ReactOS 0.4.15-dev-7788-g1ad9096
image.c File Reference
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "context.h"
#include "image.h"
#include "macros.h"
#include "pixel.h"
#include "types.h"
Include dependency graph for image.c:

Go to the source code of this file.

Functions

void gl_flip_bytes (GLubyte *p, GLuint n)
 
void gl_swap2 (GLushort *p, GLuint n)
 
void gl_swap4 (GLuint *p, GLuint n)
 
GLint gl_sizeof_type (GLenum type)
 
GLint gl_components_in_format (GLenum format)
 
GLvoidgl_pixel_addr_in_image (struct gl_pixelstore_attrib *packing, const GLvoid *image, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint row)
 
struct gl_imagegl_unpack_image (GLcontext *ctx, GLint width, GLint height, GLenum srcFormat, GLenum srcType, const GLvoid *pixels)
 
void gl_free_image (struct gl_image *image)
 

Function Documentation

◆ gl_components_in_format()

GLint gl_components_in_format ( GLenum  format)

Definition at line 193 of file image.c.

194{
195 switch (format) {
196 case GL_COLOR_INDEX:
197 case GL_STENCIL_INDEX:
199 case GL_RED:
200 case GL_GREEN:
201 case GL_BLUE:
202 case GL_ALPHA:
203 case GL_LUMINANCE:
204 return 1;
206 return 2;
207 case GL_RGB:
208 case GL_BGR_EXT:
209 return 3;
210 case GL_RGBA:
211 case GL_BGRA_EXT:
212 return 4;
213 default:
214 return -1;
215 }
216}
#define GL_LUMINANCE_ALPHA
Definition: gl.h:485
#define GL_LUMINANCE
Definition: gl.h:484
#define GL_RGB
Definition: gl.h:502
#define GL_BLUE
Definition: gl.h:482
#define GL_RED
Definition: gl.h:480
#define GL_RGBA
Definition: gl.h:503
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: gl.h:1546
#define GL_DEPTH_COMPONENT
Definition: gl.h:307
#define GL_COLOR_INDEX
Definition: gl.h:479
#define GL_ALPHA
Definition: gl.h:483
#define GL_GREEN
Definition: gl.h:481
#define GL_STENCIL_INDEX
Definition: gl.h:458
#define GL_BGR_EXT
Definition: glext.h:3114
#define GL_BGRA_EXT
Definition: glext.h:3115

Referenced by gl_pixel_addr_in_image(), gl_TexSubImage2D(), gl_unpack_image(), and gl_unpack_pixels().

◆ gl_flip_bytes()

void gl_flip_bytes ( GLubyte p,
GLuint  n 
)

Definition at line 105 of file image.c.

106{
107 register GLuint i, a, b;
108
109 for (i=0;i<n;i++) {
110 b = (GLuint) p[i];
111 a = ((b & 0x01) << 7) |
112 ((b & 0x02) << 5) |
113 ((b & 0x04) << 3) |
114 ((b & 0x08) << 1) |
115 ((b & 0x10) >> 1) |
116 ((b & 0x20) >> 3) |
117 ((b & 0x40) >> 5) |
118 ((b & 0x80) >> 7);
119 p[i] = (GLubyte) a;
120 }
121}
unsigned char GLubyte
Definition: gl.h:157
unsigned int GLuint
Definition: gl.h:159
GLdouble n
Definition: glext.h:7729
GLboolean GLboolean GLboolean b
Definition: glext.h:6204
GLfloat GLfloat p
Definition: glext.h:8902
GLboolean GLboolean GLboolean GLboolean a
Definition: glext.h:6204
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
#define a
Definition: ke_i.h:78
#define b
Definition: ke_i.h:79

Referenced by gl_unpack_image(), and gl_unpack_pixels().

◆ gl_free_image()

void gl_free_image ( struct gl_image image)

Definition at line 661 of file image.c.

662{
663 if (image->Data) {
664 free(image->Data);
665 }
666 free(image);
667}
#define free
Definition: debug_ros.c:5

Referenced by _mesa_Bitmap(), _mesa_ColorSubTableEXT(), _mesa_ColorTableEXT(), gl_destroy_list(), gl_TexImage1D(), gl_TexImage2D(), gl_TexSubImage1D(), and gl_TexSubImage2D().

◆ gl_pixel_addr_in_image()

GLvoid * gl_pixel_addr_in_image ( struct gl_pixelstore_attrib packing,
const GLvoid image,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
GLint  row 
)

Definition at line 232 of file image.c.

