ReactOS 0.4.15-dev-7788-g1ad9096
drawpix.c
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1/* $Id: drawpix.c,v 1.16 1998/02/03 23:45:02 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 2.4
6 * Copyright (C) 1995-1997 Brian Paul
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23
24/*
25 * $Log: drawpix.c,v $
26 * Revision 1.16 1998/02/03 23:45:02 brianp
27 * added casts to prevent warnings with Amiga StormC compiler
28 *
29 * Revision 1.15 1997/08/26 02:10:11 brianp
30 * another bug fix related to glPixelStore()
31 *
32 * Revision 1.14 1997/08/24 02:31:23 brianp
33 * bug fix: glPixelStore() params weren't ignored during display list execute
34 *
35 * Revision 1.13 1997/07/24 01:25:01 brianp
36 * changed precompiled header symbol from PCH to PC_HEADER
37 *
38 * Revision 1.12 1997/06/20 02:18:23 brianp
39 * replaced Current.IntColor with Current.ByteColor
40 *
41 * Revision 1.11 1997/05/28 03:24:22 brianp
42 * added precompiled header (PCH) support
43 *
44 * Revision 1.10 1997/04/24 00:18:56 brianp
45 * added some missing UNDEFARRAY()s. Reported by Randy Frank.
46 *
47 * Revision 1.9 1997/04/20 20:28:49 brianp
48 * replaced abort() with gl_problem()
49 *
50 * Revision 1.8 1997/04/11 23:24:25 brianp
51 * move call to gl_update_state() into gl_DrawPixels() from drawpixels()
52 *
53 * Revision 1.7 1997/03/18 01:55:47 brianp
54 * only generate feedback/selection if raster position is valid
55 *
56 * Revision 1.6 1997/02/10 20:26:57 brianp
57 * fixed memory leak in quickdraw_rgb()
58 *
59 * Revision 1.5 1997/02/03 20:30:31 brianp
60 * added a few DEFARRAY macros for BeOS
61 *
62 * Revision 1.4 1996/10/16 00:58:53 brianp
63 * renamed gl_drawpixels() to drawpixels()
64 *
65 * Revision 1.3 1996/09/27 01:26:25 brianp
66 * added missing default cases to switches
67 *
68 * Revision 1.2 1996/09/15 14:17:30 brianp
69 * now use GLframebuffer and GLvisual
70 *
71 * Revision 1.1 1996/09/13 01:38:16 brianp
72 * Initial revision
73 *
74 */
75
76
77#ifdef PC_HEADER
78#include "all.h"
79#else
80#include <stdlib.h>
81#include <string.h>
82#include "context.h"
83#include "drawpix.h"
84#include "feedback.h"
85#include "dlist.h"
86#include "macros.h"
87#include "pixel.h"
88#include "span.h"
89#include "stencil.h"
90#include "types.h"
91#endif
92
93
94
95/* TODO: apply texture mapping to fragments */
96
97
98
100 GLenum type, const GLvoid *pixels )
101{
102 GLint x, y, desty;
103 GLuint i, j;
104 GLdepth zspan[MAX_WIDTH];
105 GLboolean zoom;
106
107 zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
108
109 /* Position, depth of pixels */
110 x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
111 y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
112 desty = y;
113 if (ctx->Depth.Test) {
114 GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
115 for (i=0;i<width;i++) {
116 zspan[i] = zval;
117 }
118 }
119
120 /* process the image row by row */
121 for (i=0;i<height;i++,y++) {
122 GLuint ispan[MAX_WIDTH];
123
124 /* convert to uints */
125 switch (type) {
126 case GL_UNSIGNED_BYTE:
127 {
128 GLubyte *src = (GLubyte *) pixels + i * width;
129 for (j=0;j<width;j++) {
130 ispan[j] = (GLuint) *src++;
131 }
132 }
133 break;
134 case GL_BYTE:
135 {
136 GLbyte *src = (GLbyte *) pixels + i * width;
137 for (j=0;j<width;j++) {
138 ispan[j] = (GLuint) *src++;
139 }
140 }
141 break;
143 {
144 GLushort *src = (GLushort *) pixels + i * width;
145 for (j=0;j<width;j++) {
146 ispan[j] = (GLuint) *src++;
147 }
148 }
149 break;
150 case GL_SHORT:
151 {
152 GLshort *src = (GLshort *) pixels + i * width;
153 for (j=0;j<width;j++) {
154 ispan[j] = (GLuint) *src++;
155 }
156 }
157 break;
158 case GL_UNSIGNED_INT:
159 {
160 GLuint *src = (GLuint *) pixels + i * width;
161 for (j=0;j<width;j++) {
162 ispan[j] = *src++;
163 }
164 }
165 break;
166 case GL_INT:
167 {
168 GLint *src = (GLint *) pixels + i * width;
169 for (j=0;j<width;j++) {
170 ispan[j] = (GLuint) *src++;
171 }
172 }
173 break;
174 case GL_BITMAP:
175 /* TODO */
176 break;
177 case GL_FLOAT:
178 {
179 GLfloat *src = (GLfloat *) pixels + i * width;
180 for (j=0;j<width;j++) {
181 ispan[j] = (GLuint) (GLint) *src++;
182 }
183 }
184 break;
185 default:
186 gl_error( ctx, GL_INVALID_ENUM, "Internal: draw_index_pixels" );
187 }
188
189 /* apply shift and offset */
190 if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
