117 d3d11core_register_layers = (
void *)
GetProcAddress(
mod,
"D3D11CoreRegisterLayers");
118 hr = d3d11core_register_layers();
121 ERR(
"Failed to register d3d11 layers, returning %#lx.\n",
hr);
145 TRACE(
"d3d10core %p, factory %p, adapter %p, flags %#x, feature_levels %p, level_count %u, device %p.\n",
157 ERR(
"Failed to register d3d10core layers, returning %#lx.\n",
hr);
163 ERR(
"Failed to get D3D10 device layer.\n");
171 WARN(
"Failed to initialize D3D10 device layer.\n");
185 device_size = d3d10_layer.get_size(d3d10_layer.
id, &get_size_args, 0);
186 device_size +=
sizeof(*dxgi_device);
190 ERR(
"Failed to allocate device memory.\n");
197 WARN(
"Failed to initialize device, hr %#lx.\n",
hr);
214 TRACE(
"layers %p, layer_count %u\n", layers, layer_count);
224 ERR(
"Failed to allocate layer memory\n");
228 for (
i = 0;
i < layer_count; ++
i)
232 TRACE(
"layer %d: id %#x, init %p, get_size %p, create %p\n",
250 WARN(
"Returning DXGI_ERROR_SDK_COMPONENT_MISSING.\n");
std::map< E_MODULE, HMODULE > mod
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
@ DXGI_DEVICE_LAYER_D3D10_DEVICE
HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *layer, IDXGIFactory *factory, IDXGIAdapter *adapter, const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count)
static WCHAR reason[MAX_STRING_RESOURCE_LEN]
#define DLL_PROCESS_ATTACH
#define DLL_PROCESS_DETACH
#define GetProcAddress(x, y)
BOOL WINAPI GetModuleHandleExA(IN DWORD dwFlags, IN LPCSTR lpModuleName OPTIONAL, OUT HMODULE *phModule)
BOOL WINAPI DisableThreadLibraryCalls(IN HMODULE hLibModule)
HRESULT WINAPI CreateDXGIFactory1(REFIID iid, void **factory)
static HRESULT register_d3d10core_layers(HMODULE d3d10core)
HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count)
HRESULT WINAPI CreateDXGIFactory(REFIID iid, void **factory)
HRESULT WINAPI DXGIGetDebugInterface1(UINT flags, REFIID iid, void **debug)
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
static BOOL get_layer(enum dxgi_device_layer_id id, struct dxgi_device_layer *layer)
HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter, unsigned int flags, const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, void **device)
static void dxgi_main_cleanup(void)
HRESULT WINAPI CreateDXGIFactory2(UINT flags, REFIID iid, void **factory)
void dump_feature_levels(const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count)
HRESULT dxgi_factory_create(REFIID riid, void **factory, BOOL extended)
GLuint GLuint GLsizei count
GLenum GLuint GLint GLint layer
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
static D3D_DRIVER_TYPE HMODULE UINT const D3D_FEATURE_LEVEL * feature_levels
enum dxgi_device_layer_id id
IWineDXGIDevice IWineDXGIDevice_iface
struct dxgi_device_layer * device_layers
void WINAPI wined3d_mutex_unlock(void)
void WINAPI wined3d_mutex_lock(void)
#define DXGI_ERROR_SDK_COMPONENT_MISSING