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ReactOS 0.4.17-dev-966-gf06eace
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#include <wined3d.h>

| struct wined3d_vec4 wined3d_stateblock_state::clip_planes[WINED3D_MAX_CLIP_DISTANCES] |
| struct wined3d_buffer* wined3d_stateblock_state::index_buffer |
| enum wined3d_format_id wined3d_stateblock_state::index_format |
| struct wined3d_light_state* wined3d_stateblock_state::light_state |
| struct wined3d_material wined3d_stateblock_state::material |
| struct wined3d_shader* wined3d_stateblock_state::ps |
| BOOL wined3d_stateblock_state::ps_consts_b[WINED3D_MAX_CONSTS_B] |
| struct wined3d_vec4 wined3d_stateblock_state::ps_consts_f[WINED3D_MAX_PS_CONSTS_F] |
| struct wined3d_ivec4 wined3d_stateblock_state::ps_consts_i[WINED3D_MAX_CONSTS_I] |
| unsigned int wined3d_stateblock_state::rs[WINEHIGHEST_RENDER_STATE+1] |
| uint32_t wined3d_stateblock_state::sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE+1] |
| struct wined3d_stream_state wined3d_stateblock_state::streams[WINED3D_MAX_STREAMS] |
| uint32_t wined3d_stateblock_state::texture_states[WINED3D_MAX_FFP_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE+1] |
| struct wined3d_texture* wined3d_stateblock_state::textures[WINED3D_MAX_COMBINED_SAMPLERS] |
| struct wined3d_matrix wined3d_stateblock_state::transforms[WINED3D_HIGHEST_TRANSFORM_STATE+1] |
| struct wined3d_vertex_declaration* wined3d_stateblock_state::vertex_declaration |
| struct wined3d_viewport wined3d_stateblock_state::viewport |
Definition at line 2195 of file wined3d.h.
Referenced by d3d_viewport_TransformVertices().
| struct wined3d_shader* wined3d_stateblock_state::vs |
| BOOL wined3d_stateblock_state::vs_consts_b[WINED3D_MAX_CONSTS_B] |
| struct wined3d_vec4 wined3d_stateblock_state::vs_consts_f[WINED3D_MAX_VS_CONSTS_F] |
| struct wined3d_ivec4 wined3d_stateblock_state::vs_consts_i[WINED3D_MAX_CONSTS_I] |