10#define OPENGL_VERSION_110_ENTRIES 336
ACPI_BUFFER *RetBuffer ACPI_BUFFER *RetBuffer char ACPI_WALK_RESOURCE_CALLBACK void *Context ACPI_BUFFER *RetBuffer UINT16 ACPI_RESOURCE **ResourcePtr ACPI_GENERIC_ADDRESS *Reg UINT32 *ReturnValue UINT8 UINT8 *Slp_TypB ACPI_PHYSICAL_ADDRESS PhysicalAddress64 UINT32 UINT32 *TimeElapsed UINT32 ACPI_STATUS const char UINT32 ACPI_STATUS const char UINT32 const char const char UINT32 const char BOOLEAN Begin
#define ReadBuffer(BaseIoAddress, Buffer, Count)
static const BLENDFUNCTION BlendFunc
return pProvider IsEnabled(ProviderControl)
struct ICD_Data * IntGetIcdData(HDC hdc)
struct _GLCLTPROCTABLE * PGLCLTPROCTABLE
struct _GLCLTPROCTABLE GLCLTPROCTABLE
VOID(APIENTRY * PFN_SETPROCTABLE)(const GLCLTPROCTABLE *)
#define DECLARE_HANDLE(name)
static IPrintDialogCallback callback
_In_ ULONGLONG _In_ ULONGLONG _In_ BOOLEAN Enable
int(WINAPI *DrvSetLayerPaletteEntries)(HDC
BOOL(WINAPI *DrvShareLists)(DHGLRC
CONST COLORREF * BOOL(WINAPI *DrvSetPixelFormat)(IN HDC
DHGLRC(WINAPI *DrvCreateContext)(HDC)
const GLCLTPROCTABLE *WINAPI * DrvSetContext(HDC hdc, DHGLRC hglrc, PFN_SETPROCTABLE callback)
BOOL(WINAPI *DrvSwapBuffers)(HDC)
int(WINAPI *DrvGetLayerPaletteEntries)(HDC
COLORREF * PROC(WINAPI *DrvGetProcAddress)(LPCSTR lpProcName)
BOOL(WINAPI *DrvCopyContext)(DHGLRC
BOOL(WINAPI *DrvDescribeLayerPlane)(HDC
BOOL(WINAPI *DrvSwapLayerBuffers)(HDC
IN IN OUT LPPIXELFORMATDESCRIPTOR
void(WINAPI *DrvReleaseContext)(DHGLRC hglrc)
DHGLRC(WINAPI *DrvCreateLayerContext)(HDC
BOOL(WINAPI *DrvDeleteContext)(DHGLRC)
GLDISPATCHTABLE glDispatchTable
void(GLAPIENTRY *RasterPos3sv)(const GLshort *)
void(GLAPIENTRY *EvalCoord1fv)(const GLfloat *)
void(GLAPIENTRY *EvalCoord1dv)(const GLdouble *)
void(GLAPIENTRY *TexCoord2d)(GLdouble
void(GLAPIENTRY *TexEnvfv)(GLenum
GLuint(GLAPIENTRY *GenLists)(GLsizei)
void(GLAPIENTRY *EvalMesh2)(GLenum
void(GLAPIENTRY *RasterPos3fv)(const GLfloat *)
void(GLAPIENTRY *Vertex4fv)(const GLfloat *)
void(GLAPIENTRY *Color4ubv)(const GLubyte *)
void(GLAPIENTRY *Vertex3i)(GLint
void(GLAPIENTRY *IndexPointer)(GLenum
void(GLAPIENTRY *Color4usv)(const GLushort *)
GLfloat GLint GLfloat GLint GLdouble GLenum
void(GLAPIENTRY *LoadMatrixf)(const GLfloat *)
void(GLAPIENTRY *EvalCoord2f)(GLfloat
GLfloat GLint GLdouble GLfloat GLenum
void(GLAPIENTRY *PixelStorei)(GLenum
void(GLAPIENTRY *EvalMesh1)(GLenum
void(GLAPIENTRY *TexCoord3f)(GLfloat
void(GLAPIENTRY *TexEnviv)(GLenum
void(GLAPIENTRY *Rectd)(GLdouble
