ReactOS 0.4.16-dev-306-g647d351
misc.c File Reference
#include <stdlib.h>
#include <string.h>
#include "accum.h"
#include "alphabuf.h"
#include "context.h"
#include "depth.h"
#include "macros.h"
#include "masking.h"
#include "misc.h"
#include "stencil.h"
#include "types.h"
Include dependency graph for misc.c:

Go to the source code of this file.

Functions

void gl_ClearIndex (GLcontext *ctx, GLfloat c)
 
void gl_ClearColor (GLcontext *ctx, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 
static void clear_color_buffer_with_masking (GLcontext *ctx)
 
static void clear_color_buffers (GLcontext *ctx)
 
void gl_Clear (GLcontext *ctx, GLbitfield mask)
 
const GLubytegl_GetString (GLcontext *ctx, GLenum name)
 
void gl_Finish (GLcontext *ctx)
 
void gl_Flush (GLcontext *ctx)
 
void gl_Hint (GLcontext *ctx, GLenum target, GLenum mode)
 
void gl_DrawBuffer (GLcontext *ctx, GLenum mode)
 
void gl_ReadBuffer (GLcontext *ctx, GLenum mode)
 

Function Documentation

◆ clear_color_buffer_with_masking()

static void clear_color_buffer_with_masking ( GLcontext ctx)
static

Definition at line 160 of file misc.c.

161{
162 GLint x, y, height, width;
163
164 /* Compute region to clear */
165 if (ctx->Scissor.Enabled) {
166 x = ctx->Buffer->Xmin;
167 y = ctx->Buffer->Ymin;
168 height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
169 width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1;
170 }
171 else {
172 x = 0;
173 y = 0;
174 height = ctx->Buffer->Height;
175 width = ctx->Buffer->Width;
176 }
177
178 if (ctx->Visual->RGBAflag) {
179 /* RGBA mode */
182 GLubyte r = ctx->Color.ClearColor[0] * ctx->Visual->RedScale;
183 GLubyte g = ctx->Color.ClearColor[1] * ctx->Visual->GreenScale;
184 GLubyte b = ctx->Color.ClearColor[2] * ctx->Visual->BlueScale;
185 GLubyte a = ctx->Color.ClearColor[3] * ctx->Visual->AlphaScale;
186 GLint i;
187 for (i=0;i<height;i++,y++) {
188 MEMSET( red, (int) r, width );
189 MEMSET( green, (int) g, width );
190 MEMSET( blue, (int) b, width );
191 MEMSET( alpha, (int) a, width );
193 (*ctx->Driver.WriteColorSpan)( ctx,
194 width, x, y, red, green, blue, alpha, NULL );
195 if (ctx->RasterMask & ALPHABUF_BIT) {
197 }
198 }
199 }
200 else {
201 /* Color index mode */
202 GLuint indx[MAX_WIDTH];
204 GLint i, j;
205 MEMSET( mask, 1, width );
206 for (i=0;i<height;i++,y++) {
207 for (j=0;j<width;j++) {
208 indx[j] = ctx->Color.ClearIndex;
209 }
210 gl_mask_index_span( ctx, width, x, y, indx );
211 (*ctx->Driver.WriteIndexSpan)( ctx, width, x, y, indx, mask );
212 }
213 }
214}
void gl_write_alpha_span(GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte alpha[], GLubyte mask[])
Definition: alphabuf.c:155
#define NULL
Definition: types.h:112
#define MAX_WIDTH
Definition: config.h:130
#define ALPHABUF_BIT
Definition: types.h:1223
unsigned char GLubyte
Definition: gl.h:157
GLclampf green
Definition: gl.h:1740
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
GLclampf GLclampf GLclampf alpha
Definition: gl.h:1740
unsigned int GLuint
Definition: gl.h:159
GLint GLint GLint GLint GLint GLint y
Definition: gl.h:1548
GLint GLint GLsizei GLsizei height
Definition: gl.h:1546
GLdouble GLdouble GLdouble r
Definition: gl.h:2055
GLclampf GLclampf blue
Definition: gl.h:1740
int GLint
Definition: gl.h:156
GLint GLint GLsizei width
Definition: gl.h:1546
GLenum GLint GLuint mask
Definition: glext.h:6028
GLboolean GLboolean GLboolean b
Definition: glext.h:6204
GLboolean GLboolean g
Definition: glext.h:6204
GLboolean GLboolean GLboolean GLboolean a
Definition: glext.h:6204
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
Definition: glfuncs.h:250
#define red
Definition: linetest.c:67
#define MEMSET(DST, VAL, N)
Definition: macros.h:241
void gl_mask_index_span(GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint index[])
Definition: masking.c:161
void gl_mask_color_span(GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte red[], GLubyte green[], GLubyte blue[], GLubyte alpha[])
Definition: masking.c:93