191 if (ctx->Pixel.IndexShift>=0) {
192 for (j=0;j<width;j++) {
193 ispan[j] = (ispan[j] << ctx->Pixel.IndexShift)
194 + ctx->Pixel.IndexOffset;
195 }
196 }
197 else {
198 for (j=0;j<width;j++) {
199 ispan[j] = (ispan[j] >> -ctx->Pixel.IndexShift)
200 + ctx->Pixel.IndexOffset;
201 }
202 }
203 }
204
205 if (ctx->Visual->RGBAflag) {
206 /* Convert index to RGBA and write to frame buffer */
209 for (j=0;j<width;j++) {
210 red[j] = (GLint) (ctx->Pixel.MapItoR[ispan[j]] * ctx->Visual->RedScale);
211 green[j] = (GLint) (ctx->Pixel.MapItoG[ispan[j]] * ctx->Visual->GreenScale);
212 blue[j] = (GLint) (ctx->Pixel.MapItoB[ispan[j]] * ctx->Visual->BlueScale);
213 alpha[j] = (GLint) (ctx->Pixel.MapItoA[ispan[j]] * ctx->Visual->AlphaScale);
214 }
215 if (zoom) {
217 red, green, blue, alpha, desty );
218 }
219 else {
220 gl_write_color_span( ctx, width, x, y, zspan,
222 }
223 }
224 else {
225 /* optionally apply index map then write to frame buffer */
226 if (ctx->Pixel.MapColorFlag) {
227 for (j=0;j<width;j++) {
228 ispan[j] = ctx->Pixel.MapItoI[ispan[j]];
229 }
230 }
231 if (zoom) {
232 gl_write_zoomed_index_span( ctx, width, x, y, zspan, ispan, desty );
233 }
234 else {
235 gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
236 }
237 }
238 }
239
240}
241
242
243
245 GLenum type, const GLvoid *pixels )
246{
247 GLint x, y, desty;
248 GLuint i, j;
249 GLboolean zoom;
250
251 zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
252
253 /* Position, depth of pixels */
254 x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
255 y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
256 desty = y;
257
258 /* process the image row by row */
259 for (i=0;i<height;i++,y++) {
261
262 /* convert to ubytes */
263 switch (type) {
264 case GL_UNSIGNED_BYTE:
265 {
266 GLubyte *src = (GLubyte *) pixels + i * width;
267 MEMCPY( stencil, src, width );
268 }
269 break;
270 case GL_BYTE:
271 {
272 GLbyte *src = (GLbyte *) pixels + i * width;
273 MEMCPY( stencil, src, width );
274 }
275 break;
277 {
278 GLushort *src = (GLushort *) pixels + i * width;
279 for (j=0;j<width;j++) {
280 stencil[j] = (GLubyte) ((*src++) & 0xff);
281 }
282 }
283 break;
284 case GL_SHORT:
285 {
286 GLshort *src = (GLshort *) pixels + i * width;
287 for (j=0;j<width;j++) {
288 stencil[j] = (GLubyte) ((*src++) & 0xff);
289 }
290 }
291 break;
292 case GL_UNSIGNED_INT:
293 {
294 GLuint *src = (GLuint *) pixels + i * width;
295 for (j=0;j<width;j++) {
296 stencil[j] = (GLubyte) ((*src++) & 0xff);
297 }
298 }
299 break;
300 case GL_INT:
301 {
302 GLint *src = (GLint *) pixels + i * width;
303 for (j=0;j<width;j++) {
304 stencil[j] = (GLubyte) ((*src++) & 0xff);
305 }
306 }
307 break;
308 case GL_BITMAP:
309 /* TODO */
310 break;
311 case GL_FLOAT:
312 {
313 GLfloat *src = (GLfloat *) pixels + i * width;
314 for (j=0;j<width;j++) {
315 stencil[j] = (GLubyte) (((GLint) *src++) & 0xff);
316 }
317 }
318 break;
319 default:
320 gl_error( ctx, GL_INVALID_ENUM, "Internal: draw_stencil_pixels" );
321 }
322
323 /* apply shift and offset */
324 if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
325 if (ctx->Pixel.IndexShift>=0) {
326 for (j=0;j<width;j++) {
327 stencil[j] = (stencil[j] << ctx->Pixel.IndexShift)
328 + ctx->Pixel.IndexOffset;
329 }
330 }
331 else {
332 for (j=0;j<width;j++) {
333 stencil[j] = (stencil[j] >> -ctx->Pixel.IndexShift)
334 + ctx->Pixel.IndexOffset;
335 }
336 }
337 }
338
339 /* mapping */
340 if (ctx->Pixel.MapStencilFlag) {
341 for (j=0;j<width;j++) {
342 stencil[j] = ctx->Pixel.MapStoS[ stencil[j] ];
343 }
344 }
345
346 /* write stencil values to stencil buffer */
347 if (zoom) {
349 }
350 else {
352 }
353 }
354}
355
356
357
359 GLenum type, const GLvoid *pixels )
360{
361 GLint x, y, desty;
363 GLuint ispan[MAX_WIDTH];
364 GLboolean bias_or_scale;
365 GLboolean zoom;
366
367 bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
368 zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
369
370 /* Position, depth of pixels */
371 x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
372 y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
373 desty = y;
374
375 /* Color or index */
376 if (ctx->Visual->RGBAflag) {
377 GLint r, g, b, a;
378 r = (GLint) (ctx->Current.RasterColor[0] * ctx->Visual->RedScale);
379 g = (GLint) (ctx->Current.RasterColor[1] * ctx->Visual->GreenScale);
