27#define D3DERR_INVALIDCALL 0x8876086c
52 IUnknown_AddRef(iface);
83 ID3D10Device_Release(
font->device);
97 ID3D10Device_AddRef(
font->device);
106 TRACE(
"iface %p, desc %p.\n", iface,
desc);
122 TRACE(
"iface %p, desc %p.\n", iface,
desc);
154 TRACE(
"iface %p.\n", iface);
162 FIXME(
"iface %p, glyph %u, view %p, black_box %p, cell_inc %p stub!\n",
163 iface, glyph,
view, black_box, cell_inc);
231 if (!
string && !
count)
239 if (!(wstr =
malloc(countW *
sizeof(*wstr))))
259 if (!
string && !
count)
288 TRACE(
"iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color {%.8e,%.8e,%.8e,%8e}.\n",
292 if (!
string || !
count)
298 if (!(wstr =
calloc(countW,
sizeof(*wstr))))
314 FIXME(
"iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color {%.8e,%.8e,%.8e,%.8e} stub!\n",
345 UINT pitchandfamily,
const char *facename, ID3DX10Font **
font)
349 TRACE(
"device %p, height %d, width %u, weight %u, miplevels %u, italic %#x, charset %u, "
350 "precision %u, quality %u, pitchandfamily %u, facename %s, font %p.\n",
360 desc.MipLevels = miplevels;
361 desc.Italic = italic;
365 desc.PitchAndFamily = pitchandfamily;
369 desc.FaceName[0] = 0;
376 UINT pitchandfamily,
const WCHAR *facename, ID3DX10Font **
font)
380 TRACE(
"device %p, height %d, width %u, weight %u, miplevels %u, italic %#x, charset %u, "
381 "precision %u, quality %u, pitchandfamily %u, facename %s, font %p.\n",
391 desc.MipLevels = miplevels;
392 desc.Italic = italic;
396 desc.PitchAndFamily = pitchandfamily;
400 desc.FaceName[0] =
'\0';
432 if (!(
object =
calloc(1,
sizeof(*
object))))
453 object->refcount = 1;
455 object->desc = *
desc;
456 ID3D10Device_AddRef(
device);
458 *
font = &
object->ID3DX10Font_iface;
#define InterlockedIncrement
#define InterlockedDecrement
static const char * wine_dbgstr_rect(const RECT *prc)
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
#define ID3DX10Font_DrawTextW(p, a, b, c, d, e, f)
#define ID3DX10Font_PreloadTextW(p, a, b)
#define ID3DX10Font_PreloadGlyphs(p, a, b)
HRESULT WINAPI D3DX10CreateFontIndirectW(ID3D10Device *device, const D3DX10_FONT_DESCW *desc, ID3DX10Font **font)
HRESULT WINAPI D3DX10CreateFontW(ID3D10Device *device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, UINT charset, UINT precision, UINT quality, UINT pitchandfamily, const WCHAR *facename, ID3DX10Font **font)
static HRESULT WINAPI d3dx_font_GetDescW(ID3DX10Font *iface, D3DX10_FONT_DESCW *desc)
static HRESULT WINAPI d3dx_font_GetDevice(ID3DX10Font *iface, ID3D10Device **device)
static BOOL WINAPI d3dx_font_GetTextMetricsW(ID3DX10Font *iface, TEXTMETRICW *metrics)
static INT WINAPI d3dx_font_DrawTextW(ID3DX10Font *iface, ID3DX10Sprite *sprite, const WCHAR *string, INT count, RECT *rect, UINT format, D3DXCOLOR color)
static HRESULT WINAPI d3dx_font_QueryInterface(ID3DX10Font *iface, REFIID riid, void **out)
static HRESULT WINAPI d3dx_font_GetDescA(ID3DX10Font *iface, D3DX10_FONT_DESCA *desc)
