ReactOS 0.4.16-dev-197-g92996da
dlist.h File Reference
#include "types.h"
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Functions

void gl_init_lists (void)
 
void gl_destroy_list (GLcontext *ctx, GLuint list)
 
void gl_CallList (GLcontext *ctx, GLuint list)
 
void gl_CallLists (GLcontext *ctx, GLsizei n, GLenum type, const GLvoid *lists)
 
void gl_DeleteLists (GLcontext *ctx, GLuint list, GLsizei range)
 
void gl_EndList (GLcontext *ctx)
 
GLuint gl_GenLists (GLcontext *ctx, GLsizei range)
 
GLboolean gl_IsList (GLcontext *ctx, GLuint list)
 
void gl_ListBase (GLcontext *ctx, GLuint base)
 
void gl_NewList (GLcontext *ctx, GLuint list, GLenum mode)
 
void gl_save_Accum (GLcontext *ctx, GLenum op, GLfloat value)
 
void gl_save_AlphaFunc (GLcontext *ctx, GLenum func, GLclampf ref)
 
void gl_save_BlendFunc (GLcontext *ctx, GLenum sfactor, GLenum dfactor)
 
void gl_save_Begin (GLcontext *ctx, GLenum mode)
 
void gl_save_BindTexture (GLcontext *ctx, GLenum target, GLuint texture)
 
void gl_save_Bitmap (GLcontext *ctx, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const struct gl_image *bitmap)
 
void gl_save_CallList (GLcontext *ctx, GLuint list)
 
void gl_save_CallLists (GLcontext *ctx, GLsizei n, GLenum type, const GLvoid *lists)
 
void gl_save_Clear (GLcontext *ctx, GLbitfield mask)
 
void gl_save_ClearAccum (GLcontext *ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
 
void gl_save_ClearColor (GLcontext *ctx, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 
void gl_save_ClearDepth (GLcontext *ctx, GLclampd depth)
 
void gl_save_ClearIndex (GLcontext *ctx, GLfloat c)
 
void gl_save_ClearStencil (GLcontext *ctx, GLint s)
 
void gl_save_ClipPlane (GLcontext *ctx, GLenum plane, const GLfloat *equ)
 
void gl_save_Color3f (GLcontext *ctx, GLfloat r, GLfloat g, GLfloat b)
 
void gl_save_Color3fv (GLcontext *ctx, const GLfloat *c)
 
void gl_save_Color4f (GLcontext *ctx, GLfloat r, GLfloat g, GLfloat b, GLfloat a)
 
void gl_save_Color4fv (GLcontext *ctx, const GLfloat *c)
 
void gl_save_Color4ub (GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a)
 
void gl_save_Color4ubv (GLcontext *ctx, const GLubyte *c)
 
void gl_save_ColorMask (GLcontext *ctx, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
 
void gl_save_ColorMaterial (GLcontext *ctx, GLenum face, GLenum mode)
 
void gl_save_ColorTable (GLcontext *ctx, GLenum target, GLenum internalFormat, struct gl_image *table)
 
void gl_save_ColorSubTable (GLcontext *ctx, GLenum target, GLsizei start, struct gl_image *data)
 
void gl_save_CopyPixels (GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
 
void gl_save_CopyTexImage1D (GLcontext *ctx, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
 
void gl_save_CopyTexImage2D (GLcontext *ctx, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
 
void gl_save_CopyTexSubImage1D (GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
 
void gl_save_CopyTexSubImage2D (GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLint height)
 
void gl_save_CullFace (GLcontext *ctx, GLenum mode)
 
void gl_save_DepthFunc (GLcontext *ctx, GLenum func)
 
void gl_save_DepthMask (GLcontext *ctx, GLboolean mask)
 
void gl_save_DepthRange (GLcontext *ctx, GLclampd nearval, GLclampd farval)
 
void gl_save_Disable (GLcontext *ctx, GLenum cap)
 
void gl_save_DrawBuffer (GLcontext *ctx, GLenum mode)
 
void gl_save_DrawPixels (GLcontext *ctx, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
 
void gl_save_EdgeFlag (GLcontext *ctx, GLboolean flag)
 
void gl_save_Enable (GLcontext *ctx, GLenum cap)
 
void gl_save_End (GLcontext *ctx)
 
void gl_save_EvalCoord1f (GLcontext *ctx, GLfloat u)
 
void gl_save_EvalCoord2f (GLcontext *ctx, GLfloat u, GLfloat v)
 
void gl_save_EvalMesh1 (GLcontext *ctx, GLenum mode, GLint i1, GLint i2)
 
void gl_save_EvalMesh2 (GLcontext *ctx, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
 
void gl_save_EvalPoint1 (GLcontext *ctx, GLint i)
 
void gl_save_EvalPoint2 (GLcontext *ctx, GLint i, GLint j)
 
void gl_save_Fogfv (GLcontext *ctx, GLenum pname, const GLfloat *params)
 
void gl_save_FrontFace (GLcontext *ctx, GLenum mode)
 
void gl_save_Frustum (GLcontext *ctx, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
 
void gl_save_Hint (GLcontext *ctx, GLenum target, GLenum mode)
 
void gl_save_Indexf (GLcontext *ctx, GLfloat index)
 
void gl_save_Indexi (GLcontext *ctx, GLint index)
 
void gl_save_IndexMask (GLcontext *ctx, GLuint mask)
 
void gl_save_InitNames (GLcontext *ctx)
 
void gl_save_Lightfv (GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params, GLint numparams)
 
void gl_save_LightModelfv (GLcontext *ctx, GLenum pname, const GLfloat *params)
 
void gl_save_LineWidth (GLcontext *ctx, GLfloat width)
 
void gl_save_LineStipple (GLcontext *ctx, GLint factor, GLushort pattern)
 
void gl_save_ListBase (GLcontext *ctx, GLuint base)
 
void gl_save_LoadIdentity (GLcontext *ctx)
 
void gl_save_LoadMatrixf (GLcontext *ctx, const GLfloat *m)
 
void gl_save_LoadName (GLcontext *ctx, GLuint name)
 
void gl_save_LogicOp (GLcontext *ctx, GLenum opcode)
 
void gl_save_Map1f (GLcontext *ctx, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points, GLboolean retain)
 
void gl_save_Map2f (GLcontext *ctx, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points, GLboolean retain)
 
void gl_save_MapGrid1f (GLcontext *ctx, GLint un, GLfloat u1, GLfloat u2)
 
void gl_save_MapGrid2f (GLcontext *ctx, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
 
void gl_save_Materialfv (GLcontext *ctx, GLenum face, GLenum pname, const GLfloat *params)
 
void gl_save_MatrixMode (GLcontext *ctx, GLenum mode)
 
void gl_save_MultMatrixf (GLcontext *ctx, const GLfloat *m)
 
void gl_save_NewList (GLcontext *ctx, GLuint list, GLenum mode)
 
void gl_save_Normal3fv (GLcontext *ctx, const GLfloat n[3])
 
void gl_save_Normal3f (GLcontext *ctx, GLfloat nx, GLfloat ny, GLfloat nz)
 
void gl_save_Ortho (GLcontext *ctx, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
 
void gl_save_PassThrough (GLcontext *ctx, GLfloat token)
 
void gl_save_PixelMapfv (GLcontext *ctx, GLenum map, GLint mapsize, const GLfloat *values)
 
void gl_save_PixelTransferf (GLcontext *ctx, GLenum pname, GLfloat param)
 
void gl_save_PixelZoom (GLcontext *ctx, GLfloat xfactor, GLfloat yfactor)
 
void gl_save_PointSize (GLcontext *ctx, GLfloat size)
 
void gl_save_PolygonMode (GLcontext *ctx, GLenum face, GLenum mode)
 
void gl_save_PolygonStipple (GLcontext *ctx, const GLubyte *mask)
 
void gl_save_PolygonOffset (GLcontext *ctx, GLfloat factor, GLfloat units)
 
void gl_save_PopAttrib (GLcontext *ctx)
 
void gl_save_PopMatrix (GLcontext *ctx)
 
void gl_save_PopName (GLcontext *ctx)
 
void gl_save_PrioritizeTextures (GLcontext *ctx, GLsizei n, const GLuint *textures, const GLclampf *priorities)
 
void gl_save_PushAttrib (GLcontext *ctx, GLbitfield mask)
 
void gl_save_PushMatrix (GLcontext *ctx)
 
void gl_save_PushName (GLcontext *ctx, GLuint name)
 
void gl_save_RasterPos4f (GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void gl_save_ReadBuffer (GLcontext *ctx, GLenum mode)
 
void gl_save_Rectf (GLcontext *ctx, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
 
void gl_save_Rotatef (GLcontext *ctx, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
 
void gl_save_Scalef (GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z)
 
void gl_save_Scissor (GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height)
 
void gl_save_ShadeModel (GLcontext *ctx, GLenum mode)
 
void gl_save_StencilFunc (GLcontext *ctx, GLenum func, GLint ref, GLuint mask)
 
void gl_save_StencilMask (GLcontext *ctx, GLuint mask)
 
void gl_save_StencilOp (GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass)
 
void gl_save_TexCoord2f (GLcontext *ctx, GLfloat s, GLfloat t)
 
void gl_save_TexCoord4f (GLcontext *ctx, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
 
void gl_save_TexEnvfv (GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *params)
 
void gl_save_TexParameterfv (GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *params)
 
void gl_save_TexGenfv (GLcontext *ctx, GLenum coord, GLenum pname, const GLfloat *params)
 
void gl_save_TexImage1D (GLcontext *ctx, GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, struct gl_image *teximage)
 
void gl_save_TexImage2D (GLcontext *ctx, GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, struct gl_image *teximage)
 
void gl_save_TexSubImage1D (GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, struct gl_image *image)
 
void gl_save_TexSubImage2D (GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, struct gl_image *image)
 
void gl_save_Translatef (GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z)
 
void gl_save_Vertex2f (GLcontext *ctx, GLfloat x, GLfloat y)
 
void gl_save_Vertex3f (GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z)
 
void gl_save_Vertex4f (GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void gl_save_Vertex3fv (GLcontext *ctx, const GLfloat *v)
 
void gl_save_Viewport (GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height)
 

Function Documentation

◆ gl_CallList()

void gl_CallList ( GLcontext ctx,
GLuint  list 
)

Definition at line 3048 of file dlist.c.

3049{
3050 /* VERY IMPORTANT: Save the CompileFlag status, turn it off, */
3051 /* execute the display list, and restore the CompileFlag. */
3052 GLboolean save_compile_flag;
3053 save_compile_flag = ctx->CompileFlag;
3054 ctx->CompileFlag = GL_FALSE;
3055 execute_list( ctx, list );
3056 ctx->CompileFlag = save_compile_flag;
3057}
Definition: list.h:37
static void execute_list(GLcontext *ctx, GLuint list)
Definition: dlist.c:2397
#define GL_FALSE
Definition: gl.h:173
unsigned char GLboolean
Definition: gl.h:151

Referenced by init_exec_pointers().

◆ gl_CallLists()

void gl_CallLists ( GLcontext ctx,
GLsizei  n,
GLenum  type,
const GLvoid lists 
)

Definition at line 3064 of file dlist.c.

3066{
3067 GLuint i, list;
3068 GLboolean save_compile_flag;
3069
3070 /* Save the CompileFlag status, turn it off, execute display list,
3071 * and restore the CompileFlag.
3072 */
3073 save_compile_flag = ctx->CompileFlag;
3074 ctx->CompileFlag = GL_FALSE;
3075
3076 for (i=0;i<n;i++) {
3077 list = translate_id( i, type, lists );
3078 execute_list( ctx, ctx->List.ListBase + list );
3079 }
3080
3081 ctx->CompileFlag = save_compile_flag;
3082}
static GLuint translate_id(GLsizei n, GLenum type, const GLvoid *list)
Definition: dlist.c:515
GLuint GLuint GLsizei GLenum type
Definition: gl.h:1545
unsigned int GLuint
Definition: gl.h:159
GLdouble n
Definition: glext.h:7729
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
GLsizei GLenum const GLvoid * lists
Definition: glfuncs.h:14
#define list
Definition: rosglue.h:35

Referenced by init_exec_pointers().

