22import "d3dcommon.idl";
27const UINT D3D12_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff;
28const UINT D3D12_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff;
29const UINT D3D12_8BIT_INDEX_STRIP_CUT_VALUE = 0xff;
30const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff;
31const UINT D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
32const UINT D3D12_CLIP_OR_CULL_DISTANCE_COUNT = 8;
33const UINT D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
34const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
35const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
36const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
37const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
38const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
39const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
40const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
41const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
42const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
43const UINT D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
44const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
45const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
46const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
47const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
48const UINT D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
49const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
50const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
51const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
52const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
53const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
54const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
55const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
56const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
57const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
58const UINT D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
59const UINT D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
60const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
61const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
62const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
63const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
64const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
65const UINT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
66const INT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
67const INT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
68const UINT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
69const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256;
70const UINT D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
71const UINT D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64;
72const UINT D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
73const UINT D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68;
74const UINT D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
75const UINT D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72;
76const UINT D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
77const UINT D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76;
78const UINT D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
79const UINT D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84;
80const UINT D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
81const UINT D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92;
82const UINT D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
83const UINT D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100;
84const UINT D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
85const UINT D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112;
86const UINT D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
87const UINT D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128;
88const UINT D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
89const UINT D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144;
90const UINT D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
91const UINT D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168;
92const UINT D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
93const UINT D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204;
94const UINT D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
95const UINT D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256;
96const UINT D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
97const UINT D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340;
98const UINT D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
99const UINT D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512;
100const UINT D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
101const UINT D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768;
102const UINT D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1;
103const UINT D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256;
104const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768;
105const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_X = 768;
106const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_Y = 768;
107const UINT D3D12_CS_4_X_UAV_REGISTER_COUNT = 1;
108const UINT D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535;
109const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192;
110const UINT D3D12_CS_TGSM_REGISTER_READS_PER_INST = 1;
111const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1;
112const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1;
113const UINT D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS = 3;
114const UINT D3D12_CS_THREADGROUPID_REGISTER_COUNT = 1;
115const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS = 1;
116const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT = 1;
117const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS = 3;
118const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COUNT = 1;
119const UINT D3D12_CS_THREADID_REGISTER_COMPONENTS = 3;
120const UINT D3D12_CS_THREADID_REGISTER_COUNT = 1;
121const UINT D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024;
122const UINT D3D12_CS_THREAD_GROUP_MAX_X = 1024;
123const UINT D3D12_CS_THREAD_GROUP_MAX_Y = 1024;
124const UINT D3D12_CS_THREAD_GROUP_MAX_Z = 64;
125const UINT D3D12_CS_THREAD_GROUP_MIN_X = 1;
126const UINT D3D12_CS_THREAD_GROUP_MIN_Y = 1;
127const UINT D3D12_CS_THREAD_GROUP_MIN_Z = 1;
128const UINT D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384;
129cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)")
130cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)")
131cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)")
132cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f)")
133cpp_quote("#define D3D12_DEFAULT_BORDER_COLOR_COMPONENT (0.0f)")
134const UINT D3D12_DEFAULT_DEPTH_BIAS = 0;
135cpp_quote("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)")
136const UINT D3D12_DEFAULT_MAX_ANISOTROPY = 16;
137cpp_quote("#define D3D12_DEFAULT_MIP_LOD_BIAS (0.0f)")
138const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304;
139const UINT D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
140const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
141const UINT D3D12_DEFAULT_SAMPLE_MASK = 0xffffffff;
142const UINT D3D12_DEFAULT_SCISSOR_ENDX = 0;
143const UINT D3D12_DEFAULT_SCISSOR_ENDY = 0;
144const UINT D3D12_DEFAULT_SCISSOR_STARTX = 0;
145const UINT D3D12_DEFAULT_SCISSOR_STARTY = 0;
146cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)")
147const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff;
148const UINT D3D12_DEFAULT_STENCIL_REFERENCE = 0;
149const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff;
150const UINT D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
151const UINT D3D12_DEFAULT_VIEWPORT_HEIGHT = 0;
152cpp_quote("#define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH (0.0f)")
153cpp_quote("#define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH (0.0f)")
154const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTX = 0;
155const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTY = 0;
156const UINT D3D12_DEFAULT_VIEWPORT_WIDTH = 0;
157const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff;
158const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END = 0xfffffff7;
159const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0;
160const UINT D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968;
161const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4;
162const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
163const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32;
164const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2;
165const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1;
166const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3;
167const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
168const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1;
169const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2;
170const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1;
171const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4;
172const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32;
173const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32;
174const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2;
175const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1;
176const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1;
177const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
178const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1;
179const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2;
180const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1;
181const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENTS = 4;
182const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
183const UINT D3D12_DS_OUTPUT_REGISTER_COUNT = 32;
184cpp_quote("#define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6)")
185cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)")
186cpp_quote("#define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)")
187cpp_quote("#define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.4f)")
188cpp_quote("#define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.0f)")
189cpp_quote("#define D3D12_FLOAT_TO_SRGB_OFFSET (0.055f)")
190cpp_quote("#define D3D12_FLOAT_TO_SRGB_SCALE_1 (12.92f)")
191cpp_quote("#define D3D12_FLOAT_TO_SRGB_SCALE_2 (1.055f)")
192cpp_quote("#define D3D12_FLOAT_TO_SRGB_THRESHOLD (0.0031308f)")
193cpp_quote("#define D3D12_FTOI_INSTRUCTION_MAX_INPUT (2147483647.999f)")
194cpp_quote("#define D3D12_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.999f)")
195cpp_quote("#define D3D12_FTOU_INSTRUCTION_MAX_INPUT (4294967295.999f)")
196cpp_quote("#define D3D12_FTOU_INSTRUCTION_MIN_INPUT (0.0f)")
197const UINT D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2;
198const UINT D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS = 1;
199const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1;
200const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
201const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1;
202const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
203const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
204const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
205const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
206const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
207const UINT D3D12_GS_INPUT_REGISTER_COMPONENTS = 4;
208const UINT D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
209const UINT D3D12_GS_INPUT_REGISTER_COUNT = 32;
210const UINT D3D12_GS_INPUT_REGISTER_READS_PER_INST = 2;
211const UINT D3D12_GS_INPUT_REGISTER_READ_PORTS = 1;
212const UINT D3D12_GS_INPUT_REGISTER_VERTICES = 32;
213const UINT D3D12_GS_MAX_INSTANCE_COUNT = 32;
214const UINT D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024;
215const UINT D3D12_GS_OUTPUT_ELEMENTS = 32;
216const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENTS = 4;
217const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
218const UINT D3D12_GS_OUTPUT_REGISTER_COUNT = 32;
219const UINT D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32;
220const UINT D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32;
221const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4;
222const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
223const UINT D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2;
224const UINT D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1;
225const UINT D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff;
226const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1;
227const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
228const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1;
229const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2;
230const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1;
231const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1;
232const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
233const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1;
234const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2;
235const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1;
236const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1;
237const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
238const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1;
239const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2;
240const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1;
241const UINT D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff;
242cpp_quote("#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND (1.0f)")
243cpp_quote("#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND (64.0f)")
244const UINT D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968;
245const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1;
246const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
247const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1;
248const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2;
249const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1;
250const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4;
251const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32;
252const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32;
253const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2;
254const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1;
255const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS = 128;
256const UINT D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
257const UINT D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
258const UINT D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
259const UINT D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
260const UINT D3D12_IA_INSTANCE_ID_BIT_COUNT = 32;
261const UINT D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
262const UINT D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32;
263const UINT D3D12_IA_PRIMITIVE_ID_BIT_COUNT = 32;
264const UINT D3D12_IA_VERTEX_ID_BIT_COUNT = 32;
265const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
266const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
267const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
268const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff;
269const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff;
270const UINT D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff;
271const UINT D3D12_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff;
272cpp_quote("#define D3D12_LINEAR_GAMMA (1.0f)")
273const UINT D3D12_MAJOR_VERSION = 12;
274cpp_quote("#define D3D12_MAX_BORDER_COLOR_COMPONENT (1.0f)")
275cpp_quote("#define D3D12_MAX_DEPTH (1.0f)")
276const UINT D3D12_MAX_LIVE_STATIC_SAMPLERS = 2032;
277const UINT D3D12_MAX_MAXANISOTROPY = 16;
278const UINT D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
279cpp_quote("#define D3D12_MAX_POSITION_VALUE (3.402823466e+34f)")
280const UINT D3D12_MAX_ROOT_COST = 64;
281const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 = 1000000;
282const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 = 1000000;
283const UINT D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE = 2048;
284const UINT D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
285const UINT D3D12_MAX_VIEW_INSTANCE_COUNT = 4;
286const UINT D3D12_MINOR_VERSION = 0;
287cpp_quote("#define D3D12_MIN_BORDER_COLOR_COMPONENT (0.0f)")
288cpp_quote("#define D3D12_MIN_DEPTH (0.0f)")
289const UINT D3D12_MIN_MAXANISOTROPY = 0;
290cpp_quote("#define D3D12_MIP_LOD_BIAS_MAX (15.99f)")
291cpp_quote("#define D3D12_MIP_LOD_BIAS_MIN (-16.0f)")
292const UINT D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT = 8;
293const UINT D3D12_MIP_LOD_RANGE_BIT_COUNT = 8;
294cpp_quote("#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.4f)")
295const UINT D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
296const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff;
297const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff8;
298const UINT D3D12_PACKED_TILE = 0xffffffff;
299const UINT D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
300const UINT D3D12_PREVIEW_SDK_VERSION = 702;
301const UINT D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16;
302const UINT D3D12_PS_CS_UAV_REGISTER_COMPONENTS = 1;
303const UINT D3D12_PS_CS_UAV_REGISTER_COUNT = 8;
304const UINT D3D12_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
305const UINT D3D12_PS_CS_UAV_REGISTER_READ_PORTS = 1;
306const UINT D3D12_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
307const UINT D3D12_PS_FRONTFACING_FALSE_VALUE = 0x00000000;
308const UINT D3D12_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
309const UINT D3D12_PS_INPUT_REGISTER_COMPONENTS = 4;
310const UINT D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
311const UINT D3D12_PS_INPUT_REGISTER_COUNT = 32;
312const UINT D3D12_PS_INPUT_REGISTER_READS_PER_INST = 2;
313const UINT D3D12_PS_INPUT_REGISTER_READ_PORTS = 1;
314cpp_quote("#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
315const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
316const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
317const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
318const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
319const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
320const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
321const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENTS = 4;
322const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
323const UINT D3D12_PS_OUTPUT_REGISTER_COUNT = 8;
324cpp_quote("#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
325const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
326const UINT D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT = 8;
327const UINT D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT = 256;
328const UINT D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT = 16;
329const UINT D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES = 32;
330const UINT D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH = 31;
331const UINT D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 16777216;
332const UINT D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE = 16777216;
333const UINT D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 536870912;
334const UINT D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS = 1073741824;
335const UINT D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE = 4096;
336const UINT D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT = 32;
337const UINT D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT = 64;
338const UINT D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT = 16;
339const UINT D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
340const UINT D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
341const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
342const UINT D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
343const UINT D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
344const UINT D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
345const UINT D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
346const UINT D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
347const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
348const UINT D3D12_REQ_MAXANISOTROPY = 16;
349const UINT D3D12_REQ_MIP_LEVELS = 15;
350const UINT D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
351const UINT D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
352const UINT D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
353const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
354cpp_quote("#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
355const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
356const UINT D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
357const UINT D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
358const UINT D3D12_REQ_SUBRESOURCES = 30720;
359const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
360const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION = 16384;
361const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
362const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
363const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
364const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384;
365const UINT D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
366const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff;
367const UINT D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT = 2;
368const UINT D3D12_SDK_VERSION = 602;
369const UINT D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES = 32;
