ReactOS 0.4.17-dev-966-gf06eace
d3d11on12.idl
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1/*
2 * Copyright 2018 Józef Kucia
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19import "oaidl.idl";
20import "ocidl.idl";
21import "d3d11.idl";
22import "d3d12.idl";
23
25{
31
32[
33 uuid(85611e73-70a9-490e-9614-a9e302777904),
34 object,
35 local,
37]
39{
42 D3D12_RESOURCE_STATES input_state,
43 D3D12_RESOURCE_STATES output_state,
44 REFIID iid, void **d3d11_resource);
45
46 void ReleaseWrappedResources(ID3D11Resource * const *resources, UINT count);
47
48 void AcquireWrappedResources(ID3D11Resource * const *resources, UINT count);
49}
50
52 const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count,
53 IUnknown * const *queues, UINT queue_count, UINT node_mask,
54 ID3D11Device **d3d11_device, ID3D11DeviceContext **d3d11_immediate_context,
56
58 const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count,
59 IUnknown * const *queues, UINT queue_count, UINT node_mask,
60 ID3D11Device **d3d11_device, ID3D11DeviceContext **d3d11_immediate_context,
62
63[
64 uuid(bdb64df4-ea2f-4c70-b861-aaab1258bb5d),
65 object,
66 local,
68]
70{
72}
73
74[
75 uuid(dc90f331-4740-43fa-866e-67f12cb58223),
76 object,
77 local,
79]
81{
82 HRESULT UnwrapUnderlyingResource(ID3D11Resource *d3d11_resource,
83 ID3D12CommandQueue *d3d12_command_queue,
84 REFIID iid, void **d3d12_resource);
85
86 HRESULT ReturnUnderlyingResource(ID3D11Resource *d3d11_resource,
87 UINT num_sync,
88 UINT64 *signal_values,
90}
COMPILER_DEPENDENT_UINT64 UINT64
Definition: actypes.h:131
HRESULT __stdcall D3D11On12CreateDevice(IUnknown *device, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count, IUnknown *const *queues, UINT queue_count, UINT node_mask, ID3D11Device **d3d11_device, ID3D11DeviceContext **d3d11_immediate_context, D3D_FEATURE_LEVEL *obtained_feature_level)
Definition: d3d11_main.c:380
HRESULT(__stdcall * PFN_D3D11ON12_CREATE_DEVICE)(IUnknown *device, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count, IUnknown *const *queues, UINT queue_count, UINT node_mask, ID3D11Device **d3d11_device, ID3D11DeviceContext **d3d11_immediate_context, D3D_FEATURE_LEVEL *obtained_feature_level)
Definition: d3d11on12.idl:57
D3D12_RESOURCE_STATES
Definition: d3d12.idl:903
D3D_FEATURE_LEVEL
Definition: d3dcommon.idl:102
#define __stdcall
Definition: corecrt.h:120
#define local
Definition: zutil.h:30
FxCmResList * resources
GLuint GLuint GLsizei count
Definition: gl.h:1545
GLbitfield flags
Definition: glext.h:7161
const GLuint * fences
Definition: glext.h:9249
unsigned int UINT
Definition: sysinfo.c:13
static D3D_DRIVER_TYPE HMODULE UINT const D3D_FEATURE_LEVEL UINT UINT ID3D11Device D3D_FEATURE_LEVEL * obtained_feature_level
Definition: hlsl_d3d11.c:29
static D3D_DRIVER_TYPE HMODULE UINT const D3D_FEATURE_LEVEL * feature_levels
Definition: hlsl_d3d11.c:28
HRESULT GetD3D12Device(REFIID iid, ID3D12Device **d3d12_device)
HRESULT ReturnUnderlyingResource(ID3D11Resource *d3d11_resource, UINT num_sync, UINT64 *signal_values, ID3D12Fence **fences)
HRESULT UnwrapUnderlyingResource(ID3D11Resource *d3d11_resource, ID3D12CommandQueue *d3d12_command_queue, REFIID iid, void **d3d12_resource)
void ReleaseWrappedResources(ID3D11Resource *const *resources, UINT count)
void AcquireWrappedResources(ID3D11Resource *const *resources, UINT count)
HRESULT CreateWrappedResource(IUnknown *d3d12_resource, const D3D11_RESOURCE_FLAGS *flags, D3D12_RESOURCE_STATES input_state, D3D12_RESOURCE_STATES output_state, REFIID iid, void **d3d11_resource)
Definition: msctf.idl:532
#define e
Definition: ke_i.h:82
#define REFIID
Definition: guiddef.h:118
f_args fa
Definition: format.c:280
Definition: devices.h:37
#define HRESULT
Definition: msvc.h:7
ncacn_np pointer_default(unique)] interface winspool
Definition: winspool.idl:865