ReactOS 0.4.15-dev-7924-g5949c20
video.c
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1/*
2 * COPYRIGHT: GPL - See COPYING in the top level directory
3 * PROJECT: ReactOS Virtual DOS Machine
4 * FILE: subsystems/mvdm/ntvdm/hardware/video/console.c
5 * PURPOSE: Console driver for the video subsystem
6 * PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
7 * Hermes Belusca-Maito (hermes.belusca@sfr.fr)
8 */
9
10/* INCLUDES *******************************************************************/
11
13#if 0
14
15#include "ntvdm.h"
16
17#define NDEBUG
18#include <debug.h>
19
20#include "emulator.h"
21#include "svga.h"
22
23#include "console.h"
24
25#endif
29/* PRIVATE VARIABLES **********************************************************/
30
33
34
37
38
39/*
40 * Text mode -- we always keep a valid text mode framebuffer
41 * even if we are in graphics mode. This is needed in order
42 * to keep a consistent VGA state. However, each time the VGA
43 * detaches from the console (and reattaches to it later on),
44 * this text mode framebuffer is recreated.
45 */
48static COORD TextResolution = {0};
50
51/*
52 * Graphics mode
53 */
57/* DoubleVision support */
60
61
62
63/*
64 * Activate this line if you want to use the real
65 * RegisterConsoleVDM API of ReactOS/Windows.
66 */
67// #define USE_REAL_REGISTERCONSOLEVDM
68
72
73/* RegisterConsoleVDM EMULATION ***********************************************/
74
75#include <ntddvdeo.h>
76
77#ifdef USE_REAL_REGISTERCONSOLEVDM
78
79#define __RegisterConsoleVDM RegisterConsoleVDM
80#define __InvalidateConsoleDIBits InvalidateConsoleDIBits
81
82#else
83
84/*
85 * This private buffer, per-console, is used by
86 * RegisterConsoleVDM and InvalidateConsoleDIBits.
87 */
88static COORD VDMBufferSize = {0};
90
91static PCHAR_INFO CharBuff = NULL; // This is a hack, which is unneeded
92 // for the real RegisterConsoleVDM and
93 // InvalidateConsoleDIBits
94
95BOOL
98 IN HANDLE hStartHardwareEvent,
99 IN HANDLE hEndHardwareEvent,
100 IN HANDLE hErrorHardwareEvent,
101 IN DWORD dwUnusedVar,
102 OUT LPDWORD lpVideoStateLength,
103 OUT PVOID* lpVideoState, // PVIDEO_HARDWARE_STATE_HEADER*
104 IN PVOID lpUnusedBuffer,
105 IN DWORD dwUnusedBufferLength,
106 IN COORD dwVDMBufferSize,
107 OUT PVOID* lpVDMBuffer)
108{
109 UNREFERENCED_PARAMETER(hErrorHardwareEvent);
110 UNREFERENCED_PARAMETER(dwUnusedVar);
111 UNREFERENCED_PARAMETER(lpVideoStateLength);
112 UNREFERENCED_PARAMETER(lpVideoState);
113 UNREFERENCED_PARAMETER(lpUnusedBuffer);
114 UNREFERENCED_PARAMETER(dwUnusedBufferLength);
115
116 SetLastError(0);
117 DPRINT1("__RegisterConsoleVDM(%d)\n", dwRegisterFlags);
118
119 if (lpVDMBuffer == NULL) return FALSE;
120
121 if (dwRegisterFlags != 0)
122 {
123 // if (hStartHardwareEvent == NULL || hEndHardwareEvent == NULL) return FALSE;
124 if (VDMBuffer != NULL) return FALSE;
125
126 VDMBufferSize = dwVDMBufferSize;
127
128 /* HACK: Cache -- to be removed in the real implementation */
129 CharBuff = RtlAllocateHeap(RtlGetProcessHeap(),
132 * sizeof(*CharBuff));
134
135 VDMBuffer = RtlAllocateHeap(RtlGetProcessHeap(),
138 * sizeof(*VDMBuffer));
139 *lpVDMBuffer = VDMBuffer;
140 return (VDMBuffer != NULL);
141 }
142 else
143 {
144 /* HACK: Cache -- to be removed in the real implementation */
145 if (CharBuff) RtlFreeHeap(RtlGetProcessHeap(), 0, CharBuff);
146 CharBuff = NULL;
147
148 if (VDMBuffer) RtlFreeHeap(RtlGetProcessHeap(), 0, VDMBuffer);
149 VDMBuffer = NULL;
150
152
153 return TRUE;
154 }
155}
156
157BOOL
159 IN PSMALL_RECT lpRect)
160{
161 if ((hConsoleOutput == TextConsoleBuffer) && (VDMBuffer != NULL))
162 {
163 /* HACK: Write the cached data to the console */
164
165 COORD Origin = { lpRect->Left, lpRect->Top };
166 SHORT i, j;
167
169
170 for (i = 0; i < VDMBufferSize.Y; i++)
