56 FIXME(
"data %p, datasize %Iu, filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, "
57 "device %p, pump %p, effectpool %p, errors %p, hresult %p.\n",
59 pump, effectpool, errors, hresult);
71 {~0
u, ~0
u, ~0
u, ~0
u, ~0
u, ~0
u, ~0
u, ~0
u, ~0
u, ~0
u, ~0
u, ~0
u, ~0
u, ~0
u, ~0
u, ~0
u};
74 static const float blend_factors[4];
105 ID3D10Device_OMSetBlendState(
device,
NULL, blend_factors, 0);
106 ID3D10Device_OMSetDepthStencilState(
device,
NULL, 0);
140 TRACE(
"adapter %p, driver_type %d, swrast %p, flags %#x, desc %p, swapchain %p, device %p.\n",
160 TRACE(
"device %p, device1 %p.\n",
device, device1);
162 return ID3D10Device_QueryInterface(
device, &IID_ID3D10Device1, (
void **)device1);
175 FIXME(
"src_texture %p, load_info %p, dst_texture %p stub!\n", src_texture, load_info, dst_texture);
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
const unsigned int D3D10_SO_BUFFER_SLOT_COUNT
const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
const unsigned int D3D10_SDK_VERSION
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
const UINT D3D10_1_SDK_VERSION
@ D3D10_FEATURE_LEVEL_10_0
@ D3D10_FEATURE_LEVEL_10_1
HRESULT WINAPI D3D10CreateDeviceAndSwapChain1(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags, D3D10_FEATURE_LEVEL1 feature_level, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D10Device1 **device)
HRESULT WINAPI D3D10CreateDevice1(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags, D3D10_FEATURE_LEVEL1 hw_level, UINT sdk_version, ID3D10Device1 **device)
static SIZE_T const char const D3D_SHADER_MACRO ID3DInclude * include
static SIZE_T const char const D3D_SHADER_MACRO * defines
HRESULT WINAPI D3DX10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, HMODULE swrast, unsigned int flags, ID3D10Device **device)
HRESULT WINAPI D3DX10GetFeatureLevel1(ID3D10Device *device, ID3D10Device1 **device1)
HRESULT WINAPI D3DX10UnsetAllDeviceObjects(ID3D10Device *device)
HRESULT WINAPI D3DX10FilterTexture(ID3D10Resource *texture, UINT src_level, UINT filter)
HRESULT WINAPI D3DX10LoadTextureFromTexture(ID3D10Resource *src_texture, D3DX10_TEXTURE_LOAD_INFO *load_info, ID3D10Resource *dst_texture)
BOOL WINAPI D3DX10CheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
HRESULT WINAPI D3DX10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, HMODULE swrast, unsigned int flags, DXGI_SWAP_CHAIN_DESC *desc, IDXGISwapChain **swapchain, ID3D10Device **device)
D3DX_CPU_OPTIMIZATION WINAPI D3DXCpuOptimizations(BOOL enable)
HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(const void *data, SIZE_T datasize, const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult)
enum _D3DX_CPU_OPTIMIZATION D3DX_CPU_OPTIMIZATION
static const FxOffsetAndName offsets[]
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble * u
static D3D_DRIVER_TYPE driver_type
static D3D_DRIVER_TYPE HMODULE swrast
D3D11_SHADER_VARIABLE_DESC desc