370const UINT D3D12_SHADER_MAJOR_VERSION = 5;
371const UINT D3D12_SHADER_MAX_INSTANCES = 65535;
372const UINT D3D12_SHADER_MAX_INTERFACES = 253;
373const UINT D3D12_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
374const UINT D3D12_SHADER_MAX_TYPES = 65535;
375const UINT D3D12_SHADER_MINOR_VERSION = 1;
376const UINT D3D12_SHIFT_INSTRUCTION_PAD_VALUE = 0;
377const UINT D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
378const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
379const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
380const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096;
381const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
382const UINT D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
383const UINT D3D12_SO_BUFFER_SLOT_COUNT = 4;
384const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
385const UINT D3D12_SO_NO_RASTERIZED_STREAM = 0xffffffff;
386const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT = 128;
387const UINT D3D12_SO_STREAM_COUNT = 4;
388const UINT D3D12_SPEC_DATE_DAY = 14;
389const UINT D3D12_SPEC_DATE_MONTH = 11;
390const UINT D3D12_SPEC_DATE_YEAR = 2014;
391cpp_quote("#define D3D12_SPEC_VERSION (1.16)")
392cpp_quote("#define D3D12_SRGB_GAMMA (2.2f)")
393cpp_quote("#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
394cpp_quote("#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
395cpp_quote("#define D3D12_SRGB_TO_FLOAT_EXPONENT (2.4f)")
396cpp_quote("#define D3D12_SRGB_TO_FLOAT_OFFSET (0.055f)")
397cpp_quote("#define D3D12_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
398cpp_quote("#define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
399const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT = 32;
400const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
401const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
402const UINT D3D12_STANDARD_PIXEL_COMPONENT_COUNT = 128;
403const UINT D3D12_STANDARD_PIXEL_ELEMENT_COUNT = 32;
404const UINT D3D12_STANDARD_VECTOR_SIZE = 4;
405const UINT D3D12_STANDARD_VERTEX_ELEMENT_COUNT = 32;
406const UINT D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
407const UINT D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
408const UINT D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8;
409const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff;
410const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0;
411const UINT D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64;
412const UINT D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64;
413const UINT D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63;
414const UINT D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64;
415const UINT D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2;
416const UINT D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1;
417const UINT D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1;
418const UINT D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16;
419const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256;
420const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512;
421const UINT D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 65536;
422const UINT D3D12_TRACKED_WORKLOAD_MAX_INSTANCES = 32;
423const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096;
424const UINT D3D12_UAV_SLOT_COUNT = 64;
425const UINT D3D12_UNBOUND_MEMORY_ACCESS_RESULT = 0;
426const UINT D3D12_VIDEO_DECODE_MAX_ARGUMENTS = 10;
427const UINT D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS = 4;
428const UINT D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT = 256;
429const UINT D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT = 256;
430const UINT D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN = 0xffffffff;
431const UINT D3D12_VIDEO_PROCESS_MAX_FILTERS = 32;
432const UINT D3D12_VIDEO_PROCESS_STEREO_VIEWS = 2;
433const UINT D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
434const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
435const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767;
436const INT D3D12_VIEWPORT_BOUNDS_MIN = -32768;
437const UINT D3D12_VS_INPUT_REGISTER_COMPONENTS = 4;
438const UINT D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
439const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;
440const UINT D3D12_VS_INPUT_REGISTER_READS_PER_INST = 2;
441const UINT D3D12_VS_INPUT_REGISTER_READ_PORTS = 1;
442const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENTS = 4;
443const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
444const UINT D3D12_VS_OUTPUT_REGISTER_COUNT = 32;
445const UINT D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
446const UINT D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
447const UINT D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
451const UINT D3D12_SHADER_COMPONENT_MAPPING_MASK = 0x7;
452const UINT D3D12_SHADER_COMPONENT_MAPPING_SHIFT = 3;
453const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
454 = 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4);
456typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT
458 D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0,
459 D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1,
460 D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2,
461} D3D12_SHADER_MIN_PRECISION_SUPPORT;
462cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_MIN_PRECISION_SUPPORT);")
464typedef enum D3D12_TILED_RESOURCES_TIER
466 D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0,
467 D3D12_TILED_RESOURCES_TIER_1 = 1,
468 D3D12_TILED_RESOURCES_TIER_2 = 2,
469 D3D12_TILED_RESOURCES_TIER_3 = 3,
470} D3D12_TILED_RESOURCES_TIER;
472typedef enum D3D12_RESOURCE_BINDING_TIER
474 D3D12_RESOURCE_BINDING_TIER_1 = 1,
475 D3D12_RESOURCE_BINDING_TIER_2 = 2,
476 D3D12_RESOURCE_BINDING_TIER_3 = 3,
477} D3D12_RESOURCE_BINDING_TIER;
479typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER
481 D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0,
482 D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1,
483 D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2,
484 D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3,
485} D3D12_CONSERVATIVE_RASTERIZATION_TIER;
487typedef enum D3D12_CROSS_NODE_SHARING_TIER
489 D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0,
490 D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1,
491 D3D12_CROSS_NODE_SHARING_TIER_1 = 2,
492 D3D12_CROSS_NODE_SHARING_TIER_2 = 3,
493 D3D12_CROSS_NODE_SHARING_TIER_3 = 4,
494} D3D12_CROSS_NODE_SHARING_TIER;
496typedef enum D3D12_RESOURCE_HEAP_TIER
498 D3D12_RESOURCE_HEAP_TIER_1 = 1,
499 D3D12_RESOURCE_HEAP_TIER_2 = 2,
500} D3D12_RESOURCE_HEAP_TIER;
502typedef enum D3D12_FORMAT_SUPPORT1
504 D3D12_FORMAT_SUPPORT1_NONE = 0x00000000,
505 D3D12_FORMAT_SUPPORT1_BUFFER = 0x00000001,
506 D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x00000002,
507 D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x00000004,
508 D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x00000008,
509 D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x00000010,
510 D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x00000020,
511 D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x00000040,
512 D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x00000080,
513 D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x00000100,
514 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x00000200,
515 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x00000400,
516 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
517 D3D12_FORMAT_SUPPORT1_MIP = 0x00001000,
518 D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x00004000,
519 D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x00008000,
520 D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x00010000,
521 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x00040000,
522 D3D12_FORMAT_SUPPORT1_DISPLAY = 0x00080000,
523 D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
524 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x00200000,
525 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x00400000,
526 D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x00800000,
527 D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x01000000,
528 D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
529 D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x04000000,
530 D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x08000000,
531 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
532 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000,
533 D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000,
534} D3D12_FORMAT_SUPPORT1;
535cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT1);")
537typedef enum D3D12_FORMAT_SUPPORT2
539 D3D12_FORMAT_SUPPORT2_NONE = 0x00000000,
540 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001,
541 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002,
542 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004,
543 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008,
544 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010,
545 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020,
546 D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040,
547 D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080,
548 D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100,
549 D3D12_FORMAT_SUPPORT2_TILED = 0x00000200,
550 D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000,
551 D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK = 0x00008000,
552} D3D12_FORMAT_SUPPORT2;
553cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT2);")
555typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE
557 D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0x0,
558 D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1,
559 D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2,
560} D3D12_WRITEBUFFERIMMEDIATE_MODE;
562typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
564 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0x0,
565 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 0x1,
566 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 0x2,
567} D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER;
569typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS
571 D3D12_SHADER_CACHE_SUPPORT_NONE = 0x0,
572 D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1,
573 D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2,
574 D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4,
575 D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8,
576 D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 0x10,
577 D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 0x20,
578 D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 0x40,
579} D3D12_SHADER_CACHE_SUPPORT_FLAGS;
580cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_SUPPORT_FLAGS);")
582typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS
584 D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0x0,
585 D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = 0x1,
586 D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = 0x2,
587 D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = 0x4,
588 D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = 0x8,
589 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = 0x10,
590 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = 0x20,
591 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = 0x40,
592} D3D12_COMMAND_LIST_SUPPORT_FLAGS;
593cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_SUPPORT_FLAGS);")
595typedef enum D3D12_VIEW_INSTANCING_TIER
597 D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0x0,
598 D3D12_VIEW_INSTANCING_TIER_1 = 0x1,
599 D3D12_VIEW_INSTANCING_TIER_2 = 0x2,
600 D3D12_VIEW_INSTANCING_TIER_3 = 0x3,
601} D3D12_VIEW_INSTANCING_TIER;
603typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER
605 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 = 0x0,
606 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 = 0x1,
607 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2 = 0x2,
608} D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER;
610typedef struct D3D12_FEATURE_DATA_DISPLAYABLE
612 BOOL DisplayableTexture;
613 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier;
614} D3D12_FEATURE_DATA_DISPLAYABLE;
616typedef enum D3D12_HEAP_SERIALIZATION_TIER
618 D3D12_HEAP_SERIALIZATION_TIER_0 = 0x0,
619 D3D12_HEAP_SERIALIZATION_TIER_10 = 0xa,
620} D3D12_HEAP_SERIALIZATION_TIER;
622typedef enum D3D12_RENDER_PASS_TIER
624 D3D12_RENDER_PASS_TIER_0 = 0x0,
625 D3D12_RENDER_PASS_TIER_1 = 0x1,
626 D3D12_RENDER_PASS_TIER_2 = 0x2,
627} D3D12_RENDER_PASS_TIER;
629typedef enum D3D12_RAYTRACING_TIER
631 D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0x0,
632 D3D12_RAYTRACING_TIER_1_0 = 0xa,
633 D3D12_RAYTRACING_TIER_1_1 = 0xb,
634} D3D12_RAYTRACING_TIER;
636typedef enum D3D12_RESIDENCY_FLAGS
638 D3D12_RESIDENCY_FLAG_NONE = 0x0,
639 D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = 0x1,
640} D3D12_RESIDENCY_FLAGS;
641cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESIDENCY_FLAGS);")
643interface ID3D12Fence;
644interface ID3D12RootSignature;
646interface ID3D12DescriptorHeap;
647interface ID3D12Resource;
648interface ID3D12CommandAllocator;
649interface ID3D12GraphicsCommandList;
650interface ID3D12CommandQueue;
651interface ID3D12PipelineState;
652interface ID3D12Device;
654typedef RECT D3D12_RECT;
656typedef struct D3D12_BOX
666typedef struct D3D12_VIEWPORT
676typedef struct D3D12_RANGE
682typedef struct D3D12_RANGE_UINT64
688typedef struct D3D12_SUBRESOURCE_RANGE_UINT64
691 D3D12_RANGE_UINT64 Range;
692} D3D12_SUBRESOURCE_RANGE_UINT64;
694typedef struct D3D12_SUBRESOURCE_INFO
699} D3D12_SUBRESOURCE_INFO;
701typedef struct D3D12_RESOURCE_ALLOCATION_INFO
705} D3D12_RESOURCE_ALLOCATION_INFO;
707typedef struct D3D12_RESOURCE_ALLOCATION_INFO1
712} D3D12_RESOURCE_ALLOCATION_INFO1;
714typedef struct D3D12_DRAW_ARGUMENTS
716 UINT VertexCountPerInstance;
718 UINT StartVertexLocation;
719 UINT StartInstanceLocation;
720} D3D12_DRAW_ARGUMENTS;
722typedef struct D3D12_DRAW_INDEXED_ARGUMENTS
724 UINT IndexCountPerInstance;
726 UINT StartIndexLocation;
727 INT BaseVertexLocation;
728 UINT StartInstanceLocation;
729} D3D12_DRAW_INDEXED_ARGUMENTS;
731typedef struct D3D12_DISPATCH_ARGUMENTS
733 UINT ThreadGroupCountX;
734 UINT ThreadGroupCountY;
735 UINT ThreadGroupCountZ;
736} D3D12_DISPATCH_ARGUMENTS;
738typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS
740 BOOL DoublePrecisionFloatShaderOps;
741 BOOL OutputMergerLogicOp;
742 D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport;
743 D3D12_TILED_RESOURCES_TIER TiledResourcesTier;
744 D3D12_RESOURCE_BINDING_TIER ResourceBindingTier;
745 BOOL PSSpecifiedStencilRefSupported;
746 BOOL TypedUAVLoadAdditionalFormats;
748 D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
749 UINT MaxGPUVirtualAddressBitsPerResource;
750 BOOL StandardSwizzle64KBSupported;
751 D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier;
752 BOOL CrossAdapterRowMajorTextureSupported;
753 BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation;
754 D3D12_RESOURCE_HEAP_TIER ResourceHeapTier;
755} D3D12_FEATURE_DATA_D3D12_OPTIONS;
757typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT
760 D3D12_FORMAT_SUPPORT1 Support1;
761 D3D12_FORMAT_SUPPORT2 Support2;
762} D3D12_FEATURE_DATA_FORMAT_SUPPORT;
764typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS
766 D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0x00000000,
767 D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x00000001,
768} D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS;
769cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS);")
771typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
775 D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags;
776 UINT NumQualityLevels;
777} D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS;
779typedef enum D3D12_HEAP_TYPE
781 D3D12_HEAP_TYPE_DEFAULT = 1,
782 D3D12_HEAP_TYPE_UPLOAD = 2,
783 D3D12_HEAP_TYPE_READBACK = 3,
784 D3D12_HEAP_TYPE_CUSTOM = 4,
787typedef enum D3D12_CPU_PAGE_PROPERTY
789 D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0,
790 D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1,
791 D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2,
792 D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3,
793} D3D12_CPU_PAGE_PROPERTY;
795typedef enum D3D12_MEMORY_POOL
797 D3D12_MEMORY_POOL_UNKNOWN = 0,
798 D3D12_MEMORY_POOL_L0 = 1,
799 D3D12_MEMORY_POOL_L1 = 2,
802typedef struct D3D12_HEAP_PROPERTIES
804 D3D12_HEAP_TYPE Type;
805 D3D12_CPU_PAGE_PROPERTY CPUPageProperty;
806 D3D12_MEMORY_POOL MemoryPoolPreference;
807 UINT CreationNodeMask;
808 UINT VisibleNodeMask;
809} D3D12_HEAP_PROPERTIES;
811typedef enum D3D12_HEAP_FLAGS
813 D3D12_HEAP_FLAG_NONE = 0x00,
814 D3D12_HEAP_FLAG_SHARED = 0x01,
815 D3D12_HEAP_FLAG_DENY_BUFFERS = 0x04,
816 D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x08,
817 D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20,
818 D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40,
819 D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80,
820 D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100,
821 D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200,
822 D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 0x400,
823 D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 0x800,
824 D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 0x1000,
825 D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x00,
826 D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0,
827 D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44,
828 D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84,
830cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_HEAP_FLAGS);")
832typedef struct D3D12_HEAP_DESC
835 D3D12_HEAP_PROPERTIES Properties;
837 D3D12_HEAP_FLAGS Flags;
840typedef struct D3D12_TILED_RESOURCE_COORDINATE
846} D3D12_TILED_RESOURCE_COORDINATE;
848typedef struct D3D12_TILE_REGION_SIZE
855} D3D12_TILE_REGION_SIZE;
857typedef struct D3D12_SUBRESOURCE_TILING
860 UINT16 HeightInTiles;
862 UINT StartTileIndexInOverallResource;
863} D3D12_SUBRESOURCE_TILING;
865typedef struct D3D12_TILE_SHAPE
872typedef struct D3D12_SHADER_BYTECODE
874 const void *pShaderBytecode;
875 SIZE_T BytecodeLength;
876} D3D12_SHADER_BYTECODE;
878typedef struct D3D12_DEPTH_STENCIL_VALUE
882} D3D12_DEPTH_STENCIL_VALUE;
884typedef struct D3D12_CLEAR_VALUE
890 D3D12_DEPTH_STENCIL_VALUE DepthStencil;
894typedef struct D3D12_PACKED_MIP_INFO
896 UINT8 NumStandardMips;
898 UINT NumTilesForPackedMips;
899 UINT StartTileIndexInOverallResource;
900} D3D12_PACKED_MIP_INFO;
902typedef enum D3D12_RESOURCE_STATES
904 D3D12_RESOURCE_STATE_COMMON = 0,
905 D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1,
906 D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2,
907 D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4,
908 D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8,
909 D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10,
910 D3D12_RESOURCE_STATE_DEPTH_READ = 0x20,
911 D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40,
912 D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80,
913 D3D12_RESOURCE_STATE_STREAM_OUT = 0x100,
914 D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200,
915 D3D12_RESOURCE_STATE_COPY_DEST = 0x400,
916 D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800,
917 D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000,
918 D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000,
919 D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 0x400000,
920 D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 0x1000000,
921 D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800,
922 D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = 0x40 | 0x80,
923 D3D12_RESOURCE_STATE_PRESENT = 0x0,
924 D3D12_RESOURCE_STATE_PREDICATION = 0x200,
925 D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x10000,
926 D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x20000,
927 D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x40000,
928 D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x80000,
929 D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x200000,
930 D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x800000,
931} D3D12_RESOURCE_STATES;
932cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES);")
934typedef enum D3D12_RESOURCE_BARRIER_TYPE
936 D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0,
937 D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1,
938 D3D12_RESOURCE_BARRIER_TYPE_UAV = 2,
939} D3D12_RESOURCE_BARRIER_TYPE;
941typedef enum D3D12_RESOURCE_BARRIER_FLAGS
943 D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0,
944 D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1,
945 D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2,
946} D3D12_RESOURCE_BARRIER_FLAGS;
947cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_BARRIER_FLAGS);")
949typedef struct D3D12_RESOURCE_TRANSITION_BARRIER
951 ID3D12Resource *pResource;
953 D3D12_RESOURCE_STATES StateBefore;
954 D3D12_RESOURCE_STATES StateAfter;
955} D3D12_RESOURCE_TRANSITION_BARRIER;
957typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING
959 ID3D12Resource *pResourceBefore;
960 ID3D12Resource *pResourceAfter;
961} D3D12_RESOURCE_ALIASING_BARRIER;
963typedef struct D3D12_RESOURCE_UAV_BARRIER
965 ID3D12Resource *pResource;
966} D3D12_RESOURCE_UAV_BARRIER;
968typedef struct D3D12_RESOURCE_BARRIER
970 D3D12_RESOURCE_BARRIER_TYPE Type;
971 D3D12_RESOURCE_BARRIER_FLAGS Flags;
974 D3D12_RESOURCE_TRANSITION_BARRIER Transition;
975 D3D12_RESOURCE_ALIASING_BARRIER Aliasing;
976 D3D12_RESOURCE_UAV_BARRIER UAV;
978} D3D12_RESOURCE_BARRIER;
980typedef enum D3D12_RESOURCE_DIMENSION
982 D3D12_RESOURCE_DIMENSION_UNKNOWN = 0,
983 D3D12_RESOURCE_DIMENSION_BUFFER = 1,
984 D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2,
985 D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3,