236{
237 GLint bytes_per_comp; /* bytes per component */
238 GLint comp_per_pixel; /* components per pixel */
239 GLint comps_per_row; /* components per row */
240 GLint pixels_per_row; /* pixels per row */
241 GLint alignment; /* 1, 2 or 4 */
242 GLint skiprows;
243 GLint skippixels;
244 GLubyte *pixel_addr;
245
246 /* Compute bytes per component */
247 bytes_per_comp = gl_sizeof_type( type );
248 if (bytes_per_comp<0) {
249 return NULL;
250 }
251
252 /* Compute number of components per pixel */
253 comp_per_pixel = gl_components_in_format( format );
254 if (comp_per_pixel<0) {
255 return NULL;
256 }
257
258 alignment = packing->Alignment;
259 if (packing->RowLength>0) {
260 pixels_per_row = packing->RowLength;
261 }
262 else {
263 pixels_per_row = width;
264 }
265 skiprows = packing->SkipRows;
266 skippixels = packing->SkipPixels;
267
268 if (type==GL_BITMAP) {
269 /* BITMAP data */
270 GLint bytes_per_row;
271
272 bytes_per_row = alignment
273 * CEILING( comp_per_pixel*pixels_per_row, 8*alignment );
274
275 pixel_addr = (GLubyte *) image
276 + (skiprows + row) * bytes_per_row
277 + (skippixels) / 8;
278 }
279 else {
280 /* Non-BITMAP data */
281
282 if (bytes_per_comp>=alignment) {
283 comps_per_row = comp_per_pixel * pixels_per_row;
284 }
285 else {
286 GLint bytes_per_row = bytes_per_comp * comp_per_pixel
287 * pixels_per_row;
288
289 comps_per_row = alignment / bytes_per_comp
290 * CEILING( bytes_per_row, alignment );
291 }
292
293 /* Copy/unpack pixel data to buffer */
294 pixel_addr = (GLubyte *) image
295 + (skiprows + row) * bytes_per_comp * comps_per_row
296 + (skippixels) * bytes_per_comp * comp_per_pixel;
297 }
298
299 return (GLvoid *) pixel_addr;
300}
#define NULL
Definition: types.h:112
GLint gl_sizeof_type(GLenum type)
Definition: image.c:163
GLint gl_components_in_format(GLenum format)
Definition: image.c:193
struct png_info_def *typedef unsigned char **typedef struct png_info_def *typedef struct png_info_def *typedef struct png_info_def *typedef unsigned char ** row
Definition: typeof.h:78
GLuint GLuint GLsizei GLenum type
Definition: gl.h:1545
#define GL_BITMAP
Definition: gl.h:497
int GLint
Definition: gl.h:156
GLint GLint GLsizei width
Definition: gl.h:1546
#define CEILING(A, B)
Definition: macros.h:151

Referenced by gl_unpack_image(), and gl_unpack_pixels().

◆ gl_sizeof_type()

GLint gl_sizeof_type ( GLenum  type)

Definition at line 163 of file image.c.

164{
165 switch (type) {
166 case GL_BITMAP:
167 return 0;
168 case GL_UNSIGNED_BYTE:
169 return sizeof(GLubyte);
170 case GL_BYTE:
171 return sizeof(GLbyte);
173 return sizeof(GLushort);
174 case GL_SHORT:
175 return sizeof(GLshort);
176 case GL_UNSIGNED_INT:
177 return sizeof(GLuint);
178 case GL_INT:
179 return sizeof(GLint);
180 case GL_FLOAT:
181 return sizeof(GLfloat);
182 default:
183 return -1;
184 }
185}
signed char GLbyte
Definition: gl.h:154
#define GL_INT
Definition: gl.h:181
short GLshort
Definition: gl.h:155
float GLfloat
Definition: gl.h:161
#define GL_UNSIGNED_SHORT
Definition: gl.h:180
#define GL_BYTE
Definition: gl.h:177
#define GL_UNSIGNED_INT
Definition: gl.h:182
#define GL_FLOAT
Definition: gl.h:183
#define GL_SHORT
Definition: gl.h:179
#define GL_UNSIGNED_BYTE
Definition: gl.h:178
unsigned short GLushort
Definition: gl.h:158

Referenced by gl_pixel_addr_in_image(), gl_TexSubImage1D(), gl_TexSubImage2D(), gl_unpack_pixels(), gl_unpack_texsubimage(), read_color_pixels(), read_depth_pixels(), read_index_pixels(), and read_stencil_pixels().