380 b = (GLint) (ctx->Current.RasterColor[2] * ctx->Visual->BlueScale);
381 a = (GLint) (ctx->Current.RasterColor[3] * ctx->Visual->AlphaScale);
382 MEMSET( red, r, width );
383 MEMSET( green, g, width );
384 MEMSET( blue, b, width );
385 MEMSET( alpha, a, width );
386 }
387 else {
388 GLuint i;
389 for (i=0;i<width;i++) {
390 ispan[i] = ctx->Current.RasterIndex;
391 }
392 }
393
394 if (type==GL_UNSIGNED_INT && !bias_or_scale && !zoom && ctx->Visual->RGBAflag)
395 {
396 /* Special case: directly write 32-bit depth values */
397 GLuint i, j;
398 /* Compute shift value to scale 32-bit uints down to depth values. */
399 GLuint shift = 0;
401 while ((max&0x80000000)==0) {
402 max = max << 1;
403 shift++;
404 }
405 for (j=0;j<height;j++,y++) {
406 GLdepth zspan[MAX_WIDTH];
407 GLuint *zptr = (GLuint *) pixels + j * width;
408 for (i=0;i<width;i++) {
409 zspan[i] = zptr[i] >> shift;
410 }
411 gl_write_color_span( ctx, width, x, y, zspan,
413 }
414 }
415 else {
416 /* General case (slower) */
417 GLuint i, j;
418
419 /* process image row by row */
420 for (i=0;i<height;i++,y++) {
422 GLdepth zspan[MAX_WIDTH];
423
424 switch (type) {
425 case GL_UNSIGNED_BYTE:
426 {
427 GLubyte *src = (GLubyte *) pixels + i * width;
428 for (j=0;j<width;j++) {
429 depth[j] = UBYTE_TO_FLOAT( *src++ );
430 }
431 }
432 break;
433 case GL_BYTE:
434 {
435 GLbyte *src = (GLbyte *) pixels + i * width;
436 for (j=0;j<width;j++) {
437 depth[j] = BYTE_TO_FLOAT( *src++ );
438 }
439 }
440 break;
442 {
443 GLushort *src = (GLushort *) pixels + i * width;
444 for (j=0;j<width;j++) {
445 depth[j] = USHORT_TO_FLOAT( *src++ );
446 }
447 }
448 break;
449 case GL_SHORT:
450 {
451 GLshort *src = (GLshort *) pixels + i * width;
452 for (j=0;j<width;j++) {
453 depth[j] = SHORT_TO_FLOAT( *src++ );
454 }
455 }
456 break;
457 case GL_UNSIGNED_INT:
458 {
459 GLuint *src = (GLuint *) pixels + i * width;
460 for (j=0;j<width;j++) {
461 depth[j] = UINT_TO_FLOAT( *src++ );
462 }
463 }
464 break;
465 case GL_INT:
466 {
467 GLint *src = (GLint *) pixels + i * width;
468 for (j=0;j<width;j++) {
469 depth[j] = INT_TO_FLOAT( *src++ );
470 }
471 }
472 break;
473 case GL_FLOAT:
474 {
475 GLfloat *src = (GLfloat *) pixels + i * width;
476 for (j=0;j<width;j++) {
477 depth[j] = *src++;
478 }
479 }
480 break;
481 default:
482 gl_problem(ctx, "Bad type in draw_depth_pixels");
483 return;
484 }
485
486 /* apply depth scale and bias */
487 if (ctx->Pixel.DepthScale!=1.0 || ctx->Pixel.DepthBias!=0.0) {
488 for (j=0;j<width;j++) {
489 depth[j] = depth[j] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
490 }
491 }
492
493 /* clamp depth values to [0,1] and convert from floats to integers */
494 for (j=0;j<width;j++) {
495 zspan[j] = (GLdepth) (CLAMP( depth[j], 0.0F, 1.0F ) * DEPTH_SCALE);
496 }
497
498 if (ctx->Visual->RGBAflag) {
499 if (zoom) {
501 red, green, blue, alpha, desty );
502 }
503 else {
504 gl_write_color_span( ctx, width, x, y, zspan,
506 }
507 }
508 else {
509 if (zoom) {
511 ispan, GL_BITMAP );
512 }
513 else {
514 gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
515 }
516 }
517
518 }
519 }
520}
521
522
523
526{
527 GLuint i, j;
528 GLint x, y, desty;
529 GLdepth zspan[MAX_WIDTH];
530 GLboolean scale_or_bias, quick_draw;
531 GLboolean zoom;
532
533 zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
534
535 /* Position, depth of pixels */
536 x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
537 y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
538 desty = y;
539 if (ctx->Depth.Test)
540 {
541 /* fill in array of z values */
542 GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
543 for (i = 0; i < width; i++)
544 {
545 zspan[i] = z;
546 }
547 }
548
549 /* Determine if scaling and/or biasing is needed */
550 if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F
551 || ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F
552 || ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F
553 || ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F)
554 {
555 scale_or_bias = GL_TRUE;
556 }
557 else
558 {
559 scale_or_bias = GL_FALSE;
560 }
561
562 /* Determine if we can directly call the device driver function */
563 if (ctx->RasterMask == 0 && !zoom && x >= 0 && y >= 0
564 && x + width <= ctx->Buffer->Width
565 && y + height <= ctx->Buffer->Height)
