11#define LOCK_D3DDEVICE9() if (This->bLockDevice) EnterCriticalSection(&This->CriticalSection);
12#define UNLOCK_D3DDEVICE9() if (This->bLockDevice) LeaveCriticalSection(&This->CriticalSection);
PRTL_UNICODE_STRING_BUFFER PULONG PULONG Unknown4
IN PUNICODE_STRING IN POBJECT_ATTRIBUTES IN DWORD IN DWORD IN DWORD IN DWORD Unknown6
IN PUNICODE_STRING IN POBJECT_ATTRIBUTES IN DWORD IN DWORD IN DWORD Unknown5
IN PUNICODE_STRING IN POBJECT_ATTRIBUTES IN DWORD Unknown3
enum _D3DTEXTURESTAGESTATETYPE D3DTEXTURESTAGESTATETYPE
enum _D3DTRANSFORMSTATETYPE D3DTRANSFORMSTATETYPE
struct IDirect3DDevice9 * LPDIRECT3DDEVICE9
HRESULT WINAPI IDirect3DDevice9Base_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle)
HRESULT WINAPI IDirect3DDevice9Base_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9 *pCaps)
UINT WINAPI IDirect3DDevice9Base_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Base_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
HRESULT WINAPI IDirect3DDevice9Base_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle)
HRESULT WINAPI IDirect3DDevice9Base_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, void **ppvObject)
VOID WINAPI IDirect3DDevice9Base_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP *pRamp)
HRESULT WINAPI IDirect3DDevice9Base_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
HRESULT WINAPI IDirect3DDevice9Base_EvictManagedResources(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Base_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE *pMode)
HRESULT WINAPI IDirect3DDevice9Base_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 *pSurface, CONST RECT *pRect, D3DCOLOR color)
HRESULT WINAPI IDirect3DDevice9Base_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture)
BOOL WINAPI IDirect3DDevice9Base_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow)
VOID WINAPI IDirect3DDevice9Base_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int X, int Y, DWORD Flags)
HRESULT WINAPI IDirect3DDevice9Base_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters)
HRESULT WINAPI IDirect3DDevice9Base_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
HRESULT WINAPI IDirect3DDevice9Base_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS *pPresentationParameters)
ULONG WINAPI IDirect3DDevice9Base_Release(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Base_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
HRESULT WINAPI IDirect3DDevice9Base_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle)
HRESULT WINAPI IDirect3DDevice9Base_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9 **ppSwapChain)
VOID WINAPI IDirect3DDevice9Base_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP *pRamp)
HRESULT WINAPI IDirect3DDevice9Base_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle)
HRESULT WINAPI IDirect3DDevice9Base_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **ppSwapChain)
HRESULT WINAPI IDirect3DDevice9Base_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle)
HRESULT WINAPI IDirect3DDevice9Base_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
HRESULT WINAPI IDirect3DDevice9Base_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 *pSourceSurface, CONST RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, CONST POINT *pDestPoint)
HRESULT WINAPI IDirect3DDevice9Base_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
HRESULT WINAPI IDirect3DDevice9Base_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9 **ppD3D9)
UINT WINAPI IDirect3DDevice9Base_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface)
ULONG WINAPI IDirect3DDevice9Base_AddRef(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Base_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Base_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
HRESULT WINAPI IDirect3DDevice9Base_Present(LPDIRECT3DDEVICE9 iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion)
HRESULT WINAPI IDirect3DDevice9Base_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
HRESULT WINAPI IDirect3DDevice9Base_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs)
HRESULT WINAPI IDirect3DDevice9Base_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 *pSourceSurface, CONST RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, CONST RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
HRESULT WINAPI IDirect3DDevice9HAL_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL *pEnable)
VOID WINAPI IDirect3DDevice9HAL_UpdateRenderState(LPDIRECT3DDEVICE9 iface, DWORD Unknown1, DWORD Unknown2)
HRESULT WINAPI IDirect3DDevice9HAL_SetFVFInt(LPDIRECT3DDEVICE9 iface, DWORD FVF)
HRESULT WINAPI IDirect3DDevice9HAL_MultiplyTransformInt(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix)
HRESULT WINAPI IDirect3DDevice9HAL_SetViewportInt(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9 *pViewport)
VOID WINAPI IDirect3DDevice9HAL_UpdateDriverState(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9HAL_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
HRESULT WINAPI IDirect3DDevice9HAL_SetLightInt(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9 *pLight)
HRESULT WINAPI IDirect3DDevice9HAL_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9HAL_SetStreamSourceFreqInt(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Setting)
