ReactOS 0.4.17-dev-923-g4c9a150
compiler.c
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1/*
2 * Copyright 2021 Nikolay Sivov for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 *
18 */
19
20#include "wine/debug.h"
21
22#define COBJMACROS
23
24#include "d3d10_1.h"
25#include "d3dx10.h"
26#include "d3dcompiler.h"
27#include "dxhelpers.h"
28
30
31#define D3DERR_INVALIDCALL 0x8876086c
32
33static HRESULT create_effect(const void *data, SIZE_T datasize, const char *filename,
35 UINT shader_flags, UINT effect_flags, ID3D10Device *device, ID3D10EffectPool *effect_pool,
36 ID3D10Effect **effect, ID3D10Blob **errors)
37{
38 const char dxbc[] = {'D','X','B','C'};
40 void *buffer;
42 HRESULT hr;
43
44 if (!data || !device)
45 return E_FAIL;
46
47 if (errors)
48 *errors = NULL;
49
50 buffer = (void *)data;
51 size = datasize;
52
53 /* Effect is not compiled. */
54 if (datasize < sizeof(dxbc) || memcmp(dxbc, data, sizeof(dxbc)))
55 {
56 if (!profile)
57 return D3DERR_INVALIDCALL;
59 shader_flags, effect_flags, &code, errors)))
60 {
61 WARN("Effect compilation failed, hr %#lx.\n", hr);
62 return hr;
63 }
64 buffer = ID3D10Blob_GetBufferPointer(code);
65 size = ID3D10Blob_GetBufferSize(code);
66 }
67
68 hr = D3D10CreateEffectFromMemory(buffer, size, effect_flags, device, effect_pool, effect);
69
70 if (code)
71 ID3D10Blob_Release(code);
72 return hr;
73}
74
77 UINT shader_flags, UINT effect_flags, ID3D10Device *device, ID3D10EffectPool *effect_pool,
78 ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
79{
80 TRACE("data %p, datasize %Iu, filename %s, defines %p, include %p, profile %s, shader_flags %#x,"
81 "effect_flags %#x, device %p, effect_pool %p, pump %p, effect %p, errors %p, hresult %p.\n",
83 shader_flags, effect_flags, device, effect_pool, pump, effect, errors, hresult);
84
85 if (pump)
86 FIXME("Asynchronous mode is not supported.\n");
87
88 if (!include)
90
92 shader_flags, effect_flags, device, effect_pool, effect, errors);
93}
94
96 ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags,
97 ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump,
98 ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
99{
100 char filename_a[MAX_PATH];
101 void *buffer = NULL;
102 DWORD size = 0;
103 HRESULT hr;
104
105 TRACE("filename %s, defines %p, include %p, profile %s, shader_flags %#x, effect_flags %#x, "
106 "device %p, effect_pool %p, pump %p, effect %p, errors %p, hresult %p.\n",
107 debugstr_w(filename), defines, include, debugstr_a(profile), shader_flags, effect_flags,
108 device, effect_pool, pump, effect, errors, hresult);
109
110 if (!filename)
111 return E_FAIL;
112
113 if (pump)
114 FIXME("Asynchronous mode is not supported.\n");
115
116 if (!include)
118
120 {
121 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, sizeof(filename_a), NULL, NULL);
123 shader_flags, effect_flags, device, effect_pool, effect, errors);
124 free(buffer);
125 }
126
127 return hr;
128}
129
131 ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags,
132 ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump,
133 ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
134{
136 HRESULT hr;
137 int len;
138
139 TRACE("filename %s, defines %p, include %p, profile %s, shader_flags %#x, effect_flags %#x, "
140 "device %p, effect_pool %p, pump %p, effect %p, errors %p, hresult %p.\n",
141 debugstr_a(filename), defines, include, debugstr_a(profile), shader_flags, effect_flags,
142 device, effect_pool, pump, effect, errors, hresult);
143
144 if (!filename)
145 return E_FAIL;
146
148 if (!(filenameW = malloc(len * sizeof(*filenameW))))
149 return E_OUTOFMEMORY;
151
153 effect_flags, device, effect_pool, pump, effect, errors, hresult);
155
156 return hr;
157}
158
161 const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device,
162 ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect,
163 ID3D10Blob **errors, HRESULT *hresult)
164{
165 void *data;
166 DWORD size;
167 HRESULT hr;
168
169 TRACE("module %p, resource_name %s, filename %s, defines %p, include %p, profile %s, "
170 "shader_flags %#x, effect_flags %#x, device %p, effect_pool %p, pump %p, effect %p, "
171 "errors %p, hresult %p.\n", module, debugstr_a(resource_name), debugstr_a(filename),
172 defines, include, debugstr_a(profile), shader_flags, effect_flags,
173 device, effect_pool, pump, effect, errors, hresult);
174
175 hr = load_resourceA(module, resource_name, &data, &size);
176 if (FAILED(hr))
177 return hr;
178
180 shader_flags, effect_flags, device, effect_pool, effect, errors);
181}
182
185 const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device,
186 ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect,
187 ID3D10Blob **errors, HRESULT *hresult)
188{
189 char *filename = NULL;
190 void *data;
191 DWORD size;
192 HRESULT hr;
193 int len;
194
195 TRACE("module %p, resource_name %s, filename %s, defines %p, include %p, profile %s, "
