ReactOS 0.4.17-dev-923-g4c9a150
d3d12.idl
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1/*
2 * Copyright 2016 Józef Kucia for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19import "oaidl.idl";
20import "ocidl.idl";
21import "dxgi.idl";
22import "d3dcommon.idl";
23
24cpp_quote("#ifndef _D3D12_CONSTANTS")
25cpp_quote("#define _D3D12_CONSTANTS")
26
27const UINT D3D12_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff;
28const UINT D3D12_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff;
29const UINT D3D12_8BIT_INDEX_STRIP_CUT_VALUE = 0xff;
30const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff;
31const UINT D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
32const UINT D3D12_CLIP_OR_CULL_DISTANCE_COUNT = 8;
33const UINT D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
34const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
35const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
36const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
37const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
38const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
39const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
40const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
41const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
42const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
43const UINT D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
44const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
45const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
46const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
47const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
48const UINT D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
49const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
50const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
51const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
52const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
53const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
54const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
55const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
56const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
57const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
58const UINT D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
59const UINT D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
60const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
61const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
62const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
63const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
64const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
65const UINT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
66const INT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
67const INT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
68const UINT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
69const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256;
70const UINT D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
71const UINT D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64;
72const UINT D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
73const UINT D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68;
74const UINT D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
75const UINT D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72;
76const UINT D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
77const UINT D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76;
78const UINT D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
79const UINT D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84;
80const UINT D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
81const UINT D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92;
82const UINT D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
83const UINT D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100;
84const UINT D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
85const UINT D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112;
86const UINT D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
87const UINT D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128;
88const UINT D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
89const UINT D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144;
90const UINT D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
91const UINT D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168;
92const UINT D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
93const UINT D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204;
94const UINT D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
95const UINT D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256;
96const UINT D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
97const UINT D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340;
98const UINT D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
99const UINT D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512;
100const UINT D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
101const UINT D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768;
102const UINT D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1;
103const UINT D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256;
104const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768;
105const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_X = 768;
106const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_Y = 768;
107const UINT D3D12_CS_4_X_UAV_REGISTER_COUNT = 1;
108const UINT D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535;
109const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192;
110const UINT D3D12_CS_TGSM_REGISTER_READS_PER_INST = 1;
111const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1;
112const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1;
113const UINT D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS = 3;
114const UINT D3D12_CS_THREADGROUPID_REGISTER_COUNT = 1;
115const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS = 1;
116const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT = 1;
117const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS = 3;
118const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COUNT = 1;
119const UINT D3D12_CS_THREADID_REGISTER_COMPONENTS = 3;
120const UINT D3D12_CS_THREADID_REGISTER_COUNT = 1;
121const UINT D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024;
122const UINT D3D12_CS_THREAD_GROUP_MAX_X = 1024;
123const UINT D3D12_CS_THREAD_GROUP_MAX_Y = 1024;
124const UINT D3D12_CS_THREAD_GROUP_MAX_Z = 64;
125const UINT D3D12_CS_THREAD_GROUP_MIN_X = 1;
126const UINT D3D12_CS_THREAD_GROUP_MIN_Y = 1;
127const UINT D3D12_CS_THREAD_GROUP_MIN_Z = 1;
128const UINT D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384;
129cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)")
130cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)")
131cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)")
132cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f)")
133cpp_quote("#define D3D12_DEFAULT_BORDER_COLOR_COMPONENT (0.0f)")
134const UINT D3D12_DEFAULT_DEPTH_BIAS = 0;
135cpp_quote("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)")
136const UINT D3D12_DEFAULT_MAX_ANISOTROPY = 16;
137cpp_quote("#define D3D12_DEFAULT_MIP_LOD_BIAS (0.0f)")
138const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304;
139const UINT D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
140const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
141const UINT D3D12_DEFAULT_SAMPLE_MASK = 0xffffffff;
142const UINT D3D12_DEFAULT_SCISSOR_ENDX = 0;
143const UINT D3D12_DEFAULT_SCISSOR_ENDY = 0;
144const UINT D3D12_DEFAULT_SCISSOR_STARTX = 0;
145const UINT D3D12_DEFAULT_SCISSOR_STARTY = 0;
146cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)")
147const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff;
148const UINT D3D12_DEFAULT_STENCIL_REFERENCE = 0;
149const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff;
150const UINT D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
151const UINT D3D12_DEFAULT_VIEWPORT_HEIGHT = 0;
152cpp_quote("#define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH (0.0f)")
153cpp_quote("#define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH (0.0f)")
154const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTX = 0;
155const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTY = 0;
156const UINT D3D12_DEFAULT_VIEWPORT_WIDTH = 0;
157const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff;
158const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END = 0xfffffff7;
159const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0;
160const UINT D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968;
161const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4;
162const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
163const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32;
164const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2;
165const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1;
166const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3;
167const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
168const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1;
169const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2;
170const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1;
171const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4;
172const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32;
173const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32;
174const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2;
175const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1;
176const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1;
177const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
178const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1;
179const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2;
180const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1;
181const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENTS = 4;
182const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
183const UINT D3D12_DS_OUTPUT_REGISTER_COUNT = 32;
184cpp_quote("#define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6)")
185cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)")
186cpp_quote("#define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)")
187cpp_quote("#define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.4f)")
188cpp_quote("#define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.0f)")
189cpp_quote("#define D3D12_FLOAT_TO_SRGB_OFFSET (0.055f)")
190cpp_quote("#define D3D12_FLOAT_TO_SRGB_SCALE_1 (12.92f)")
191cpp_quote("#define D3D12_FLOAT_TO_SRGB_SCALE_2 (1.055f)")
192cpp_quote("#define D3D12_FLOAT_TO_SRGB_THRESHOLD (0.0031308f)")
193cpp_quote("#define D3D12_FTOI_INSTRUCTION_MAX_INPUT (2147483647.999f)")
194cpp_quote("#define D3D12_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.999f)")
195cpp_quote("#define D3D12_FTOU_INSTRUCTION_MAX_INPUT (4294967295.999f)")
196cpp_quote("#define D3D12_FTOU_INSTRUCTION_MIN_INPUT (0.0f)")
197const UINT D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2;
198const UINT D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS = 1;
199const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1;
200const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
201const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1;
202const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
203const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
204const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
205const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
206const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
207const UINT D3D12_GS_INPUT_REGISTER_COMPONENTS = 4;
208const UINT D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
209const UINT D3D12_GS_INPUT_REGISTER_COUNT = 32;
210const UINT D3D12_GS_INPUT_REGISTER_READS_PER_INST = 2;
211const UINT D3D12_GS_INPUT_REGISTER_READ_PORTS = 1;
212const UINT D3D12_GS_INPUT_REGISTER_VERTICES = 32;
213const UINT D3D12_GS_MAX_INSTANCE_COUNT = 32;
214const UINT D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024;
215const UINT D3D12_GS_OUTPUT_ELEMENTS = 32;
216const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENTS = 4;
217const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
218const UINT D3D12_GS_OUTPUT_REGISTER_COUNT = 32;
219const UINT D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32;
220const UINT D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32;
221const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4;
222const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
223const UINT D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2;
224const UINT D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1;
225const UINT D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff;
226const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1;
227const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
228const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1;
229const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2;
230const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1;
231const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1;
232const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
233const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1;
234const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2;
235const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1;
236const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1;
237const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
238const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1;
239const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2;
240const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1;
241const UINT D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff;
242cpp_quote("#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND (1.0f)")
243cpp_quote("#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND (64.0f)")
244const UINT D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968;
245const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1;
246const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
247const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1;
248const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2;
249const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1;
250const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4;
251const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32;
252const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32;
253const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2;
254const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1;
255const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS = 128;
256const UINT D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
257const UINT D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
258const UINT D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
259const UINT D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
260const UINT D3D12_IA_INSTANCE_ID_BIT_COUNT = 32;
261const UINT D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
262const UINT D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32;
263const UINT D3D12_IA_PRIMITIVE_ID_BIT_COUNT = 32;
264const UINT D3D12_IA_VERTEX_ID_BIT_COUNT = 32;
265const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
266const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
267const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
268const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff;
269const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff;
270const UINT D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff;
271const UINT D3D12_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff;
272cpp_quote("#define D3D12_LINEAR_GAMMA (1.0f)")
273const UINT D3D12_MAJOR_VERSION = 12;
274cpp_quote("#define D3D12_MAX_BORDER_COLOR_COMPONENT (1.0f)")
275cpp_quote("#define D3D12_MAX_DEPTH (1.0f)")
276const UINT D3D12_MAX_LIVE_STATIC_SAMPLERS = 2032;
277const UINT D3D12_MAX_MAXANISOTROPY = 16;
278const UINT D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
279cpp_quote("#define D3D12_MAX_POSITION_VALUE (3.402823466e+34f)")
280const UINT D3D12_MAX_ROOT_COST = 64;
281const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 = 1000000;
282const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 = 1000000;
283const UINT D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE = 2048;
284const UINT D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
285const UINT D3D12_MAX_VIEW_INSTANCE_COUNT = 4;
286const UINT D3D12_MINOR_VERSION = 0;
287cpp_quote("#define D3D12_MIN_BORDER_COLOR_COMPONENT (0.0f)")
288cpp_quote("#define D3D12_MIN_DEPTH (0.0f)")
289const UINT D3D12_MIN_MAXANISOTROPY = 0;
290cpp_quote("#define D3D12_MIP_LOD_BIAS_MAX (15.99f)")
291cpp_quote("#define D3D12_MIP_LOD_BIAS_MIN (-16.0f)")
292const UINT D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT = 8;
293const UINT D3D12_MIP_LOD_RANGE_BIT_COUNT = 8;
294cpp_quote("#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.4f)")
295const UINT D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
296const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff;
297const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff8;
298const UINT D3D12_PACKED_TILE = 0xffffffff;
299const UINT D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
300const UINT D3D12_PREVIEW_SDK_VERSION = 702;
301const UINT D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16;
302const UINT D3D12_PS_CS_UAV_REGISTER_COMPONENTS = 1;
303const UINT D3D12_PS_CS_UAV_REGISTER_COUNT = 8;
304const UINT D3D12_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
305const UINT D3D12_PS_CS_UAV_REGISTER_READ_PORTS = 1;
306const UINT D3D12_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
307const UINT D3D12_PS_FRONTFACING_FALSE_VALUE = 0x00000000;
308const UINT D3D12_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
309const UINT D3D12_PS_INPUT_REGISTER_COMPONENTS = 4;
310const UINT D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
311const UINT D3D12_PS_INPUT_REGISTER_COUNT = 32;
312const UINT D3D12_PS_INPUT_REGISTER_READS_PER_INST = 2;
313const UINT D3D12_PS_INPUT_REGISTER_READ_PORTS = 1;
314cpp_quote("#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
315const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
316const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
317const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
318const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
319const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
320const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
321const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENTS = 4;
322const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
323const UINT D3D12_PS_OUTPUT_REGISTER_COUNT = 8;
324cpp_quote("#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
325const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
326const UINT D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT = 8;
327const UINT D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT = 256;
328const UINT D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT = 16;
329const UINT D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES = 32;
330const UINT D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH = 31;
331const UINT D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 16777216;
332const UINT D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE = 16777216;
333const UINT D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 536870912;
334const UINT D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS = 1073741824;
335const UINT D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE = 4096;
336const UINT D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT = 32;
337const UINT D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT = 64;
338const UINT D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT = 16;
339const UINT D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
340const UINT D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
341const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
342const UINT D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
343const UINT D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
344const UINT D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
345const UINT D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
346const UINT D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
347const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
348const UINT D3D12_REQ_MAXANISOTROPY = 16;
349const UINT D3D12_REQ_MIP_LEVELS = 15;
350const UINT D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
351const UINT D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
352const UINT D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
353const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
354cpp_quote("#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
355const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
356const UINT D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
357const UINT D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
358const UINT D3D12_REQ_SUBRESOURCES = 30720;
359const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
360const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION = 16384;
361const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
362const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
363const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
364const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384;
365const UINT D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
366const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff;
367const UINT D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT = 2;
368const UINT D3D12_SDK_VERSION = 602;
369const UINT D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES = 32;
370const UINT D3D12_SHADER_MAJOR_VERSION = 5;
371const UINT D3D12_SHADER_MAX_INSTANCES = 65535;
372const UINT D3D12_SHADER_MAX_INTERFACES = 253;
373const UINT D3D12_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
374const UINT D3D12_SHADER_MAX_TYPES = 65535;
375const UINT D3D12_SHADER_MINOR_VERSION = 1;
376const UINT D3D12_SHIFT_INSTRUCTION_PAD_VALUE = 0;
377const UINT D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
378const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
379const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
380const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096;
381const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
382const UINT D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
383const UINT D3D12_SO_BUFFER_SLOT_COUNT = 4;
384const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
385const UINT D3D12_SO_NO_RASTERIZED_STREAM = 0xffffffff;
386const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT = 128;
387const UINT D3D12_SO_STREAM_COUNT = 4;
388const UINT D3D12_SPEC_DATE_DAY = 14;
389const UINT D3D12_SPEC_DATE_MONTH = 11;
390const UINT D3D12_SPEC_DATE_YEAR = 2014;
391cpp_quote("#define D3D12_SPEC_VERSION (1.16)")
392cpp_quote("#define D3D12_SRGB_GAMMA (2.2f)")
393cpp_quote("#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
394cpp_quote("#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
395cpp_quote("#define D3D12_SRGB_TO_FLOAT_EXPONENT (2.4f)")
396cpp_quote("#define D3D12_SRGB_TO_FLOAT_OFFSET (0.055f)")
397cpp_quote("#define D3D12_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
398cpp_quote("#define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
399const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT = 32;
400const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
401const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
402const UINT D3D12_STANDARD_PIXEL_COMPONENT_COUNT = 128;