566 {
567 quick_draw = GL_TRUE;
568 }
569 else
570 {
571 quick_draw = GL_FALSE;
572 }
573
574 /* First check for common cases */
577 && !ctx->Pixel.MapColorFlag
578 && !scale_or_bias && ctx->Visual->EightBitColor)
579 {
581 GLubyte *src = (GLubyte *) pixels;
582 /* constant alpha */
583 MEMSET(alpha, (GLint ) ctx->Visual->AlphaScale, width);
584 if (format == GL_RGB)
585 {
586 /* 8-bit RGB pixels */
590 for (i = 0; i < height; i++, y++)
591 {
592 for (j = 0; j < width; j++)
593 {
594 red[j] = *src++;
595 green[j] = *src++;
596 blue[j] = *src++;
597 }
598 if (quick_draw)
599 {
600 (*ctx->Driver.WriteColorSpan)(ctx, width, x, y, red, green,
601 blue, alpha, NULL);
602 }
603 else if (zoom)
604 {
606 red, green, blue, alpha, desty);
607 }
608 else
609 {
612 }
613 }
614 UNDEFARRAY( red );
615 UNDEFARRAY( green );
616 UNDEFARRAY( blue );
617 }
618 else if (format == GL_BGR_EXT)
619 {
620 /* 8-bit BGR pixels */
624 for (i = 0; i < height; i++, y++)
625 {
626 for (j = 0; j < width; j++)
627 {
628 blue[j] = *src++;
629 green[j] = *src++;
630 red[j] = *src++;
631 }
632 if (quick_draw)
633 {
634 (*ctx->Driver.WriteColorSpan)(ctx, width, x, y, red, green,
635 blue, alpha, NULL);
636 }
637 else if (zoom)
638 {
640 red, green, blue, alpha, desty);
641 }
642 else
643 {
646 }
647 }
648 UNDEFARRAY( red );
649 UNDEFARRAY( green );
650 UNDEFARRAY( blue );
651 }
652 else
653 {
654 /* 8-bit Luminance pixels */
655 GLubyte *lum = (GLubyte *) pixels;
656 for (i = 0; i < height; i++, y++, lum += width)
657 {
658 if (quick_draw)
659 {
660 (*ctx->Driver.WriteColorSpan)(ctx, width, x, y, lum, lum,
661 lum, alpha, NULL);
662 }
663 else if (zoom)
664 {
666 lum, lum, lum, alpha, desty);
667 }
668 else
669 {
670 gl_write_color_span(ctx, (GLuint) width, x, y, zspan, lum,
671 lum, lum, alpha, GL_BITMAP);
672 }
673 }
674 }
675 UNDEFARRAY( alpha );
676 }
677 else
678 {
679 /* General solution */
680 GLboolean r_flag, g_flag, b_flag, a_flag, l_flag;
682 GLboolean is_bgr;
683
684 r_flag = g_flag = b_flag = a_flag = l_flag = GL_FALSE;
685 is_bgr = GL_FALSE;
686 switch (format)
687 {
688 case GL_RED:
689 r_flag = GL_TRUE;
690 components = 1;
691 break;
692 case GL_GREEN:
693 g_flag = GL_TRUE;
694 components = 1;
695 break;
696 case GL_BLUE:
697 b_flag = GL_TRUE;
698 components = 1;
699 break;
700 case GL_ALPHA:
701 a_flag = GL_TRUE;
702 components = 1;
703 break;
704 case GL_RGB:
705 r_flag = g_flag = b_flag = GL_TRUE;
706 components = 3;
707 break;
708 case GL_BGR_EXT:
709 is_bgr = GL_TRUE;
710 r_flag = g_flag = b_flag = GL_TRUE;
711 components = 3;
712 break;
713 case GL_LUMINANCE:
714 l_flag = GL_TRUE;
715 components = 1;
716 break;
718 l_flag = a_flag = GL_TRUE;
719 components = 2;
720 break;
721 case GL_RGBA:
722 r_flag = g_flag = b_flag = a_flag = GL_TRUE;
723 components = 4;
724 break;
725 case GL_BGRA_EXT:
726 is_bgr = GL_TRUE;
727 r_flag = g_flag = b_flag = a_flag = GL_TRUE;
728 components = 4;
729 break;
730 default:
731 gl_problem(ctx, "Bad type in draw_color_pixels");
732 return;
733 }
734
735 /* process the image row by row */
736 for (i = 0; i < height; i++, y++)
737 {
746
747 /* convert to floats */
748 switch (type)
749 {
750 case GL_UNSIGNED_BYTE:
751 {
753 for (j = 0; j < width; j++)
754 {
755 if (l_flag)
756 {
757 rf[j] = gf[j] = bf[j] = UBYTE_TO_FLOAT(*src++);
758 }
759 else if (is_bgr)
760 {
761 bf[j] = b_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
762 gf[j] = g_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
763 rf[j] = r_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
764 }
765 else
766 {
767 rf[j] = r_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
768 gf[j] = g_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
769 bf[j] = b_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
770 }
771 af[j] = a_flag ? UBYTE_TO_FLOAT(*src++) : 1.0;
772 }
773 }
774 break;
775 case GL_BYTE:
776 {
777 GLbyte *src = (GLbyte *) pixels + i * width * components;
778 for (j = 0; j < width; j++)
779 {
780 if (l_flag)
781 {
782 rf[j] = gf[j] = bf[j] = BYTE_TO_FLOAT(*src++);
783 }
784 else if (is_bgr)
785 {
786 bf[j] = b_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
787 gf[j] = g_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
788 rf[j] = r_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
789 }
790 else
791 {