Referenced by clear_color_buffers().

◆ clear_color_buffers()

static void clear_color_buffers ( GLcontext ctx)
static

Definition at line 222 of file misc.c.

223{
224 if (ctx->Color.SWmasking) {
226 }
227 else {
228 GLint x = ctx->Buffer->Xmin;
229 GLint y = ctx->Buffer->Ymin;
230 GLint height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
231 GLint width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1;
232 (*ctx->Driver.Clear)( ctx, !ctx->Scissor.Enabled,
233 x, y, width, height );
234 if (ctx->RasterMask & ALPHABUF_BIT) {
235 /* front and/or back alpha buffers will be cleared here */
237 }
238 }
239
240 if (ctx->RasterMask & FRONT_AND_BACK_BIT) {
241 /*** Also clear the back buffer ***/
242 (*ctx->Driver.SetBuffer)( ctx, GL_BACK );
243 if (ctx->Color.SWmasking) {
245 }
246 else {
247 GLint x = ctx->Buffer->Xmin;
248 GLint y = ctx->Buffer->Ymin;
249 GLint height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
250 GLint width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1;
251 (*ctx->Driver.Clear)( ctx, !ctx->Scissor.Enabled,
252 x, y, width, height );
253 }
254 (*ctx->Driver.SetBuffer)( ctx, GL_FRONT );
255 }
256}
void gl_clear_alpha_buffers(GLcontext *ctx)
Definition: alphabuf.c:108
static void clear_color_buffer_with_masking(GLcontext *ctx)
Definition: misc.c:160
#define FRONT_AND_BACK_BIT
Definition: types.h:1225
#define GL_BACK
Definition: gl.h:271
#define GL_FRONT
Definition: gl.h:270

Referenced by gl_Clear().

◆ gl_Clear()

void gl_Clear ( GLcontext ctx,
GLbitfield  mask 
)

Definition at line 260 of file misc.c.

261{
262#ifdef PROFILE
263 GLdouble t0 = gl_time();
264#endif
265
266 if (INSIDE_BEGIN_END(ctx)) {
267 gl_error( ctx, GL_INVALID_OPERATION, "glClear" );
268 return;
269 }
270
271 if (ctx->RenderMode==GL_RENDER) {
272 if (ctx->NewState) {
274 }
275
276 /* See if we can call device driver function to clear both the
277 * color and depth buffers.
278 */
279 if (ctx->Driver.ClearColorAndDepth &&
281 GLint x = ctx->Buffer->Xmin;
282 GLint y = ctx->Buffer->Ymin;
283 GLint height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
284 GLint width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1;
285 (*ctx->Driver.ClearColorAndDepth)( ctx, !ctx->Scissor.Enabled,
286 x, y, width, height );
287 if (ctx->RasterMask & FRONT_AND_BACK_BIT) {
288 /*** Also clear the back buffer ***/
289 (*ctx->Driver.SetBuffer)( ctx, GL_BACK );
290 (*ctx->Driver.ClearColorAndDepth)( ctx, !ctx->Scissor.Enabled,
291 x, y, width, height );
292 (*ctx->Driver.SetBuffer)( ctx, GL_FRONT );
293 }
294 }
295 else {
296 /* normal procedure for clearing buffers */
298 if (mask & GL_DEPTH_BUFFER_BIT) (*ctx->Driver.ClearDepthBuffer)(ctx);
301 }
302
303#ifdef PROFILE
304 ctx->ClearTime += gl_time() - t0;
305 ctx->ClearCount++;
306#endif
307 }
308}
void gl_clear_accum_buffer(GLcontext *ctx)
Definition: accum.c:287
void gl_error(GLcontext *ctx, GLenum error, const char *s)
Definition: context.c:1421
void gl_update_state(GLcontext *ctx)
Definition: context.c:1749
static void clear_color_buffers(GLcontext *ctx)
Definition: misc.c:222
#define GL_RENDER
Definition: gl.h:388
#define GL_ACCUM_BUFFER_BIT
Definition: gl.h:711
double GLdouble
Definition: gl.h:163
#define GL_INVALID_OPERATION
Definition: gl.h:696
#define GL_COLOR_BUFFER_BIT
Definition: gl.h:716
#define GL_STENCIL_BUFFER_BIT
Definition: gl.h:712
#define GL_DEPTH_BUFFER_BIT
Definition: gl.h:710
#define INSIDE_BEGIN_END(CTX)
Definition: macros.h:135
void gl_clear_stencil_buffer(GLcontext *ctx)
Definition: stencil.c:1001