◆ gl_swap2()

void gl_swap2 ( GLushort p,
GLuint  n 
)

Definition at line 127 of file image.c.

128{
129 register GLuint i;
130
131 for (i=0;i<n;i++) {
132 p[i] = (p[i] >> 8) | ((p[i] << 8) & 0xff00);
133 }
134}

Referenced by gl_unpack_pixels(), read_color_pixels(), read_depth_pixels(), read_index_pixels(), and read_stencil_pixels().

◆ gl_swap4()

void gl_swap4 ( GLuint p,
GLuint  n 
)

Definition at line 141 of file image.c.

142{
143 register GLuint i, a, b;
144
145 for (i=0;i<n;i++) {
146 b = p[i];
147 a = (b >> 24)
148 | ((b >> 8) & 0xff00)
149 | ((b << 8) & 0xff0000)
150 | ((b << 24) & 0xff000000);
151 p[i] = a;
152 }
153}

Referenced by gl_unpack_pixels(), read_color_pixels(), read_depth_pixels(), read_index_pixels(), and read_stencil_pixels().

◆ gl_unpack_image()

struct gl_image * gl_unpack_image ( GLcontext ctx,
GLint  width,
GLint  height,
GLenum  srcFormat,
GLenum  srcType,
const GLvoid pixels 
)

img_pixels= pixels;

Definition at line 314 of file image.c.