792 rf[j] = r_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
793 gf[j] = g_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
794 bf[j] = b_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
795 }
796 af[j] = a_flag ? BYTE_TO_FLOAT(*src++) : 1.0;
797 }
798 }
799 break;
800 case GL_BITMAP:
801 /* special case */
802 break;
804 {
806 for (j = 0; j < width; j++)
807 {
808 if (l_flag)
809 {
810 rf[j] = gf[j] = bf[j] = USHORT_TO_FLOAT(*src++);
811 }
812 else if (is_bgr)
813 {
814 bf[j] = b_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
815 gf[j] = g_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
816 rf[j] = r_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
817 }
818 else
819 {
820 rf[j] = r_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
821 gf[j] = g_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
822 bf[j] = b_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
823 }
824 af[j] = a_flag ? USHORT_TO_FLOAT(*src++) : 1.0;
825 }
826 }
827 break;
828 case GL_SHORT:
829 {
831 for (j = 0; j < width; j++)
832 {
833 if (l_flag)
834 {
835 rf[j] = gf[j] = bf[j] = SHORT_TO_FLOAT(*src++);
836 }
837 else if (is_bgr)
838 {
839 bf[j] = b_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
840 gf[j] = g_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
841 rf[j] = r_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
842 }
843 else
844 {
845 rf[j] = r_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
846 gf[j] = g_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
847 bf[j] = b_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
848 }
849 af[j] = a_flag ? SHORT_TO_FLOAT(*src++) : 1.0;
850 }
851 }
852 break;
853 case GL_UNSIGNED_INT:
854 {
855 GLuint *src = (GLuint *) pixels + i * width * components;
856 for (j = 0; j < width; j++)
857 {
858 if (l_flag)
859 {
860 rf[j] = gf[j] = bf[j] = UINT_TO_FLOAT(*src++);
861 }
862 else if (is_bgr)
863 {
864 bf[j] = b_flag ? UINT_TO_FLOAT(*src++) : 0.0;
865 gf[j] = g_flag ? UINT_TO_FLOAT(*src++) : 0.0;
866 rf[j] = r_flag ? UINT_TO_FLOAT(*src++) : 0.0;
867 }
868 else
869 {
870 rf[j] = r_flag ? UINT_TO_FLOAT(*src++) : 0.0;
871 gf[j] = g_flag ? UINT_TO_FLOAT(*src++) : 0.0;
872 bf[j] = b_flag ? UINT_TO_FLOAT(*src++) : 0.0;
873 }
874 af[j] = a_flag ? UINT_TO_FLOAT(*src++) : 1.0;
875 }
876 }
877 break;
878 case GL_INT:
879 {
880 GLint *src = (GLint *) pixels + i * width * components;
881 for (j = 0; j < width; j++)
882 {
883 if (l_flag)
884 {
885 rf[j] = gf[j] = bf[j] = INT_TO_FLOAT(*src++);
886 }
887 else if (is_bgr)
888 {
889 bf[j] = b_flag ? INT_TO_FLOAT(*src++) : 0.0;
890 gf[j] = g_flag ? INT_TO_FLOAT(*src++) : 0.0;
891 rf[j] = r_flag ? INT_TO_FLOAT(*src++) : 0.0;
892 }
893 else
894 {
895 rf[j] = r_flag ? INT_TO_FLOAT(*src++) : 0.0;
896 gf[j] = g_flag ? INT_TO_FLOAT(*src++) : 0.0;
897 bf[j] = b_flag ? INT_TO_FLOAT(*src++) : 0.0;
898 }
899 af[j] = a_flag ? INT_TO_FLOAT(*src++) : 1.0;
900 }
901 }
902 break;
903 case GL_FLOAT:
904 {
906 for (j = 0; j < width; j++)
907 {
908 if (l_flag)
909 {
910 rf[j] = gf[j] = bf[j] = *src++;
911 }
912 else if (is_bgr)
913 {
914 bf[j] = b_flag ? *src++ : 0.0;
915 gf[j] = g_flag ? *src++ : 0.0;
916 rf[j] = r_flag ? *src++ : 0.0;
917 }
918 else
919 {
920 rf[j] = r_flag ? *src++ : 0.0;
921 gf[j] = g_flag ? *src++ : 0.0;
922 bf[j] = b_flag ? *src++ : 0.0;
923 }
924 af[j] = a_flag ? *src++ : 1.0;
925 }
926 }
927 break;
928 default:
929 gl_error(ctx, GL_INVALID_ENUM, "glDrawPixels");
930 return;
931 }
932
933 /* apply scale and bias */
934 if (scale_or_bias)
935 {
936 for (j = 0; j < width; j++)
937 {
938 GLfloat r, g, b, a;
939 r = rf[j] * ctx->Pixel.RedScale + ctx->Pixel.RedBias;
940 g = gf[j] * ctx->Pixel.GreenScale + ctx->Pixel.GreenBias;
941 b = bf[j] * ctx->Pixel.BlueScale + ctx->Pixel.BlueBias;
942 a = af[j] * ctx->Pixel.AlphaScale + ctx->Pixel.AlphaBias;
943 rf[j] = CLAMP(r, 0.0, 1.0);
944 gf[j] = CLAMP(g, 0.0, 1.0);
945 bf[j] = CLAMP(b, 0.0, 1.0);
946 af[j] = CLAMP(a, 0.0, 1.0);
947 }
948 }
949
950 /* apply pixel mappings */
951 if (ctx->Pixel.MapColorFlag)
952 {
953 GLfloat rscale = ctx->Pixel.MapRtoRsize - 1;
954 GLfloat gscale = ctx->Pixel.MapGtoGsize - 1;
955 GLfloat bscale = ctx->Pixel.MapBtoBsize - 1;
956 GLfloat ascale = ctx->Pixel.MapAtoAsize - 1;
957 for (j = 0; j < width; j++)
958 {
959 rf[j] = ctx->Pixel.MapRtoR[(GLint) (rf[j] * rscale)];