403const UINT D3D12_STANDARD_PIXEL_ELEMENT_COUNT = 32;
404const UINT D3D12_STANDARD_VECTOR_SIZE = 4;
405const UINT D3D12_STANDARD_VERTEX_ELEMENT_COUNT = 32;
406const UINT D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
407const UINT D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
408const UINT D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8;
409const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff;
410const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0;
411const UINT D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64;
412const UINT D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64;
413const UINT D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63;
414const UINT D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64;
415const UINT D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2;
416const UINT D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1;
417const UINT D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1;
418const UINT D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16;
419const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256;
420const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512;
421const UINT D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 65536;
422const UINT D3D12_TRACKED_WORKLOAD_MAX_INSTANCES = 32;
423const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096;
424const UINT D3D12_UAV_SLOT_COUNT = 64;
425const UINT D3D12_UNBOUND_MEMORY_ACCESS_RESULT = 0;
426const UINT D3D12_VIDEO_DECODE_MAX_ARGUMENTS = 10;
427const UINT D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS = 4;
428const UINT D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT = 256;
429const UINT D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT = 256;
430const UINT D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN = 0xffffffff;
431const UINT D3D12_VIDEO_PROCESS_MAX_FILTERS = 32;
432const UINT D3D12_VIDEO_PROCESS_STEREO_VIEWS = 2;
433const UINT D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
434const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
435const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767;
436const INT D3D12_VIEWPORT_BOUNDS_MIN = -32768;
437const UINT D3D12_VS_INPUT_REGISTER_COMPONENTS = 4;
438const UINT D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
439const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;
440const UINT D3D12_VS_INPUT_REGISTER_READS_PER_INST = 2;
441const UINT D3D12_VS_INPUT_REGISTER_READ_PORTS = 1;
442const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENTS = 4;
443const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
444const UINT D3D12_VS_OUTPUT_REGISTER_COUNT = 32;
445const UINT D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
446const UINT D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
447const UINT D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
448
449cpp_quote("#endif")
450
451const UINT D3D12_SHADER_COMPONENT_MAPPING_MASK = 0x7;
452const UINT D3D12_SHADER_COMPONENT_MAPPING_SHIFT = 3;
453const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
454 = 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4);
455
456typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT
457{
458 D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0,
459 D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1,
460 D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2,
461} D3D12_SHADER_MIN_PRECISION_SUPPORT;
462cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_MIN_PRECISION_SUPPORT);")
463
464typedef enum D3D12_TILED_RESOURCES_TIER
465{
466 D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0,
467 D3D12_TILED_RESOURCES_TIER_1 = 1,
468 D3D12_TILED_RESOURCES_TIER_2 = 2,
469 D3D12_TILED_RESOURCES_TIER_3 = 3,
470} D3D12_TILED_RESOURCES_TIER;
471
472typedef enum D3D12_RESOURCE_BINDING_TIER
473{
474 D3D12_RESOURCE_BINDING_TIER_1 = 1,
475 D3D12_RESOURCE_BINDING_TIER_2 = 2,
476 D3D12_RESOURCE_BINDING_TIER_3 = 3,
477} D3D12_RESOURCE_BINDING_TIER;
478
479typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER
480{
481 D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0,
482 D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1,
483 D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2,
484 D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3,
485} D3D12_CONSERVATIVE_RASTERIZATION_TIER;
486
487typedef enum D3D12_CROSS_NODE_SHARING_TIER
488{
489 D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0,
490 D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1,
491 D3D12_CROSS_NODE_SHARING_TIER_1 = 2,
492 D3D12_CROSS_NODE_SHARING_TIER_2 = 3,
493 D3D12_CROSS_NODE_SHARING_TIER_3 = 4,
494} D3D12_CROSS_NODE_SHARING_TIER;
495
496typedef enum D3D12_RESOURCE_HEAP_TIER
497{
498 D3D12_RESOURCE_HEAP_TIER_1 = 1,
499 D3D12_RESOURCE_HEAP_TIER_2 = 2,
500} D3D12_RESOURCE_HEAP_TIER;
501
502typedef enum D3D12_FORMAT_SUPPORT1
503{
504 D3D12_FORMAT_SUPPORT1_NONE = 0x00000000,
505 D3D12_FORMAT_SUPPORT1_BUFFER = 0x00000001,
506 D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x00000002,
507 D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x00000004,
508 D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x00000008,
509 D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x00000010,
510 D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x00000020,
511 D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x00000040,
512 D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x00000080,
513 D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x00000100,
514 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x00000200,
515 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x00000400,
516 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
517 D3D12_FORMAT_SUPPORT1_MIP = 0x00001000,
518 D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x00004000,
519 D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x00008000,
520 D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x00010000,
521 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x00040000,
522 D3D12_FORMAT_SUPPORT1_DISPLAY = 0x00080000,
523 D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
524 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x00200000,
525 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x00400000,
526 D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x00800000,
527 D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x01000000,
528 D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
529 D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x04000000,
530 D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x08000000,
531 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
532 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000,
533 D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000,
534} D3D12_FORMAT_SUPPORT1;
535cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT1);")
536
537typedef enum D3D12_FORMAT_SUPPORT2
538{
539 D3D12_FORMAT_SUPPORT2_NONE = 0x00000000,
540 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001,
541 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002,
542 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004,
543 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008,
544 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010,
545 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020,
546 D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040,
547 D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080,
548 D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100,
549 D3D12_FORMAT_SUPPORT2_TILED = 0x00000200,
550 D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000,
551 D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK = 0x00008000,
552} D3D12_FORMAT_SUPPORT2;
553cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT2);")
554
555typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE
556{
557 D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0x0,
558 D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1,
559 D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2,
560} D3D12_WRITEBUFFERIMMEDIATE_MODE;
561
562typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
563{
564 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0x0,
565 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 0x1,
566 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 0x2,
567} D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER;
568
569typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS
570{
571 D3D12_SHADER_CACHE_SUPPORT_NONE = 0x0,
572 D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1,
573 D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2,
574 D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4,
575 D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8,
576 D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 0x10,
577 D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 0x20,
578 D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 0x40,
579} D3D12_SHADER_CACHE_SUPPORT_FLAGS;
580cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_SUPPORT_FLAGS);")
581
582typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS
583{
584 D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0x0,
585 D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = 0x1,
586 D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = 0x2,
587 D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = 0x4,
588 D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = 0x8,
589 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = 0x10,
590 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = 0x20,
591 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = 0x40,
592} D3D12_COMMAND_LIST_SUPPORT_FLAGS;
593cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_SUPPORT_FLAGS);")
594
595typedef enum D3D12_VIEW_INSTANCING_TIER
596{
597 D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0x0,
598 D3D12_VIEW_INSTANCING_TIER_1 = 0x1,
599 D3D12_VIEW_INSTANCING_TIER_2 = 0x2,
600 D3D12_VIEW_INSTANCING_TIER_3 = 0x3,
601} D3D12_VIEW_INSTANCING_TIER;
602
603typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER
604{
605 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 = 0x0,
606 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 = 0x1,
607 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2 = 0x2,
608} D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER;
609
610typedef struct D3D12_FEATURE_DATA_DISPLAYABLE
611{
612 BOOL DisplayableTexture;
613 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier;
614} D3D12_FEATURE_DATA_DISPLAYABLE;
615
616typedef enum D3D12_HEAP_SERIALIZATION_TIER
617{
618 D3D12_HEAP_SERIALIZATION_TIER_0 = 0x0,
619 D3D12_HEAP_SERIALIZATION_TIER_10 = 0xa,
620} D3D12_HEAP_SERIALIZATION_TIER;
621
622typedef enum D3D12_RENDER_PASS_TIER
623{
624 D3D12_RENDER_PASS_TIER_0 = 0x0,
625 D3D12_RENDER_PASS_TIER_1 = 0x1,
626 D3D12_RENDER_PASS_TIER_2 = 0x2,
627} D3D12_RENDER_PASS_TIER;
628
629typedef enum D3D12_RAYTRACING_TIER
630{
631 D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0x0,
632 D3D12_RAYTRACING_TIER_1_0 = 0xa,
633 D3D12_RAYTRACING_TIER_1_1 = 0xb,
634} D3D12_RAYTRACING_TIER;
635
636typedef enum D3D12_RESIDENCY_FLAGS
637{
638 D3D12_RESIDENCY_FLAG_NONE = 0x0,
639 D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = 0x1,
640} D3D12_RESIDENCY_FLAGS;
641cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESIDENCY_FLAGS);")
642
643interface ID3D12Fence;
644interface ID3D12RootSignature;
645interface ID3D12Heap;
646interface ID3D12DescriptorHeap;
647interface ID3D12Resource;
648interface ID3D12CommandAllocator;
649interface ID3D12GraphicsCommandList;
650interface ID3D12CommandQueue;
651interface ID3D12PipelineState;
652interface ID3D12Device;
653
654typedef RECT D3D12_RECT;
655
656typedef struct D3D12_BOX
657{
658 UINT left;
659 UINT top;
660 UINT front;
661 UINT right;
662 UINT bottom;
663 UINT back;
664} D3D12_BOX;
665
666typedef struct D3D12_VIEWPORT
667{
668 FLOAT TopLeftX;
669 FLOAT TopLeftY;
670 FLOAT Width;
671 FLOAT Height;
672 FLOAT MinDepth;
673 FLOAT MaxDepth;
674} D3D12_VIEWPORT;
675
676typedef struct D3D12_RANGE
677{
678 SIZE_T Begin;
679 SIZE_T End;
680} D3D12_RANGE;
681
682typedef struct D3D12_RANGE_UINT64
683{
684 UINT64 Begin;
685 UINT64 End;
686} D3D12_RANGE_UINT64;
687
688typedef struct D3D12_SUBRESOURCE_RANGE_UINT64
689{
690 UINT Subresource;
691 D3D12_RANGE_UINT64 Range;
692} D3D12_SUBRESOURCE_RANGE_UINT64;
693
694typedef struct D3D12_SUBRESOURCE_INFO
695{
696 UINT64 Offset;
697 UINT RowPitch;
698 UINT DepthPitch;
699} D3D12_SUBRESOURCE_INFO;
700
701typedef struct D3D12_RESOURCE_ALLOCATION_INFO
702{
703 UINT64 SizeInBytes;
704 UINT64 Alignment;
705} D3D12_RESOURCE_ALLOCATION_INFO;
706
707typedef struct D3D12_RESOURCE_ALLOCATION_INFO1
708{
709 UINT64 Offset;
710 UINT64 Alignment;
711 UINT64 SizeInBytes;
712} D3D12_RESOURCE_ALLOCATION_INFO1;
713
714typedef struct D3D12_DRAW_ARGUMENTS
715{
716 UINT VertexCountPerInstance;
717 UINT InstanceCount;
718 UINT StartVertexLocation;
719 UINT StartInstanceLocation;
720} D3D12_DRAW_ARGUMENTS;
721
722typedef struct D3D12_DRAW_INDEXED_ARGUMENTS
723{
724 UINT IndexCountPerInstance;
725 UINT InstanceCount;
726 UINT StartIndexLocation;
727 INT BaseVertexLocation;
728 UINT StartInstanceLocation;
729} D3D12_DRAW_INDEXED_ARGUMENTS;
730
731typedef struct D3D12_DISPATCH_ARGUMENTS
732{
733 UINT ThreadGroupCountX;
734 UINT ThreadGroupCountY;
735 UINT ThreadGroupCountZ;
736} D3D12_DISPATCH_ARGUMENTS;
737
738typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS
739{
740 BOOL DoublePrecisionFloatShaderOps;
741 BOOL OutputMergerLogicOp;
742 D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport;
743 D3D12_TILED_RESOURCES_TIER TiledResourcesTier;
744 D3D12_RESOURCE_BINDING_TIER ResourceBindingTier;
745 BOOL PSSpecifiedStencilRefSupported;
746 BOOL TypedUAVLoadAdditionalFormats;
747 BOOL ROVsSupported;
748 D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
749 UINT MaxGPUVirtualAddressBitsPerResource;
750 BOOL StandardSwizzle64KBSupported;
751 D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier;
752 BOOL CrossAdapterRowMajorTextureSupported;
753 BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation;
754 D3D12_RESOURCE_HEAP_TIER ResourceHeapTier;
755} D3D12_FEATURE_DATA_D3D12_OPTIONS;
756
757typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT
758{
759 DXGI_FORMAT Format;
760 D3D12_FORMAT_SUPPORT1 Support1;
761 D3D12_FORMAT_SUPPORT2 Support2;
762} D3D12_FEATURE_DATA_FORMAT_SUPPORT;
763
764typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS
765{
766 D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0x00000000,
767 D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x00000001,
768} D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS;
769cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS);")
770
771typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
772{
773 DXGI_FORMAT Format;
774 UINT SampleCount;
775 D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags;
776 UINT NumQualityLevels;
777} D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS;
778
779typedef enum D3D12_HEAP_TYPE
780{
781 D3D12_HEAP_TYPE_DEFAULT = 1,
782 D3D12_HEAP_TYPE_UPLOAD = 2,
783 D3D12_HEAP_TYPE_READBACK = 3,
784 D3D12_HEAP_TYPE_CUSTOM = 4,
785} D3D12_HEAP_TYPE;
786
787typedef enum D3D12_CPU_PAGE_PROPERTY
788{
789 D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0,
790 D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1,
791 D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2,
792 D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3,
793} D3D12_CPU_PAGE_PROPERTY;
794
795typedef enum D3D12_MEMORY_POOL
796{
797 D3D12_MEMORY_POOL_UNKNOWN = 0,
798 D3D12_MEMORY_POOL_L0 = 1,
799 D3D12_MEMORY_POOL_L1 = 2,
800} D3D12_MEMORY_POOL;
801
802typedef struct D3D12_HEAP_PROPERTIES
803{
804 D3D12_HEAP_TYPE Type;
805 D3D12_CPU_PAGE_PROPERTY CPUPageProperty;
806 D3D12_MEMORY_POOL MemoryPoolPreference;
807 UINT CreationNodeMask;
808 UINT VisibleNodeMask;
809} D3D12_HEAP_PROPERTIES;
810
811typedef enum D3D12_HEAP_FLAGS
812{
813 D3D12_HEAP_FLAG_NONE = 0x00,
814 D3D12_HEAP_FLAG_SHARED = 0x01,
815 D3D12_HEAP_FLAG_DENY_BUFFERS = 0x04,
816 D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x08,
817 D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20,
818 D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40,
819 D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80,
820 D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100,
821 D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200,
822 D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 0x400,
823 D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 0x800,
824 D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 0x1000,
825 D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x00,
826 D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0,
827 D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44,
828 D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84,
829} D3D12_HEAP_FLAGS;
830cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_HEAP_FLAGS);")
831
832typedef struct D3D12_HEAP_DESC
833{
834 UINT64 SizeInBytes;
835 D3D12_HEAP_PROPERTIES Properties;
836 UINT64 Alignment;
837 D3D12_HEAP_FLAGS Flags;
838} D3D12_HEAP_DESC;
839
840typedef struct D3D12_TILED_RESOURCE_COORDINATE
841{
842 UINT X;
843 UINT Y;
844 UINT Z;
845 UINT Subresource;
846} D3D12_TILED_RESOURCE_COORDINATE;
847
848typedef struct D3D12_TILE_REGION_SIZE
849{
850 UINT NumTiles;
851 BOOL UseBox;
852 UINT Width;
853 UINT16 Height;
854 UINT16 Depth;
855} D3D12_TILE_REGION_SIZE;
856
857typedef struct D3D12_SUBRESOURCE_TILING
858{
859 UINT WidthInTiles;
860 UINT16 HeightInTiles;
861 UINT16 DepthInTiles;
862 UINT StartTileIndexInOverallResource;
863} D3D12_SUBRESOURCE_TILING;
864
865typedef struct D3D12_TILE_SHAPE
866{
867 UINT WidthInTexels;
868 UINT HeightInTexels;
869 UINT DepthInTexels;
870} D3D12_TILE_SHAPE;
871
872typedef struct D3D12_SHADER_BYTECODE
873{
874 const void *pShaderBytecode;
875 SIZE_T BytecodeLength;
876} D3D12_SHADER_BYTECODE;
877
878typedef struct D3D12_DEPTH_STENCIL_VALUE
879{
880 FLOAT Depth;
881 UINT8 Stencil;
882} D3D12_DEPTH_STENCIL_VALUE;
883
884typedef struct D3D12_CLEAR_VALUE
885{
886 DXGI_FORMAT Format;
887 union
888 {
889 FLOAT Color[4];
890 D3D12_DEPTH_STENCIL_VALUE DepthStencil;
891 };
892} D3D12_CLEAR_VALUE;
893
894typedef struct D3D12_PACKED_MIP_INFO
895{
896 UINT8 NumStandardMips;
897 UINT8 NumPackedMips;
898 UINT NumTilesForPackedMips;
899 UINT StartTileIndexInOverallResource;
900} D3D12_PACKED_MIP_INFO;
901
902typedef enum D3D12_RESOURCE_STATES
903{
904 D3D12_RESOURCE_STATE_COMMON = 0,
905 D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1,
906 D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2,
907 D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4,
908 D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8,
909 D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10,
910 D3D12_RESOURCE_STATE_DEPTH_READ = 0x20,
911 D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40,
912 D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80,
913 D3D12_RESOURCE_STATE_STREAM_OUT = 0x100,
914 D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200,
915 D3D12_RESOURCE_STATE_COPY_DEST = 0x400,
916 D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800,
917 D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000,
918 D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000,
919 D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 0x400000,
920 D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 0x1000000,
921 D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800,
922 D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = 0x40 | 0x80,
923 D3D12_RESOURCE_STATE_PRESENT = 0x0,
924 D3D12_RESOURCE_STATE_PREDICATION = 0x200,
925 D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x10000,
926 D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x20000,
927 D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x40000,
928 D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x80000,
929 D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x200000,
930 D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x800000,
931} D3D12_RESOURCE_STATES;
932cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES);")
933
934typedef enum D3D12_RESOURCE_BARRIER_TYPE
935{
936 D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0,
937 D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1,
938 D3D12_RESOURCE_BARRIER_TYPE_UAV = 2,
939} D3D12_RESOURCE_BARRIER_TYPE;
940
941typedef enum D3D12_RESOURCE_BARRIER_FLAGS
942{
943 D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0,
944 D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1,
945 D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2,
946} D3D12_RESOURCE_BARRIER_FLAGS;
947cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_BARRIER_FLAGS);")
948
949typedef struct D3D12_RESOURCE_TRANSITION_BARRIER
950{
951 ID3D12Resource *pResource;
952 UINT Subresource;
953 D3D12_RESOURCE_STATES StateBefore;
954 D3D12_RESOURCE_STATES StateAfter;
955} D3D12_RESOURCE_TRANSITION_BARRIER;
956
957typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING
958{
959 ID3D12Resource *pResourceBefore;
960 ID3D12Resource *pResourceAfter;
961} D3D12_RESOURCE_ALIASING_BARRIER;
962
963typedef struct D3D12_RESOURCE_UAV_BARRIER
964{
965 ID3D12Resource *pResource;
966} D3D12_RESOURCE_UAV_BARRIER;
967
968typedef struct D3D12_RESOURCE_BARRIER
969{
970 D3D12_RESOURCE_BARRIER_TYPE Type;
971 D3D12_RESOURCE_BARRIER_FLAGS Flags;
972 union
973 {
974 D3D12_RESOURCE_TRANSITION_BARRIER Transition;
975 D3D12_RESOURCE_ALIASING_BARRIER Aliasing;
976 D3D12_RESOURCE_UAV_BARRIER UAV;
977 };
978} D3D12_RESOURCE_BARRIER;
979
980typedef enum D3D12_RESOURCE_DIMENSION
981{
982 D3D12_RESOURCE_DIMENSION_UNKNOWN = 0,
983 D3D12_RESOURCE_DIMENSION_BUFFER = 1,
984 D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2,
985 D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3,
986 D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4,
987} D3D12_RESOURCE_DIMENSION;
988
989typedef enum D3D12_TEXTURE_LAYOUT
990{
991 D3D12_TEXTURE_LAYOUT_UNKNOWN = 0,
992 D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1,
993 D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2,
994 D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3,
995} D3D12_TEXTURE_LAYOUT;
996
997typedef enum D3D12_RESOURCE_FLAGS
998{
999 D3D12_RESOURCE_FLAG_NONE = 0x0,
1000 D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1,
1001 D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2,
1002 D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4,
1003 D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8,
1004 D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10,
1005 D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20,
1006 D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 0x40,
1007 D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 0x80,
1008 D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 0x100,
1009} D3D12_RESOURCE_FLAGS;
1010cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_FLAGS);")
1011
1012typedef struct D3D12_MIP_REGION
1013{
1014 UINT Width;
1015 UINT Height;
1016 UINT Depth;
1017} D3D12_MIP_REGION;
1018
1019typedef struct D3D12_RESOURCE_DESC
1020{
1021 D3D12_RESOURCE_DIMENSION Dimension;
1022 UINT64 Alignment;
1023 UINT64 Width;
1024 UINT Height;
1025 UINT16 DepthOrArraySize;
1026 UINT16 MipLevels;
1027 DXGI_FORMAT Format;
1028 DXGI_SAMPLE_DESC SampleDesc;
1029 D3D12_TEXTURE_LAYOUT Layout;
1030 D3D12_RESOURCE_FLAGS Flags;
1031} D3D12_RESOURCE_DESC;
1032
1033typedef struct D3D12_RESOURCE_DESC1
1034{
1035 D3D12_RESOURCE_DIMENSION Dimension;
1036 UINT64 Alignment;
1037 UINT64 Width;
1038 UINT Height;
1039 UINT16 DepthOrArraySize;
1040 UINT16 MipLevels;
1041 DXGI_FORMAT Format;
1042 DXGI_SAMPLE_DESC SampleDesc;
1043 D3D12_TEXTURE_LAYOUT Layout;
1044 D3D12_RESOURCE_FLAGS Flags;
1045 D3D12_MIP_REGION SamplerFeedbackMipRegion;
1046} D3D12_RESOURCE_DESC1;
1047
1048typedef enum D3D12_RESOLVE_MODE
1049{
1050 D3D12_RESOLVE_MODE_DECOMPRESS = 0,
1051 D3D12_RESOLVE_MODE_MIN = 1,
1052 D3D12_RESOLVE_MODE_MAX = 2,
1053 D3D12_RESOLVE_MODE_AVERAGE = 3,
1054 D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4,