◆ gl_DeleteLists()

void gl_DeleteLists ( GLcontext ctx,
GLuint  list,
GLsizei  range 
)

Definition at line 2923 of file dlist.c.

2924{
2925 GLuint i;
2926
2927 if (INSIDE_BEGIN_END(ctx)) {
2928 gl_error( ctx, GL_INVALID_OPERATION, "glDeleteLists" );
2929 return;
2930 }
2931 if (range<0) {
2932 gl_error( ctx, GL_INVALID_VALUE, "glDeleteLists" );
2933 return;
2934 }
2935 for (i=list;i<list+range;i++) {
2936 gl_destroy_list( ctx, i );
2937 }
2938}
void gl_destroy_list(GLcontext *ctx, GLuint list)
Definition: dlist.c:429
void gl_error(GLcontext *ctx, GLenum error, const char *s)
Definition: context.c:1421
#define GL_INVALID_VALUE
Definition: gl.h:695
#define GL_INVALID_OPERATION
Definition: gl.h:696
GLenum GLint * range
Definition: glext.h:7539
#define INSIDE_BEGIN_END(CTX)
Definition: macros.h:135

Referenced by init_dlist_pointers(), and init_exec_pointers().

◆ gl_destroy_list()

void gl_destroy_list ( GLcontext ctx,
GLuint  list 
)

Definition at line 429 of file dlist.c.

430{
431 Node *n, *block;
432 GLboolean done;
433
434 block = (Node *) HashLookup(ctx->Shared->DisplayList, list);
435 n = block;
436
437 done = block ? GL_FALSE : GL_TRUE;
438 while (!done) {
439 switch (n[0].opcode) {
440 /* special cases first */
441 case OPCODE_MAP1:
442 gl_free_control_points( ctx, n[1].e, (GLfloat *) n[6].data );
443 n += InstSize[n[0].opcode];
444 break;
445 case OPCODE_MAP2:
446 gl_free_control_points( ctx, n[1].e, (GLfloat *) n[10].data );
447 n += InstSize[n[0].opcode];
448 break;
450 free( n[5].data );
451 n += InstSize[n[0].opcode];
452 break;
453 case OPCODE_BITMAP:
454 gl_free_image( (struct gl_image *) n[7].data );
455 n += InstSize[n[0].opcode];
456 break;
458 gl_free_image( (struct gl_image *) n[3].data );
459 n += InstSize[n[0].opcode];
460 break;
462 gl_free_image( (struct gl_image *) n[3].data );
463 n += InstSize[n[0].opcode];
464 break;
466 free( n[1].data );
467 n += InstSize[n[0].opcode];
468 break;
470 gl_free_image( (struct gl_image *) n[8].data );
471 n += InstSize[n[0].opcode];
472 break;
474 gl_free_image( (struct gl_image *) n[9].data );
475 n += InstSize[n[0].opcode];
476 break;
478 {
479 struct gl_image *image;
480 image = (struct gl_image *) n[7].data;
482 }
483 break;
485 {
486 struct gl_image *image;
487 image = (struct gl_image *) n[9].data;
489 }
490 break;
491 case OPCODE_CONTINUE:
492 n = (Node *) n[1].next;
493 free( block );
494 block = n;
495 break;
497 free( block );
498 done = GL_TRUE;
499 break;
500 default:
501 /* Most frequent case */
502 n += InstSize[n[0].opcode];
503 break;
504 }
505 }
506
507 HashRemove(ctx->Shared->DisplayList, list);
508}
#define free
Definition: debug_ros.c:5
static GLuint InstSize[OPCODE_END_OF_LIST+1]
Definition: dlist.c:366
@ OPCODE_BITMAP
Definition: dlist.c:234
@ OPCODE_TEX_IMAGE2D
Definition: dlist.c:329
@ OPCODE_MAP2
Definition: dlist.c:291
@ OPCODE_COLOR_SUB_TABLE
Definition: dlist.c:251
@ OPCODE_MAP1
Definition: dlist.c:290
@ OPCODE_CONTINUE
Definition: dlist.c:338
@ OPCODE_TEX_SUB_IMAGE1D
Definition: dlist.c:330
@ OPCODE_DRAW_PIXELS
Definition: dlist.c:264
@ OPCODE_POLYGON_STIPPLE
Definition: dlist.c:305
@ OPCODE_END_OF_LIST
Definition: dlist.c:339
@ OPCODE_COLOR_TABLE
Definition: dlist.c:250
@ OPCODE_TEX_SUB_IMAGE2D
Definition: dlist.c:331
@ OPCODE_TEX_IMAGE1D
Definition: dlist.c:328
void gl_free_control_points(GLcontext *ctx, GLenum target, GLfloat *data)
Definition: eval.c:732
void HashRemove(struct HashTable *table, GLuint key)
Definition: hash.c:176
void * HashLookup(const struct HashTable *table, GLuint key)
Definition: hash.c:110
void gl_free_image(struct gl_image *image)
Definition: image.c:661
#define GL_TRUE
Definition: gl.h:174
float GLfloat
Definition: gl.h:161
GLeglImageOES image
Definition: gl.h:2204
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
#define e
Definition: ke_i.h:82
static unsigned __int64 next
Definition: rand_nt.c:6
Definition: dlist.c:348
static unsigned int block
Definition: xmlmemory.c:101

Referenced by free_shared_state(), gl_DeleteLists(), and gl_EndList().

◆ gl_EndList()

void gl_EndList ( GLcontext ctx)

Definition at line 3020 of file dlist.c.

3021{
3022 Node *n;
3023
3024 /* Check that a list is under construction */
3025 if (!ctx->CurrentListPtr) {
3026 gl_error( ctx, GL_INVALID_OPERATION, "glEndList" );
3027 return;
3028 }
3029
3031 (void)n;
3032
3033 /* Destroy old list, if any */
3034 gl_destroy_list(ctx, ctx->CurrentListNum);
3035 /* Install the list */
3036 HashInsert(ctx->Shared->DisplayList, ctx->CurrentListNum, ctx->CurrentListPtr);
3037
3038 ctx->CurrentListNum = 0;
3039 ctx->CurrentListPtr = NULL;
3040 ctx->ExecuteFlag = GL_TRUE;
3041 ctx->CompileFlag = GL_FALSE;
3042
3043 ctx->API = ctx->Exec; /* Switch the API function pointers */
3044}
static Node * alloc_instruction(GLcontext *ctx, OpCode opcode, GLint argcount)
Definition: dlist.c:381
#define NULL
Definition: types.h:112
void HashInsert(struct HashTable *table, GLuint key, void *data)
Definition: hash.c:138

Referenced by init_dlist_pointers(), and init_exec_pointers().

◆ gl_GenLists()

GLuint gl_GenLists ( GLcontext ctx,
GLsizei  range 
)

Definition at line 2946 of file dlist.c.

2947{
2948 GLuint base;
2949
2950 if (INSIDE_BEGIN_END(ctx)) {
2951 gl_error( ctx, GL_INVALID_OPERATION, "glGenLists" );
2952 return 0;
2953 }
2954 if (range<0) {
2955 gl_error( ctx, GL_INVALID_VALUE, "glGenLists" );
2956 return 0;
2957 }
2958 if (range==0) {
2959 return 0;
2960 }
2961
2962 base = HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
2963 if (base) {
2964 /* reserve the list IDs by with empty/dummy lists */
2965 GLuint i;
2966 for (i=0; i<range; i++) {
2967 HashInsert(ctx->Shared->DisplayList, base+i, make_empty_list());
2968 }
2969 }
2970 return base;
2971}
static Node * make_empty_list(void)
Definition: dlist.c:416
GLuint HashFindFreeKeyBlock(const struct HashTable *table, GLuint numKeys)
Definition: hash.c:248

Referenced by init_dlist_pointers(), and init_exec_pointers().

◆ gl_init_lists()

void gl_init_lists ( void  )

Definition at line 573 of file dlist.c.

574{
575 static int init_flag = 0;
576
577 if (init_flag==0) {
614 InstSize[OPCODE_END] = 1;
621 InstSize[OPCODE_FOG] = 6;
638 InstSize[OPCODE_MAP2] = 11;
686 }
687 init_flag = 1;
688}
@ OPCODE_LIGHT
Definition: dlist.c:281
@ OPCODE_CALL_LIST_OFFSET
Definition: dlist.c:237
@ OPCODE_INDEX_MASK
Definition: dlist.c:279
@ OPCODE_DEPTH_RANGE
Definition: dlist.c:261
@ OPCODE_DRAW_BUFFER
Definition: dlist.c:263
@ OPCODE_FRONT_FACE
Definition: dlist.c:275
@ OPCODE_CLEAR_ACCUM
Definition: dlist.c:239
@ OPCODE_TRANSLATE
Definition: dlist.c:332
@ OPCODE_MAPGRID2
Definition: dlist.c:293
@ OPCODE_LOAD_IDENTITY
Definition: dlist.c:286
@ OPCODE_POP_ATTRIB
Definition: dlist.c:307
@ OPCODE_FOG
Definition: dlist.c:274
@ OPCODE_TEXPARAMETER
Definition: dlist.c:327
@ OPCODE_ENABLE
Definition: dlist.c:266
@ OPCODE_TEXCOORD2
Definition: dlist.c:323
@ OPCODE_POP_MATRIX
Definition: dlist.c:308
@ OPCODE_BLEND_FUNC
Definition: dlist.c:235
@ OPCODE_HINT
Definition: dlist.c:277
@ OPCODE_MAPGRID1
Definition: dlist.c:292
@ OPCODE_STENCIL_MASK
Definition: dlist.c:321
@ OPCODE_EDGE_FLAG
Definition: dlist.c:265
@ OPCODE_BEGIN
Definition: dlist.c:232
@ OPCODE_PUSH_ATTRIB
Definition: dlist.c:311
@ OPCODE_RECTF
Definition: dlist.c:315
@ OPCODE_ORTHO
Definition: dlist.c:298
@ OPCODE_CALL_LIST
Definition: dlist.c:236
@ OPCODE_BIND_TEXTURE
Definition: dlist.c:233
@ OPCODE_CLEAR_DEPTH
Definition: dlist.c:241
@ OPCODE_END
Definition: dlist.c:267
@ OPCODE_COLOR_MASK
Definition: dlist.c:248
@ OPCODE_COPY_TEX_IMAGE1D
Definition: dlist.c:253
@ OPCODE_NORMAL
Definition: dlist.c:297
@ OPCODE_ALPHA_FUNC
Definition: dlist.c:231
@ OPCODE_POP_NAME
Definition: dlist.c:309
@ OPCODE_COLOR_4F
Definition: dlist.c:246
@ OPCODE_DISABLE
Definition: dlist.c:262
@ OPCODE_EVALMESH2
Definition: dlist.c:271
@ OPCODE_CLEAR_INDEX
Definition: dlist.c:242
@ OPCODE_TEXCOORD4
Definition: dlist.c:324
@ OPCODE_PASSTHROUGH
Definition: dlist.c:299
@ OPCODE_READ_BUFFER
Definition: dlist.c:316
@ OPCODE_VIEWPORT
Definition: dlist.c:336
@ OPCODE_EVALPOINT1
Definition: dlist.c:272
@ OPCODE_COPY_TEX_SUB_IMAGE1D
Definition: dlist.c:256
@ OPCODE_POINT_SIZE
Definition: dlist.c:303
@ OPCODE_COLOR_4UB
Definition: dlist.c:247
@ OPCODE_COLOR_3F
Definition: dlist.c:245
@ OPCODE_CLEAR
Definition: dlist.c:238
@ OPCODE_DEPTH_MASK
Definition: dlist.c:260
@ OPCODE_LINE_WIDTH
Definition: dlist.c:284
@ OPCODE_COPY_PIXELS
Definition: dlist.c:252
@ OPCODE_CLEAR_COLOR
Definition: dlist.c:240
@ OPCODE_PUSH_NAME
Definition: dlist.c:313
@ OPCODE_ACCUM
Definition: dlist.c:230
@ OPCODE_COPY_TEX_IMAGE2D
Definition: dlist.c:254
@ OPCODE_LIGHT_MODEL
Definition: dlist.c:282
@ OPCODE_COPY_TEX_SUB_IMAGE2D
Definition: dlist.c:257
@ OPCODE_FRUSTUM
Definition: dlist.c:276
@ OPCODE_MULT_MATRIX
Definition: dlist.c:296
@ OPCODE_PUSH_MATRIX
Definition: dlist.c:312
@ OPCODE_POLYGON_OFFSET
Definition: dlist.c:306
@ OPCODE_LOAD_NAME
Definition: dlist.c:288
@ OPCODE_CLIP_PLANE
Definition: dlist.c:244
@ OPCODE_LOAD_MATRIX
Definition: dlist.c:287
@ OPCODE_LIST_BASE
Definition: dlist.c:285
@ OPCODE_TEXENV
Definition: dlist.c:325
@ OPCODE_EVALCOORD1
Definition: dlist.c:268
@ OPCODE_VERTEX3
Definition: dlist.c:334
@ OPCODE_EVALMESH1
Definition: dlist.c:270
@ OPCODE_EVALCOORD2
Definition: dlist.c:269
@ OPCODE_STENCIL_OP
Definition: dlist.c:322
@ OPCODE_PIXEL_TRANSFER
Definition: dlist.c:301
@ OPCODE_PIXEL_ZOOM
Definition: dlist.c:302
@ OPCODE_TEXGEN
Definition: dlist.c:326
@ OPCODE_POLYGON_MODE
Definition: dlist.c:304
@ OPCODE_COLOR_MATERIAL
Definition: dlist.c:249
@ OPCODE_EVALPOINT2
Definition: dlist.c:273
@ OPCODE_PIXEL_MAP
Definition: dlist.c:300
@ OPCODE_MATRIX_MODE
Definition: dlist.c:295
@ OPCODE_PRIORITIZE_TEXTURE
Definition: dlist.c:310
@ OPCODE_INIT_NAMES
Definition: dlist.c:280
@ OPCODE_VERTEX2
Definition: dlist.c:333
@ OPCODE_VERTEX4
Definition: dlist.c:335
@ OPCODE_MATERIAL
Definition: dlist.c:294
@ OPCODE_SCALE
Definition: dlist.c:317
@ OPCODE_LOGIC_OP
Definition: dlist.c:289
@ OPCODE_RASTER_POS
Definition: dlist.c:314
@ OPCODE_STENCIL_FUNC
Definition: dlist.c:320
@ OPCODE_INDEX
Definition: dlist.c:278
@ OPCODE_SHADE_MODEL
Definition: dlist.c:319
@ OPCODE_DEPTH_FUNC
Definition: dlist.c:259
@ OPCODE_LINE_STIPPLE
Definition: dlist.c:283
@ OPCODE_SCISSOR
Definition: dlist.c:318
@ OPCODE_CLEAR_STENCIL
Definition: dlist.c:243
@ OPCODE_CULL_FACE
Definition: dlist.c:258