GLfloat GLint GLdouble GLfloat GLint GLenum
void(GLAPIENTRY *Vertex4d)(GLdouble
void(GLAPIENTRY *EdgeFlagv)(const GLboolean *)
void(GLAPIENTRY *Color4us)(GLushort
void(GLAPIENTRY *PixelTransferi)(GLenum
const GLint const GLvoid GLenum
GLfloat GLint GLdouble GLfloat GLint GLvoid GLfloat GLint GLenum
GLfloat GLint GLdouble GLfloat GLint GLvoid GLfloat GLenum
void(GLAPIENTRY *Materialfv)(GLenum
void(GLAPIENTRY *EvalCoord2fv)(const GLfloat *)
void(GLAPIENTRY *PixelZoom)(GLfloat
void(GLAPIENTRY *TexGenfv)(GLenum
void(GLAPIENTRY *Translatef)(GLfloat
GLfloat GLint GLfloat GLint GLdouble GLfloat GLint GLfloat GLint GLfloat GLuint GLushort * void(GLAPIENTRY *GetPolygonStipple)(GLubyte *)
void(GLAPIENTRY *Translated)(GLdouble
const GLfloat const GLuint const GLushort * void(GLAPIENTRY *ReadBuffer)(GLenum)
void(GLAPIENTRY *StencilMask)(GLuint)
void(GLAPIENTRY *Vertex2fv)(const GLfloat *)
void(GLAPIENTRY *RasterPos4iv)(const GLint *)
void(GLAPIENTRY *MapGrid2d)(GLint
void(GLAPIENTRY *Vertex3d)(GLdouble
const GLuint GLuint GLvoid ** GLboolean(GLAPIENTRY *IsTexture)(GLuint)
void(GLAPIENTRY *TexCoord4dv)(const GLdouble *)
void(GLAPIENTRY *Enable)(GLenum)
void(GLAPIENTRY *Normal3dv)(const GLdouble *)
void(GLAPIENTRY *StencilFunc)(GLenum
void(GLAPIENTRY *RasterPos4sv)(const GLshort *)
void(GLAPIENTRY *Normal3fv)(const GLfloat *)
void(GLAPIENTRY *PopMatrix)(void)
void(GLAPIENTRY *Vertex4f)(GLfloat
void(GLAPIENTRY *Normal3s)(GLshort
void(GLAPIENTRY *Fogf)(GLenum
const GLvoid const GLvoid * void(GLAPIENTRY *EnableClientState)(GLenum)
void(GLAPIENTRY *PushClientAttrib)(GLbitfield)
void(GLAPIENTRY *RasterPos4fv)(const GLfloat *)
void(GLAPIENTRY *End)(void)
void(GLAPIENTRY *ColorPointer)(GLint
const GLuint GLuint * void(GLAPIENTRY *GetPointerv)(GLenum
void(GLAPIENTRY *TexCoord4sv)(const GLshort *)
void(GLAPIENTRY *RasterPos2fv)(const GLfloat *)
GLfloat GLint GLdouble GLenum
void(GLAPIENTRY *Color3f)(GLfloat
void(GLAPIENTRY *Map1d)(GLenum
GLfloat GLint GLdouble GLfloat GLint GLvoid GLenum
GLfloat GLint GLfloat GLint GLdouble GLfloat GLint GLfloat GLint GLfloat * void(GLAPIENTRY *GetPixelMapuiv)(GLenum
void(GLAPIENTRY *RasterPos3d)(GLdouble
void(GLAPIENTRY *LogicOp)(GLenum)
void(GLAPIENTRY *Normal3i)(GLint
void(GLAPIENTRY *ShadeModel)(GLenum)
void(GLAPIENTRY *PushName)(GLuint)
void(GLAPIENTRY *TexCoord2sv)(const GLshort *)
void(GLAPIENTRY *TexCoord1sv)(const GLshort *)
void(GLAPIENTRY *ArrayElement)(GLint)
void(GLAPIENTRY *TexCoord1iv)(const GLint *)