1055 D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5,
1056} D3D12_RESOLVE_MODE;
1057
1058typedef struct D3D12_SAMPLE_POSITION
1059{
1060 INT8 X;
1061 INT8 Y;
1062} D3D12_SAMPLE_POSITION;
1063
1064typedef enum D3D12_TEXTURE_COPY_TYPE
1065{
1066 D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0,
1067 D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1,
1068} D3D12_TEXTURE_COPY_TYPE;
1069
1070typedef struct D3D12_SUBRESOURCE_FOOTPRINT
1071{
1072 DXGI_FORMAT Format;
1073 UINT Width;
1074 UINT Height;
1075 UINT Depth;
1076 UINT RowPitch;
1077} D3D12_SUBRESOURCE_FOOTPRINT;
1078
1079typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT
1080{
1081 UINT64 Offset;
1082 D3D12_SUBRESOURCE_FOOTPRINT Footprint;
1083} D3D12_PLACED_SUBRESOURCE_FOOTPRINT;
1084
1085typedef struct D3D12_TEXTURE_COPY_LOCATION
1086{
1087 ID3D12Resource *pResource;
1088 D3D12_TEXTURE_COPY_TYPE Type;
1089 union
1090 {
1091 D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint;
1092 UINT SubresourceIndex;
1093 };
1094} D3D12_TEXTURE_COPY_LOCATION;
1095
1096typedef enum D3D12_DESCRIPTOR_RANGE_TYPE
1097{
1098 D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0,
1099 D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1,
1100 D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2,
1101 D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3,
1102} D3D12_DESCRIPTOR_RANGE_TYPE;
1103
1104typedef struct D3D12_DESCRIPTOR_RANGE
1105{
1106 D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
1107 UINT NumDescriptors;
1108 UINT BaseShaderRegister;
1109 UINT RegisterSpace;
1110 UINT OffsetInDescriptorsFromTableStart;
1111} D3D12_DESCRIPTOR_RANGE;
1112
1113typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS
1114{
1115 D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0x0,
1116 D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
1117 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
1118 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
1119 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
1120 D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000,
1121} D3D12_DESCRIPTOR_RANGE_FLAGS;
1122cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_RANGE_FLAGS);")
1123
1124typedef struct D3D12_DESCRIPTOR_RANGE1
1125{
1126 D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
1127 UINT NumDescriptors;
1128 UINT BaseShaderRegister;
1129 UINT RegisterSpace;
1130 D3D12_DESCRIPTOR_RANGE_FLAGS Flags;
1131 UINT OffsetInDescriptorsFromTableStart;
1132} D3D12_DESCRIPTOR_RANGE1;
1133
1134typedef struct D3D12_ROOT_DESCRIPTOR_TABLE
1135{
1136 UINT NumDescriptorRanges;
1137 const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges;
1138} D3D12_ROOT_DESCRIPTOR_TABLE;
1139
1140typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1
1141{
1142 UINT NumDescriptorRanges;
1143 const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges;
1144} D3D12_ROOT_DESCRIPTOR_TABLE1;
1145
1146typedef struct D3D12_ROOT_CONSTANTS
1147{
1148 UINT ShaderRegister;
1149 UINT RegisterSpace;
1150 UINT Num32BitValues;
1151} D3D12_ROOT_CONSTANTS;
1152
1153typedef struct D3D12_ROOT_DESCRIPTOR
1154{
1155 UINT ShaderRegister;
1156 UINT RegisterSpace;
1157} D3D12_ROOT_DESCRIPTOR;
1158
1159typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS
1160{
1161 D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0x0,
1162 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
1163 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
1164 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
1165} D3D12_ROOT_DESCRIPTOR_FLAGS;
1166cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_DESCRIPTOR_FLAGS);")
1167
1168typedef struct D3D12_ROOT_DESCRIPTOR1
1169{
1170 UINT ShaderRegister;
1171 UINT RegisterSpace;
1172 D3D12_ROOT_DESCRIPTOR_FLAGS Flags;
1173} D3D12_ROOT_DESCRIPTOR1;
1174
1175typedef enum D3D12_ROOT_PARAMETER_TYPE
1176{
1177 D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0,
1178 D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1,
1179 D3D12_ROOT_PARAMETER_TYPE_CBV = 2,
1180 D3D12_ROOT_PARAMETER_TYPE_SRV = 3,
1181 D3D12_ROOT_PARAMETER_TYPE_UAV = 4,
1182} D3D12_ROOT_PARAMETER_TYPE;
1183
1184typedef enum D3D12_SHADER_VISIBILITY
1185{
1186 D3D12_SHADER_VISIBILITY_ALL = 0,
1187 D3D12_SHADER_VISIBILITY_VERTEX = 1,
1188 D3D12_SHADER_VISIBILITY_HULL = 2,
1189 D3D12_SHADER_VISIBILITY_DOMAIN = 3,
1190 D3D12_SHADER_VISIBILITY_GEOMETRY = 4,
1191 D3D12_SHADER_VISIBILITY_PIXEL = 5,
1192 D3D12_SHADER_VISIBILITY_AMPLIFICATION = 6,
1193 D3D12_SHADER_VISIBILITY_MESH = 7,
1194} D3D12_SHADER_VISIBILITY;
1195
1196typedef struct D3D12_ROOT_PARAMETER
1197{
1198 D3D12_ROOT_PARAMETER_TYPE ParameterType;
1199 union
1200 {
1201 D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable;
1202 D3D12_ROOT_CONSTANTS Constants;
1203 D3D12_ROOT_DESCRIPTOR Descriptor;
1204 };
1205 D3D12_SHADER_VISIBILITY ShaderVisibility;
1206} D3D12_ROOT_PARAMETER;
1207
1208typedef struct D3D12_ROOT_PARAMETER1
1209{
1210 D3D12_ROOT_PARAMETER_TYPE ParameterType;
1211 union
1212 {
1213 D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable;
1214 D3D12_ROOT_CONSTANTS Constants;
1215 D3D12_ROOT_DESCRIPTOR1 Descriptor;
1216 };
1217 D3D12_SHADER_VISIBILITY ShaderVisibility;
1218} D3D12_ROOT_PARAMETER1;
1219
1220typedef enum D3D12_STATIC_BORDER_COLOR
1221{
1222 D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
1223 D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
1224 D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
1225} D3D12_STATIC_BORDER_COLOR;
1226
1227typedef enum D3D12_FILTER
1228{
1229 D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00,
1230 D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
1231 D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
1232 D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
1233 D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
1234 D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
1235 D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
1236 D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
1237 D3D12_FILTER_ANISOTROPIC = 0x55,
1238 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
1239 D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
1240 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
1241 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
1242 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
1243 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
1244 D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
1245 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
1246 D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
1247 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
1248 D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
1249 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
1250 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
1251 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
1252 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
1253 D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
1254 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
1255 D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155,
1256 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
1257 D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
1258 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
1259 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
1260 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
1261 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
1262 D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
1263 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
1264 D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
1265} D3D12_FILTER;
1266
1267typedef enum D3D12_FILTER_TYPE
1268{
1269 D3D12_FILTER_TYPE_POINT = 0,
1270 D3D12_FILTER_TYPE_LINEAR = 1,
1271} D3D12_FILTER_TYPE;
1272
1273const UINT D3D12_MIP_FILTER_SHIFT = 0;
1274const UINT D3D12_MAG_FILTER_SHIFT = 2;
1275const UINT D3D12_MIN_FILTER_SHIFT = 4;
1276const UINT D3D12_FILTER_TYPE_MASK = 0x3;
1277
1278const UINT D3D12_ANISOTROPIC_FILTERING_BIT = 0x40;
1279
1280typedef enum D3D12_FILTER_REDUCTION_TYPE
1281{
1282 D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0,
1283 D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1,
1284 D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2,
1285 D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3,
1286} D3D12_FILTER_REDUCTION_TYPE;
1287
1288const UINT D3D12_FILTER_REDUCTION_TYPE_MASK = 0x3;
1289const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT = 7;
1290
1291cpp_quote("#define D3D12_ENCODE_BASIC_FILTER(min, mag, mip, reduction) \\")
1292cpp_quote(" ((D3D12_FILTER) ( \\")
1293cpp_quote(" (((min) & D3D12_FILTER_TYPE_MASK) << D3D12_MIN_FILTER_SHIFT) \\")
1294cpp_quote(" | (((mag) & D3D12_FILTER_TYPE_MASK) << D3D12_MAG_FILTER_SHIFT) \\")
1295cpp_quote(" | (((mip) & D3D12_FILTER_TYPE_MASK) << D3D12_MIP_FILTER_SHIFT) \\")
1296cpp_quote(" | (((reduction) & D3D12_FILTER_REDUCTION_TYPE_MASK) << D3D12_FILTER_REDUCTION_TYPE_SHIFT)))")
1297
1298cpp_quote("#define D3D12_ENCODE_ANISOTROPIC_FILTER(reduction) \\")
1299cpp_quote(" ((D3D12_FILTER) ( \\")
1300cpp_quote(" D3D12_ANISOTROPIC_FILTERING_BIT \\")
1301cpp_quote(" | D3D12_ENCODE_BASIC_FILTER(D3D12_FILTER_TYPE_LINEAR, \\")
1302cpp_quote(" D3D12_FILTER_TYPE_LINEAR, \\")
1303cpp_quote(" D3D12_FILTER_TYPE_LINEAR, \\")
1304cpp_quote(" reduction)))")
1305
1306cpp_quote("#define D3D12_DECODE_MAG_FILTER(filter) \\")
1307cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MAG_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
1308
1309cpp_quote("#define D3D12_DECODE_MIN_FILTER(filter) \\")
1310cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIN_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
1311
1312cpp_quote("#define D3D12_DECODE_MIP_FILTER(filter) \\")
1313cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIP_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
1314
1315cpp_quote("#define D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter) \\")
1316cpp_quote(" (((filter) & D3D12_ANISOTROPIC_FILTERING_BIT) \\")
1317cpp_quote(" && (D3D12_DECODE_MIN_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\")
1318cpp_quote(" && (D3D12_DECODE_MAG_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\")
1319cpp_quote(" && (D3D12_DECODE_MIP_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR))")
1320
1321cpp_quote("#define D3D12_DECODE_FILTER_REDUCTION(filter) \\")
1322cpp_quote(" ((D3D12_FILTER_REDUCTION_TYPE)(((filter) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT) \\")
1323cpp_quote(" & D3D12_FILTER_REDUCTION_TYPE_MASK))")
1324
1325cpp_quote("#define D3D12_DECODE_IS_COMPARISON_FILTER(filter) \\")
1326cpp_quote(" (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON)")
1327
1328typedef enum D3D12_TEXTURE_ADDRESS_MODE
1329{
1330 D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1,
1331 D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2,
1332 D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3,
1333 D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
1334 D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5,
1335} D3D12_TEXTURE_ADDRESS_MODE;
1336
1337typedef enum D3D12_COMPARISON_FUNC
1338{
1339 D3D12_COMPARISON_FUNC_NEVER = 1,
1340 D3D12_COMPARISON_FUNC_LESS = 2,
1341 D3D12_COMPARISON_FUNC_EQUAL = 3,
1342 D3D12_COMPARISON_FUNC_LESS_EQUAL = 4,
1343 D3D12_COMPARISON_FUNC_GREATER = 5,
1344 D3D12_COMPARISON_FUNC_NOT_EQUAL = 6,
1345 D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7,
1346 D3D12_COMPARISON_FUNC_ALWAYS = 8,
1347} D3D12_COMPARISON_FUNC;
1348
1349typedef struct D3D12_STATIC_SAMPLER_DESC
1350{
1351 D3D12_FILTER Filter;
1352 D3D12_TEXTURE_ADDRESS_MODE AddressU;
1353 D3D12_TEXTURE_ADDRESS_MODE AddressV;
1354 D3D12_TEXTURE_ADDRESS_MODE AddressW;
1355 FLOAT MipLODBias;
1356 UINT MaxAnisotropy;
1357 D3D12_COMPARISON_FUNC ComparisonFunc;
1358 D3D12_STATIC_BORDER_COLOR BorderColor;
1359 FLOAT MinLOD;
1360 FLOAT MaxLOD;
1361 UINT ShaderRegister;
1362 UINT RegisterSpace;
1363 D3D12_SHADER_VISIBILITY ShaderVisibility;
1364} D3D12_STATIC_SAMPLER_DESC;
1365
1366typedef enum D3D12_ROOT_SIGNATURE_FLAGS
1367{
1368 D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x00,
1369 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01,
1370 D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02,
1371 D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04,
1372 D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08,
1373 D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
1374 D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
1375 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
1376 D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE = 0x80,
1377 D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 0x100,
1378 D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS = 0x200,
1379 D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = 0x400,
1380 D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED = 0x800,
1381} D3D12_ROOT_SIGNATURE_FLAGS;
1382cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_SIGNATURE_FLAGS);")
1383
1384typedef struct D3D12_ROOT_SIGNATURE_DESC
1385{
1386 UINT NumParameters;
1387 const D3D12_ROOT_PARAMETER *pParameters;
1388 UINT NumStaticSamplers;
1389 const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
1390 D3D12_ROOT_SIGNATURE_FLAGS Flags;
1391} D3D12_ROOT_SIGNATURE_DESC;
1392
1393typedef struct D3D12_ROOT_SIGNATURE_DESC1
1394{
1395 UINT NumParameters;
1396 const D3D12_ROOT_PARAMETER1 *pParameters;
1397 UINT NumStaticSamplers;
1398 const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
1399 D3D12_ROOT_SIGNATURE_FLAGS Flags;
1400} D3D12_ROOT_SIGNATURE_DESC1;
1401
1402typedef enum D3D_ROOT_SIGNATURE_VERSION
1403{
1404 D3D_ROOT_SIGNATURE_VERSION_1 = 0x1,
1405 D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
1406 D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
1407} D3D_ROOT_SIGNATURE_VERSION;
1408
1409typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC
1410{
1411 D3D_ROOT_SIGNATURE_VERSION Version;
1412 union
1413 {
1414 D3D12_ROOT_SIGNATURE_DESC Desc_1_0;
1415 D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1;
1416 };
1417} D3D12_VERSIONED_ROOT_SIGNATURE_DESC;
1418
1419typedef enum D3D12_DESCRIPTOR_HEAP_TYPE
1420{
1421 D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
1422 D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER,
1423 D3D12_DESCRIPTOR_HEAP_TYPE_RTV,
1424 D3D12_DESCRIPTOR_HEAP_TYPE_DSV,
1425 D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES,
1426} D3D12_DESCRIPTOR_HEAP_TYPE;
1427
1428typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS
1429{
1430 D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0,
1431 D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1,
1432} D3D12_DESCRIPTOR_HEAP_FLAGS;
1433cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_HEAP_FLAGS);")
1434
1435typedef struct D3D12_DESCRIPTOR_HEAP_DESC
1436{
1437 D3D12_DESCRIPTOR_HEAP_TYPE Type;
1438 UINT NumDescriptors;
1439 D3D12_DESCRIPTOR_HEAP_FLAGS Flags;
1440 UINT NodeMask;
1441} D3D12_DESCRIPTOR_HEAP_DESC;
1442
1443typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS;
1444
1445typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC
1446{
1447 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
1448 UINT SizeInBytes;
1449} D3D12_CONSTANT_BUFFER_VIEW_DESC;
1450
1451typedef enum D3D12_SRV_DIMENSION
1452{
1453 D3D12_SRV_DIMENSION_UNKNOWN = 0,
1454 D3D12_SRV_DIMENSION_BUFFER = 1,
1455 D3D12_SRV_DIMENSION_TEXTURE1D = 2,
1456 D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3,
1457 D3D12_SRV_DIMENSION_TEXTURE2D = 4,
1458 D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5,
1459 D3D12_SRV_DIMENSION_TEXTURE2DMS = 6,
1460 D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
1461 D3D12_SRV_DIMENSION_TEXTURE3D = 8,
1462 D3D12_SRV_DIMENSION_TEXTURECUBE = 9,
1463 D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
1464 D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE = 11,
1465} D3D12_SRV_DIMENSION;
1466
1467typedef enum D3D12_BUFFER_SRV_FLAGS
1468{
1469 D3D12_BUFFER_SRV_FLAG_NONE = 0x0,
1470 D3D12_BUFFER_SRV_FLAG_RAW = 0x1,
1471} D3D12_BUFFER_SRV_FLAGS;
1472cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_SRV_FLAGS);")
1473
1474typedef enum D3D12_SHADER_COMPONENT_MAPPING
1475{
1476 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0,
1477 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1,
1478 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2,
1479 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3,
1480 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4,
1481 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5,
1482} D3D12_SHADER_COMPONENT_MAPPING;
1483
1484cpp_quote("#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(x, y, z, w) \\")
1485cpp_quote(" (((x) & D3D12_SHADER_COMPONENT_MAPPING_MASK) \\")
1486cpp_quote(" | (((y) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\")
1487cpp_quote(" | (((z) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) \\")
1488cpp_quote(" | (((w) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) \\")
1489cpp_quote(" | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES)")
1490cpp_quote("#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3)")
1491
1492cpp_quote("#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(i, mapping) \\")
1493cpp_quote(" ((D3D12_SHADER_COMPONENT_MAPPING)(mapping >> (i * D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\")
1494cpp_quote(" & D3D12_SHADER_COMPONENT_MAPPING_MASK))")
1495
1496typedef struct D3D12_BUFFER_SRV
1497{
1498 UINT64 FirstElement;
1499 UINT NumElements;
1500 UINT StructureByteStride;
1501 D3D12_BUFFER_SRV_FLAGS Flags;
1502} D3D12_BUFFER_SRV;
1503
1504typedef struct D3D12_TEX1D_SRV
1505{
1506 UINT MostDetailedMip;
1507 UINT MipLevels;
1508 FLOAT ResourceMinLODClamp;
1509} D3D12_TEX1D_SRV;
1510
1511typedef struct D3D12_TEX1D_ARRAY_SRV
1512{
1513 UINT MostDetailedMip;
1514 UINT MipLevels;
1515 UINT FirstArraySlice;
1516 UINT ArraySize;
1517 FLOAT ResourceMinLODClamp;
1518} D3D12_TEX1D_ARRAY_SRV;
1519
1520typedef struct D3D12_TEX2D_SRV
1521{
1522 UINT MostDetailedMip;
1523 UINT MipLevels;
1524 UINT PlaneSlice;
1525 FLOAT ResourceMinLODClamp;
1526} D3D12_TEX2D_SRV;
1527
1528typedef struct D3D12_TEX2D_ARRAY_SRV
1529{
1530 UINT MostDetailedMip;
1531 UINT MipLevels;
1532 UINT FirstArraySlice;
1533 UINT ArraySize;
1534 UINT PlaneSlice;
1535 FLOAT ResourceMinLODClamp;
1536} D3D12_TEX2D_ARRAY_SRV;
1537
1538typedef struct D3D12_TEX2DMS_SRV
1539{
1540 UINT UnusedField_NothingToDefine;
1541} D3D12_TEX2DMS_SRV;
1542
1543typedef struct D3D12_TEX2DMS_ARRAY_SRV
1544{
1545 UINT FirstArraySlice;
1546 UINT ArraySize;
1547} D3D12_TEX2DMS_ARRAY_SRV;
1548
1549typedef struct D3D12_TEX3D_SRV
1550{
1551 UINT MostDetailedMip;
1552 UINT MipLevels;
1553 FLOAT ResourceMinLODClamp;
1554} D3D12_TEX3D_SRV;
1555
1556typedef struct D3D12_TEXCUBE_SRV
1557{
1558 UINT MostDetailedMip;
1559 UINT MipLevels;
1560 FLOAT ResourceMinLODClamp;
1561} D3D12_TEXCUBE_SRV;
1562
1563typedef struct D3D12_TEXCUBE_ARRAY_SRV
1564{
1565 UINT MostDetailedMip;
1566 UINT MipLevels;
1567 UINT First2DArrayFace;
1568 UINT NumCubes;
1569 FLOAT ResourceMinLODClamp;
1570} D3D12_TEXCUBE_ARRAY_SRV;
1571
1572typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
1573{
1574 D3D12_GPU_VIRTUAL_ADDRESS Location;
1575} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV;
1576
1577typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC
1578{
1579 DXGI_FORMAT Format;
1580 D3D12_SRV_DIMENSION ViewDimension;
1581 UINT Shader4ComponentMapping;
1582 union
1583 {
1584 D3D12_BUFFER_SRV Buffer;
1585 D3D12_TEX1D_SRV Texture1D;
1586 D3D12_TEX1D_ARRAY_SRV Texture1DArray;
1587 D3D12_TEX2D_SRV Texture2D;
1588 D3D12_TEX2D_ARRAY_SRV Texture2DArray;
1589 D3D12_TEX2DMS_SRV Texture2DMS;
1590 D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray;
1591 D3D12_TEX3D_SRV Texture3D;
1592 D3D12_TEXCUBE_SRV TextureCube;
1593 D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray;
1594 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV RaytracingAccelerationStructure;
1595 };
1596} D3D12_SHADER_RESOURCE_VIEW_DESC;
1597
1598typedef enum D3D12_UAV_DIMENSION
1599{
1600 D3D12_UAV_DIMENSION_UNKNOWN = 0,
1601 D3D12_UAV_DIMENSION_BUFFER = 1,
1602 D3D12_UAV_DIMENSION_TEXTURE1D = 2,
1603 D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3,
1604 D3D12_UAV_DIMENSION_TEXTURE2D = 4,
1605 D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5,
1606 D3D12_UAV_DIMENSION_TEXTURE3D = 8,
1607} D3D12_UAV_DIMENSION;
1608
1609typedef enum D3D12_BUFFER_UAV_FLAGS
1610{
1611 D3D12_BUFFER_UAV_FLAG_NONE = 0x0,
1612 D3D12_BUFFER_UAV_FLAG_RAW = 0x1,
1613} D3D12_BUFFER_UAV_FLAGS;
1614cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_UAV_FLAGS);")
1615
1616typedef struct D3D12_BUFFER_UAV
1617{
1618 UINT64 FirstElement;
1619 UINT NumElements;
1620 UINT StructureByteStride;
1621 UINT64 CounterOffsetInBytes;
1622 D3D12_BUFFER_UAV_FLAGS Flags;
1623} D3D12_BUFFER_UAV;
1624
1625typedef struct D3D12_TEX1D_UAV
1626{
1627 UINT MipSlice;
1628} D3D12_TEX1D_UAV;
1629
1630typedef struct D3D12_TEX1D_ARRAY_UAV
1631{
1632 UINT MipSlice;
1633 UINT FirstArraySlice;
1634 UINT ArraySize;
1635} D3D12_TEX1D_ARRAY_UAV;
1636
1637typedef struct D3D12_TEX2D_UAV
1638{
1639 UINT MipSlice;
1640 UINT PlaneSlice;
1641} D3D12_TEX2D_UAV;
1642
1643typedef struct D3D12_TEX2D_ARRAY_UAV
1644{
1645 UINT MipSlice;
1646 UINT FirstArraySlice;
1647 UINT ArraySize;
1648 UINT PlaneSlice;
1649} D3D12_TEX2D_ARRAY_UAV;
1650
1651typedef struct D3D12_TEX3D_UAV
1652{
1653 UINT MipSlice;
1654 UINT FirstWSlice;
1655 UINT WSize;
1656} D3D12_TEX3D_UAV;
1657
1658typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC
1659{
1660 DXGI_FORMAT Format;
1661 D3D12_UAV_DIMENSION ViewDimension;
1662 union
1663 {
1664 D3D12_BUFFER_UAV Buffer;
1665 D3D12_TEX1D_UAV Texture1D;
1666 D3D12_TEX1D_ARRAY_UAV Texture1DArray;
1667 D3D12_TEX2D_UAV Texture2D;
1668 D3D12_TEX2D_ARRAY_UAV Texture2DArray;
1669 D3D12_TEX3D_UAV Texture3D;
1670 };
1671} D3D12_UNORDERED_ACCESS_VIEW_DESC;
1672
1673typedef enum D3D12_RTV_DIMENSION
1674{
1675 D3D12_RTV_DIMENSION_UNKNOWN = 0,
1676 D3D12_RTV_DIMENSION_BUFFER = 1,
1677 D3D12_RTV_DIMENSION_TEXTURE1D = 2,
1678 D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3,
1679 D3D12_RTV_DIMENSION_TEXTURE2D = 4,
1680 D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5,
1681 D3D12_RTV_DIMENSION_TEXTURE2DMS = 6,
1682 D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
1683 D3D12_RTV_DIMENSION_TEXTURE3D = 8,
1684} D3D12_RTV_DIMENSION;
1685
1686typedef struct D3D12_BUFFER_RTV
1687{
1688 UINT64 FirstElement;
1689 UINT NumElements;
1690} D3D12_BUFFER_RTV;
1691
1692typedef struct D3D12_TEX1D_RTV
1693{
1694 UINT MipSlice;
1695} D3D12_TEX1D_RTV;
1696
1697typedef struct D3D12_TEX1D_ARRAY_RTV
1698{
1699 UINT MipSlice;
1700 UINT FirstArraySlice;
1701 UINT ArraySize;
1702} D3D12_TEX1D_ARRAY_RTV;
1703
1704typedef struct D3D12_TEX2D_RTV
1705{
1706 UINT MipSlice;
1707 UINT PlaneSlice;
1708} D3D12_TEX2D_RTV;
1709
1710typedef struct D3D12_TEX2D_ARRAY_RTV
1711{
1712 UINT MipSlice;
1713 UINT FirstArraySlice;
1714 UINT ArraySize;
1715 UINT PlaneSlice;
1716} D3D12_TEX2D_ARRAY_RTV;
1717
1718typedef struct D3D12_TEX2DMS_RTV
1719{
1720 UINT UnusedField_NothingToDefine;
1721} D3D12_TEX2DMS_RTV;
1722
1723typedef struct D3D12_TEX2DMS_ARRAY_RTV
1724{
1725 UINT FirstArraySlice;
1726 UINT ArraySize;
1727} D3D12_TEX2DMS_ARRAY_RTV;
1728
1729typedef struct D3D12_TEX3D_RTV
1730{
1731 UINT MipSlice;
1732 UINT FirstWSlice;
1733 UINT WSize;
1734} D3D12_TEX3D_RTV;
1735
1736typedef struct D3D12_RENDER_TARGET_VIEW_DESC
1737{
1738 DXGI_FORMAT Format;
1739 D3D12_RTV_DIMENSION ViewDimension;
1740 union
1741 {
1742 D3D12_BUFFER_RTV Buffer;
1743 D3D12_TEX1D_RTV Texture1D;
1744 D3D12_TEX1D_ARRAY_RTV Texture1DArray;
1745 D3D12_TEX2D_RTV Texture2D;
1746 D3D12_TEX2D_ARRAY_RTV Texture2DArray;
1747 D3D12_TEX2DMS_RTV Texture2DMS;
1748 D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray;
1749 D3D12_TEX3D_RTV Texture3D;
1750 };
1751} D3D12_RENDER_TARGET_VIEW_DESC;
1752
1753typedef enum D3D12_DSV_DIMENSION
1754{
1755 D3D12_DSV_DIMENSION_UNKNOWN = 0,
1756 D3D12_DSV_DIMENSION_TEXTURE1D = 1,
1757 D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2,
1758 D3D12_DSV_DIMENSION_TEXTURE2D = 3,
1759 D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4,
