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stencil.h
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1/* $Id: stencil.h,v 1.1 1996/09/13 01:38:16 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 2.0
6 * Copyright (C) 1995-1996 Brian Paul
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23
24/*
25 * $Log: stencil.h,v $
26 * Revision 1.1 1996/09/13 01:38:16 brianp
27 * Initial revision
28 *
29 */
30
31
32#ifndef STENCIL_H
33#define STENCIL_H
34
35
36#include "types.h"
37
38
39extern void gl_ClearStencil( GLcontext *ctx, GLint s );
40
41
44
45
46extern void gl_StencilMask( GLcontext *ctx, GLuint mask );
47
48
49extern void gl_StencilOp( GLcontext *ctx, GLenum fail,
50 GLenum zfail, GLenum zpass );
51
52
53
56
57
59 const GLdepth z[], GLubyte mask[] );
60
61
63 GLuint n, const GLint x[], const GLint y[],
64 GLubyte mask[] );
65
66
68 GLuint n, const GLint x[],
69 const GLint y[], const GLdepth z[],
70 GLubyte mask[] );
71
72
75 GLubyte stencil[] );
76
77
80 const GLubyte stencil[] );
81
82
84
85
87
88
89#endif
GLint GLdepth
Definition: types.h:218
unsigned char GLubyte
Definition: gl.h:157
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
unsigned int GLenum
Definition: gl.h:150
GLdouble s
Definition: gl.h:2039
unsigned int GLuint
Definition: gl.h:159
GLint GLint GLint GLint GLint GLint y
Definition: gl.h:1548
int GLint
Definition: gl.h:156
GLenum func
Definition: glext.h:6028
GLdouble n
Definition: glext.h:7729
GLenum GLint GLuint mask
Definition: glext.h:6028
GLint GLfloat GLint stencil
Definition: glext.h:6260
GLdouble GLdouble z
Definition: glext.h:5874
GLint gl_stencil_span(GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte mask[])
Definition: stencil.c:339
void gl_clear_stencil_buffer(GLcontext *ctx)
Definition: stencil.c:1001
void gl_depth_stencil_pixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLdepth z[], GLubyte mask[])
Definition: stencil.c:882
void gl_StencilOp(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass)
Definition: stencil.c:127
void gl_alloc_stencil_buffer(GLcontext *ctx)
Definition: stencil.c:975
void gl_write_stencil_span(GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte stencil[])
Definition: stencil.c:957
void gl_StencilFunc(GLcontext *ctx, GLenum func, GLint ref, GLuint mask)
Definition: stencil.c:84
void gl_read_stencil_span(GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte stencil[])
Definition: stencil.c:938
GLint gl_stencil_pixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte mask[])
Definition: stencil.c:702
void gl_StencilMask(GLcontext *ctx, GLuint mask)
Definition: stencil.c:116
void gl_ClearStencil(GLcontext *ctx, GLint s)
Definition: stencil.c:73
void gl_depth_stencil_span(GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], GLubyte mask[])
Definition: stencil.c:514
Definition: send.c:48