318{
320 GLenum destType;
321
322 if (srcType==GL_UNSIGNED_BYTE) {
323 destType = GL_UNSIGNED_BYTE;
324 }
325 else if (srcType==GL_BITMAP) {
326 destType = GL_BITMAP;
327 }
328 else {
329 destType = GL_FLOAT;
330 }
331
332 components = gl_components_in_format( srcFormat );
333
334 if (components < 0)
335 return NULL;
336
337 if (srcType==GL_BITMAP || destType==GL_BITMAP) {
338 struct gl_image *image;
339 GLint bytes, i, width_in_bytes;
340 GLubyte *buffer, *dst;
341 assert( srcType==GL_BITMAP );
342 assert( destType==GL_BITMAP );
343
344 /* Alloc dest storage */
345 if (width > 0 && height > 0)
346 bytes = ((width+7)/8 * height);
347 else
348 bytes = 0;
349 if (bytes>0 && pixels!=NULL) {
350 buffer = (GLubyte *) malloc( bytes );
351 if (!buffer) {
352 return NULL;
353 }
354 /* Copy/unpack pixel data to buffer */
355 width_in_bytes = CEILING( width, 8 );
356 dst = buffer;
357 for (i=0; i<height; i++) {
359 width, height,
360 GL_COLOR_INDEX, srcType,
361 i);
362 if (!src) {
363 free(buffer);
364 return NULL;
365 }
366 MEMCPY( dst, src, width_in_bytes );
367 dst += width_in_bytes;
368 }
369 /* Bit flipping */
370 if (ctx->Unpack.LsbFirst) {
372 }
373 }
374 else {
375 /* a 'null' bitmap */
376 buffer = NULL;
377 }
378
379 image = (struct gl_image *) malloc( sizeof(struct gl_image) );
380 if (image) {
381 image->Width = width;
382 image->Height = height;
383 image->Components = 0;
384 image->Format = GL_COLOR_INDEX;
385 image->Type = GL_BITMAP;
386 image->Data = buffer;
387 image->RefCount = 0;
388 }
389 else {
390 if (buffer)
391 free( buffer );
392 return NULL;
393 }
394 return image;
395 }
396 else if (srcFormat==GL_DEPTH_COMPONENT) {
397 /* TODO: pack as GLdepth values (GLushort or GLuint) */
398
399 }
400 else if (srcFormat==GL_STENCIL_INDEX) {
401 /* TODO: pack as GLstencil (GLubyte or GLushort) */
402
403 }
404 else if (destType==GL_UNSIGNED_BYTE) {
405 struct gl_image *image;
406 GLint width_in_bytes;
407 GLubyte *buffer, *dst;
408 GLint i;
409 assert( srcType==GL_UNSIGNED_BYTE );
410
411 width_in_bytes = width * components * sizeof(GLubyte);
412 buffer = (GLubyte *) malloc( height * width_in_bytes );
413 if (!buffer) {
414 return NULL;
415 }
416 /* Copy/unpack pixel data to buffer */
417 dst = buffer;
418 for (i=0;i<height;i++) {
420 pixels, width, height, srcFormat, srcType, i);
421 if (!src) {
422 free(buffer);
423 return NULL;
424 }
425 MEMCPY( dst, src, width_in_bytes );
426 dst += width_in_bytes;
427 }
428
429 if (ctx->Unpack.LsbFirst) {
430 gl_flip_bytes( buffer, height * width_in_bytes );
431 }
432
433 image = (struct gl_image *) malloc( sizeof(struct gl_image) );
434 if (image) {
435 image->Width = width;
436 image->Height = height;
437 image->Components = components;
438 image->Format = srcFormat;
439 image->Type = GL_UNSIGNED_BYTE;
440 image->Data = buffer;
441 image->RefCount = 0;
442 }
443 else {
444 free( buffer );
445 return NULL;
446 }
447 return image;
448 }
449 else if (destType==GL_FLOAT) {
450 struct gl_image *image;
451 GLfloat *buffer, *dst;
452 GLint elems_per_row;
453 GLint i, j;
455 elems_per_row = width * components;
456 buffer = (GLfloat *) malloc( height * elems_per_row * sizeof(GLfloat));
457 if (!buffer) {
458 return NULL;
459 }
460
461 normalize = (srcFormat != GL_COLOR_INDEX)
462 && (srcFormat != GL_STENCIL_INDEX);
463
464 dst = buffer;
466 for (i=0;i<height;i++) {
468 width, height,
469 srcFormat, srcType,
470 i);
471 if (!src) {
472 free(buffer);
473 return NULL;
474 }
475
476 switch (srcType) {
477 case GL_UNSIGNED_BYTE:
478 if (normalize) {
479 for (j=0;j<elems_per_row;j++) {
480 *dst++ = UBYTE_TO_FLOAT(((GLubyte*)src)[j]);
481 }
482 }
483 else {
484 for (j=0;j<elems_per_row;j++) {
485 *dst++ = (GLfloat) ((GLubyte*)src)[j];
486 }
487 }
488 break;
489 case GL_BYTE:
490 if (normalize) {
491 for (j=0;j<elems_per_row;j++) {
492 *dst++ = BYTE_TO_FLOAT(((GLbyte*)src)[j]);
493 }
494 }
495 else {
496 for (j=0;j<elems_per_row;j++) {
497 *dst++ = (GLfloat) ((GLbyte*)src)[j];
498 }
499 }
500 break;
502 if (ctx->Unpack.SwapBytes) {
503 for (j=0;j<elems_per_row;j++) {
504 GLushort value = ((GLushort*)src)[j];
505 value = ((value >> 8) & 0xff) | ((value&0xff) << 8);
506 if (normalize) {
508 }
509 else {
510 *dst++ = (GLfloat) value;
511 }
512 }
513 }
514 else {
515 if (normalize) {
516 for (j=0;j<elems_per_row;j++) {
517 *dst++ = USHORT_TO_FLOAT(((GLushort*)src)[j]);
518 }
519 }
520 else {
521 for (j=0;j<elems_per_row;j++) {
522 *dst++ = (GLfloat) ((GLushort*)src)[j];