1760 D3D12_DSV_DIMENSION_TEXTURE2DMS = 5,
1761 D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6,
1762} D3D12_DSV_DIMENSION;
1763
1764typedef enum D3D12_DSV_FLAGS
1765{
1766 D3D12_DSV_FLAG_NONE = 0x0,
1767 D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1,
1768 D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2,
1769} D3D12_DSV_FLAGS;
1770cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DSV_FLAGS);")
1771
1772typedef struct D3D12_TEX1D_DSV
1773{
1774 UINT MipSlice;
1775} D3D12_TEX1D_DSV;
1776
1777typedef struct D3D12_TEX1D_ARRAY_DSV
1778{
1779 UINT MipSlice;
1780 UINT FirstArraySlice;
1781 UINT ArraySize;
1782} D3D12_TEX1D_ARRAY_DSV;
1783
1784typedef struct D3D12_TEX2D_DSV
1785{
1786 UINT MipSlice;
1787} D3D12_TEX2D_DSV;
1788
1789typedef struct D3D12_TEX2D_ARRAY_DSV
1790{
1791 UINT MipSlice;
1792 UINT FirstArraySlice;
1793 UINT ArraySize;
1794} D3D12_TEX2D_ARRAY_DSV;
1795
1796typedef struct D3D12_TEX2DMS_DSV
1797{
1798 UINT UnusedField_NothingToDefine;
1799} D3D12_TEX2DMS_DSV;
1800
1801typedef struct D3D12_TEX2DMS_ARRAY_DSV
1802{
1803 UINT FirstArraySlice;
1804 UINT ArraySize;
1805} D3D12_TEX2DMS_ARRAY_DSV;
1806
1807typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC
1808{
1809 DXGI_FORMAT Format;
1810 D3D12_DSV_DIMENSION ViewDimension;
1811 D3D12_DSV_FLAGS Flags;
1812 union
1813 {
1814 D3D12_TEX1D_DSV Texture1D;
1815 D3D12_TEX1D_ARRAY_DSV Texture1DArray;
1816 D3D12_TEX2D_DSV Texture2D;
1817 D3D12_TEX2D_ARRAY_DSV Texture2DArray;
1818 D3D12_TEX2DMS_DSV Texture2DMS;
1819 D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray;
1820 };
1821} D3D12_DEPTH_STENCIL_VIEW_DESC;
1822
1823typedef struct D3D12_SAMPLER_DESC
1824{
1825 D3D12_FILTER Filter;
1826 D3D12_TEXTURE_ADDRESS_MODE AddressU;
1827 D3D12_TEXTURE_ADDRESS_MODE AddressV;
1828 D3D12_TEXTURE_ADDRESS_MODE AddressW;
1829 FLOAT MipLODBias;
1830 UINT MaxAnisotropy;
1831 D3D12_COMPARISON_FUNC ComparisonFunc;
1832 FLOAT BorderColor[4];
1833 FLOAT MinLOD;
1834 FLOAT MaxLOD;
1835} D3D12_SAMPLER_DESC;
1836
1837typedef struct D3D12_CPU_DESCRIPTOR_HANDLE
1838{
1839 SIZE_T ptr;
1840} D3D12_CPU_DESCRIPTOR_HANDLE;
1841
1842typedef struct D3D12_GPU_DESCRIPTOR_HANDLE
1843{
1844 UINT64 ptr;
1845} D3D12_GPU_DESCRIPTOR_HANDLE;
1846
1847typedef enum D3D12_STENCIL_OP
1848{
1849 D3D12_STENCIL_OP_KEEP = 1,
1850 D3D12_STENCIL_OP_ZERO = 2,
1851 D3D12_STENCIL_OP_REPLACE = 3,
1852 D3D12_STENCIL_OP_INCR_SAT = 4,
1853 D3D12_STENCIL_OP_DECR_SAT = 5,
1854 D3D12_STENCIL_OP_INVERT = 6,
1855 D3D12_STENCIL_OP_INCR = 7,
1856 D3D12_STENCIL_OP_DECR = 8,
1857} D3D12_STENCIL_OP;
1858
1859typedef struct D3D12_DEPTH_STENCILOP_DESC
1860{
1861 D3D12_STENCIL_OP StencilFailOp;
1862 D3D12_STENCIL_OP StencilDepthFailOp;
1863 D3D12_STENCIL_OP StencilPassOp;
1864 D3D12_COMPARISON_FUNC StencilFunc;
1865} D3D12_DEPTH_STENCILOP_DESC;
1866
1867typedef enum D3D12_DEPTH_WRITE_MASK
1868{
1869 D3D12_DEPTH_WRITE_MASK_ZERO = 0,
1870 D3D12_DEPTH_WRITE_MASK_ALL = 1,
1871} D3D12_DEPTH_WRITE_MASK;
1872
1873typedef struct D3D12_DEPTH_STENCIL_DESC
1874{
1875 BOOL DepthEnable;
1876 D3D12_DEPTH_WRITE_MASK DepthWriteMask;
1877 D3D12_COMPARISON_FUNC DepthFunc;
1878 BOOL StencilEnable;
1879 UINT8 StencilReadMask;
1880 UINT8 StencilWriteMask;
1881 D3D12_DEPTH_STENCILOP_DESC FrontFace;
1882 D3D12_DEPTH_STENCILOP_DESC BackFace;
1883} D3D12_DEPTH_STENCIL_DESC;
1884
1885typedef struct D3D12_DEPTH_STENCIL_DESC1
1886{
1887 BOOL DepthEnable;
1888 D3D12_DEPTH_WRITE_MASK DepthWriteMask;
1889 D3D12_COMPARISON_FUNC DepthFunc;
1890 BOOL StencilEnable;
1891 UINT8 StencilReadMask;
1892 UINT8 StencilWriteMask;
1893 D3D12_DEPTH_STENCILOP_DESC FrontFace;
1894 D3D12_DEPTH_STENCILOP_DESC BackFace;
1895 BOOL DepthBoundsTestEnable;
1896} D3D12_DEPTH_STENCIL_DESC1;
1897
1898typedef enum D3D12_BLEND
1899{
1900 D3D12_BLEND_ZERO = 1,
1901 D3D12_BLEND_ONE = 2,
1902 D3D12_BLEND_SRC_COLOR = 3,
1903 D3D12_BLEND_INV_SRC_COLOR = 4,
1904 D3D12_BLEND_SRC_ALPHA = 5,
1905 D3D12_BLEND_INV_SRC_ALPHA = 6,
1906 D3D12_BLEND_DEST_ALPHA = 7,
1907 D3D12_BLEND_INV_DEST_ALPHA = 8,
1908 D3D12_BLEND_DEST_COLOR = 9,
1909 D3D12_BLEND_INV_DEST_COLOR = 10,
1910 D3D12_BLEND_SRC_ALPHA_SAT = 11,
1911 D3D12_BLEND_BLEND_FACTOR = 14,
1912 D3D12_BLEND_INV_BLEND_FACTOR = 15,
1913 D3D12_BLEND_SRC1_COLOR = 16,
1914 D3D12_BLEND_INV_SRC1_COLOR = 17,
1915 D3D12_BLEND_SRC1_ALPHA = 18,
1916 D3D12_BLEND_INV_SRC1_ALPHA = 19,
1917 D3D12_BLEND_ALPHA_FACTOR = 20,
1918 D3D12_BLEND_INV_ALPHA_FACTOR = 21,
1919} D3D12_BLEND;
1920
1921typedef enum D3D12_BLEND_OP
1922{
1923 D3D12_BLEND_OP_ADD = 1,
1924 D3D12_BLEND_OP_SUBTRACT = 2,
1925 D3D12_BLEND_OP_REV_SUBTRACT = 3,
1926 D3D12_BLEND_OP_MIN = 4,
1927 D3D12_BLEND_OP_MAX = 5,
1928} D3D12_BLEND_OP;
1929
1930typedef enum D3D12_LOGIC_OP
1931{
1932 D3D12_LOGIC_OP_CLEAR = 0x0,
1933 D3D12_LOGIC_OP_SET = 0x1,
1934 D3D12_LOGIC_OP_COPY = 0x2,
1935 D3D12_LOGIC_OP_COPY_INVERTED = 0x3,
1936 D3D12_LOGIC_OP_NOOP = 0x4,
1937 D3D12_LOGIC_OP_INVERT = 0x5,
1938 D3D12_LOGIC_OP_AND = 0x6,
1939 D3D12_LOGIC_OP_NAND = 0x7,
1940 D3D12_LOGIC_OP_OR = 0x8,
1941 D3D12_LOGIC_OP_NOR = 0x9,
1942 D3D12_LOGIC_OP_XOR = 0xa,
1943 D3D12_LOGIC_OP_EQUIV = 0xb,
1944 D3D12_LOGIC_OP_AND_REVERSE = 0xc,
1945 D3D12_LOGIC_OP_AND_INVERTED = 0xd,
1946 D3D12_LOGIC_OP_OR_REVERSE = 0xe,
1947 D3D12_LOGIC_OP_OR_INVERTED = 0xf,
1948} D3D12_LOGIC_OP;
1949
1950typedef enum D3D12_COLOR_WRITE_ENABLE
1951{
1952 D3D12_COLOR_WRITE_ENABLE_RED = 0x1,
1953 D3D12_COLOR_WRITE_ENABLE_GREEN = 0x2,
1954 D3D12_COLOR_WRITE_ENABLE_BLUE = 0x4,
1955 D3D12_COLOR_WRITE_ENABLE_ALPHA = 0x8,
1956 D3D12_COLOR_WRITE_ENABLE_ALL = (D3D12_COLOR_WRITE_ENABLE_RED
1957 | D3D12_COLOR_WRITE_ENABLE_GREEN | D3D12_COLOR_WRITE_ENABLE_BLUE
1958 | D3D12_COLOR_WRITE_ENABLE_ALPHA),
1959} D3D12_COLOR_WRITE_ENABLE;
1960
1961typedef struct D3D12_RENDER_TARGET_BLEND_DESC
1962{
1963 BOOL BlendEnable;
1964 BOOL LogicOpEnable;
1965 D3D12_BLEND SrcBlend;
1966 D3D12_BLEND DestBlend;
1967 D3D12_BLEND_OP BlendOp;
1968 D3D12_BLEND SrcBlendAlpha;
1969 D3D12_BLEND DestBlendAlpha;
1970 D3D12_BLEND_OP BlendOpAlpha;
1971 D3D12_LOGIC_OP LogicOp;
1972 UINT8 RenderTargetWriteMask;
1973} D3D12_RENDER_TARGET_BLEND_DESC;
1974
1975typedef struct D3D12_BLEND_DESC
1976{
1977 BOOL AlphaToCoverageEnable;
1978 BOOL IndependentBlendEnable;
1979 D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
1980} D3D12_BLEND_DESC;
1981
1982typedef enum D3D12_FILL_MODE
1983{
1984 D3D12_FILL_MODE_WIREFRAME = 2,
1985 D3D12_FILL_MODE_SOLID = 3,
1986} D3D12_FILL_MODE;
1987
1988typedef enum D3D12_CULL_MODE
1989{
1990 D3D12_CULL_MODE_NONE = 1,
1991 D3D12_CULL_MODE_FRONT = 2,
1992 D3D12_CULL_MODE_BACK = 3,
1993} D3D12_CULL_MODE;
1994
1995typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE
1996{
1997 D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
1998 D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1,
1999} D3D12_CONSERVATIVE_RASTERIZATION_MODE;
2000
2001typedef struct D3D12_RASTERIZER_DESC
2002{
2003 D3D12_FILL_MODE FillMode;
2004 D3D12_CULL_MODE CullMode;
2005 BOOL FrontCounterClockwise;
2006 INT DepthBias;
2007 FLOAT DepthBiasClamp;
2008 FLOAT SlopeScaledDepthBias;
2009 BOOL DepthClipEnable;
2010 BOOL MultisampleEnable;
2011 BOOL AntialiasedLineEnable;
2012 UINT ForcedSampleCount;
2013 D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
2014} D3D12_RASTERIZER_DESC;
2015
2016typedef struct D3D12_SO_DECLARATION_ENTRY
2017{
2018 UINT Stream;
2019 const char *SemanticName;
2020 UINT SemanticIndex;
2021 BYTE StartComponent;
2022 BYTE ComponentCount;
2023 BYTE OutputSlot;
2024} D3D12_SO_DECLARATION_ENTRY;
2025
2026typedef struct D3D12_STREAM_OUTPUT_DESC
2027{
2028 const D3D12_SO_DECLARATION_ENTRY *pSODeclaration;
2029 UINT NumEntries;
2030 const UINT *pBufferStrides;
2031 UINT NumStrides;
2032 UINT RasterizedStream;
2033} D3D12_STREAM_OUTPUT_DESC;
2034
2035typedef enum D3D12_INPUT_CLASSIFICATION
2036{
2037 D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0,
2038 D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1,
2039} D3D12_INPUT_CLASSIFICATION;
2040
2041typedef struct D3D12_INPUT_ELEMENT_DESC
2042{
2043 const char *SemanticName;
2044 UINT SemanticIndex;
2045 DXGI_FORMAT Format;
2046 UINT InputSlot;
2047 UINT AlignedByteOffset;
2048 D3D12_INPUT_CLASSIFICATION InputSlotClass;
2049 UINT InstanceDataStepRate;
2050} D3D12_INPUT_ELEMENT_DESC;
2051
2052typedef struct D3D12_INPUT_LAYOUT_DESC
2053{
2054 const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs;
2055 UINT NumElements;
2056} D3D12_INPUT_LAYOUT_DESC;
2057
2058typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
2059{
2060 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0,
2061 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1,
2062 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2,
2063} D3D12_INDEX_BUFFER_STRIP_CUT_VALUE;
2064
2065typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY;
2066
2067typedef D3D_PRIMITIVE D3D12_PRIMITIVE;
2068
2069typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE
2070{
2071 D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
2072 D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1,
2073 D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
2074 D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
2075 D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4,
2076} D3D12_PRIMITIVE_TOPOLOGY_TYPE;
2077
2078typedef struct D3D12_CACHED_PIPELINE_STATE
2079{
2080 const void *pCachedBlob;
2081 SIZE_T CachedBlobSizeInBytes;
2082} D3D12_CACHED_PIPELINE_STATE;
2083
2084typedef enum D3D12_PIPELINE_STATE_FLAGS
2085{
2086 D3D12_PIPELINE_STATE_FLAG_NONE = 0x0,
2087 D3D12_PIPELINE_STATE_FLAG_DEBUG = 0x1,
2088} D3D12_PIPELINE_STATE_FLAGS;
2089cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PIPELINE_STATE_FLAGS);")
2090
2091typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC
2092{
2093 ID3D12RootSignature *pRootSignature;
2094 D3D12_SHADER_BYTECODE VS;
2095 D3D12_SHADER_BYTECODE PS;
2096 D3D12_SHADER_BYTECODE DS;
2097 D3D12_SHADER_BYTECODE HS;
2098 D3D12_SHADER_BYTECODE GS;
2099 D3D12_STREAM_OUTPUT_DESC StreamOutput;
2100 D3D12_BLEND_DESC BlendState;
2101 UINT SampleMask;
2102 D3D12_RASTERIZER_DESC RasterizerState;
2103 D3D12_DEPTH_STENCIL_DESC DepthStencilState;
2104 D3D12_INPUT_LAYOUT_DESC InputLayout;
2105 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue;
2106 D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
2107 UINT NumRenderTargets;
2108 DXGI_FORMAT RTVFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
2109 DXGI_FORMAT DSVFormat;
2110 DXGI_SAMPLE_DESC SampleDesc;
2111 UINT NodeMask;
2112 D3D12_CACHED_PIPELINE_STATE CachedPSO;
2113 D3D12_PIPELINE_STATE_FLAGS Flags;
2114} D3D12_GRAPHICS_PIPELINE_STATE_DESC;
2115
2116typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC
2117{
2118 ID3D12RootSignature *pRootSignature;
2119 D3D12_SHADER_BYTECODE CS;
2120 UINT NodeMask;
2121 D3D12_CACHED_PIPELINE_STATE CachedPSO;
2122 D3D12_PIPELINE_STATE_FLAGS Flags;
2123} D3D12_COMPUTE_PIPELINE_STATE_DESC;
2124
2125typedef struct D3D12_PIPELINE_STATE_STREAM_DESC
2126{
2127 SIZE_T SizeInBytes;
2128 void *pPipelineStateSubobjectStream;
2129} D3D12_PIPELINE_STATE_STREAM_DESC;
2130
2131struct D3D12_RT_FORMAT_ARRAY
2132{
2133 DXGI_FORMAT RTFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
2134 UINT NumRenderTargets;
2135};
2136
2137typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE
2138{
2139 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0x0,
2140 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 0x1,
2141 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 0x2,
2142 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 0x3,
2143 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 0x4,
2144 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 0x5,
2145 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 0x6,
2146 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 0x7,
2147 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 0x8,
2148 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 0x9,
2149 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 0xa,
2150 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 0xb,
2151 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 0xc,
2152 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 0xd,
2153 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 0xe,
2154 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 0xf,
2155 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 0x10,
2156 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 0x11,
2157 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 0x12,
2158 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 0x13,
2159 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 0x14,
2160 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 0x15,
2161 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 0x16,
2162 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 0x18,
2163 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 0x19,
2164 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 0x1a,
2165} D3D12_PIPELINE_STATE_SUBOBJECT_TYPE;
2166
2167typedef struct D3D12_VIEW_INSTANCE_LOCATION
2168{
2169 UINT ViewportArrayIndex;
2170 UINT RenderTargetArrayIndex;
2171} D3D12_VIEW_INSTANCE_LOCATION;
2172
2173typedef enum D3D12_VIEW_INSTANCING_FLAGS
2174{
2175 D3D12_VIEW_INSTANCING_FLAG_NONE = 0x0,
2176 D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = 0x1,
2177} D3D12_VIEW_INSTANCING_FLAGS;
2178cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIEW_INSTANCING_FLAGS);")
2179
2180typedef struct D3D12_VIEW_INSTANCING_DESC
2181{
2182 UINT ViewInstanceCount;
2183 const D3D12_VIEW_INSTANCE_LOCATION *pViewInstanceLocations;
2184 D3D12_VIEW_INSTANCING_FLAGS Flags;
2185} D3D12_VIEW_INSTANCING_DESC;
2186
2187typedef enum D3D12_COMMAND_LIST_TYPE
2188{
2189 D3D12_COMMAND_LIST_TYPE_DIRECT = 0,
2190 D3D12_COMMAND_LIST_TYPE_BUNDLE = 1,
2191 D3D12_COMMAND_LIST_TYPE_COMPUTE = 2,
2192 D3D12_COMMAND_LIST_TYPE_COPY = 3,
2193 D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4,
2194 D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5,
2195 D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6,
2196} D3D12_COMMAND_LIST_TYPE;
2197
2198typedef enum D3D12_COMMAND_QUEUE_PRIORITY
2199{
2200 D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
2201 D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
2202 D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000,
2203} D3D12_COMMAND_QUEUE_PRIORITY;
2204
2205typedef enum D3D12_COMMAND_QUEUE_FLAGS
2206{
2207 D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0,
2208 D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1,
2209} D3D12_COMMAND_QUEUE_FLAGS;
2210cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_QUEUE_FLAGS);")
2211
2212typedef struct D3D12_COMMAND_QUEUE_DESC
2213{
2214 D3D12_COMMAND_LIST_TYPE Type;
2215 INT Priority;
2216 D3D12_COMMAND_QUEUE_FLAGS Flags;
2217 UINT NodeMask;
2218} D3D12_COMMAND_QUEUE_DESC;
2219
2220typedef struct D3D12_FEATURE_DATA_ARCHITECTURE
2221{
2222 UINT NodeIndex;
2223 BOOL TileBasedRenderer;
2224 BOOL UMA;
2225 BOOL CacheCoherentUMA;
2226} D3D12_FEATURE_DATA_ARCHITECTURE;
2227
2228typedef struct D3D12_FEATURE_DATA_FORMAT_INFO
2229{
2230 DXGI_FORMAT Format;
2231 UINT8 PlaneCount;
2232} D3D12_FEATURE_DATA_FORMAT_INFO;
2233
2234typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS
2235{
2236 UINT NumFeatureLevels;
2237 const D3D_FEATURE_LEVEL *pFeatureLevelsRequested;
2238 D3D_FEATURE_LEVEL MaxSupportedFeatureLevel;
2239} D3D12_FEATURE_DATA_FEATURE_LEVELS;
2240
2241typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE
2242{
2243 D3D_ROOT_SIGNATURE_VERSION HighestVersion;
2244} D3D12_FEATURE_DATA_ROOT_SIGNATURE;
2245
2246typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
2247{
2248 UINT MaxGPUVirtualAddressBitsPerResource;
2249 UINT MaxGPUVirtualAddressBitsPerProcess;
2250} D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
2251
2252typedef enum D3D_SHADER_MODEL
2253{
2254 D3D_SHADER_MODEL_5_1 = 0x51,
2255 D3D_SHADER_MODEL_6_0 = 0x60,
2256 D3D_SHADER_MODEL_6_1 = 0x61,
2257 D3D_SHADER_MODEL_6_2 = 0x62,
2258 D3D_SHADER_MODEL_6_3 = 0x63,
2259 D3D_SHADER_MODEL_6_4 = 0x64,
2260 D3D_SHADER_MODEL_6_5 = 0x65,
2261 D3D_SHADER_MODEL_6_6 = 0x66,
2262 D3D_SHADER_MODEL_6_7 = 0x67,
2263 D3D_HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_7,
2264} D3D_SHADER_MODEL;
2265
2266typedef struct D3D12_FEATURE_DATA_SHADER_MODEL
2267{
2268 D3D_SHADER_MODEL HighestShaderModel;
2269} D3D12_FEATURE_DATA_SHADER_MODEL;
2270
2271typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1
2272{
2273 BOOL WaveOps;
2274 UINT WaveLaneCountMin;
2275 UINT WaveLaneCountMax;
2276 UINT TotalLaneCount;
2277 BOOL ExpandedComputeResourceStates;
2278 BOOL Int64ShaderOps;
2279} D3D12_FEATURE_DATA_D3D12_OPTIONS1;
2280
2281typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1
2282{
2283 UINT NodeIndex;
2284 BOOL TileBasedRenderer;
2285 BOOL UMA;
2286 BOOL CacheCoherentUMA;
2287 BOOL IsolatedMMU;
2288} D3D12_FEATURE_DATA_ARCHITECTURE1;
2289
2290typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2
2291{
2292 BOOL DepthBoundsTestSupported;
2293 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier;
2294} D3D12_FEATURE_DATA_D3D12_OPTIONS2;
2295
2296typedef struct D3D12_FEATURE_DATA_SHADER_CACHE
2297{
2298 D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags;
2299} D3D12_FEATURE_DATA_SHADER_CACHE;
2300
2301typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
2302{
2303 D3D12_COMMAND_LIST_TYPE CommandListType;
2304 UINT Priority;
2305 BOOL PriorityForTypeIsSupported;
2306} D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY;
2307
2308typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3
2309{
2310 BOOL CopyQueueTimestampQueriesSupported;
2311 BOOL CastingFullyTypedFormatSupported;
2312 D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags;
2313 D3D12_VIEW_INSTANCING_TIER ViewInstancingTier;
2314 BOOL BarycentricsSupported;
2315} D3D12_FEATURE_DATA_D3D12_OPTIONS3;
2316
2317typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS
2318{
2319 BOOL Supported;
2320} D3D12_FEATURE_DATA_EXISTING_HEAPS;
2321
2322typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4
2323{
2324 BOOL MSAA64KBAlignedTextureSupported;
2325 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier;
2326 BOOL Native16BitShaderOpsSupported;
2327} D3D12_FEATURE_DATA_D3D12_OPTIONS4;
2328
2329typedef struct D3D12_FEATURE_DATA_SERIALIZATION
2330{
2331 UINT NodeIndex;
2332 D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier;
2333} D3D12_FEATURE_DATA_SERIALIZATION;
2334
2335typedef struct D3D12_FEATURE_DATA_CROSS_NODE
2336{
2337 D3D12_CROSS_NODE_SHARING_TIER SharingTier;
2338 BOOL AtomicShaderInstructions;
2339} D3D12_FEATURE_DATA_CROSS_NODE;
2340
2341typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5
2342{
2343 BOOL SRVOnlyTiledResourceTier3;
2344 D3D12_RENDER_PASS_TIER RenderPassesTier;
2345 D3D12_RAYTRACING_TIER RaytracingTier;
2346} D3D12_FEATURE_DATA_D3D12_OPTIONS5;
2347
2348typedef enum D3D12_VARIABLE_SHADING_RATE_TIER
2349{
2350 D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0x0,
2351 D3D12_VARIABLE_SHADING_RATE_TIER_1 = 0x1,
2352 D3D12_VARIABLE_SHADING_RATE_TIER_2 = 0x2,
2353} D3D12_VARIABLE_SHADING_RATE_TIER;
2354
2355typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6
2356{
2357 BOOL AdditionalShadingRatesSupported;
2358 BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing;
2359 D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier;
2360 UINT ShadingRateImageTileSize;
2361 BOOL BackgroundProcessingSupported;
2362} D3D12_FEATURE_DATA_D3D12_OPTIONS6;
2363
2364typedef enum D3D12_MESH_SHADER_TIER
2365{
2366 D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0x0,
2367 D3D12_MESH_SHADER_TIER_1 = 0xa,
2368} D3D12_MESH_SHADER_TIER;
2369
2370typedef enum D3D12_SAMPLER_FEEDBACK_TIER
2371{
2372 D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0x0,
2373 D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 0x5a,
2374 D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 0x64,
2375} D3D12_SAMPLER_FEEDBACK_TIER;
2376
2377typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7
2378{
2379 D3D12_MESH_SHADER_TIER MeshShaderTier;
2380 D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier;
2381} D3D12_FEATURE_DATA_D3D12_OPTIONS7;
2382
2383typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND
2384{
2385 GUID CommandId;
2386 UINT NodeMask;
2387 const void *pQueryInputData;
2388 SIZE_T QueryInputDataSizeInBytes;
2389 void *pQueryOutputData;
2390 SIZE_T QueryOutputDataSizeInBytes;
2391} D3D12_FEATURE_DATA_QUERY_META_COMMAND;
2392
2393typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8
2394{
2395 BOOL UnalignedBlockTexturesSupported;
2396} D3D12_FEATURE_DATA_D3D12_OPTIONS8;
2397
2398typedef enum D3D12_WAVE_MMA_TIER
2399{
2400 D3D12_WAVE_MMA_TIER_NOT_SUPPORTED = 0x0,
2401 D3D12_WAVE_MMA_TIER_1_0 = 0xa,
2402} D3D12_WAVE_MMA_TIER;
2403
2404typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS9
2405{
2406 BOOL MeshShaderPipelineStatsSupported;
2407 BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex;
2408 BOOL AtomicInt64OnTypedResourceSupported;
2409 BOOL AtomicInt64OnGroupSharedSupported;
2410 BOOL DerivativesInMeshAndAmplificationShadersSupported;
2411 D3D12_WAVE_MMA_TIER WaveMMATier;
2412} D3D12_FEATURE_DATA_D3D12_OPTIONS9;
2413
2414typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10
2415{
2416 BOOL VariableRateShadingSumCombinerSupported;
2417 BOOL MeshShaderPerPrimitiveShadingRateSupported;
2418} D3D12_FEATURE_DATA_D3D12_OPTIONS10;
2419
2420typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS11
2421{
2422 BOOL AtomicInt64OnDescriptorHeapResourceSupported;
2423} D3D12_FEATURE_DATA_D3D12_OPTIONS11;
2424
2425typedef enum D3D12_TRI_STATE
2426{
2427 D3D12_TRI_STATE_UNKNOWN = -0x1,
2428 D3D12_TRI_STATE_FALSE = 0x0,
2429 D3D12_TRI_STATE_TRUE = 0x1,
2430} D3D12_TRI_STATE;
2431
2432typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS12
2433{
2434 D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives;
2435 BOOL EnhancedBarriersSupported;
2436 BOOL RelaxedFormatCastingSupported;
2437} D3D12_FEATURE_DATA_D3D12_OPTIONS12;
2438
2439typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS13
2440{
2441 BOOL UnrestrictedBufferTextureCopyPitchSupported;
2442 BOOL UnrestrictedVertexElementAlignmentSupported;
2443 BOOL InvertedViewportHeightFlipsYSupported;
2444 BOOL InvertedViewportDepthFlipsZSupported;
2445 BOOL TextureCopyBetweenDimensionsSupported;
2446 BOOL AlphaBlendFactorSupported;
2447} D3D12_FEATURE_DATA_D3D12_OPTIONS13;
2448
2449typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS14
2450{
2451 BOOL AdvancedTextureOpsSupported;
2452 BOOL WriteableMSAATexturesSupported;
2453 BOOL IndependentFrontAndBackStencilRefMaskSupported;
2454} D3D12_FEATURE_DATA_D3D12_OPTIONS14;
2455
2456typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS15
2457{
2458 BOOL TriangleFanSupported;
2459 BOOL DynamicIndexBufferStripCutSupported;
2460} D3D12_FEATURE_DATA_D3D12_OPTIONS15;
2461
2462typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS16
2463{
2464 BOOL DynamicDepthBiasSupported;
2465 BOOL GPUUploadHeapSupported;
2466} D3D12_FEATURE_DATA_D3D12_OPTIONS16;
2467
2468typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS17
2469{
2470 BOOL NonNormalizedCoordinateSamplersSupported;
2471 BOOL ManualWriteTrackingResourceSupported;
2472} D3D12_FEATURE_DATA_D3D12_OPTIONS17;
2473
2474typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS18
2475{
2476 BOOL RenderPassesValid;
2477} D3D12_FEATURE_DATA_D3D12_OPTIONS18;
2478
2479typedef enum D3D12_FEATURE
2480{
2481 D3D12_FEATURE_D3D12_OPTIONS = 0,
2482 D3D12_FEATURE_ARCHITECTURE = 1,
2483 D3D12_FEATURE_FEATURE_LEVELS = 2,
2484 D3D12_FEATURE_FORMAT_SUPPORT = 3,
2485 D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4,
2486 D3D12_FEATURE_FORMAT_INFO = 5,
2487 D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6,
2488 D3D12_FEATURE_SHADER_MODEL = 7,
2489 D3D12_FEATURE_D3D12_OPTIONS1 = 8,
2490 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10,
2491 D3D12_FEATURE_ROOT_SIGNATURE = 12,
2492 D3D12_FEATURE_ARCHITECTURE1 = 16,
2493 D3D12_FEATURE_D3D12_OPTIONS2 = 18,
2494 D3D12_FEATURE_SHADER_CACHE = 19,
2495 D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20,
2496 D3D12_FEATURE_D3D12_OPTIONS3 = 21,
2497 D3D12_FEATURE_EXISTING_HEAPS = 22,