986 D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4,
987} D3D12_RESOURCE_DIMENSION;
989typedef enum D3D12_TEXTURE_LAYOUT
991 D3D12_TEXTURE_LAYOUT_UNKNOWN = 0,
992 D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1,
993 D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2,
994 D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3,
995} D3D12_TEXTURE_LAYOUT;
997typedef enum D3D12_RESOURCE_FLAGS
999 D3D12_RESOURCE_FLAG_NONE = 0x0,
1000 D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1,
1001 D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2,
1002 D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4,
1003 D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8,
1004 D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10,
1005 D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20,
1006 D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 0x40,
1007 D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 0x80,
1008 D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 0x100,
1009} D3D12_RESOURCE_FLAGS;
1010cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_FLAGS);")
1012typedef struct D3D12_MIP_REGION
1019typedef struct D3D12_RESOURCE_DESC
1021 D3D12_RESOURCE_DIMENSION Dimension;
1025 UINT16 DepthOrArraySize;
1028 DXGI_SAMPLE_DESC SampleDesc;
1029 D3D12_TEXTURE_LAYOUT Layout;
1030 D3D12_RESOURCE_FLAGS Flags;
1031} D3D12_RESOURCE_DESC;
1033typedef struct D3D12_RESOURCE_DESC1
1035 D3D12_RESOURCE_DIMENSION Dimension;
1039 UINT16 DepthOrArraySize;
1042 DXGI_SAMPLE_DESC SampleDesc;
1043 D3D12_TEXTURE_LAYOUT Layout;
1044 D3D12_RESOURCE_FLAGS Flags;
1045 D3D12_MIP_REGION SamplerFeedbackMipRegion;
1046} D3D12_RESOURCE_DESC1;
1048typedef enum D3D12_RESOLVE_MODE
1050 D3D12_RESOLVE_MODE_DECOMPRESS = 0,
1051 D3D12_RESOLVE_MODE_MIN = 1,
1052 D3D12_RESOLVE_MODE_MAX = 2,
1053 D3D12_RESOLVE_MODE_AVERAGE = 3,
1054 D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4,
1055 D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5,
1056} D3D12_RESOLVE_MODE;
1058typedef struct D3D12_SAMPLE_POSITION
1062} D3D12_SAMPLE_POSITION;
1064typedef enum D3D12_TEXTURE_COPY_TYPE
1066 D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0,
1067 D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1,
1068} D3D12_TEXTURE_COPY_TYPE;
1070typedef struct D3D12_SUBRESOURCE_FOOTPRINT
1077} D3D12_SUBRESOURCE_FOOTPRINT;
1079typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT
1082 D3D12_SUBRESOURCE_FOOTPRINT Footprint;
1083} D3D12_PLACED_SUBRESOURCE_FOOTPRINT;
1085typedef struct D3D12_TEXTURE_COPY_LOCATION
1087 ID3D12Resource *pResource;
1088 D3D12_TEXTURE_COPY_TYPE Type;
1091 D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint;
1092 UINT SubresourceIndex;
1094} D3D12_TEXTURE_COPY_LOCATION;
1096typedef enum D3D12_DESCRIPTOR_RANGE_TYPE
1098 D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0,
1099 D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1,
1100 D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2,
1101 D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3,
1102} D3D12_DESCRIPTOR_RANGE_TYPE;
1104typedef struct D3D12_DESCRIPTOR_RANGE
1106 D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
1107 UINT NumDescriptors;
1108 UINT BaseShaderRegister;
1110 UINT OffsetInDescriptorsFromTableStart;
1111} D3D12_DESCRIPTOR_RANGE;
1113typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS
1115 D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0x0,
1116 D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
1117 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
1118 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
1119 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
1120 D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000,
1121} D3D12_DESCRIPTOR_RANGE_FLAGS;
1122cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_RANGE_FLAGS);")
1124typedef struct D3D12_DESCRIPTOR_RANGE1
1126 D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
1127 UINT NumDescriptors;
1128 UINT BaseShaderRegister;
1130 D3D12_DESCRIPTOR_RANGE_FLAGS Flags;
1131 UINT OffsetInDescriptorsFromTableStart;
1132} D3D12_DESCRIPTOR_RANGE1;
1134typedef struct D3D12_ROOT_DESCRIPTOR_TABLE
1136 UINT NumDescriptorRanges;
1137 const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges;
1138} D3D12_ROOT_DESCRIPTOR_TABLE;
1140typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1
1142 UINT NumDescriptorRanges;
1143 const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges;
1144} D3D12_ROOT_DESCRIPTOR_TABLE1;
1146typedef struct D3D12_ROOT_CONSTANTS
1148 UINT ShaderRegister;
1150 UINT Num32BitValues;
1151} D3D12_ROOT_CONSTANTS;
1153typedef struct D3D12_ROOT_DESCRIPTOR
1155 UINT ShaderRegister;
1157} D3D12_ROOT_DESCRIPTOR;
1159typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS
1161 D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0x0,
1162 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
1163 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
1164 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
1165} D3D12_ROOT_DESCRIPTOR_FLAGS;
1166cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_DESCRIPTOR_FLAGS);")
1168typedef struct D3D12_ROOT_DESCRIPTOR1
1170 UINT ShaderRegister;
1172 D3D12_ROOT_DESCRIPTOR_FLAGS Flags;
1173} D3D12_ROOT_DESCRIPTOR1;
1175typedef enum D3D12_ROOT_PARAMETER_TYPE
1177 D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0,
1178 D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1,
1179 D3D12_ROOT_PARAMETER_TYPE_CBV = 2,
1180 D3D12_ROOT_PARAMETER_TYPE_SRV = 3,
1181 D3D12_ROOT_PARAMETER_TYPE_UAV = 4,
1182} D3D12_ROOT_PARAMETER_TYPE;
1184typedef enum D3D12_SHADER_VISIBILITY
1186 D3D12_SHADER_VISIBILITY_ALL = 0,
1187 D3D12_SHADER_VISIBILITY_VERTEX = 1,
1188 D3D12_SHADER_VISIBILITY_HULL = 2,
1189 D3D12_SHADER_VISIBILITY_DOMAIN = 3,
1190 D3D12_SHADER_VISIBILITY_GEOMETRY = 4,
1191 D3D12_SHADER_VISIBILITY_PIXEL = 5,
1192 D3D12_SHADER_VISIBILITY_AMPLIFICATION = 6,
1193 D3D12_SHADER_VISIBILITY_MESH = 7,
1194} D3D12_SHADER_VISIBILITY;
1196typedef struct D3D12_ROOT_PARAMETER
1198 D3D12_ROOT_PARAMETER_TYPE ParameterType;
1201 D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable;
1202 D3D12_ROOT_CONSTANTS Constants;
1203 D3D12_ROOT_DESCRIPTOR Descriptor;
1205 D3D12_SHADER_VISIBILITY ShaderVisibility;
1206} D3D12_ROOT_PARAMETER;
1208typedef struct D3D12_ROOT_PARAMETER1
1210 D3D12_ROOT_PARAMETER_TYPE ParameterType;
1213 D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable;
1214 D3D12_ROOT_CONSTANTS Constants;
1215 D3D12_ROOT_DESCRIPTOR1 Descriptor;
1217 D3D12_SHADER_VISIBILITY ShaderVisibility;
1218} D3D12_ROOT_PARAMETER1;
1220typedef enum D3D12_STATIC_BORDER_COLOR
1222 D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
1223 D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
1224 D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
1225} D3D12_STATIC_BORDER_COLOR;
1227typedef enum D3D12_FILTER
1229 D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00,
1230 D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
1231 D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
1232 D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
1233 D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
1234 D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
1235 D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
1236 D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
1237 D3D12_FILTER_ANISOTROPIC = 0x55,
1238 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
1239 D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
1240 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
1241 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
1242 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
1243 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
1244 D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
1245 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
1246 D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
1247 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
1248 D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
1249 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
1250 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
1251 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
1252 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
1253 D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
1254 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
1255 D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155,
1256 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
1257 D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
1258 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
1259 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
1260 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
1261 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
1262 D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
1263 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
1264 D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
1267typedef enum D3D12_FILTER_TYPE
1269 D3D12_FILTER_TYPE_POINT = 0,
1270 D3D12_FILTER_TYPE_LINEAR = 1,
1273const UINT D3D12_MIP_FILTER_SHIFT = 0;
1274const UINT D3D12_MAG_FILTER_SHIFT = 2;
1275const UINT D3D12_MIN_FILTER_SHIFT = 4;
1276const UINT D3D12_FILTER_TYPE_MASK = 0x3;
1278const UINT D3D12_ANISOTROPIC_FILTERING_BIT = 0x40;
1280typedef enum D3D12_FILTER_REDUCTION_TYPE
1282 D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0,
1283 D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1,
1284 D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2,
1285 D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3,
1286} D3D12_FILTER_REDUCTION_TYPE;
1288const UINT D3D12_FILTER_REDUCTION_TYPE_MASK = 0x3;
1289const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT = 7;
1291cpp_quote("#define D3D12_ENCODE_BASIC_FILTER(min, mag, mip, reduction) \\")
1292cpp_quote(" ((D3D12_FILTER) ( \\")
1293cpp_quote(" (((min) & D3D12_FILTER_TYPE_MASK) << D3D12_MIN_FILTER_SHIFT) \\")
1294cpp_quote(" | (((mag) & D3D12_FILTER_TYPE_MASK) << D3D12_MAG_FILTER_SHIFT) \\")
1295cpp_quote(" | (((mip) & D3D12_FILTER_TYPE_MASK) << D3D12_MIP_FILTER_SHIFT) \\")
1296cpp_quote(" | (((reduction) & D3D12_FILTER_REDUCTION_TYPE_MASK) << D3D12_FILTER_REDUCTION_TYPE_SHIFT)))")
1298cpp_quote("#define D3D12_ENCODE_ANISOTROPIC_FILTER(reduction) \\")
1299cpp_quote(" ((D3D12_FILTER) ( \\")
1300cpp_quote(" D3D12_ANISOTROPIC_FILTERING_BIT \\")
1301cpp_quote(" | D3D12_ENCODE_BASIC_FILTER(D3D12_FILTER_TYPE_LINEAR, \\")
1302cpp_quote(" D3D12_FILTER_TYPE_LINEAR, \\")
1303cpp_quote(" D3D12_FILTER_TYPE_LINEAR, \\")
1304cpp_quote(" reduction)))")
1306cpp_quote("#define D3D12_DECODE_MAG_FILTER(filter) \\")
1307cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MAG_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
1309cpp_quote("#define D3D12_DECODE_MIN_FILTER(filter) \\")
1310cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIN_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
1312cpp_quote("#define D3D12_DECODE_MIP_FILTER(filter) \\")
1313cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIP_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
1315cpp_quote("#define D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter) \\")
1316cpp_quote(" (((filter) & D3D12_ANISOTROPIC_FILTERING_BIT) \\")
1317cpp_quote(" && (D3D12_DECODE_MIN_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\")
1318cpp_quote(" && (D3D12_DECODE_MAG_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\")
1319cpp_quote(" && (D3D12_DECODE_MIP_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR))")
1321cpp_quote("#define D3D12_DECODE_FILTER_REDUCTION(filter) \\")
1322cpp_quote(" ((D3D12_FILTER_REDUCTION_TYPE)(((filter) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT) \\")
1323cpp_quote(" & D3D12_FILTER_REDUCTION_TYPE_MASK))")
1325cpp_quote("#define D3D12_DECODE_IS_COMPARISON_FILTER(filter) \\")
1326cpp_quote(" (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON)")
1328typedef enum D3D12_TEXTURE_ADDRESS_MODE
1330 D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1,
1331 D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2,
1332 D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3,
1333 D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
1334 D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5,
1335} D3D12_TEXTURE_ADDRESS_MODE;
1337typedef enum D3D12_COMPARISON_FUNC
1339 D3D12_COMPARISON_FUNC_NEVER = 1,
1340 D3D12_COMPARISON_FUNC_LESS = 2,
1341 D3D12_COMPARISON_FUNC_EQUAL = 3,
1342 D3D12_COMPARISON_FUNC_LESS_EQUAL = 4,
1343 D3D12_COMPARISON_FUNC_GREATER = 5,
1344 D3D12_COMPARISON_FUNC_NOT_EQUAL = 6,
1345 D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7,
1346 D3D12_COMPARISON_FUNC_ALWAYS = 8,
1347} D3D12_COMPARISON_FUNC;
1349typedef struct D3D12_STATIC_SAMPLER_DESC
1351 D3D12_FILTER Filter;
1352 D3D12_TEXTURE_ADDRESS_MODE AddressU;
1353 D3D12_TEXTURE_ADDRESS_MODE AddressV;
1354 D3D12_TEXTURE_ADDRESS_MODE AddressW;
1357 D3D12_COMPARISON_FUNC ComparisonFunc;
1358 D3D12_STATIC_BORDER_COLOR BorderColor;
1361 UINT ShaderRegister;
1363 D3D12_SHADER_VISIBILITY ShaderVisibility;
1364} D3D12_STATIC_SAMPLER_DESC;
1366typedef enum D3D12_ROOT_SIGNATURE_FLAGS
1368 D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x00,
1369 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01,
1370 D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02,
1371 D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04,
1372 D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08,
1373 D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
1374 D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
1375 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
1376 D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE = 0x80,
1377 D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 0x100,
1378 D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS = 0x200,
1379 D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = 0x400,
1380 D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED = 0x800,
1381} D3D12_ROOT_SIGNATURE_FLAGS;
1382cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_SIGNATURE_FLAGS);")
1384typedef struct D3D12_ROOT_SIGNATURE_DESC
1387 const D3D12_ROOT_PARAMETER *pParameters;
1388 UINT NumStaticSamplers;
1389 const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
1390 D3D12_ROOT_SIGNATURE_FLAGS Flags;
1391} D3D12_ROOT_SIGNATURE_DESC;
1393typedef struct D3D12_ROOT_SIGNATURE_DESC1
1396 const D3D12_ROOT_PARAMETER1 *pParameters;
1397 UINT NumStaticSamplers;
1398 const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
1399 D3D12_ROOT_SIGNATURE_FLAGS Flags;
1400} D3D12_ROOT_SIGNATURE_DESC1;
1402typedef enum D3D_ROOT_SIGNATURE_VERSION
1404 D3D_ROOT_SIGNATURE_VERSION_1 = 0x1,
1405 D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
1406 D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
1407} D3D_ROOT_SIGNATURE_VERSION;
1409typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC
1411 D3D_ROOT_SIGNATURE_VERSION Version;
1414 D3D12_ROOT_SIGNATURE_DESC Desc_1_0;
1415 D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1;
1417} D3D12_VERSIONED_ROOT_SIGNATURE_DESC;
1419typedef enum D3D12_DESCRIPTOR_HEAP_TYPE
1421 D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
1422 D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER,
1423 D3D12_DESCRIPTOR_HEAP_TYPE_RTV,
1424 D3D12_DESCRIPTOR_HEAP_TYPE_DSV,
1425 D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES,
1426} D3D12_DESCRIPTOR_HEAP_TYPE;
1428typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS
1430 D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0,
1431 D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1,
1432} D3D12_DESCRIPTOR_HEAP_FLAGS;
1433cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_HEAP_FLAGS);")
1435typedef struct D3D12_DESCRIPTOR_HEAP_DESC
1437 D3D12_DESCRIPTOR_HEAP_TYPE Type;
1438 UINT NumDescriptors;
1439 D3D12_DESCRIPTOR_HEAP_FLAGS Flags;
1441} D3D12_DESCRIPTOR_HEAP_DESC;
1443typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS;
1445typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC
1447 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
1449} D3D12_CONSTANT_BUFFER_VIEW_DESC;
1451typedef enum D3D12_SRV_DIMENSION
1453 D3D12_SRV_DIMENSION_UNKNOWN = 0,
1454 D3D12_SRV_DIMENSION_BUFFER = 1,
1455 D3D12_SRV_DIMENSION_TEXTURE1D = 2,
1456 D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3,
1457 D3D12_SRV_DIMENSION_TEXTURE2D = 4,
1458 D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5,
1459 D3D12_SRV_DIMENSION_TEXTURE2DMS = 6,
1460 D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
1461 D3D12_SRV_DIMENSION_TEXTURE3D = 8,
1462 D3D12_SRV_DIMENSION_TEXTURECUBE = 9,
1463 D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
1464 D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE = 11,
1465} D3D12_SRV_DIMENSION;
1467typedef enum D3D12_BUFFER_SRV_FLAGS
1469 D3D12_BUFFER_SRV_FLAG_NONE = 0x0,
1470 D3D12_BUFFER_SRV_FLAG_RAW = 0x1,
1471} D3D12_BUFFER_SRV_FLAGS;
1472cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_SRV_FLAGS);")
1474typedef enum D3D12_SHADER_COMPONENT_MAPPING
1476 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0,
1477 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1,
1478 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2,
1479 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3,
1480 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4,
1481 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5,
1482} D3D12_SHADER_COMPONENT_MAPPING;
1484cpp_quote("#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(x, y, z, w) \\")
1485cpp_quote(" (((x) & D3D12_SHADER_COMPONENT_MAPPING_MASK) \\")
1486cpp_quote(" | (((y) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\")
1487cpp_quote(" | (((z) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) \\")
1488cpp_quote(" | (((w) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) \\")
1489cpp_quote(" | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES)")
1490cpp_quote("#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3)")
1492cpp_quote("#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(i, mapping) \\")
1493cpp_quote(" ((D3D12_SHADER_COMPONENT_MAPPING)(mapping >> (i * D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\")
1494cpp_quote(" & D3D12_SHADER_COMPONENT_MAPPING_MASK))")
1496typedef struct D3D12_BUFFER_SRV
1498 UINT64 FirstElement;
1500 UINT StructureByteStride;
1501 D3D12_BUFFER_SRV_FLAGS Flags;
1504typedef struct D3D12_TEX1D_SRV
1506 UINT MostDetailedMip;
1508 FLOAT ResourceMinLODClamp;
1511typedef struct D3D12_TEX1D_ARRAY_SRV
1513 UINT MostDetailedMip;
1515 UINT FirstArraySlice;
1517 FLOAT ResourceMinLODClamp;
1518} D3D12_TEX1D_ARRAY_SRV;
1520typedef struct D3D12_TEX2D_SRV
1522 UINT MostDetailedMip;
1525 FLOAT ResourceMinLODClamp;
1528typedef struct D3D12_TEX2D_ARRAY_SRV
1530 UINT MostDetailedMip;
1532 UINT FirstArraySlice;
1535 FLOAT ResourceMinLODClamp;
1536} D3D12_TEX2D_ARRAY_SRV;
1538typedef struct D3D12_TEX2DMS_SRV
1540 UINT UnusedField_NothingToDefine;
1543typedef struct D3D12_TEX2DMS_ARRAY_SRV
1545 UINT FirstArraySlice;
1547} D3D12_TEX2DMS_ARRAY_SRV;
1549typedef struct D3D12_TEX3D_SRV
1551 UINT MostDetailedMip;
1553 FLOAT ResourceMinLODClamp;
1556typedef struct D3D12_TEXCUBE_SRV
1558 UINT MostDetailedMip;
1560 FLOAT ResourceMinLODClamp;
1563typedef struct D3D12_TEXCUBE_ARRAY_SRV
1565 UINT MostDetailedMip;
1567 UINT First2DArrayFace;
1569 FLOAT ResourceMinLODClamp;
1570} D3D12_TEXCUBE_ARRAY_SRV;
1572typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
1574 D3D12_GPU_VIRTUAL_ADDRESS Location;
1575} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV;
1577typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC
1580 D3D12_SRV_DIMENSION ViewDimension;
1581 UINT Shader4ComponentMapping;
1584 D3D12_BUFFER_SRV Buffer;
1585 D3D12_TEX1D_SRV Texture1D;
1586 D3D12_TEX1D_ARRAY_SRV Texture1DArray;
1587 D3D12_TEX2D_SRV Texture2D;
1588 D3D12_TEX2D_ARRAY_SRV Texture2DArray;
1589 D3D12_TEX2DMS_SRV Texture2DMS;
1590 D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray;
1591 D3D12_TEX3D_SRV Texture3D;
1592 D3D12_TEXCUBE_SRV TextureCube;
1593 D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray;
1594 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV RaytracingAccelerationStructure;
1596} D3D12_SHADER_RESOURCE_VIEW_DESC;
1598typedef enum D3D12_UAV_DIMENSION
1600 D3D12_UAV_DIMENSION_UNKNOWN = 0,
1601 D3D12_UAV_DIMENSION_BUFFER = 1,
1602 D3D12_UAV_DIMENSION_TEXTURE1D = 2,
1603 D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3,
1604 D3D12_UAV_DIMENSION_TEXTURE2D = 4,
1605 D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5,
1606 D3D12_UAV_DIMENSION_TEXTURE3D = 8,
1607} D3D12_UAV_DIMENSION;
1609typedef enum D3D12_BUFFER_UAV_FLAGS
1611 D3D12_BUFFER_UAV_FLAG_NONE = 0x0,
1612 D3D12_BUFFER_UAV_FLAG_RAW = 0x1,
1613} D3D12_BUFFER_UAV_FLAGS;
1614cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_UAV_FLAGS);")
1616typedef struct D3D12_BUFFER_UAV
1618 UINT64 FirstElement;
1620 UINT StructureByteStride;
1621 UINT64 CounterOffsetInBytes;
1622 D3D12_BUFFER_UAV_FLAGS Flags;
1625typedef struct D3D12_TEX1D_UAV
1630typedef struct D3D12_TEX1D_ARRAY_UAV
1633 UINT FirstArraySlice;
1635} D3D12_TEX1D_ARRAY_UAV;
1637typedef struct D3D12_TEX2D_UAV
1643typedef struct D3D12_TEX2D_ARRAY_UAV
1646 UINT FirstArraySlice;
1649} D3D12_TEX2D_ARRAY_UAV;
1651typedef struct D3D12_TEX3D_UAV
1658typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC
1661 D3D12_UAV_DIMENSION ViewDimension;
1664 D3D12_BUFFER_UAV Buffer;
1665 D3D12_TEX1D_UAV Texture1D;
1666 D3D12_TEX1D_ARRAY_UAV Texture1DArray;
1667 D3D12_TEX2D_UAV Texture2D;
1668 D3D12_TEX2D_ARRAY_UAV Texture2DArray;
1669 D3D12_TEX3D_UAV Texture3D;
1671} D3D12_UNORDERED_ACCESS_VIEW_DESC;
1673typedef enum D3D12_RTV_DIMENSION
1675 D3D12_RTV_DIMENSION_UNKNOWN = 0,
1676 D3D12_RTV_DIMENSION_BUFFER = 1,
1677 D3D12_RTV_DIMENSION_TEXTURE1D = 2,
1678 D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3,
1679 D3D12_RTV_DIMENSION_TEXTURE2D = 4,
1680 D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5,