Referenced by execute_list(), and init_exec_pointers().

◆ gl_ClearColor()

void gl_ClearColor ( GLcontext ctx,
GLclampf  red,
GLclampf  green,
GLclampf  blue,
GLclampf  alpha 
)

Definition at line 132 of file misc.c.

134{
135 if (INSIDE_BEGIN_END(ctx)) {
136 gl_error( ctx, GL_INVALID_OPERATION, "glClearColor" );
137 return;
138 }
139
140 ctx->Color.ClearColor[0] = CLAMP( red, 0.0F, 1.0F );
141 ctx->Color.ClearColor[1] = CLAMP( green, 0.0F, 1.0F );
142 ctx->Color.ClearColor[2] = CLAMP( blue, 0.0F, 1.0F );
143 ctx->Color.ClearColor[3] = CLAMP( alpha, 0.0F, 1.0F );
144
145 if (ctx->Visual->RGBAflag) {
146 GLubyte r = (GLint) (ctx->Color.ClearColor[0] * ctx->Visual->RedScale);
147 GLubyte g = (GLint) (ctx->Color.ClearColor[1] * ctx->Visual->GreenScale);
148 GLubyte b = (GLint) (ctx->Color.ClearColor[2] * ctx->Visual->BlueScale);
149 GLubyte a = (GLint) (ctx->Color.ClearColor[3] * ctx->Visual->AlphaScale);
150 (*ctx->Driver.ClearColor)( ctx, r, g, b, a );
151 }
152}
#define CLAMP(f, min, max)
Definition: tif_color.c:177

Referenced by execute_list(), and init_exec_pointers().

◆ gl_ClearIndex()

void gl_ClearIndex ( GLcontext ctx,
GLfloat  c 
)

Definition at line 117 of file misc.c.

118{
119 if (INSIDE_BEGIN_END(ctx)) {
120 gl_error( ctx, GL_INVALID_OPERATION, "glClearIndex" );
121 return;
122 }
123 ctx->Color.ClearIndex = (GLuint) c;
124 if (!ctx->Visual->RGBAflag) {
125 /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
126 (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
127 }
128}
const GLubyte * c
Definition: glext.h:8905

Referenced by execute_list(), and init_exec_pointers().

◆ gl_DrawBuffer()

void gl_DrawBuffer ( GLcontext ctx,
GLenum  mode 
)

Definition at line 408 of file misc.c.