2498 D3D12_FEATURE_D3D12_OPTIONS4 = 23,
2499 D3D12_FEATURE_SERIALIZATION = 24,
2500 D3D12_FEATURE_CROSS_NODE = 25,
2501 D3D12_FEATURE_D3D12_OPTIONS5 = 27,
2502 D3D12_FEATURE_DISPLAYABLE = 28,
2503 D3D12_FEATURE_D3D12_OPTIONS6 = 30,
2504 D3D12_FEATURE_QUERY_META_COMMAND = 31,
2505 D3D12_FEATURE_D3D12_OPTIONS7 = 32,
2506 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33,
2507 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34,
2508 D3D12_FEATURE_D3D12_OPTIONS8 = 36,
2509 D3D12_FEATURE_D3D12_OPTIONS9 = 37,
2510 D3D12_FEATURE_D3D12_OPTIONS10 = 39,
2511 D3D12_FEATURE_D3D12_OPTIONS11 = 40,
2512 D3D12_FEATURE_D3D12_OPTIONS12 = 41,
2513 D3D12_FEATURE_D3D12_OPTIONS13 = 42,
2514 D3D12_FEATURE_D3D12_OPTIONS14 = 43,
2515 D3D12_FEATURE_D3D12_OPTIONS15 = 44,
2516 D3D12_FEATURE_D3D12_OPTIONS16 = 45,
2517 D3D12_FEATURE_D3D12_OPTIONS17 = 46,
2518 D3D12_FEATURE_D3D12_OPTIONS18 = 47,
2519} D3D12_FEATURE;
2520
2521typedef struct D3D12_MEMCPY_DEST
2522{
2523 void *pData;
2524 SIZE_T RowPitch;
2525 SIZE_T SlicePitch;
2526} D3D12_MEMCPY_DEST;
2527
2528typedef struct D3D12_SUBRESOURCE_DATA
2529{
2530 const void *pData;
2531 LONG_PTR RowPitch;
2532 LONG_PTR SlicePitch;
2533} D3D12_SUBRESOURCE_DATA;
2534
2535typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS
2536{
2537 D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0x0,
2538 D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1,
2539 D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0x0,
2540} D3D12_MULTIPLE_FENCE_WAIT_FLAGS;
2541cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTIPLE_FENCE_WAIT_FLAGS);")
2542
2543typedef enum D3D12_RESIDENCY_PRIORITY
2544{
2545 D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000,
2546 D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000,
2547 D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000,
2548 D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000,
2549 D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000,
2550} D3D12_RESIDENCY_PRIORITY;
2551
2552typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
2553{
2554 D3D12_GPU_VIRTUAL_ADDRESS Dest;
2555 UINT32 Value;
2556} D3D12_WRITEBUFFERIMMEDIATE_PARAMETER;
2557
2558typedef enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS
2559{
2560 D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0,
2561} D3D12_PROTECTED_RESOURCE_SESSION_FLAGS;
2562cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PROTECTED_RESOURCE_SESSION_FLAGS);")
2563
2564typedef enum D3D12_PROTECTED_SESSION_STATUS
2565{
2566 D3D12_PROTECTED_SESSION_STATUS_OK = 0,
2567 D3D12_PROTECTED_SESSION_STATUS_INVALID = 1,
2568} D3D12_PROTECTED_SESSION_STATUS;
2569
2570typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC
2571{
2572 UINT NodeMask;
2573 D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags;
2574} D3D12_PROTECTED_RESOURCE_SESSION_DESC;
2575
2576[
2577 uuid(c4fec28f-7966-4e95-9f94-f431cb56c3b8),
2578 object,
2579 local,
2580 pointer_default(unique)
2581]
2582interface ID3D12Object : IUnknown
2583{
2584 HRESULT GetPrivateData(REFGUID guid, UINT *data_size, void *data);
2585 HRESULT SetPrivateData(REFGUID guid, UINT data_size, const void *data);
2586 HRESULT SetPrivateDataInterface(REFGUID guid, const IUnknown *data);
2587 HRESULT SetName(const WCHAR *name);
2588}
2589
2590[
2591 uuid(905db94b-a00c-4140-9df5-2b64ca9ea357),
2592 object,
2593 local,
2594 pointer_default(unique)
2595]
2596interface ID3D12DeviceChild : ID3D12Object
2597{
2598 HRESULT GetDevice(REFIID riid, void **device);
2599}
2600
2601[
2602 uuid(63ee58fb-1268-4835-86da-f008ce62f0d6),
2603 object,
2604 local,
2605 pointer_default(unique)
2606]
2607interface ID3D12Pageable : ID3D12DeviceChild
2608{
2609}
2610
2611[
2612 uuid(6b3b2502-6e51-45b3-90ee-9884265e8df3),
2613 object,
2614 local,
2615 pointer_default(unique)
2616]
2617interface ID3D12Heap : ID3D12Pageable
2618{
2619 D3D12_HEAP_DESC GetDesc();
2620}
2621
2622[
2623 uuid(696442be-a72e-4059-bc79-5b5c98040fad),
2624 object,
2625 local,
2626 pointer_default(unique)
2627]
2628interface ID3D12Resource : ID3D12Pageable
2629{
2630 HRESULT Map(UINT sub_resource, const D3D12_RANGE *read_range, void **data);
2631 void Unmap(UINT sub_resource, const D3D12_RANGE *written_range);
2632
2633 D3D12_RESOURCE_DESC GetDesc();
2634
2635 D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress();
2636
2637 HRESULT WriteToSubresource(UINT dst_sub_resource, const D3D12_BOX *dst_box,
2638 const void *src_data, UINT src_row_pitch, UINT src_slice_pitch);
2639 HRESULT ReadFromSubresource(void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch,
2640 UINT src_sub_resource, const D3D12_BOX *src_box);
2641
2642 HRESULT GetHeapProperties(D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags);
2643}
2644
2645[
2646 uuid(7116d91c-e7e4-47ce-b8c6-ec8168f437e5),
2647 object,
2648 local,
2649 pointer_default(unique)
2650]
2651interface ID3D12CommandList : ID3D12DeviceChild
2652{
2653 D3D12_COMMAND_LIST_TYPE GetType();
2654}
2655
2656typedef enum D3D12_TILE_COPY_FLAGS
2657{
2658 D3D12_TILE_COPY_FLAG_NONE = 0x0,
2659 D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1,
2660 D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2,
2661 D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4,
2662} D3D12_TILE_COPY_FLAGS;
2663cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_COPY_FLAGS);")
2664
2665typedef struct D3D12_INDEX_BUFFER_VIEW
2666{
2667 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
2668 UINT SizeInBytes;
2669 DXGI_FORMAT Format;
2670} D3D12_INDEX_BUFFER_VIEW;
2671
2672typedef struct D3D12_VERTEX_BUFFER_VIEW
2673{
2674 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
2675 UINT SizeInBytes;
2676 UINT StrideInBytes;
2677} D3D12_VERTEX_BUFFER_VIEW;
2678
2679typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW
2680{
2681 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
2682 UINT64 SizeInBytes;
2683 D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation;
2684} D3D12_STREAM_OUTPUT_BUFFER_VIEW;
2685
2686typedef enum D3D12_CLEAR_FLAGS
2687{
2688 D3D12_CLEAR_FLAG_DEPTH = 0x1,
2689 D3D12_CLEAR_FLAG_STENCIL = 0x2,
2690} D3D12_CLEAR_FLAGS;
2691cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_CLEAR_FLAGS);")
2692
2693typedef struct D3D12_DISCARD_REGION
2694{
2695 UINT NumRects;
2696 const D3D12_RECT *pRects;
2697 UINT FirstSubresource;
2698 UINT NumSubresources;
2699} D3D12_DISCARD_REGION;
2700
2701typedef enum D3D12_QUERY_TYPE
2702{
2703 D3D12_QUERY_TYPE_OCCLUSION = 0,
2704 D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1,
2705 D3D12_QUERY_TYPE_TIMESTAMP = 2,
2706 D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3,
2707 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4,
2708 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5,
2709 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6,
2710 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7,
2711 D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS = 8,
2712 D3D12_QUERY_TYPE_PIPELINE_STATISTICS1 = 10,
2713} D3D12_QUERY_TYPE;
2714
2715typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS
2716{
2717 UINT64 IAVertices;
2718 UINT64 IAPrimitives;
2719 UINT64 VSInvocations;
2720 UINT64 GSInvocations;
2721 UINT64 GSPrimitives;
2722 UINT64 CInvocations;
2723 UINT64 CPrimitives;
2724 UINT64 PSInvocations;
2725 UINT64 HSInvocations;
2726 UINT64 DSInvocations;
2727 UINT64 CSInvocations;
2728} D3D12_QUERY_DATA_PIPELINE_STATISTICS;
2729
2730typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1
2731{
2732 UINT64 IAVertices;
2733 UINT64 IAPrimitives;
2734 UINT64 VSInvocations;
2735 UINT64 GSInvocations;
2736 UINT64 GSPrimitives;
2737 UINT64 CInvocations;
2738 UINT64 CPrimitives;
2739 UINT64 PSInvocations;
2740 UINT64 HSInvocations;
2741 UINT64 DSInvocations;
2742 UINT64 CSInvocations;
2743 UINT64 ASInvocations;
2744 UINT64 MSInvocations;
2745 UINT64 MSPrimitives;
2746} D3D12_QUERY_DATA_PIPELINE_STATISTICS1;
2747
2748typedef struct D3D12_QUERY_DATA_SO_STATISTICS
2749{
2750 UINT64 NumPrimitivesWritten;
2751 UINT64 PrimitivesStorageNeeded;
2752} D3D12_QUERY_DATA_SO_STATISTICS;
2753
2754typedef enum D3D12_PREDICATION_OP
2755{
2756 D3D12_PREDICATION_OP_EQUAL_ZERO = 0,
2757 D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1,
2758} D3D12_PREDICATION_OP;
2759
2760[
2761 uuid(8efb471d-616c-4f49-90f7-127bb763fa51),
2762 object,
2763 local,
2764 pointer_default(unique)
2765]
2766interface ID3D12DescriptorHeap : ID3D12Pageable
2767{
2768 D3D12_DESCRIPTOR_HEAP_DESC GetDesc();
2769
2770 D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart();
2771 D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart();
2772}
2773
2774[
2775 uuid(0d9658ae-ed45-469e-a61d-970ec583cab4),
2776 object,
2777 local,
2778 pointer_default(unique)
2779]
2780interface ID3D12QueryHeap : ID3D12Pageable
2781{
2782}
2783
2784[
2785 uuid(c36a797c-ec80-4f0a-8985-a7b2475082d1),
2786 object,
2787 local,
2788 pointer_default(unique)
2789]
2790interface ID3D12CommandSignature : ID3D12Pageable
2791{
2792}
2793
2794[
2795 uuid(5b160d0f-ac1b-4185-8ba8-b3ae42a5a455),
2796 object,
2797 local,
2798 pointer_default(unique)
2799]
2800interface ID3D12GraphicsCommandList : ID3D12CommandList
2801{
2802 HRESULT Close();
2803
2804 HRESULT Reset(ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state);
2805
2806 void ClearState(ID3D12PipelineState *pipeline_state);
2807
2808 void DrawInstanced(UINT vertex_count_per_instance, UINT instance_count,
2809 UINT start_vertex_location, UINT start_instance_location);
2810 void DrawIndexedInstanced(UINT index_count_per_instance, UINT instance_count,
2811 UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location);
2812
2813 void Dispatch(UINT x, UINT u, UINT z);
2814
2815 void CopyBufferRegion(ID3D12Resource *dst_buffer, UINT64 dst_offset,
2816 ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count);
2817 void CopyTextureRegion(const D3D12_TEXTURE_COPY_LOCATION *dst,
2818 UINT dst_x, UINT dst_y, UINT dst_z,
2819 const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box);
2820 void CopyResource(ID3D12Resource *dst_resource, ID3D12Resource *src_resource);
2821
2822 void CopyTiles(ID3D12Resource *tiled_resource,
2823 const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,
2824 const D3D12_TILE_REGION_SIZE *tile_region_size,
2825 ID3D12Resource *buffer,
2826 UINT64 buffer_offset,
2827 D3D12_TILE_COPY_FLAGS flags);
2828
2829 void ResolveSubresource(ID3D12Resource *dst_resource, UINT dst_sub_resource,
2830 ID3D12Resource *src_resource, UINT src_sub_resource,
2831 DXGI_FORMAT format);
2832
2833 void IASetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY primitive_topology);
2834
2835 void RSSetViewports(UINT viewport_count, const D3D12_VIEWPORT *viewports);
2836 void RSSetScissorRects(UINT rect_count, const D3D12_RECT *rects);
2837
2838 void OMSetBlendFactor(const FLOAT blend_factor[4]);
2839 void OMSetStencilRef(UINT stencil_ref);
2840
2841 void SetPipelineState(ID3D12PipelineState *pipeline_state);
2842
2843 void ResourceBarrier(UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers);
2844
2845 void ExecuteBundle(ID3D12GraphicsCommandList *command_list);
2846
2847 void SetDescriptorHeaps(UINT heap_count, ID3D12DescriptorHeap * const *heaps);
2848
2849 void SetComputeRootSignature(ID3D12RootSignature *root_signature);
2850 void SetGraphicsRootSignature(ID3D12RootSignature *root_signature);
2851
2852 void SetComputeRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor);
2853 void SetGraphicsRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor);
2854
2855 void SetComputeRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset);
2856 void SetGraphicsRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset);
2857
2858 void SetComputeRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data,
2859 UINT dst_offset);
2860 void SetGraphicsRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data,
2861 UINT dst_offset);
2862
2863 void SetComputeRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2864 void SetGraphicsRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2865
2866 void SetComputeRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2867 void SetGraphicsRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2868
2869 void SetComputeRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2870 void SetGraphicsRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2871
2872 void IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *view);
2873 void IASetVertexBuffers(UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views);
2874
2875 void SOSetTargets(UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views);
2876
2877 void OMSetRenderTargets(UINT render_target_descriptor_count,
2878 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
2879 BOOL single_descriptor_handle,
2880 const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor);
2881
2882 void ClearDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags,
2883 FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects);
2884 void ClearRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4],
2885 UINT rect_count, const D3D12_RECT *rects);
2886 void ClearUnorderedAccessViewUint(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,
2887 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4],
2888 UINT rect_count, const D3D12_RECT *rects);
2889 void ClearUnorderedAccessViewFloat(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,
2890 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4],
2891 UINT rect_count, const D3D12_RECT *rects);
2892
2893 void DiscardResource(ID3D12Resource *resource, const D3D12_DISCARD_REGION *region);
2894
2895 void BeginQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index);
2896 void EndQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index);
2897 void ResolveQueryData(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type,
2898 UINT start_index, UINT query_count,
2899 ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset);
2900
2901 void SetPredication(ID3D12Resource *buffer, UINT64 aligned_buffer_offset,
2902 D3D12_PREDICATION_OP operation);
2903
2904 void SetMarker(UINT metadata, const void *data, UINT size);
2905 void BeginEvent(UINT metadata, const void *data, UINT size);
2906 void EndEvent();
2907
2908 void ExecuteIndirect(ID3D12CommandSignature *command_signature,
2909 UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset,
2910 ID3D12Resource *count_buffer, UINT64 count_buffer_offset);
2911}
2912
2913[
2914 uuid(553103fb-1fe7-4557-bb38-946d7d0e7ca7),
2915 object,
2916 local,
2917 pointer_default(unique)
2918]
2919interface ID3D12GraphicsCommandList1 : ID3D12GraphicsCommandList
2920{
2921 void AtomicCopyBufferUINT(ID3D12Resource *dst_buffer, UINT64 dst_offset,
2922 ID3D12Resource *src_buffer, UINT64 src_offset,
2923 UINT dependent_resource_count, ID3D12Resource * const *dependent_resources,
2924 const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges);
2925
2926 void AtomicCopyBufferUINT64(ID3D12Resource *dst_buffer, UINT64 dst_offset,
2927 ID3D12Resource *src_buffer, UINT64 src_offset,
2928 UINT dependent_resource_count, ID3D12Resource * const *dependent_resources,
2929 const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges);
2930
2931 void OMSetDepthBounds(FLOAT min, FLOAT max);
2932
2933 void SetSamplePositions(UINT sample_count, UINT pixel_count,
2934 D3D12_SAMPLE_POSITION *sample_positions);
2935
2936 void ResolveSubresourceRegion(ID3D12Resource *dst_resource,
2937 UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y,
2938 ID3D12Resource *src_resource, UINT src_sub_resource_idx,
2939 D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode);
2940
2941 void SetViewInstanceMask(UINT mask);
2942}
2943
2944[
2945 uuid(38c3e585-ff17-412c-9150-4fc6f9d72a28),
2946 object,
2947 local,
2948 pointer_default(unique)
2949]
2950interface ID3D12GraphicsCommandList2 : ID3D12GraphicsCommandList1
2951{
2952 void WriteBufferImmediate(UINT count,
2953 const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,
2954 const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes);
2955}
2956
2957[
2958 uuid(a1533d18-0ac1-4084-85b9-89a96116806b),
2959 object,
2960 local,
2961 pointer_default(unique)
2962]
2963interface ID3D12ProtectedSession : ID3D12DeviceChild
2964{
2965 HRESULT GetStatusFence(REFIID riid, void **fence);
2966
2967 D3D12_PROTECTED_SESSION_STATUS GetSessionStatus();
2968}
2969
2970typedef enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS
2971{
2972 D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE = 0x0,
2973 D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED = 0x1,
2974} D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS;
2975cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS);")
2976
2977typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT
2978{
2979 UINT NodeIndex;
2980 D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS Support;
2981} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT;
2982
2983[
2984 uuid(6cd696f4-f289-40cc-8091-5a6c0a099c3d),
2985 object,
2986 local,
2987 pointer_default(unique)
2988]
2989interface ID3D12ProtectedResourceSession : ID3D12ProtectedSession
2990{
2991 D3D12_PROTECTED_RESOURCE_SESSION_DESC GetDesc();
2992}
2993
2994[
2995 uuid(6fda83a7-b84c-4e38-9ac8-c7bd22016b3d),
2996 object,
2997 local,
2998 pointer_default(unique)
2999]
3000interface ID3D12GraphicsCommandList3 : ID3D12GraphicsCommandList2
3001{
3002 void SetProtectedResourceSession(ID3D12ProtectedResourceSession *protected_resource_session);
3003}
3004
3005typedef enum D3D12_TILE_RANGE_FLAGS
3006{
3007 D3D12_TILE_RANGE_FLAG_NONE = 0x0,
3008 D3D12_TILE_RANGE_FLAG_NULL = 0x1,
3009 D3D12_TILE_RANGE_FLAG_SKIP = 0x2,
3010 D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 0x4
3011} D3D12_TILE_RANGE_FLAGS;
3012
3013typedef enum D3D12_TILE_MAPPING_FLAGS
3014{
3015 D3D12_TILE_MAPPING_FLAG_NONE = 0x0,
3016 D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1,
3017} D3D12_TILE_MAPPING_FLAGS;
3018cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_MAPPING_FLAGS);")
3019
3020[
3021 uuid(0ec870a6-5d7e-4c22-8cfc-5baae07616ed),
3022 object,
3023 local,
3024 pointer_default(unique)
3025]
3026interface ID3D12CommandQueue : ID3D12Pageable
3027{
3028 void UpdateTileMappings(ID3D12Resource *resource, UINT region_count,
3029 const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates,
3030 const D3D12_TILE_REGION_SIZE *region_sizes,
3031 ID3D12Heap *heap,
3032 UINT range_count,
3033 const D3D12_TILE_RANGE_FLAGS *range_flags,
3034 const UINT *heap_range_offsets,
3035 const UINT *range_tile_counts,
3036 D3D12_TILE_MAPPING_FLAGS flags);
3037
3038 void CopyTileMappings(ID3D12Resource *dst_resource,
3039 const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate,
3040 ID3D12Resource *src_resource,
3041 const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate,
3042 const D3D12_TILE_REGION_SIZE *region_size,
3043 D3D12_TILE_MAPPING_FLAGS flags);
3044
3045 void ExecuteCommandLists(UINT command_list_count,
3046 ID3D12CommandList * const * command_lists);
3047
3048 void SetMarker(UINT metadata, const void *data, UINT size);
3049 void BeginEvent(UINT metadata, const void *data, UINT size);
3050 void EndEvent();
3051
3052 HRESULT Signal(ID3D12Fence *fence, UINT64 value);
3053 HRESULT Wait(ID3D12Fence *fence, UINT64 value);
3054
3055 HRESULT GetTimestampFrequency(UINT64 *frequency);
3056 HRESULT GetClockCalibration(UINT64 *gpu_timestamp, UINT64 *cpu_timestamp);
3057
3058 D3D12_COMMAND_QUEUE_DESC GetDesc();
3059}
3060
3061typedef enum D3D12_FENCE_FLAGS
3062{
3063 D3D12_FENCE_FLAG_NONE = 0x0,
3064 D3D12_FENCE_FLAG_SHARED = 0x1,
3065 D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2,
3066 D3D12_FENCE_FLAG_NON_MONITORED = 0x4,
3067} D3D12_FENCE_FLAGS;
3068cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FENCE_FLAGS);")
3069
3070typedef enum D3D12_QUERY_HEAP_TYPE
3071{
3072 D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0,
3073 D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1,
3074 D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2,
3075 D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3,
3076 D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS = 4,
3077 D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = 5,
3078 D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1 = 7,
3079} D3D12_QUERY_HEAP_TYPE;
3080
3081typedef struct D3D12_QUERY_HEAP_DESC
3082{
3083 D3D12_QUERY_HEAP_TYPE Type;
3084 UINT Count;
3085 UINT NodeMask;
3086} D3D12_QUERY_HEAP_DESC;
3087
3088typedef enum D3D12_INDIRECT_ARGUMENT_TYPE
3089{
3090 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW,
3091 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED,
3092 D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH,
3093 D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW,
3094 D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW,
3095 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT,
3096 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW,
3097 D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW,
3098 D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW,
3099 D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS,
3100 D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH,
3101} D3D12_INDIRECT_ARGUMENT_TYPE;
3102
3103typedef struct D3D12_INDIRECT_ARGUMENT_DESC
3104{
3105 D3D12_INDIRECT_ARGUMENT_TYPE Type;
3106 union
3107 {
3108 struct
3109 {
3110 UINT Slot;
3111 } VertexBuffer;
3112 struct
3113 {
3114 UINT RootParameterIndex;
3115 UINT DestOffsetIn32BitValues;
3116 UINT Num32BitValuesToSet;
3117 } Constant;
3118 struct
3119 {
3120 UINT RootParameterIndex;
3121 } ConstantBufferView;
3122 struct
3123 {
3124 UINT RootParameterIndex;
3125 } ShaderResourceView;
3126 struct
3127 {
3128 UINT RootParameterIndex;
3129 } UnorderedAccessView;
3130 };
3131} D3D12_INDIRECT_ARGUMENT_DESC;
3132
3133typedef struct D3D12_COMMAND_SIGNATURE_DESC
3134{
3135 UINT ByteStride;
3136 UINT NumArgumentDescs;
3137 const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs;
3138 UINT NodeMask;
3139} D3D12_COMMAND_SIGNATURE_DESC;
3140
3141[
3142 uuid(c54a6b66-72df-4ee8-8be5-a946a1429214),
3143 object,
3144 local,
3145 pointer_default(unique)
3146]
3147interface ID3D12RootSignature : ID3D12DeviceChild
3148{
3149}
3150
3151[
3152 uuid(765a30f3-f624-4c6f-a828-ace948622445),
3153 object,
3154 local,
3155 pointer_default(unique)
3156]
3157interface ID3D12PipelineState : ID3D12Pageable
3158{
3159 HRESULT GetCachedBlob(ID3DBlob **blob);
3160}
3161
3162[
3163 uuid(0a753dcf-c4d8-4b91-adf6-be5a60d95a76),
3164 object,
3165 local,
3166 pointer_default(unique)
3167]
3168interface ID3D12Fence : ID3D12Pageable
3169{
3170 UINT64 GetCompletedValue();
3171 HRESULT SetEventOnCompletion(UINT64 value, HANDLE event);
3172 HRESULT Signal(UINT64 value);
3173}
3174
3175[
3176 uuid(433685fe-e22b-4ca0-a8db-b5b4f4dd0e4a),
3177 object,
3178 local,
3179 pointer_default(unique)
3180]
3181interface ID3D12Fence1 : ID3D12Fence
3182{
3183 D3D12_FENCE_FLAGS GetCreationFlags();
3184}
3185
3186[
3187 uuid(6102dee4-af59-4b09-b999-b44d73f09b24),
3188 object,
3189 local,
3190 pointer_default(unique)
3191]
3192interface ID3D12CommandAllocator : ID3D12Pageable
3193{
3194 HRESULT Reset();
3195}
3196
3197[
3198 uuid(189819f1-1db6-4b57-be54-1821339b85f7),
3199 object,
3200 local,
3201 pointer_default(unique)
3202]
3203interface ID3D12Device : ID3D12Object
3204{
3205 UINT GetNodeCount();
3206
3207 HRESULT CreateCommandQueue(const D3D12_COMMAND_QUEUE_DESC *desc,
3208 REFIID riid, void **command_queue);
3209 HRESULT CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE type,
3210 REFIID riid, void **command_allocator);
3211 HRESULT CreateGraphicsPipelineState(const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,
3212 REFIID riid, void **pipeline_state);
3213 HRESULT CreateComputePipelineState(const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,
3214 REFIID riid, void **pipeline_state);
3215 HRESULT CreateCommandList(UINT node_mask,
3216 D3D12_COMMAND_LIST_TYPE type,
3217 ID3D12CommandAllocator *command_allocator,
3218 ID3D12PipelineState *initial_pipeline_state,
3219 REFIID riid, void **command_list);
3220
3221 HRESULT CheckFeatureSupport(D3D12_FEATURE feature,
3222 void *feature_data, UINT feature_data_size);
3223
3224 HRESULT CreateDescriptorHeap(const D3D12_DESCRIPTOR_HEAP_DESC *desc,
