#include <setjmp.h>
#include "mesh.h"
#include "dict.h"
#include "priorityq.h"
Go to the source code of this file.
◆ CALL_BEGIN_OR_BEGIN_DATA
#define CALL_BEGIN_OR_BEGIN_DATA |
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a | ) |
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Value:
(*tess->callBeginData)((
a),tess->polygonData); \
else (*tess->callBegin)((
a));
GLboolean GLboolean GLboolean GLboolean a
void GLAPIENTRY __gl_noBeginData(GLenum type, void *polygonData)
Definition at line 135 of file tess.h.
◆ CALL_COMBINE_OR_COMBINE_DATA
#define CALL_COMBINE_OR_COMBINE_DATA |
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a, |
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b, |
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c, |
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d |
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) |
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Value:
(*tess->callCombineData)((
a),(
b),(
c),(
d),tess->polygonData); \
else (*tess->callCombine)((
a),(
b),(
c),(
d));
GLboolean GLboolean GLboolean b
void GLAPIENTRY __gl_noCombineData(GLdouble coords[3], void *data[4], GLfloat weight[4], void **outData, void *polygonData)
Definition at line 155 of file tess.h.
◆ CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA
#define CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA |
( |
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a | ) |
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Value:
(*tess->callEdgeFlagData)((
a),tess->polygonData); \
else (*tess->callEdgeFlag)((
a));
void GLAPIENTRY __gl_noEdgeFlagData(GLboolean boundaryEdge, void *polygonData)
Definition at line 145 of file tess.h.
◆ CALL_END_OR_END_DATA
#define CALL_END_OR_END_DATA |
( |
| ) |
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Value:
(*tess->callEndData)(tess->polygonData); \
else (*tess->callEnd)();
void GLAPIENTRY __gl_noEndData(void *polygonData)
Definition at line 150 of file tess.h.
◆ CALL_ERROR_OR_ERROR_DATA
#define CALL_ERROR_OR_ERROR_DATA |
( |
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a | ) |
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Value:
(*tess->callErrorData)((
a),tess->polygonData); \
else (*tess->callError)((
a));
void GLAPIENTRY __gl_noErrorData(GLenum errnum, void *polygonData)
Definition at line 160 of file tess.h.
◆ CALL_VERTEX_OR_VERTEX_DATA
#define CALL_VERTEX_OR_VERTEX_DATA |
( |
|
a | ) |
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Value:
(*tess->callVertexData)((
a),tess->polygonData); \
else (*tess->callVertex)((
a));
void GLAPIENTRY __gl_noVertexData(void *data, void *polygonData)
Definition at line 140 of file tess.h.
◆ TESS_MAX_CACHE
◆ CachedVertex
◆ TessState
Enumerator |
---|
T_DORMANT | |
T_IN_POLYGON | |
T_IN_CONTOUR | |
Definition at line 47 of file tess.h.
◆ __gl_noBeginData()
◆ __gl_noCombineData()
◆ __gl_noEdgeFlagData()
◆ __gl_noEndData()
◆ __gl_noErrorData()
◆ __gl_noVertexData()