1681 D3D12_RTV_DIMENSION_TEXTURE2DMS = 6,
1682 D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
1683 D3D12_RTV_DIMENSION_TEXTURE3D = 8,
1684} D3D12_RTV_DIMENSION;
1686typedef struct D3D12_BUFFER_RTV
1688 UINT64 FirstElement;
1692typedef struct D3D12_TEX1D_RTV
1697typedef struct D3D12_TEX1D_ARRAY_RTV
1700 UINT FirstArraySlice;
1702} D3D12_TEX1D_ARRAY_RTV;
1704typedef struct D3D12_TEX2D_RTV
1710typedef struct D3D12_TEX2D_ARRAY_RTV
1713 UINT FirstArraySlice;
1716} D3D12_TEX2D_ARRAY_RTV;
1718typedef struct D3D12_TEX2DMS_RTV
1720 UINT UnusedField_NothingToDefine;
1723typedef struct D3D12_TEX2DMS_ARRAY_RTV
1725 UINT FirstArraySlice;
1727} D3D12_TEX2DMS_ARRAY_RTV;
1729typedef struct D3D12_TEX3D_RTV
1736typedef struct D3D12_RENDER_TARGET_VIEW_DESC
1739 D3D12_RTV_DIMENSION ViewDimension;
1742 D3D12_BUFFER_RTV Buffer;
1743 D3D12_TEX1D_RTV Texture1D;
1744 D3D12_TEX1D_ARRAY_RTV Texture1DArray;
1745 D3D12_TEX2D_RTV Texture2D;
1746 D3D12_TEX2D_ARRAY_RTV Texture2DArray;
1747 D3D12_TEX2DMS_RTV Texture2DMS;
1748 D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray;
1749 D3D12_TEX3D_RTV Texture3D;
1751} D3D12_RENDER_TARGET_VIEW_DESC;
1753typedef enum D3D12_DSV_DIMENSION
1755 D3D12_DSV_DIMENSION_UNKNOWN = 0,
1756 D3D12_DSV_DIMENSION_TEXTURE1D = 1,
1757 D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2,
1758 D3D12_DSV_DIMENSION_TEXTURE2D = 3,
1759 D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4,
1760 D3D12_DSV_DIMENSION_TEXTURE2DMS = 5,
1761 D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6,
1762} D3D12_DSV_DIMENSION;
1764typedef enum D3D12_DSV_FLAGS
1766 D3D12_DSV_FLAG_NONE = 0x0,
1767 D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1,
1768 D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2,
1770cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DSV_FLAGS);")
1772typedef struct D3D12_TEX1D_DSV
1777typedef struct D3D12_TEX1D_ARRAY_DSV
1780 UINT FirstArraySlice;
1782} D3D12_TEX1D_ARRAY_DSV;
1784typedef struct D3D12_TEX2D_DSV
1789typedef struct D3D12_TEX2D_ARRAY_DSV
1792 UINT FirstArraySlice;
1794} D3D12_TEX2D_ARRAY_DSV;
1796typedef struct D3D12_TEX2DMS_DSV
1798 UINT UnusedField_NothingToDefine;
1801typedef struct D3D12_TEX2DMS_ARRAY_DSV
1803 UINT FirstArraySlice;
1805} D3D12_TEX2DMS_ARRAY_DSV;
1807typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC
1810 D3D12_DSV_DIMENSION ViewDimension;
1811 D3D12_DSV_FLAGS Flags;
1814 D3D12_TEX1D_DSV Texture1D;
1815 D3D12_TEX1D_ARRAY_DSV Texture1DArray;
1816 D3D12_TEX2D_DSV Texture2D;
1817 D3D12_TEX2D_ARRAY_DSV Texture2DArray;
1818 D3D12_TEX2DMS_DSV Texture2DMS;
1819 D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray;
1821} D3D12_DEPTH_STENCIL_VIEW_DESC;
1823typedef struct D3D12_SAMPLER_DESC
1825 D3D12_FILTER Filter;
1826 D3D12_TEXTURE_ADDRESS_MODE AddressU;
1827 D3D12_TEXTURE_ADDRESS_MODE AddressV;
1828 D3D12_TEXTURE_ADDRESS_MODE AddressW;
1831 D3D12_COMPARISON_FUNC ComparisonFunc;
1832 FLOAT BorderColor[4];
1835} D3D12_SAMPLER_DESC;
1837typedef struct D3D12_CPU_DESCRIPTOR_HANDLE
1840} D3D12_CPU_DESCRIPTOR_HANDLE;
1842typedef struct D3D12_GPU_DESCRIPTOR_HANDLE
1845} D3D12_GPU_DESCRIPTOR_HANDLE;
1847typedef enum D3D12_STENCIL_OP
1849 D3D12_STENCIL_OP_KEEP = 1,
1850 D3D12_STENCIL_OP_ZERO = 2,
1851 D3D12_STENCIL_OP_REPLACE = 3,
1852 D3D12_STENCIL_OP_INCR_SAT = 4,
1853 D3D12_STENCIL_OP_DECR_SAT = 5,
1854 D3D12_STENCIL_OP_INVERT = 6,
1855 D3D12_STENCIL_OP_INCR = 7,
1856 D3D12_STENCIL_OP_DECR = 8,
1859typedef struct D3D12_DEPTH_STENCILOP_DESC
1861 D3D12_STENCIL_OP StencilFailOp;
1862 D3D12_STENCIL_OP StencilDepthFailOp;
1863 D3D12_STENCIL_OP StencilPassOp;
1864 D3D12_COMPARISON_FUNC StencilFunc;
1865} D3D12_DEPTH_STENCILOP_DESC;
1867typedef enum D3D12_DEPTH_WRITE_MASK
1869 D3D12_DEPTH_WRITE_MASK_ZERO = 0,
1870 D3D12_DEPTH_WRITE_MASK_ALL = 1,
1871} D3D12_DEPTH_WRITE_MASK;
1873typedef struct D3D12_DEPTH_STENCIL_DESC
1876 D3D12_DEPTH_WRITE_MASK DepthWriteMask;
1877 D3D12_COMPARISON_FUNC DepthFunc;
1879 UINT8 StencilReadMask;
1880 UINT8 StencilWriteMask;
1881 D3D12_DEPTH_STENCILOP_DESC FrontFace;
1882 D3D12_DEPTH_STENCILOP_DESC BackFace;
1883} D3D12_DEPTH_STENCIL_DESC;
1885typedef struct D3D12_DEPTH_STENCIL_DESC1
1888 D3D12_DEPTH_WRITE_MASK DepthWriteMask;
1889 D3D12_COMPARISON_FUNC DepthFunc;
1891 UINT8 StencilReadMask;
1892 UINT8 StencilWriteMask;
1893 D3D12_DEPTH_STENCILOP_DESC FrontFace;
1894 D3D12_DEPTH_STENCILOP_DESC BackFace;
1895 BOOL DepthBoundsTestEnable;
1896} D3D12_DEPTH_STENCIL_DESC1;
1898typedef enum D3D12_BLEND
1900 D3D12_BLEND_ZERO = 1,
1901 D3D12_BLEND_ONE = 2,
1902 D3D12_BLEND_SRC_COLOR = 3,
1903 D3D12_BLEND_INV_SRC_COLOR = 4,
1904 D3D12_BLEND_SRC_ALPHA = 5,
1905 D3D12_BLEND_INV_SRC_ALPHA = 6,
1906 D3D12_BLEND_DEST_ALPHA = 7,
1907 D3D12_BLEND_INV_DEST_ALPHA = 8,
1908 D3D12_BLEND_DEST_COLOR = 9,
1909 D3D12_BLEND_INV_DEST_COLOR = 10,
1910 D3D12_BLEND_SRC_ALPHA_SAT = 11,
1911 D3D12_BLEND_BLEND_FACTOR = 14,
1912 D3D12_BLEND_INV_BLEND_FACTOR = 15,
1913 D3D12_BLEND_SRC1_COLOR = 16,
1914 D3D12_BLEND_INV_SRC1_COLOR = 17,
1915 D3D12_BLEND_SRC1_ALPHA = 18,
1916 D3D12_BLEND_INV_SRC1_ALPHA = 19,
1917 D3D12_BLEND_ALPHA_FACTOR = 20,
1918 D3D12_BLEND_INV_ALPHA_FACTOR = 21,
1921typedef enum D3D12_BLEND_OP
1923 D3D12_BLEND_OP_ADD = 1,
1924 D3D12_BLEND_OP_SUBTRACT = 2,
1925 D3D12_BLEND_OP_REV_SUBTRACT = 3,
1926 D3D12_BLEND_OP_MIN = 4,
1927 D3D12_BLEND_OP_MAX = 5,
1930typedef enum D3D12_LOGIC_OP
1932 D3D12_LOGIC_OP_CLEAR = 0x0,
1933 D3D12_LOGIC_OP_SET = 0x1,
1934 D3D12_LOGIC_OP_COPY = 0x2,
1935 D3D12_LOGIC_OP_COPY_INVERTED = 0x3,
1936 D3D12_LOGIC_OP_NOOP = 0x4,
1937 D3D12_LOGIC_OP_INVERT = 0x5,
1938 D3D12_LOGIC_OP_AND = 0x6,
1939 D3D12_LOGIC_OP_NAND = 0x7,
1940 D3D12_LOGIC_OP_OR = 0x8,
1941 D3D12_LOGIC_OP_NOR = 0x9,
1942 D3D12_LOGIC_OP_XOR = 0xa,
1943 D3D12_LOGIC_OP_EQUIV = 0xb,
1944 D3D12_LOGIC_OP_AND_REVERSE = 0xc,
1945 D3D12_LOGIC_OP_AND_INVERTED = 0xd,
1946 D3D12_LOGIC_OP_OR_REVERSE = 0xe,
1947 D3D12_LOGIC_OP_OR_INVERTED = 0xf,
1950typedef enum D3D12_COLOR_WRITE_ENABLE
1952 D3D12_COLOR_WRITE_ENABLE_RED = 0x1,
1953 D3D12_COLOR_WRITE_ENABLE_GREEN = 0x2,
1954 D3D12_COLOR_WRITE_ENABLE_BLUE = 0x4,
1955 D3D12_COLOR_WRITE_ENABLE_ALPHA = 0x8,
1956 D3D12_COLOR_WRITE_ENABLE_ALL = (D3D12_COLOR_WRITE_ENABLE_RED
1957 | D3D12_COLOR_WRITE_ENABLE_GREEN | D3D12_COLOR_WRITE_ENABLE_BLUE
1958 | D3D12_COLOR_WRITE_ENABLE_ALPHA),
1959} D3D12_COLOR_WRITE_ENABLE;
1961typedef struct D3D12_RENDER_TARGET_BLEND_DESC
1965 D3D12_BLEND SrcBlend;
1966 D3D12_BLEND DestBlend;
1967 D3D12_BLEND_OP BlendOp;
1968 D3D12_BLEND SrcBlendAlpha;
1969 D3D12_BLEND DestBlendAlpha;
1970 D3D12_BLEND_OP BlendOpAlpha;
1971 D3D12_LOGIC_OP LogicOp;
1972 UINT8 RenderTargetWriteMask;
1973} D3D12_RENDER_TARGET_BLEND_DESC;
1975typedef struct D3D12_BLEND_DESC
1977 BOOL AlphaToCoverageEnable;
1978 BOOL IndependentBlendEnable;
1979 D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
1982typedef enum D3D12_FILL_MODE
1984 D3D12_FILL_MODE_WIREFRAME = 2,
1985 D3D12_FILL_MODE_SOLID = 3,
1988typedef enum D3D12_CULL_MODE
1990 D3D12_CULL_MODE_NONE = 1,
1991 D3D12_CULL_MODE_FRONT = 2,
1992 D3D12_CULL_MODE_BACK = 3,
1995typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE
1997 D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
1998 D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1,
1999} D3D12_CONSERVATIVE_RASTERIZATION_MODE;
2001typedef struct D3D12_RASTERIZER_DESC
2003 D3D12_FILL_MODE FillMode;
2004 D3D12_CULL_MODE CullMode;
2005 BOOL FrontCounterClockwise;
2007 FLOAT DepthBiasClamp;
2008 FLOAT SlopeScaledDepthBias;
2009 BOOL DepthClipEnable;
2010 BOOL MultisampleEnable;
2011 BOOL AntialiasedLineEnable;
2012 UINT ForcedSampleCount;
2013 D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
2014} D3D12_RASTERIZER_DESC;
2016typedef struct D3D12_SO_DECLARATION_ENTRY
2019 const char *SemanticName;
2021 BYTE StartComponent;
2022 BYTE ComponentCount;
2024} D3D12_SO_DECLARATION_ENTRY;
2026typedef struct D3D12_STREAM_OUTPUT_DESC
2028 const D3D12_SO_DECLARATION_ENTRY *pSODeclaration;
2030 const UINT *pBufferStrides;
2032 UINT RasterizedStream;
2033} D3D12_STREAM_OUTPUT_DESC;
2035typedef enum D3D12_INPUT_CLASSIFICATION
2037 D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0,
2038 D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1,
2039} D3D12_INPUT_CLASSIFICATION;
2041typedef struct D3D12_INPUT_ELEMENT_DESC
2043 const char *SemanticName;
2047 UINT AlignedByteOffset;
2048 D3D12_INPUT_CLASSIFICATION InputSlotClass;
2049 UINT InstanceDataStepRate;
2050} D3D12_INPUT_ELEMENT_DESC;
2052typedef struct D3D12_INPUT_LAYOUT_DESC
2054 const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs;
2056} D3D12_INPUT_LAYOUT_DESC;
2058typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
2060 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0,
2061 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1,
2062 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2,
2063} D3D12_INDEX_BUFFER_STRIP_CUT_VALUE;
2065typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY;
2067typedef D3D_PRIMITIVE D3D12_PRIMITIVE;
2069typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE
2071 D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
2072 D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1,
2073 D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
2074 D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
2075 D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4,
2076} D3D12_PRIMITIVE_TOPOLOGY_TYPE;
2078typedef struct D3D12_CACHED_PIPELINE_STATE
2080 const void *pCachedBlob;
2081 SIZE_T CachedBlobSizeInBytes;
2082} D3D12_CACHED_PIPELINE_STATE;
2084typedef enum D3D12_PIPELINE_STATE_FLAGS
2086 D3D12_PIPELINE_STATE_FLAG_NONE = 0x0,
2087 D3D12_PIPELINE_STATE_FLAG_DEBUG = 0x1,
2088} D3D12_PIPELINE_STATE_FLAGS;
2089cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PIPELINE_STATE_FLAGS);")
2091typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC
2093 ID3D12RootSignature *pRootSignature;
2094 D3D12_SHADER_BYTECODE VS;
2095 D3D12_SHADER_BYTECODE PS;
2096 D3D12_SHADER_BYTECODE DS;
2097 D3D12_SHADER_BYTECODE HS;
2098 D3D12_SHADER_BYTECODE GS;
2099 D3D12_STREAM_OUTPUT_DESC StreamOutput;
2100 D3D12_BLEND_DESC BlendState;
2102 D3D12_RASTERIZER_DESC RasterizerState;
2103 D3D12_DEPTH_STENCIL_DESC DepthStencilState;
2104 D3D12_INPUT_LAYOUT_DESC InputLayout;
2105 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue;
2106 D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
2107 UINT NumRenderTargets;
2108 DXGI_FORMAT RTVFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
2109 DXGI_FORMAT DSVFormat;
2110 DXGI_SAMPLE_DESC SampleDesc;
2112 D3D12_CACHED_PIPELINE_STATE CachedPSO;
2113 D3D12_PIPELINE_STATE_FLAGS Flags;
2114} D3D12_GRAPHICS_PIPELINE_STATE_DESC;
2116typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC
2118 ID3D12RootSignature *pRootSignature;
2119 D3D12_SHADER_BYTECODE CS;
2121 D3D12_CACHED_PIPELINE_STATE CachedPSO;
2122 D3D12_PIPELINE_STATE_FLAGS Flags;
2123} D3D12_COMPUTE_PIPELINE_STATE_DESC;
2125typedef struct D3D12_PIPELINE_STATE_STREAM_DESC
2128 void *pPipelineStateSubobjectStream;
2129} D3D12_PIPELINE_STATE_STREAM_DESC;
2131struct D3D12_RT_FORMAT_ARRAY
2133 DXGI_FORMAT RTFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
2134 UINT NumRenderTargets;
2137typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE
2139 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0x0,
2140 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 0x1,
2141 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 0x2,
2142 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 0x3,
2143 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 0x4,
2144 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 0x5,
2145 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 0x6,
2146 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 0x7,
2147 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 0x8,
2148 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 0x9,
2149 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 0xa,
2150 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 0xb,
2151 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 0xc,
2152 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 0xd,
2153 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 0xe,
2154 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 0xf,
2155 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 0x10,
2156 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 0x11,
2157 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 0x12,
2158 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 0x13,
2159 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 0x14,
2160 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 0x15,
2161 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 0x16,
2162 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 0x18,
2163 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 0x19,
2164 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 0x1a,
2165} D3D12_PIPELINE_STATE_SUBOBJECT_TYPE;
2167typedef struct D3D12_VIEW_INSTANCE_LOCATION
2169 UINT ViewportArrayIndex;
2170 UINT RenderTargetArrayIndex;
2171} D3D12_VIEW_INSTANCE_LOCATION;
2173typedef enum D3D12_VIEW_INSTANCING_FLAGS
2175 D3D12_VIEW_INSTANCING_FLAG_NONE = 0x0,
2176 D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = 0x1,
2177} D3D12_VIEW_INSTANCING_FLAGS;
2178cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIEW_INSTANCING_FLAGS);")
2180typedef struct D3D12_VIEW_INSTANCING_DESC
2182 UINT ViewInstanceCount;
2183 const D3D12_VIEW_INSTANCE_LOCATION *pViewInstanceLocations;
2184 D3D12_VIEW_INSTANCING_FLAGS Flags;
2185} D3D12_VIEW_INSTANCING_DESC;
2187typedef enum D3D12_COMMAND_LIST_TYPE
2189 D3D12_COMMAND_LIST_TYPE_DIRECT = 0,
2190 D3D12_COMMAND_LIST_TYPE_BUNDLE = 1,
2191 D3D12_COMMAND_LIST_TYPE_COMPUTE = 2,
2192 D3D12_COMMAND_LIST_TYPE_COPY = 3,
2193 D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4,
2194 D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5,
2195 D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6,
2196} D3D12_COMMAND_LIST_TYPE;
2198typedef enum D3D12_COMMAND_QUEUE_PRIORITY
2200 D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
2201 D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
2202 D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000,
2203} D3D12_COMMAND_QUEUE_PRIORITY;
2205typedef enum D3D12_COMMAND_QUEUE_FLAGS
2207 D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0,
2208 D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1,
2209} D3D12_COMMAND_QUEUE_FLAGS;
2210cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_QUEUE_FLAGS);")
2212typedef struct D3D12_COMMAND_QUEUE_DESC
2214 D3D12_COMMAND_LIST_TYPE Type;
2216 D3D12_COMMAND_QUEUE_FLAGS Flags;
2218} D3D12_COMMAND_QUEUE_DESC;
2220typedef struct D3D12_FEATURE_DATA_ARCHITECTURE
2223 BOOL TileBasedRenderer;
2225 BOOL CacheCoherentUMA;
2226} D3D12_FEATURE_DATA_ARCHITECTURE;
2228typedef struct D3D12_FEATURE_DATA_FORMAT_INFO
2232} D3D12_FEATURE_DATA_FORMAT_INFO;
2234typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS
2236 UINT NumFeatureLevels;
2237 const D3D_FEATURE_LEVEL *pFeatureLevelsRequested;
2238 D3D_FEATURE_LEVEL MaxSupportedFeatureLevel;
2239} D3D12_FEATURE_DATA_FEATURE_LEVELS;
2241typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE
2243 D3D_ROOT_SIGNATURE_VERSION HighestVersion;
2244} D3D12_FEATURE_DATA_ROOT_SIGNATURE;
2246typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
2248 UINT MaxGPUVirtualAddressBitsPerResource;
2249 UINT MaxGPUVirtualAddressBitsPerProcess;
2250} D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
2252typedef enum D3D_SHADER_MODEL
2254 D3D_SHADER_MODEL_5_1 = 0x51,
2255 D3D_SHADER_MODEL_6_0 = 0x60,
2256 D3D_SHADER_MODEL_6_1 = 0x61,
2257 D3D_SHADER_MODEL_6_2 = 0x62,
2258 D3D_SHADER_MODEL_6_3 = 0x63,
2259 D3D_SHADER_MODEL_6_4 = 0x64,
2260 D3D_SHADER_MODEL_6_5 = 0x65,
2261 D3D_SHADER_MODEL_6_6 = 0x66,
2262 D3D_SHADER_MODEL_6_7 = 0x67,
2263 D3D_HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_7,
2266typedef struct D3D12_FEATURE_DATA_SHADER_MODEL
2268 D3D_SHADER_MODEL HighestShaderModel;
2269} D3D12_FEATURE_DATA_SHADER_MODEL;
2271typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1
2274 UINT WaveLaneCountMin;
2275 UINT WaveLaneCountMax;
2276 UINT TotalLaneCount;
2277 BOOL ExpandedComputeResourceStates;
2278 BOOL Int64ShaderOps;
2279} D3D12_FEATURE_DATA_D3D12_OPTIONS1;
2281typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1
2284 BOOL TileBasedRenderer;
2286 BOOL CacheCoherentUMA;
2288} D3D12_FEATURE_DATA_ARCHITECTURE1;
2290typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2
2292 BOOL DepthBoundsTestSupported;
2293 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier;
2294} D3D12_FEATURE_DATA_D3D12_OPTIONS2;
2296typedef struct D3D12_FEATURE_DATA_SHADER_CACHE
2298 D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags;
2299} D3D12_FEATURE_DATA_SHADER_CACHE;
2301typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
2303 D3D12_COMMAND_LIST_TYPE CommandListType;
2305 BOOL PriorityForTypeIsSupported;
2306} D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY;
2308typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3
2310 BOOL CopyQueueTimestampQueriesSupported;
2311 BOOL CastingFullyTypedFormatSupported;
2312 D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags;
2313 D3D12_VIEW_INSTANCING_TIER ViewInstancingTier;
2314 BOOL BarycentricsSupported;
2315} D3D12_FEATURE_DATA_D3D12_OPTIONS3;
2317typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS
2320} D3D12_FEATURE_DATA_EXISTING_HEAPS;
2322typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4
2324 BOOL MSAA64KBAlignedTextureSupported;
2325 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier;
2326 BOOL Native16BitShaderOpsSupported;
2327} D3D12_FEATURE_DATA_D3D12_OPTIONS4;
2329typedef struct D3D12_FEATURE_DATA_SERIALIZATION
2332 D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier;
2333} D3D12_FEATURE_DATA_SERIALIZATION;
2335typedef struct D3D12_FEATURE_DATA_CROSS_NODE
2337 D3D12_CROSS_NODE_SHARING_TIER SharingTier;
2338 BOOL AtomicShaderInstructions;
2339} D3D12_FEATURE_DATA_CROSS_NODE;
2341typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5
2343 BOOL SRVOnlyTiledResourceTier3;
2344 D3D12_RENDER_PASS_TIER RenderPassesTier;
2345 D3D12_RAYTRACING_TIER RaytracingTier;
2346} D3D12_FEATURE_DATA_D3D12_OPTIONS5;
2348typedef enum D3D12_VARIABLE_SHADING_RATE_TIER
2350 D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0x0,
2351 D3D12_VARIABLE_SHADING_RATE_TIER_1 = 0x1,
2352 D3D12_VARIABLE_SHADING_RATE_TIER_2 = 0x2,
2353} D3D12_VARIABLE_SHADING_RATE_TIER;
2355typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6
2357 BOOL AdditionalShadingRatesSupported;
2358 BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing;
2359 D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier;
2360 UINT ShadingRateImageTileSize;
2361 BOOL BackgroundProcessingSupported;
2362} D3D12_FEATURE_DATA_D3D12_OPTIONS6;
2364typedef enum D3D12_MESH_SHADER_TIER
2366 D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0x0,
2367 D3D12_MESH_SHADER_TIER_1 = 0xa,
2368} D3D12_MESH_SHADER_TIER;
2370typedef enum D3D12_SAMPLER_FEEDBACK_TIER
2372 D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0x0,
2373 D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 0x5a,
2374 D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 0x64,
2375} D3D12_SAMPLER_FEEDBACK_TIER;
2377typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7
2379 D3D12_MESH_SHADER_TIER MeshShaderTier;
2380 D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier;
2381} D3D12_FEATURE_DATA_D3D12_OPTIONS7;
2383typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND
2387 const void *pQueryInputData;
2388 SIZE_T QueryInputDataSizeInBytes;
2389 void *pQueryOutputData;
2390 SIZE_T QueryOutputDataSizeInBytes;
2391} D3D12_FEATURE_DATA_QUERY_META_COMMAND;
2393typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8
2395 BOOL UnalignedBlockTexturesSupported;
2396} D3D12_FEATURE_DATA_D3D12_OPTIONS8;
2398typedef enum D3D12_WAVE_MMA_TIER
2400 D3D12_WAVE_MMA_TIER_NOT_SUPPORTED = 0x0,
2401 D3D12_WAVE_MMA_TIER_1_0 = 0xa,
2402} D3D12_WAVE_MMA_TIER;
2404typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS9
2406 BOOL MeshShaderPipelineStatsSupported;
2407 BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex;
2408 BOOL AtomicInt64OnTypedResourceSupported;
2409 BOOL AtomicInt64OnGroupSharedSupported;
2410 BOOL DerivativesInMeshAndAmplificationShadersSupported;
2411 D3D12_WAVE_MMA_TIER WaveMMATier;
2412} D3D12_FEATURE_DATA_D3D12_OPTIONS9;
2414typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10
2416 BOOL VariableRateShadingSumCombinerSupported;
2417 BOOL MeshShaderPerPrimitiveShadingRateSupported;
2418} D3D12_FEATURE_DATA_D3D12_OPTIONS10;
2420typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS11
2422 BOOL AtomicInt64OnDescriptorHeapResourceSupported;
2423} D3D12_FEATURE_DATA_D3D12_OPTIONS11;
2425typedef enum D3D12_TRI_STATE
2427 D3D12_TRI_STATE_UNKNOWN = -0x1,
2428 D3D12_TRI_STATE_FALSE = 0x0,
2429 D3D12_TRI_STATE_TRUE = 0x1,
2432typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS12
2434 D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives;
2435 BOOL EnhancedBarriersSupported;
2436 BOOL RelaxedFormatCastingSupported;
2437} D3D12_FEATURE_DATA_D3D12_OPTIONS12;
2439typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS13
2441 BOOL UnrestrictedBufferTextureCopyPitchSupported;
2442 BOOL UnrestrictedVertexElementAlignmentSupported;
2443 BOOL InvertedViewportHeightFlipsYSupported;
2444 BOOL InvertedViewportDepthFlipsZSupported;
2445 BOOL TextureCopyBetweenDimensionsSupported;
2446 BOOL AlphaBlendFactorSupported;
2447} D3D12_FEATURE_DATA_D3D12_OPTIONS13;
2449typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS14
2451 BOOL AdvancedTextureOpsSupported;
2452 BOOL WriteableMSAATexturesSupported;
2453 BOOL IndependentFrontAndBackStencilRefMaskSupported;
2454} D3D12_FEATURE_DATA_D3D12_OPTIONS14;
2456typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS15
2458 BOOL TriangleFanSupported;
2459 BOOL DynamicIndexBufferStripCutSupported;
2460} D3D12_FEATURE_DATA_D3D12_OPTIONS15;