HRESULT WINAPI IDirect3DDevice9HAL_Init(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9HAL_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9 **ppShader)
HRESULT WINAPI IDirect3DDevice9HAL_DrawPrimitiveUPInt(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount)
HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderInt(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9 *pShader)
HRESULT WINAPI IDirect3DDevice9HAL_SetStreamSourceInt(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
HRESULT WINAPI IDirect3DDevice9HAL_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue)
HRESULT WINAPI IDirect3DDevice9HAL_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9 *pLight)
VOID WINAPI IDirect3DDevice9HAL_InitState(LPDIRECT3DDEVICE9 iface, INT State)
HRESULT WINAPI IDirect3DDevice9HAL_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value)
HRESULT WINAPI IDirect3DDevice9HAL_SetIndicesInt(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 *pIndexData)
HRESULT WINAPI IDirect3DDevice9HAL_SetVertexShaderConstantFInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9HAL_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float *pConstantData, UINT Vector4fCount)
BOOL WINAPI IDirect3DDevice9HAL_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9HAL_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9 *pMaterial)
HRESULT WINAPI IDirect3DDevice9HAL_SetTransformInt(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix)
HRESULT WINAPI IDirect3DDevice9HAL_SetSamplerStateInt(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
HRESULT WINAPI IDirect3DDevice9HAL_ClearInt(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
HRESULT WINAPI IDirect3DDevice9HAL_SetRenderStateInt(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value)
HRESULT WINAPI IDirect3DDevice9HAL_SetTextureStageStateInt(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
VOID WINAPI IDirect3DDevice9HAL_VirtualDestructor(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9HAL_SetVertexShaderConstantBInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount)
HRESULT WINAPI IDirect3DDevice9HAL_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9 *pClipStatus)
HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderConstantBWorker(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount)
HRESULT WINAPI IDirect3DDevice9HAL_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float *pPlane)
HRESULT WINAPI IDirect3DDevice9HAL_SetVertexShaderInt(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9 *pShader)
HRESULT WINAPI IDirect3DDevice9HAL_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL *pConstantData, UINT BoolCount)
HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderConstantIInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9HAL_ValidateDrawCall(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT Unknown1, UINT Unknown2, UINT Unknown3, INT Unknown4, UINT Unknown5, INT Unknown6)
HRESULT WINAPI IDirect3DDevice9HAL_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9 **ppShader)
HRESULT WINAPI IDirect3DDevice9HAL_SetTextureInt(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 *pTexture)
VOID WINAPI IDirect3DDevice9HAL_Destroy(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderConstantFWorker(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9HAL_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
VOID WINAPI IDirect3DDevice9HAL_DrawPrimitivesWorker(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderConstantFInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9HAL_SetRenderStateWorker(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value)
HRESULT WINAPI IDirect3DDevice9HAL_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD *pNumPasses)
VOID WINAPI IDirect3DDevice9HAL_DrawPrimitiveWorker(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
HRESULT WINAPI IDirect3DDevice9HAL_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware)
VOID WINAPI IDirect3DDevice9HAL_UpdateVertexShader(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9HAL_LightEnableInt(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable)
HRESULT WINAPI IDirect3DDevice9HAL_SetClipPlaneInt(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float *pPlane)
HRESULT WINAPI IDirect3DDevice9HAL_SetMaterialInt(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9 *pMaterial)
HRESULT WINAPI IDirect3DDevice9HAL_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9 *pClipStatus)
HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderConstantBInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount)
HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderConstantIWorker(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9HAL_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD *pValue)
VOID WINAPI IDirect3DDevice9HAL_SetStreamSourceWorker(LPDIRECT3DDEVICE9 iface, LPVOID UnknownStreamData)
IDirect3DDevice9Vtbl_INT Direct3DDevice9HAL_Vtbl
HRESULT WINAPI IDirect3DDevice9HAL_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