523 }
524 }
525 }
526 break;
527 case GL_SHORT:
528 if (ctx->Unpack.SwapBytes) {
529 for (j=0;j<elems_per_row;j++) {
530 GLshort value = ((GLshort*)src)[j];
531 value = ((value >> 8) & 0xff) | ((value&0xff) << 8);
532 if (normalize) {
534 }
535 else {
536 *dst++ = (GLfloat) value;
537 }
538 }
539 }
540 else {
541 if (normalize) {
542 for (j=0;j<elems_per_row;j++) {
543 *dst++ = SHORT_TO_FLOAT(((GLshort*)src)[j]);
544 }
545 }
546 else {
547 for (j=0;j<elems_per_row;j++) {
548 *dst++ = (GLfloat) ((GLshort*)src)[j];
549 }
550 }
551 }
552 break;
553 case GL_UNSIGNED_INT:
554 if (ctx->Unpack.SwapBytes) {
556 for (j=0;j<elems_per_row;j++) {
557 value = ((GLuint*)src)[j];
558 value = ((value & 0xff000000) >> 24)
559 | ((value & 0x00ff0000) >> 8)
560 | ((value & 0x0000ff00) << 8)
561 | ((value & 0x000000ff) << 24);
562 if (normalize) {
563 *dst++ = UINT_TO_FLOAT(value);
564 }
565 else {
566 *dst++ = (GLfloat) value;
567 }
568 }
569 }
570 else {
571 if (normalize) {
572 for (j=0;j<elems_per_row;j++) {
573 *dst++ = UINT_TO_FLOAT(((GLuint*)src)[j]);
574 }
575 }
576 else {
577 for (j=0;j<elems_per_row;j++) {
578 *dst++ = (GLfloat) ((GLuint*)src)[j];
579 }
580 }
581 }
582 break;
583 case GL_INT:
584 if (ctx->Unpack.SwapBytes) {
585 GLint value;
586 for (j=0;j<elems_per_row;j++) {
587 value = ((GLint*)src)[j];
588 value = ((value & 0xff000000) >> 24)
589 | ((value & 0x00ff0000) >> 8)
590 | ((value & 0x0000ff00) << 8)
591 | ((value & 0x000000ff) << 24);
592 if (normalize) {
593 *dst++ = INT_TO_FLOAT(value);
594 }
595 else {
596 *dst++ = (GLfloat) value;
597 }
598 }
599 }
600 else {
601 if (normalize) {
602 for (j=0;j<elems_per_row;j++) {
603 *dst++ = INT_TO_FLOAT(((GLint*)src)[j]);
604 }
605 }
606 else {
607 for (j=0;j<elems_per_row;j++) {
608 *dst++ = (GLfloat) ((GLint*)src)[j];
609 }
610 }
611 }
612 break;
613 case GL_FLOAT:
614 if (ctx->Unpack.SwapBytes) {
615 GLint value;
616 for (j=0;j<elems_per_row;j++) {
617 value = ((GLuint*)src)[j];
618 value = ((value & 0xff000000) >> 24)
619 | ((value & 0x00ff0000) >> 8)
620 | ((value & 0x0000ff00) << 8)
621 | ((value & 0x000000ff) << 24);
622 *dst++ = *((GLfloat*) &value);
623 }
624 }
625 else {
626 MEMCPY( dst, src, elems_per_row*sizeof(GLfloat) );
627 dst += elems_per_row;
628 }
629 break;
630 default:
631 gl_problem(ctx, "Bad type in gl_unpack_image3D");
632 return NULL;
633 } /*switch*/
634 } /* for height */
635
636 image = (struct gl_image *) malloc( sizeof(struct gl_image) );
637 if (image) {
638 image->Width = width;
639 image->Height = height;
640 image->Components = components;
641 image->Format = srcFormat;
642 image->Type = GL_FLOAT;
643 image->Data = buffer;
644 image->RefCount = 0;
645 }
646 else {
647 free( buffer );
648 return NULL;
649 }
650 return image;
651 }
652 else {
653 gl_problem(ctx, "Bad dest type in gl_unpack_image3D");
654 return NULL;
655 }
656 return NULL; /* never get here */
657}
static unsigned char bytes[4]
Definition: adnsresfilter.c:74
static void normalize(float vec[3])
Definition: bezierEval.cc:234
#define malloc
Definition: debug_ros.c:4
void gl_problem(const GLcontext *ctx, const char *s)
Definition: context.c:1394
GLvoid * gl_pixel_addr_in_image(struct gl_pixelstore_attrib *packing, const GLvoid *image, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint row)
Definition: image.c:232
void gl_flip_bytes(GLubyte *p, GLuint n)
Definition: image.c:105
#define assert(x)
Definition: debug.h:53
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: gl.h:1546
GLeglImageOES image
Definition: gl.h:2204
unsigned int GLenum
Definition: gl.h:150
GLint GLint GLsizei GLsizei height
Definition: gl.h:1546
unsigned char GLboolean
Definition: gl.h:151
GLenum src
Definition: glext.h:6340
GLuint buffer
Definition: glext.h:5915
GLenum GLenum GLuint components
Definition: glext.h:9620
GLenum GLenum dst
Definition: glext.h:6340
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
Definition: glfuncs.h:250
#define UBYTE_TO_FLOAT(B)
Definition: macros.h:180
#define INT_TO_FLOAT(I)
Definition: macros.h:215
#define MEMCPY(DST, SRC, BYTES)
Definition: macros.h:231
#define UINT_TO_FLOAT(U)
Definition: macros.h:208
#define BYTE_TO_FLOAT(B)
Definition: macros.h:187
#define SHORT_TO_FLOAT(S)
Definition: macros.h:201
#define USHORT_TO_FLOAT(S)
Definition: macros.h:194
Definition: pdh_main.c:94

Referenced by _mesa_ColorSubTableEXT(), _mesa_ColorTableEXT(), _mesa_TexImage1D(), _mesa_TexImage2D(), gl_unpack_bitmap(), and gl_unpack_texsubimage().