3225 REFIID riid, void **descriptor_heap);
3226 UINT GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
3227
3228 HRESULT CreateRootSignature(UINT node_mask,
3229 const void *bytecode, SIZE_T bytecode_length,
3230 REFIID riid, void **root_signature);
3231
3232 void CreateConstantBufferView(const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,
3233 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
3234 void CreateShaderResourceView(ID3D12Resource *resource,
3235 const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,
3236 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
3237 void CreateUnorderedAccessView(ID3D12Resource *resource, ID3D12Resource *counter_resource,
3238 const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,
3239 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
3240 void CreateRenderTargetView(ID3D12Resource *resource,
3241 const D3D12_RENDER_TARGET_VIEW_DESC *desc,
3242 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
3243 void CreateDepthStencilView(ID3D12Resource *resource,
3244 const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,
3245 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
3246 void CreateSampler(const D3D12_SAMPLER_DESC *desc,
3247 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
3248
3249 void CopyDescriptors(UINT dst_descriptor_range_count,
3250 const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,
3251 const UINT *dst_descriptor_range_sizes,
3252 UINT src_descriptor_range_count,
3253 const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,
3254 const UINT *src_descriptor_range_sizes,
3255 D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
3256 void CopyDescriptorsSimple(UINT descriptor_count,
3257 const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,
3258 const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,
3259 D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
3260
3261 D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo(UINT visible_mask,
3262 UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs);
3263
3264 D3D12_HEAP_PROPERTIES GetCustomHeapProperties(UINT node_mask,
3265 D3D12_HEAP_TYPE heap_type);
3266
3267 HRESULT CreateCommittedResource(const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
3268 const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
3269 const D3D12_CLEAR_VALUE *optimized_clear_value,
3270 REFIID riid, void **resource);
3271
3272 HRESULT CreateHeap(const D3D12_HEAP_DESC *desc, REFIID riid, void **heap);
3273
3274 HRESULT CreatePlacedResource(ID3D12Heap *heap, UINT64 heap_offset,
3275 const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
3276 const D3D12_CLEAR_VALUE *optimized_clear_value,
3277 REFIID riid, void **resource);
3278 HRESULT CreateReservedResource(const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
3279 const D3D12_CLEAR_VALUE *optimized_clear_value,
3280 REFIID riid, void **resource);
3281
3282 HRESULT CreateSharedHandle(ID3D12DeviceChild *object,
3283 const SECURITY_ATTRIBUTES *attributes, DWORD access,
3284 const WCHAR *name, HANDLE *handle);
3285 HRESULT OpenSharedHandle(HANDLE handle,
3286 REFIID riid, void **object);
3287 HRESULT OpenSharedHandleByName(const WCHAR *name, DWORD access, HANDLE *handle);
3288
3289 HRESULT MakeResident(UINT object_count, ID3D12Pageable * const *objects);
3290 HRESULT Evict(UINT object_count, ID3D12Pageable * const *objects);
3291
3292 HRESULT CreateFence(UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence);
3293
3294 HRESULT GetDeviceRemovedReason();
3295
3296 void GetCopyableFootprints(const D3D12_RESOURCE_DESC *desc,
3297 UINT first_sub_resource,
3298 UINT sub_resource_count,
3299 UINT64 base_offset,
3300 D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,
3301 UINT *row_count,
3302 UINT64 *row_size,
3303 UINT64 *total_bytes);
3304
3305 HRESULT CreateQueryHeap(const D3D12_QUERY_HEAP_DESC *desc,
3306 REFIID riid, void **heap);
3307
3308 HRESULT SetStablePowerState(BOOL enable);
3309
3310 HRESULT CreateCommandSignature(const D3D12_COMMAND_SIGNATURE_DESC *desc,
3311 ID3D12RootSignature *root_signature,
3312 REFIID riid, void **command_signature);
3313
3314 void GetResourceTiling(ID3D12Resource *resource,
3315 UINT *total_tile_count,
3316 D3D12_PACKED_MIP_INFO *packed_mip_info,
3317 D3D12_TILE_SHAPE *standard_tile_shape,
3318 UINT *sub_resource_tiling_count,
3319 UINT first_sub_resource_tiling,
3320 D3D12_SUBRESOURCE_TILING *sub_resource_tilings);
3321
3322 LUID GetAdapterLuid();
3323}
3324
3325[
3326 uuid(c64226a8-9201-46af-b4cc-53fb9ff7414f),
3327 object,
3328 local,
3329 pointer_default(unique)
3330]
3331interface ID3D12PipelineLibrary : ID3D12DeviceChild
3332{
3333 HRESULT StorePipeline(const WCHAR *name, ID3D12PipelineState *pipeline);
3334
3335 HRESULT LoadGraphicsPipeline(const WCHAR *name,
3336 const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid,
3337 void **pipeline_state);
3338
3339 HRESULT LoadComputePipeline(const WCHAR *name,
3340 const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid,
3341 void **pipeline_state);
3342
3343 SIZE_T GetSerializedSize();
3344
3345 HRESULT Serialize(void *data, SIZE_T data_size_in_bytes);
3346}
3347
3348[
3349 uuid(80eabf42-2568-4e5e-bd82-c37f86961dc3),
3350 object,
3351 local,
3352 pointer_default(unique)
3353]
3354interface ID3D12PipelineLibrary1 : ID3D12PipelineLibrary
3355{
3356 HRESULT LoadPipeline(const WCHAR *name,
3357 const D3D12_PIPELINE_STATE_STREAM_DESC *desc, REFIID riid,
3358 void **pipeline_state);
3359}
3360
3361[
3362 uuid(77acce80-638e-4e65-8895-c1f23386863e),
3363 object,
3364 local,
3365 pointer_default(unique)
3366]
3367interface ID3D12Device1 : ID3D12Device
3368{
3369 HRESULT CreatePipelineLibrary(const void *blob, SIZE_T blob_size, REFIID iid, void **lib);
3370
3371 HRESULT SetEventOnMultipleFenceCompletion(ID3D12Fence * const *fences,
3372 const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event);
3373
3374 HRESULT SetResidencyPriority(UINT object_count, ID3D12Pageable * const *objects,
3375 const D3D12_RESIDENCY_PRIORITY *priorities);
3376}
3377
3378[
3379 uuid(30baa41e-b15b-475c-a0bb-1af5c5b64328),
3380 object,
3381 local,
3382 pointer_default(unique)
3383]
3384interface ID3D12Device2 : ID3D12Device1
3385{
3386 HRESULT CreatePipelineState(
3387 [in] const D3D12_PIPELINE_STATE_STREAM_DESC *desc,
3388 [in] REFIID riid,
3389 [out, iid_is(riid)] void **pipeline_state);
3390}
3391
3392[
3393 uuid(81dadc15-2bad-4392-93c5-101345c4aa98),
3394 object,
3395 local,
3396 pointer_default(unique)
3397]
3398interface ID3D12Device3 : ID3D12Device2
3399{
3400 HRESULT OpenExistingHeapFromAddress(
3401 [in] const void *address,
3402 [in] REFIID riid,
3403 [out, iid_is(riid)] void **heap);
3404
3405 HRESULT OpenExistingHeapFromFileMapping(
3406 [in] HANDLE file_mapping,
3407 [in] REFIID riid,
3408 [out, iid_is(riid)] void **heap);
3409
3410 HRESULT EnqueueMakeResident(
3411 [in] D3D12_RESIDENCY_FLAGS flags,
3412 [in] UINT num_objects,
3413 [in] ID3D12Pageable *const *objects,
3414 [in] ID3D12Fence *fence,
3415 [in] UINT64 fence_value);
3416}
3417
3418[
3419 uuid(34ab647b-3cc8-46ac-841b-c0965645c046),
3420 object,
3421 local,
3422 pointer_default(unique)
3423]
3424interface ID3D12RootSignatureDeserializer : IUnknown
3425{
3426 const D3D12_ROOT_SIGNATURE_DESC *GetRootSignatureDesc();
3427}
3428
3429[
3430 uuid(7f91ce67-090c-4bb7-b78e-ed8ff2e31da0),
3431 object,
3432 local,
3433 pointer_default(unique)
3434]
3435interface ID3D12VersionedRootSignatureDeserializer : IUnknown
3436{
3437 HRESULT GetRootSignatureDescAtVersion(D3D_ROOT_SIGNATURE_VERSION version,
3438 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **desc);
3439
3440 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *GetUnconvertedRootSignatureDesc();
3441};
3442
3443typedef enum D3D12_COMMAND_LIST_FLAGS
3444{
3445 D3D12_COMMAND_LIST_FLAG_NONE = 0x0,
3446} D3D12_COMMAND_LIST_FLAGS;
3447cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_FLAGS);")
3448
3449typedef enum D3D12_COMMAND_POOL_FLAGS
3450{
3451 D3D12_COMMAND_POOL_FLAG_NONE = 0x0,
3452} D3D12_COMMAND_POOL_FLAGS;
3453cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_POOL_FLAGS);")
3454
3455typedef enum D3D12_COMMAND_RECORDER_FLAGS
3456{
3457 D3D12_COMMAND_RECORDER_FLAG_NONE = 0x0,
3458} D3D12_COMMAND_RECORDER_FLAGS;
3459cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_RECORDER_FLAGS);")
3460
3461[
3462 uuid(e865df17-a9ee-46f9-a463-3098315aa2e5),
3463 object,
3464 local,
3465 pointer_default(unique)
3466]
3467interface ID3D12Device4 : ID3D12Device3
3468{
3469 HRESULT CreateCommandList1(
3470 UINT node_mask, D3D12_COMMAND_LIST_TYPE type,
3471 D3D12_COMMAND_LIST_FLAGS flags, REFIID riid,
3472 void **command_list);
3473
3474 HRESULT CreateProtectedResourceSession(
3475 const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, REFIID riid,
3476 void **session);
3477
3478 HRESULT CreateCommittedResource1(
3479 const D3D12_HEAP_PROPERTIES *heap_properties,
3480 D3D12_HEAP_FLAGS heap_flags,
3481 const D3D12_RESOURCE_DESC *desc,
3482 D3D12_RESOURCE_STATES initial_resource_state,
3483 const D3D12_CLEAR_VALUE *optimized_clear_value,
3484 ID3D12ProtectedResourceSession *protected_session,
3485 REFIID riid_resource,
3486 void **resource);
3487
3488 HRESULT CreateHeap1(
3489 const D3D12_HEAP_DESC *desc,
3490 ID3D12ProtectedResourceSession *protected_session,
3491 REFIID riid, void **heap);
3492
3493 HRESULT CreateReservedResource1(
3494 const D3D12_RESOURCE_DESC *desc,
3495 D3D12_RESOURCE_STATES initial_state,
3496 const D3D12_CLEAR_VALUE *optimized_clear_value,
3497 ID3D12ProtectedResourceSession *protected_session,
3498 REFIID riid, void **resource);
3499
3500 D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo1(
3501 UINT visible_mask,
3502 UINT resource_descs_count,
3503 const D3D12_RESOURCE_DESC *resource_descs,
3504 D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1);
3505}
3506
3507typedef enum D3D12_LIFETIME_STATE
3508{
3509 D3D12_LIFETIME_STATE_IN_USE = 0x0,
3510 D3D12_LIFETIME_STATE_NOT_IN_USE = 0x1,
3511} D3D12_LIFETIME_STATE;
3512
3513[
3514 uuid(e667af9f-cd56-4f46-83ce-032e595d70a8),
3515 object,
3516 local,
3517 pointer_default(unique)
3518]
3519interface ID3D12LifetimeOwner : IUnknown
3520{
3521 void LifetimeStateUpdated(D3D12_LIFETIME_STATE NewState);
3522}
3523
3524[
3525 uuid(f1df64b6-57fd-49cd-8807-c0eb88b45c8f),
3526 object,
3527 local,
3528 pointer_default(unique)
3529]
3530interface ID3D12SwapChainAssistant : IUnknown
3531{
3532 LUID GetLUID();
3533 HRESULT GetSwapChainObject(REFIID riid, void **ppv);
3534 HRESULT GetCurrentResourceAndCommandQueue(
3535 REFIID riid_resource, void **resource,
3536 REFIID riid_queue, void **queue);
3537 HRESULT InsertImplicitSync();
3538}
3539
3540[
3541 uuid(3fd03d36-4eb1-424a-a582-494ecb8ba813),
3542 object,
3543 local,
3544 pointer_default(unique)
3545]
3546interface ID3D12LifetimeTracker : ID3D12DeviceChild
3547{
3548 HRESULT DestroyOwnedObject(ID3D12DeviceChild *object);
3549}
3550
3551typedef enum D3D12_META_COMMAND_PARAMETER_TYPE
3552{
3553 D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0x0,
3554 D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 0x1,
3555 D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 0x2,
3556 D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 0x3,
3557 D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 0x4,
3558} D3D12_META_COMMAND_PARAMETER_TYPE;
3559
3560typedef enum D3D12_META_COMMAND_PARAMETER_FLAGS
3561{
3562 D3D12_META_COMMAND_PARAMETER_FLAG_INPUT = 0x1,
3563 D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT = 0x2,
3564} D3D12_META_COMMAND_PARAMETER_FLAGS;
3565cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_META_COMMAND_PARAMETER_FLAGS);")
3566
3567typedef enum D3D12_META_COMMAND_PARAMETER_STAGE
3568{
3569 D3D12_META_COMMAND_PARAMETER_STAGE_CREATION = 0x0,
3570 D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION = 0x1,
3571 D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION = 0x2,
3572} D3D12_META_COMMAND_PARAMETER_STAGE;
3573
3574typedef struct D3D12_META_COMMAND_PARAMETER_DESC
3575{
3576 const WCHAR *Name;
3577 D3D12_META_COMMAND_PARAMETER_TYPE Type;
3578 D3D12_META_COMMAND_PARAMETER_FLAGS Flags;
3579 D3D12_RESOURCE_STATES RequiredResourceState;
3580 UINT StructureOffset;
3581} D3D12_META_COMMAND_PARAMETER_DESC;
3582
3583typedef enum D3D12_GRAPHICS_STATES
3584{
3585 D3D12_GRAPHICS_STATE_NONE = 0x0,
3586 D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = 0x1,
3587 D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = 0x2,
3588 D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = 0x4,
3589 D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = 0x8,
3590 D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = 0x10,
3591 D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = 0x20,
3592 D3D12_GRAPHICS_STATE_RS_VIEWPORTS = 0x40,
3593 D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = 0x80,
3594 D3D12_GRAPHICS_STATE_PREDICATION = 0x100,
3595 D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = 0x200,
3596 D3D12_GRAPHICS_STATE_OM_STENCIL_REF = 0x400,
3597 D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = 0x800,
3598 D3D12_GRAPHICS_STATE_PIPELINE_STATE = 0x1000,
3599 D3D12_GRAPHICS_STATE_SO_TARGETS = 0x2000,
3600 D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = 0x4000,
3601 D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = 0x8000,
3602 D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = 0x10000,
3603} D3D12_GRAPHICS_STATES;
3604cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_GRAPHICS_STATES);")
3605
3606typedef struct D3D12_META_COMMAND_DESC
3607{
3608 GUID Id;
3609 const WCHAR *Name;
3610 D3D12_GRAPHICS_STATES InitializationDirtyState;
3611 D3D12_GRAPHICS_STATES ExecutionDirtyState;
3612} D3D12_META_COMMAND_DESC;
3613
3614[
3615 uuid(47016943-fca8-4594-93ea-af258b55346d),
3616 object,
3617 local,
3618 pointer_default(unique)
3619]
3620interface ID3D12StateObject : ID3D12Pageable
3621{
3622}
3623
3624[
3625 uuid(de5fa827-9bf9-4f26-89ff-d7f56fde3860),
3626 object,
3627 local,
3628 pointer_default(unique)
3629]
3630interface ID3D12StateObjectProperties : IUnknown
3631{
3632 void *GetShaderIdentifier(const WCHAR *export_name);
3633 UINT64 GetShaderStackSize(const WCHAR *export_name);
3634 UINT64 GetPipelineStackSize();
3635 void SetPipelineStackSize(UINT64 pipeline_stack_size_in_bytes);
3636}
3637
3638typedef enum D3D12_STATE_SUBOBJECT_TYPE
3639{
3640 D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0x0,
3641 D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 0x1,
3642 D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 0x2,
3643 D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 0x3,
3644 D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 0x5,
3645 D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 0x6,
3646 D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 0x7,
3647 D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 0x8,
3648 D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 0x9,
3649 D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 0xa,
3650 D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 0xb,
3651 D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 0xc,
3652 D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID = 0xd,
3653} D3D12_STATE_SUBOBJECT_TYPE;
3654
3655typedef struct D3D12_STATE_SUBOBJECT
3656{
3657 D3D12_STATE_SUBOBJECT_TYPE Type;
3658 const void *pDesc;
3659} D3D12_STATE_SUBOBJECT;
3660
3661typedef enum D3D12_STATE_OBJECT_FLAGS
3662{
3663 D3D12_STATE_OBJECT_FLAG_NONE = 0x0,
3664 D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0x1,
3665 D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 0x2,
3666 D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 0x4,
3667} D3D12_STATE_OBJECT_FLAGS;
3668cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_STATE_OBJECT_FLAGS);")
3669
3670typedef struct D3D12_STATE_OBJECT_CONFIG
3671{
3672 D3D12_STATE_OBJECT_FLAGS Flags;
3673} D3D12_STATE_OBJECT_CONFIG;
3674
3675typedef struct D3D12_GLOBAL_ROOT_SIGNATURE
3676{
3677 ID3D12RootSignature *pGlobalRootSignature;
3678} D3D12_GLOBAL_ROOT_SIGNATURE;
3679
3680typedef struct D3D12_LOCAL_ROOT_SIGNATURE
3681{
3682 ID3D12RootSignature *pLocalRootSignature;
3683} D3D12_LOCAL_ROOT_SIGNATURE;
3684
3685typedef struct D3D12_NODE_MASK
3686{
3687 UINT NodeMask;
3688} D3D12_NODE_MASK;
3689
3690typedef enum D3D12_EXPORT_FLAGS
3691{
3692 D3D12_EXPORT_FLAG_NONE = 0x0,
3693} D3D12_EXPORT_FLAGS;
3694cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_EXPORT_FLAGS);")
3695
3696typedef struct D3D12_EXPORT_DESC
3697{
3698 const WCHAR *Name;
3699 const WCHAR *ExportToRename;
3700 D3D12_EXPORT_FLAGS Flags;
3701} D3D12_EXPORT_DESC;
3702
3703typedef struct D3D12_DXIL_LIBRARY_DESC
3704{
3705 D3D12_SHADER_BYTECODE DXILLibrary;
3706 UINT NumExports;
3707 D3D12_EXPORT_DESC *pExports;
3708} D3D12_DXIL_LIBRARY_DESC;
3709
3710typedef struct D3D12_EXISTING_COLLECTION_DESC
3711{
3712 ID3D12StateObject *pExistingCollection;
3713 UINT NumExports;
3714 D3D12_EXPORT_DESC *pExports;
3715} D3D12_EXISTING_COLLECTION_DESC;
3716
3717typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION
3718{
3719 const D3D12_STATE_SUBOBJECT *pSubobjectToAssociate;
3720 UINT NumExports;
3721 const WCHAR **pExports;
3722} D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
3723
3724typedef struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
3725{
3726 const WCHAR *SubobjectToAssociate;
3727 UINT NumExports;
3728 const WCHAR **pExports;
3729} D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
3730
3731typedef enum D3D12_HIT_GROUP_TYPE
3732{
3733 D3D12_HIT_GROUP_TYPE_TRIANGLES = 0x0,
3734 D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE = 0x1,
3735} D3D12_HIT_GROUP_TYPE;
3736
3737typedef struct D3D12_HIT_GROUP_DESC
3738{
3739 const WCHAR *HitGroupExport;
3740 D3D12_HIT_GROUP_TYPE Type;
3741 const WCHAR *AnyHitShaderImport;
3742 const WCHAR *ClosestHitShaderImport;
3743 const WCHAR *IntersectionShaderImport;
3744} D3D12_HIT_GROUP_DESC;
3745
3746typedef struct D3D12_RAYTRACING_SHADER_CONFIG
3747{
3748 UINT MaxPayloadSizeInBytes;
3749 UINT MaxAttributeSizeInBytes;
3750} D3D12_RAYTRACING_SHADER_CONFIG;
3751
3752typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG
3753{
3754 UINT MaxTraceRecursionDepth;
3755} D3D12_RAYTRACING_PIPELINE_CONFIG;
3756
3757typedef enum D3D12_RAYTRACING_PIPELINE_FLAGS
3758{
3759 D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0x0,
3760 D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 0x100,
3761 D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200,
3762} D3D12_RAYTRACING_PIPELINE_FLAGS;
3763cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_PIPELINE_FLAGS);")
3764
3765typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG1
3766{
3767 UINT MaxTraceRecursionDepth;
3768 D3D12_RAYTRACING_PIPELINE_FLAGS Flags;
3769} D3D12_RAYTRACING_PIPELINE_CONFIG1;
3770
3771typedef enum D3D12_STATE_OBJECT_TYPE
3772{
3773 D3D12_STATE_OBJECT_TYPE_COLLECTION = 0x0,
3774 D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 0x3,
3775} D3D12_STATE_OBJECT_TYPE;
3776
3777typedef struct D3D12_STATE_OBJECT_DESC
3778{
3779 D3D12_STATE_OBJECT_TYPE Type;
3780 UINT NumSubobjects;
3781 const D3D12_STATE_SUBOBJECT *pSubobjects;
3782} D3D12_STATE_OBJECT_DESC;
3783
3784typedef enum D3D12_RAYTRACING_GEOMETRY_FLAGS
3785{
3786 D3D12_RAYTRACING_GEOMETRY_FLAG_NONE = 0x0,
3787 D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE = 0x1,
3788 D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION = 0x2,
3789} D3D12_RAYTRACING_GEOMETRY_FLAGS;
3790cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_GEOMETRY_FLAGS);")
3791
3792typedef enum D3D12_RAYTRACING_GEOMETRY_TYPE
3793{
3794 D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES = 0x0,
3795 D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS = 0x1,
3796} D3D12_RAYTRACING_GEOMETRY_TYPE;
3797
3798typedef enum D3D12_RAYTRACING_INSTANCE_FLAGS
3799{
3800 D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0x0,
3801 D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 0x1,
3802 D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 0x2,
3803 D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 0x4,
3804 D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 0x8
3805} D3D12_RAYTRACING_INSTANCE_FLAGS;
3806cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_INSTANCE_FLAGS);")
3807
3808typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
3809{
3810 D3D12_GPU_VIRTUAL_ADDRESS StartAddress;
3811 UINT64 StrideInBytes;
3812} D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE;
3813
3814typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE
3815{
3816 D3D12_GPU_VIRTUAL_ADDRESS StartAddress;
3817 UINT64 SizeInBytes;
3818} D3D12_GPU_VIRTUAL_ADDRESS_RANGE;
3819
3820typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
3821{
3822 D3D12_GPU_VIRTUAL_ADDRESS StartAddress;
3823 UINT64 SizeInBytes;
3824 UINT64 StrideInBytes;
3825} D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE;
3826
3827typedef struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC
3828{
3829 D3D12_GPU_VIRTUAL_ADDRESS Transform3x4;
3830 DXGI_FORMAT IndexFormat;
3831 DXGI_FORMAT VertexFormat;
3832 UINT IndexCount;
3833 UINT VertexCount;
3834 D3D12_GPU_VIRTUAL_ADDRESS IndexBuffer;
3835 D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE VertexBuffer;
3836} D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC;
3837
3838typedef struct D3D12_RAYTRACING_AABB
3839{
3840 FLOAT MinX;
3841 FLOAT MinY;
3842 FLOAT MinZ;
3843 FLOAT MaxX;
3844 FLOAT MaxY;
3845 FLOAT MaxZ;
3846} D3D12_RAYTRACING_AABB;
3847
3848typedef struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC
3849{
3850 UINT64 AABBCount;
3851 D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE AABBs;
3852} D3D12_RAYTRACING_GEOMETRY_AABBS_DESC;
3853
3854typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS
3855{
3856 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE = 0x00,
3857 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE = 0x01,
3858 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION = 0x02,
3859 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE = 0x04,
3860 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD = 0x08,
3861 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY = 0x10,
3862 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE = 0x20,
3863} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS;
3864cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS);")
3865
3866typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE
3867{
3868 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE = 0x0,
3869 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT = 0x1,
3870 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS = 0x2,
3871 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE = 0x3,
3872 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE = 0x4,
3873} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE;
3874
3875typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE
3876{
3877 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0x0,
3878 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 0x1
3879} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE;
3880
3881typedef enum D3D12_ELEMENTS_LAYOUT
3882{
3883 D3D12_ELEMENTS_LAYOUT_ARRAY = 0x0,
3884 D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 0x1
3885} D3D12_ELEMENTS_LAYOUT;
3886
3887typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE
3888{
3889 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE = 0x0,
3890 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION = 0x1,
3891 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION = 0x2,
3892 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE = 0x3,
3893} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE;
3894
3895typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC
3896{
3897 D3D12_GPU_VIRTUAL_ADDRESS DestBuffer;
3898 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType;
3899} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC;
3900
3901typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC
3902{
3903 UINT64 CompactedSizeInBytes;
3904} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC;
3905
3906typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC
3907{
3908 UINT64 DecodedSizeInBytes;