171 {
172 for (j = 0; j < VDMBufferSize.X; j++)
173 {
176 }
177 }
178
179 WriteConsoleOutputA(hConsoleOutput,
180 CharBuff,
182 Origin,
183 lpRect);
184 }
185
186 return InvalidateConsoleDIBits(hConsoleOutput, lpRect);
187}
188
189#endif
190
191
192/* PRIVATE FUNCTIONS **********************************************************/
193
194
195/*********/
198/*********/
199
200
201
202
204{
206 SMALL_RECT ConRect;
207 SHORT oldWidth, oldHeight;
208
209 /*
210 * Use this trick to effectively resize the console buffer and window,
211 * because:
212 * - SetConsoleScreenBufferSize fails if the new console screen buffer size
213 * is smaller than the current console window size, and:
214 * - SetConsoleWindowInfo fails if the new console window size is larger
215 * than the current console screen buffer size.
216 */
217
218
219 /* Retrieve the latest console information */
221
224
225 /*
226 * If the current console window is too large to hold the full contents
227 * of the new screen buffer, resize it first.
228 */
229 if (oldWidth > Resolution->X || oldHeight > Resolution->Y)
230 {
231 //
232 // NOTE: This is not a problem if we move the window back to (0,0)
233 // because when we resize the screen buffer, the window will move back
234 // to where the cursor is. Or, if the screen buffer is not resized,
235 // when we readjust again the window, we will move back to a correct
236 // position. This is what we wanted after all...
237 //
238
239 ConRect.Left = ConRect.Top = 0;
240 ConRect.Right = ConRect.Left + min(oldWidth , Resolution->X) - 1;
241 ConRect.Bottom = ConRect.Top + min(oldHeight, Resolution->Y) - 1;
242
244 if (!Success) DPRINT1("(resize) SetConsoleWindowInfo(1) failed with error %d\n", GetLastError());
245 }
246
247 /* Resize the screen buffer if needed */
249 {
250 /*
251 * SetConsoleScreenBufferSize automatically takes into account the current
252 * cursor position when it computes starting which row it should copy text
253 * when resizing the sceenbuffer, and scrolls the console window such that
254 * the cursor is placed in it again. We therefore do not need to care about
255 * the cursor position and do the maths ourselves.
256 */
258 if (!Success) DPRINT1("(resize) SetConsoleScreenBufferSize failed with error %d\n", GetLastError());
259
260 /*
261 * Setting a new screen buffer size can change other information,
262 * so update the saved console information.
263 */
265 }
266
267 if (!WindowSize)
268 {
269 ConRect.Left = 0;
270 ConRect.Right = ConRect.Left + Resolution->X - 1;
272 ConRect.Top = ConRect.Bottom - Resolution->Y + 1;
273
274 // NOTE: We may take ConsoleInfo.dwMaximumWindowSize into account
275 }
276 else
277 {
278 ConRect.Left = ConRect.Top = 0;
279 ConRect.Right = ConRect.Left + WindowSize->Right - WindowSize->Left;
280 ConRect.Bottom = ConRect.Top + WindowSize->Bottom - WindowSize->Top ;
281 }
282
284 if (!Success) DPRINT1("(resize) SetConsoleWindowInfo(2) failed with error %d\n", GetLastError());
285
286 /* Update the saved console information */
288}
289
291{
292 /*
293 * Update the cursor position in the VGA registers.
294 */
297
300
302}
303
305{
307 ULONG Length = 0;
309
310#ifdef USE_REAL_REGISTERCONSOLEVDM
312#endif
313 SHORT i, j;
314 DWORD AddressSize, ScanlineSize;
315 DWORD Address = 0;
316 DWORD CurrentAddr;
317 SMALL_RECT ConRect;
318 COORD Origin = { 0, 0 };
319
321
323
324 /*
325 * Windows 2k3 winsrv.dll calls NtVdmControl(VdmQueryVdmProcess == 14, &ConsoleHandle);
326 * in the two following APIs:
327 * SrvRegisterConsoleVDM (corresponding Win32 API: RegisterConsoleVDM)
328 * SrvVDMConsoleOperation (corresponding Win32 API: VDMConsoleOperation)
329 * to check whether the current process is a VDM process, and fails otherwise
330 * with the error 0xC0000022 (STATUS_ACCESS_DENIED).