void(GLAPIENTRY *TexCoord2fv)(const GLfloat *)
GLfloat GLint GLdouble GLfloat GLint GLvoid GLfloat GLint GLfloat GLenum
const GLuint const GLclampf const GLvoid const GLvoid * void(GLAPIENTRY *PopClientAttrib)(void)
void(GLAPIENTRY *RasterPos4i)(GLint
void(GLAPIENTRY *RasterPos2i)(GLint
GLfloat GLint * void(GLAPIENTRY *GetTexGendv)(GLenum
GLfloat GLint GLfloat GLint GLdouble GLfloat GLint GLenum
const GLint GLfloat * void(GLAPIENTRY *SelectBuffer)(GLsizei
void(GLAPIENTRY *CallList)(GLuint)
void(GLAPIENTRY *TexCoord3i)(GLint
const GLdouble const GLfloat GLdouble
void(GLAPIENTRY *RasterPos3i)(GLint
void(GLAPIENTRY *Rotated)(GLdouble
void(GLAPIENTRY *PushMatrix)(void)
void(GLAPIENTRY *Normal3bv)(const GLbyte *)
GLboolean(GLAPIENTRY *IsList)(GLuint)
void(GLAPIENTRY *Rectfv)(const GLfloat *
void(GLAPIENTRY *PrioritizeTextures)(GLsizei
void(GLAPIENTRY *TexCoord4d)(GLdouble
const GLubyte *GLAPIENTRY * GetString(GLenum)
void(GLAPIENTRY *ClearAccum)(GLfloat
void(GLAPIENTRY *Vertex4dv)(const GLdouble *)
void(GLAPIENTRY *Vertex3f)(GLfloat
void(GLAPIENTRY *CopyTexSubImage2D)(GLenum
void(GLAPIENTRY *Clear)(GLbitfield)
void(GLAPIENTRY *TexCoord2f)(GLfloat
void(GLAPIENTRY *PassThrough)(GLfloat)
const GLfloat * void(GLAPIENTRY *TexGeni)(GLenum
void(GLAPIENTRY *Accum)(GLenum
void(GLAPIENTRY *Lightiv)(GLenum
void(GLAPIENTRY *Rectdv)(const GLdouble *
void(GLAPIENTRY *TexCoord2s)(GLshort
void(GLAPIENTRY *Color3bv)(const GLbyte *)
void(GLAPIENTRY *PixelStoref)(GLenum
const GLfloat * void(GLAPIENTRY *Materiali)(GLenum
void(GLAPIENTRY *Normal3d)(GLdouble
void(GLAPIENTRY *TexCoordPointer)(GLint
void(GLAPIENTRY *Disable)(GLenum)
void(GLAPIENTRY *MultMatrixd)(const GLdouble *)
const GLint * void(GLAPIENTRY *FrontFace)(GLenum)
void(GLAPIENTRY *TexCoord1dv)(const GLdouble *)
void(GLAPIENTRY *TexCoord2i)(GLint
GLvoid const GLvoid GLboolean GLdouble * void(GLAPIENTRY *GetDoublev)(GLenum
void(GLAPIENTRY *Color4ui)(GLuint
const GLfloat * void(GLAPIENTRY *PixelMapuiv)(GLenum
void(GLAPIENTRY *Viewport)(GLint
const GLvoid * void(GLAPIENTRY *NormalPointer)(GLenum
void(GLAPIENTRY *InterleavedArrays)(GLenum
void(GLAPIENTRY *Vertex3fv)(const GLfloat *)
void(GLAPIENTRY *TexParameterf)(GLenum
void(GLAPIENTRY *Rectsv)(const GLshort *
void(GLAPIENTRY *EdgeFlag)(GLboolean)
void(GLAPIENTRY *Vertex2iv)(const GLint *)
void(GLAPIENTRY *TexCoord3s)(GLshort
void(GLAPIENTRY *Indexf)(GLfloat)
void(GLAPIENTRY *Color4s)(GLshort
void(GLAPIENTRY *RasterPos2dv)(const GLdouble *)