960 gf[j] = ctx->Pixel.MapGtoG[(GLint) (gf[j] * gscale)];
961 bf[j] = ctx->Pixel.MapBtoB[(GLint) (bf[j] * bscale)];
962 af[j] = ctx->Pixel.MapAtoA[(GLint) (af[j] * ascale)];
963 }
964 }
965
966 /* convert to integers */
967 for (j = 0; j < width; j++)
968 {
969 red[j] = (GLint) (rf[j] * ctx->Visual->RedScale);
970 green[j] = (GLint) (gf[j] * ctx->Visual->GreenScale);
971 blue[j] = (GLint) (bf[j] * ctx->Visual->BlueScale);
972 alpha[j] = (GLint) (af[j] * ctx->Visual->AlphaScale);
973 }
974
975 /* write to frame buffer */
976 if (quick_draw)
977 {
978 (*ctx->Driver.WriteColorSpan)(ctx, width, x, y, red, green,
979 blue, alpha, NULL);
980 }
981 else if (zoom)
982 {
984 blue, alpha, desty);
985 }
986 else
987 {
990 }
991
992 UNDEFARRAY(rf);
993 UNDEFARRAY(gf);
994 UNDEFARRAY(bf);
995 UNDEFARRAY(af);
1000 }
1001 }
1002
1003}
1004
1005
1006
1007/*
1008 * Do a glDrawPixels( w, h, GL_RGB, GL_UNSIGNED_BYTE, pixels ) optimized
1009 * for the case of no pixel mapping, no scale, no bias, no zoom, default
1010 * storage mode, no raster ops, and no pixel clipping.
1011 * Return: GL_TRUE if success
1012 * GL_FALSE if conditions weren't met for optimized drawing
1013 */
1015 const void *pixels )
1016{
1021 GLint i, j;
1022 GLint x, y;
1023 GLint bytes_per_row;
1025
1026 bytes_per_row = width * 3 + (width % ctx->Unpack.Alignment);
1027
1028 if (!ctx->Current.RasterPosValid) {
1029 /* This is success, actually. */
1030 result = GL_TRUE;
1031 }
1032 else {
1033 x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
1034 y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
1035
1036 if (x<0 || y<0
1037 || x+width>ctx->Buffer->Width || y+height>ctx->Buffer->Height) {
1038 result = GL_FALSE; /* can't handle this situation */
1039 }
1040 else {
1041 /* constant alpha */
1042 for (j=0;j<width;j++) {
1043 alpha[j] = (GLint) ctx->Visual->AlphaScale;
1044 }
1045
1046 /* write directly to device driver */
1047 for (i=0;i<height;i++) {
1048 /* each row of pixel data starts at 4-byte boundary */
1049 GLubyte *src = (GLubyte *) pixels + i * bytes_per_row;
1050 for (j=0;j<width;j++) {
1051 red[j] = *src++;
1052 green[j] = *src++;
1053 blue[j] = *src++;
1054 }
1055 (*ctx->Driver.WriteColorSpan)( ctx, width, x, y+i,
1056 red, green, blue, alpha, NULL);
1057 }
1058 result = GL_TRUE;
1059 }
1060 }
1061
1062 UNDEFARRAY( red );
1063 UNDEFARRAY( green );
1064 UNDEFARRAY( blue );
1065 UNDEFARRAY( alpha );
1066
1067 return result;
1068}
1069
1070
1071
1072/*
1073 * Implements general glDrawPixels operation.
1074 */
1077{
1078 if (INSIDE_BEGIN_END(ctx)) {
1079 gl_error( ctx, GL_INVALID_OPERATION, "glDrawPixels" );
1080 return;
1081 }
1082
1083 if (ctx->RenderMode==GL_RENDER) {
1084 if (!ctx->Current.RasterPosValid) {
1085 return;
1086 }
1087 switch (format) {
1088 case GL_COLOR_INDEX:
1090 break;
1091 case GL_STENCIL_INDEX:
1093 break;
1094 case GL_DEPTH_COMPONENT:
1096 break;
1097 case GL_RED:
1098 case GL_GREEN:
1099 case GL_BLUE:
1100 case GL_ALPHA:
1101 case GL_RGB:
1102 case GL_BGR_EXT:
1103 case GL_LUMINANCE:
1104 case GL_LUMINANCE_ALPHA:
1105 case GL_RGBA:
1106 case GL_BGRA_EXT:
1108 break;
1109 default:
1110 gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels" );
1111 }
1112 }
1113 else if (ctx->RenderMode==GL_FEEDBACK) {
1114 if (ctx->Current.RasterPosValid) {
1115 GLfloat color[4], texcoord[4], invq;
1116 color[0] = ctx->Current.ByteColor[0] * ctx->Visual->InvRedScale;
1117 color[1] = ctx->Current.ByteColor[1] * ctx->Visual->InvGreenScale;
1118 color[2] = ctx->Current.ByteColor[2] * ctx->Visual->InvBlueScale;
1119 color[3] = ctx->Current.ByteColor[3] * ctx->Visual->InvAlphaScale;
1120 invq = 1.0F / ctx->Current.TexCoord[3];
1121 texcoord[0] = ctx->Current.TexCoord[0] * invq;
1122 texcoord[1] = ctx->Current.TexCoord[1] * invq;
1123 texcoord[2] = ctx->Current.TexCoord[2] * invq;
1124 texcoord[3] = ctx->Current.TexCoord[3];
1126 gl_feedback_vertex( ctx, ctx->Current.RasterPos[0],
1127 ctx->Current.RasterPos[1],
1128 ctx->Current.RasterPos[2],
1129 ctx->Current.RasterPos[3],
1130 color, ctx->Current.Index, texcoord );
1131 }
1132 }
1133 else if (ctx->RenderMode==GL_SELECT) {
1134 if (ctx->Current.RasterPosValid) {
1135 gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
1136 }
1137 }
1138}
1139
1140
1141
1142/*
1143 * Compile OR Execute a glDrawPixels!