331 *
332 * It is worth it to notice that also basesrv.dll does the same only for the
333 * BaseSrvIsFirstVDM API...
334 */
335
336 /* Register with the console server */
337 Success =
340 EndEvent,
341 AnotherEvent, // NULL,
342 0,
343 &Length, // NULL, <-- putting this (and null in the next var) makes the API returning error 12 "ERROR_INVALID_ACCESS"
344 (PVOID*)&State, // NULL,
345 NULL,
346 0,
349 if (!Success)
350 {
351 DisplayMessage(L"RegisterConsoleVDM failed with error %d\n", GetLastError());
353 return FALSE;
354 }
355
356#ifdef USE_REAL_REGISTERCONSOLEVDM
357 CharBuff = RtlAllocateHeap(RtlGetProcessHeap(),
360 * sizeof(*CharBuff));
362#endif
363
364 /* Resize the console */
366
367 /* Update the saved console information */
369
370 /*
371 * Copy console data into VGA memory
372 */
373
374 /* Read the data from the console into the framebuffer... */
375 ConRect.Left = ConRect.Top = 0;
376 ConRect.Right = TextResolution.X;
377 ConRect.Bottom = TextResolution.Y;
378
380 CharBuff,
382 Origin,
383 &ConRect);
384
385 /* ... and copy the framebuffer into the VGA memory */
386 AddressSize = VgaGetAddressSize();
387 ScanlineSize = (DWORD)VgaCrtcRegisters[VGA_CRTC_OFFSET_REG] * 2;
388
389 /* Loop through the scanlines */
390 for (i = 0; i < TextResolution.Y; i++)
391 {
392 /* Loop through the characters */
393 for (j = 0; j < TextResolution.X; j++)
394 {
395 CurrentAddr = LOWORD((Address + j) * AddressSize);
396
397 /* Store the character in plane 0 */
399
400 /* Store the attribute in plane 1 */
401 VgaMemory[CurrentAddr * VGA_NUM_BANKS + 1] = (BYTE)CharBuff[i * TextResolution.X + j].Attributes;
402 }
403
404 /* Move to the next scanline */
405 Address += ScanlineSize;
406 }
407
408#ifdef USE_REAL_REGISTERCONSOLEVDM
409 if (CharBuff) RtlFreeHeap(RtlGetProcessHeap(), 0, CharBuff);
410#endif
411
413
414 return TRUE;
415}
416
418{
419 ULONG dummyLength;
420 PVOID dummyPtr;
421 COORD dummySize = {0};
422
423 /* Deregister with the console server */
425 NULL,
426 NULL,
427 NULL,
428 0,
429 &dummyLength,
430 &dummyPtr,
431 NULL,
432 0,
433 dummySize,
434 &dummyPtr);
435
437}
438
440{
442
443 /* Set the active buffer and reattach the VDM UI to it */
446}
447
449{
450 /*
451 * This function monitors and allows console resizings only if they are triggered by us.
452 * User-driven resizings via the console properties, or programmatical console resizings
453 * made by explicit calls to SetConsoleScreenBufferSize by external applications, are forbidden.
454 * In that case only a console window resize is done in case the size is reduced.
455 * This protection is enabled in CONSRV side when NTVDM registers as a VDM to CONSRV,
456 * but we also implement it there in case we are running in STANDALONE mode without
457 * CONSRV registration.
458 *
459 * The only potential problem we have is that, when this handler is called,
460 * the console is already resized. In case this corresponds to a forbidden resize,
461 * we resize the console back to its original size from inside the handler.
462 * This will trigger a recursive call to the handler, that should be detected.
463 */
464
465 if (CurrResolution.X == ScreenEvent->dwSize.X &&
466 CurrResolution.Y == ScreenEvent->dwSize.Y)
467 {
468 /* Allowed resize, we are OK */
469 return;
470 }
471
472 DPRINT1("ScreenEventHandler - Detected forbidden resize! Reset console screenbuffer size back to (X = %d ; Y = %d)\n", CurrResolution.X, CurrResolution.Y);
473
474 // FIXME: If we're detaching, then stop monitoring for changes!!