2462typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS16
2464 BOOL DynamicDepthBiasSupported;
2465 BOOL GPUUploadHeapSupported;
2466} D3D12_FEATURE_DATA_D3D12_OPTIONS16;
2468typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS17
2470 BOOL NonNormalizedCoordinateSamplersSupported;
2471 BOOL ManualWriteTrackingResourceSupported;
2472} D3D12_FEATURE_DATA_D3D12_OPTIONS17;
2474typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS18
2476 BOOL RenderPassesValid;
2477} D3D12_FEATURE_DATA_D3D12_OPTIONS18;
2479typedef enum D3D12_FEATURE
2481 D3D12_FEATURE_D3D12_OPTIONS = 0,
2482 D3D12_FEATURE_ARCHITECTURE = 1,
2483 D3D12_FEATURE_FEATURE_LEVELS = 2,
2484 D3D12_FEATURE_FORMAT_SUPPORT = 3,
2485 D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4,
2486 D3D12_FEATURE_FORMAT_INFO = 5,
2487 D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6,
2488 D3D12_FEATURE_SHADER_MODEL = 7,
2489 D3D12_FEATURE_D3D12_OPTIONS1 = 8,
2490 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10,
2491 D3D12_FEATURE_ROOT_SIGNATURE = 12,
2492 D3D12_FEATURE_ARCHITECTURE1 = 16,
2493 D3D12_FEATURE_D3D12_OPTIONS2 = 18,
2494 D3D12_FEATURE_SHADER_CACHE = 19,
2495 D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20,
2496 D3D12_FEATURE_D3D12_OPTIONS3 = 21,
2497 D3D12_FEATURE_EXISTING_HEAPS = 22,
2498 D3D12_FEATURE_D3D12_OPTIONS4 = 23,
2499 D3D12_FEATURE_SERIALIZATION = 24,
2500 D3D12_FEATURE_CROSS_NODE = 25,
2501 D3D12_FEATURE_D3D12_OPTIONS5 = 27,
2502 D3D12_FEATURE_DISPLAYABLE = 28,
2503 D3D12_FEATURE_D3D12_OPTIONS6 = 30,
2504 D3D12_FEATURE_QUERY_META_COMMAND = 31,
2505 D3D12_FEATURE_D3D12_OPTIONS7 = 32,
2506 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33,
2507 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34,
2508 D3D12_FEATURE_D3D12_OPTIONS8 = 36,
2509 D3D12_FEATURE_D3D12_OPTIONS9 = 37,
2510 D3D12_FEATURE_D3D12_OPTIONS10 = 39,
2511 D3D12_FEATURE_D3D12_OPTIONS11 = 40,
2512 D3D12_FEATURE_D3D12_OPTIONS12 = 41,
2513 D3D12_FEATURE_D3D12_OPTIONS13 = 42,
2514 D3D12_FEATURE_D3D12_OPTIONS14 = 43,
2515 D3D12_FEATURE_D3D12_OPTIONS15 = 44,
2516 D3D12_FEATURE_D3D12_OPTIONS16 = 45,
2517 D3D12_FEATURE_D3D12_OPTIONS17 = 46,
2518 D3D12_FEATURE_D3D12_OPTIONS18 = 47,
2521typedef struct D3D12_MEMCPY_DEST
2528typedef struct D3D12_SUBRESOURCE_DATA
2532 LONG_PTR SlicePitch;
2533} D3D12_SUBRESOURCE_DATA;
2535typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS
2537 D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0x0,
2538 D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1,
2539 D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0x0,
2540} D3D12_MULTIPLE_FENCE_WAIT_FLAGS;
2541cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTIPLE_FENCE_WAIT_FLAGS);")
2543typedef enum D3D12_RESIDENCY_PRIORITY
2545 D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000,
2546 D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000,
2547 D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000,
2548 D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000,
2549 D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000,
2550} D3D12_RESIDENCY_PRIORITY;
2552typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
2554 D3D12_GPU_VIRTUAL_ADDRESS Dest;
2556} D3D12_WRITEBUFFERIMMEDIATE_PARAMETER;
2558typedef enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS
2560 D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0,
2561} D3D12_PROTECTED_RESOURCE_SESSION_FLAGS;
2562cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PROTECTED_RESOURCE_SESSION_FLAGS);")
2564typedef enum D3D12_PROTECTED_SESSION_STATUS
2566 D3D12_PROTECTED_SESSION_STATUS_OK = 0,
2567 D3D12_PROTECTED_SESSION_STATUS_INVALID = 1,
2568} D3D12_PROTECTED_SESSION_STATUS;
2570typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC
2573 D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags;
2574} D3D12_PROTECTED_RESOURCE_SESSION_DESC;
2577 uuid(c4fec28f-7966-4e95-9f94-f431cb56c3b8),
2580 pointer_default(unique)
2582interface ID3D12Object : IUnknown
2584 HRESULT GetPrivateData(REFGUID guid, UINT *data_size, void *data);
2585 HRESULT SetPrivateData(REFGUID guid, UINT data_size, const void *data);
2586 HRESULT SetPrivateDataInterface(REFGUID guid, const IUnknown *data);
2587 HRESULT SetName(const WCHAR *name);
2591 uuid(905db94b-a00c-4140-9df5-2b64ca9ea357),
2594 pointer_default(unique)
2596interface ID3D12DeviceChild : ID3D12Object
2598 HRESULT GetDevice(REFIID riid, void **device);
2602 uuid(63ee58fb-1268-4835-86da-f008ce62f0d6),
2605 pointer_default(unique)
2607interface ID3D12Pageable : ID3D12DeviceChild
2612 uuid(6b3b2502-6e51-45b3-90ee-9884265e8df3),
2615 pointer_default(unique)
2617interface ID3D12Heap : ID3D12Pageable
2619 D3D12_HEAP_DESC GetDesc();
2623 uuid(696442be-a72e-4059-bc79-5b5c98040fad),
2626 pointer_default(unique)
2628interface ID3D12Resource : ID3D12Pageable
2630 HRESULT Map(UINT sub_resource, const D3D12_RANGE *read_range, void **data);
2631 void Unmap(UINT sub_resource, const D3D12_RANGE *written_range);
2633 D3D12_RESOURCE_DESC GetDesc();
2635 D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress();
2637 HRESULT WriteToSubresource(UINT dst_sub_resource, const D3D12_BOX *dst_box,
2638 const void *src_data, UINT src_row_pitch, UINT src_slice_pitch);
2639 HRESULT ReadFromSubresource(void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch,
2640 UINT src_sub_resource, const D3D12_BOX *src_box);
2642 HRESULT GetHeapProperties(D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags);
2646 uuid(7116d91c-e7e4-47ce-b8c6-ec8168f437e5),
2649 pointer_default(unique)
2651interface ID3D12CommandList : ID3D12DeviceChild
2653 D3D12_COMMAND_LIST_TYPE GetType();
2656typedef enum D3D12_TILE_COPY_FLAGS
2658 D3D12_TILE_COPY_FLAG_NONE = 0x0,
2659 D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1,
2660 D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2,
2661 D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4,
2662} D3D12_TILE_COPY_FLAGS;
2663cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_COPY_FLAGS);")
2665typedef struct D3D12_INDEX_BUFFER_VIEW
2667 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
2670} D3D12_INDEX_BUFFER_VIEW;
2672typedef struct D3D12_VERTEX_BUFFER_VIEW
2674 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
2677} D3D12_VERTEX_BUFFER_VIEW;
2679typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW
2681 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
2683 D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation;
2684} D3D12_STREAM_OUTPUT_BUFFER_VIEW;
2686typedef enum D3D12_CLEAR_FLAGS
2688 D3D12_CLEAR_FLAG_DEPTH = 0x1,
2689 D3D12_CLEAR_FLAG_STENCIL = 0x2,
2691cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_CLEAR_FLAGS);")
2693typedef struct D3D12_DISCARD_REGION
2696 const D3D12_RECT *pRects;
2697 UINT FirstSubresource;
2698 UINT NumSubresources;
2699} D3D12_DISCARD_REGION;
2701typedef enum D3D12_QUERY_TYPE
2703 D3D12_QUERY_TYPE_OCCLUSION = 0,
2704 D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1,
2705 D3D12_QUERY_TYPE_TIMESTAMP = 2,
2706 D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3,
2707 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4,
2708 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5,
2709 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6,
2710 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7,
2711 D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS = 8,
2712 D3D12_QUERY_TYPE_PIPELINE_STATISTICS1 = 10,
2715typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS
2718 UINT64 IAPrimitives;
2719 UINT64 VSInvocations;
2720 UINT64 GSInvocations;
2721 UINT64 GSPrimitives;
2722 UINT64 CInvocations;
2724 UINT64 PSInvocations;
2725 UINT64 HSInvocations;
2726 UINT64 DSInvocations;
2727 UINT64 CSInvocations;
2728} D3D12_QUERY_DATA_PIPELINE_STATISTICS;
2730typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1
2733 UINT64 IAPrimitives;
2734 UINT64 VSInvocations;
2735 UINT64 GSInvocations;
2736 UINT64 GSPrimitives;
2737 UINT64 CInvocations;
2739 UINT64 PSInvocations;
2740 UINT64 HSInvocations;
2741 UINT64 DSInvocations;
2742 UINT64 CSInvocations;
2743 UINT64 ASInvocations;
2744 UINT64 MSInvocations;
2745 UINT64 MSPrimitives;
2746} D3D12_QUERY_DATA_PIPELINE_STATISTICS1;
2748typedef struct D3D12_QUERY_DATA_SO_STATISTICS
2750 UINT64 NumPrimitivesWritten;
2751 UINT64 PrimitivesStorageNeeded;
2752} D3D12_QUERY_DATA_SO_STATISTICS;
2754typedef enum D3D12_PREDICATION_OP
2756 D3D12_PREDICATION_OP_EQUAL_ZERO = 0,
2757 D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1,
2758} D3D12_PREDICATION_OP;
2761 uuid(8efb471d-616c-4f49-90f7-127bb763fa51),
2764 pointer_default(unique)
2766interface ID3D12DescriptorHeap : ID3D12Pageable
2768 D3D12_DESCRIPTOR_HEAP_DESC GetDesc();
2770 D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart();
2771 D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart();
2775 uuid(0d9658ae-ed45-469e-a61d-970ec583cab4),
2778 pointer_default(unique)
2780interface ID3D12QueryHeap : ID3D12Pageable
2785 uuid(c36a797c-ec80-4f0a-8985-a7b2475082d1),
2788 pointer_default(unique)
2790interface ID3D12CommandSignature : ID3D12Pageable
2795 uuid(5b160d0f-ac1b-4185-8ba8-b3ae42a5a455),
2798 pointer_default(unique)
2800interface ID3D12GraphicsCommandList : ID3D12CommandList
2804 HRESULT Reset(ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state);
2806 void ClearState(ID3D12PipelineState *pipeline_state);
2808 void DrawInstanced(UINT vertex_count_per_instance, UINT instance_count,
2809 UINT start_vertex_location, UINT start_instance_location);
2810 void DrawIndexedInstanced(UINT index_count_per_instance, UINT instance_count,
2811 UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location);
2813 void Dispatch(UINT x, UINT u, UINT z);
2815 void CopyBufferRegion(ID3D12Resource *dst_buffer, UINT64 dst_offset,
2816 ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count);
2817 void CopyTextureRegion(const D3D12_TEXTURE_COPY_LOCATION *dst,
2818 UINT dst_x, UINT dst_y, UINT dst_z,
2819 const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box);
2820 void CopyResource(ID3D12Resource *dst_resource, ID3D12Resource *src_resource);
2822 void CopyTiles(ID3D12Resource *tiled_resource,
2823 const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,
2824 const D3D12_TILE_REGION_SIZE *tile_region_size,
2825 ID3D12Resource *buffer,
2826 UINT64 buffer_offset,
2827 D3D12_TILE_COPY_FLAGS flags);
2829 void ResolveSubresource(ID3D12Resource *dst_resource, UINT dst_sub_resource,
2830 ID3D12Resource *src_resource, UINT src_sub_resource,
2831 DXGI_FORMAT format);
2833 void IASetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY primitive_topology);
2835 void RSSetViewports(UINT viewport_count, const D3D12_VIEWPORT *viewports);
2836 void RSSetScissorRects(UINT rect_count, const D3D12_RECT *rects);
2838 void OMSetBlendFactor(const FLOAT blend_factor[4]);
2839 void OMSetStencilRef(UINT stencil_ref);
2841 void SetPipelineState(ID3D12PipelineState *pipeline_state);
2843 void ResourceBarrier(UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers);
2845 void ExecuteBundle(ID3D12GraphicsCommandList *command_list);
2847 void SetDescriptorHeaps(UINT heap_count, ID3D12DescriptorHeap * const *heaps);
2849 void SetComputeRootSignature(ID3D12RootSignature *root_signature);
2850 void SetGraphicsRootSignature(ID3D12RootSignature *root_signature);
2852 void SetComputeRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor);
2853 void SetGraphicsRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor);
2855 void SetComputeRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset);
2856 void SetGraphicsRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset);
2858 void SetComputeRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data,
2860 void SetGraphicsRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data,
2863 void SetComputeRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2864 void SetGraphicsRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2866 void SetComputeRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2867 void SetGraphicsRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2869 void SetComputeRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2870 void SetGraphicsRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2872 void IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *view);
2873 void IASetVertexBuffers(UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views);
2875 void SOSetTargets(UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views);
2877 void OMSetRenderTargets(UINT render_target_descriptor_count,
2878 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
2879 BOOL single_descriptor_handle,
2880 const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor);
2882 void ClearDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags,
2883 FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects);
2884 void ClearRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4],
2885 UINT rect_count, const D3D12_RECT *rects);
2886 void ClearUnorderedAccessViewUint(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,
2887 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4],
2888 UINT rect_count, const D3D12_RECT *rects);
2889 void ClearUnorderedAccessViewFloat(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,
2890 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4],
2891 UINT rect_count, const D3D12_RECT *rects);
2893 void DiscardResource(ID3D12Resource *resource, const D3D12_DISCARD_REGION *region);
2895 void BeginQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index);
2896 void EndQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index);
2897 void ResolveQueryData(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type,
2898 UINT start_index, UINT query_count,
2899 ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset);
2901 void SetPredication(ID3D12Resource *buffer, UINT64 aligned_buffer_offset,
2902 D3D12_PREDICATION_OP operation);
2904 void SetMarker(UINT metadata, const void *data, UINT size);
2905 void BeginEvent(UINT metadata, const void *data, UINT size);
2908 void ExecuteIndirect(ID3D12CommandSignature *command_signature,
2909 UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset,
2910 ID3D12Resource *count_buffer, UINT64 count_buffer_offset);
2914 uuid(553103fb-1fe7-4557-bb38-946d7d0e7ca7),
2917 pointer_default(unique)
2919interface ID3D12GraphicsCommandList1 : ID3D12GraphicsCommandList
2921 void AtomicCopyBufferUINT(ID3D12Resource *dst_buffer, UINT64 dst_offset,
2922 ID3D12Resource *src_buffer, UINT64 src_offset,
2923 UINT dependent_resource_count, ID3D12Resource * const *dependent_resources,
2924 const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges);
2926 void AtomicCopyBufferUINT64(ID3D12Resource *dst_buffer, UINT64 dst_offset,
2927 ID3D12Resource *src_buffer, UINT64 src_offset,
2928 UINT dependent_resource_count, ID3D12Resource * const *dependent_resources,
2929 const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges);
2931 void OMSetDepthBounds(FLOAT min, FLOAT max);
2933 void SetSamplePositions(UINT sample_count, UINT pixel_count,
2934 D3D12_SAMPLE_POSITION *sample_positions);
2936 void ResolveSubresourceRegion(ID3D12Resource *dst_resource,
2937 UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y,
2938 ID3D12Resource *src_resource, UINT src_sub_resource_idx,
2939 D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode);
2941 void SetViewInstanceMask(UINT mask);
2945 uuid(38c3e585-ff17-412c-9150-4fc6f9d72a28),
2948 pointer_default(unique)
2950interface ID3D12GraphicsCommandList2 : ID3D12GraphicsCommandList1
2952 void WriteBufferImmediate(UINT count,
2953 const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,
2954 const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes);
2958 uuid(a1533d18-0ac1-4084-85b9-89a96116806b),
2961 pointer_default(unique)
2963interface ID3D12ProtectedSession : ID3D12DeviceChild
2965 HRESULT GetStatusFence(REFIID riid, void **fence);
2967 D3D12_PROTECTED_SESSION_STATUS GetSessionStatus();
2970typedef enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS
2972 D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE = 0x0,
2973 D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED = 0x1,
2974} D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS;
2975cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS);")
2977typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT
2980 D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS Support;
2981} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT;
2984 uuid(6cd696f4-f289-40cc-8091-5a6c0a099c3d),
2987 pointer_default(unique)
2989interface ID3D12ProtectedResourceSession : ID3D12ProtectedSession
2991 D3D12_PROTECTED_RESOURCE_SESSION_DESC GetDesc();
2995 uuid(6fda83a7-b84c-4e38-9ac8-c7bd22016b3d),
2998 pointer_default(unique)
3000interface ID3D12GraphicsCommandList3 : ID3D12GraphicsCommandList2
3002 void SetProtectedResourceSession(ID3D12ProtectedResourceSession *protected_resource_session);
3005typedef enum D3D12_TILE_RANGE_FLAGS
3007 D3D12_TILE_RANGE_FLAG_NONE = 0x0,
3008 D3D12_TILE_RANGE_FLAG_NULL = 0x1,
3009 D3D12_TILE_RANGE_FLAG_SKIP = 0x2,
3010 D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 0x4
3011} D3D12_TILE_RANGE_FLAGS;
3013typedef enum D3D12_TILE_MAPPING_FLAGS
3015 D3D12_TILE_MAPPING_FLAG_NONE = 0x0,
3016 D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1,
3017} D3D12_TILE_MAPPING_FLAGS;
3018cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_MAPPING_FLAGS);")
3021 uuid(0ec870a6-5d7e-4c22-8cfc-5baae07616ed),
3024 pointer_default(unique)
3026interface ID3D12CommandQueue : ID3D12Pageable
3028 void UpdateTileMappings(ID3D12Resource *resource, UINT region_count,
3029 const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates,
3030 const D3D12_TILE_REGION_SIZE *region_sizes,
3033 const D3D12_TILE_RANGE_FLAGS *range_flags,
3034 const UINT *heap_range_offsets,
3035 const UINT *range_tile_counts,
3036 D3D12_TILE_MAPPING_FLAGS flags);
3038 void CopyTileMappings(ID3D12Resource *dst_resource,
3039 const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate,
3040 ID3D12Resource *src_resource,
3041 const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate,
3042 const D3D12_TILE_REGION_SIZE *region_size,
3043 D3D12_TILE_MAPPING_FLAGS flags);
3045 void ExecuteCommandLists(UINT command_list_count,
3046 ID3D12CommandList * const * command_lists);
3048 void SetMarker(UINT metadata, const void *data, UINT size);
3049 void BeginEvent(UINT metadata, const void *data, UINT size);
3052 HRESULT Signal(ID3D12Fence *fence, UINT64 value);
3053 HRESULT Wait(ID3D12Fence *fence, UINT64 value);
3055 HRESULT GetTimestampFrequency(UINT64 *frequency);
3056 HRESULT GetClockCalibration(UINT64 *gpu_timestamp, UINT64 *cpu_timestamp);
3058 D3D12_COMMAND_QUEUE_DESC GetDesc();
3061typedef enum D3D12_FENCE_FLAGS
3063 D3D12_FENCE_FLAG_NONE = 0x0,
3064 D3D12_FENCE_FLAG_SHARED = 0x1,
3065 D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2,
3066 D3D12_FENCE_FLAG_NON_MONITORED = 0x4,
3068cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FENCE_FLAGS);")
3070typedef enum D3D12_QUERY_HEAP_TYPE
3072 D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0,
3073 D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1,
3074 D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2,
3075 D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3,
3076 D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS = 4,
3077 D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = 5,
3078 D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1 = 7,
3079} D3D12_QUERY_HEAP_TYPE;
3081typedef struct D3D12_QUERY_HEAP_DESC
3083 D3D12_QUERY_HEAP_TYPE Type;
3086} D3D12_QUERY_HEAP_DESC;
3088typedef enum D3D12_INDIRECT_ARGUMENT_TYPE
3090 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW,
3091 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED,
3092 D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH,
3093 D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW,
3094 D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW,
3095 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT,
3096 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW,
3097 D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW,
3098 D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW,
3099 D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS,
3100 D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH,
3101} D3D12_INDIRECT_ARGUMENT_TYPE;
3103typedef struct D3D12_INDIRECT_ARGUMENT_DESC
3105 D3D12_INDIRECT_ARGUMENT_TYPE Type;
3114 UINT RootParameterIndex;
3115 UINT DestOffsetIn32BitValues;
3116 UINT Num32BitValuesToSet;
3120 UINT RootParameterIndex;
3121 } ConstantBufferView;
3124 UINT RootParameterIndex;
3125 } ShaderResourceView;
3128 UINT RootParameterIndex;
3129 } UnorderedAccessView;
3131} D3D12_INDIRECT_ARGUMENT_DESC;
3133typedef struct D3D12_COMMAND_SIGNATURE_DESC
3136 UINT NumArgumentDescs;
3137 const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs;
3139} D3D12_COMMAND_SIGNATURE_DESC;
3142 uuid(c54a6b66-72df-4ee8-8be5-a946a1429214),
3145 pointer_default(unique)
3147interface ID3D12RootSignature : ID3D12DeviceChild
3152 uuid(765a30f3-f624-4c6f-a828-ace948622445),
3155 pointer_default(unique)
3157interface ID3D12PipelineState : ID3D12Pageable
3159 HRESULT GetCachedBlob(ID3DBlob **blob);
3163 uuid(0a753dcf-c4d8-4b91-adf6-be5a60d95a76),
3166 pointer_default(unique)
3168interface ID3D12Fence : ID3D12Pageable
3170 UINT64 GetCompletedValue();
3171 HRESULT SetEventOnCompletion(UINT64 value, HANDLE event);
3172 HRESULT Signal(UINT64 value);
3176 uuid(433685fe-e22b-4ca0-a8db-b5b4f4dd0e4a),
3179 pointer_default(unique)
3181interface ID3D12Fence1 : ID3D12Fence
3183 D3D12_FENCE_FLAGS GetCreationFlags();
3187 uuid(6102dee4-af59-4b09-b999-b44d73f09b24),
3190 pointer_default(unique)
3192interface ID3D12CommandAllocator : ID3D12Pageable
3198 uuid(189819f1-1db6-4b57-be54-1821339b85f7),
3201 pointer_default(unique)
3203interface ID3D12Device : ID3D12Object
3205 UINT GetNodeCount();
3207 HRESULT CreateCommandQueue(const D3D12_COMMAND_QUEUE_DESC *desc,
