89 for(
f =
mesh->fHead.next;
f != &
mesh->fHead;
f =
f->next ) {
92 for(
f =
mesh->fHead.next;
f != &
mesh->fHead;
f =
f->next ) {
98 if(
f->inside && !
f->marked ) {
135 (*(
max.render))( tess,
max.eStart,
max.size );
146#define Marked(f) (! (f)->inside || (f)->marked)
148#define AddToTrail(f,t) ((f)->trail = (t), (t) = (f), (f)->marked = TRUE)
150#define FreeTrail(t) do { \
151 while( (t) != NULL ) { \
152 (t)->marked = FALSE; t = (t)->trail; \
168 for(
e = eOrig; !
Marked(
e->Lface );
e =
e->Onext ) {
172 for(
e = eOrig; !
Marked(
e->Rface );
e =
e->Oprev ) {
183#define IsEven(n) (((n) & 1) == 0)
198 long headSize = 0, tailSize = 0;
202 for(
e = eOrig; !
Marked(
e->Lface ); ++tailSize,
e =
e->Onext ) {
211 for(
e = eOrig; !
Marked(
e->Rface ); ++headSize,
e =
e->Dnext ) {
220 newFace.
size = tailSize + headSize;
223 }
else if(
IsEven( headSize )) {
259 for( ;
f !=
NULL;
f =
f->trail ) {
268 newState = !
e->Rface->inside;
269 if( edgeState != newState ) {
270 edgeState = newState;
277 }
while(
e !=
f->anEdge );
294 e->Lface->marked =
TRUE;
316 e->Lface->marked =
TRUE;
322 e->Lface->marked =
TRUE;
344 for(
f =
mesh->fHead.next;
f != &
mesh->fHead;
f =
f->next ) {
351 }
while(
e !=
f->anEdge );
360#define SIGN_INCONSISTENT 2
375 GLdouble dot, xc, yc, zc, xp, yp, zp,
n[3];
400 xp = xc; yp = yc; zp = zc;
406 n[0] = yp*zc - zp*yc;
407 n[1] = zp*xc - xp*zc;
408 n[2] = xp*yc - yp*xc;
420 }
else if( dot != 0 ) {
492 for( vc =
v0+1; vc <
vn; ++vc ) {
496 for( vc =
vn-1; vc >
v0; --vc ) {
_Tp _STLP_CALL norm(const complex< _Tp > &__z)
struct outqueuenode * head
#define GLU_TESS_WINDING_NONZERO
#define GLU_TESS_WINDING_POSITIVE
#define GLU_TESS_WINDING_NEGATIVE
#define GLU_TESS_WINDING_ODD
#define GLU_TESS_WINDING_ABS_GEQ_TWO
static struct FaceCount MaximumFan(GLUhalfEdge *eOrig)
static void RenderStrip(GLUtesselator *tess, GLUhalfEdge *eStart, long size)
#define SIGN_INCONSISTENT
static void RenderMaximumFaceGroup(GLUtesselator *tess, GLUface *fOrig)
static struct FaceCount MaximumStrip(GLUhalfEdge *eOrig)
GLboolean __gl_renderCache(GLUtesselator *tess)
static void RenderLonelyTriangles(GLUtesselator *tess, GLUface *head)
static void RenderTriangle(GLUtesselator *tess, GLUhalfEdge *eStart, long size)
void __gl_renderMesh(GLUtesselator *tess, GLUmesh *mesh)
void __gl_renderBoundary(GLUtesselator *tess, GLUmesh *mesh)
static void RenderFan(GLUtesselator *tess, GLUhalfEdge *eStart, long size)
static int ComputeNormal(GLUtesselator *tess, GLdouble norm[3], int check)
#define check(expected, result)
#define GL_TRIANGLE_STRIP
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint vn
void(* render)(GLUtesselator *, GLUhalfEdge *, long)
CachedVertex cache[TESS_MAX_CACHE]
#define CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA(a)
#define CALL_BEGIN_OR_BEGIN_DATA(a)
#define CALL_VERTEX_OR_VERTEX_DATA(a)
#define CALL_END_OR_END_DATA()