1144 */
1147{
1148 GLvoid *image;
1149
1150 if (width<0 || height<0) {
1151 gl_error( ctx, GL_INVALID_VALUE, "glDrawPixels" );
1152 return;
1153 }
1154
1155 if (ctx->NewState) {
1157 }
1158
1159 /* Let the device driver take a crack at glDrawPixels */
1160 if (!ctx->CompileFlag && ctx->Driver.DrawPixels) {
1161 GLint x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
1162 GLint y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
1163 if ((*ctx->Driver.DrawPixels)( ctx, x, y, width, height,
1164 format, type, GL_FALSE, pixels )) {
1165 /* Device driver did the job */
1166 return;
1167 }
1168 }
1169
1170 if (format==GL_RGB && type==GL_UNSIGNED_BYTE && ctx->FastDrawPixels
1171 && !ctx->CompileFlag && ctx->RenderMode==GL_RENDER
1172 && ctx->RasterMask==0 && ctx->CallDepth==0) {
1173 /* optimized path */
1174 if (quickdraw_rgb( ctx, width, height, pixels )) {
1175 /* success */
1176 return;
1177 }
1178 }
1179
1180 /* take the general path */
1181
1182 /* THIS IS A REAL HACK - FIX IN MESA 2.5
1183 * If we're inside glCallList then we don't have to unpack the pixels again.
1184 */
1185 if (ctx->CallDepth == 0) {
1187 if (!image) {
1188 gl_error( ctx, GL_OUT_OF_MEMORY, "glDrawPixels" );
1189 return;
1190 }
1191 }
1192 else {
1193 image = (GLvoid *) pixels;
1194 }
1195
1196 if (ctx->CompileFlag) {
1198 }
1199 if (ctx->ExecuteFlag) {
1201 if (!ctx->CompileFlag) {
1202 /* may discard unpacked image now */
1203 if (image!=pixels)
1204 free( image );
1205 }
1206 }
1207}
Definition: bufpool.h:45
#define free
Definition: debug_ros.c:5
void gl_save_DrawPixels(GLcontext *ctx, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
Definition: dlist.c:1249
#define NULL
Definition: types.h:112
#define MAX_WIDTH
Definition: config.h:130
#define MAX_DEPTH
Definition: config.h:145
#define DEPTH_SCALE
Definition: config.h:146
void gl_problem(const GLcontext *ctx, const char *s)
Definition: context.c:1394
void gl_error(GLcontext *ctx, GLenum error, const char *s)
Definition: context.c:1421
void gl_update_state(GLcontext *ctx)
Definition: context.c:1749
GLint GLdepth
Definition: types.h:218
static void draw_depth_pixels(GLcontext *ctx, GLsizei width, GLsizei height, GLenum type, const GLvoid *pixels)
Definition: drawpix.c:358
static void draw_color_pixels(GLcontext *ctx, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
Definition: drawpix.c:524
static void draw_stencil_pixels(GLcontext *ctx, GLsizei width, GLsizei height, GLenum type, const GLvoid *pixels)
Definition: drawpix.c:244
static void draw_index_pixels(GLcontext *ctx, GLsizei width, GLsizei height, GLenum type, const GLvoid *pixels)
Definition: drawpix.c:99
static void drawpixels(GLcontext *ctx, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
Definition: drawpix.c:1075
static GLboolean quickdraw_rgb(GLcontext *ctx, GLsizei width, GLsizei height, const void *pixels)
Definition: drawpix.c:1014
void gl_DrawPixels(GLcontext *ctx, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
Definition: drawpix.c:1145
void gl_feedback_vertex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w, const GLfloat color[4], GLfloat index, const GLfloat texcoord[4])
Definition: feedback.c:161
void gl_update_hitflag(GLcontext *ctx, GLfloat z)
Definition: feedback.c:240
#define FEEDBACK_TOKEN(CTX, T)
Definition: feedback.h:39
unsigned char GLubyte
Definition: gl.h:157
#define GL_RENDER
Definition: gl.h:388
#define GL_TRUE
Definition: gl.h:174
#define GL_INVALID_VALUE
Definition: gl.h:695
signed char GLbyte
Definition: gl.h:154
#define GL_INT
Definition: gl.h:181
GLint GLint GLsizei GLsizei GLsizei depth
Definition: gl.h:1546
short GLshort
Definition: gl.h:155
float GLfloat
Definition: gl.h:161
GLclampf green
Definition: gl.h:1740
#define GL_UNSIGNED_SHORT
Definition: gl.h:180
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
#define GL_LUMINANCE_ALPHA
Definition: gl.h:485
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: gl.h:1546
GLeglImageOES image
Definition: gl.h:2204
GLuint GLuint GLsizei GLenum type
Definition: gl.h:1545
