#include "d3d10.h"
Go to the source code of this file.
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HRESULT WINAPI | D3D10CreateDevice (IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device) |
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HRESULT WINAPI | D3D10CreateDeviceAndSwapChain (IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D10Device **device) |
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HRESULT WINAPI | D3D10CreateBlob (SIZE_T data_size, ID3D10Blob **blob) |
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◆ D3D10_DRIVER_TYPE
◆ D3D10_DRIVER_TYPE
Enumerator |
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D3D10_DRIVER_TYPE_HARDWARE | |
D3D10_DRIVER_TYPE_REFERENCE | |
D3D10_DRIVER_TYPE_NULL | |
D3D10_DRIVER_TYPE_SOFTWARE | |
D3D10_DRIVER_TYPE_WARP | |
Definition at line 28 of file d3d10misc.h.
28 {
@ D3D10_DRIVER_TYPE_SOFTWARE
@ D3D10_DRIVER_TYPE_REFERENCE
@ D3D10_DRIVER_TYPE_HARDWARE
◆ D3D10CreateBlob()
◆ D3D10CreateDevice()
◆ D3D10CreateDeviceAndSwapChain()