3909} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC;
3910
3911typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER
3912{
3913 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type;
3914 UINT NumDescs;
3915} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER;
3916
3917typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC
3918{
3919 UINT64 SerializedSizeInBytes;
3920 UINT64 NumBottomLevelAccelerationStructurePointers;
3921} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC;
3922
3923typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
3924{
3925 GUID DriverOpaqueGUID;
3926 BYTE DriverOpaqueVersioningData[16];
3927} D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER;
3928
3929typedef enum D3D12_SERIALIZED_DATA_TYPE
3930{
3931 D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = 0x0,
3932} D3D12_SERIALIZED_DATA_TYPE;
3933
3934typedef enum D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS
3935{
3936 D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE = 0x0,
3937 D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE = 0x1,
3938 D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED = 0x2,
3939 D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION = 0x3,
3940 D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE = 0x4,
3941} D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS;
3942
3943typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER
3944{
3945 D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier;
3946 UINT64 SerializedSizeInBytesIncludingHeader;
3947 UINT64 DeserializedSizeInBytes;
3948 UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader;
3949} D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER;
3950
3951typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC
3952{
3953 UINT64 CurrentSizeInBytes;
3954} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC;
3955
3956typedef struct D3D12_RAYTRACING_INSTANCE_DESC
3957{
3958 FLOAT Transform[3][4];
3959 UINT InstanceID : 24;
3960 UINT InstanceMask : 8;
3961 UINT InstanceContributionToHitGroupIndex : 24;
3962 UINT Flags : 8;
3963 D3D12_GPU_VIRTUAL_ADDRESS AccelerationStructure;
3964} D3D12_RAYTRACING_INSTANCE_DESC;
3965
3966typedef struct D3D12_RAYTRACING_GEOMETRY_DESC
3967{
3968 D3D12_RAYTRACING_GEOMETRY_TYPE Type;
3969 D3D12_RAYTRACING_GEOMETRY_FLAGS Flags;
3970 union
3971 {
3972 D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC Triangles;
3973 D3D12_RAYTRACING_GEOMETRY_AABBS_DESC AABBs;
3974 };
3975} D3D12_RAYTRACING_GEOMETRY_DESC;
3976
3977typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS
3978{
3979 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type;
3980 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags;
3981 UINT NumDescs;
3982 D3D12_ELEMENTS_LAYOUT DescsLayout;
3983 union
3984 {
3985 D3D12_GPU_VIRTUAL_ADDRESS InstanceDescs;
3986 const D3D12_RAYTRACING_GEOMETRY_DESC *pGeometryDescs;
3987 const D3D12_RAYTRACING_GEOMETRY_DESC *const *ppGeometryDescs;
3988 };
3989} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS;
3990
3991typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC
3992{
3993 D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData;
3994 D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs;
3995 D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData;
3996 D3D12_GPU_VIRTUAL_ADDRESS ScratchAccelerationStructureData;
3997} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC;
3998
3999typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO
4000{
4001 UINT64 ResultDataMaxSizeInBytes;
4002 UINT64 ScratchDataSizeInBytes;
4003 UINT64 UpdateScratchDataSizeInBytes;
4004} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO;
4005
4006typedef enum D3D12_RAY_FLAGS
4007{
4008 D3D12_RAY_FLAG_NONE = 0x00,
4009 D3D12_RAY_FLAG_FORCE_OPAQUE = 0x01,
4010 D3D12_RAY_FLAG_FORCE_NON_OPAQUE = 0x02,
4011 D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x04,
4012 D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x08,
4013 D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10,
4014 D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = 0x20,
4015 D3D12_RAY_FLAG_CULL_OPAQUE = 0x40,
4016 D3D12_RAY_FLAG_CULL_NON_OPAQUE = 0x80,
4017 D3D12_RAY_FLAG_SKIP_TRIANGLES = 0x100,
4018 D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200,
4019} D3D12_RAY_FLAGS;
4020cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAY_FLAGS);")
4021
4022typedef enum D3D12_HIT_KIND
4023{
4024 D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 0xfe,
4025 D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 0xff,
4026} D3D12_HIT_KIND;
4027
4028[
4029 uuid(8b4f173b-2fea-4b80-8f58-4307191ab95d),
4030 object,
4031 local,
4032 pointer_default(unique)
4033]
4034interface ID3D12Device5 : ID3D12Device4
4035{
4036 HRESULT CreateLifetimeTracker(
4037 ID3D12LifetimeOwner *owner, REFIID riid,
4038 void **tracker);
4039
4040 void RemoveDevice();
4041
4042 HRESULT EnumerateMetaCommands(
4043 UINT *meta_commands_count,
4044 D3D12_META_COMMAND_DESC *descs);
4045
4046 HRESULT EnumerateMetaCommandParameters(
4047 REFGUID command_id,
4048 D3D12_META_COMMAND_PARAMETER_STAGE stage,
4049 UINT *total_structure_size_in_bytes,
4050 UINT *parameter_count,
4051 D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs);
4052
4053 HRESULT CreateMetaCommand(
4054 REFGUID command_id, UINT node_mask,
4055 const void *creation_parameters_data,
4056 SIZE_T creation_parameters_data_size_in_bytes,
4057 REFIID riid, void **meta_command);
4058
4059 HRESULT CreateStateObject(
4060 const D3D12_STATE_OBJECT_DESC *desc, REFIID riid,
4061 void **state_object);
4062
4063 void GetRaytracingAccelerationStructurePrebuildInfo(
4064 const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc,
4065 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info);
4066
4067 D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS CheckDriverMatchingIdentifier(
4068 D3D12_SERIALIZED_DATA_TYPE serialized_data_type,
4069 const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier_to_check);
4070}
4071
4072typedef enum D3D12_AUTO_BREADCRUMB_OP
4073{
4074 D3D12_AUTO_BREADCRUMB_OP_SETMARKER = 0x0,
4075 D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = 0x1,
4076 D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = 0x2,
4077 D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = 0x3,
4078 D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = 0x4,
4079 D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = 0x5,
4080 D3D12_AUTO_BREADCRUMB_OP_DISPATCH = 0x6,
4081 D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = 0x7,
4082 D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = 0x8,
4083 D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = 0x9,
4084 D3D12_AUTO_BREADCRUMB_OP_COPYTILES = 0xa,
4085 D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = 0xb,
4086 D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = 0xc,
4087 D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = 0xd,
4088 D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = 0xe,
4089 D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = 0xf,
4090 D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = 0x10,
4091 D3D12_AUTO_BREADCRUMB_OP_PRESENT = 0x11,
4092 D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = 0x12,
4093 D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = 0x13,
4094 D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = 0x14,
4095 D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = 0x15,
4096 D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = 0x16,
4097 D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = 0x17,
4098 D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = 0x18,
4099 D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = 0x19,
4100 D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = 0x1a,
4101 D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = 0x1b,
4102 D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = 0x1c,
4103 D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = 0x1d,
4104 D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = 0x1e,
4105 D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = 0x1f,
4106 D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 0x20,
4107 D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = 0x21,
4108 D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = 0x22,
4109 D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = 0x23,
4110 D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = 0x24,
4111 D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = 0x25,
4112 D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = 0x26,
4113 D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = 0x27,
4114 D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND = 0x28,
4115 D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND = 0x29,
4116 D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH = 0x2a,
4117 D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME = 0x2b,
4118 D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA = 0x2c,
4119} D3D12_AUTO_BREADCRUMB_OP;
4120
4121typedef struct D3D12_AUTO_BREADCRUMB_NODE
4122{
4123 const char *pCommandListDebugNameA;
4124 const WCHAR *pCommandListDebugNameW;
4125 const char *pCommandQueueDebugNameA;
4126 const WCHAR *pCommandQueueDebugNameW;
4127 ID3D12GraphicsCommandList *pCommandList;
4128 ID3D12CommandQueue *pCommandQueue;
4129 UINT32 BreadcrumbCount;
4130 const UINT32 *pLastBreadcrumbValue;
4131 const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory;
4132 const struct D3D12_AUTO_BREADCRUMB_NODE *pNext;
4133} D3D12_AUTO_BREADCRUMB_NODE;
4134
4135typedef struct D3D12_DRED_BREADCRUMB_CONTEXT
4136{
4137 UINT BreadcrumbIndex;
4138 const WCHAR *pContextString;
4139} D3D12_DRED_BREADCRUMB_CONTEXT;
4140
4141typedef struct D3D12_AUTO_BREADCRUMB_NODE1
4142{
4143 const char *pCommandListDebugNameA;
4144 const WCHAR *pCommandListDebugNameW;
4145 const char *pCommandQueueDebugNameA;
4146 const WCHAR *pCommandQueueDebugNameW;
4147 ID3D12GraphicsCommandList *pCommandList;
4148 ID3D12CommandQueue *pCommandQueue;
4149 UINT BreadcrumbCount;
4150 const UINT *pLastBreadcrumbValue;
4151 const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory;
4152 const struct D3D12_AUTO_BREADCRUMB_NODE1 *pNext;
4153 UINT BreadcrumbContextsCount;
4154 D3D12_DRED_BREADCRUMB_CONTEXT *pBreadcrumbContexts;
4155} D3D12_AUTO_BREADCRUMB_NODE1;
4156
4157typedef enum D3D12_DRED_VERSION
4158{
4159 D3D12_DRED_VERSION_1_0 = 0x1,
4160 D3D12_DRED_VERSION_1_1 = 0x2,
4161 D3D12_DRED_VERSION_1_2 = 0x3,
4162 D3D12_DRED_VERSION_1_3 = 0x4,
4163} D3D12_DRED_VERSION;
4164
4165typedef enum D3D12_DRED_FLAGS
4166{
4167 D3D12_DRED_FLAG_NONE = 0x0,
4168 D3D12_DRED_FLAG_FORCE_ENABLE = 0x1,
4169 D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS = 0x2,
4170} D3D12_DRED_FLAGS;
4171cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DRED_FLAGS);")
4172
4173typedef enum D3D12_DRED_ENABLEMENT
4174{
4175 D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0x0,
4176 D3D12_DRED_ENABLEMENT_FORCED_OFF = 0x1,
4177 D3D12_DRED_ENABLEMENT_FORCED_ON = 0x2,
4178} D3D12_DRED_ENABLEMENT;
4179
4180typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA
4181{
4182 D3D12_DRED_FLAGS Flags;
4183 D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode;
4184} D3D12_DEVICE_REMOVED_EXTENDED_DATA;
4185
4186typedef enum D3D12_DRED_ALLOCATION_TYPE
4187{
4188 D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = 0x13,
4189 D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = 0x14,
4190 D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = 0x15,
4191 D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = 0x16,
4192 D3D12_DRED_ALLOCATION_TYPE_FENCE = 0x17,
4193 D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = 0x18,
4194 D3D12_DRED_ALLOCATION_TYPE_HEAP = 0x19,
4195 D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = 0x1b,
4196 D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = 0x1c,
4197 D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = 0x1d,
4198 D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = 0x1e,
4199 D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = 0x20,
4200 D3D12_DRED_ALLOCATION_TYPE_RESOURCE = 0x22,
4201 D3D12_DRED_ALLOCATION_TYPE_PASS = 0x23,
4202 D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = 0x24,
4203 D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = 0x25,
4204 D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = 0x26,
4205 D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = 0x27,
4206 D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = 0x28,
4207 D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = 0x29,
4208 D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = 0x2a,
4209 D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = 0x2b,
4210 D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = 0x2c,
4211 D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = 0x2d,
4212 D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = 0x2e,
4213 D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND = 0x2f,
4214 D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER = 0x30,
4215 D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP = 0x31,
4216 D3D12_DRED_ALLOCATION_TYPE_INVALID = 0xffffffff,
4217} D3D12_DRED_ALLOCATION_TYPE;
4218
4219typedef struct D3D12_DRED_ALLOCATION_NODE
4220{
4221 const char *ObjectNameA;
4222 const WCHAR *ObjectNameW;
4223 D3D12_DRED_ALLOCATION_TYPE AllocationType;
4224 const struct D3D12_DRED_ALLOCATION_NODE *pNext;
4225} D3D12_DRED_ALLOCATION_NODE;
4226
4227typedef struct D3D12_DRED_ALLOCATION_NODE1
4228{
4229 const char *ObjectNameA;
4230 const WCHAR *ObjectNameW;
4231 D3D12_DRED_ALLOCATION_TYPE AllocationType;
4232 const struct D3D12_DRED_ALLOCATION_NODE1 *pNext;
4233 const IUnknown *pObject;
4234} D3D12_DRED_ALLOCATION_NODE1;
4235
4236typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT
4237{
4238 const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode;
4239} D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT;
4240
4241typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1
4242{
4243 const D3D12_AUTO_BREADCRUMB_NODE1 *pHeadAutoBreadcrumbNode;
4244} D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1;
4245
4246typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT
4247{
4248 D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA;
4249 const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode;
4250 const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode;
4251} D3D12_DRED_PAGE_FAULT_OUTPUT;
4252
4253typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT1
4254{
4255 D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA;
4256 const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode;
4257 const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode;
4258} D3D12_DRED_PAGE_FAULT_OUTPUT1;
4259
4260typedef enum D3D12_DRED_PAGE_FAULT_FLAGS
4261{
4262 D3D12_DRED_PAGE_FAULT_FLAGS_NONE = 0x0,
4263} D3D12_DRED_PAGE_FAULT_FLAGS;
4264cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DRED_PAGE_FAULT_FLAGS);")
4265
4266typedef enum D3D12_DRED_DEVICE_STATE
4267{
4268 D3D12_DRED_DEVICE_STATE_UNKNOWN = 0x0,
4269 D3D12_DRED_DEVICE_STATE_HUNG = 0x3,
4270 D3D12_DRED_DEVICE_STATE_FAULT = 0x6,
4271 D3D12_DRED_DEVICE_STATE_PAGEFAULT = 0x7,
4272} D3D12_DRED_DEVICE_STATE;
4273
4274typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT2
4275{
4276 D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA;
4277 const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode;
4278 const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode;
4279 D3D12_DRED_PAGE_FAULT_FLAGS PageFaultFlags;
4280} D3D12_DRED_PAGE_FAULT_OUTPUT2;
4281
4282typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1
4283{
4284 HRESULT DeviceRemovedReason;
4285 D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput;
4286 D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput;
4287} D3D12_DEVICE_REMOVED_EXTENDED_DATA1;
4288
4289typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2
4290{
4291 HRESULT DeviceRemovedReason;
4292 D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput;
4293 D3D12_DRED_PAGE_FAULT_OUTPUT1 PageFaultOutput;
4294} D3D12_DEVICE_REMOVED_EXTENDED_DATA2;
4295
4296typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA3
4297{
4298 HRESULT DeviceRemovedReason;
4299 D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput;
4300 D3D12_DRED_PAGE_FAULT_OUTPUT2 PageFaultOutput;
4301 D3D12_DRED_DEVICE_STATE DeviceState;
4302} D3D12_DEVICE_REMOVED_EXTENDED_DATA3;
4303
4304typedef struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA
4305{
4306 D3D12_DRED_VERSION Version;
4307 union
4308 {
4309 D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0;
4310 D3D12_DEVICE_REMOVED_EXTENDED_DATA1 Dred_1_1;
4311 D3D12_DEVICE_REMOVED_EXTENDED_DATA2 Dred_1_2;
4312 D3D12_DEVICE_REMOVED_EXTENDED_DATA3 Dred_1_3;
4313 };
4314} D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA;
4315
4316[
4317 uuid(82bc481c-6b9b-4030-aedb-7ee3d1df1e63),
4318 object,
4319 local,
4320 pointer_default(unique)
4321]
4322interface ID3D12DeviceRemovedExtendedDataSettings : IUnknown
4323{
4324 void SetAutoBreadcrumbsEnablement(D3D12_DRED_ENABLEMENT enablement);
4325 void SetPageFaultEnablement(D3D12_DRED_ENABLEMENT enablement);
4326 void SetWatsonDumpEnablement(D3D12_DRED_ENABLEMENT enablement);
4327}
4328
4329[
4330 uuid(dbd5ae51-3317-4f0a-adf9-1d7cedcaae0b),
4331 object,
4332 local,
4333 pointer_default(unique)
4334]
4335interface ID3D12DeviceRemovedExtendedDataSettings1 : ID3D12DeviceRemovedExtendedDataSettings
4336{
4337 void SetBreadcrumbContextEnablement(D3D12_DRED_ENABLEMENT enablement);
4338}
4339
4340[
4341 uuid(98931d33-5ae8-4791-aa3c-1a73a2934e71),
4342 object,
4343 local,
4344 pointer_default(unique)
4345]
4346interface ID3D12DeviceRemovedExtendedData : IUnknown
4347{
4348 HRESULT GetAutoBreadcrumbsOutput(D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *output);
4349 HRESULT GetPageFaultAllocationOutput(D3D12_DRED_PAGE_FAULT_OUTPUT *output);
4350}
4351
4352[
4353 uuid(9727a022-cf1d-4dda-9eba-effa653fc506),
4354 object,
4355 local,
4356 pointer_default(unique)
4357]
4358interface ID3D12DeviceRemovedExtendedData1 : ID3D12DeviceRemovedExtendedData
4359{
4360 HRESULT GetAutoBreadcrumbsOutput1(D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *output);
4361 HRESULT GetPageFaultAllocationOutput1(D3D12_DRED_PAGE_FAULT_OUTPUT1 *output);
4362}
4363
4364[
4365 uuid(67fc5816-e4ca-4915-bf18-42541272da54),
4366 object,
4367 local,
4368 pointer_default(unique)
4369]
4370interface ID3D12DeviceRemovedExtendedData2 : ID3D12DeviceRemovedExtendedData1
4371{
4372 HRESULT GetPageFaultAllocationOutput2(D3D12_DRED_PAGE_FAULT_OUTPUT2 *output);
4373 D3D12_DRED_DEVICE_STATE GetDeviceState();
4374}
4375
4376typedef enum D3D12_BACKGROUND_PROCESSING_MODE
4377{
4378 D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0x0,
4379 D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = 0x1,
4380 D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = 0x2,
4381 D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = 0x3,
4382} D3D12_BACKGROUND_PROCESSING_MODE;
4383
4384typedef enum D3D12_MEASUREMENTS_ACTION
4385{
4386 D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0x0,
4387 D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = 0x1,
4388 D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = 0x2,
4389 D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = 0x3,
4390} D3D12_MEASUREMENTS_ACTION;
4391
4392[
4393 uuid(c70b221b-40e4-4a17-89af-025a0727a6dc),
4394 object,
4395 local,
4396 pointer_default(unique)
4397]
4398interface ID3D12Device6 : ID3D12Device5
4399{
4400 HRESULT SetBackgroundProcessingMode(
4401 D3D12_BACKGROUND_PROCESSING_MODE mode,
4402 D3D12_MEASUREMENTS_ACTION action,
4403 HANDLE event,
4404 BOOL *further_measurements_desired);
4405}
4406
4407cpp_quote("DEFINE_GUID(D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED, 0x62b0084e, 0xc70e, 0x4daa, 0xa1, 0x09, 0x30, 0xff, 0x8d, 0x5a, 0x04, 0x82);")
4408
4409typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT
4410{
4411 UINT NodeIndex;
4412 UINT Count;
4413} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT;
4414
4415typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES
4416{
4417 UINT NodeIndex;
4418 UINT Count;
4419 GUID *pTypes;
4420} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES;
4421
4422typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1
4423{
4424 UINT NodeMask;
4425 D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags;
4426 GUID ProtectionType;
4427} D3D12_PROTECTED_RESOURCE_SESSION_DESC1;
4428
4429[
4430 uuid(d6f12dd6-76fb-406e-8961-4296eefc0409),
4431 object,
4432 local,
4433 pointer_default(unique)
4434]
4435interface ID3D12ProtectedResourceSession1 : ID3D12ProtectedResourceSession
4436{
4437 D3D12_PROTECTED_RESOURCE_SESSION_DESC1 GetDesc1();
4438}
4439
4440[
4441 uuid(5c014b53-68a1-4b9b-8bd1-dd6046b9358b),
4442 object,
4443 local,
4444 pointer_default(unique)
4445]
4446interface ID3D12Device7 : ID3D12Device6
4447{
4448 HRESULT AddToStateObject(
4449 const D3D12_STATE_OBJECT_DESC *addition,
4450 ID3D12StateObject *state_object_to_grow_from,
4451 REFIID riid, void **new_state_object);
4452
4453 HRESULT CreateProtectedResourceSession1(
4454 const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc,
4455 REFIID riid, void **session);
4456}
4457
4458[
4459 uuid(9218e6bb-f944-4f7e-a75c-b1b2c7b701f3),
4460 object,
4461 local,
4462 pointer_default(unique)
4463]
4464interface ID3D12Device8 : ID3D12Device7
4465{
4466 D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo2(
4467 UINT visible_mask,
4468 UINT resource_descs_count,
4469 const D3D12_RESOURCE_DESC1 *resource_descs,
4470 D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1);
4471
4472 HRESULT CreateCommittedResource2(
4473 const D3D12_HEAP_PROPERTIES *heap_properties,
4474 D3D12_HEAP_FLAGS heap_flags,
4475 const D3D12_RESOURCE_DESC1 *desc,
4476 D3D12_RESOURCE_STATES initial_resource_state,
4477 const D3D12_CLEAR_VALUE *optimized_clear_value,
4478 ID3D12ProtectedResourceSession *protected_session,
4479 REFIID riid_resource, void **resource);
4480
4481 HRESULT CreatePlacedResource1(
4482 ID3D12Heap *heap,
4483 UINT64 heap_offset,
4484 const D3D12_RESOURCE_DESC1 *desc,
4485 D3D12_RESOURCE_STATES initial_state,
4486 const D3D12_CLEAR_VALUE *optimized_clear_value,
4487 REFIID riid, void **resource);
4488
4489 void CreateSamplerFeedbackUnorderedAccessView(
4490 ID3D12Resource *targeted_resource,
4491 ID3D12Resource *feedback_resource,
4492 D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor);
4493
4494 void GetCopyableFootprints1(
4495 const D3D12_RESOURCE_DESC1 *resource_desc,
4496 UINT first_subresource,
4497 UINT subresources_count,
4498 UINT64 base_offset,
4499 D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,
4500 UINT *rows_count,
4501 UINT64 *row_size_in_bytes,
4502 UINT64 *total_bytes);
4503}
4504
4505[
4506 uuid(9d5e227a-4430-4161-88b3-3eca6bb16e19),
4507 object,
4508 local,
4509 pointer_default(unique)
4510]
4511interface ID3D12Resource1 : ID3D12Resource
4512{
4513 HRESULT GetProtectedResourceSession(REFIID riid, void **protected_session);
4514}
4515
4516[
4517 uuid(be36ec3b-ea85-4aeb-a45a-e9d76404a495),
4518 object,
4519 local,
4520 pointer_default(unique)
4521]
4522interface ID3D12Resource2 : ID3D12Resource1
4523{
4524 D3D12_RESOURCE_DESC1 GetDesc1();
4525}
4526
4527[
4528 uuid(572f7389-2168-49e3-9693-d6df5871bf6d),
4529 object,
4530 local,
4531 pointer_default(unique)
4532]
4533interface ID3D12Heap1 : ID3D12Heap
4534{
4535 HRESULT GetProtectedResourceSession(REFIID riid, void **protected_session);
4536}
4537
4538typedef enum D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE
4539{
4540 D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD = 0x0,
4541 D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE = 0x1,
4542 D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR = 0x2,
4543 D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS = 0x3,
4544} D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE;
4545
4546typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
4547{
4548 D3D12_CLEAR_VALUE ClearValue;
4549} D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS;
4550
4551typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS
4552{
4553 D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type;
