#define NULL
Definition: types.h:112
class Arc * Arc_ptr
Definition: arc.h:50
float REAL
Definition: types.h:41
#define assert(x)
Definition: debug.h:53
#define printf
Definition: freeldr.h:97
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
const GLdouble * v
Definition: gl.h:2040
GLint GLint GLint GLint GLint GLint y
Definition: gl.h:1548
GLAPI void GLAPIENTRY glVertex3fv(const GLfloat *v)
GLAPI void GLAPIENTRY glNormal3fv(const GLfloat *v)
GLdouble n
Definition: glext.h:7729
GLdouble GLdouble GLdouble GLdouble top
Definition: glext.h:10859
GLdouble GLdouble right
Definition: glext.h:10859
GLboolean GLboolean GLboolean b
Definition: glext.h:6204
GLint left
Definition: glext.h:7726
GLfloat param
Definition: glext.h:5796
GLboolean GLboolean GLboolean GLboolean a
Definition: glext.h:6204
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble * u
Definition: glfuncs.h:240
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
Definition: glfuncs.h:250
#define stderr
Definition: stdio.h:100
_Check_return_ _CRTIMP int __cdecl fscanf(_Inout_ FILE *_File, _In_z_ _Scanf_format_string_ const char *_Format,...)
_Check_return_opt_ _CRTIMP int __cdecl fprintf(_Inout_ FILE *_File, _In_z_ _Printf_format_string_ const char *_Format,...)
_Check_return_ _CRTIMP FILE *__cdecl fopen(_In_z_ const char *_Filename, _In_z_ const char *_Mode)
_Check_return_opt_ _CRTIMP int __cdecl fclose(_Inout_ FILE *_File)
#define d
Definition: ke_i.h:81
void monoTriangulationFunBackend(Arc_ptr loop, Int(*compFun)(Real *, Real *), Backend *backend)
void monoTriangulationRec(Real *topVertex, Real *botVertex, vertexArray *inc_chain, Int inc_current, vertexArray *dec_chain, Int dec_current, Backend *backend)
int k
Definition: mpi.c:3369
static Real area(Real A[2], Real B[2], Real C[2])
Definition: polyDBG.cc:50
@ PRIMITIVE_STREAM_FAN
static void quad(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3, GLuint pv)
Definition: quads.c:63
static calc_node_t temp
Definition: rpn_ieee.c:38
void sampleMonoPoly(directedLine *polygon, gridWrap *grid, Int ulinear, Int vlinear, primStream *pStream, rectBlockArray *rbArray)
#define exit(n)
Definition: config.h:202
REAL glu_abs(REAL x)
Definition: simplemath.h:50
static void triangulateRectGen(Arc_ptr loop, int n_ulines, int n_vlines, Backend &backend)
Definition: slicer.cc:778
static void triangulateRectAux(PwlArc *top, PwlArc *bot, PwlArc *left, PwlArc *right, Backend &backend)
Definition: slicer.cc:389
#define equalRect(a, b)
Definition: slicer.cc:83
static Int is_rect(Arc_ptr loop)
Definition: slicer.cc:220
directedLine * arcToDLine(Arc_ptr arc)
Definition: slicer.cc:890
void OPT_OUTVERT(TrimVertex &vv, Backend &backend)
Definition: slicer.cc:303
directedLine * arcToMultDLines(directedLine *original, Arc_ptr arc)
Definition: slicer.cc:907
directedLine * arcLoopToDLineLoop(Arc_ptr loop)
Definition: slicer.cc:948
int compInY(REAL a[2], REAL b[2])
Definition: slicer.cc:132
static void triangulateRect(Arc_ptr loop, Backend &backend, int TB_or_LR, int ulinear, int vlinear)
Definition: slicer.cc:319
static void triangulateRectTopGen(Arc_ptr arc, int n_ulines, REAL *u_val, Real v, int dir, int is_u, Backend &backend)
Definition: slicer.cc:616
#define ZERO
Definition: slicer.cc:82
void monoTriangulationLoop(Arc_ptr loop, Backend &backend, primStream *pStream)
Definition: slicer.cc:143
static void triangulateRectCenter(int n_ulines, REAL *u_val, int n_vlines, REAL *v_val, Backend &backend)
Definition: slicer.cc:579
Definition: name.c:39
int vMax
Definition: tritemp.h:142
int vMin
Definition: tritemp.h:142
int ret
static unsigned int block
Definition: xmlmemory.c:101