475
476 /* Restore the original console size */
478
479 /* Force refresh of all the screen */
486}
487
489{
490 if (GraphicsConsoleBuffer == NULL) return FALSE;
491 if (Horizontal) *Horizontal = DoubleWidth;
492 if (Vertical) *Vertical = DoubleHeight;
493 return TRUE;
494}
495
497{
498 if (TextResolution.X == 0 || TextResolution.Y == 0)
499 DPRINT1("VgaAttachToConsole -- TextResolution uninitialized\n");
500
501 if (TextResolution.X == 0) TextResolution.X = 80;
502 if (TextResolution.Y == 0) TextResolution.Y = 25;
503
504 // DetachFromConsoleInternal();
505
506 /*
507 * AttachToConsoleInternal sets TextResolution
508 * to the new resolution and updates ConsoleInfo.
509 */
511 {
512 DisplayMessage(L"An unexpected error occurred!\n");
514 return FALSE;
515 }
516
517 /* Restore the original screen buffer */
520
521 /* Restore the screen state */
522 if (ScreenMode == TEXT_MODE)
523 {
524 /* The text mode framebuffer was recreated */
526 }
527 else
528 {
529 /* The graphics mode framebuffer is unchanged */
531 }
533
534 return TRUE;
535}
536
538{
540
541 /* Save the screen state */
542 if (ScreenMode == TEXT_MODE)
544 else
546
547 /* Reset the active framebuffer */
550
551 /* Restore the original console size */
553
554 /* Restore the original cursor shape */
556
557 // FIXME: Should we copy back the screen data to the screen buffer??
558 // WriteConsoleOutputA(...);
559
560 // FIXME: Should we change cursor POSITION??
561 // VgaUpdateTextCursor();
562
564 //SetConsoleCursorInfo(TextConsoleBuffer, &CursorInfo);
565 //SetConsoleCursorPosition(TextConsoleBuffer, Position /*OrgConsoleBufferInfo.dwCursorPosition*/);
566
567 /* Restore the old text-mode screen buffer */
569}
570
571
572
573
574VOID
576 BYTE CursorStart,
577 BYTE CursorEnd,
578 BYTE TextSize,
579 DWORD ScanlineSize,
580 WORD Location)
581{
583 CONSOLE_CURSOR_INFO CursorInfo;
584
585 if (CursorStart < CursorEnd)
586 {
587 /* Visible cursor */
588 CursorInfo.bVisible = CursorVisible;
589 CursorInfo.dwSize = (100 * (CursorEnd - CursorStart)) / TextSize;
590 }
591 else
592 {
593 /* Hidden cursor */
594 CursorInfo.bVisible = FALSE;
595 CursorInfo.dwSize = 1; // The size needs to be non-zero for SetConsoleCursorInfo to succeed.
596 }
597
598 /* Find the coordinates of the new position */
599 Position.X = (SHORT)(Location % ScanlineSize);
600 Position.Y = (SHORT)(Location / ScanlineSize);
601
602 DPRINT("VgaConsoleUpdateTextCursor: (X = %d ; Y = %d)\n", Position.X, Position.Y);
603
604 /* Update the physical cursor */
607}
608
609BOOL
610VgaConsoleCreateGraphicsScreen(// OUT PBYTE* GraphicsFramebuffer,
613{
614 DWORD i;
615 CONSOLE_GRAPHICS_BUFFER_INFO GraphicsBufferInfo;
616 BYTE BitmapInfoBuffer[VGA_BITMAP_INFO_SIZE];
617 LPBITMAPINFO BitmapInfo = (LPBITMAPINFO)BitmapInfoBuffer;
618 LPWORD PaletteIndex = (LPWORD)(BitmapInfo->bmiColors);
619
620 LONG Width = Resolution->X;
622
623 /* Use DoubleVision mode if the resolution is too small */
625 if (DoubleWidth) Width *= 2;
627 if (DoubleHeight) Height *= 2;
628
629 /* Fill the bitmap info header */
630 RtlZeroMemory(&BitmapInfo->bmiHeader, sizeof(BitmapInfo->bmiHeader));
631 BitmapInfo->bmiHeader.biSize = sizeof(BitmapInfo->bmiHeader);
632 BitmapInfo->bmiHeader.biWidth = Width;
633 BitmapInfo->bmiHeader.biHeight = Height;
634 BitmapInfo->bmiHeader.biBitCount = 8;
635 BitmapInfo->bmiHeader.biPlanes = 1;