3208 REFIID riid, void **command_queue);
3209 HRESULT CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE type,
3210 REFIID riid, void **command_allocator);
3211 HRESULT CreateGraphicsPipelineState(const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,
3212 REFIID riid, void **pipeline_state);
3213 HRESULT CreateComputePipelineState(const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,
3214 REFIID riid, void **pipeline_state);
3215 HRESULT CreateCommandList(UINT node_mask,
3216 D3D12_COMMAND_LIST_TYPE type,
3217 ID3D12CommandAllocator *command_allocator,
3218 ID3D12PipelineState *initial_pipeline_state,
3219 REFIID riid, void **command_list);
3221 HRESULT CheckFeatureSupport(D3D12_FEATURE feature,
3222 void *feature_data, UINT feature_data_size);
3224 HRESULT CreateDescriptorHeap(const D3D12_DESCRIPTOR_HEAP_DESC *desc,
3225 REFIID riid, void **descriptor_heap);
3226 UINT GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
3228 HRESULT CreateRootSignature(UINT node_mask,
3229 const void *bytecode, SIZE_T bytecode_length,
3230 REFIID riid, void **root_signature);
3232 void CreateConstantBufferView(const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,
3233 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
3234 void CreateShaderResourceView(ID3D12Resource *resource,
3235 const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,
3236 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
3237 void CreateUnorderedAccessView(ID3D12Resource *resource, ID3D12Resource *counter_resource,
3238 const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,
3239 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
3240 void CreateRenderTargetView(ID3D12Resource *resource,
3241 const D3D12_RENDER_TARGET_VIEW_DESC *desc,
3242 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
3243 void CreateDepthStencilView(ID3D12Resource *resource,
3244 const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,
3245 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
3246 void CreateSampler(const D3D12_SAMPLER_DESC *desc,
3247 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
3249 void CopyDescriptors(UINT dst_descriptor_range_count,
3250 const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,
3251 const UINT *dst_descriptor_range_sizes,
3252 UINT src_descriptor_range_count,
3253 const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,
3254 const UINT *src_descriptor_range_sizes,
3255 D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
3256 void CopyDescriptorsSimple(UINT descriptor_count,
3257 const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,
3258 const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,
3259 D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
3261 D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo(UINT visible_mask,
3262 UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs);
3264 D3D12_HEAP_PROPERTIES GetCustomHeapProperties(UINT node_mask,
3265 D3D12_HEAP_TYPE heap_type);
3267 HRESULT CreateCommittedResource(const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
3268 const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
3269 const D3D12_CLEAR_VALUE *optimized_clear_value,
3270 REFIID riid, void **resource);
3272 HRESULT CreateHeap(const D3D12_HEAP_DESC *desc, REFIID riid, void **heap);
3274 HRESULT CreatePlacedResource(ID3D12Heap *heap, UINT64 heap_offset,
3275 const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
3276 const D3D12_CLEAR_VALUE *optimized_clear_value,
3277 REFIID riid, void **resource);
3278 HRESULT CreateReservedResource(const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
3279 const D3D12_CLEAR_VALUE *optimized_clear_value,
3280 REFIID riid, void **resource);
3282 HRESULT CreateSharedHandle(ID3D12DeviceChild *object,
3283 const SECURITY_ATTRIBUTES *attributes, DWORD access,
3284 const WCHAR *name, HANDLE *handle);
3285 HRESULT OpenSharedHandle(HANDLE handle,
3286 REFIID riid, void **object);
3287 HRESULT OpenSharedHandleByName(const WCHAR *name, DWORD access, HANDLE *handle);
3289 HRESULT MakeResident(UINT object_count, ID3D12Pageable * const *objects);
3290 HRESULT Evict(UINT object_count, ID3D12Pageable * const *objects);
3292 HRESULT CreateFence(UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence);
3294 HRESULT GetDeviceRemovedReason();
3296 void GetCopyableFootprints(const D3D12_RESOURCE_DESC *desc,
3297 UINT first_sub_resource,
3298 UINT sub_resource_count,
3300 D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,
3303 UINT64 *total_bytes);
3305 HRESULT CreateQueryHeap(const D3D12_QUERY_HEAP_DESC *desc,
3306 REFIID riid, void **heap);
3308 HRESULT SetStablePowerState(BOOL enable);
3310 HRESULT CreateCommandSignature(const D3D12_COMMAND_SIGNATURE_DESC *desc,
3311 ID3D12RootSignature *root_signature,
3312 REFIID riid, void **command_signature);
3314 void GetResourceTiling(ID3D12Resource *resource,
3315 UINT *total_tile_count,
3316 D3D12_PACKED_MIP_INFO *packed_mip_info,
3317 D3D12_TILE_SHAPE *standard_tile_shape,
3318 UINT *sub_resource_tiling_count,
3319 UINT first_sub_resource_tiling,
3320 D3D12_SUBRESOURCE_TILING *sub_resource_tilings);
3322 LUID GetAdapterLuid();
3326 uuid(c64226a8-9201-46af-b4cc-53fb9ff7414f),
3329 pointer_default(unique)
3331interface ID3D12PipelineLibrary : ID3D12DeviceChild
3333 HRESULT StorePipeline(const WCHAR *name, ID3D12PipelineState *pipeline);
3335 HRESULT LoadGraphicsPipeline(const WCHAR *name,
3336 const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid,
3337 void **pipeline_state);
3339 HRESULT LoadComputePipeline(const WCHAR *name,
3340 const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid,
3341 void **pipeline_state);
3343 SIZE_T GetSerializedSize();
3345 HRESULT Serialize(void *data, SIZE_T data_size_in_bytes);
3349 uuid(80eabf42-2568-4e5e-bd82-c37f86961dc3),
3352 pointer_default(unique)
3354interface ID3D12PipelineLibrary1 : ID3D12PipelineLibrary
3356 HRESULT LoadPipeline(const WCHAR *name,
3357 const D3D12_PIPELINE_STATE_STREAM_DESC *desc, REFIID riid,
3358 void **pipeline_state);
3362 uuid(77acce80-638e-4e65-8895-c1f23386863e),
3365 pointer_default(unique)
3367interface ID3D12Device1 : ID3D12Device
3369 HRESULT CreatePipelineLibrary(const void *blob, SIZE_T blob_size, REFIID iid, void **lib);
3371 HRESULT SetEventOnMultipleFenceCompletion(ID3D12Fence * const *fences,
3372 const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event);
3374 HRESULT SetResidencyPriority(UINT object_count, ID3D12Pageable * const *objects,
3375 const D3D12_RESIDENCY_PRIORITY *priorities);
3379 uuid(30baa41e-b15b-475c-a0bb-1af5c5b64328),
3382 pointer_default(unique)
3384interface ID3D12Device2 : ID3D12Device1
3386 HRESULT CreatePipelineState(
3387 [in] const D3D12_PIPELINE_STATE_STREAM_DESC *desc,
3389 [out, iid_is(riid)] void **pipeline_state);
3393 uuid(81dadc15-2bad-4392-93c5-101345c4aa98),
3396 pointer_default(unique)
3398interface ID3D12Device3 : ID3D12Device2
3400 HRESULT OpenExistingHeapFromAddress(
3401 [in] const void *address,
3403 [out, iid_is(riid)] void **heap);
3405 HRESULT OpenExistingHeapFromFileMapping(
3406 [in] HANDLE file_mapping,
3408 [out, iid_is(riid)] void **heap);
3410 HRESULT EnqueueMakeResident(
3411 [in] D3D12_RESIDENCY_FLAGS flags,
3412 [in] UINT num_objects,
3413 [in] ID3D12Pageable *const *objects,
3414 [in] ID3D12Fence *fence,
3415 [in] UINT64 fence_value);
3419 uuid(34ab647b-3cc8-46ac-841b-c0965645c046),
3422 pointer_default(unique)
3424interface ID3D12RootSignatureDeserializer : IUnknown
3426 const D3D12_ROOT_SIGNATURE_DESC *GetRootSignatureDesc();
3430 uuid(7f91ce67-090c-4bb7-b78e-ed8ff2e31da0),
3433 pointer_default(unique)
3435interface ID3D12VersionedRootSignatureDeserializer : IUnknown
3437 HRESULT GetRootSignatureDescAtVersion(D3D_ROOT_SIGNATURE_VERSION version,
3438 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **desc);
3440 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *GetUnconvertedRootSignatureDesc();
3443typedef enum D3D12_COMMAND_LIST_FLAGS
3445 D3D12_COMMAND_LIST_FLAG_NONE = 0x0,
3446} D3D12_COMMAND_LIST_FLAGS;
3447cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_FLAGS);")
3449typedef enum D3D12_COMMAND_POOL_FLAGS
3451 D3D12_COMMAND_POOL_FLAG_NONE = 0x0,
3452} D3D12_COMMAND_POOL_FLAGS;
3453cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_POOL_FLAGS);")
3455typedef enum D3D12_COMMAND_RECORDER_FLAGS
3457 D3D12_COMMAND_RECORDER_FLAG_NONE = 0x0,
3458} D3D12_COMMAND_RECORDER_FLAGS;
3459cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_RECORDER_FLAGS);")
3462 uuid(e865df17-a9ee-46f9-a463-3098315aa2e5),
3465 pointer_default(unique)
3467interface ID3D12Device4 : ID3D12Device3
3469 HRESULT CreateCommandList1(
3470 UINT node_mask, D3D12_COMMAND_LIST_TYPE type,
3471 D3D12_COMMAND_LIST_FLAGS flags, REFIID riid,
3472 void **command_list);
3474 HRESULT CreateProtectedResourceSession(
3475 const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, REFIID riid,
3478 HRESULT CreateCommittedResource1(
3479 const D3D12_HEAP_PROPERTIES *heap_properties,
3480 D3D12_HEAP_FLAGS heap_flags,
3481 const D3D12_RESOURCE_DESC *desc,
3482 D3D12_RESOURCE_STATES initial_resource_state,
3483 const D3D12_CLEAR_VALUE *optimized_clear_value,
3484 ID3D12ProtectedResourceSession *protected_session,
3485 REFIID riid_resource,
3488 HRESULT CreateHeap1(
3489 const D3D12_HEAP_DESC *desc,
3490 ID3D12ProtectedResourceSession *protected_session,
3491 REFIID riid, void **heap);
3493 HRESULT CreateReservedResource1(
3494 const D3D12_RESOURCE_DESC *desc,
3495 D3D12_RESOURCE_STATES initial_state,
3496 const D3D12_CLEAR_VALUE *optimized_clear_value,
3497 ID3D12ProtectedResourceSession *protected_session,
3498 REFIID riid, void **resource);
3500 D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo1(
3502 UINT resource_descs_count,
3503 const D3D12_RESOURCE_DESC *resource_descs,
3504 D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1);
3507typedef enum D3D12_LIFETIME_STATE
3509 D3D12_LIFETIME_STATE_IN_USE = 0x0,
3510 D3D12_LIFETIME_STATE_NOT_IN_USE = 0x1,
3511} D3D12_LIFETIME_STATE;
3514 uuid(e667af9f-cd56-4f46-83ce-032e595d70a8),
3517 pointer_default(unique)
3519interface ID3D12LifetimeOwner : IUnknown
3521 void LifetimeStateUpdated(D3D12_LIFETIME_STATE NewState);
3525 uuid(f1df64b6-57fd-49cd-8807-c0eb88b45c8f),
3528 pointer_default(unique)
3530interface ID3D12SwapChainAssistant : IUnknown
3533 HRESULT GetSwapChainObject(REFIID riid, void **ppv);
3534 HRESULT GetCurrentResourceAndCommandQueue(
3535 REFIID riid_resource, void **resource,
3536 REFIID riid_queue, void **queue);
3537 HRESULT InsertImplicitSync();
3541 uuid(3fd03d36-4eb1-424a-a582-494ecb8ba813),
3544 pointer_default(unique)
3546interface ID3D12LifetimeTracker : ID3D12DeviceChild
3548 HRESULT DestroyOwnedObject(ID3D12DeviceChild *object);
3551typedef enum D3D12_META_COMMAND_PARAMETER_TYPE
3553 D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0x0,
3554 D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 0x1,
3555 D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 0x2,
3556 D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 0x3,
3557 D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 0x4,
3558} D3D12_META_COMMAND_PARAMETER_TYPE;
3560typedef enum D3D12_META_COMMAND_PARAMETER_FLAGS
3562 D3D12_META_COMMAND_PARAMETER_FLAG_INPUT = 0x1,
3563 D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT = 0x2,
3564} D3D12_META_COMMAND_PARAMETER_FLAGS;
3565cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_META_COMMAND_PARAMETER_FLAGS);")
3567typedef enum D3D12_META_COMMAND_PARAMETER_STAGE
3569 D3D12_META_COMMAND_PARAMETER_STAGE_CREATION = 0x0,
3570 D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION = 0x1,
3571 D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION = 0x2,
3572} D3D12_META_COMMAND_PARAMETER_STAGE;
3574typedef struct D3D12_META_COMMAND_PARAMETER_DESC
3577 D3D12_META_COMMAND_PARAMETER_TYPE Type;
3578 D3D12_META_COMMAND_PARAMETER_FLAGS Flags;
3579 D3D12_RESOURCE_STATES RequiredResourceState;
3580 UINT StructureOffset;
3581} D3D12_META_COMMAND_PARAMETER_DESC;
3583typedef enum D3D12_GRAPHICS_STATES
3585 D3D12_GRAPHICS_STATE_NONE = 0x0,
3586 D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = 0x1,
3587 D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = 0x2,
3588 D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = 0x4,
3589 D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = 0x8,
3590 D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = 0x10,
3591 D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = 0x20,
3592 D3D12_GRAPHICS_STATE_RS_VIEWPORTS = 0x40,
3593 D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = 0x80,
3594 D3D12_GRAPHICS_STATE_PREDICATION = 0x100,
3595 D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = 0x200,
3596 D3D12_GRAPHICS_STATE_OM_STENCIL_REF = 0x400,
3597 D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = 0x800,
3598 D3D12_GRAPHICS_STATE_PIPELINE_STATE = 0x1000,
3599 D3D12_GRAPHICS_STATE_SO_TARGETS = 0x2000,
3600 D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = 0x4000,
3601 D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = 0x8000,
3602 D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = 0x10000,
3603} D3D12_GRAPHICS_STATES;
3604cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_GRAPHICS_STATES);")
3606typedef struct D3D12_META_COMMAND_DESC
3610 D3D12_GRAPHICS_STATES InitializationDirtyState;
3611 D3D12_GRAPHICS_STATES ExecutionDirtyState;
3612} D3D12_META_COMMAND_DESC;
3615 uuid(47016943-fca8-4594-93ea-af258b55346d),
3618 pointer_default(unique)
3620interface ID3D12StateObject : ID3D12Pageable
3625 uuid(de5fa827-9bf9-4f26-89ff-d7f56fde3860),
3628 pointer_default(unique)
3630interface ID3D12StateObjectProperties : IUnknown
3632 void *GetShaderIdentifier(const WCHAR *export_name);
3633 UINT64 GetShaderStackSize(const WCHAR *export_name);
3634 UINT64 GetPipelineStackSize();
3635 void SetPipelineStackSize(UINT64 pipeline_stack_size_in_bytes);
3638typedef enum D3D12_STATE_SUBOBJECT_TYPE
3640 D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0x0,
3641 D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 0x1,
3642 D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 0x2,
3643 D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 0x3,
3644 D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 0x5,
3645 D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 0x6,
3646 D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 0x7,
3647 D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 0x8,
3648 D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 0x9,
3649 D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 0xa,
3650 D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 0xb,
3651 D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 0xc,
3652 D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID = 0xd,
3653} D3D12_STATE_SUBOBJECT_TYPE;
3655typedef struct D3D12_STATE_SUBOBJECT
3657 D3D12_STATE_SUBOBJECT_TYPE Type;
3659} D3D12_STATE_SUBOBJECT;
3661typedef enum D3D12_STATE_OBJECT_FLAGS
3663 D3D12_STATE_OBJECT_FLAG_NONE = 0x0,
3664 D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0x1,
3665 D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 0x2,
3666 D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 0x4,
3667} D3D12_STATE_OBJECT_FLAGS;
3668cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_STATE_OBJECT_FLAGS);")
3670typedef struct D3D12_STATE_OBJECT_CONFIG
3672 D3D12_STATE_OBJECT_FLAGS Flags;
3673} D3D12_STATE_OBJECT_CONFIG;
3675typedef struct D3D12_GLOBAL_ROOT_SIGNATURE
3677 ID3D12RootSignature *pGlobalRootSignature;
3678} D3D12_GLOBAL_ROOT_SIGNATURE;
3680typedef struct D3D12_LOCAL_ROOT_SIGNATURE
3682 ID3D12RootSignature *pLocalRootSignature;
3683} D3D12_LOCAL_ROOT_SIGNATURE;
3685typedef struct D3D12_NODE_MASK
3690typedef enum D3D12_EXPORT_FLAGS
3692 D3D12_EXPORT_FLAG_NONE = 0x0,
3693} D3D12_EXPORT_FLAGS;
3694cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_EXPORT_FLAGS);")
3696typedef struct D3D12_EXPORT_DESC
3699 const WCHAR *ExportToRename;
3700 D3D12_EXPORT_FLAGS Flags;
3703typedef struct D3D12_DXIL_LIBRARY_DESC
3705 D3D12_SHADER_BYTECODE DXILLibrary;
3707 D3D12_EXPORT_DESC *pExports;
3708} D3D12_DXIL_LIBRARY_DESC;
3710typedef struct D3D12_EXISTING_COLLECTION_DESC
3712 ID3D12StateObject *pExistingCollection;
3714 D3D12_EXPORT_DESC *pExports;
3715} D3D12_EXISTING_COLLECTION_DESC;
3717typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION
3719 const D3D12_STATE_SUBOBJECT *pSubobjectToAssociate;
3721 const WCHAR **pExports;
3722} D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
3724typedef struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
3726 const WCHAR *SubobjectToAssociate;
3728 const WCHAR **pExports;
3729} D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
3731typedef enum D3D12_HIT_GROUP_TYPE
3733 D3D12_HIT_GROUP_TYPE_TRIANGLES = 0x0,
3734 D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE = 0x1,
3735} D3D12_HIT_GROUP_TYPE;
3737typedef struct D3D12_HIT_GROUP_DESC
3739 const WCHAR *HitGroupExport;
3740 D3D12_HIT_GROUP_TYPE Type;
3741 const WCHAR *AnyHitShaderImport;
3742 const WCHAR *ClosestHitShaderImport;
3743 const WCHAR *IntersectionShaderImport;
3744} D3D12_HIT_GROUP_DESC;
3746typedef struct D3D12_RAYTRACING_SHADER_CONFIG
3748 UINT MaxPayloadSizeInBytes;
3749 UINT MaxAttributeSizeInBytes;
3750} D3D12_RAYTRACING_SHADER_CONFIG;
3752typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG
3754 UINT MaxTraceRecursionDepth;
3755} D3D12_RAYTRACING_PIPELINE_CONFIG;
3757typedef enum D3D12_RAYTRACING_PIPELINE_FLAGS
3759 D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0x0,
3760 D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 0x100,
3761 D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200,
3762} D3D12_RAYTRACING_PIPELINE_FLAGS;
3763cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_PIPELINE_FLAGS);")
3765typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG1
3767 UINT MaxTraceRecursionDepth;
3768 D3D12_RAYTRACING_PIPELINE_FLAGS Flags;
3769} D3D12_RAYTRACING_PIPELINE_CONFIG1;
3771typedef enum D3D12_STATE_OBJECT_TYPE
3773 D3D12_STATE_OBJECT_TYPE_COLLECTION = 0x0,
3774 D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 0x3,
3775} D3D12_STATE_OBJECT_TYPE;
3777typedef struct D3D12_STATE_OBJECT_DESC
3779 D3D12_STATE_OBJECT_TYPE Type;
3781 const D3D12_STATE_SUBOBJECT *pSubobjects;
3782} D3D12_STATE_OBJECT_DESC;
3784typedef enum D3D12_RAYTRACING_GEOMETRY_FLAGS
3786 D3D12_RAYTRACING_GEOMETRY_FLAG_NONE = 0x0,
3787 D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE = 0x1,
3788 D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION = 0x2,
3789} D3D12_RAYTRACING_GEOMETRY_FLAGS;
3790cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_GEOMETRY_FLAGS);")
3792typedef enum D3D12_RAYTRACING_GEOMETRY_TYPE
3794 D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES = 0x0,
3795 D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS = 0x1,
3796} D3D12_RAYTRACING_GEOMETRY_TYPE;
3798typedef enum D3D12_RAYTRACING_INSTANCE_FLAGS
3800 D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0x0,
3801 D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 0x1,
3802 D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 0x2,
3803 D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 0x4,
3804 D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 0x8
3805} D3D12_RAYTRACING_INSTANCE_FLAGS;
3806cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_INSTANCE_FLAGS);")
3808typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
3810 D3D12_GPU_VIRTUAL_ADDRESS StartAddress;
3811 UINT64 StrideInBytes;
3812} D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE;
3814typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE
3816 D3D12_GPU_VIRTUAL_ADDRESS StartAddress;
3818} D3D12_GPU_VIRTUAL_ADDRESS_RANGE;
3820typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
3822 D3D12_GPU_VIRTUAL_ADDRESS StartAddress;
3824 UINT64 StrideInBytes;
3825} D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE;
3827typedef struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC
3829 D3D12_GPU_VIRTUAL_ADDRESS Transform3x4;
3830 DXGI_FORMAT IndexFormat;
3831 DXGI_FORMAT VertexFormat;
3834 D3D12_GPU_VIRTUAL_ADDRESS IndexBuffer;
3835 D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE VertexBuffer;
3836} D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC;
3838typedef struct D3D12_RAYTRACING_AABB
3846} D3D12_RAYTRACING_AABB;
3848typedef struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC
3851 D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE AABBs;
3852} D3D12_RAYTRACING_GEOMETRY_AABBS_DESC;
3854typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS
3856 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE = 0x00,
3857 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE = 0x01,
3858 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION = 0x02,
3859 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE = 0x04,
3860 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD = 0x08,
3861 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY = 0x10,
3862 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE = 0x20,
3863} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS;
3864cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS);")
3866typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE
3868 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE = 0x0,
3869 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT = 0x1,
3870 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS = 0x2,
3871 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE = 0x3,
3872 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE = 0x4,
3873} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE;
3875typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE
3877 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0x0,
3878 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 0x1
3879} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE;
3881typedef enum D3D12_ELEMENTS_LAYOUT
3883 D3D12_ELEMENTS_LAYOUT_ARRAY = 0x0,
