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◆ __gl_renderBoundary()
Definition at line 339 of file render.c.
340{
343
344 for(
f =
mesh->fHead.next;
f != &
mesh->fHead;
f =
f->next ) {
348 do {
351 }
while(
e !=
f->anEdge );
353 }
354 }
355}
#define CALL_BEGIN_OR_BEGIN_DATA(a)
#define CALL_VERTEX_OR_VERTEX_DATA(a)
#define CALL_END_OR_END_DATA()
Referenced by gluTessEndPolygon().
◆ __gl_renderCache()
Definition at line 441 of file render.c.
442{
448
450
452 }
453
459 }
460
463
465 }
467
469 }
470
471
475 break;
478 break;
481 break;
484 }
485
489
492 for( vc =
v0+1; vc <
vn; ++vc ) {
494 }
495 } else {
496 for( vc =
vn-1; vc >
v0; --vc ) {
498 }
499 }
502}
_Tp _STLP_CALL norm(const complex< _Tp > &__z)
#define GLU_TESS_WINDING_NONZERO
#define GLU_TESS_WINDING_POSITIVE
#define GLU_TESS_WINDING_NEGATIVE
#define GLU_TESS_WINDING_ODD
#define GLU_TESS_WINDING_ABS_GEQ_TWO
#define SIGN_INCONSISTENT
static int ComputeNormal(GLUtesselator *tess, GLdouble norm[3], int check)
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint vn
CachedVertex cache[TESS_MAX_CACHE]
Referenced by gluTessEndPolygon().
◆ __gl_renderMesh()
Definition at line 82 of file render.c.
83{
85
86
88
89 for(
f =
mesh->fHead.next;
f != &
mesh->fHead;
f =
f->next ) {
91 }
92 for(
f =
mesh->fHead.next;
f != &
mesh->fHead;
f =
f->next ) {
93
94
95
96
97
98 if(
f->inside && !
f->marked ) {
101 }
102 }
106 }
107}
static void RenderMaximumFaceGroup(GLUtesselator *tess, GLUface *fOrig)
static void RenderLonelyTriangles(GLUtesselator *tess, GLUface *head)
Referenced by gluTessEndPolygon().