39 #define FEEDBACK_TOKEN( CTX, T ) \ 40 if (CTX->Feedback.Count < CTX->Feedback.BufferSize) { \ 41 CTX->Feedback.Buffer[CTX->Feedback.Count] = (T); \ 43 CTX->Feedback.Count++; GLubyte GLubyte GLubyte GLubyte w
void gl_FeedbackBuffer(GLcontext *ctx, GLsizei size, GLenum type, GLfloat *buffer)
GLint GLint GLint GLint GLint x
void gl_InitNames(GLcontext *ctx)
void gl_LoadName(GLcontext *ctx, GLuint name)
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat token
void gl_update_hitflag(GLcontext *ctx, GLfloat z)
GLint gl_RenderMode(GLcontext *ctx, GLenum mode)
void gl_SelectBuffer(GLcontext *ctx, GLsizei size, GLuint *buffer)
void gl_feedback_vertex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w, const GLfloat color[4], GLfloat index, const GLfloat texcoord[4])
GLint GLint GLint GLint GLint GLint y
void gl_PassThrough(GLcontext *ctx, GLfloat token)
void gl_PopName(GLcontext *ctx)
GLuint GLuint GLsizei GLenum type
void gl_PushName(GLcontext *ctx, GLuint name)