409{
410 if (INSIDE_BEGIN_END(ctx)) {
411 gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
412 return;
413 }
414 switch (mode) {
415 case GL_FRONT:
416 case GL_FRONT_LEFT:
418 if ( (*ctx->Driver.SetBuffer)( ctx, GL_FRONT ) == GL_FALSE ) {
419 gl_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
420 return;
421 }
422 ctx->Color.DrawBuffer = mode;
423 ctx->Buffer->Alpha = ctx->Buffer->FrontAlpha;
424 ctx->NewState |= NEW_RASTER_OPS;
425 break;
426 case GL_BACK:
427 case GL_BACK_LEFT:
428 if ( (*ctx->Driver.SetBuffer)( ctx, GL_BACK ) == GL_FALSE) {
429 gl_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
430 return;
431 }
432 ctx->Color.DrawBuffer = mode;
433 ctx->Buffer->Alpha = ctx->Buffer->BackAlpha;
434 ctx->NewState |= NEW_RASTER_OPS;
435 break;
436 case GL_NONE:
437 ctx->Color.DrawBuffer = mode;
438 ctx->Buffer->Alpha = NULL;
439 ctx->NewState |= NEW_RASTER_OPS;
440 break;
441 case GL_FRONT_RIGHT:
442 case GL_BACK_RIGHT:
443 case GL_LEFT:
444 case GL_RIGHT:
445 case GL_AUX0:
446 gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
447 break;
448 default:
449 gl_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
450 }
451}
#define NEW_RASTER_OPS
Definition: types.h:1233
#define GL_NONE
Definition: gl.h:465
#define GL_LEFT
Definition: gl.h:466
#define GL_FRONT_AND_BACK
Definition: gl.h:336
#define GL_FRONT_RIGHT
Definition: gl.h:472
#define GL_FRONT_LEFT
Definition: gl.h:471
#define GL_BACK_LEFT
Definition: gl.h:473
#define GL_AUX0
Definition: gl.h:475
#define GL_RIGHT
Definition: gl.h:467
#define GL_FALSE
Definition: gl.h:173
#define GL_INVALID_ENUM
Definition: gl.h:694
#define GL_BACK_RIGHT
Definition: gl.h:474
GLenum mode
Definition: glext.h:6217

Referenced by execute_list(), gl_PopAttrib(), and init_exec_pointers().

◆ gl_Finish()

void gl_Finish ( GLcontext ctx)

Definition at line 346 of file misc.c.

347{
348 /* Don't compile into display list */
349 if (INSIDE_BEGIN_END(ctx)) {
350 gl_error( ctx, GL_INVALID_OPERATION, "glFinish" );
351 return;
352 }
353 if (ctx->Driver.Finish) {
354 (*ctx->Driver.Finish)( ctx );
355 }
356}

Referenced by init_dlist_pointers(), and init_exec_pointers().

◆ gl_Flush()

void gl_Flush ( GLcontext ctx)

Definition at line 360 of file misc.c.

361{
362 /* Don't compile into display list */
363 if (INSIDE_BEGIN_END(ctx)) {
364 gl_error( ctx, GL_INVALID_OPERATION, "glFlush" );
365 return;
366 }
367 if (ctx->Driver.Flush) {
368 (*ctx->Driver.Flush)( ctx );
369 }
370}

Referenced by init_dlist_pointers(), and init_exec_pointers().

◆ gl_GetString()

const GLubyte * gl_GetString ( GLcontext ctx,
GLenum  name 
)

Definition at line 312 of file misc.c.

313{
314 static char renderer[1000];
315 static char *vendor = "Brian Paul & ReactOS Developers";
316 static char *version = "1.1.0";
317 static char *extensions = "GL_EXT_paletted_texture GL_EXT_bgra GL_WIN_swap_hint";
318
319 if (INSIDE_BEGIN_END(ctx)) {
320 gl_error( ctx, GL_INVALID_OPERATION, "glGetString" );
321 return (GLubyte *) 0;
322 }
323
324 switch (name) {
325 case GL_VENDOR:
326 return (GLubyte *) vendor;
327 case GL_RENDERER:
328 strcpy(renderer, "Mesa");
329 if (ctx->Driver.RendererString) {
330 strcat(renderer, " ");
331 strcat(renderer, (*ctx->Driver.RendererString)());
332 }
333 return (GLubyte *) renderer;
334 case GL_VERSION:
335 return (GLubyte *) version;
336 case GL_EXTENSIONS:
337 return (GLubyte *) extensions;
338 default:
339 gl_error( ctx, GL_INVALID_ENUM, "glGetString" );
340 return (GLubyte *) 0;
341 }
342}
char * strcat(char *DstString, const char *SrcString)
Definition: utclib.c:568
char * strcpy(char *DstString, const char *SrcString)
Definition: utclib.c:388
const WCHAR * vendor
Definition: db.cpp:872
static const WCHAR version[]
Definition: asmname.c:66
#define GL_VERSION
Definition: gl.h:689
#define GL_EXTENSIONS
Definition: gl.h:690
#define GL_RENDERER
Definition: gl.h:688
#define GL_VENDOR
Definition: gl.h:687
Definition: name.c:39