636 BitmapInfo->bmiHeader.biCompression = BI_RGB;
637 BitmapInfo->bmiHeader.biSizeImage = Width * Height /* * 1 == biBitCount / 8 */;
638
639 /* Fill the palette data */
640 for (i = 0; i < (VGA_PALETTE_SIZE / 3); i++) PaletteIndex[i] = (WORD)i;
641
642 /* Fill the console graphics buffer info */
643 GraphicsBufferInfo.dwBitMapInfoLength = VGA_BITMAP_INFO_SIZE;
644 GraphicsBufferInfo.lpBitMapInfo = BitmapInfo;
645 GraphicsBufferInfo.dwUsage = DIB_PAL_COLORS;
646
647 /* Create the buffer */
650 NULL,
652 &GraphicsBufferInfo);
654
655 /* Save the framebuffer address and mutex */
656 // *GraphicsFramebuffer = GraphicsBufferInfo.lpBitMap;
657 GraphicsFramebuffer = GraphicsBufferInfo.lpBitMap;
658 ConsoleMutex = GraphicsBufferInfo.hMutex;
659
660 /* Clear the framebuffer */
661 // RtlZeroMemory(*GraphicsFramebuffer, BitmapInfo->bmiHeader.biSizeImage);
663
664 /* Set the graphics mode palette */
668
669 /* Set the active buffer */
671
672 return TRUE;
673}
674
676{
677 /* Release the console framebuffer mutex */
679
680 /* Switch back to the default console text buffer */
681 // SetActiveScreenBuffer(TextConsoleBuffer);
682
683 /* Cleanup the video data */
686 // GraphicsFramebuffer = NULL;
689
690 // /* Reset the active framebuffer */
691 // ActiveFramebuffer = NULL;
692
695}
696
697BOOL
698VgaConsoleCreateTextScreen(// OUT PCHAR_CELL* TextFramebuffer,
701{
702 /* Switch to the text buffer */
703 // FIXME: Wouldn't it be preferrable to switch to it AFTER we reset everything??
705
706 /* Adjust the text framebuffer if we changed the resolution */
707 if (TextResolution.X != Resolution->X ||
709 {
711
712 /*
713 * AttachToConsoleInternal sets TextResolution
714 * to the new resolution and updates ConsoleInfo.
715 */
717 {
718 DisplayMessage(L"An unexpected error occurred!\n");
720 return FALSE;
721 }
722 }
723 else
724 {
726 }
727
728 /*
729 * Set the text mode palette.
730 *
731 * INFORMATION: This call should fail on Windows (and therefore
732 * we get the default palette and our external behaviour is
733 * just like Windows' one), but it should success on ReactOS
734 * (so that we get console palette changes even for text-mode
735 * screen buffers, which is a new feature on ReactOS).
736 */
740
741 return TRUE;
742}
743
745{
746}
747
748
749
751{
752 HANDLE ConsoleBufferHandle = NULL;
754
755 /* Check if we are in text or graphics mode */
757 {
758 /* Graphics mode */
759 ConsoleBufferHandle = GraphicsConsoleBuffer;
760
761 /* In DoubleVision mode, scale the update rectangle */
762 if (DoubleWidth)
763 {
766 }
767 if (DoubleHeight)
768 {
769 UpdateRectangle.Top *= 2;
771 }
772 }
773 else
774 {
775 /* Text mode */
776 ConsoleBufferHandle = TextConsoleBuffer;
777 }
778
779 /* Redraw the screen */
780 __InvalidateConsoleDIBits(ConsoleBufferHandle, &UpdateRectangle);
781}
782
784{
785 /*
786 * Initialize the console video by saving the default
787 * text-mode console output handle, if it is valid.
788 */
789 if (!IsConsoleHandle(TextHandle)) return FALSE;
790 TextConsoleBuffer = TextHandle;
791
792 /* Save the original cursor and console screen buffer information */
795 {
797 return FALSE;
798 }
800
801 /* Switch to the text buffer, but do not enter into a text mode */
803
804 return TRUE;
805}
806
808{
809 /* If the console video was not initialized, just return */
811 return;
812
814
815 // TODO: We need to initialize those events before using them!