Referenced by gl_create_context().

◆ gl_IsList()

GLboolean gl_IsList ( GLcontext ctx,
GLuint  list 
)

Definition at line 2908 of file dlist.c.

2909{
2910 if (list > 0 && HashLookup(ctx->Shared->DisplayList, list)) {
2911 return GL_TRUE;
2912 }
2913 else {
2914 return GL_FALSE;
2915 }
2916}

Referenced by execute_list(), init_dlist_pointers(), and init_exec_pointers().

◆ gl_ListBase()

void gl_ListBase ( GLcontext ctx,
GLuint  base 
)

Definition at line 3089 of file dlist.c.

3090{
3091 if (INSIDE_BEGIN_END(ctx)) {
3092 gl_error( ctx, GL_INVALID_OPERATION, "glListBase" );
3093 return;
3094 }
3095 ctx->List.ListBase = base;
3096}

Referenced by execute_list(), and init_exec_pointers().

◆ gl_NewList()

void gl_NewList ( GLcontext ctx,
GLuint  list,
GLenum  mode 
)

Definition at line 2978 of file dlist.c.

2979{
2980 if (INSIDE_BEGIN_END(ctx)) {
2981 gl_error( ctx, GL_INVALID_OPERATION, "glNewList" );
2982 return;
2983 }
2984 if (list==0) {
2985 gl_error( ctx, GL_INVALID_VALUE, "glNewList" );
2986 return;
2987 }
2989 gl_error( ctx, GL_INVALID_ENUM, "glNewList" );
2990 return;
2991 }
2992 if (ctx->CurrentListPtr) {
2993 /* already compiling a display list */
2994 gl_error( ctx, GL_INVALID_OPERATION, "glNewList" );
2995 return;
2996 }
2997
2998 /* Allocate new display list */
2999 ctx->CurrentListNum = list;
3000 ctx->CurrentListPtr = ctx->CurrentBlock = (Node *) malloc( sizeof(Node) * BLOCK_SIZE );
3001 ctx->CurrentPos = 0;
3002
3003 ctx->CompileFlag = GL_TRUE;
3004 if (mode==GL_COMPILE) {
3005 ctx->ExecuteFlag = GL_FALSE;
3006 }
3007 else {
3008 /* Compile and execute */
3009 ctx->ExecuteFlag = GL_TRUE;
3010 }
3011
3012 ctx->API = ctx->Save; /* Switch the API function pointers */
3013}
#define malloc
Definition: debug_ros.c:4
#define BLOCK_SIZE
Definition: dlist.c:220
#define GL_COMPILE
Definition: gl.h:286
#define GL_INVALID_ENUM
Definition: gl.h:694
#define GL_COMPILE_AND_EXECUTE
Definition: gl.h:287
GLenum mode
Definition: glext.h:6217

Referenced by init_exec_pointers().

◆ gl_save_Accum()

void gl_save_Accum ( GLcontext ctx,
GLenum  op,
GLfloat  value 
)

Definition at line 696 of file dlist.c.

697{
699 if (n) {
700 n[1].e = op;
701 n[2].f = value;
702 }
703 if (ctx->ExecuteFlag) {
704 (*ctx->Exec.Accum)( ctx, op, value );
705 }
706}
UINT op
Definition: effect.c:236
Definition: pdh_main.c:94

Referenced by init_dlist_pointers().

◆ gl_save_AlphaFunc()

void gl_save_AlphaFunc ( GLcontext ctx,
GLenum  func,
GLclampf  ref 
)

Definition at line 709 of file dlist.c.

710{
712 if (n) {
713 n[1].e = func;
714 n[2].f = (GLfloat) ref;
715 }
716 if (ctx->ExecuteFlag) {
717 (*ctx->Exec.AlphaFunc)( ctx, func, ref );
718 }
719}
GLenum func
Definition: glext.h:6028
Definition: send.c:48

Referenced by init_dlist_pointers().

◆ gl_save_Begin()

void gl_save_Begin ( GLcontext ctx,
GLenum  mode 
)

Definition at line 722 of file dlist.c.

723{
725 if (n) {
726 n[1].e = mode;
727 }
728 if (ctx->ExecuteFlag) {
729 (*ctx->Exec.Begin)( ctx, mode );
730 }
731}

Referenced by gl_save_DrawArrays(), gl_save_DrawElements(), and init_dlist_pointers().

◆ gl_save_BindTexture()

void gl_save_BindTexture ( GLcontext ctx,
GLenum  target,
GLuint  texture 
)

Definition at line 734 of file dlist.c.

735{
737 if (n) {
738 n[1].e = target;
739 n[2].ui = texture;
740 }
741 if (ctx->ExecuteFlag) {
742 (*ctx->Exec.BindTexture)( ctx, target, texture );
743 }
744}
GLenum GLuint texture
Definition: glext.h:6295
GLenum target
Definition: glext.h:7315

Referenced by init_dlist_pointers().

◆ gl_save_Bitmap()

void gl_save_Bitmap ( GLcontext ctx,
GLsizei  width,
GLsizei  height,
GLfloat  xorig,
GLfloat  yorig,
GLfloat  xmove,
GLfloat  ymove,
const struct gl_image bitmap 
)

Definition at line 747 of file dlist.c.

752{
754 if (n) {
755 n[1].i = (GLint) width;
756 n[2].i = (GLint) height;
757 n[3].f = xorig;
758 n[4].f = yorig;
759 n[5].f = xmove;
760 n[6].f = ymove;
761 n[7].data = (void *) bitmap;
762 }
763 if (ctx->ExecuteFlag) {
764 (*ctx->Exec.Bitmap)( ctx, width, height,
765 xorig, yorig, xmove, ymove, bitmap );
766 }
767}
GLint GLint GLsizei GLsizei height
Definition: gl.h:1546
int GLint
Definition: gl.h:156
GLint GLint GLsizei width
Definition: gl.h:1546
Definition: uimain.c:89

Referenced by init_dlist_pointers().

◆ gl_save_BlendFunc()

void gl_save_BlendFunc ( GLcontext ctx,
GLenum  sfactor,
GLenum  dfactor 
)

Definition at line 770 of file dlist.c.

771{
773 if (n) {
774 n[1].e = sfactor;
775 n[2].e = dfactor;
776 }
777 if (ctx->ExecuteFlag) {
778 (*ctx->Exec.BlendFunc)( ctx, sfactor, dfactor );
779 }
780}
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint GLenum GLenum dfactor
Definition: glfuncs.h:252
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint GLenum sfactor
Definition: glfuncs.h:252

Referenced by init_dlist_pointers().

◆ gl_save_CallList()

void gl_save_CallList ( GLcontext ctx,
GLuint  list 
)

Definition at line 783 of file dlist.c.

784{
786 if (n) {
787 n[1].ui = list;
788 }
789 if (ctx->ExecuteFlag) {
790 (*ctx->Exec.CallList)( ctx, list );
791 }
792}

Referenced by init_dlist_pointers().

◆ gl_save_CallLists()

void gl_save_CallLists ( GLcontext ctx,
GLsizei  n,
GLenum  type,
const GLvoid lists 
)

Definition at line 795 of file dlist.c.

797{
798 GLuint i;
799
800 for (i=0;i<n;i++) {
803 if (n) {
804 n[1].ui = list;
805 }
806 }
807 if (ctx->ExecuteFlag) {
808 (*ctx->Exec.CallLists)( ctx, n, type, lists );
809 }
810}

Referenced by init_dlist_pointers().

◆ gl_save_Clear()

void gl_save_Clear ( GLcontext ctx,
GLbitfield  mask 
)

Definition at line 813 of file dlist.c.

814{
816 if (n) {
817 n[1].bf = mask;
818 }
819 if (ctx->ExecuteFlag) {
820 (*ctx->Exec.Clear)( ctx, mask );
821 }
822}
GLenum GLint GLuint mask
Definition: glext.h:6028

Referenced by init_dlist_pointers().

◆ gl_save_ClearAccum()

void gl_save_ClearAccum ( GLcontext ctx,
GLfloat  red,
GLfloat  green,
GLfloat  blue,
GLfloat  alpha 
)

Definition at line 825 of file dlist.c.

827{
829 if (n) {
830 n[1].f = red;
831 n[2].f = green;
832 n[3].f = blue;
833 n[4].f = alpha;
834 }
835 if (ctx->ExecuteFlag) {
836 (*ctx->Exec.ClearAccum)( ctx, red, green, blue, alpha );
837 }
838}
GLclampf green
Definition: gl.h:1740
GLclampf GLclampf GLclampf alpha
Definition: gl.h:1740
GLclampf GLclampf blue
Definition: gl.h:1740
#define red
Definition: linetest.c:67

Referenced by init_dlist_pointers().

◆ gl_save_ClearColor()

void gl_save_ClearColor ( GLcontext ctx,
GLclampf  red,
GLclampf  green,
GLclampf  blue,
GLclampf  alpha 
)

Definition at line 841 of file dlist.c.

843{
845 if (n) {
846 n[1].f = red;
847 n[2].f = green;
848 n[3].f = blue;
849 n[4].f = alpha;
850 }
851 if (ctx->ExecuteFlag) {
852 (*ctx->Exec.ClearColor)( ctx, red, green, blue, alpha );
853 }
854}

Referenced by init_dlist_pointers().