4554
4555 union
4556 {
4557 D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear;
4558 };
4559} D3D12_RENDER_PASS_BEGINNING_ACCESS;
4560
4561typedef enum D3D12_RENDER_PASS_ENDING_ACCESS_TYPE
4562{
4563 D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD = 0x0,
4564 D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE = 0x1,
4565 D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE = 0x2,
4566 D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS = 0x3,
4567} D3D12_RENDER_PASS_ENDING_ACCESS_TYPE;
4568
4569typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS
4570{
4571 UINT SrcSubresource;
4572 UINT DstSubresource;
4573 UINT DstX;
4574 UINT DstY;
4575 D3D12_RECT SrcRect;
4576} D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS;
4577
4578typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS
4579{
4580 ID3D12Resource *pSrcResource;
4581 ID3D12Resource *pDstResource;
4582 UINT SubresourceCount;
4583 const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters;
4584 DXGI_FORMAT Format;
4585 D3D12_RESOLVE_MODE ResolveMode;
4586 BOOL PreserveResolveSource;
4587} D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS;
4588
4589typedef struct D3D12_RENDER_PASS_ENDING_ACCESS
4590{
4591 D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type;
4592 union
4593 {
4594 D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve;
4595 };
4596} D3D12_RENDER_PASS_ENDING_ACCESS;
4597
4598typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC
4599{
4600 D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor;
4601 D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess;
4602 D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess;
4603} D3D12_RENDER_PASS_RENDER_TARGET_DESC;
4604
4605typedef struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
4606{
4607 D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor;
4608 D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess;
4609 D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess;
4610 D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess;
4611 D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess;
4612} D3D12_RENDER_PASS_DEPTH_STENCIL_DESC;
4613
4614typedef enum D3D12_RENDER_PASS_FLAGS
4615{
4616 D3D12_RENDER_PASS_FLAG_NONE = 0x0,
4617 D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 0x1,
4618 D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 0x2,
4619 D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4
4620} D3D12_RENDER_PASS_FLAGS;
4621cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RENDER_PASS_FLAGS);")
4622
4623[
4624 uuid(dbb84c27-36ce-4fc9-b801-f048c46ac570),
4625 object,
4626 local,
4627 pointer_default(unique)
4628]
4629interface ID3D12MetaCommand : ID3D12Pageable
4630{
4631 UINT64 GetRequiredParameterResourceSize(
4632 D3D12_META_COMMAND_PARAMETER_STAGE stage,
4633 UINT parameter_index);
4634}
4635
4636typedef struct D3D12_DISPATCH_RAYS_DESC
4637{
4638 D3D12_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord;
4639 D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable;
4640 D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable;
4641 D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable;
4642 UINT Width;
4643 UINT Height;
4644 UINT Depth;
4645} D3D12_DISPATCH_RAYS_DESC;
4646
4647[
4648 uuid(8754318e-d3a9-4541-98cf-645b50dc4874),
4649 object,
4650 local,
4651 pointer_default(unique)
4652]
4653interface ID3D12GraphicsCommandList4 : ID3D12GraphicsCommandList3
4654{
4655 void BeginRenderPass(
4656 UINT render_targets_count,
4657 const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets,
4658 const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil,
4659 D3D12_RENDER_PASS_FLAGS flags);
4660
4661 void EndRenderPass();
4662
4663 void InitializeMetaCommand(
4664 ID3D12MetaCommand *meta_command,
4665 const void *initialization_parameters_data,
4666 SIZE_T initialization_parameters_data_size_in_bytes);
4667
4668 void ExecuteMetaCommand(
4669 ID3D12MetaCommand *meta_command,
4670 const void *execution_parameters_data,
4671 SIZE_T execution_parameters_data_size_in_bytes);
4672
4673 void BuildRaytracingAccelerationStructure(
4674 const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc,
4675 UINT postbuild_info_descs_count,
4676 const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs);
4677
4678 void EmitRaytracingAccelerationStructurePostbuildInfo(
4679 const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc,
4680 UINT src_acceleration_structures_count,
4681 const D3D12_GPU_VIRTUAL_ADDRESS *src_acceleration_structure_data);
4682
4683 void CopyRaytracingAccelerationStructure(
4684 D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data,
4685 D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data,
4686 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode);
4687
4688 void SetPipelineState1(ID3D12StateObject *state_object);
4689
4690 void DispatchRays(const D3D12_DISPATCH_RAYS_DESC *desc);
4691}
4692
4693typedef enum D3D12_SHADER_CACHE_MODE
4694{
4695 D3D12_SHADER_CACHE_MODE_MEMORY = 0x0,
4696 D3D12_SHADER_CACHE_MODE_DISK = 0x1,
4697} D3D12_SHADER_CACHE_MODE;
4698
4699typedef enum D3D12_SHADER_CACHE_FLAGS
4700{
4701 D3D12_SHADER_CACHE_FLAG_NONE = 0x0,
4702 D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 0x1,
4703 D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 0x2,
4704} D3D12_SHADER_CACHE_FLAGS;
4705cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_FLAGS);")
4706
4707typedef struct D3D12_SHADER_CACHE_SESSION_DESC
4708{
4709 GUID Identifier;
4710 D3D12_SHADER_CACHE_MODE Mode;
4711 D3D12_SHADER_CACHE_FLAGS Flags;
4712
4713 UINT MaximumInMemoryCacheSizeBytes;
4714 UINT MaximumInMemoryCacheEntries;
4715
4716 UINT MaximumValueFileSizeBytes;
4717
4718 UINT64 Version;
4719} D3D12_SHADER_CACHE_SESSION_DESC;
4720
4721typedef enum D3D12_BARRIER_LAYOUT
4722{
4723 D3D12_BARRIER_LAYOUT_UNDEFINED = 0xffffffff,
4724 D3D12_BARRIER_LAYOUT_COMMON = 0x0,
4725 D3D12_BARRIER_LAYOUT_PRESENT = 0x0,
4726 D3D12_BARRIER_LAYOUT_GENERIC_READ = 0x1,
4727 D3D12_BARRIER_LAYOUT_RENDER_TARGET = 0x2,
4728 D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = 0x3,
4729 D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = 0x4,
4730 D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = 0x5,
4731 D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = 0x6,
4732 D3D12_BARRIER_LAYOUT_COPY_SOURCE = 0x7,
4733 D3D12_BARRIER_LAYOUT_COPY_DEST = 0x8,
4734 D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = 0x9,
4735 D3D12_BARRIER_LAYOUT_RESOLVE_DEST = 0xa,
4736 D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = 0xb,
4737 D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = 0xc,
4738 D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = 0xd,
4739 D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = 0xe,
4740 D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = 0xf,
4741 D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = 0x10,
4742 D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = 0x11,
4743 D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = 0x12,
4744 D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = 0x13,
4745 D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = 0x14,
4746 D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = 0x15,
4747 D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = 0x16,
4748 D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = 0x17,
4749 D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = 0x18,
4750 D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = 0x19,
4751 D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = 0x1a,
4752 D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = 0x1b,
4753 D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = 0x1c,
4754 D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = 0x1d,
4755 D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON = 0x1e,
4756} D3D12_BARRIER_LAYOUT;
4757
4758typedef enum D3D12_BARRIER_SYNC
4759{
4760 D3D12_BARRIER_SYNC_NONE = 0x0,
4761 D3D12_BARRIER_SYNC_ALL = 0x1,
4762 D3D12_BARRIER_SYNC_DRAW = 0x2,
4763 D3D12_BARRIER_SYNC_INPUT_ASSEMBLER = 0x4,
4764 D3D12_BARRIER_SYNC_VERTEX_SHADING = 0x8,
4765 D3D12_BARRIER_SYNC_PIXEL_SHADING = 0x10,
4766 D3D12_BARRIER_SYNC_DEPTH_STENCIL = 0x20,
4767 D3D12_BARRIER_SYNC_RENDER_TARGET = 0x40,
4768 D3D12_BARRIER_SYNC_COMPUTE_SHADING = 0x80,
4769 D3D12_BARRIER_SYNC_RAYTRACING = 0x100,
4770 D3D12_BARRIER_SYNC_COPY = 0x200,
4771 D3D12_BARRIER_SYNC_RESOLVE = 0x400,
4772 D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 0x800,
4773 D3D12_BARRIER_SYNC_PREDICATION = 0x800,
4774 D3D12_BARRIER_SYNC_ALL_SHADING = 0x1000,
4775 D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 0x2000,
4776 D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 0x4000,
4777 D3D12_BARRIER_SYNC_VIDEO_DECODE = 0x100000,
4778 D3D12_BARRIER_SYNC_VIDEO_PROCESS = 0x200000,
4779 D3D12_BARRIER_SYNC_VIDEO_ENCODE = 0x400000,
4780 D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 0x800000,
4781 D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 0x1000000,
4782 D3D12_BARRIER_SYNC_SPLIT = 0x80000000,
4783} D3D12_BARRIER_SYNC;
4784cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BARRIER_SYNC);")
4785
4786typedef enum D3D12_BARRIER_ACCESS
4787{
4788 D3D12_BARRIER_ACCESS_COMMON = 0,
4789 D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 0x1,
4790 D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 0x2,
4791 D3D12_BARRIER_ACCESS_INDEX_BUFFER = 0x4,
4792 D3D12_BARRIER_ACCESS_RENDER_TARGET = 0x8,
4793 D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 0x10,
4794 D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 0x20,
4795 D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 0x40,
4796 D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 0x80,
4797 D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 0x100,
4798 D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 0x200,
4799 D3D12_BARRIER_ACCESS_PREDICATION = 0x200,
4800 D3D12_BARRIER_ACCESS_COPY_DEST = 0x400,
4801 D3D12_BARRIER_ACCESS_COPY_SOURCE = 0x800,
4802 D3D12_BARRIER_ACCESS_RESOLVE_DEST = 0x1000,
4803 D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 0x2000,
4804 D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 0x4000,
4805 D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 0x8000,
4806 D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 0x10000,
4807 D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 0x20000,
4808 D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 0x40000,
4809 D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 0x80000,
4810 D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 0x100000,
4811 D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 0x200000,
4812 D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 0x400000,
4813 D3D12_BARRIER_ACCESS_NO_ACCESS = 0x80000000,
4814} D3D12_BARRIER_ACCESS;
4815cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BARRIER_ACCESS);")
4816
4817typedef enum D3D12_BARRIER_TYPE
4818{
4819 D3D12_BARRIER_TYPE_GLOBAL = 0x0,
4820 D3D12_BARRIER_TYPE_TEXTURE = 0x1,
4821 D3D12_BARRIER_TYPE_BUFFER = 0x2,
4822} D3D12_BARRIER_TYPE;
4823
4824typedef enum D3D12_TEXTURE_BARRIER_FLAGS
4825{
4826 D3D12_TEXTURE_BARRIER_FLAG_NONE = 0x0,
4827 D3D12_TEXTURE_BARRIER_FLAG_DISCARD = 0x1,
4828} D3D12_TEXTURE_BARRIER_FLAGS;
4829cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TEXTURE_BARRIER_FLAGS);")
4830
4831typedef struct D3D12_BARRIER_SUBRESOURCE_RANGE
4832{
4833 UINT IndexOrFirstMipLevel;
4834 UINT NumMipLevels;
4835 UINT FirstArraySlice;
4836 UINT NumArraySlices;
4837 UINT FirstPlane;
4838 UINT NumPlanes;
4839} D3D12_BARRIER_SUBRESOURCE_RANGE;
4840
4841typedef struct D3D12_GLOBAL_BARRIER
4842{
4843 D3D12_BARRIER_SYNC SyncBefore;
4844 D3D12_BARRIER_SYNC SyncAfter;
4845 D3D12_BARRIER_ACCESS AccessBefore;
4846 D3D12_BARRIER_ACCESS AccessAfter;
4847} D3D12_GLOBAL_BARRIER;
4848
4849typedef struct D3D12_TEXTURE_BARRIER
4850{
4851 D3D12_BARRIER_SYNC SyncBefore;
4852 D3D12_BARRIER_SYNC SyncAfter;
4853 D3D12_BARRIER_ACCESS AccessBefore;
4854 D3D12_BARRIER_ACCESS AccessAfter;
4855 D3D12_BARRIER_LAYOUT LayoutBefore;
4856 D3D12_BARRIER_LAYOUT LayoutAfter;
4857 ID3D12Resource *pResource;
4858 D3D12_BARRIER_SUBRESOURCE_RANGE Subresources;
4859 D3D12_TEXTURE_BARRIER_FLAGS Flags;
4860} D3D12_TEXTURE_BARRIER;
4861
4862typedef struct D3D12_BUFFER_BARRIER
4863{
4864 D3D12_BARRIER_SYNC SyncBefore;
4865 D3D12_BARRIER_SYNC SyncAfter;
4866 D3D12_BARRIER_ACCESS AccessBefore;
4867 D3D12_BARRIER_ACCESS AccessAfter;
4868 ID3D12Resource *pResource;
4869 UINT64 Offset;
4870 UINT64 Size;
4871} D3D12_BUFFER_BARRIER;
4872
4873typedef struct D3D12_BARRIER_GROUP
4874{
4875 D3D12_BARRIER_TYPE Type;
4876 UINT32 NumBarriers;
4877 union
4878 {
4879 const D3D12_GLOBAL_BARRIER *pGlobalBarriers;
4880 const D3D12_TEXTURE_BARRIER *pTextureBarriers;
4881 const D3D12_BUFFER_BARRIER *pBufferBarriers;
4882 };
4883} D3D12_BARRIER_GROUP;
4884
4885[
4886 uuid(28e2495d-0f64-4ae4-a6ec-129255dc49a8),
4887 object,
4888 local,
4889 pointer_default(unique)
4890]
4891interface ID3D12ShaderCacheSession : ID3D12DeviceChild
4892{
4893 HRESULT FindValue(
4894 const void *key,
4895 UINT key_size,
4896 void *value,
4897 UINT *value_size);
4898 HRESULT StoreValue(
4899 const void *key,
4900 UINT key_size,
4901 const void *value,
4902 UINT value_size);
4903
4904 void SetDeleteOnDestroy();
4905 D3D12_SHADER_CACHE_SESSION_DESC GetDesc();
4906}
4907
4908typedef enum D3D12_SHADER_CACHE_KIND_FLAGS
4909{
4910 D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER = 0x1,
4911 D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS = 0x2,
4912 D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED = 0x4,
4913 D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED = 0x8,
4914} D3D12_SHADER_CACHE_KIND_FLAGS;
4915cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_KIND_FLAGS);")
4916
4917typedef enum D3D12_SHADER_CACHE_CONTROL_FLAGS
4918{
4919 D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 0x1,
4920 D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 0x2,
4921 D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 0x4,
4922} D3D12_SHADER_CACHE_CONTROL_FLAGS;
4923cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_CONTROL_FLAGS);")
4924
4925[
4926 uuid(4c80e962-f032-4f60-bc9e-ebc2cfa1d83c),
4927 object,
4928 local,
4929 pointer_default(unique)
4930]
4931interface ID3D12Device9 : ID3D12Device8
4932{
4933 HRESULT CreateShaderCacheSession(
4934 const D3D12_SHADER_CACHE_SESSION_DESC *desc,
4935 REFIID riid, void **session);
4936
4937 HRESULT ShaderCacheControl(
4938 D3D12_SHADER_CACHE_KIND_FLAGS kinds,
4939 D3D12_SHADER_CACHE_CONTROL_FLAGS control);
4940
4941 HRESULT CreateCommandQueue1(
4942 const D3D12_COMMAND_QUEUE_DESC *desc,
4943 REFIID creator_id,
4944 REFIID riid,
4945 void **command_queue);
4946}
4947
4948[
4949 uuid(517f8718-aa66-49f9-b02b-a7ab89c06031),
4950 object,
4951 local,
4952 pointer_default(unique)
4953]
4954interface ID3D12Device10 : ID3D12Device9
4955{
4956 HRESULT CreateCommittedResource3(
4957 const D3D12_HEAP_PROPERTIES *heap_properties,
4958 D3D12_HEAP_FLAGS heap_flags,
4959 const D3D12_RESOURCE_DESC1 *desc,
4960 D3D12_BARRIER_LAYOUT initial_layout,
4961 const D3D12_CLEAR_VALUE *optimized_clear_value,
4962 ID3D12ProtectedResourceSession *protected_session,
4963 UINT32 castable_formats_count,
4964 DXGI_FORMAT *castable_formats,
4965 REFIID riid_resource,
4966 void **resource);
4967
4968 HRESULT CreatePlacedResource2(
4969 ID3D12Heap *heap,
4970 UINT64 heap_offset,
4971 const D3D12_RESOURCE_DESC1 *desc,
4972 D3D12_BARRIER_LAYOUT initial_layout,
4973 const D3D12_CLEAR_VALUE *optimized_clear_value,
4974 UINT32 castable_formats_count,
4975 DXGI_FORMAT *castable_formats,
4976 REFIID riid,
4977 void **resource);
4978
4979 HRESULT CreateReservedResource2(
4980 const D3D12_RESOURCE_DESC *desc,
4981 D3D12_BARRIER_LAYOUT initial_layout,
4982 const D3D12_CLEAR_VALUE *optimized_clear_value,
4983 ID3D12ProtectedResourceSession *protected_session,
4984 UINT32 castable_formats_count,
4985 DXGI_FORMAT *castable_formats,
4986 REFIID riid,
4987 void **resource);
4988}
4989
4990[
4991 uuid(bc66d368-7373-4943-8757-fc87dc79e476),
4992 object,
4993 local,
4994 pointer_default(unique)
4995]
4996interface ID3D12VirtualizationGuestDevice : IUnknown
4997{
4998 HRESULT ShareWithHost(
4999 ID3D12DeviceChild *object,
5000 HANDLE *handle);
5001
5002 HRESULT CreateFenceFd(
5003 ID3D12Fence *fence,
5004 UINT64 fence_value,
5005 int *fence_fd);
5006}
5007
5008[
5009 uuid(7071e1f0-e84b-4b33-974f-12fa49de65c5),
5010 object,
5011 local,
5012 pointer_default(unique)
5013]
5014interface ID3D12Tools : IUnknown
5015{
5016 void EnableShaderInstrumentation(BOOL enable);
5017 BOOL ShaderInstrumentationEnabled();
5018}
5019
5020cpp_quote("DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f);")
5021cpp_quote("DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8);")
5022cpp_quote("DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2);")
5023cpp_quote("DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce);")
5024
5025[
5026 uuid(e9eb5314-33aa-42b2-a718-d77f58b1f1c7),
5027 object,
5028 local,
5029 pointer_default(unique)
5030]
5031interface ID3D12SDKConfiguration : IUnknown
5032{
5033 HRESULT SetSDKVersion(UINT version, const char *path);
5034}
5035
5036typedef enum D3D12_AXIS_SHADING_RATE
5037{
5038 D3D12_AXIS_SHADING_RATE_1X = 0x0,
5039 D3D12_AXIS_SHADING_RATE_2X = 0x1,
5040 D3D12_AXIS_SHADING_RATE_4X = 0x2,
5041} D3D12_AXIS_SHADING_RATE;
5042
5043typedef enum D3D12_SHADING_RATE
5044{
5045 D3D12_SHADING_RATE_1X1 = 0x0,
5046 D3D12_SHADING_RATE_1X2 = 0x1,
5047 D3D12_SHADING_RATE_2X1 = 0x4,
5048 D3D12_SHADING_RATE_2X2 = 0x5,
5049 D3D12_SHADING_RATE_2X4 = 0x6,
5050 D3D12_SHADING_RATE_4X2 = 0x9,
5051 D3D12_SHADING_RATE_4X4 = 0xa,
5052} D3D12_SHADING_RATE;
5053
5054typedef enum D3D12_SHADING_RATE_COMBINER
5055{
5056 D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0x0,
5057 D3D12_SHADING_RATE_COMBINER_OVERRIDE = 0x1,
5058 D3D12_SHADING_RATE_COMBINER_MIN = 0x2,
5059 D3D12_SHADING_RATE_COMBINER_MAX = 0x3,
5060 D3D12_SHADING_RATE_COMBINER_SUM = 0x4,
5061} D3D12_SHADING_RATE_COMBINER;
5062
5063[
5064 uuid(55050859-4024-474c-87f5-6472eaee44ea),
5065 object,
5066 local,
5067 pointer_default(unique)
5068]
5069interface ID3D12GraphicsCommandList5 : ID3D12GraphicsCommandList4
5070{
5071 void RSSetShadingRate(
5072 D3D12_SHADING_RATE base_shading_rate,
5073 const D3D12_SHADING_RATE_COMBINER *combiners);
5074
5075 void RSSetShadingRateImage(
5076 ID3D12Resource *shading_rate_image);
5077}
5078
5079const UINT D3D12_SHADING_RATE_X_AXIS_SHIFT = 2;
5080const UINT D3D12_SHADING_RATE_VALID_MASK = 3;
5081
5082cpp_quote("#define D3D12_MAKE_COARSE_SHADING_RATE(x, y) ((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT | (y))")
5083cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(val) (((val) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK)")
5084cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(val) ((val) & D3D12_SHADING_RATE_VALID_MASK)")
5085
5086typedef struct D3D12_DISPATCH_MESH_ARGUMENTS
5087{
5088 UINT ThreadGroupCountX;
5089 UINT ThreadGroupCountY;
5090 UINT ThreadGroupCountZ;
5091} D3D12_DISPATCH_MESH_ARGUMENTS;
5092
5093[
5094 uuid(c3827890-e548-4cfa-96cf-5689a9370f80),
5095 object,
5096 local,
5097 pointer_default(unique)
5098]
5099interface ID3D12GraphicsCommandList6 : ID3D12GraphicsCommandList5
5100{
5101 void DispatchMesh(
5102 UINT thread_group_count_x,
5103 UINT thread_group_count_y,
5104 UINT thread_group_count_z);
5105}
5106
5107[
5108 uuid(dd171223-8b61-4769-90e3-160ccde4e2c1),
5109 object,
5110 local,
5111 pointer_default(unique)
5112]
5113interface ID3D12GraphicsCommandList7 : ID3D12GraphicsCommandList6
5114{
5115 void Barrier(
5116 UINT32 barrier_groups_count,
5117 const D3D12_BARRIER_GROUP *barrier_groups);
5118};
5119
5120cpp_quote("#ifndef D3D12_IGNORE_SDK_LAYERS")
5121cpp_quote("#include \"d3d12sdklayers.h\"")
5122cpp_quote("#endif")
5123
5125 const void *data, SIZE_T data_size, REFIID iid, void **deserializer);
5126
5128 const void *data, SIZE_T data_size, REFIID iid, void **deserializer);
5129
5131 const void *data, SIZE_T data_size, REFIID iid, void **deserializer);
5132
5134 const void *data, SIZE_T data_size, REFIID iid, void **deserializer);
5135
5137 const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc,
5139
5141 const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc,
5143
5146
5148 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature_desc,
5149 ID3DBlob **blob, ID3DBlob **error_blob);
5150
5152 D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device);
5153
5155 D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device);
5156
5158
5160
5162 const IID *iids, void *configurations, UINT *configurations_sizes);
5163
5164cpp_quote("static const UUID D3D12ExperimentalShaderModels = { 0x76f5573e, 0xf13a, 0x40f5, { 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f } };")
5165cpp_quote("static const UUID D3D12TiledResourceTier4 = { 0xc9c4725f, 0xa81a, 0x4f56, { 0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb } };")
5166cpp_quote("static const UUID D3D12MetaCommand = { 0xc734c97e, 0x8077, 0x48c8, { 0x9f, 0xdc, 0xd9, 0xd1, 0xdd, 0x31, 0xdd, 0x77 } };")
5167
5168typedef HRESULT (__stdcall *PFN_D3D12_GET_INTERFACE)(REFCLSID clsid, REFIID iid, void **debug);
5169
5170[local] HRESULT __stdcall D3D12GetInterface(REFCLSID clsid, REFIID iid, void **debug);
CD3D10_BUFFER_DESC D3D10_BUFFER_DESC cpp_quote(" ~CD3D10_BUFFER_DESC() {}") operator const D3D10_BUFFER_DESC &() const
Definition: d3d10.idl:496
HRESULT(__stdcall * PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc, D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob)
Definition: d3d12.idl:5136
HRESULT(__stdcall * PFN_D3D12_GET_DEBUG_INTERFACE)(REFIID iid, void **debug)
Definition: d3d12.idl:5157
D3D_ROOT_SIGNATURE_VERSION
Definition: d3d12.idl:1403
static const UUID D3D12TiledResourceTier4
Definition: d3d12.idl:5165
HRESULT __stdcall D3D12CreateVersionedRootSignatureDeserializer(const void *data, SIZE_T data_size, REFIID iid, void **deserializer)
Definition: d3d12_main.c:341
HRESULT(__stdcall * PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc, ID3DBlob **blob, ID3DBlob **error_blob)
Definition: d3d12.idl:5144
HRESULT __stdcall D3D12CreateRootSignatureDeserializer(const void *data, SIZE_T data_size, REFIID iid, void **deserializer)
Definition: d3d12_main.c:332
HRESULT(__stdcall * PFN_D3D12_CREATE_DEVICE)(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device)
Definition: d3d12.idl:5151
HRESULT(__stdcall * PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)(const void *data, SIZE_T data_size, REFIID iid, void **deserializer)
Definition: d3d12.idl:5124
static const UUID D3D12ExperimentalShaderModels
Definition: d3d12.idl:5164
HRESULT __stdcall D3D12EnableExperimentalFeatures(UINT feature_count, const IID *iids, void *configurations, UINT *configurations_sizes)
Definition: d3d12_main.c:68
HRESULT(__stdcall * PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)(const void *data, SIZE_T data_size, REFIID iid, void **deserializer)
Definition: d3d12.idl:5130
static const UUID D3D12MetaCommand
Definition: d3d12.idl:5166
HRESULT __stdcall D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc, D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob)
Definition: d3d12_main.c:350
HRESULT __stdcall D3D12SerializeVersionedRootSignature(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature_desc, ID3DBlob **blob, ID3DBlob **error_blob)
Definition: d3d12_main.c:359
HRESULT __stdcall D3D12CreateDevice(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device)
Definition: d3d12_main.c:241
HRESULT __stdcall D3D12GetDebugInterface(REFIID iid, void **debug)
Definition: d3d12_main.c:60
D3D_FEATURE_LEVEL
Definition: d3dcommon.idl:102
static const WCHAR version[]
Definition: asmname.c:66
#define __stdcall
Definition: corecrt.h:120
#define local
Definition: zutil.h:30
return adapter
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
unsigned int UINT
Definition: sysinfo.c:13
#define debug(msg)
Definition: key_call.c:71
D3D11_SHADER_VARIABLE_DESC desc
Definition: reflection.c:1683
#define REFIID
Definition: guiddef.h:118
Definition: image.c:229
Definition: devices.h:37
ULONG_PTR SIZE_T
Definition: typedefs.h:80
#define const
Definition: zconf.h:233