ReactOS  0.4.12-dev-57-g7050ac4
audio_def.hpp
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1 /* PROJECT: ReactOS sndrec32
2  * LICENSE: GPL - See COPYING in the top level directory
3  * FILE: base/applications/sndrec32/audio_def.hpp
4  * PURPOSE: Winmm abstraction settings
5  * PROGRAMMERS: Marco Pagliaricci (irc: rendar)
6  */
7 
8 #ifndef _AUDIO_DEF__H_
9 #define _AUDIO_DEF__H_
10 
11 /* Defaults */
12 
13 #define _AUDIO_DEFAULT_FORMAT A44100_16BIT_STEREO
14 
15 #define _AUDIO_DEFAULT_WAVEINBUFFERS 3
16 #define _AUDIO_DEFAULT_WAVEINBUFSECS 0.5f
17 
18 #define _AUDIO_DEFAULT_WAVEOUTBUFFERS 3
19 #define _AUDIO_DEFAULT_WAVEOUTBUFSECS 0.1f
20 
21 #define _AUDIO_DEFAULT_BUFSECS 1.0f
22 
23 /* Namespace stuff */
24 #define _AUDIO_NAMESPACE_START_ namespace snd {
25 #define _AUDIO_NAMESPACE_END_ };
26 
27 /* Platform depend stuff */
28 #include <mmsystem.h> // Windows MultiMedia (WINMM) audio apis
29 #include <mmreg.h> // codecs stuff
30 #include <msacm.h> // codecs stuff
31 
32 //#pragma comment(lib, "winmm.lib")
33 //#pragma comment(lib, "msacm32.lib")
34 
35 #endif //ifdef _AUDIO_DEF__H_