◆ gl_save_ClearDepth()

void gl_save_ClearDepth ( GLcontext ctx,
GLclampd  depth 
)

Definition at line 857 of file dlist.c.

858{
860 if (n) {
861 n[1].f = (GLfloat) depth;
862 }
863 if (ctx->ExecuteFlag) {
864 (*ctx->Exec.ClearDepth)( ctx, depth );
865 }
866}
GLint GLint GLsizei GLsizei GLsizei depth
Definition: gl.h:1546

Referenced by init_dlist_pointers().

◆ gl_save_ClearIndex()

void gl_save_ClearIndex ( GLcontext ctx,
GLfloat  c 
)

Definition at line 869 of file dlist.c.

870{
872 if (n) {
873 n[1].f = c;
874 }
875 if (ctx->ExecuteFlag) {
876 (*ctx->Exec.ClearIndex)( ctx, c );
877 }
878}
const GLubyte * c
Definition: glext.h:8905
#define c
Definition: ke_i.h:80

Referenced by init_dlist_pointers().

◆ gl_save_ClearStencil()

void gl_save_ClearStencil ( GLcontext ctx,
GLint  s 
)

Definition at line 881 of file dlist.c.

882{
884 if (n) {
885 n[1].i = s;
886 }
887 if (ctx->ExecuteFlag) {
888 (*ctx->Exec.ClearStencil)( ctx, s );
889 }
890}
GLdouble s
Definition: gl.h:2039

Referenced by init_dlist_pointers().

◆ gl_save_ClipPlane()

void gl_save_ClipPlane ( GLcontext ctx,
GLenum  plane,
const GLfloat equ 
)

Definition at line 893 of file dlist.c.

894{
896 if (n) {
897 n[1].e = plane;
898 n[2].f = equ[0];
899 n[3].f = equ[1];
900 n[4].f = equ[2];
901 n[5].f = equ[3];
902 }
903 if (ctx->ExecuteFlag) {
904 (*ctx->Exec.ClipPlane)( ctx, plane, equ );
905 }
906}
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint GLenum GLenum GLenum GLint GLuint GLenum GLenum GLfloat GLenum GLfloat GLenum GLint const GLfloat GLenum GLint const GLushort GLint GLint GLsizei GLsizei GLenum GLsizei GLsizei GLenum GLenum const GLvoid GLenum plane
Definition: glfuncs.h:270

Referenced by init_dlist_pointers().

◆ gl_save_Color3f()

void gl_save_Color3f ( GLcontext ctx,
GLfloat  r,
GLfloat  g,
GLfloat  b 
)

Definition at line 909 of file dlist.c.

910{
912 if (n) {
913 n[1].f = r;
914 n[2].f = g;
915 n[3].f = b;
916 }
917 if (ctx->ExecuteFlag) {
918 (*ctx->Exec.Color3f)( ctx, r, g, b );
919 }
920}
GLdouble GLdouble GLdouble r
Definition: gl.h:2055
GLboolean GLboolean GLboolean b
Definition: glext.h:6204
GLboolean GLboolean g
Definition: glext.h:6204
#define b
Definition: ke_i.h:79

Referenced by init_dlist_pointers().

◆ gl_save_Color3fv()

void gl_save_Color3fv ( GLcontext ctx,
const GLfloat c 
)

Definition at line 923 of file dlist.c.

924{
926 if (n) {
927 n[1].f = c[0];
928 n[2].f = c[1];
929 n[3].f = c[2];
930 }
931 if (ctx->ExecuteFlag) {
932 (*ctx->Exec.Color3fv)( ctx, c );
933 }
934}

Referenced by init_dlist_pointers().

◆ gl_save_Color4f()

void gl_save_Color4f ( GLcontext ctx,
GLfloat  r,
GLfloat  g,
GLfloat  b,
GLfloat  a 
)

Definition at line 937 of file dlist.c.

939{
941 if (n) {
942 n[1].f = r;
943 n[2].f = g;
944 n[3].f = b;
945 n[4].f = a;
946 }
947 if (ctx->ExecuteFlag) {
948 (*ctx->Exec.Color4f)( ctx, r, g, b, a );
949 }
950}
GLboolean GLboolean GLboolean GLboolean a
Definition: glext.h:6204
#define a
Definition: ke_i.h:78

Referenced by init_dlist_pointers().

◆ gl_save_Color4fv()

void gl_save_Color4fv ( GLcontext ctx,
const GLfloat c 
)

Definition at line 953 of file dlist.c.

954{
956 if (n) {
957 n[1].f = c[0];
958 n[2].f = c[1];
959 n[3].f = c[2];
960 n[4].f = c[3];
961 }
962 if (ctx->ExecuteFlag) {
963 (*ctx->Exec.Color4fv)( ctx, c );
964 }
965}

Referenced by init_dlist_pointers().

◆ gl_save_Color4ub()

void gl_save_Color4ub ( GLcontext ctx,
GLubyte  r,
GLubyte  g,
GLubyte  b,
GLubyte  a 
)

Definition at line 968 of file dlist.c.

970{
972 if (n) {
973 n[1].ub = r;
974 n[2].ub = g;
975 n[3].ub = b;
976 n[4].ub = a;
977 }
978 if (ctx->ExecuteFlag) {
979 (*ctx->Exec.Color4ub)( ctx, r, g, b, a );
980 }
981}

Referenced by init_dlist_pointers().

◆ gl_save_Color4ubv()

void gl_save_Color4ubv ( GLcontext ctx,
const GLubyte c 
)

Definition at line 984 of file dlist.c.

985{
987 if (n) {
988 n[1].ub = c[0];
989 n[2].ub = c[1];
990 n[3].ub = c[2];
991 n[4].ub = c[3];
992 }
993 if (ctx->ExecuteFlag) {
994 (*ctx->Exec.Color4ubv)( ctx, c );
995 }
996}

Referenced by init_dlist_pointers().

◆ gl_save_ColorMask()

void gl_save_ColorMask ( GLcontext ctx,
GLboolean  red,
GLboolean  green,
GLboolean  blue,
GLboolean  alpha 
)

Definition at line 999 of file dlist.c.

1001{
1003 if (n) {
1004 n[1].b = red;
1005 n[2].b = green;
1006 n[3].b = blue;
1007 n[4].b = alpha;
1008 }
1009 if (ctx->ExecuteFlag) {
1010 (*ctx->Exec.ColorMask)( ctx, red, green, blue, alpha );
1011 }
1012}

Referenced by init_dlist_pointers().

◆ gl_save_ColorMaterial()

void gl_save_ColorMaterial ( GLcontext ctx,
GLenum  face,
GLenum  mode 
)

Definition at line 1015 of file dlist.c.

1016{
1018 if (n) {
1019 n[1].e = face;
1020 n[2].e = mode;
1021 }
1022 if (ctx->ExecuteFlag) {
1023 (*ctx->Exec.ColorMaterial)( ctx, face, mode );
1024 }
1025}
WORD face[3]
Definition: mesh.c:4747
GLenum GLuint GLint GLenum face
Definition: glext.h:7025

Referenced by init_dlist_pointers().

◆ gl_save_ColorSubTable()

void gl_save_ColorSubTable ( GLcontext ctx,
GLenum  target,
GLsizei  start,
struct gl_image data 
)

Definition at line 1047 of file dlist.c.

1049{
1051 if (n) {
1052 n[1].e = target;
1053 n[2].i = start;
1054 n[3].data = (GLvoid *) data;
1055 if (data) {
1056 /* must retain this image */
1057 data->RefCount = 1;
1058 }
1059 }
1060 if (ctx->ExecuteFlag) {
1061 (*ctx->Exec.ColorSubTable)( ctx, target, start, data );
1062 }
1063}
GLuint start
Definition: gl.h:1545

Referenced by init_dlist_pointers().

◆ gl_save_ColorTable()

void gl_save_ColorTable ( GLcontext ctx,
GLenum  target,
GLenum  internalFormat,
struct gl_image table 
)

Definition at line 1028 of file dlist.c.

1030{
1032 if (n) {
1033 n[1].e = target;
1034 n[2].e = internalFormat;
1035 n[3].data = (GLvoid *) table;
1036 if (table) {
1037 /* must retain this image */
1038 table->RefCount = 1;
1039 }
1040 }
1041 if (ctx->ExecuteFlag) {
1042 (*ctx->Exec.ColorTable)( ctx, target, internalFormat, table );
1043 }
1044}
GLenum internalFormat
Definition: glext.h:8404

Referenced by init_dlist_pointers().

◆ gl_save_CopyPixels()

void gl_save_CopyPixels ( GLcontext ctx,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height,
GLenum  type 
)

Definition at line 1067 of file dlist.c.

1069{
1071 if (n) {
1072 n[1].i = x;
1073 n[2].i = y;
1074 n[3].i = (GLint) width;
1075 n[4].i = (GLint) height;
1076 n[5].e = type;
1077 }
1078 if (ctx->ExecuteFlag) {
1079 (*ctx->Exec.CopyPixels)( ctx, x, y, width, height, type );
1080 }
1081}
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
GLint GLint GLint GLint GLint GLint y
Definition: gl.h:1548

Referenced by init_dlist_pointers().

◆ gl_save_CopyTexImage1D()

void gl_save_CopyTexImage1D ( GLcontext ctx,
GLenum  target,
GLint  level,
GLenum  internalformat,
GLint  x,
GLint  y,
GLsizei  width,
GLint  border 
)

Definition at line 1085 of file dlist.c.

1090{
1092 if (n) {
1093 n[1].e = target;
1094 n[2].i = level;
1095 n[3].e = internalformat;
1096 n[4].i = x;
1097 n[5].i = y;
1098 n[6].i = width;
1099 n[7].i = border;
1100 }
1101 if (ctx->ExecuteFlag) {
1102 (*ctx->Exec.CopyTexImage1D)( ctx, target, level, internalformat,
1103 x, y, width, border );
1104 }
1105}
GLint GLint GLsizei GLsizei GLsizei GLint border
Definition: gl.h:1546
GLint level
Definition: gl.h:1546
GLint GLint internalformat
Definition: gl.h:1546

Referenced by init_dlist_pointers().

◆ gl_save_CopyTexImage2D()

void gl_save_CopyTexImage2D ( GLcontext ctx,
GLenum  target,
GLint  level,
GLenum  internalformat,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height,
GLint  border 
)

Definition at line 1108 of file dlist.c.

1113{
1115 if (n) {
1116 n[1].e = target;
1117 n[2].i = level;
1118 n[3].e = internalformat;
1119 n[4].i = x;
1120 n[5].i = y;
1121 n[6].i = width;
1122 n[7].i = height;
1123 n[8].i = border;
1124 }
1125 if (ctx->ExecuteFlag) {
1126 (*ctx->Exec.CopyTexImage2D)( ctx, target, level, internalformat,
1127 x, y, width, height, border );
1128 }
1129}

Referenced by init_dlist_pointers().

◆ gl_save_CopyTexSubImage1D()

void gl_save_CopyTexSubImage1D ( GLcontext ctx,
GLenum  target,
GLint  level,
GLint  xoffset,
GLint  x,
GLint  y,
GLsizei  width 
)

Definition at line 1133 of file dlist.c.

1137{
1139 if (n) {
1140 n[1].e = target;
1141 n[2].i = level;
1142 n[3].i = xoffset;
1143 n[4].i = x;
1144 n[5].i = y;
1145 n[6].i = width;
1146 }
1147 if (ctx->ExecuteFlag) {
1148 (*ctx->Exec.CopyTexSubImage1D)( ctx, target, level, xoffset, x, y, width );
1149 }
1150}
GLint GLint xoffset
Definition: gl.h:1547

Referenced by init_dlist_pointers().

◆ gl_save_CopyTexSubImage2D()

void gl_save_CopyTexSubImage2D ( GLcontext ctx,
GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  x,
GLint  y,
GLsizei  width,
GLint  height 
)

Definition at line 1153 of file dlist.c.