HRESULT WINAPI IDirect3DDevice9HAL_SetVertexShaderConstantIInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9 *pViewport)
HRESULT WINAPI IDirect3DDevice9Pure_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount)
HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9Pure_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable)
HRESULT WINAPI IDirect3DDevice9Pure_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9 **ppDecl)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9 *pShader)
HRESULT WINAPI IDirect3DDevice9Pure_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix)
HRESULT WINAPI IDirect3DDevice9Pure_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery)
HRESULT WINAPI IDirect3DDevice9Pure_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle)
HRESULT WINAPI IDirect3DDevice9Pure_EndScene(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride)
HRESULT WINAPI IDirect3DDevice9Pure_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Setting)
HRESULT WINAPI IDirect3DDevice9Pure_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface)
HRESULT WINAPI IDirect3DDevice9Pure_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float *pNumSegs, CONST D3DTRIPATCH_INFO *pTriPatchInfo)
HRESULT WINAPI IDirect3DDevice9Pure_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
HRESULT WINAPI IDirect3DDevice9Pure_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD *pFVF)
HRESULT WINAPI IDirect3DDevice9Pure_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 *pNewZStencil)
HRESULT WINAPI IDirect3DDevice9Pure_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData)
HRESULT WINAPI IDirect3DDevice9Pure_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9 *pLight)
HRESULT WINAPI IDirect3DDevice9Pure_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9 *pMaterial)
HRESULT WINAPI IDirect3DDevice9Pure_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY *pEntries)
HRESULT WINAPI IDirect3DDevice9Pure_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments)
HRESULT WINAPI IDirect3DDevice9Pure_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber)
HRESULT WINAPI IDirect3DDevice9Pure_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9 *pViewport)
HRESULT WINAPI IDirect3DDevice9Pure_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9 **ppSB)
HRESULT WINAPI IDirect3DDevice9Pure_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT *pRect)
HRESULT WINAPI IDirect3DDevice9Pure_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void *pIndexData, D3DFORMAT IndexDataFormat, CONST void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
float WINAPI IDirect3DDevice9Pure_GetNPatchMode(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT *pSetting)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount)
HRESULT WINAPI IDirect3DDevice9Pure_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl)
HRESULT WINAPI IDirect3DDevice9Pure_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float *pConstantData, UINT Vector4fCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 *pIndexData)
HRESULT WINAPI IDirect3DDevice9Pure_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF)
HRESULT WINAPI IDirect3DDevice9Pure_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD *pFunction, IDirect3DVertexShader9 **ppShader)
HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL *pConstantData, UINT BoolCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9 *pShader)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY *pEntries)
HRESULT WINAPI IDirect3DDevice9Pure_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB)
HRESULT WINAPI IDirect3DDevice9Pure_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT *pPaletteNumber)
HRESULT WINAPI IDirect3DDevice9Pure_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int *pConstantData, UINT Vector4iCount)
HRESULT WINAPI IDirect3DDevice9Pure_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 *pTexture)
HRESULT WINAPI IDirect3DDevice9Pure_BeginStateBlock(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float *pPlane)
HRESULT WINAPI IDirect3DDevice9Pure_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
HRESULT WINAPI IDirect3DDevice9Pure_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT *pRect)
HRESULT WINAPI IDirect3DDevice9Pure_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix)
HRESULT WINAPI IDirect3DDevice9Pure_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
HRESULT WINAPI IDirect3DDevice9Pure_BeginScene(LPDIRECT3DDEVICE9 iface)
HRESULT WINAPI IDirect3DDevice9Pure_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float *pNumSegs, CONST D3DRECTPATCH_INFO *pRectPatchInfo)
HRESULT WINAPI IDirect3DDevice9Pure_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD *pFunction, IDirect3DPixelShader9 **ppShader)
HRESULT WINAPI IDirect3DDevice9Pure_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9 *pDecl)
HRESULT WINAPI IDirect3DDevice9Pure_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
enum _D3DSAMPLERSTATETYPE D3DSAMPLERSTATETYPE
_In_ ULONGLONG _In_ ULONGLONG _In_ BOOLEAN Enable
_In_ WDFCOLLECTION _In_ ULONG Index
_Must_inspect_result_ _In_ WDFKEY _In_ PCUNICODE_STRING _Out_opt_ PUSHORT _Inout_opt_ PUNICODE_STRING Value
_Must_inspect_result_ _In_ ULONG Flags