819}
unsigned char BOOLEAN
#define DPRINT1
Definition: precomp.h:8
BOOL WINAPI SetConsoleCursorPosition(IN HANDLE hConsoleOutput, IN COORD dwCursorPosition)
Definition: console.c:641
BOOL WINAPI SetConsoleCursorInfo(IN HANDLE hConsoleOutput, IN const CONSOLE_CURSOR_INFO *lpConsoleCursorInfo)
Definition: console.c:618
BOOL WINAPI GetConsoleScreenBufferInfo(IN HANDLE hConsoleOutput, OUT PCONSOLE_SCREEN_BUFFER_INFO lpConsoleScreenBufferInfo)
Definition: console.c:595
PVOID NTAPI RtlAllocateHeap(IN PVOID HeapHandle, IN ULONG Flags, IN SIZE_T Size)
Definition: heap.c:590
BOOLEAN NTAPI RtlFreeHeap(IN PVOID HeapHandle, IN ULONG Flags, IN PVOID HeapBase)
Definition: heap.c:608
#define NULL
Definition: types.h:112
#define TRUE
Definition: types.h:120
#define FALSE
Definition: types.h:117
#define CloseHandle
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#define SetLastError(x)
Definition: compat.h:752
#define INVALID_HANDLE_VALUE
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#define GENERIC_READ
Definition: compat.h:135
#define FILE_SHARE_READ
Definition: compat.h:136
#define HEAP_ZERO_MEMORY
Definition: compat.h:134
BOOL WINAPI SetConsoleWindowInfo(HANDLE hConsoleOutput, BOOL bAbsolute, CONST SMALL_RECT *lpConsoleWindow)
Definition: console.c:1970
BOOL WINAPI InvalidateConsoleDIBits(IN HANDLE hConsoleOutput, IN PSMALL_RECT lpRect)
Definition: console.c:756
BOOL WINAPI DECLSPEC_HOTPATCH SetConsoleScreenBufferSize(HANDLE hConsoleOutput, COORD dwSize)
Definition: console.c:1855
HANDLE WINAPI CreateConsoleScreenBuffer(DWORD dwDesiredAccess, DWORD dwShareMode, CONST SECURITY_ATTRIBUTES *lpSecurityAttributes, DWORD dwFlags, LPVOID lpScreenBufferData)
Definition: console.c:2313
BOOL WINAPI DECLSPEC_HOTPATCH SetConsolePalette(HANDLE hConsoleOutput, HPALETTE hPalette, UINT dwUsage)
Definition: console.c:1041
BOOL WINAPI DECLSPEC_HOTPATCH SetConsoleActiveScreenBuffer(HANDLE hConsoleOutput)
Definition: console.c:1799
BOOL WINAPI GetConsoleCursorInfo(HANDLE hConsoleOutput, PCONSOLE_CURSOR_INFO lpConsoleCursorInfo)
Definition: console.c:1702
BOOL WINAPI DECLSPEC_HOTPATCH ReadConsoleOutputA(IN HANDLE hConsoleOutput, OUT PCHAR_INFO lpBuffer, IN COORD dwBufferSize, IN COORD dwBufferCoord, IN OUT PSMALL_RECT lpReadRegion)
Definition: readwrite.c:1359
BOOL WINAPI DECLSPEC_HOTPATCH WriteConsoleOutputA(IN HANDLE hConsoleOutput, IN CONST CHAR_INFO *lpBuffer, IN COORD dwBufferSize, IN COORD dwBufferCoord, IN OUT PSMALL_RECT lpWriteRegion)
Definition: readwrite.c:1590
#define BI_RGB
Definition: precomp.h:56
VOID EmulatorTerminate(VOID)
Definition: emulator.c:503
@ Success
Definition: eventcreate.c:712
unsigned int BOOL
Definition: ntddk_ex.h:94
unsigned long DWORD
Definition: ntddk_ex.h:95
unsigned short WORD
Definition: ntddk_ex.h:93
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
Definition: glfuncs.h:250
#define LOBYTE(W)
Definition: jmemdos.c:487
#define HIBYTE(W)
Definition: jmemdos.c:486
#define ASSERT(a)
Definition: mode.c:44
#define min(a, b)
Definition: monoChain.cc:55
HANDLE ScreenBuffer
Definition: notevil.c:37
#define FILE_SHARE_WRITE
Definition: nt_native.h:681
#define DWORD
Definition: nt_native.h:44
#define GENERIC_WRITE
Definition: nt_native.h:90
#define UNREFERENCED_PARAMETER(P)
Definition: ntbasedef.h:317
_In_ ULONG _In_ ULONG Offset
