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BOOL WINAPI AllocConsole(VOID)
VOID __cdecl CONSOLE_PrintTextXYN(IN SHORT x, IN SHORT y, IN SHORT len, IN LPCSTR fmt,...)
_In_ ULONG _In_ ULONG _In_ ULONG Length
VOID CONSOLE_SetTextXY(IN SHORT x, IN SHORT y, IN LPCSTR Text)
BOOL WINAPI FillConsoleOutputAttribute(IN HANDLE hConsoleOutput, IN WORD wAttribute, IN DWORD nLength, IN COORD dwWriteCoord, OUT LPDWORD lpNumberOfAttrsWritten)
ACPI_SIZE strlen(const char *String)
VOID CONSOLE_ClearTextXY(IN SHORT x, IN SHORT y, IN SHORT Length)
#define TEXT_PADDING_MEDIUM
static VOID CONSOLE_ClearStatusTextX(IN SHORT x, IN SHORT Length)
VOID CONSOLE_ConOutChar(IN CHAR c)
VOID CONSOLE_SetStatusTextV(IN LPCSTR fmt, IN va_list args)
VOID __cdecl CONSOLE_PrintTextXY(IN SHORT x, IN SHORT y, IN LPCSTR fmt,...)
VOID CONSOLE_SetStatusTextXV(IN SHORT x, IN LPCSTR fmt, IN va_list args)
BOOL WINAPI FlushConsoleInputBuffer(IN HANDLE hConsoleInput)
#define TEXT_ALIGN_CENTER
HANDLE WINAPI GetStdHandle(IN DWORD nStdHandle)
VOID CONSOLE_GetCursorXY(OUT PSHORT x, OUT PSHORT y)
GLint GLint GLint GLint GLint x
VOID __cdecl CONSOLE_ConOutPrintf(IN LPCSTR szFormat,...)
VOID CONSOLE_SetInputTextXY(IN SHORT x, IN SHORT y, IN SHORT len, IN LPCWSTR Text)
SHORT CONSOLE_GetCursorY(VOID)
BOOL WINAPI FillConsoleOutputCharacterA(IN HANDLE hConsoleOutput, IN CHAR cCharacter, IN DWORD nLength, IN COORD dwWriteCoord, OUT LPDWORD lpNumberOfCharsWritten)
VOID CONSOLE_NormalTextXY(IN SHORT x, IN SHORT y, IN SHORT col, IN SHORT row)
BOOL WINAPI WriteConsoleOutputCharacterW(HANDLE hConsoleOutput, IN LPCWSTR lpCharacter, IN DWORD nLength, IN COORD dwWriteCoord, OUT LPDWORD lpNumberOfCharsWritten)
VOID CONSOLE_InvertTextXY(IN SHORT x, IN SHORT y, IN SHORT col, IN SHORT row)
BOOL WINAPI PeekConsoleInput(IN HANDLE hConsoleInput, OUT PINPUT_RECORD lpBuffer, IN DWORD nLength, OUT LPDWORD lpNumberOfEventsRead)
#define TEXT_STYLE_UNDERLINE
#define TEXT_STYLE_HIGHLIGHT
VOID CONSOLE_ClearScreen(VOID)
VOID CONSOLE_SetCursorType(IN BOOL bInsert, IN BOOL bVisible)
BOOL WINAPI SetConsoleCursorPosition(IN HANDLE hConsoleOutput, IN COORD dwCursorPosition)
BOOL WINAPI WriteConsoleOutputCharacterA(HANDLE hConsoleOutput, IN LPCSTR lpCharacter, IN DWORD nLength, IN COORD dwWriteCoord, OUT LPDWORD lpNumberOfCharsWritten)
BOOL WINAPI GetConsoleScreenBufferInfo(IN HANDLE hConsoleOutput, OUT PCONSOLE_SCREEN_BUFFER_INFO lpConsoleScreenBufferInfo)
BOOL WINAPI FreeConsole(VOID)
_Must_inspect_result_ _In_ ULONG Flags
#define FOREGROUND_INTENSITY
BOOLEAN CONSOLE_ConInKeyPeek(OUT PINPUT_RECORD Buffer)
BOOLEAN CONSOLE_Init(VOID)
BOOL WINAPI SetConsoleCursorInfo(IN HANDLE hConsoleOutput, IN const CONSOLE_CURSOR_INFO *lpConsoleCursorInfo)
VOID __cdecl CONSOLE_SetStatusTextX(IN SHORT x, IN LPCSTR fmt,...)
VOID CONSOLE_SetStyledText(IN SHORT x, IN SHORT y, IN INT Flags, IN LPCSTR Text)
SHORT CONSOLE_GetCursorX(VOID)
VOID CONSOLE_SetInvertedTextXY(IN SHORT x, IN SHORT y, IN LPCSTR Text)
VOID CONSOLE_ConOutPuts(IN LPCSTR szText)
VOID CONSOLE_ConOutPrintfV(IN LPCSTR szFormat, IN va_list args)
#define STD_OUTPUT_HANDLE
VOID __cdecl CONSOLE_SetStatusText(IN LPCSTR fmt,...)
VOID CONSOLE_SetHighlightedTextXY(IN SHORT x, IN SHORT y, IN LPCSTR Text)
VOID __cdecl CONSOLE_SetStatusTextAutoFitX(IN SHORT x, IN LPCSTR fmt,...)
int __cdecl vsprintf(char *_Dest, const char *_Format, va_list _Args)
VOID CONSOLE_SetUnderlinedTextXY(IN SHORT x, IN SHORT y, IN LPCSTR Text)
GLint GLint GLint GLint GLint GLint y
_CRTIMP size_t __cdecl wcslen(_In_z_ const wchar_t *_Str)
void int int ULONGLONG int va_list * ap
VOID CONSOLE_SetCursorXY(IN SHORT x, IN SHORT y)
#define TEXT_PADDING_SMALL
VOID CONSOLE_ClearStyledText(IN SHORT x, IN SHORT y, IN INT Flags, IN SHORT Length)
VOID CONSOLE_ConInKey(OUT PINPUT_RECORD Buffer)
struct png_info_def *typedef unsigned char **typedef struct png_info_def *typedef struct png_info_def *typedef struct png_info_def *typedef unsigned char ** row