1158{
1160 if (n) {
1161 n[1].e = target;
1162 n[2].i = level;
1163 n[3].i = xoffset;
1164 n[4].i = yoffset;
1165 n[5].i = x;
1166 n[6].i = y;
1167 n[7].i = width;
1168 n[8].i = height;
1169 }
1170 if (ctx->ExecuteFlag) {
1171 (*ctx->Exec.CopyTexSubImage2D)( ctx, target, level, xoffset, yoffset,
1172 x, y, width, height );
1173 }
1174}
GLint GLint GLint yoffset
Definition: gl.h:1547

Referenced by init_dlist_pointers().

◆ gl_save_CullFace()

void gl_save_CullFace ( GLcontext ctx,
GLenum  mode 
)

Definition at line 1176 of file dlist.c.

1177{
1179 if (n) {
1180 n[1].e = mode;
1181 }
1182 if (ctx->ExecuteFlag) {
1183 (*ctx->Exec.CullFace)( ctx, mode );
1184 }
1185}

Referenced by init_dlist_pointers().

◆ gl_save_DepthFunc()

void gl_save_DepthFunc ( GLcontext ctx,
GLenum  func 
)

Definition at line 1188 of file dlist.c.

1189{
1191 if (n) {
1192 n[1].e = func;
1193 }
1194 if (ctx->ExecuteFlag) {
1195 (*ctx->Exec.DepthFunc)( ctx, func );
1196 }
1197}

Referenced by init_dlist_pointers().

◆ gl_save_DepthMask()

void gl_save_DepthMask ( GLcontext ctx,
GLboolean  mask 
)

Definition at line 1200 of file dlist.c.

1201{
1203 if (n) {
1204 n[1].b = mask;
1205 }
1206 if (ctx->ExecuteFlag) {
1207 (*ctx->Exec.DepthMask)( ctx, mask );
1208 }
1209}

Referenced by init_dlist_pointers().

◆ gl_save_DepthRange()

void gl_save_DepthRange ( GLcontext ctx,
GLclampd  nearval,
GLclampd  farval 
)

Definition at line 1212 of file dlist.c.

1213{
1215 if (n) {
1216 n[1].f = (GLfloat) nearval;
1217 n[2].f = (GLfloat) farval;
1218 }
1219 if (ctx->ExecuteFlag) {
1220 (*ctx->Exec.DepthRange)( ctx, nearval, farval );
1221 }
1222}

Referenced by init_dlist_pointers().

◆ gl_save_Disable()

void gl_save_Disable ( GLcontext ctx,
GLenum  cap 
)

Definition at line 1225 of file dlist.c.

1226{
1228 if (n) {
1229 n[1].e = cap;
1230 }
1231 if (ctx->ExecuteFlag) {
1232 (*ctx->Exec.Disable)( ctx, cap );
1233 }
1234}
GLenum cap
Definition: glext.h:9639
#define cap
Definition: glfuncs.h:226

Referenced by init_dlist_pointers().

◆ gl_save_DrawBuffer()

void gl_save_DrawBuffer ( GLcontext ctx,
GLenum  mode 
)

Definition at line 1237 of file dlist.c.

1238{
1240 if (n) {
1241 n[1].e = mode;
1242 }
1243 if (ctx->ExecuteFlag) {
1244 (*ctx->Exec.DrawBuffer)( ctx, mode );
1245 }
1246}

Referenced by init_dlist_pointers().

◆ gl_save_DrawPixels()

void gl_save_DrawPixels ( GLcontext ctx,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
const GLvoid pixels 
)

Definition at line 1249 of file dlist.c.

1251{
1253 if (n) {
1254 n[1].i = (GLint) width;
1255 n[2].i = (GLint) height;
1256 n[3].e = format;
1257 n[4].e = type;
1258 n[5].data = (GLvoid *) pixels;
1259 }
1260/* Special case: gl_DrawPixels takes care of GL_COMPILE_AND_EXECUTE case!
1261 if (ctx->ExecuteFlag) {
1262 (*ctx->Exec.DrawPixels)( ctx, width, height, format, type, pixels );
1263 }
1264*/
1265}
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: gl.h:1546
Definition: format.c:58

Referenced by gl_DrawPixels().

◆ gl_save_EdgeFlag()

void gl_save_EdgeFlag ( GLcontext ctx,
GLboolean  flag 
)

Definition at line 1268 of file dlist.c.

1269{
1271 if (n) {
1272 n[1].b = flag;
1273 }
1274 if (ctx->ExecuteFlag) {
1275 (*ctx->Exec.EdgeFlag)( ctx, flag );
1276 }
1277}
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean flag
Definition: glfuncs.h:52

Referenced by init_dlist_pointers().

◆ gl_save_Enable()

void gl_save_Enable ( GLcontext ctx,
GLenum  cap 
)

Definition at line 1280 of file dlist.c.

1281{
1283 if (n) {
1284 n[1].e = cap;
1285 }
1286 if (ctx->ExecuteFlag) {
1287 (*ctx->Exec.Enable)( ctx, cap );
1288 }
1289}

Referenced by init_dlist_pointers().

◆ gl_save_End()

void gl_save_End ( GLcontext ctx)

Definition at line 1292 of file dlist.c.

1293{
1295 if (ctx->ExecuteFlag) {
1296 (*ctx->Exec.End)( ctx );
1297 }
1298}

Referenced by gl_save_DrawArrays(), gl_save_DrawElements(), and init_dlist_pointers().

◆ gl_save_EvalCoord1f()

void gl_save_EvalCoord1f ( GLcontext ctx,
GLfloat  u 
)

Definition at line 1301 of file dlist.c.

1302{
1304 if (n) {
1305 n[1].f = u;
1306 }
1307 if (ctx->ExecuteFlag) {
1308 (*ctx->Exec.EvalCoord1f)( ctx, u );
1309 }
1310}
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble * u
Definition: glfuncs.h:240

Referenced by init_dlist_pointers().

◆ gl_save_EvalCoord2f()

void gl_save_EvalCoord2f ( GLcontext ctx,
GLfloat  u,
GLfloat  v 
)

Definition at line 1313 of file dlist.c.

1314{
1316 if (n) {
1317 n[1].f = u;
1318 n[2].f = v;
1319 }
1320 if (ctx->ExecuteFlag) {
1321 (*ctx->Exec.EvalCoord2f)( ctx, u, v );
1322 }
1323}
const GLdouble * v
Definition: gl.h:2040

Referenced by init_dlist_pointers().

◆ gl_save_EvalMesh1()

void gl_save_EvalMesh1 ( GLcontext ctx,
GLenum  mode,
GLint  i1,
GLint  i2 
)

Definition at line 1326 of file dlist.c.

1328{
1330 if (n) {
1331 n[1].e = mode;
1332 n[2].i = i1;
1333 n[3].i = i2;
1334 }
1335 if (ctx->ExecuteFlag) {
1336 (*ctx->Exec.EvalMesh1)( ctx, mode, i1, i2 );
1337 }
1338}

Referenced by init_dlist_pointers().

◆ gl_save_EvalMesh2()

void gl_save_EvalMesh2 ( GLcontext ctx,
GLenum  mode,
GLint  i1,
GLint  i2,
GLint  j1,
GLint  j2 
)

Definition at line 1341 of file dlist.c.

1343{
1345 if (n) {
1346 n[1].e = mode;
1347 n[2].i = i1;
1348 n[3].i = i2;
1349 n[4].i = j1;
1350 n[5].i = j2;
1351 }
1352 if (ctx->ExecuteFlag) {
1353 (*ctx->Exec.EvalMesh2)( ctx, mode, i1, i2, j1, j2 );
1354 }
1355}

Referenced by init_dlist_pointers().

◆ gl_save_EvalPoint1()

void gl_save_EvalPoint1 ( GLcontext ctx,
GLint  i 
)

Definition at line 1358 of file dlist.c.

1359{
1361 if (n) {
1362 n[1].i = i;
1363 }
1364 if (ctx->ExecuteFlag) {
1365 (*ctx->Exec.EvalPoint1)( ctx, i );
1366 }
1367}

Referenced by init_dlist_pointers().

◆ gl_save_EvalPoint2()

void gl_save_EvalPoint2 ( GLcontext ctx,
GLint  i,
GLint  j 
)

Definition at line 1370 of file dlist.c.

1371{
1373 if (n) {
1374 n[1].i = i;
1375 n[2].i = j;
1376 }
1377 if (ctx->ExecuteFlag) {
1378 (*ctx->Exec.EvalPoint2)( ctx, i, j );
1379 }
1380}
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
Definition: glfuncs.h:250

Referenced by init_dlist_pointers().

◆ gl_save_Fogfv()

void gl_save_Fogfv ( GLcontext ctx,
GLenum  pname,
const GLfloat params 
)

Definition at line 1383 of file dlist.c.

1384{
1386 if (n) {
1387 n[1].e = pname;
1388 n[2].f = params[0];
1389 n[3].f = params[1];
1390 n[4].f = params[2];
1391 n[5].f = params[3];
1392 }
1393 if (ctx->ExecuteFlag) {
1394 (*ctx->Exec.Fogfv)( ctx, pname, params );
1395 }
1396}
GLenum pname
Definition: glext.h:5645
GLenum const GLfloat * params
Definition: glext.h:5645

Referenced by init_dlist_pointers().

◆ gl_save_FrontFace()

void gl_save_FrontFace ( GLcontext ctx,
GLenum  mode 
)

Definition at line 1399 of file dlist.c.

1400{
1402 if (n) {
1403 n[1].e = mode;
1404 }
1405 if (ctx->ExecuteFlag) {
1406 (*ctx->Exec.FrontFace)( ctx, mode );
1407 }
1408}

Referenced by init_dlist_pointers().

◆ gl_save_Frustum()

void gl_save_Frustum ( GLcontext ctx,
GLdouble  left,
GLdouble  right,
GLdouble  bottom,
GLdouble  top,
GLdouble  nearval,
GLdouble  farval 
)

Definition at line 1411 of file dlist.c.

1414{
1416 if (n) {
1417 n[1].f = left;
1418 n[2].f = right;
1419 n[3].f = bottom;
1420 n[4].f = top;
1421 n[5].f = nearval;
1422 n[6].f = farval;
1423 }
1424 if (ctx->ExecuteFlag) {
1425 (*ctx->Exec.Frustum)( ctx, left, right, bottom, top, nearval, farval );
1426 }
1427}
GLdouble GLdouble GLdouble GLdouble top
Definition: glext.h:10859
GLdouble GLdouble right
Definition: glext.h:10859
GLint left
Definition: glext.h:7726
GLint GLint bottom
Definition: glext.h:7726

Referenced by init_dlist_pointers().

◆ gl_save_Hint()

void gl_save_Hint ( GLcontext ctx,
GLenum  target,
GLenum  mode 
)

Definition at line 1430 of file dlist.c.

1431{
1433 if (n) {
1434 n[1].e = target;
1435 n[2].e = mode;
1436 }
1437 if (ctx->ExecuteFlag) {
1438 (*ctx->Exec.Hint)( ctx, target, mode );
1439 }
1440}

Referenced by init_dlist_pointers().

◆ gl_save_Indexf()

void gl_save_Indexf ( GLcontext ctx,
GLfloat  index 
)

Definition at line 1455 of file dlist.c.

1456{
1458 if (n) {
1459 n[1].i = (GLint) index;
1460 }
1461 if (ctx->ExecuteFlag) {
1462 (*ctx->Exec.Indexf)( ctx,index );
1463 }
1464}
GLuint index
Definition: glext.h:6031

Referenced by init_dlist_pointers().

◆ gl_save_Indexi()

void gl_save_Indexi ( GLcontext ctx,
GLint  index 
)

Definition at line 1443 of file dlist.c.

1444{
1446 if (n) {
1447 n[1].i = index;
1448 }
1449 if (ctx->ExecuteFlag) {
1450 (*ctx->Exec.Indexi)( ctx, index );
1451 }
1452}
#define index(s, c)
Definition: various.h:29

Referenced by init_dlist_pointers().

◆ gl_save_IndexMask()

void gl_save_IndexMask ( GLcontext ctx,
GLuint  mask 
)

Definition at line 1467 of file dlist.c.