void(GLAPIENTRY *Vertex4sv)(const GLshort *)
void(GLAPIENTRY *MultMatrixf)(const GLfloat *)
GLfloat GLint GLfloat GLint GLdouble GLfloat GLenum
void(GLAPIENTRY *RasterPos3dv)(const GLdouble *)
void(GLAPIENTRY *Indexdv)(const GLdouble *)
void(GLAPIENTRY *LineWidth)(GLfloat)
void(GLAPIENTRY *PixelMapfv)(GLenum
const GLvoid * void(GLAPIENTRY *DisableClientState)(GLenum)
void(GLAPIENTRY *Vertex4iv)(const GLint *)
GLfloat GLint GLfloat GLint GLenum
const GLvoid const GLvoid * GLboolean(GLAPIENTRY *AreTexturesResident)(GLsizei
void(GLAPIENTRY *Normal3iv)(const GLint *)
void(GLAPIENTRY *EvalPoint1)(GLint)
void(GLAPIENTRY *TexCoord1f)(GLfloat)
void(GLAPIENTRY *Scissor)(GLint
void(GLAPIENTRY *Indexiv)(const GLint *)
void(GLAPIENTRY *RasterPos4s)(GLshort
void(GLAPIENTRY *DrawBuffer)(GLenum)
void(GLAPIENTRY *PixelTransferf)(GLenum
void(GLAPIENTRY *Vertex2i)(GLint
void(GLAPIENTRY *ClearStencil)(GLint)
void(GLAPIENTRY *Color4sv)(const GLshort *)
void(GLAPIENTRY *Color3ubv)(const GLubyte *)
void(GLAPIENTRY *Indexi)(GLint)
void(GLAPIENTRY *TexCoord1s)(GLshort)
void(GLAPIENTRY *Color3dv)(const GLdouble *)
void(GLAPIENTRY *Hint)(GLenum
void(GLAPIENTRY *Fogfv)(GLenum
void(GLAPIENTRY *DrawElements)(GLenum
void(GLAPIENTRY *Finish)(void)
GLfloat GLint GLfloat GLint GLdouble GLfloat GLint GLfloat GLenum
void(GLAPIENTRY *TexParameterfv)(GLenum
void(GLAPIENTRY *Color4dv)(const GLdouble *)
const GLint GLfloat GLuint * GLint(GLAPIENTRY *RenderMode)(GLenum)
void(GLAPIENTRY *Vertex3sv)(const GLshort *)
void(GLAPIENTRY *Vertex2dv)(const GLdouble *)
void(GLAPIENTRY *Scalef)(GLfloat
void(GLAPIENTRY *MapGrid1f)(GLint
void(GLAPIENTRY *EvalCoord2d)(GLdouble
void(GLAPIENTRY *RasterPos4d)(GLdouble
const GLuint * void(GLAPIENTRY *GenTextures)(GLsizei
void(GLAPIENTRY *PolygonMode)(GLenum
void(GLAPIENTRY *Lightf)(GLenum
void(GLAPIENTRY *Color3usv)(const GLushort *)
void(GLAPIENTRY *Color4bv)(const GLbyte *)
void(GLAPIENTRY *TexCoord2iv)(const GLint *)
void(GLAPIENTRY *Normal3b)(GLbyte
void(GLAPIENTRY *Vertex3iv)(const GLint *)
void(GLAPIENTRY *LightModeliv)(GLenum
void(GLAPIENTRY *CullFace)(GLenum)
void(GLAPIENTRY *RasterPos3iv)(const GLint *)
void(GLAPIENTRY *Color4iv)(const GLint *)
void(GLAPIENTRY *PopAttrib)(void)
GLfloat GLint GLfloat GLenum
void(GLAPIENTRY *LoadIdentity)(void)
void(GLAPIENTRY *Vertex3s)(GLshort
void(GLAPIENTRY *TexCoord4iv)(const GLint *)
GLfloat GLint GLdouble GLfloat GLint GLvoid GLfloat GLint GLfloat GLint * GLboolean(GLAPIENTRY *IsEnabled)(GLenum)
