GLint GLint GLint GLint GLint x
GLint GLint GLint GLint GLint GLint y
GLint GLfloat GLint stencil
GLint gl_stencil_span(GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte mask[])
void gl_clear_stencil_buffer(GLcontext *ctx)
void gl_depth_stencil_pixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLdepth z[], GLubyte mask[])
void gl_StencilOp(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass)
void gl_alloc_stencil_buffer(GLcontext *ctx)
void gl_write_stencil_span(GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte stencil[])
void gl_StencilFunc(GLcontext *ctx, GLenum func, GLint ref, GLuint mask)
void gl_read_stencil_span(GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte stencil[])
GLint gl_stencil_pixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte mask[])
void gl_StencilMask(GLcontext *ctx, GLuint mask)
void gl_ClearStencil(GLcontext *ctx, GLint s)
void gl_depth_stencil_span(GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], GLubyte mask[])