28 unsigned int onebuf_size = 0, tot_size = 0;
39 tot_size = onebuf_size * buffs;
151 HANDLE playthread_handle = 0;
188 if (!playthread_handle)
354 unsigned int read_size;
void free_buffers_mem_(void)
void set_position_start(void)
TW_UINT32 TW_UINT16 TW_UINT16 MSG
static DWORD WINAPI playing_procedure(LPVOID)
BOOL WINAPI DECLSPEC_HOTPATCH SetEvent(IN HANDLE hEvent)
struct tWAVEFORMATEX WAVEFORMATEX
#define _AUDIO_NAMESPACE_START_
audio_producer & audio_buf
#define _AUDIO_DEFAULT_WAVEOUTBUFSECS
UINT WINAPI waveOutPrepareHeader(HWAVEOUT hWaveOut, WAVEHDR *lpWaveOutHdr, UINT uSize)
DWORD WINAPI WaitForSingleObject(IN HANDLE hHandle, IN DWORD dwMilliseconds)
void unprep_headers_(void)
HANDLE WINAPI DECLSPEC_HOTPATCH CreateThread(IN LPSECURITY_ATTRIBUTES lpThreadAttributes, IN DWORD dwStackSize, IN LPTHREAD_START_ROUTINE lpStartAddress, IN LPVOID lpParameter, IN DWORD dwCreationFlags, OUT LPDWORD lpThreadId)
UINT WINAPI waveOutPause(HWAVEOUT hWaveOut)
virtual unsigned int read(BYTE *, unsigned int)=0
audio_waveout_status status
UINT WINAPI waveOutWrite(HWAVEOUT hWaveOut, LPWAVEHDR lpWaveOutHdr, UINT uSize)
const audio_format & aud_info
UINT WINAPI waveOutUnprepareHeader(HWAVEOUT hWaveOut, LPWAVEHDR lpWaveOutHdr, UINT uSize)
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
MMRESULT WINAPI waveOutOpen(LPHWAVEOUT lphWaveOut, UINT uDeviceID, LPCWAVEFORMATEX lpFormat, DWORD_PTR dwCallback, DWORD_PTR dwInstance, DWORD dwFlags)
UINT WINAPI waveOutClose(HWAVEOUT hWaveOut)
void alloc_buffers_mem_(unsigned int, float)
UINT WINAPI waveOutRestart(HWAVEOUT hWaveOut)
#define _AUDIO_NAMESPACE_END_
UINT WINAPI waveOutReset(HWAVEOUT hWaveOut)
void(* play_finished)(void)
unsigned int(__cdecl typeof(jpeg_read_scanlines))(struct jpeg_decompress_struct *