Definition: ntddpcm.h:101
_In_ ULONG _In_ ULONG _In_ ULONG Length
Definition: ntddpcm.h:102
_In_ ULONGLONG _In_ ULONGLONG _In_ BOOLEAN _In_opt_ ULONG WindowSize
Definition: ntddpcm.h:143
#define L(x)
Definition: ntvdm.h:50
#define LOWORD(l)
Definition: pedump.c:82
short SHORT
Definition: pedump.c:59
long LONG
Definition: pedump.c:60
static WCHAR Address[46]
Definition: ping.c:68
void DisplayMessage(BOOL bConsole, BOOL bSilent, LPCTSTR lpMessage, LPCTSTR lpTitle, UINT uType)
Definition: regsvr32.c:239
#define IsConsoleHandle(h)
Definition: console.h:14
#define DPRINT
Definition: sndvol32.h:71
PULONG MinorVersion OPTIONAL
Definition: CrossNt.h:68
BYTE Attributes
Definition: svga.h:393
CHAR Char
Definition: svga.h:392
CHAR AsciiChar
Definition: wincon.h:185
WORD Attributes
Definition: wincon.h:187
union _CHAR_INFO::@3290 Char
LPBITMAPINFO lpBitMapInfo
Definition: wincon.h:230
Definition: bl.h:1338
ULONG Y
Definition: bl.h:1340
ULONG X
Definition: bl.h:1339
SHORT Top
Definition: tui.c:25
SHORT Right
Definition: tui.c:26
SHORT Left
Definition: tui.c:24
SHORT Bottom
Definition: tui.c:27
USHORT biBitCount
Definition: precomp.h:46
ULONG biCompression
Definition: precomp.h:47
BITMAPINFOHEADER bmiHeader
Definition: wingdi.h:1476
RGBQUAD bmiColors[1]
Definition: wingdi.h:1477
SHORT Y
Definition: blue.h:27
SHORT X
Definition: blue.h:26
SHORT Right
Definition: blue.h:34
SHORT Left
Definition: blue.h:32
SHORT Top
Definition: blue.h:33
SHORT Bottom
Definition: blue.h:35
VOID ConsoleReattach(HANDLE ConOutHandle)
Definition: console.c:435
static HANDLE TextConsoleBuffer
Definition: video.c:46
VOID VgaConsoleDestroyTextScreen(VOID)
Definition: video.c:744
static COORD VDMBufferSize
Definition: video.c:88
BOOLEAN VgaGetDoubleVisionState(PBOOLEAN Horizontal, PBOOLEAN Vertical)
Definition: video.c:488
BOOL WINAPI __RegisterConsoleVDM(IN DWORD dwRegisterFlags, IN HANDLE hStartHardwareEvent, IN HANDLE hEndHardwareEvent, IN HANDLE hErrorHardwareEvent, IN DWORD dwUnusedVar, OUT LPDWORD lpVideoStateLength, OUT PVOID *lpVideoState, IN PVOID lpUnusedBuffer, IN DWORD dwUnusedBufferLength, IN COORD dwVDMBufferSize, OUT PVOID *lpVDMBuffer)
Definition: video.c:97
static PVOID OldConsoleFramebuffer
Definition: video.c:36
static HANDLE EndEvent
Definition: video.c:70
static VOID DetachFromConsoleInternal(VOID)
Definition: video.c:417
BOOL VgaConsoleCreateGraphicsScreen(IN PCOORD Resolution, IN HANDLE PaletteHandle)
Definition: video.c:610
static CONSOLE_SCREEN_BUFFER_INFO ConsoleInfo
Definition: video.c:47
static CONSOLE_SCREEN_BUFFER_INFO OrgConsoleBufferInfo
Definition: video.c:32
static HANDLE StartEvent
Definition: video.c:69
static PCHAR_CELL VDMBuffer
Definition: video.c:89
VOID VgaConsoleCleanup(VOID)
Definition: video.c:807
static CONSOLE_CURSOR_INFO OrgConsoleCursorInfo
Definition: video.c:31
VOID VgaConsoleDestroyGraphicsScreen(VOID)
Definition: video.c:675
static HANDLE AnotherEvent
Definition: video.c:71
BOOL VgaAttachToConsole(VOID)
Definition: video.c:496
static BOOL AttachToConsoleInternal(PCOORD Resolution)
Definition: video.c:304
VOID VgaConsoleUpdateTextCursor(BOOL CursorVisible, BYTE CursorStart, BYTE CursorEnd, BYTE TextSize, DWORD ScanlineSize, WORD Location)
Definition: video.c:575
static VOID SetActiveScreenBuffer(HANDLE ScreenBuffer)
Definition: video.c:439