Referenced by init_dlist_pointers(), and init_exec_pointers().

◆ gl_Hint()

void gl_Hint ( GLcontext ctx,
GLenum  target,
GLenum  mode 
)

Definition at line 374 of file misc.c.

375{
376 if (INSIDE_BEGIN_END(ctx)) {
377 gl_error( ctx, GL_INVALID_OPERATION, "glHint" );
378 return;
379 }
381 gl_error( ctx, GL_INVALID_ENUM, "glHint(mode)" );
382 return;
383 }
384 switch (target) {
385 case GL_FOG_HINT:
386 ctx->Hint.Fog = mode;
387 break;
389 ctx->Hint.LineSmooth = mode;
390 break;
392 ctx->Hint.PerspectiveCorrection = mode;
393 break;
395 ctx->Hint.PointSmooth = mode;
396 break;
398 ctx->Hint.PolygonSmooth = mode;
399 break;
400 default:
401 gl_error( ctx, GL_INVALID_ENUM, "glHint(target)" );
402 }
403 ctx->NewState |= NEW_ALL; /* just to be safe */
404}
#define NEW_ALL
Definition: types.h:1236
#define GL_FASTEST
Definition: gl.h:584
#define GL_POINT_SMOOTH_HINT
Definition: gl.h:579
#define GL_NICEST
Definition: gl.h:585
#define GL_FOG_HINT
Definition: gl.h:582
#define GL_DONT_CARE
Definition: gl.h:583
#define GL_LINE_SMOOTH_HINT
Definition: gl.h:580
#define GL_PERSPECTIVE_CORRECTION_HINT
Definition: gl.h:578
#define GL_POLYGON_SMOOTH_HINT
Definition: gl.h:581
GLenum target
Definition: glext.h:7315

Referenced by execute_list(), and init_exec_pointers().

◆ gl_ReadBuffer()

void gl_ReadBuffer ( GLcontext ctx,
GLenum  mode 
)

Definition at line 455 of file misc.c.

456{
457 if (INSIDE_BEGIN_END(ctx)) {
458 gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
459 return;
460 }
461 switch (mode) {
462 case GL_FRONT:
463 case GL_FRONT_LEFT:
464 if ( (*ctx->Driver.SetBuffer)( ctx, GL_FRONT ) == GL_FALSE) {
465 gl_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );
466 return;
467 }
468 ctx->Pixel.ReadBuffer = mode;
469 ctx->Buffer->Alpha = ctx->Buffer->FrontAlpha;
470 ctx->NewState |= NEW_RASTER_OPS;
471 break;
472 case GL_BACK:
473 case GL_BACK_LEFT:
474 if ( (*ctx->Driver.SetBuffer)( ctx, GL_BACK ) == GL_FALSE) {
475 gl_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );
476 return;
477 }
478 ctx->Pixel.ReadBuffer = mode;
479 ctx->Buffer->Alpha = ctx->Buffer->BackAlpha;
480 ctx->NewState |= NEW_RASTER_OPS;
481 break;
482 case GL_FRONT_RIGHT:
483 case GL_BACK_RIGHT:
484 case GL_LEFT:
485 case GL_RIGHT:
486 case GL_AUX0:
487 gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
488 break;
489 default:
490 gl_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );
491 }
492
493 /* Remember, the draw buffer is the default state */
494 (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DrawBuffer );
495}

Referenced by execute_list(), and init_exec_pointers().