1468{
1470 if (n) {
1471 n[1].ui = mask;
1472 }
1473 if (ctx->ExecuteFlag) {
1474 (*ctx->Exec.IndexMask)( ctx, mask );
1475 }
1476}

Referenced by init_dlist_pointers().

◆ gl_save_InitNames()

void gl_save_InitNames ( GLcontext ctx)

Definition at line 1479 of file dlist.c.

1480{
1482 if (ctx->ExecuteFlag) {
1483 (*ctx->Exec.InitNames)( ctx );
1484 }
1485}

Referenced by init_dlist_pointers().

◆ gl_save_Lightfv()

void gl_save_Lightfv ( GLcontext ctx,
GLenum  light,
GLenum  pname,
const GLfloat params,
GLint  numparams 
)

Definition at line 1488 of file dlist.c.

1490{
1492 if (OPCODE_LIGHT) {
1493 GLint i;
1494 n[1].e = light;
1495 n[2].e = pname;
1496 for (i=0;i<numparams;i++) {
1497 n[3+i].f = params[i];
1498 }
1499 }
1500 if (ctx->ExecuteFlag) {
1501 (*ctx->Exec.Lightfv)( ctx, light, pname, params, numparams );
1502 }
1503}
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170

Referenced by init_dlist_pointers().

◆ gl_save_LightModelfv()

void gl_save_LightModelfv ( GLcontext ctx,
GLenum  pname,
const GLfloat params 
)

Definition at line 1506 of file dlist.c.

1508{
1510 if (n) {
1511 n[1].e = pname;
1512 n[2].f = params[0];
1513 n[3].f = params[1];
1514 n[4].f = params[2];
1515 n[5].f = params[3];
1516 }
1517 if (ctx->ExecuteFlag) {
1518 (*ctx->Exec.LightModelfv)( ctx, pname, params );
1519 }
1520}

Referenced by init_dlist_pointers().

◆ gl_save_LineStipple()

void gl_save_LineStipple ( GLcontext ctx,
GLint  factor,
GLushort  pattern 
)

Definition at line 1523 of file dlist.c.

1524{
1526 if (n) {
1527 n[1].i = factor;
1528 n[2].us = pattern;
1529 }
1530 if (ctx->ExecuteFlag) {
1531 (*ctx->Exec.LineStipple)( ctx, factor, pattern );
1532 }
1533}
GLubyte * pattern
Definition: glext.h:7787
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint factor
Definition: glfuncs.h:178

Referenced by init_dlist_pointers().

◆ gl_save_LineWidth()

void gl_save_LineWidth ( GLcontext ctx,
GLfloat  width 
)

Definition at line 1536 of file dlist.c.

1537{
1539 if (n) {
1540 n[1].f = width;
1541 }
1542 if (ctx->ExecuteFlag) {
1543 (*ctx->Exec.LineWidth)( ctx, width );
1544 }
1545}

Referenced by init_dlist_pointers().

◆ gl_save_ListBase()

void gl_save_ListBase ( GLcontext ctx,
GLuint  base 
)

Definition at line 1548 of file dlist.c.

1549{
1551 if (n) {
1552 n[1].ui = base;
1553 }
1554 if (ctx->ExecuteFlag) {
1555 (*ctx->Exec.ListBase)( ctx, base );
1556 }
1557}

Referenced by init_dlist_pointers().

◆ gl_save_LoadIdentity()

void gl_save_LoadIdentity ( GLcontext ctx)

Definition at line 1560 of file dlist.c.

1561{
1563 if (ctx->ExecuteFlag) {
1564 (*ctx->Exec.LoadIdentity)( ctx );
1565 }
1566}

Referenced by init_dlist_pointers().

◆ gl_save_LoadMatrixf()

void gl_save_LoadMatrixf ( GLcontext ctx,
const GLfloat m 
)

Definition at line 1569 of file dlist.c.

1570{
1572 if (n) {
1573 GLuint i;
1574 for (i=0;i<16;i++) {
1575 n[1+i].f = m[i];
1576 }
1577 }
1578 if (ctx->ExecuteFlag) {
1579 (*ctx->Exec.LoadMatrixf)( ctx, m );
1580 }
1581}
const GLfloat * m
Definition: glext.h:10848

Referenced by init_dlist_pointers().

◆ gl_save_LoadName()

void gl_save_LoadName ( GLcontext ctx,
GLuint  name 
)

Definition at line 1584 of file dlist.c.

1585{
1587 if (n) {
1588 n[1].ui = name;
1589 }
1590 if (ctx->ExecuteFlag) {
1591 (*ctx->Exec.LoadName)( ctx, name );
1592 }
1593}
Definition: name.c:39

Referenced by init_dlist_pointers().

◆ gl_save_LogicOp()

void gl_save_LogicOp ( GLcontext ctx,
GLenum  opcode 
)

Definition at line 1596 of file dlist.c.

1597{
1599 if (n) {
1600 n[1].e = opcode;
1601 }
1602 if (ctx->ExecuteFlag) {
1603 (*ctx->Exec.LogicOp)( ctx, opcode );
1604 }
1605}

Referenced by init_dlist_pointers().

◆ gl_save_Map1f()

void gl_save_Map1f ( GLcontext ctx,
GLenum  target,
GLfloat  u1,
GLfloat  u2,
GLint  stride,
GLint  order,
const GLfloat points,
GLboolean  retain 
)

Definition at line 1608 of file dlist.c.

1611{
1613 if (n) {
1614 n[1].e = target;
1615 n[2].f = u1;
1616 n[3].f = u2;
1617 n[4].i = stride;
1618 n[5].i = order;
1619 n[6].data = (void *) points;
1620 }
1621 if (ctx->ExecuteFlag) {
1622 (*ctx->Exec.Map1f)( ctx, target, u1, u2, stride, order, points, GL_TRUE );
1623 }
1624}
GLsizei stride
Definition: glext.h:5848
GLdouble GLdouble u2
Definition: glext.h:8308
GLuint GLdouble GLdouble GLint GLint order
Definition: glext.h:11194
GLdouble u1
Definition: glext.h:8308
GLsizei const GLfloat * points
Definition: glext.h:8112

Referenced by init_dlist_pointers().

◆ gl_save_Map2f()

void gl_save_Map2f ( GLcontext ctx,
GLenum  target,
GLfloat  u1,
GLfloat  u2,
GLint  ustride,
GLint  uorder,
GLfloat  v1,
GLfloat  v2,
GLint  vstride,
GLint  vorder,
const GLfloat points,
GLboolean  retain 
)

Definition at line 1627 of file dlist.c.

1631{
1633 if (n) {
1634 n[1].e = target;
1635 n[2].f = u1;
1636 n[3].f = u2;
1637 n[4].f = v1;
1638 n[5].f = v2;
1639 n[6].i = ustride;
1640 n[7].i = vstride;
1641 n[8].i = uorder;
1642 n[9].i = vorder;
1643 n[10].data = (void *) points;
1644 }
1645 if (ctx->ExecuteFlag) {
1646 (*ctx->Exec.Map2f)( ctx, target,
1647 u1, u2, ustride, uorder,
1649 }
1650}
GLdouble GLdouble GLint ustride
Definition: glext.h:8308
GLdouble GLdouble GLint GLint uorder
Definition: glext.h:8308
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
Definition: glext.h:8308
GLfloat GLfloat v1
Definition: glext.h:6062
GLfloat GLfloat GLfloat v2
Definition: glext.h:6063
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
Definition: glext.h:8308

Referenced by init_dlist_pointers().

◆ gl_save_MapGrid1f()

void gl_save_MapGrid1f ( GLcontext ctx,
GLint  un,
GLfloat  u1,
GLfloat  u2 
)

Definition at line 1653 of file dlist.c.

1654{
1656 if (n) {
1657 n[1].i = un;
1658 n[2].f = u1;
1659 n[3].f = u2;
1660 }
1661 if (ctx->ExecuteFlag) {
1662 (*ctx->Exec.MapGrid1f)( ctx, un, u1, u2 );
1663 }
1664}
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint un
Definition: glfuncs.h:236

Referenced by init_dlist_pointers().

◆ gl_save_MapGrid2f()

void gl_save_MapGrid2f ( GLcontext ctx,
GLint  un,
GLfloat  u1,
GLfloat  u2,
GLint  vn,
GLfloat  v1,
GLfloat  v2 
)

Definition at line 1667 of file dlist.c.

1670{
1672 if (n) {
1673 n[1].i = un;
1674 n[2].f = u1;
1675 n[3].f = u2;
1676 n[4].i = vn;
1677 n[5].f = v1;
1678 n[6].f = v2;
1679 }
1680 if (ctx->ExecuteFlag) {
1681 (*ctx->Exec.MapGrid2f)( ctx, un, u1, u2, vn, v1, v2 );
1682 }
1683}
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint vn
Definition: glfuncs.h:238

Referenced by init_dlist_pointers().

◆ gl_save_Materialfv()

void gl_save_Materialfv ( GLcontext ctx,
GLenum  face,
GLenum  pname,
const GLfloat params 
)

Definition at line 1686 of file dlist.c.

1688{
1690 if (n) {
1691 n[1].e = face;
1692 n[2].e = pname;
1693 n[3].f = params[0];
1694 n[4].f = params[1];
1695 n[5].f = params[2];
1696 n[6].f = params[3];
1697 }
1698 if (ctx->ExecuteFlag) {
1699 (*ctx->Exec.Materialfv)( ctx, face, pname, params );
1700 }
1701}

Referenced by init_dlist_pointers().

◆ gl_save_MatrixMode()

void gl_save_MatrixMode ( GLcontext ctx,
GLenum  mode 
)

Definition at line 1704 of file dlist.c.

1705{
1707 if (n) {
1708 n[1].e = mode;
1709 }
1710 if (ctx->ExecuteFlag) {
1711 (*ctx->Exec.MatrixMode)( ctx, mode );
1712 }
1713}

Referenced by init_dlist_pointers().

◆ gl_save_MultMatrixf()

void gl_save_MultMatrixf ( GLcontext ctx,
const GLfloat m 
)

Definition at line 1716 of file dlist.c.

1717{
1719 if (n) {
1720 GLuint i;
1721 for (i=0;i<16;i++) {
1722 n[1+i].f = m[i];
1723 }
1724 }
1725 if (ctx->ExecuteFlag) {
1726 (*ctx->Exec.MultMatrixf)( ctx, m );
1727 }
1728}

Referenced by gl_save_Rotatef(), and init_dlist_pointers().

◆ gl_save_NewList()

void gl_save_NewList ( GLcontext ctx,
GLuint  list,
GLenum  mode 
)

Definition at line 1731 of file dlist.c.

1732{
1733 /* It's an error to call this function while building a display list */
1734 gl_error( ctx, GL_INVALID_OPERATION, "glNewList" );
1735}

Referenced by init_dlist_pointers().

◆ gl_save_Normal3f()

void gl_save_Normal3f ( GLcontext ctx,
GLfloat  nx,
GLfloat  ny,
GLfloat  nz 
)

Definition at line 1752 of file dlist.c.

1753{
1755 if (n) {
1756 n[1].f = nx;
1757 n[2].f = ny;
1758 n[3].f = nz;
1759 }
1760 if (ctx->ExecuteFlag) {
1761 (*ctx->Exec.Normal3f)( ctx, nx, ny, nz );
1762 }
1763}
#define nz(x)
GLfloat GLfloat nz
Definition: glext.h:8896
GLfloat ny
Definition: glext.h:8896
GLfloat GLfloat GLfloat GLfloat nx
Definition: glext.h:8898

Referenced by init_dlist_pointers().

◆ gl_save_Normal3fv()

void gl_save_Normal3fv ( GLcontext ctx,
const GLfloat  n[3] 
)

Definition at line 1738 of file dlist.c.

1739{
1741 if (n) {
1742 n[1].f = norm[0];
1743 n[2].f = norm[1];
1744 n[3].f = norm[2];
1745 }
1746 if (ctx->ExecuteFlag) {
1747 (*ctx->Exec.Normal3fv)( ctx, norm );
1748 }
1749}
_Tp _STLP_CALL norm(const complex< _Tp > &__z)
Definition: _complex.h:741

Referenced by init_dlist_pointers().