3884 D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 0x1
3885} D3D12_ELEMENTS_LAYOUT;
3887typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE
3889 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE = 0x0,
3890 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION = 0x1,
3891 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION = 0x2,
3892 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE = 0x3,
3893} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE;
3895typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC
3897 D3D12_GPU_VIRTUAL_ADDRESS DestBuffer;
3898 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType;
3899} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC;
3901typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC
3903 UINT64 CompactedSizeInBytes;
3904} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC;
3906typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC
3908 UINT64 DecodedSizeInBytes;
3909} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC;
3911typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER
3913 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type;
3915} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER;
3917typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC
3919 UINT64 SerializedSizeInBytes;
3920 UINT64 NumBottomLevelAccelerationStructurePointers;
3921} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC;
3923typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
3925 GUID DriverOpaqueGUID;
3926 BYTE DriverOpaqueVersioningData[16];
3927} D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER;
3929typedef enum D3D12_SERIALIZED_DATA_TYPE
3931 D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = 0x0,
3932} D3D12_SERIALIZED_DATA_TYPE;
3934typedef enum D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS
3936 D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE = 0x0,
3937 D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE = 0x1,
3938 D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED = 0x2,
3939 D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION = 0x3,
3940 D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE = 0x4,
3941} D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS;
3943typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER
3945 D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier;
3946 UINT64 SerializedSizeInBytesIncludingHeader;
3947 UINT64 DeserializedSizeInBytes;
3948 UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader;
3949} D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER;
3951typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC
3953 UINT64 CurrentSizeInBytes;
3954} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC;
3956typedef struct D3D12_RAYTRACING_INSTANCE_DESC
3958 FLOAT Transform[3][4];
3959 UINT InstanceID : 24;
3960 UINT InstanceMask : 8;
3961 UINT InstanceContributionToHitGroupIndex : 24;
3963 D3D12_GPU_VIRTUAL_ADDRESS AccelerationStructure;
3964} D3D12_RAYTRACING_INSTANCE_DESC;
3966typedef struct D3D12_RAYTRACING_GEOMETRY_DESC
3968 D3D12_RAYTRACING_GEOMETRY_TYPE Type;
3969 D3D12_RAYTRACING_GEOMETRY_FLAGS Flags;
3972 D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC Triangles;
3973 D3D12_RAYTRACING_GEOMETRY_AABBS_DESC AABBs;
3975} D3D12_RAYTRACING_GEOMETRY_DESC;
3977typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS
3979 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type;
3980 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags;
3982 D3D12_ELEMENTS_LAYOUT DescsLayout;
3985 D3D12_GPU_VIRTUAL_ADDRESS InstanceDescs;
3986 const D3D12_RAYTRACING_GEOMETRY_DESC *pGeometryDescs;
3987 const D3D12_RAYTRACING_GEOMETRY_DESC *const *ppGeometryDescs;
3989} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS;
3991typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC
3993 D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData;
3994 D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs;
3995 D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData;
3996 D3D12_GPU_VIRTUAL_ADDRESS ScratchAccelerationStructureData;
3997} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC;
3999typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO
4001 UINT64 ResultDataMaxSizeInBytes;
4002 UINT64 ScratchDataSizeInBytes;
4003 UINT64 UpdateScratchDataSizeInBytes;
4004} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO;
4006typedef enum D3D12_RAY_FLAGS
4008 D3D12_RAY_FLAG_NONE = 0x00,
4009 D3D12_RAY_FLAG_FORCE_OPAQUE = 0x01,
4010 D3D12_RAY_FLAG_FORCE_NON_OPAQUE = 0x02,
4011 D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x04,
4012 D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x08,
4013 D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10,
4014 D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = 0x20,
4015 D3D12_RAY_FLAG_CULL_OPAQUE = 0x40,
4016 D3D12_RAY_FLAG_CULL_NON_OPAQUE = 0x80,
4017 D3D12_RAY_FLAG_SKIP_TRIANGLES = 0x100,
4018 D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200,
4020cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAY_FLAGS);")
4022typedef enum D3D12_HIT_KIND
4024 D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 0xfe,
4025 D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 0xff,
4029 uuid(8b4f173b-2fea-4b80-8f58-4307191ab95d),
4032 pointer_default(unique)
4034interface ID3D12Device5 : ID3D12Device4
4036 HRESULT CreateLifetimeTracker(
4037 ID3D12LifetimeOwner *owner, REFIID riid,
4040 void RemoveDevice();
4042 HRESULT EnumerateMetaCommands(
4043 UINT *meta_commands_count,
4044 D3D12_META_COMMAND_DESC *descs);
4046 HRESULT EnumerateMetaCommandParameters(
4048 D3D12_META_COMMAND_PARAMETER_STAGE stage,
4049 UINT *total_structure_size_in_bytes,
4050 UINT *parameter_count,
4051 D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs);
4053 HRESULT CreateMetaCommand(
4054 REFGUID command_id, UINT node_mask,
4055 const void *creation_parameters_data,
4056 SIZE_T creation_parameters_data_size_in_bytes,
4057 REFIID riid, void **meta_command);
4059 HRESULT CreateStateObject(
4060 const D3D12_STATE_OBJECT_DESC *desc, REFIID riid,
4061 void **state_object);
4063 void GetRaytracingAccelerationStructurePrebuildInfo(
4064 const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc,
4065 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info);
4067 D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS CheckDriverMatchingIdentifier(
4068 D3D12_SERIALIZED_DATA_TYPE serialized_data_type,
4069 const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier_to_check);
4072typedef enum D3D12_AUTO_BREADCRUMB_OP
4074 D3D12_AUTO_BREADCRUMB_OP_SETMARKER = 0x0,
4075 D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = 0x1,
4076 D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = 0x2,
4077 D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = 0x3,
4078 D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = 0x4,
4079 D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = 0x5,
4080 D3D12_AUTO_BREADCRUMB_OP_DISPATCH = 0x6,
4081 D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = 0x7,
4082 D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = 0x8,
4083 D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = 0x9,
4084 D3D12_AUTO_BREADCRUMB_OP_COPYTILES = 0xa,
4085 D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = 0xb,
4086 D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = 0xc,
4087 D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = 0xd,
4088 D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = 0xe,
4089 D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = 0xf,
4090 D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = 0x10,
4091 D3D12_AUTO_BREADCRUMB_OP_PRESENT = 0x11,
4092 D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = 0x12,
4093 D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = 0x13,
4094 D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = 0x14,
4095 D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = 0x15,
4096 D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = 0x16,
4097 D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = 0x17,
4098 D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = 0x18,
4099 D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = 0x19,
4100 D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = 0x1a,
4101 D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = 0x1b,
4102 D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = 0x1c,
4103 D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = 0x1d,
4104 D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = 0x1e,
4105 D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = 0x1f,
4106 D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 0x20,
4107 D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = 0x21,
4108 D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = 0x22,
4109 D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = 0x23,
4110 D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = 0x24,
4111 D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = 0x25,
4112 D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = 0x26,
4113 D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = 0x27,
4114 D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND = 0x28,
4115 D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND = 0x29,
4116 D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH = 0x2a,
4117 D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME = 0x2b,
4118 D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA = 0x2c,
4119} D3D12_AUTO_BREADCRUMB_OP;
4121typedef struct D3D12_AUTO_BREADCRUMB_NODE
4123 const char *pCommandListDebugNameA;
4124 const WCHAR *pCommandListDebugNameW;
4125 const char *pCommandQueueDebugNameA;
4126 const WCHAR *pCommandQueueDebugNameW;
4127 ID3D12GraphicsCommandList *pCommandList;
4128 ID3D12CommandQueue *pCommandQueue;
4129 UINT32 BreadcrumbCount;
4130 const UINT32 *pLastBreadcrumbValue;
4131 const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory;
4132 const struct D3D12_AUTO_BREADCRUMB_NODE *pNext;
4133} D3D12_AUTO_BREADCRUMB_NODE;
4135typedef struct D3D12_DRED_BREADCRUMB_CONTEXT
4137 UINT BreadcrumbIndex;
4138 const WCHAR *pContextString;
4139} D3D12_DRED_BREADCRUMB_CONTEXT;
4141typedef struct D3D12_AUTO_BREADCRUMB_NODE1
4143 const char *pCommandListDebugNameA;
4144 const WCHAR *pCommandListDebugNameW;
4145 const char *pCommandQueueDebugNameA;
4146 const WCHAR *pCommandQueueDebugNameW;
4147 ID3D12GraphicsCommandList *pCommandList;
4148 ID3D12CommandQueue *pCommandQueue;
4149 UINT BreadcrumbCount;
4150 const UINT *pLastBreadcrumbValue;
4151 const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory;
4152 const struct D3D12_AUTO_BREADCRUMB_NODE1 *pNext;
4153 UINT BreadcrumbContextsCount;
4154 D3D12_DRED_BREADCRUMB_CONTEXT *pBreadcrumbContexts;
4155} D3D12_AUTO_BREADCRUMB_NODE1;
4157typedef enum D3D12_DRED_VERSION
4159 D3D12_DRED_VERSION_1_0 = 0x1,
4160 D3D12_DRED_VERSION_1_1 = 0x2,
4161 D3D12_DRED_VERSION_1_2 = 0x3,
4162 D3D12_DRED_VERSION_1_3 = 0x4,
4163} D3D12_DRED_VERSION;
4165typedef enum D3D12_DRED_FLAGS
4167 D3D12_DRED_FLAG_NONE = 0x0,
4168 D3D12_DRED_FLAG_FORCE_ENABLE = 0x1,
4169 D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS = 0x2,
4171cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DRED_FLAGS);")
4173typedef enum D3D12_DRED_ENABLEMENT
4175 D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0x0,
4176 D3D12_DRED_ENABLEMENT_FORCED_OFF = 0x1,
4177 D3D12_DRED_ENABLEMENT_FORCED_ON = 0x2,
4178} D3D12_DRED_ENABLEMENT;
4180typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA
4182 D3D12_DRED_FLAGS Flags;
4183 D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode;
4184} D3D12_DEVICE_REMOVED_EXTENDED_DATA;
4186typedef enum D3D12_DRED_ALLOCATION_TYPE
4188 D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = 0x13,
4189 D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = 0x14,
4190 D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = 0x15,
4191 D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = 0x16,
4192 D3D12_DRED_ALLOCATION_TYPE_FENCE = 0x17,
4193 D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = 0x18,
4194 D3D12_DRED_ALLOCATION_TYPE_HEAP = 0x19,
4195 D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = 0x1b,
4196 D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = 0x1c,
4197 D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = 0x1d,
4198 D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = 0x1e,
4199 D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = 0x20,
4200 D3D12_DRED_ALLOCATION_TYPE_RESOURCE = 0x22,
4201 D3D12_DRED_ALLOCATION_TYPE_PASS = 0x23,
4202 D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = 0x24,
4203 D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = 0x25,
4204 D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = 0x26,
4205 D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = 0x27,
4206 D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = 0x28,
4207 D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = 0x29,
4208 D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = 0x2a,
4209 D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = 0x2b,
4210 D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = 0x2c,
4211 D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = 0x2d,
4212 D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = 0x2e,
4213 D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND = 0x2f,
4214 D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER = 0x30,
4215 D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP = 0x31,
4216 D3D12_DRED_ALLOCATION_TYPE_INVALID = 0xffffffff,
4217} D3D12_DRED_ALLOCATION_TYPE;
4219typedef struct D3D12_DRED_ALLOCATION_NODE
4221 const char *ObjectNameA;
4222 const WCHAR *ObjectNameW;
4223 D3D12_DRED_ALLOCATION_TYPE AllocationType;
4224 const struct D3D12_DRED_ALLOCATION_NODE *pNext;
4225} D3D12_DRED_ALLOCATION_NODE;
4227typedef struct D3D12_DRED_ALLOCATION_NODE1
4229 const char *ObjectNameA;
4230 const WCHAR *ObjectNameW;
4231 D3D12_DRED_ALLOCATION_TYPE AllocationType;
4232 const struct D3D12_DRED_ALLOCATION_NODE1 *pNext;
4233 const IUnknown *pObject;
4234} D3D12_DRED_ALLOCATION_NODE1;
4236typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT
4238 const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode;
4239} D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT;
4241typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1
4243 const D3D12_AUTO_BREADCRUMB_NODE1 *pHeadAutoBreadcrumbNode;
4244} D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1;
4246typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT
4248 D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA;
4249 const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode;
4250 const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode;
4251} D3D12_DRED_PAGE_FAULT_OUTPUT;
4253typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT1
4255 D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA;
4256 const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode;
4257 const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode;
4258} D3D12_DRED_PAGE_FAULT_OUTPUT1;
4260typedef enum D3D12_DRED_PAGE_FAULT_FLAGS
4262 D3D12_DRED_PAGE_FAULT_FLAGS_NONE = 0x0,
4263} D3D12_DRED_PAGE_FAULT_FLAGS;
4264cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DRED_PAGE_FAULT_FLAGS);")
4266typedef enum D3D12_DRED_DEVICE_STATE
4268 D3D12_DRED_DEVICE_STATE_UNKNOWN = 0x0,
4269 D3D12_DRED_DEVICE_STATE_HUNG = 0x3,
4270 D3D12_DRED_DEVICE_STATE_FAULT = 0x6,
4271 D3D12_DRED_DEVICE_STATE_PAGEFAULT = 0x7,
4272} D3D12_DRED_DEVICE_STATE;
4274typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT2
4276 D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA;
4277 const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode;
4278 const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode;
4279 D3D12_DRED_PAGE_FAULT_FLAGS PageFaultFlags;
4280} D3D12_DRED_PAGE_FAULT_OUTPUT2;
4282typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1
4284 HRESULT DeviceRemovedReason;
4285 D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput;
4286 D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput;
4287} D3D12_DEVICE_REMOVED_EXTENDED_DATA1;
4289typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2
4291 HRESULT DeviceRemovedReason;
4292 D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput;
4293 D3D12_DRED_PAGE_FAULT_OUTPUT1 PageFaultOutput;
4294} D3D12_DEVICE_REMOVED_EXTENDED_DATA2;
4296typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA3
4298 HRESULT DeviceRemovedReason;
4299 D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput;
4300 D3D12_DRED_PAGE_FAULT_OUTPUT2 PageFaultOutput;
4301 D3D12_DRED_DEVICE_STATE DeviceState;
4302} D3D12_DEVICE_REMOVED_EXTENDED_DATA3;
4304typedef struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA
4306 D3D12_DRED_VERSION Version;
4309 D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0;
4310 D3D12_DEVICE_REMOVED_EXTENDED_DATA1 Dred_1_1;
4311 D3D12_DEVICE_REMOVED_EXTENDED_DATA2 Dred_1_2;
4312 D3D12_DEVICE_REMOVED_EXTENDED_DATA3 Dred_1_3;
4314} D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA;
4317 uuid(82bc481c-6b9b-4030-aedb-7ee3d1df1e63),
4320 pointer_default(unique)
4322interface ID3D12DeviceRemovedExtendedDataSettings : IUnknown
4324 void SetAutoBreadcrumbsEnablement(D3D12_DRED_ENABLEMENT enablement);
4325 void SetPageFaultEnablement(D3D12_DRED_ENABLEMENT enablement);
4326 void SetWatsonDumpEnablement(D3D12_DRED_ENABLEMENT enablement);
4330 uuid(dbd5ae51-3317-4f0a-adf9-1d7cedcaae0b),
4333 pointer_default(unique)
4335interface ID3D12DeviceRemovedExtendedDataSettings1 : ID3D12DeviceRemovedExtendedDataSettings
4337 void SetBreadcrumbContextEnablement(D3D12_DRED_ENABLEMENT enablement);
4341 uuid(98931d33-5ae8-4791-aa3c-1a73a2934e71),
4344 pointer_default(unique)
4346interface ID3D12DeviceRemovedExtendedData : IUnknown
4348 HRESULT GetAutoBreadcrumbsOutput(D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *output);
4349 HRESULT GetPageFaultAllocationOutput(D3D12_DRED_PAGE_FAULT_OUTPUT *output);
4353 uuid(9727a022-cf1d-4dda-9eba-effa653fc506),
4356 pointer_default(unique)
4358interface ID3D12DeviceRemovedExtendedData1 : ID3D12DeviceRemovedExtendedData
4360 HRESULT GetAutoBreadcrumbsOutput1(D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *output);
4361 HRESULT GetPageFaultAllocationOutput1(D3D12_DRED_PAGE_FAULT_OUTPUT1 *output);
4365 uuid(67fc5816-e4ca-4915-bf18-42541272da54),
4368 pointer_default(unique)
4370interface ID3D12DeviceRemovedExtendedData2 : ID3D12DeviceRemovedExtendedData1
4372 HRESULT GetPageFaultAllocationOutput2(D3D12_DRED_PAGE_FAULT_OUTPUT2 *output);
4373 D3D12_DRED_DEVICE_STATE GetDeviceState();
4376typedef enum D3D12_BACKGROUND_PROCESSING_MODE
4378 D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0x0,
4379 D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = 0x1,
4380 D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = 0x2,
4381 D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = 0x3,
4382} D3D12_BACKGROUND_PROCESSING_MODE;
4384typedef enum D3D12_MEASUREMENTS_ACTION
4386 D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0x0,
4387 D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = 0x1,
4388 D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = 0x2,
4389 D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = 0x3,
4390} D3D12_MEASUREMENTS_ACTION;
4393 uuid(c70b221b-40e4-4a17-89af-025a0727a6dc),
4396 pointer_default(unique)
4398interface ID3D12Device6 : ID3D12Device5
4400 HRESULT SetBackgroundProcessingMode(
4401 D3D12_BACKGROUND_PROCESSING_MODE mode,
4402 D3D12_MEASUREMENTS_ACTION action,
4404 BOOL *further_measurements_desired);
4407cpp_quote("DEFINE_GUID(D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED, 0x62b0084e, 0xc70e, 0x4daa, 0xa1, 0x09, 0x30, 0xff, 0x8d, 0x5a, 0x04, 0x82);")
4409typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT
4413} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT;
4415typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES
4420} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES;
4422typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1
4425 D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags;
4426 GUID ProtectionType;
4427} D3D12_PROTECTED_RESOURCE_SESSION_DESC1;
4430 uuid(d6f12dd6-76fb-406e-8961-4296eefc0409),
4433 pointer_default(unique)
4435interface ID3D12ProtectedResourceSession1 : ID3D12ProtectedResourceSession
4437 D3D12_PROTECTED_RESOURCE_SESSION_DESC1 GetDesc1();
4441 uuid(5c014b53-68a1-4b9b-8bd1-dd6046b9358b),
4444 pointer_default(unique)
4446interface ID3D12Device7 : ID3D12Device6
4448 HRESULT AddToStateObject(
4449 const D3D12_STATE_OBJECT_DESC *addition,
4450 ID3D12StateObject *state_object_to_grow_from,
4451 REFIID riid, void **new_state_object);
4453 HRESULT CreateProtectedResourceSession1(
4454 const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc,
4455 REFIID riid, void **session);
4459 uuid(9218e6bb-f944-4f7e-a75c-b1b2c7b701f3),
4462 pointer_default(unique)
4464interface ID3D12Device8 : ID3D12Device7
4466 D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo2(
4468 UINT resource_descs_count,
4469 const D3D12_RESOURCE_DESC1 *resource_descs,
4470 D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1);
4472 HRESULT CreateCommittedResource2(
4473 const D3D12_HEAP_PROPERTIES *heap_properties,
4474 D3D12_HEAP_FLAGS heap_flags,
4475 const D3D12_RESOURCE_DESC1 *desc,
4476 D3D12_RESOURCE_STATES initial_resource_state,
4477 const D3D12_CLEAR_VALUE *optimized_clear_value,
4478 ID3D12ProtectedResourceSession *protected_session,
4479 REFIID riid_resource, void **resource);
4481 HRESULT CreatePlacedResource1(
4484 const D3D12_RESOURCE_DESC1 *desc,
4485 D3D12_RESOURCE_STATES initial_state,
4486 const D3D12_CLEAR_VALUE *optimized_clear_value,
4487 REFIID riid, void **resource);
4489 void CreateSamplerFeedbackUnorderedAccessView(
4490 ID3D12Resource *targeted_resource,
4491 ID3D12Resource *feedback_resource,
4492 D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor);
4494 void GetCopyableFootprints1(
4495 const D3D12_RESOURCE_DESC1 *resource_desc,