static HRESULT WINAPI d3dx_font_GetGlyphData(ID3DX10Font *iface, UINT glyph, ID3D10ShaderResourceView **view, RECT *black_box, POINT *cell_inc)
static struct d3dx_font * impl_from_ID3DX10Font(ID3DX10Font *iface)
#define D3DERR_INVALIDCALL
static ULONG WINAPI d3dx_font_Release(ID3DX10Font *iface)
static HRESULT WINAPI d3dx_font_PreloadTextW(ID3DX10Font *iface, const WCHAR *string, INT count)
static INT WINAPI d3dx_font_DrawTextA(ID3DX10Font *iface, ID3DX10Sprite *sprite, const char *string, INT count, RECT *rect, UINT format, D3DXCOLOR color)
HRESULT WINAPI D3DX10CreateFontA(ID3D10Device *device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, UINT charset, UINT precision, UINT quality, UINT pitchandfamily, const char *facename, ID3DX10Font **font)
HRESULT WINAPI D3DX10CreateFontIndirectA(ID3D10Device *device, const D3DX10_FONT_DESCA *desc, ID3DX10Font **font)
static HRESULT WINAPI d3dx_font_PreloadCharacters(ID3DX10Font *iface, UINT first, UINT last)
static BOOL WINAPI d3dx_font_GetTextMetricsA(ID3DX10Font *iface, TEXTMETRICA *metrics)
static HRESULT WINAPI d3dx_font_PreloadGlyphs(ID3DX10Font *iface, UINT first, UINT last)
static HRESULT WINAPI d3dx_font_PreloadTextA(ID3DX10Font *iface, const char *string, INT count)
static ULONG WINAPI d3dx_font_AddRef(ID3DX10Font *iface)
static const ID3DX10FontVtbl d3dx_font_vtbl
static HDC WINAPI d3dx_font_GetDC(ID3DX10Font *iface)
static __inline const char * debugstr_an(const char *s, int n)
#define WideCharToMultiByte
#define MultiByteToWideChar
GLuint GLuint GLsizei count
GLint GLint GLsizei GLsizei height
GLint GLint GLsizei width
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLsizei GLenum const GLvoid GLuint GLsizei GLfloat * metrics
GLenum GLint GLint * precision
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
LPSTR WINAPI lstrcpyA(LPSTR lpString1, LPCSTR lpString2)
#define memcpy(s1, s2, n)
D3D11_SHADER_VARIABLE_DESC desc
static const LARGE_INTEGER *static const HANDLE const LARGE_INTEGER *static PSLIST_ENTRY PSLIST_ENTRY last
#define IsEqualGUID(rguid1, rguid2)
WCHAR FaceName[LF_FACESIZE]
ID3DX10Font ID3DX10Font_iface
#define FIELD_OFFSET(t, f)
#define CONTAINING_RECORD(address, type, field)
wchar_t tm const _CrtWcstime_Writes_and_advances_ptr_ count wchar_t ** out
BOOL WINAPI GetTextMetricsW(_In_ HDC, _Out_ LPTEXTMETRICW)
DWORD WINAPI GetGlyphIndicesW(_In_ HDC hdc, _In_reads_(c) LPCWSTR lpstr, _In_ int c, _Out_writes_(c) LPWORD pgi, _In_ DWORD fl)
HGDIOBJ WINAPI SelectObject(_In_ HDC, _In_ HGDIOBJ)
HDC WINAPI CreateCompatibleDC(_In_opt_ HDC hdc)
HFONT WINAPI CreateFontW(_In_ int, _In_ int, _In_ int, _In_ int, _In_ int, _In_ DWORD, _In_ DWORD, _In_ DWORD, _In_ DWORD, _In_ DWORD, _In_ DWORD, _In_ DWORD, _In_ DWORD, _In_opt_ LPCWSTR)
#define CLIP_DEFAULT_PRECIS
BOOL WINAPI GetTextMetricsA(_In_ HDC, _Out_ LPTEXTMETRICA)
BOOL WINAPI DeleteDC(_In_ HDC)