196 "shader_flags %#x, effect_flags %#x, device %p, effect_pool %p, pump %p, effect %p, "
197 "errors %p, hresult %p.\n", module, debugstr_w(resource_name), debugstr_w(filenameW),
198 defines, include, debugstr_a(profile), shader_flags, effect_flags,
199 device, effect_pool, pump, effect, errors, hresult);
200
201 hr = load_resourceW(module, resource_name, &data, &size);
202 if (FAILED(hr))
203 return hr;
204
205 if (filenameW)
206 {
208 if (!(filename = malloc(len)))
209 return E_OUTOFMEMORY;
211 }
212
214 shader_flags, effect_flags, device, effect_pool, effect, errors);
215 free(filename);
216 return hr;
217}
218
220 const D3D10_SHADER_MACRO *defines, ID3DInclude *include, ID3DX10ThreadPump *pump, ID3D10Blob **shader_text,
221 ID3D10Blob **errors, HRESULT *hresult)
222{
223 HRESULT hr;
224
225 TRACE("data %s, data_size %Iu, filename %s, defines %p, include %p, pump %p, shader_text %p, "
226 "errors %p, hresult %p.\n",
227 debugstr_an(data, data_size), data_size, debugstr_a(filename), defines, include, pump,
228 shader_text, errors, hresult);
229
230 if (!data)
231 return E_FAIL;
232
233 if (pump)
234 FIXME("Unimplemented ID3DX10ThreadPump handling.\n");
235
236 hr = D3DPreprocess(data, data_size, filename, defines, include, shader_text, errors);
237 if (hresult)
238 *hresult = hr;
239 return hr;
240}
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
Definition: precomp.h:23
#define FIXME(fmt,...)
Definition: precomp.h:53
#define WARN(fmt,...)
Definition: precomp.h:61
#define D3D_COMPILE_STANDARD_FILE_INCLUDE
Definition: d3dcompiler.h:85
static SIZE_T const char const D3D_SHADER_MACRO ID3DInclude * include
Definition: asm.c:31
static SIZE_T const char const D3D_SHADER_MACRO * defines
Definition: asm.c:31
static SIZE_T datasize
Definition: asm.c:30
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages)
Definition: compiler.c:652
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
Definition: compiler.c:639
HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
Definition: compiler.c:75
HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
Definition: compiler.c:130
HRESULT WINAPI D3DX10CreateEffectFromResourceW(HMODULE module, const WCHAR *resource_name, const WCHAR *filenameW, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
Definition: compiler.c:183
HRESULT WINAPI D3DX10PreprocessShaderFromMemory(const char *data, SIZE_T data_size, const char *filename, const D3D10_SHADER_MACRO *defines, ID3DInclude *include, ID3DX10ThreadPump *pump, ID3D10Blob **shader_text, ID3D10Blob **errors, HRESULT *hresult)
Definition: compiler.c:219
#define D3DERR_INVALIDCALL
Definition: compiler.c:31
HRESULT WINAPI D3DX10CreateEffectFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
Definition: compiler.c:95
static HRESULT create_effect(const void *data, SIZE_T datasize, const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect, ID3D10Blob **errors)
Definition: compiler.c:33
HRESULT WINAPI D3DX10CreateEffectFromResourceA(HMODULE module, const char *resource_name, const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
Definition: compiler.c:159
#define E_OUTOFMEMORY
Definition: ddrawi.h:100
#define E_FAIL
Definition: ddrawi.h:102
#define free
Definition: debug_ros.c:5
#define malloc
Definition: debug_ros.c:4
HRESULT hr
Definition: delayimp.cpp:582
HRESULT load_resourceA(HMODULE module, const char *resource, void **data, DWORD *size)
Definition: async.c:213
HRESULT load_file(const WCHAR *path, void **data, DWORD *size)
Definition: async.c:91
HRESULT load_resourceW(HMODULE module, const WCHAR *resource, void **data, DWORD *size)
Definition: async.c:223
#define NULL
Definition: types.h:112
HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags, ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect)
Definition: effect.c:10133
#define CP_ACP
Definition: compat.h:109
static __inline const char * debugstr_an(const char *s, int n)
Definition: compat.h:55
#define MAX_PATH
Definition: compat.h:34
#define WideCharToMultiByte
Definition: compat.h:111
#define MultiByteToWideChar
Definition: compat.h:110
_ACRTIMP int __cdecl memcmp(const void *, const void *, size_t)
Definition: string.c:2807
unsigned long DWORD
Definition: ntddk_ex.h:95
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLuint buffer
Definition: glext.h:5915
GLsizeiptr size
Definition: glext.h:5919
GLenum GLsizei len
Definition: glext.h:6722
unsigned int UINT
Definition: sysinfo.c:13
#define SUCCEEDED(hr)
Definition: intsafe.h:50
#define FAILED(hr)
Definition: intsafe.h:51
const char * filename
Definition: ioapi.h:137
#define debugstr_a
Definition: kernel32.h:31
#define profile
Definition: kernel32.h:12
#define debugstr_w
Definition: kernel32.h:32
static const WCHAR filenameW[]
Definition: resource.c:27
short WCHAR
Definition: pedump.c:58
#define TRACE(s)
Definition: solgame.cpp:4
Definition: inflate.c:139
Definition: devices.h:37
ULONG_PTR SIZE_T
Definition: typedefs.h:80
#define WINAPI
Definition: msvc.h:6