4496 UINT first_subresource,
4497 UINT subresources_count,
4499 D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,
4501 UINT64 *row_size_in_bytes,
4502 UINT64 *total_bytes);
4506 uuid(9d5e227a-4430-4161-88b3-3eca6bb16e19),
4509 pointer_default(unique)
4511interface ID3D12Resource1 : ID3D12Resource
4513 HRESULT GetProtectedResourceSession(REFIID riid, void **protected_session);
4517 uuid(be36ec3b-ea85-4aeb-a45a-e9d76404a495),
4520 pointer_default(unique)
4522interface ID3D12Resource2 : ID3D12Resource1
4524 D3D12_RESOURCE_DESC1 GetDesc1();
4528 uuid(572f7389-2168-49e3-9693-d6df5871bf6d),
4531 pointer_default(unique)
4533interface ID3D12Heap1 : ID3D12Heap
4535 HRESULT GetProtectedResourceSession(REFIID riid, void **protected_session);
4538typedef enum D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE
4540 D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD = 0x0,
4541 D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE = 0x1,
4542 D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR = 0x2,
4543 D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS = 0x3,
4544} D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE;
4546typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
4548 D3D12_CLEAR_VALUE ClearValue;
4549} D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS;
4551typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS
4553 D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type;
4557 D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear;
4559} D3D12_RENDER_PASS_BEGINNING_ACCESS;
4561typedef enum D3D12_RENDER_PASS_ENDING_ACCESS_TYPE
4563 D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD = 0x0,
4564 D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE = 0x1,
4565 D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE = 0x2,
4566 D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS = 0x3,
4567} D3D12_RENDER_PASS_ENDING_ACCESS_TYPE;
4569typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS
4571 UINT SrcSubresource;
4572 UINT DstSubresource;
4576} D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS;
4578typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS
4580 ID3D12Resource *pSrcResource;
4581 ID3D12Resource *pDstResource;
4582 UINT SubresourceCount;
4583 const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters;
4585 D3D12_RESOLVE_MODE ResolveMode;
4586 BOOL PreserveResolveSource;
4587} D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS;
4589typedef struct D3D12_RENDER_PASS_ENDING_ACCESS
4591 D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type;
4594 D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve;
4596} D3D12_RENDER_PASS_ENDING_ACCESS;
4598typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC
4600 D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor;
4601 D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess;
4602 D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess;
4603} D3D12_RENDER_PASS_RENDER_TARGET_DESC;
4605typedef struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
4607 D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor;
4608 D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess;
4609 D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess;
4610 D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess;
4611 D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess;
4612} D3D12_RENDER_PASS_DEPTH_STENCIL_DESC;
4614typedef enum D3D12_RENDER_PASS_FLAGS
4616 D3D12_RENDER_PASS_FLAG_NONE = 0x0,
4617 D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 0x1,
4618 D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 0x2,
4619 D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4
4620} D3D12_RENDER_PASS_FLAGS;
4621cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RENDER_PASS_FLAGS);")
4624 uuid(dbb84c27-36ce-4fc9-b801-f048c46ac570),
4627 pointer_default(unique)
4629interface ID3D12MetaCommand : ID3D12Pageable
4631 UINT64 GetRequiredParameterResourceSize(
4632 D3D12_META_COMMAND_PARAMETER_STAGE stage,
4633 UINT parameter_index);
4636typedef struct D3D12_DISPATCH_RAYS_DESC
4638 D3D12_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord;
4639 D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable;
4640 D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable;
4641 D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable;
4645} D3D12_DISPATCH_RAYS_DESC;
4648 uuid(8754318e-d3a9-4541-98cf-645b50dc4874),
4651 pointer_default(unique)
4653interface ID3D12GraphicsCommandList4 : ID3D12GraphicsCommandList3
4655 void BeginRenderPass(
4656 UINT render_targets_count,
4657 const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets,
4658 const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil,
4659 D3D12_RENDER_PASS_FLAGS flags);
4661 void EndRenderPass();
4663 void InitializeMetaCommand(
4664 ID3D12MetaCommand *meta_command,
4665 const void *initialization_parameters_data,
4666 SIZE_T initialization_parameters_data_size_in_bytes);
4668 void ExecuteMetaCommand(
4669 ID3D12MetaCommand *meta_command,
4670 const void *execution_parameters_data,
4671 SIZE_T execution_parameters_data_size_in_bytes);
4673 void BuildRaytracingAccelerationStructure(
4674 const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc,
4675 UINT postbuild_info_descs_count,
4676 const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs);
4678 void EmitRaytracingAccelerationStructurePostbuildInfo(
4679 const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc,
4680 UINT src_acceleration_structures_count,
4681 const D3D12_GPU_VIRTUAL_ADDRESS *src_acceleration_structure_data);
4683 void CopyRaytracingAccelerationStructure(
4684 D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data,
4685 D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data,
4686 D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode);
4688 void SetPipelineState1(ID3D12StateObject *state_object);
4690 void DispatchRays(const D3D12_DISPATCH_RAYS_DESC *desc);
4693typedef enum D3D12_SHADER_CACHE_MODE
4695 D3D12_SHADER_CACHE_MODE_MEMORY = 0x0,
4696 D3D12_SHADER_CACHE_MODE_DISK = 0x1,
4697} D3D12_SHADER_CACHE_MODE;
4699typedef enum D3D12_SHADER_CACHE_FLAGS
4701 D3D12_SHADER_CACHE_FLAG_NONE = 0x0,
4702 D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 0x1,
4703 D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 0x2,
4704} D3D12_SHADER_CACHE_FLAGS;
4705cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_FLAGS);")
4707typedef struct D3D12_SHADER_CACHE_SESSION_DESC
4710 D3D12_SHADER_CACHE_MODE Mode;
4711 D3D12_SHADER_CACHE_FLAGS Flags;
4713 UINT MaximumInMemoryCacheSizeBytes;
4714 UINT MaximumInMemoryCacheEntries;
4716 UINT MaximumValueFileSizeBytes;
4719} D3D12_SHADER_CACHE_SESSION_DESC;
4721typedef enum D3D12_BARRIER_LAYOUT
4723 D3D12_BARRIER_LAYOUT_UNDEFINED = 0xffffffff,
4724 D3D12_BARRIER_LAYOUT_COMMON = 0x0,
4725 D3D12_BARRIER_LAYOUT_PRESENT = 0x0,
4726 D3D12_BARRIER_LAYOUT_GENERIC_READ = 0x1,
4727 D3D12_BARRIER_LAYOUT_RENDER_TARGET = 0x2,
4728 D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = 0x3,
4729 D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = 0x4,
4730 D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = 0x5,
4731 D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = 0x6,
4732 D3D12_BARRIER_LAYOUT_COPY_SOURCE = 0x7,
4733 D3D12_BARRIER_LAYOUT_COPY_DEST = 0x8,
4734 D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = 0x9,
4735 D3D12_BARRIER_LAYOUT_RESOLVE_DEST = 0xa,
4736 D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = 0xb,
4737 D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = 0xc,
4738 D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = 0xd,
4739 D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = 0xe,
4740 D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = 0xf,
4741 D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = 0x10,
4742 D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = 0x11,
4743 D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = 0x12,
4744 D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = 0x13,
4745 D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = 0x14,
4746 D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = 0x15,
4747 D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = 0x16,
4748 D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = 0x17,
4749 D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = 0x18,
4750 D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = 0x19,
4751 D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = 0x1a,
4752 D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = 0x1b,
4753 D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = 0x1c,
4754 D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = 0x1d,
4755 D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON = 0x1e,
4756} D3D12_BARRIER_LAYOUT;
4758typedef enum D3D12_BARRIER_SYNC
4760 D3D12_BARRIER_SYNC_NONE = 0x0,
4761 D3D12_BARRIER_SYNC_ALL = 0x1,
4762 D3D12_BARRIER_SYNC_DRAW = 0x2,
4763 D3D12_BARRIER_SYNC_INPUT_ASSEMBLER = 0x4,
4764 D3D12_BARRIER_SYNC_VERTEX_SHADING = 0x8,
4765 D3D12_BARRIER_SYNC_PIXEL_SHADING = 0x10,
4766 D3D12_BARRIER_SYNC_DEPTH_STENCIL = 0x20,
4767 D3D12_BARRIER_SYNC_RENDER_TARGET = 0x40,
4768 D3D12_BARRIER_SYNC_COMPUTE_SHADING = 0x80,
4769 D3D12_BARRIER_SYNC_RAYTRACING = 0x100,
4770 D3D12_BARRIER_SYNC_COPY = 0x200,
4771 D3D12_BARRIER_SYNC_RESOLVE = 0x400,
4772 D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 0x800,
4773 D3D12_BARRIER_SYNC_PREDICATION = 0x800,
4774 D3D12_BARRIER_SYNC_ALL_SHADING = 0x1000,
4775 D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 0x2000,
4776 D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 0x4000,
4777 D3D12_BARRIER_SYNC_VIDEO_DECODE = 0x100000,
4778 D3D12_BARRIER_SYNC_VIDEO_PROCESS = 0x200000,
4779 D3D12_BARRIER_SYNC_VIDEO_ENCODE = 0x400000,
4780 D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 0x800000,
4781 D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 0x1000000,
4782 D3D12_BARRIER_SYNC_SPLIT = 0x80000000,
4783} D3D12_BARRIER_SYNC;
4784cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BARRIER_SYNC);")
4786typedef enum D3D12_BARRIER_ACCESS
4788 D3D12_BARRIER_ACCESS_COMMON = 0,
4789 D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 0x1,
4790 D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 0x2,
4791 D3D12_BARRIER_ACCESS_INDEX_BUFFER = 0x4,
4792 D3D12_BARRIER_ACCESS_RENDER_TARGET = 0x8,
4793 D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 0x10,
4794 D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 0x20,
4795 D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 0x40,
4796 D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 0x80,
4797 D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 0x100,
4798 D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 0x200,
4799 D3D12_BARRIER_ACCESS_PREDICATION = 0x200,
4800 D3D12_BARRIER_ACCESS_COPY_DEST = 0x400,
4801 D3D12_BARRIER_ACCESS_COPY_SOURCE = 0x800,
4802 D3D12_BARRIER_ACCESS_RESOLVE_DEST = 0x1000,
4803 D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 0x2000,
4804 D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 0x4000,
4805 D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 0x8000,
4806 D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 0x10000,
4807 D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 0x20000,
4808 D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 0x40000,
4809 D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 0x80000,
4810 D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 0x100000,
4811 D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 0x200000,
4812 D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 0x400000,
4813 D3D12_BARRIER_ACCESS_NO_ACCESS = 0x80000000,
4814} D3D12_BARRIER_ACCESS;
4815cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BARRIER_ACCESS);")
4817typedef enum D3D12_BARRIER_TYPE
4819 D3D12_BARRIER_TYPE_GLOBAL = 0x0,
4820 D3D12_BARRIER_TYPE_TEXTURE = 0x1,
4821 D3D12_BARRIER_TYPE_BUFFER = 0x2,
4822} D3D12_BARRIER_TYPE;
4824typedef enum D3D12_TEXTURE_BARRIER_FLAGS
4826 D3D12_TEXTURE_BARRIER_FLAG_NONE = 0x0,
4827 D3D12_TEXTURE_BARRIER_FLAG_DISCARD = 0x1,
4828} D3D12_TEXTURE_BARRIER_FLAGS;
4829cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TEXTURE_BARRIER_FLAGS);")
4831typedef struct D3D12_BARRIER_SUBRESOURCE_RANGE
4833 UINT IndexOrFirstMipLevel;
4835 UINT FirstArraySlice;
4836 UINT NumArraySlices;
4839} D3D12_BARRIER_SUBRESOURCE_RANGE;
4841typedef struct D3D12_GLOBAL_BARRIER
4843 D3D12_BARRIER_SYNC SyncBefore;
4844 D3D12_BARRIER_SYNC SyncAfter;
4845 D3D12_BARRIER_ACCESS AccessBefore;
4846 D3D12_BARRIER_ACCESS AccessAfter;
4847} D3D12_GLOBAL_BARRIER;
4849typedef struct D3D12_TEXTURE_BARRIER
4851 D3D12_BARRIER_SYNC SyncBefore;
4852 D3D12_BARRIER_SYNC SyncAfter;
4853 D3D12_BARRIER_ACCESS AccessBefore;
4854 D3D12_BARRIER_ACCESS AccessAfter;
4855 D3D12_BARRIER_LAYOUT LayoutBefore;
4856 D3D12_BARRIER_LAYOUT LayoutAfter;
4857 ID3D12Resource *pResource;
4858 D3D12_BARRIER_SUBRESOURCE_RANGE Subresources;
4859 D3D12_TEXTURE_BARRIER_FLAGS Flags;
4860} D3D12_TEXTURE_BARRIER;
4862typedef struct D3D12_BUFFER_BARRIER
4864 D3D12_BARRIER_SYNC SyncBefore;
4865 D3D12_BARRIER_SYNC SyncAfter;
4866 D3D12_BARRIER_ACCESS AccessBefore;
4867 D3D12_BARRIER_ACCESS AccessAfter;
4868 ID3D12Resource *pResource;
4871} D3D12_BUFFER_BARRIER;
4873typedef struct D3D12_BARRIER_GROUP
4875 D3D12_BARRIER_TYPE Type;
4879 const D3D12_GLOBAL_BARRIER *pGlobalBarriers;
4880 const D3D12_TEXTURE_BARRIER *pTextureBarriers;
4881 const D3D12_BUFFER_BARRIER *pBufferBarriers;
4883} D3D12_BARRIER_GROUP;
4886 uuid(28e2495d-0f64-4ae4-a6ec-129255dc49a8),
4889 pointer_default(unique)
4891interface ID3D12ShaderCacheSession : ID3D12DeviceChild
4904 void SetDeleteOnDestroy();
4905 D3D12_SHADER_CACHE_SESSION_DESC GetDesc();
4908typedef enum D3D12_SHADER_CACHE_KIND_FLAGS
4910 D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER = 0x1,
4911 D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS = 0x2,
4912 D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED = 0x4,
4913 D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED = 0x8,
4914} D3D12_SHADER_CACHE_KIND_FLAGS;
4915cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_KIND_FLAGS);")
4917typedef enum D3D12_SHADER_CACHE_CONTROL_FLAGS
4919 D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 0x1,
4920 D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 0x2,
4921 D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 0x4,
4922} D3D12_SHADER_CACHE_CONTROL_FLAGS;
4923cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_CONTROL_FLAGS);")
4926 uuid(4c80e962-f032-4f60-bc9e-ebc2cfa1d83c),
4929 pointer_default(unique)
4931interface ID3D12Device9 : ID3D12Device8
4933 HRESULT CreateShaderCacheSession(
4934 const D3D12_SHADER_CACHE_SESSION_DESC *desc,
4935 REFIID riid, void **session);
4937 HRESULT ShaderCacheControl(
4938 D3D12_SHADER_CACHE_KIND_FLAGS kinds,
4939 D3D12_SHADER_CACHE_CONTROL_FLAGS control);
4941 HRESULT CreateCommandQueue1(
4942 const D3D12_COMMAND_QUEUE_DESC *desc,
4945 void **command_queue);
4949 uuid(517f8718-aa66-49f9-b02b-a7ab89c06031),
4952 pointer_default(unique)
4954interface ID3D12Device10 : ID3D12Device9
4956 HRESULT CreateCommittedResource3(
4957 const D3D12_HEAP_PROPERTIES *heap_properties,
4958 D3D12_HEAP_FLAGS heap_flags,
4959 const D3D12_RESOURCE_DESC1 *desc,
4960 D3D12_BARRIER_LAYOUT initial_layout,
4961 const D3D12_CLEAR_VALUE *optimized_clear_value,
4962 ID3D12ProtectedResourceSession *protected_session,
4963 UINT32 castable_formats_count,
4964 DXGI_FORMAT *castable_formats,
4965 REFIID riid_resource,
4968 HRESULT CreatePlacedResource2(
4971 const D3D12_RESOURCE_DESC1 *desc,
4972 D3D12_BARRIER_LAYOUT initial_layout,
4973 const D3D12_CLEAR_VALUE *optimized_clear_value,
4974 UINT32 castable_formats_count,
4975 DXGI_FORMAT *castable_formats,
4979 HRESULT CreateReservedResource2(
4980 const D3D12_RESOURCE_DESC *desc,
4981 D3D12_BARRIER_LAYOUT initial_layout,
4982 const D3D12_CLEAR_VALUE *optimized_clear_value,
4983 ID3D12ProtectedResourceSession *protected_session,
4984 UINT32 castable_formats_count,
4985 DXGI_FORMAT *castable_formats,
4991 uuid(bc66d368-7373-4943-8757-fc87dc79e476),
4994 pointer_default(unique)
4996interface ID3D12VirtualizationGuestDevice : IUnknown
4998 HRESULT ShareWithHost(
4999 ID3D12DeviceChild *object,
5002 HRESULT CreateFenceFd(
5009 uuid(7071e1f0-e84b-4b33-974f-12fa49de65c5),
5012 pointer_default(unique)
5014interface ID3D12Tools : IUnknown
5016 void EnableShaderInstrumentation(BOOL enable);
5017 BOOL ShaderInstrumentationEnabled();
5020cpp_quote("DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f);")
5021cpp_quote("DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8);")
5022cpp_quote("DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2);")
5023cpp_quote("DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce);")
5026 uuid(e9eb5314-33aa-42b2-a718-d77f58b1f1c7),
5029 pointer_default(unique)
5031interface ID3D12SDKConfiguration : IUnknown
5033 HRESULT SetSDKVersion(UINT version, const char *path);
5036typedef enum D3D12_AXIS_SHADING_RATE
5038 D3D12_AXIS_SHADING_RATE_1X = 0x0,
5039 D3D12_AXIS_SHADING_RATE_2X = 0x1,
5040 D3D12_AXIS_SHADING_RATE_4X = 0x2,
5041} D3D12_AXIS_SHADING_RATE;
5043typedef enum D3D12_SHADING_RATE
5045 D3D12_SHADING_RATE_1X1 = 0x0,
5046 D3D12_SHADING_RATE_1X2 = 0x1,
5047 D3D12_SHADING_RATE_2X1 = 0x4,
5048 D3D12_SHADING_RATE_2X2 = 0x5,
5049 D3D12_SHADING_RATE_2X4 = 0x6,
5050 D3D12_SHADING_RATE_4X2 = 0x9,
5051 D3D12_SHADING_RATE_4X4 = 0xa,
5052} D3D12_SHADING_RATE;
5054typedef enum D3D12_SHADING_RATE_COMBINER
5056 D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0x0,
5057 D3D12_SHADING_RATE_COMBINER_OVERRIDE = 0x1,
5058 D3D12_SHADING_RATE_COMBINER_MIN = 0x2,
5059 D3D12_SHADING_RATE_COMBINER_MAX = 0x3,
5060 D3D12_SHADING_RATE_COMBINER_SUM = 0x4,
5061} D3D12_SHADING_RATE_COMBINER;
5064 uuid(55050859-4024-474c-87f5-6472eaee44ea),
5067 pointer_default(unique)
5069interface ID3D12GraphicsCommandList5 : ID3D12GraphicsCommandList4
5071 void RSSetShadingRate(
5072 D3D12_SHADING_RATE base_shading_rate,
5073 const D3D12_SHADING_RATE_COMBINER *combiners);
5075 void RSSetShadingRateImage(
5076 ID3D12Resource *shading_rate_image);
5079const UINT D3D12_SHADING_RATE_X_AXIS_SHIFT = 2;
5080const UINT D3D12_SHADING_RATE_VALID_MASK = 3;
5082cpp_quote("#define D3D12_MAKE_COARSE_SHADING_RATE(x, y) ((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT | (y))")
5083cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(val) (((val) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK)")
5084cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(val) ((val) & D3D12_SHADING_RATE_VALID_MASK)")
5086typedef struct D3D12_DISPATCH_MESH_ARGUMENTS
5088 UINT ThreadGroupCountX;
5089 UINT ThreadGroupCountY;
5090 UINT ThreadGroupCountZ;
5091} D3D12_DISPATCH_MESH_ARGUMENTS;
5094 uuid(c3827890-e548-4cfa-96cf-5689a9370f80),
5097 pointer_default(unique)
5099interface ID3D12GraphicsCommandList6 : ID3D12GraphicsCommandList5
5102 UINT thread_group_count_x,
5103 UINT thread_group_count_y,
5104 UINT thread_group_count_z);
5108 uuid(dd171223-8b61-4769-90e3-160ccde4e2c1),
5111 pointer_default(unique)
5113interface ID3D12GraphicsCommandList7 : ID3D12GraphicsCommandList6
5116 UINT32 barrier_groups_count,
5117 const D3D12_BARRIER_GROUP *barrier_groups);
5120cpp_quote("#ifndef D3D12_IGNORE_SDK_LAYERS")
5121cpp_quote("#include \"d3d12sdklayers.h\"")
5162 const IID *iids,
void *configurations,
UINT *configurations_sizes);
5164cpp_quote("static
const UUID D3D12ExperimentalShaderModels = { 0x76f5573e, 0xf13a, 0x40f5, { 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f } };
")
5165cpp_quote("static const UUID D3D12TiledResourceTier4 = { 0xc9c4725f, 0xa81a, 0x4f56, { 0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb } };
")
5166cpp_quote("static const UUID D3D12MetaCommand = { 0xc734c97e, 0x8077, 0x48c8, { 0x9f, 0xdc, 0xd9, 0xd1, 0xdd, 0x31, 0xdd, 0x77 } };
")
5168typedef HRESULT (__stdcall *PFN_D3D12_GET_INTERFACE)(REFCLSID clsid, REFIID iid, void **debug);
5170[local] HRESULT __stdcall D3D12GetInterface(REFCLSID clsid, REFIID iid, void **debug);
CD3D10_BUFFER_DESC D3D10_BUFFER_DESC cpp_quote(" ~CD3D10_BUFFER_DESC() {}") operator const D3D10_BUFFER_DESC &() const
HRESULT(__stdcall * PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc, D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob)
HRESULT(__stdcall * PFN_D3D12_GET_DEBUG_INTERFACE)(REFIID iid, void **debug)
D3D_ROOT_SIGNATURE_VERSION
static const UUID D3D12TiledResourceTier4
HRESULT __stdcall D3D12CreateVersionedRootSignatureDeserializer(const void *data, SIZE_T data_size, REFIID iid, void **deserializer)
HRESULT(__stdcall * PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc, ID3DBlob **blob, ID3DBlob **error_blob)
HRESULT __stdcall D3D12CreateRootSignatureDeserializer(const void *data, SIZE_T data_size, REFIID iid, void **deserializer)
HRESULT(__stdcall * PFN_D3D12_CREATE_DEVICE)(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device)
HRESULT(__stdcall * PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)(const void *data, SIZE_T data_size, REFIID iid, void **deserializer)
static const UUID D3D12ExperimentalShaderModels
HRESULT __stdcall D3D12EnableExperimentalFeatures(UINT feature_count, const IID *iids, void *configurations, UINT *configurations_sizes)
HRESULT(__stdcall * PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)(const void *data, SIZE_T data_size, REFIID iid, void **deserializer)
static const UUID D3D12MetaCommand
HRESULT __stdcall D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc, D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob)
HRESULT __stdcall D3D12SerializeVersionedRootSignature(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature_desc, ID3DBlob **blob, ID3DBlob **error_blob)
HRESULT __stdcall D3D12CreateDevice(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device)
HRESULT __stdcall D3D12GetDebugInterface(REFIID iid, void **debug)
static const WCHAR version[]
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
D3D11_SHADER_VARIABLE_DESC desc