void(GLAPIENTRY *ClearDepth)(GLclampd)
void(GLAPIENTRY *Rectiv)(const GLint *
void(GLAPIENTRY *Lightfv)(GLenum
void(GLAPIENTRY *BlendFunc)(GLenum
GLvoid const GLvoid GLboolean * void(GLAPIENTRY *GetClipPlane)(GLenum
void(GLAPIENTRY *TexCoord3d)(GLdouble
void(GLAPIENTRY *Frustum)(GLdouble
void(GLAPIENTRY *StencilOp)(GLenum
void(GLAPIENTRY *Vertex2sv)(const GLshort *)
void(GLAPIENTRY *IndexMask)(GLuint)
void(GLAPIENTRY *TexCoord4f)(GLfloat
void(GLAPIENTRY *EndList)(void)
void(GLAPIENTRY *EvalPoint2)(GLint
void(GLAPIENTRY *Vertex3dv)(const GLdouble *)
void(GLAPIENTRY *Vertex4s)(GLshort
void(GLAPIENTRY *Color4ub)(GLubyte
const GLfloat * void(GLAPIENTRY *TexParameteri)(GLenum
void(GLAPIENTRY *LoadName)(GLuint)
void(GLAPIENTRY *ClearIndex)(GLfloat)
void(GLAPIENTRY *ClipPlane)(GLenum
void(GLAPIENTRY *RasterPos2s)(GLshort
void(GLAPIENTRY *Color4fv)(const GLfloat *)
void(GLAPIENTRY *GetTexEnvfv)(GLenum
void(GLAPIENTRY *Color3iv)(const GLint *)
void(GLAPIENTRY *RasterPos2iv)(const GLint *)
void(GLAPIENTRY *RasterPos2sv)(const GLshort *)
void(GLAPIENTRY *LoadMatrixd)(const GLdouble *)
const GLvoid const GLvoid const GLuint GLboolean GLenum
void(GLAPIENTRY *Vertex4i)(GLint
void(GLAPIENTRY *Color4d)(GLdouble
void(GLAPIENTRY *DepthFunc)(GLenum)
void(GLAPIENTRY *Normal3f)(GLfloat
void(GLAPIENTRY *DepthMask)(GLboolean)
const GLshort * void(GLAPIENTRY *TexCoord1d)(GLdouble)
GLfloat * void(GLAPIENTRY *GetIntegerv)(GLenum
void(GLAPIENTRY *DeleteTextures)(GLsizei
const GLvoid * void(GLAPIENTRY *Indexub)(GLubyte)
void(GLAPIENTRY *Color4i)(GLint
void(GLAPIENTRY *TexCoord2dv)(const GLdouble *)
void(GLAPIENTRY *ReadPixels)(GLint
const GLint * void(GLAPIENTRY *FeedbackBuffer)(GLsizei
void(GLAPIENTRY *TexCoord3dv)(const GLdouble *)
void(GLAPIENTRY *RasterPos2d)(GLdouble
GLfloat GLint GLfloat GLint GLdouble GLfloat GLint GLfloat GLint * void(GLAPIENTRY *GetPixelMapfv)(GLenum
void(GLAPIENTRY *TexCoord1fv)(const GLfloat *)
void(GLAPIENTRY *TexParameteriv)(GLenum
void(GLAPIENTRY *Fogiv)(GLenum
void(GLAPIENTRY *TexCoord4i)(GLint
void(GLAPIENTRY *Ortho)(GLdouble
void(GLAPIENTRY *Color4uiv)(const GLuint *)
void(GLAPIENTRY *Materialiv)(GLenum
void(GLAPIENTRY *Color3sv)(const GLshort *)
void(GLAPIENTRY *TexCoord1i)(GLint)
const GLvoid const GLvoid GLfloat
const GLuint const GLclampf GLenum
void(GLAPIENTRY *RasterPos3f)(GLfloat
void(GLAPIENTRY *Color4f)(GLfloat
void(GLAPIENTRY *TexGendv)(GLenum
void(GLAPIENTRY *RasterPos2f)(GLfloat
