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d3dcompiler.h
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1 /*
2  * Copyright 2010 Matteo Bruni for CodeWeavers
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18 
19 #ifndef __D3DCOMPILER_H__
20 #define __D3DCOMPILER_H__
21 
22 #include "d3d11shader.h"
23 
24 #ifdef __cplusplus
25 extern "C" {
26 #endif
27 
28 #if defined(__GNUC__)
29 #define D3DCOMPILER_DLL_W (const WCHAR[]){'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0}
30 #elif defined(_MSC_VER)
31 #define D3DCOMPILER_DLL_W L"d3dcompiler_43.dll"
32 #else
33 static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0};
34 #endif
35 
36 #define D3DCOMPILER_DLL_A "d3dcompiler_43.dll"
37 #define D3DCOMPILER_DLL WINELIB_NAME_AW(D3DCOMPILER_DLL_)
38 
39 #define D3DCOMPILE_DEBUG 0x00000001
40 #define D3DCOMPILE_SKIP_VALIDATION 0x00000002
41 #define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
42 #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
43 #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
44 #define D3DCOMPILE_PARTIAL_PRECISION 0x00000020
45 #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
46 #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
47 #define D3DCOMPILE_NO_PRESHADER 0x00000100
48 #define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
49 #define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
50 #define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
51 #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
52 #define D3DCOMPILE_IEEE_STRICTNESS 0x00002000
53 #define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
54 #define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
55 #define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
56 #define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
57 #define D3DCOMPILE_RESERVED16 0x00010000
58 #define D3DCOMPILE_RESERVED17 0x00020000
59 #define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
60 #define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000
61 
62 #define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
63 #define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
64 #define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
65 #define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
66 #define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
67 
68 HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
69  const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
71 typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
72  const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
74 
76 {
82 
83 HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
84 
85 typedef enum D3D_BLOB_PART
86 {
100 
101 HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
102  UINT flags, const char *comments, ID3DBlob **disassembly);
103 typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size,
104  UINT flags, const char *comments, ID3DBlob **disassembly);
105 HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
106 HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
107 HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
109 HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
112 HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);
113 
115 
116 HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
119 typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename,
122 
123 #ifdef __cplusplus
124 }
125 #endif
126 
127 #endif
LOCAL struct eflags eflags[]
D3DCOMPILER_STRIP_FLAGS
Definition: d3dcompiler.h:75
#define HRESULT
Definition: msvc.h:7
HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, BOOL overwrite)
Definition: blob.c:517
HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob)
Definition: blob.c:436
#define REFIID
Definition: guiddef.h:118
HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector)
Definition: reflection.c:1851
D3D_BLOB_PART
Definition: d3dcompiler.h:85
Definition: image.c:133
REFIID riid
Definition: precomp.h:44
HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob)
Definition: blob.c:457
HRESULT(WINAPI * pD3DPreprocess)(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages)
Definition: d3dcompiler.h:119
HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob)
Definition: blob.c:450
const char * filename
Definition: ioapi.h:135
unsigned int BOOL
Definition: ntddk_ex.h:94
HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob)
Definition: blob.c:421
GLuint shader
Definition: glext.h:6030
GLsizeiptr size
Definition: glext.h:5919
static SIZE_T const char const D3D_SHADER_MACRO ID3DInclude * include
Definition: asm.c:30
__wchar_t WCHAR
Definition: xmlstorage.h:180
LONG HRESULT
Definition: typedefs.h:78
#define WINAPI
Definition: msvc.h:6
static SIZE_T const char const D3D_SHADER_MACRO ID3DInclude UINT ID3DBlob ID3DBlob ** error_messages
Definition: asm.c:30
static const WCHAR D3DCOMPILER_DLL_W[]
Definition: d3dcompiler.h:33
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLbitfield flags
Definition: glext.h:7161
HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob)
Definition: blob.c:133
HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size, UINT flags, const char *comments, ID3DBlob **disassembly)
Definition: compiler.c:942
char comments[4096]
HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob)
Definition: blob.c:443
ULONG_PTR SIZE_T
Definition: typedefs.h:79
HRESULT(WINAPI * pD3DDisassemble)(const void *data, SIZE_T data_size, UINT flags, const char *comments, ID3DBlob **disassembly)
Definition: d3dcompiler.h:103
unsigned int UINT
Definition: ndis.h:50
HRESULT(WINAPI * pD3DCompile)(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
Definition: d3dcompiler.h:71
static SIZE_T const char const D3D_SHADER_MACRO * defines
Definition: asm.c:30
GLenum target
Definition: glext.h:7315
HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob)
Definition: blob.c:429
HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents)
Definition: blob.c:464
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages)
Definition: compiler.c:902
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
Definition: compiler.c:889