=
{
}
static HRESULT WINAPI d3dx_font_GetDescW(ID3DX10Font *iface, D3DX10_FONT_DESCW *desc)
static HRESULT WINAPI d3dx_font_GetDevice(ID3DX10Font *iface, ID3D10Device **device)
static BOOL WINAPI d3dx_font_GetTextMetricsW(ID3DX10Font *iface, TEXTMETRICW *metrics)
static INT WINAPI d3dx_font_DrawTextW(ID3DX10Font *iface, ID3DX10Sprite *sprite, const WCHAR *string, INT count, RECT *rect, UINT format, D3DXCOLOR color)
static HRESULT WINAPI d3dx_font_QueryInterface(ID3DX10Font *iface, REFIID riid, void **out)
static HRESULT WINAPI d3dx_font_GetDescA(ID3DX10Font *iface, D3DX10_FONT_DESCA *desc)
static HRESULT WINAPI d3dx_font_GetGlyphData(ID3DX10Font *iface, UINT glyph, ID3D10ShaderResourceView **view, RECT *black_box, POINT *cell_inc)
static ULONG WINAPI d3dx_font_Release(ID3DX10Font *iface)
static HRESULT WINAPI d3dx_font_PreloadTextW(ID3DX10Font *iface, const WCHAR *string, INT count)
static INT WINAPI d3dx_font_DrawTextA(ID3DX10Font *iface, ID3DX10Sprite *sprite, const char *string, INT count, RECT *rect, UINT format, D3DXCOLOR color)
static HRESULT WINAPI d3dx_font_PreloadCharacters(ID3DX10Font *iface, UINT first, UINT last)
static BOOL WINAPI d3dx_font_GetTextMetricsA(ID3DX10Font *iface, TEXTMETRICA *metrics)
static HRESULT WINAPI d3dx_font_PreloadGlyphs(ID3DX10Font *iface, UINT first, UINT last)
static HRESULT WINAPI d3dx_font_PreloadTextA(ID3DX10Font *iface, const char *string, INT count)
static ULONG WINAPI d3dx_font_AddRef(ID3DX10Font *iface)
static HDC WINAPI d3dx_font_GetDC(ID3DX10Font *iface)