◆ gl_save_Ortho()

void gl_save_Ortho ( GLcontext ctx,
GLdouble  left,
GLdouble  right,
GLdouble  bottom,
GLdouble  top,
GLdouble  nearval,
GLdouble  farval 
)

Definition at line 1766 of file dlist.c.

1769{
1771 if (n) {
1772 n[1].f = left;
1773 n[2].f = right;
1774 n[3].f = bottom;
1775 n[4].f = top;
1776 n[5].f = nearval;
1777 n[6].f = farval;
1778 }
1779 if (ctx->ExecuteFlag) {
1780 (*ctx->Exec.Ortho)( ctx, left, right, bottom, top, nearval, farval );
1781 }
1782}

Referenced by init_dlist_pointers().

◆ gl_save_PassThrough()

void gl_save_PassThrough ( GLcontext ctx,
GLfloat  token 
)

Definition at line 1975 of file dlist.c.

1976{
1978 if (n) {
1979 n[1].f = token;
1980 }
1981 if (ctx->ExecuteFlag) {
1982 (*ctx->Exec.PassThrough)( ctx, token );
1983 }
1984}
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat token
Definition: glfuncs.h:210

Referenced by init_dlist_pointers().

◆ gl_save_PixelMapfv()

void gl_save_PixelMapfv ( GLcontext ctx,
GLenum  map,
GLint  mapsize,
const GLfloat values 
)

Definition at line 1785 of file dlist.c.

1787{
1789 if (n) {
1790 n[1].e = map;
1791 n[2].i = mapsize;
1792 n[3].data = (void *) malloc( mapsize * sizeof(GLfloat) );
1793 MEMCPY( n[3].data, (void *) values, mapsize * sizeof(GLfloat) );
1794 }
1795 if (ctx->ExecuteFlag) {
1796 (*ctx->Exec.PixelMapfv)( ctx, map, mapsize, values );
1797 }
1798}
Definition: _map.h:48
GLboolean GLenum GLenum GLvoid * values
Definition: glext.h:5666
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint GLenum GLenum GLenum GLint GLuint GLenum GLenum GLfloat GLenum GLfloat GLenum GLint mapsize
Definition: glfuncs.h:262
#define MEMCPY(DST, SRC, BYTES)
Definition: macros.h:231

Referenced by init_dlist_pointers().

◆ gl_save_PixelTransferf()

void gl_save_PixelTransferf ( GLcontext ctx,
GLenum  pname,
GLfloat  param 
)

Definition at line 1801 of file dlist.c.

1802{
1804 if (n) {
1805 n[1].e = pname;
1806 n[2].f = param;
1807 }
1808 if (ctx->ExecuteFlag) {
1809 (*ctx->Exec.PixelTransferf)( ctx, pname, param );
1810 }
1811}
GLfloat param
Definition: glext.h:5796

Referenced by init_dlist_pointers().

◆ gl_save_PixelZoom()

void gl_save_PixelZoom ( GLcontext ctx,
GLfloat  xfactor,
GLfloat  yfactor 
)

Definition at line 1814 of file dlist.c.

1815{
1817 if (n) {
1818 n[1].f = xfactor;
1819 n[2].f = yfactor;
1820 }
1821 if (ctx->ExecuteFlag) {
1822 (*ctx->Exec.PixelZoom)( ctx, xfactor, yfactor );
1823 }
1824}

Referenced by init_dlist_pointers().

◆ gl_save_PointSize()

void gl_save_PointSize ( GLcontext ctx,
GLfloat  size 
)

Definition at line 1827 of file dlist.c.

1828{
1830 if (n) {
1831 n[1].f = size;
1832 }
1833 if (ctx->ExecuteFlag) {
1834 (*ctx->Exec.PointSize)( ctx, size );
1835 }
1836}
GLsizeiptr size
Definition: glext.h:5919

Referenced by init_dlist_pointers().

◆ gl_save_PolygonMode()

void gl_save_PolygonMode ( GLcontext ctx,
GLenum  face,
GLenum  mode 
)

Definition at line 1839 of file dlist.c.

1840{
1842 if (n) {
1843 n[1].e = face;
1844 n[2].e = mode;
1845 }
1846 if (ctx->ExecuteFlag) {
1847 (*ctx->Exec.PolygonMode)( ctx, face, mode );
1848 }
1849}

Referenced by init_dlist_pointers().

◆ gl_save_PolygonOffset()

void gl_save_PolygonOffset ( GLcontext ctx,
GLfloat  factor,
GLfloat  units 
)

Definition at line 1867 of file dlist.c.

1868{
1870 if (n) {
1871 n[1].f = factor;
1872 n[2].f = units;
1873 }
1874 if (ctx->ExecuteFlag) {
1875 (*ctx->Exec.PolygonOffset)( ctx, factor, units );
1876 }
1877}
GLfloat units
Definition: glext.h:11727

Referenced by init_dlist_pointers().

◆ gl_save_PolygonStipple()

void gl_save_PolygonStipple ( GLcontext ctx,
const GLubyte mask 
)

Definition at line 1852 of file dlist.c.

1853{
1855 if (n) {
1856 void *data;
1857 n[1].data = malloc( 32 * 4 );
1858 data = n[1].data; /* This needed for Acorn compiler */
1859 MEMCPY( data, mask, 32 * 4 );
1860 }
1861 if (ctx->ExecuteFlag) {
1862 (*ctx->Exec.PolygonStipple)( ctx, mask );
1863 }
1864}

Referenced by init_dlist_pointers().

◆ gl_save_PopAttrib()

void gl_save_PopAttrib ( GLcontext ctx)

Definition at line 1880 of file dlist.c.

1881{
1883 if (ctx->ExecuteFlag) {
1884 (*ctx->Exec.PopAttrib)( ctx );
1885 }
1886}

Referenced by init_dlist_pointers().

◆ gl_save_PopMatrix()

void gl_save_PopMatrix ( GLcontext ctx)

Definition at line 1889 of file dlist.c.

1890{
1892 if (ctx->ExecuteFlag) {
1893 (*ctx->Exec.PopMatrix)( ctx );
1894 }
1895}

Referenced by init_dlist_pointers().

◆ gl_save_PopName()

void gl_save_PopName ( GLcontext ctx)

Definition at line 1898 of file dlist.c.

1899{
1901 if (ctx->ExecuteFlag) {
1902 (*ctx->Exec.PopName)( ctx );
1903 }
1904}

Referenced by init_dlist_pointers().

◆ gl_save_PrioritizeTextures()

void gl_save_PrioritizeTextures ( GLcontext ctx,
GLsizei  n,
const GLuint textures,
const GLclampf priorities 
)

Definition at line 1907 of file dlist.c.

1910{
1911 GLint i;
1912
1913 for (i=0;i<num;i++) {
1915 if (n) {
1916 n[1].ui = textures[i];
1917 n[2].f = priorities[i];
1918 }
1919 }
1920 if (ctx->ExecuteFlag) {
1921 (*ctx->Exec.PrioritizeTextures)( ctx, num, textures, priorities );
1922 }
1923}
const GLuint * textures
Definition: glext.h:8098
GLuint GLuint num
Definition: glext.h:9618
const GLuint const GLclampf * priorities
Definition: glext.h:8103

Referenced by init_dlist_pointers().

◆ gl_save_PushAttrib()

void gl_save_PushAttrib ( GLcontext ctx,
GLbitfield  mask 
)

Definition at line 1926 of file dlist.c.

1927{
1929 if (n) {
1930 n[1].bf = mask;
1931 }
1932 if (ctx->ExecuteFlag) {
1933 (*ctx->Exec.PushAttrib)( ctx, mask );
1934 }
1935}

Referenced by init_dlist_pointers().

◆ gl_save_PushMatrix()

void gl_save_PushMatrix ( GLcontext ctx)

Definition at line 1938 of file dlist.c.

1939{
1941 if (ctx->ExecuteFlag) {
1942 (*ctx->Exec.PushMatrix)( ctx );
1943 }
1944}

Referenced by init_dlist_pointers().

◆ gl_save_PushName()

void gl_save_PushName ( GLcontext ctx,
GLuint  name 
)

Definition at line 1947 of file dlist.c.

1948{
1950 if (n) {
1951 n[1].ui = name;
1952 }
1953 if (ctx->ExecuteFlag) {
1954 (*ctx->Exec.PushName)( ctx, name );
1955 }
1956}

Referenced by init_dlist_pointers().

◆ gl_save_RasterPos4f()

void gl_save_RasterPos4f ( GLcontext ctx,
GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w 
)

Definition at line 1959 of file dlist.c.

1961{
1963 if (n) {
1964 n[1].f = x;
1965 n[2].f = y;
1966 n[3].f = z;
1967 n[4].f = w;
1968 }
1969 if (ctx->ExecuteFlag) {
1970 (*ctx->Exec.RasterPos4f)( ctx, x, y, z, w );
1971 }
1972}
GLubyte GLubyte GLubyte GLubyte w
Definition: glext.h:6102
GLdouble GLdouble z
Definition: glext.h:5874

Referenced by init_dlist_pointers().

◆ gl_save_ReadBuffer()

void gl_save_ReadBuffer ( GLcontext ctx,
GLenum  mode 
)

Definition at line 1987 of file dlist.c.

1988{
1990 if (n) {
1991 n[1].e = mode;
1992 }
1993 if (ctx->ExecuteFlag) {
1994 (*ctx->Exec.ReadBuffer)( ctx, mode );
1995 }
1996}

Referenced by init_dlist_pointers().

◆ gl_save_Rectf()

void gl_save_Rectf ( GLcontext ctx,
GLfloat  x1,
GLfloat  y1,
GLfloat  x2,
GLfloat  y2 
)

Definition at line 1999 of file dlist.c.

2001{
2003 if (n) {
2004 n[1].f = x1;
2005 n[2].f = y1;
2006 n[3].f = x2;
2007 n[4].f = y2;
2008 }
2009 if (ctx->ExecuteFlag) {
2010 (*ctx->Exec.Rectf)( ctx, x1, y1, x2, y2 );
2011 }
2012}
_In_ CLIPOBJ _In_ BRUSHOBJ _In_ LONG _In_ LONG _In_ LONG x2
Definition: winddi.h:3710
_In_ CLIPOBJ _In_ BRUSHOBJ _In_ LONG _In_ LONG y1
Definition: winddi.h:3709
_In_ CLIPOBJ _In_ BRUSHOBJ _In_ LONG x1
Definition: winddi.h:3708
_In_ CLIPOBJ _In_ BRUSHOBJ _In_ LONG _In_ LONG _In_ LONG _In_ LONG y2
Definition: winddi.h:3711

Referenced by init_dlist_pointers().

◆ gl_save_Rotatef()

void gl_save_Rotatef ( GLcontext ctx,
GLfloat  angle,
GLfloat  x,
GLfloat  y,
GLfloat  z 
)

Definition at line 2015 of file dlist.c.

2017{
2018 GLfloat m[16];
2019 gl_rotation_matrix( angle, x, y, z, m );
2020 gl_save_MultMatrixf( ctx, m ); /* save and maybe execute */
2021}
void gl_save_MultMatrixf(GLcontext *ctx, const GLfloat *m)
Definition: dlist.c:1716
void gl_rotation_matrix(GLfloat angle, GLfloat x, GLfloat y, GLfloat z, GLfloat m[])
Definition: matrix.c:814
GLfloat angle
Definition: glext.h:10853

Referenced by init_dlist_pointers().

◆ gl_save_Scalef()

void gl_save_Scalef ( GLcontext ctx,
GLfloat  x,
GLfloat  y,
GLfloat  z 
)

Definition at line 2024 of file dlist.c.

2025{
2027 if (n) {
2028 n[1].f = x;
2029 n[2].f = y;
2030 n[3].f = z;
2031 }
2032 if (ctx->ExecuteFlag) {
2033 (*ctx->Exec.Scalef)( ctx, x, y, z );
2034 }
2035}

Referenced by init_dlist_pointers().