void(GLAPIENTRY *RasterPos4f)(GLfloat
void(GLAPIENTRY *TexCoord3fv)(const GLfloat *)
void(GLAPIENTRY *Rotatef)(GLfloat
void(GLAPIENTRY *ListBase)(GLuint)
void(GLAPIENTRY *TexCoord3iv)(const GLint *)
void(GLAPIENTRY *Scaled)(GLdouble
void(GLAPIENTRY *EvalCoord1d)(GLdouble)
void(GLAPIENTRY *EvalCoord1f)(GLfloat)
const GLint * void(GLAPIENTRY *PointSize)(GLfloat)
void(GLAPIENTRY *RasterPos4dv)(const GLdouble *)
void(GLAPIENTRY *CopyTexImage2D)(GLenum
void(GLAPIENTRY *Indexubv)(const GLubyte *)
void(GLAPIENTRY *Indexs)(GLshort)
void(GLAPIENTRY *DrawArrays)(GLenum
void(GLAPIENTRY *CallLists)(GLsizei
void(GLAPIENTRY *PushAttrib)(GLbitfield)
void(GLAPIENTRY *TexGeniv)(GLenum
void(GLAPIENTRY *GetFloatv)(GLenum
void(GLAPIENTRY *PolygonStipple)(const GLubyte *)
GLfloat GLint GLfloat GLint GLdouble GLfloat GLint GLfloat GLint GLfloat GLuint * void(GLAPIENTRY *GetPixelMapusv)(GLenum
void(GLAPIENTRY *TexCoord4fv)(const GLfloat *)
void(GLAPIENTRY *Vertex2d)(GLdouble
const GLfloat * void(GLAPIENTRY *LightModeli)(GLenum
void(GLAPIENTRY *CopyPixels)(GLint
void(GLAPIENTRY *Vertex2s)(GLshort
void(GLAPIENTRY *TexCoord4s)(GLshort
void(GLAPIENTRY *LightModelfv)(GLenum
void(GLAPIENTRY *Normal3sv)(const GLshort *)
void(GLAPIENTRY *RasterPos3s)(GLshort
void(GLAPIENTRY *Materialf)(GLenum
const GLfloat * void(GLAPIENTRY *TexEnvi)(GLenum
void(GLAPIENTRY *Begin)(GLenum)
const GLvoid * void(GLAPIENTRY *EdgeFlagPointer)(GLsizei
void(GLAPIENTRY *BindTexture)(GLenum
GLvoid const GLvoid GLboolean GLdouble GLdouble * GLenum(GLAPIENTRY *GetError)(void)
void(GLAPIENTRY *Flush)(void)
void(GLAPIENTRY *MapGrid2f)(GLint
void(GLAPIENTRY *TexCoord3sv)(const GLshort *)
void(GLAPIENTRY *AlphaFunc)(GLenum
GLvoid const GLvoid * void(GLAPIENTRY *GetBooleanv)(GLenum
void(GLAPIENTRY *Indexfv)(const GLfloat *)
void(GLAPIENTRY *Vertex2f)(GLfloat
void(GLAPIENTRY *EvalCoord2dv)(const GLdouble *)
void(GLAPIENTRY *Indexd)(GLdouble)
const GLfloat * void(GLAPIENTRY *Fogi)(GLenum
void(GLAPIENTRY *Color3uiv)(const GLuint *)
const GLdouble * void(GLAPIENTRY *TexGenf)(GLenum
const GLfloat const GLuint GLint
void(GLAPIENTRY *MatrixMode)(GLenum)
void(GLAPIENTRY *Indexsv)(const GLshort *)
void(GLAPIENTRY *InitNames)(void)
void(GLAPIENTRY *PopName)(void)
const GLint const GLvoid const GLvoid GLenum
void(GLAPIENTRY *CopyTexSubImage1D)(GLenum
void(GLAPIENTRY *Color3fv)(const GLfloat *)
FN_DrvDescribePixelFormat DrvDescribePixelFormat
FN_DrvSetPixelFormat DrvSetPixelFormat
FN_DrvSwapBuffers DrvSwapBuffers