19#ifndef __D3DCOMPILER_H__
20#define __D3DCOMPILER_H__
29#define D3DCOMPILER_DLL_W (const WCHAR[]){'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0}
30#elif defined(_MSC_VER)
31#define D3DCOMPILER_DLL_W L"d3dcompiler_43.dll"
33static const WCHAR D3DCOMPILER_DLL_W[] = {
'd',
'3',
'd',
'c',
'o',
'm',
'p',
'i',
'l',
'e',
'r',
'_',
'4',
'3',
'.',
'd',
'l',
'l',0};
36#define D3DCOMPILER_DLL_A "d3dcompiler_43.dll"
37#define D3DCOMPILER_DLL WINELIB_NAME_AW(D3DCOMPILER_DLL_)
39#define D3DCOMPILE_DEBUG 0x00000001
40#define D3DCOMPILE_SKIP_VALIDATION 0x00000002
41#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
42#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
43#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
44#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020
45#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
46#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
47#define D3DCOMPILE_NO_PRESHADER 0x00000100
48#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
49#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
50#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
51#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
52#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000
53#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
54#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
55#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
56#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
57#define D3DCOMPILE_RESERVED16 0x00010000
58#define D3DCOMPILE_RESERVED17 0x00020000
59#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
60#define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000
62#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
63#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
64#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
65#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
66#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages)
HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob)
HRESULT(WINAPI * pD3DPreprocess)(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages)
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob)
HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, BOOL overwrite)
HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob)
HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob)
HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob)
HRESULT(WINAPI * pD3DDisassemble)(const void *data, SIZE_T data_size, UINT flags, const char *comments, ID3DBlob **disassembly)
@ D3D_BLOB_ALL_SIGNATURE_BLOB
@ D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB
@ D3D_BLOB_TEST_COMPILE_PERF
@ D3D_BLOB_TEST_ALTERNATE_SHADER
@ D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB
@ D3D_BLOB_TEST_COMPILE_DETAILS
@ D3D_BLOB_INPUT_SIGNATURE_BLOB
@ D3D_BLOB_OUTPUT_SIGNATURE_BLOB
@ D3D_BLOB_XNA_PREPASS_SHADER
HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size, UINT flags, const char *comments, ID3DBlob **disassembly)
HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob)
@ D3DCOMPILER_STRIP_TEST_BLOBS
@ D3DCOMPILER_STRIP_DEBUG_INFO
@ D3DCOMPILER_STRIP_FORCE_DWORD
@ D3DCOMPILER_STRIP_REFLECTION_DATA
HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector)
static const WCHAR D3DCOMPILER_DLL_W[]
HRESULT(WINAPI * pD3DCompile)(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob)
HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents)
static SIZE_T const char const D3D_SHADER_MACRO ID3DInclude * include
static SIZE_T const char const D3D_SHADER_MACRO ID3DInclude UINT ID3DBlob ID3DBlob ** error_messages
static SIZE_T const char const D3D_SHADER_MACRO * defines
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
static const char * contents