#define GL_INVALID_OPERATION
Definition: gl.h:696
GLclampf GLclampf GLclampf alpha
Definition: gl.h:1740
#define GL_SELECT
Definition: gl.h:389
unsigned int GLenum
Definition: gl.h:150
#define GL_LUMINANCE
Definition: gl.h:484
#define GL_FEEDBACK
Definition: gl.h:387
#define GL_BYTE
Definition: gl.h:177
unsigned int GLuint
Definition: gl.h:159
#define GL_UNSIGNED_INT
Definition: gl.h:182
#define GL_BITMAP
Definition: gl.h:497
#define GL_RGB
Definition: gl.h:502
#define GL_FLOAT
Definition: gl.h:183
#define GL_BLUE
Definition: gl.h:482
GLint GLint GLint GLint GLint GLint y
Definition: gl.h:1548
#define GL_SHORT
Definition: gl.h:179
#define GL_RED
Definition: gl.h:480
#define GL_UNSIGNED_BYTE
Definition: gl.h:178
#define GL_DRAW_PIXEL_TOKEN
Definition: gl.h:402
#define GL_RGBA
Definition: gl.h:503
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: gl.h:1546
GLint GLint GLsizei GLsizei height
Definition: gl.h:1546
#define GL_DEPTH_COMPONENT
Definition: gl.h:307
#define GL_COLOR_INDEX
Definition: gl.h:479
#define GL_FALSE
Definition: gl.h:173
GLdouble GLdouble GLdouble r
Definition: gl.h:2055
GLclampf GLclampf blue
Definition: gl.h:1740
int GLsizei
Definition: gl.h:160
unsigned short GLushort
Definition: gl.h:158
int GLint
Definition: gl.h:156
#define GL_ALPHA
Definition: gl.h:483
#define GL_OUT_OF_MEMORY
Definition: gl.h:699
GLint GLint GLsizei width
Definition: gl.h:1546
unsigned char GLboolean
Definition: gl.h:151
#define GL_INVALID_ENUM
Definition: gl.h:694
#define GL_GREEN
Definition: gl.h:481
#define GL_STENCIL_INDEX
Definition: gl.h:458
GLenum src
Definition: glext.h:6340
#define GL_BGR_EXT
Definition: glext.h:3114
GLenum GLenum GLuint components
Definition: glext.h:9620
GLuint color
Definition: glext.h:6243
GLboolean GLboolean GLboolean b
Definition: glext.h:6204
GLboolean GLboolean g
Definition: glext.h:6204
GLboolean GLboolean GLboolean GLboolean a
Definition: glext.h:6204
GLuint64EXT * result
Definition: glext.h:11304
GLint GLfloat GLint stencil
Definition: glext.h:6260
GLdouble GLdouble z
Definition: glext.h:5874
#define GL_BGRA_EXT
Definition: glext.h:3115
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
Definition: glfuncs.h:250
#define a
Definition: ke_i.h:78
#define b
Definition: ke_i.h:79
#define red
Definition: linetest.c:67
#define UBYTE_TO_FLOAT(B)
Definition: macros.h:180
#define DEFARRAY(TYPE, NAME, SIZE)
Definition: macros.h:256
#define INT_TO_FLOAT(I)
Definition: macros.h:215
#define MEMSET(DST, VAL, N)
Definition: macros.h:241
#define MEMCPY(DST, SRC, BYTES)
Definition: macros.h:231
#define UINT_TO_FLOAT(U)
Definition: macros.h:208
#define UNDEFARRAY(NAME)
Definition: macros.h:257
#define BYTE_TO_FLOAT(B)
Definition: macros.h:187
#define SHORT_TO_FLOAT(S)
Definition: macros.h:201
#define INSIDE_BEGIN_END(CTX)
Definition: macros.h:135
#define USHORT_TO_FLOAT(S)
Definition: macros.h:194
#define shift
Definition: input.c:1755
GLvoid * gl_unpack_pixels(GLcontext *ctx, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
Definition: pixel.c:880
void gl_write_zoomed_color_span(GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], const GLubyte red[], const GLubyte green[], const GLubyte blue[], const GLubyte alpha[], GLint y0)
Definition: pixel.c:136
void gl_write_zoomed_index_span(GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], const GLuint indexes[], GLint y0)
Definition: pixel.c:237
void gl_write_zoomed_stencil_span(GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte stencil[], GLint y0)
Definition: pixel.c:328
void gl_write_color_span(GLcontext *ctx, GLuint n, GLint x, GLint y, GLdepth z[], GLubyte r[], GLubyte g[], GLubyte b[], GLubyte a[], GLenum primitive)
Definition: span.c:378
void gl_write_index_span(GLcontext *ctx, GLuint n, GLint x, GLint y, GLdepth z[], GLuint index[], GLenum primitive)
Definition: span.c:167
void gl_write_stencil_span(GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte stencil[])
Definition: stencil.c:957
#define max(a, b)
Definition: svc.c:63
#define CLAMP(f, min, max)
Definition: tif_color.c:177