◆ gl_save_Scissor()

void gl_save_Scissor ( GLcontext ctx,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
)

Definition at line 2038 of file dlist.c.

2040{
2042 if (n) {
2043 n[1].i = x;
2044 n[2].i = y;
2045 n[3].i = width;
2046 n[4].i = height;
2047 }
2048 if (ctx->ExecuteFlag) {
2049 (*ctx->Exec.Scissor)( ctx, x, y, width, height );
2050 }
2051}

Referenced by init_dlist_pointers().

◆ gl_save_ShadeModel()

void gl_save_ShadeModel ( GLcontext ctx,
GLenum  mode 
)

Definition at line 2054 of file dlist.c.

2055{
2057 if (n) {
2058 n[1].e = mode;
2059 }
2060 if (ctx->ExecuteFlag) {
2061 (*ctx->Exec.ShadeModel)( ctx, mode );
2062 }
2063}

Referenced by init_dlist_pointers().

◆ gl_save_StencilFunc()

void gl_save_StencilFunc ( GLcontext ctx,
GLenum  func,
GLint  ref,
GLuint  mask 
)

Definition at line 2066 of file dlist.c.

2067{
2069 if (n) {
2070 n[1].e = func;
2071 n[2].i = ref;
2072 n[3].ui = mask;
2073 }
2074 if (ctx->ExecuteFlag) {
2075 (*ctx->Exec.StencilFunc)( ctx, func, ref, mask );
2076 }
2077}

Referenced by init_dlist_pointers().

◆ gl_save_StencilMask()

void gl_save_StencilMask ( GLcontext ctx,
GLuint  mask 
)

Definition at line 2080 of file dlist.c.

2081{
2083 if (n) {
2084 n[1].ui = mask;
2085 }
2086 if (ctx->ExecuteFlag) {
2087 (*ctx->Exec.StencilMask)( ctx, mask );
2088 }
2089}

Referenced by init_dlist_pointers().

◆ gl_save_StencilOp()

void gl_save_StencilOp ( GLcontext ctx,
GLenum  fail,
GLenum  zfail,
GLenum  zpass 
)

Definition at line 2092 of file dlist.c.

2094{
2096 if (n) {
2097 n[1].e = fail;
2098 n[2].e = zfail;
2099 n[3].e = zpass;
2100 }
2101 if (ctx->ExecuteFlag) {
2102 (*ctx->Exec.StencilOp)( ctx, fail, zfail, zpass );
2103 }
2104}

Referenced by init_dlist_pointers().

◆ gl_save_TexCoord2f()

void gl_save_TexCoord2f ( GLcontext ctx,
GLfloat  s,
GLfloat  t 
)

Definition at line 2107 of file dlist.c.

2108{
2110 if (n) {
2111 n[1].f = s;
2112 n[2].f = t;
2113 }
2114 if (ctx->ExecuteFlag) {
2115 (*ctx->Exec.TexCoord2f)( ctx, s, t );
2116 }
2117}
GLdouble GLdouble t
Definition: gl.h:2047

Referenced by init_dlist_pointers().

◆ gl_save_TexCoord4f()

void gl_save_TexCoord4f ( GLcontext ctx,
GLfloat  s,
GLfloat  t,
GLfloat  r,
GLfloat  q 
)

Definition at line 2120 of file dlist.c.

2122{
2124 if (n) {
2125 n[1].f = s;
2126 n[2].f = t;
2127 n[3].f = r;
2128 n[4].f = q;
2129 }
2130 if (ctx->ExecuteFlag) {
2131 (*ctx->Exec.TexCoord4f)( ctx, s, t, r, q );
2132 }
2133}
GLdouble GLdouble GLdouble GLdouble q
Definition: gl.h:2063

Referenced by init_dlist_pointers().

◆ gl_save_TexEnvfv()

void gl_save_TexEnvfv ( GLcontext ctx,
GLenum  target,
GLenum  pname,
const GLfloat params 
)

Definition at line 2136 of file dlist.c.

2138{
2140 if (n) {
2141 n[1].e = target;
2142 n[2].e = pname;
2143 n[3].f = params[0];
2144 n[4].f = params[1];
2145 n[5].f = params[2];
2146 n[6].f = params[3];
2147 }
2148 if (ctx->ExecuteFlag) {
2149 (*ctx->Exec.TexEnvfv)( ctx, target, pname, params );
2150 }
2151}

Referenced by init_dlist_pointers().

◆ gl_save_TexGenfv()

void gl_save_TexGenfv ( GLcontext ctx,
GLenum  coord,
GLenum  pname,
const GLfloat params 
)

Definition at line 2154 of file dlist.c.

2156{
2158 if (n) {
2159 n[1].e = coord;
2160 n[2].e = pname;
2161 n[3].f = params[0];
2162 n[4].f = params[1];
2163 n[5].f = params[2];
2164 n[6].f = params[3];
2165 }
2166 if (ctx->ExecuteFlag) {
2167 (*ctx->Exec.TexGenfv)( ctx, coord, pname, params );
2168 }
2169}
GLuint coord
Definition: glext.h:9511

Referenced by init_dlist_pointers().

◆ gl_save_TexImage1D()

void gl_save_TexImage1D ( GLcontext ctx,
GLenum  target,
GLint  level,
GLint  components,
GLsizei  width,
GLint  border,
GLenum  format,
GLenum  type,
struct gl_image teximage 
)

Definition at line 2190 of file dlist.c.

2195{
2197 if (n) {
2198 n[1].e = target;
2199 n[2].i = level;
2200 n[3].i = components;
2201 n[4].i = (GLint) width;
2202 n[5].i = border;
2203 n[6].e = format;
2204 n[7].e = type;
2205 n[8].data = teximage;
2206 if (teximage) {
2207 /* this prevents gl_TexImage2D() from freeing the image */
2208 teximage->RefCount = 1;
2209 }
2210 }
2211 if (ctx->ExecuteFlag) {
2212 (*ctx->Exec.TexImage1D)( ctx, target, level, components, width,
2213 border, format, type, teximage );
2214 }
2215}
GLenum GLenum GLuint components
Definition: glext.h:9620
GLint RefCount
Definition: types.h:283

Referenced by init_dlist_pointers().

◆ gl_save_TexImage2D()

void gl_save_TexImage2D ( GLcontext ctx,
GLenum  target,
GLint  level,
GLint  components,
GLsizei  width,
GLsizei  height,
GLint  border,
GLenum  format,
GLenum  type,
struct gl_image teximage 
)

Definition at line 2218 of file dlist.c.

2223{
2225 if (n) {
2226 n[1].e = target;
2227 n[2].i = level;
2228 n[3].i = components;
2229 n[4].i = (GLint) width;
2230 n[5].i = (GLint) height;
2231 n[6].i = border;
2232 n[7].e = format;
2233 n[8].e = type;
2234 n[9].data = teximage;
2235 if (teximage) {
2236 /* this prevents gl_TexImage2D() from freeing the image */
2237 teximage->RefCount = 1;
2238 }
2239 }
2240 if (ctx->ExecuteFlag) {
2241 (*ctx->Exec.TexImage2D)( ctx, target, level, components, width,
2242 height, border, format, type, teximage );
2243 }
2244}

Referenced by init_dlist_pointers().

◆ gl_save_TexParameterfv()

void gl_save_TexParameterfv ( GLcontext ctx,
GLenum  target,
GLenum  pname,
const GLfloat params 
)

Definition at line 2172 of file dlist.c.

2174{
2176 if (n) {
2177 n[1].e = target;
2178 n[2].e = pname;
2179 n[3].f = params[0];
2180 n[4].f = params[1];
2181 n[5].f = params[2];
2182 n[6].f = params[3];
2183 }
2184 if (ctx->ExecuteFlag) {
2185 (*ctx->Exec.TexParameterfv)( ctx, target, pname, params );
2186 }
2187}

Referenced by init_dlist_pointers().

◆ gl_save_TexSubImage1D()

void gl_save_TexSubImage1D ( GLcontext ctx,
GLenum  target,
GLint  level,
GLint  xoffset,
GLsizei  width,
GLenum  format,
GLenum  type,
struct gl_image image 
)

Definition at line 2247 of file dlist.c.

2251{
2253 if (n) {
2254 n[1].e = target;
2255 n[2].i = level;
2256 n[3].i = xoffset;
2257 n[4].i = (GLint) width;
2258 n[5].e = format;
2259 n[6].e = type;
2260 n[7].data = image;
2261 if (image)
2262 image->RefCount = 1;
2263 }
2264 if (ctx->ExecuteFlag) {
2265 (*ctx->Exec.TexSubImage1D)( ctx, target, level, xoffset, width,
2266 format, type, image );
2267 }
2268}

Referenced by init_dlist_pointers().

◆ gl_save_TexSubImage2D()

void gl_save_TexSubImage2D ( GLcontext ctx,
GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
struct gl_image image 
)

Definition at line 2271 of file dlist.c.

2277{
2279 if (n) {
2280 n[1].e = target;
2281 n[2].i = level;
2282 n[3].i = xoffset;
2283 n[4].i = yoffset;
2284 n[5].i = (GLint) width;
2285 n[6].i = (GLint) height;
2286 n[7].e = format;
2287 n[8].e = type;
2288 n[9].data = image;
2289 if (image)
2290 image->RefCount = 1;
2291 }
2292 if (ctx->ExecuteFlag) {
2293 (*ctx->Exec.TexSubImage2D)( ctx, target, level, xoffset, yoffset,
2295 }
2296}

Referenced by init_dlist_pointers().

◆ gl_save_Translatef()

void gl_save_Translatef ( GLcontext ctx,
GLfloat  x,
GLfloat  y,
GLfloat  z 
)

Definition at line 2299 of file dlist.c.

2300{
2302 if (n) {
2303 n[1].f = x;
2304 n[2].f = y;
2305 n[3].f = z;
2306 }
2307 if (ctx->ExecuteFlag) {
2308 (*ctx->Exec.Translatef)( ctx, x, y, z );
2309 }
2310}

Referenced by init_dlist_pointers().

◆ gl_save_Vertex2f()

void gl_save_Vertex2f ( GLcontext ctx,
GLfloat  x,
GLfloat  y 
)

Definition at line 2313 of file dlist.c.

2314{
2316 if (n) {
2317 n[1].f = x;
2318 n[2].f = y;
2319 }
2320 if (ctx->ExecuteFlag) {
2321 (*ctx->Exec.Vertex2f)( ctx, x, y );
2322 }
2323}

Referenced by init_dlist_pointers().

◆ gl_save_Vertex3f()

void gl_save_Vertex3f ( GLcontext ctx,
GLfloat  x,
GLfloat  y,
GLfloat  z 
)

Definition at line 2326 of file dlist.c.

2327{
2329 if (n) {
2330 n[1].f = x;
2331 n[2].f = y;
2332 n[3].f = z;
2333 }
2334 if (ctx->ExecuteFlag) {
2335 (*ctx->Exec.Vertex3f)( ctx, x, y, z );
2336 }
2337}

Referenced by init_dlist_pointers().

◆ gl_save_Vertex3fv()

void gl_save_Vertex3fv ( GLcontext ctx,
const GLfloat v 
)

◆ gl_save_Vertex4f()

void gl_save_Vertex4f ( GLcontext ctx,
GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w 
)

Definition at line 2340 of file dlist.c.

2342{
2344 if (n) {
2345 n[1].f = x;
2346 n[2].f = y;
2347 n[3].f = z;
2348 n[4].f = w;
2349 }
2350 if (ctx->ExecuteFlag) {
2351 (*ctx->Exec.Vertex4f)( ctx, x, y, z, w );
2352 }
2353}

Referenced by init_dlist_pointers().

◆ gl_save_Viewport()

void gl_save_Viewport ( GLcontext ctx,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
)

Definition at line 2370 of file dlist.c.

2372{
2374 if (n) {
2375 n[1].i = x;
2376 n[2].i = y;
2377 n[3].i = (GLint) width;
2378 n[4].i = (GLint) height;
2379 }
2380 if (ctx->ExecuteFlag) {
2381 (*ctx->Exec.Viewport)( ctx, x, y, width, height );
2382 }
2383}

Referenced by init_dlist_pointers().