static VOID VgaUpdateTextCursor(VOID)
BOOL VgaConsoleCreateTextScreen(IN PCOORD Resolution, IN HANDLE PaletteHandle)
Definition: video.c:698
static HANDLE ScreenBufferHandle
Definition: video.c:35
VOID VgaConsoleRepaintScreen(PSMALL_RECT Rect)
Definition: video.c:750
BOOL __InvalidateConsoleDIBits(IN HANDLE hConsoleOutput, IN PSMALL_RECT lpRect)
Definition: video.c:158
VOID ScreenEventHandler(PWINDOW_BUFFER_SIZE_RECORD ScreenEvent)
Definition: video.c:448
static PCHAR_INFO CharBuff
Definition: video.c:91
static DWORD VgaGetAddressSize(VOID)
static COORD TextResolution
Definition: video.c:48
static VOID UpdateCursorPosition(VOID)
Definition: video.c:290
VOID VgaDetachFromConsole(VOID)
Definition: video.c:537
static HANDLE GraphicsConsoleBuffer
static PCHAR_CELL TextFramebuffer = NULL;
Definition: video.c:54
static VOID ResizeTextConsole(PCOORD Resolution, PSMALL_RECT WindowSize OPTIONAL)
Definition: video.c:203
static BOOLEAN DoubleHeight
Definition: video.c:59
static HANDLE ConsoleMutex
static PVOID GraphicsFramebuffer = NULL;
Definition: video.c:56
static BOOLEAN DoubleWidth
Definition: video.c:58
BOOLEAN VgaConsoleInitialize(HANDLE TextHandle)
Definition: video.c:783
static BYTE Resolution
Definition: mouse.c:35
static COORD Position
Definition: mouse.c:34
#define max(a, b)
Definition: svc.c:63
static HPALETTE PaletteHandle
Definition: svga.c:215
static COORD CurrResolution
Definition: svga.c:296
@ GRAPHICS_MODE
Definition: svga.c:292
@ TEXT_MODE
Definition: svga.c:291
static BYTE VgaCrtcRegisters[SVGA_CRTC_MAX_REG]
Definition: svga.c:255
VOID VgaRefreshDisplay(VOID)
Definition: svga.c:1783
static PCHAR_CELL TextFramebuffer
Definition: svga.c:224
static SCREEN_MODE ScreenMode
Definition: svga.c:295
static BOOLEAN NeedsUpdate
Definition: svga.c:281
static PBYTE GraphicsFramebuffer
Definition: svga.c:229
static SMALL_RECT UpdateRectangle
Definition: svga.c:298
static BYTE VgaMemory[VGA_NUM_BANKS *SVGA_BANK_SIZE]
Definition: svga.c:244
static PVOID ActiveFramebuffer
ConsoleFramebuffer.
Definition: svga.c:211
#define VGA_MINIMUM_WIDTH
Definition: svga.h:19
#define VGA_PALETTE_SIZE
Definition: svga.h:17
#define VGA_MINIMUM_HEIGHT
Definition: svga.h:20
@ VGA_CRTC_OFFSET_REG
Definition: svga.h:222
@ VGA_CRTC_CURSOR_LOC_HIGH_REG
Definition: svga.h:217
@ VGA_CRTC_CURSOR_LOC_LOW_REG
Definition: svga.h:218
#define VGA_NUM_BANKS
Definition: svga.h:14
#define VGA_BITMAP_INFO_SIZE
Definition: svga.h:18
BOOL WINAPI DECLSPEC_HOTPATCH ReleaseMutex(IN HANDLE hMutex)
Definition: synch.c:618
unsigned char * PBOOLEAN
Definition: typedefs.h:53
uint16_t * LPWORD
Definition: typedefs.h:56
uint32_t * LPDWORD
Definition: typedefs.h:59
#define RtlZeroMemory(Destination, Length)
Definition: typedefs.h:262
#define IN
Definition: typedefs.h:39
uint32_t ULONG
Definition: typedefs.h:59
#define OUT
Definition: typedefs.h:40
_In_ HFONT _Out_ PUINT _Out_ PUINT Width
Definition: font.h:89
_In_ HFONT _Out_ PUINT Height
Definition: font.h:88
DWORD WINAPI GetLastError(void)
Definition: except.c:1042
#define CONSOLE_GRAPHICS_BUFFER
Definition: wincon.h:63
#define WINAPI
Definition: msvc.h:6
struct tagBITMAPINFO * LPBITMAPINFO
#define DIB_PAL_COLORS
Definition: wingdi.h:366
#define SYSPAL_NOSTATIC256
Definition: wingdi.h:21
unsigned char BYTE
Definition: xxhash.c:193